blob: 83ed56d0343521b85768afa10f4b1bcddafe6187 [file] [log] [blame]
//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PruneNoOps_test.cpp:
// Tests for pruning no-op statements.
//
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
namespace
{
class PruneNoOpsTest : public MatchOutputCodeTest
{
public:
PruneNoOpsTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, SH_GLSL_COMPATIBILITY_OUTPUT) {}
};
// Test that a switch statement with a constant expression without a matching case is pruned.
TEST_F(PruneNoOpsTest, SwitchStatementWithConstantExpressionNoMatchingCase)
{
const std::string shaderString = R"(#version 300 es
precision mediump float;
out vec4 color;
void main(void)
{
switch (10)
{
case 0:
color = vec4(0);
break;
case 1:
color = vec4(1);
break;
}
})";
compile(shaderString);
ASSERT_TRUE(notFoundInCode("switch"));
ASSERT_TRUE(notFoundInCode("case"));
}
// Test that a switch statement with a constant expression with a default is not pruned.
TEST_F(PruneNoOpsTest, SwitchStatementWithConstantExpressionWithDefault)
{
const std::string shaderString = R"(#version 300 es
precision mediump float;
out vec4 color;
void main(void)
{
switch (10)
{
case 0:
color = vec4(0);
break;
case 1:
color = vec4(1);
break;
default:
color = vec4(0.5);
break;
}
})";
compile(shaderString);
ASSERT_TRUE(foundInCode("switch"));
ASSERT_TRUE(foundInCode("case"));
}
// Test that a switch statement with a constant expression with a matching case is not pruned.
TEST_F(PruneNoOpsTest, SwitchStatementWithConstantExpressionWithMatchingCase)
{
const std::string shaderString = R"(#version 300 es
precision mediump float;
out vec4 color;
void main(void)
{
switch (10)
{
case 0:
color = vec4(0);
break;
case 10:
color = vec4(1);
break;
}
})";
compile(shaderString);
ASSERT_TRUE(foundInCode("switch"));
ASSERT_TRUE(foundInCode("case"));
}
} // namespace