| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // EGLRobustnessTest.cpp: tests for EGL_EXT_create_context_robustness |
| // |
| // Tests causing GPU resets are disabled, use the following args to run them: |
| // --gtest_also_run_disabled_tests --gtest_filter=EGLRobustnessTest\* |
| |
| #include <gtest/gtest.h> |
| |
| #include "common/debug.h" |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| #include "util/OSWindow.h" |
| |
| using namespace angle; |
| |
| class EGLRobustnessTest : public ANGLETest<> |
| { |
| public: |
| enum class eglContextOpenglRobustAccess : bool |
| { |
| enable = true, |
| disable = false, |
| }; |
| |
| void testSetUp() override |
| { |
| mOSWindow = OSWindow::New(); |
| mOSWindow->initialize("EGLRobustnessTest", 500, 500); |
| setWindowVisible(mOSWindow, true); |
| |
| const auto &platform = GetParam().eglParameters; |
| |
| std::vector<EGLint> displayAttributes; |
| displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE); |
| displayAttributes.push_back(platform.renderer); |
| displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE); |
| displayAttributes.push_back(platform.majorVersion); |
| displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE); |
| displayAttributes.push_back(platform.minorVersion); |
| |
| if (platform.deviceType != EGL_DONT_CARE) |
| { |
| displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE); |
| displayAttributes.push_back(platform.deviceType); |
| } |
| |
| displayAttributes.push_back(EGL_NONE); |
| |
| mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, |
| reinterpret_cast<void *>(mOSWindow->getNativeDisplay()), |
| &displayAttributes[0]); |
| ASSERT_NE(EGL_NO_DISPLAY, mDisplay); |
| |
| ASSERT_TRUE(eglInitialize(mDisplay, nullptr, nullptr) == EGL_TRUE); |
| |
| int nConfigs = 0; |
| ASSERT_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &nConfigs) == EGL_TRUE); |
| ASSERT_LE(1, nConfigs); |
| |
| std::vector<EGLConfig> allConfigs(nConfigs); |
| int nReturnedConfigs = 0; |
| ASSERT_TRUE(eglGetConfigs(mDisplay, allConfigs.data(), nConfigs, &nReturnedConfigs) == |
| EGL_TRUE); |
| ASSERT_EQ(nConfigs, nReturnedConfigs); |
| |
| for (const EGLConfig &config : allConfigs) |
| { |
| EGLint surfaceType; |
| eglGetConfigAttrib(mDisplay, config, EGL_SURFACE_TYPE, &surfaceType); |
| |
| if ((surfaceType & EGL_WINDOW_BIT) != 0) |
| { |
| mConfig = config; |
| mInitialized = true; |
| break; |
| } |
| } |
| |
| if (mInitialized) |
| { |
| mWindow = |
| eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr); |
| ASSERT_EGL_SUCCESS(); |
| } |
| } |
| |
| void testTearDown() override |
| { |
| eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| eglDestroySurface(mDisplay, mWindow); |
| destroyContext(); |
| eglTerminate(mDisplay); |
| EXPECT_EGL_SUCCESS(); |
| |
| OSWindow::Delete(&mOSWindow); |
| } |
| |
| void createContext(EGLint resetStrategy) |
| { |
| std::vector<EGLint> contextAttribs = { |
| EGL_CONTEXT_CLIENT_VERSION, |
| 2, |
| }; |
| |
| if (IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")) |
| { |
| contextAttribs.push_back(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT); |
| contextAttribs.push_back(resetStrategy); |
| } |
| else |
| { |
| ASSERT_EQ(EGL_NO_RESET_NOTIFICATION_EXT, resetStrategy); |
| } |
| contextAttribs.push_back(EGL_NONE); |
| mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT, contextAttribs.data()); |
| ASSERT_NE(EGL_NO_CONTEXT, mContext); |
| |
| eglMakeCurrent(mDisplay, mWindow, mWindow, mContext); |
| ASSERT_EGL_SUCCESS(); |
| |
| const char *extensionString = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)); |
| ASSERT_NE(nullptr, strstr(extensionString, "GL_ANGLE_instanced_arrays")); |
| } |
| |
| void createClientVersion3NonRobustContext(EGLint resetStrategy) |
| { |
| std::vector<EGLint> contextAttribs = { |
| EGL_CONTEXT_CLIENT_VERSION, 3, EGL_CONTEXT_MINOR_VERSION_KHR, 0, |
| EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_FALSE, |
| }; |
| if (IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")) |
| { |
| contextAttribs.push_back(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT); |
| contextAttribs.push_back(resetStrategy); |
| } |
| else |
| { |
| ASSERT_EQ(EGL_NO_RESET_NOTIFICATION_EXT, resetStrategy); |
| } |
| contextAttribs.push_back(EGL_NONE); |
| mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT, contextAttribs.data()); |
| ASSERT_NE(EGL_NO_CONTEXT, mContext); |
| |
| eglMakeCurrent(mDisplay, mWindow, mWindow, mContext); |
| ASSERT_EGL_SUCCESS(); |
| |
| const char *extensionString = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)); |
| ASSERT_NE(nullptr, strstr(extensionString, "GL_ANGLE_instanced_arrays")); |
| } |
| |
| void createRobustContext(EGLint resetStrategy, EGLContext shareContext) |
| { |
| const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, |
| 3, |
| EGL_CONTEXT_MINOR_VERSION_KHR, |
| 0, |
| EGL_CONTEXT_OPENGL_ROBUST_ACCESS, |
| EGL_TRUE, |
| EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, |
| resetStrategy, |
| EGL_NONE}; |
| |
| mContext = eglCreateContext(mDisplay, mConfig, shareContext, contextAttribs); |
| ASSERT_NE(EGL_NO_CONTEXT, mContext); |
| |
| eglMakeCurrent(mDisplay, mWindow, mWindow, mContext); |
| ASSERT_EGL_SUCCESS(); |
| } |
| |
| void destroyContext() |
| { |
| if (mContext != EGL_NO_CONTEXT) |
| { |
| eglDestroyContext(mDisplay, mContext); |
| mContext = EGL_NO_CONTEXT; |
| } |
| } |
| |
| void submitLongRunningTask() |
| { |
| // Cause a GPU reset by drawing 100,000,000 fullscreen quads |
| GLuint program = CompileProgram( |
| "attribute vec4 pos;\n" |
| "varying vec2 texcoord;\n" |
| "void main() {gl_Position = pos; texcoord = (pos.xy * 0.5) + 0.5;}\n", |
| "precision mediump float;\n" |
| "uniform sampler2D tex;\n" |
| "varying vec2 texcoord;\n" |
| "void main() {gl_FragColor = gl_FragColor = texture2D(tex, texcoord);}\n"); |
| ASSERT_NE(0u, program); |
| glUseProgram(program); |
| |
| GLfloat vertices[] = { |
| -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, |
| 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
| }; |
| |
| const int kNumQuads = 10000; |
| std::vector<GLushort> indices(6 * kNumQuads); |
| |
| for (size_t i = 0; i < kNumQuads; i++) |
| { |
| indices[i * 6 + 0] = 0; |
| indices[i * 6 + 1] = 1; |
| indices[i * 6 + 2] = 2; |
| indices[i * 6 + 3] = 1; |
| indices[i * 6 + 4] = 2; |
| indices[i * 6 + 5] = 3; |
| } |
| |
| glBindAttribLocation(program, 0, "pos"); |
| glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, vertices); |
| glEnableVertexAttribArray(0); |
| |
| GLTexture texture; |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, texture); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| GLint textureUniformLocation = glGetUniformLocation(program, "tex"); |
| glUniform1i(textureUniformLocation, 0); |
| |
| glViewport(0, 0, mOSWindow->getWidth(), mOSWindow->getHeight()); |
| glClearColor(1.0, 0.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawElementsInstancedANGLE(GL_TRIANGLES, kNumQuads * 6, GL_UNSIGNED_SHORT, indices.data(), |
| 10000); |
| } |
| |
| const char *getInvalidShaderLocalVariableAccessFS() |
| { |
| static constexpr char kFS[] = R"(#version 300 es |
| layout(location = 0) out highp vec4 fragColor; |
| uniform highp int u_index; |
| uniform mediump float u_color; |
| |
| void main (void) |
| { |
| highp vec4 color = vec4(0.0f); |
| color[u_index] = u_color; |
| fragColor = color; |
| })"; |
| |
| return kFS; |
| } |
| |
| void testInvalidShaderLocalVariableAccess(GLuint program, |
| const eglContextOpenglRobustAccess robustAccessAttrib) |
| { |
| glUseProgram(program); |
| EXPECT_GL_NO_ERROR(); |
| |
| GLint indexLocation = glGetUniformLocation(program, "u_index"); |
| ASSERT_NE(-1, indexLocation); |
| GLint colorLocation = glGetUniformLocation(program, "u_color"); |
| ASSERT_NE(-1, colorLocation); |
| |
| // delibrately pass in -1 to u_index to test robustness extension protects write out of |
| // bound |
| constexpr GLint kInvalidIndex = -1; |
| glUniform1i(indexLocation, kInvalidIndex); |
| EXPECT_GL_NO_ERROR(); |
| |
| glUniform1f(colorLocation, 1.0f); |
| |
| drawQuad(program, essl31_shaders::PositionAttrib(), 0); |
| EXPECT_GL_NO_ERROR(); |
| |
| // When command buffers are submitted to GPU, if robustness is working properly, the |
| // fragment shader will not suffer from write out-of-bounds issue, which resulted in context |
| // reset and context loss. |
| glFinish(); |
| |
| GLint errorCode = glGetError(); |
| |
| if (robustAccessAttrib == eglContextOpenglRobustAccess::enable) |
| { |
| ASSERT(errorCode == GL_NO_ERROR); |
| } |
| else |
| { |
| ASSERT(errorCode == GL_NO_ERROR || errorCode == GL_CONTEXT_LOST); |
| } |
| } |
| |
| protected: |
| EGLDisplay mDisplay = EGL_NO_DISPLAY; |
| EGLSurface mWindow = EGL_NO_SURFACE; |
| EGLContext mContext = EGL_NO_CONTEXT; |
| bool mInitialized = false; |
| |
| private: |
| EGLConfig mConfig = 0; |
| OSWindow *mOSWindow = nullptr; |
| }; |
| |
| class EGLRobustnessTestES3 : public EGLRobustnessTest |
| {}; |
| |
| class EGLRobustnessTestES31 : public EGLRobustnessTest |
| {}; |
| |
| // Check glGetGraphicsResetStatusEXT returns GL_NO_ERROR if we did nothing |
| TEST_P(EGLRobustnessTest, NoErrorByDefault) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR); |
| } |
| |
| // Checks that the application gets no loss with NO_RESET_NOTIFICATION |
| TEST_P(EGLRobustnessTest, DISABLED_NoResetNotification) |
| { |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| createContext(EGL_NO_RESET_NOTIFICATION_EXT); |
| |
| if (!IsWindows()) |
| { |
| std::cout << "Test disabled on non Windows platforms because drivers can't recover. " |
| << "See " << __FILE__ << ":" << __LINE__ << std::endl; |
| return; |
| } |
| std::cout << "Causing a GPU reset, brace for impact." << std::endl; |
| |
| submitLongRunningTask(); |
| glFinish(); |
| ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR); |
| } |
| |
| // Checks that resetting the ANGLE display allows to get rid of the context loss. |
| // Also checks that the application gets notified of the loss of the display. |
| // We coalesce both tests to reduce the number of TDRs done on Windows: by default |
| // having more than 5 TDRs in a minute will cause Windows to disable the GPU until |
| // the computer is rebooted. |
| TEST_P(EGLRobustnessTest, DISABLED_ResettingDisplayWorks) |
| { |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| // Note that on Windows the OpenGL driver fails hard (popup that closes the application) |
| // on a TDR caused by D3D. Don't run D3D tests at the same time as the OpenGL tests. |
| ANGLE_SKIP_TEST_IF(IsWindows() && isGLRenderer()); |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| |
| createContext(EGL_LOSE_CONTEXT_ON_RESET_EXT); |
| |
| if (!IsWindows()) |
| { |
| std::cout << "Test disabled on non Windows platforms because drivers can't recover. " |
| << "See " << __FILE__ << ":" << __LINE__ << std::endl; |
| return; |
| } |
| std::cout << "Causing a GPU reset, brace for impact." << std::endl; |
| |
| submitLongRunningTask(); |
| glFinish(); |
| ASSERT_TRUE(glGetGraphicsResetStatusEXT() != GL_NO_ERROR); |
| |
| recreateTestFixture(); |
| ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR); |
| } |
| |
| // Test to reproduce the crash when running |
| // dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.uniform_block.fragment |
| // on Pixel 6 |
| TEST_P(EGLRobustnessTestES3, ContextResetOnInvalidLocalShaderVariableAccess) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createRobustContext(EGL_LOSE_CONTEXT_ON_RESET, EGL_NO_CONTEXT); |
| |
| ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); |
| testInvalidShaderLocalVariableAccess(program, eglContextOpenglRobustAccess::enable); |
| } |
| |
| // Similar to ContextResetOnInvalidLocalShaderVariableAccess, but the program is created on a |
| // context that's not robust, but used on one that is. |
| TEST_P(EGLRobustnessTestES3, |
| ContextResetOnInvalidLocalShaderVariableAccess_ShareGroupBeforeProgramCreation) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createContext(EGL_LOSE_CONTEXT_ON_RESET); |
| EGLContext shareContext = mContext; |
| createRobustContext(EGL_LOSE_CONTEXT_ON_RESET, shareContext); |
| |
| eglMakeCurrent(mDisplay, mWindow, mWindow, shareContext); |
| ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); |
| eglMakeCurrent(mDisplay, mWindow, mWindow, mContext); |
| |
| testInvalidShaderLocalVariableAccess(program, eglContextOpenglRobustAccess::enable); |
| |
| eglDestroyContext(mDisplay, shareContext); |
| } |
| |
| // Similar to ContextResetOnInvalidLocalShaderVariableAccess, but the program is created on a |
| // context that's not robust, but used on one that is. |
| TEST_P(EGLRobustnessTestES3, |
| ContextResetOnInvalidLocalShaderVariableAccess_ShareGroupAfterProgramCreation) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createContext(EGL_LOSE_CONTEXT_ON_RESET); |
| ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); |
| |
| EGLContext shareContext = mContext; |
| |
| createRobustContext(EGL_LOSE_CONTEXT_ON_RESET, shareContext); |
| testInvalidShaderLocalVariableAccess(program, eglContextOpenglRobustAccess::enable); |
| |
| eglDestroyContext(mDisplay, shareContext); |
| } |
| |
| // Test to ensure shader local variable write out of bound won't crash |
| // when the context has robustness enabled, and EGL_NO_RESET_NOTIFICATION_EXT |
| // is set as the value for attribute EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEFY_EXT |
| TEST_P(EGLRobustnessTestES3, ContextNoResetOnInvalidLocalShaderVariableAccess) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createRobustContext(EGL_NO_RESET_NOTIFICATION_EXT, EGL_NO_CONTEXT); |
| |
| ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); |
| testInvalidShaderLocalVariableAccess(program, eglContextOpenglRobustAccess::enable); |
| } |
| |
| // Similar to ContextNoResetOnInvalidLocalShaderVariableAccess, but the program is created on a |
| // context that's not robust, but used on one that is. |
| TEST_P(EGLRobustnessTestES3, |
| ContextNoResetOnInvalidLocalShaderVariableAccess_ShareGroupBeforeProgramCreation) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createContext(EGL_NO_RESET_NOTIFICATION_EXT); |
| EGLContext shareContext = mContext; |
| createRobustContext(EGL_NO_RESET_NOTIFICATION_EXT, shareContext); |
| |
| eglMakeCurrent(mDisplay, mWindow, mWindow, shareContext); |
| ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); |
| eglMakeCurrent(mDisplay, mWindow, mWindow, mContext); |
| |
| testInvalidShaderLocalVariableAccess(program, eglContextOpenglRobustAccess::enable); |
| |
| eglDestroyContext(mDisplay, shareContext); |
| } |
| |
| // Similar to ContextNoResetOnInvalidLocalShaderVariableAccess, but the program is created on a |
| // context that's not robust, but used on one that is. |
| TEST_P(EGLRobustnessTestES3, |
| ContextNoResetOnInvalidLocalShaderVariableAccess_ShareGroupAfterProgramCreation) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createContext(EGL_NO_RESET_NOTIFICATION_EXT); |
| ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); |
| |
| EGLContext shareContext = mContext; |
| |
| createRobustContext(EGL_NO_RESET_NOTIFICATION_EXT, shareContext); |
| testInvalidShaderLocalVariableAccess(program, eglContextOpenglRobustAccess::enable); |
| |
| eglDestroyContext(mDisplay, shareContext); |
| } |
| |
| // Replicate test |
| // dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.writes |
| // .local_array.fragment |
| // Test that when writing out-of-bounds in fragment shader: |
| // 1) After draw command, test receives GL_CONTEXT_LOST error or GL_NO_ERROR. |
| // 2) eglMakeCurrent(EGL_NO_CONTEXT) on lost context should return EGL_SUCCESS. |
| TEST_P(EGLRobustnessTestES3, NonRobustContextOnInvalidLocalShaderVariableAccessShouldNotCrash) |
| { |
| |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createClientVersion3NonRobustContext(EGL_LOSE_CONTEXT_ON_RESET_KHR); |
| |
| ANGLE_GL_PROGRAM(program, essl3_shaders::vs::Simple(), getInvalidShaderLocalVariableAccessFS()); |
| testInvalidShaderLocalVariableAccess(program, eglContextOpenglRobustAccess::disable); |
| |
| eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| GLint errorCode = eglGetError(); |
| ASSERT(errorCode == EGL_SUCCESS); |
| } |
| |
| // Test that using a program in a non-robust context, then sharing it with a robust context and |
| // using it with the same state (but with an OOB access) works. |
| TEST_P(EGLRobustnessTestES31, NonRobustContextThenOOBInSharedRobustContext) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createContext(EGL_NO_RESET_NOTIFICATION_EXT); |
| |
| GLint maxFragmentShaderStorageBlocks = 0; |
| glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &maxFragmentShaderStorageBlocks); |
| ANGLE_SKIP_TEST_IF(maxFragmentShaderStorageBlocks == 0); |
| |
| constexpr char kFS[] = R"(#version 310 es |
| layout(location = 0) out highp vec4 fragColor; |
| layout(std140, binding = 0) buffer Block |
| { |
| mediump vec4 data[]; |
| }; |
| uniform mediump uint index; |
| |
| void main (void) |
| { |
| fragColor = data[index]; |
| })"; |
| |
| ANGLE_GL_PROGRAM(program, essl31_shaders::vs::Simple(), kFS); |
| glUseProgram(program); |
| |
| GLint indexLocation = glGetUniformLocation(program, "index"); |
| ASSERT_NE(-1, indexLocation); |
| |
| constexpr std::array<float, 4> kBufferData = {1, 0, 0, 1}; |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); |
| glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kBufferData), kBufferData.data(), GL_STATIC_DRAW); |
| glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, buffer); |
| |
| // Use the program once before the robust context is created. |
| glUniform1ui(indexLocation, 0); |
| drawQuad(program, essl31_shaders::PositionAttrib(), 0); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Create the share context as robust, and draw identically except accessing OOB. |
| EGLContext shareContext = mContext; |
| |
| createRobustContext(EGL_NO_RESET_NOTIFICATION_EXT, shareContext); |
| |
| glClearColor(0, 1, 0, 1); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glUseProgram(program); |
| glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); |
| glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, buffer); |
| glUniform1ui(indexLocation, 1'000'000'000u); |
| drawQuad(program, essl31_shaders::PositionAttrib(), 0); |
| // Expect 0, 0, 0, 0/1 returned from buffer |
| GLColor actualColor = angle::ReadColor(0, 0); |
| EXPECT_TRUE(actualColor.A == 0 || actualColor.A == 255); |
| actualColor.A = 0; |
| EXPECT_EQ(actualColor, GLColor::transparentBlack); |
| ASSERT_GL_NO_ERROR(); |
| |
| eglDestroyContext(mDisplay, shareContext); |
| } |
| |
| // Similar to NonRobustContextThenOOBInSharedRobustContext, but access is in vertex shader. |
| TEST_P(EGLRobustnessTestES31, NonRobustContextThenOOBInSharedRobustContext_VertexShader) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createContext(EGL_NO_RESET_NOTIFICATION_EXT); |
| |
| GLint maxVertexShaderStorageBlocks = 0; |
| glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &maxVertexShaderStorageBlocks); |
| ANGLE_SKIP_TEST_IF(maxVertexShaderStorageBlocks == 0); |
| |
| constexpr char kVS[] = R"(#version 310 es |
| layout(std140, binding = 0) buffer Block |
| { |
| mediump vec4 data[]; |
| }; |
| uniform mediump uint index; |
| in vec4 position; |
| out mediump vec4 color; |
| |
| void main (void) |
| { |
| color = data[index]; |
| gl_Position = position; |
| })"; |
| |
| constexpr char kFS[] = R"(#version 310 es |
| layout(location = 0) out highp vec4 fragColor; |
| in mediump vec4 color; |
| |
| void main (void) |
| { |
| fragColor = color; |
| })"; |
| |
| ANGLE_GL_PROGRAM(program, kVS, kFS); |
| glUseProgram(program); |
| |
| GLint indexLocation = glGetUniformLocation(program, "index"); |
| ASSERT_NE(-1, indexLocation); |
| |
| constexpr std::array<float, 4> kBufferData = {1, 0, 0, 1}; |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); |
| glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kBufferData), kBufferData.data(), GL_STATIC_DRAW); |
| glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, buffer); |
| |
| // Use the program once before the robust context is created. |
| glUniform1ui(indexLocation, 0); |
| drawQuad(program, "position", 0); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Create the share context as robust, and draw identically except accessing OOB. |
| EGLContext shareContext = mContext; |
| |
| createRobustContext(EGL_NO_RESET_NOTIFICATION_EXT, shareContext); |
| |
| glClearColor(0, 1, 0, 1); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glUseProgram(program); |
| glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); |
| glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, buffer); |
| glUniform1ui(indexLocation, 1'000'000'000u); |
| drawQuad(program, "position", 0); |
| // Expect 0, 0, 0, 0/1 returned from buffer |
| GLColor actualColor = angle::ReadColor(0, 0); |
| EXPECT_TRUE(actualColor.A == 0 || actualColor.A == 255); |
| actualColor.A = 0; |
| EXPECT_EQ(actualColor, GLColor::transparentBlack); |
| ASSERT_GL_NO_ERROR(); |
| |
| eglDestroyContext(mDisplay, shareContext); |
| } |
| |
| // Similar to NonRobustContextThenOOBInSharedRobustContext, but access is in compute shader. |
| TEST_P(EGLRobustnessTestES31, NonRobustContextThenOOBInSharedRobustContext_ComputeShader) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createContext(EGL_NO_RESET_NOTIFICATION_EXT); |
| |
| constexpr char kCS[] = R"(#version 310 es |
| layout(local_size_x=1, local_size_y=1, local_size_z=1) in; |
| |
| layout(std140, binding = 0) buffer BlockIn |
| { |
| mediump vec4 dataIn[]; |
| }; |
| layout(std140, binding = 1) buffer BlockOut |
| { |
| mediump vec4 dataOut; |
| }; |
| uniform mediump uint index; |
| |
| void main (void) |
| { |
| dataOut = dataIn[index]; |
| })"; |
| |
| ANGLE_GL_COMPUTE_PROGRAM(program, kCS); |
| glUseProgram(program); |
| |
| GLint indexLocation = glGetUniformLocation(program, "index"); |
| ASSERT_NE(-1, indexLocation); |
| |
| constexpr std::array<float, 4> kBufferData = {1, 0, 0, 1}; |
| constexpr std::array<float, 4> kInvalidBufferData = {0, 0, 1, 1}; |
| |
| GLBuffer bufferIn; |
| glBindBuffer(GL_SHADER_STORAGE_BUFFER, bufferIn); |
| glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kBufferData), kBufferData.data(), GL_STATIC_DRAW); |
| glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, bufferIn); |
| |
| GLBuffer bufferOut; |
| glBindBuffer(GL_SHADER_STORAGE_BUFFER, bufferOut); |
| glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kInvalidBufferData), kInvalidBufferData.data(), |
| GL_STATIC_DRAW); |
| glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, bufferOut); |
| |
| // Use the program once before the robust context is created. |
| glUniform1ui(indexLocation, 0); |
| glDispatchCompute(1, 1, 1); |
| ASSERT_GL_NO_ERROR(); |
| |
| std::array<float, 4> readbackData = {}; |
| |
| glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); |
| void *mappedBuffer = |
| glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(readbackData), GL_MAP_READ_BIT); |
| memcpy(readbackData.data(), mappedBuffer, sizeof(readbackData)); |
| glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); |
| |
| EXPECT_EQ(readbackData, kBufferData); |
| |
| // Create the share context as robust, and draw identically except accessing OOB. |
| EGLContext shareContext = mContext; |
| |
| createRobustContext(EGL_NO_RESET_NOTIFICATION_EXT, shareContext); |
| |
| glUseProgram(program); |
| glBindBuffer(GL_SHADER_STORAGE_BUFFER, bufferIn); |
| glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, bufferIn); |
| glBindBuffer(GL_SHADER_STORAGE_BUFFER, bufferOut); |
| glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, bufferOut); |
| glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kInvalidBufferData), kInvalidBufferData.data(), |
| GL_STATIC_DRAW); |
| |
| glUniform1ui(indexLocation, 1'000'000'000u); |
| glDispatchCompute(1, 1, 1); |
| |
| // Expect 0, 0, 0, 0/1 returned from bufferIn |
| glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); |
| mappedBuffer = |
| glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(readbackData), GL_MAP_READ_BIT); |
| memcpy(readbackData.data(), mappedBuffer, sizeof(readbackData)); |
| glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_EQ(readbackData[0], 0); |
| EXPECT_EQ(readbackData[1], 0); |
| EXPECT_EQ(readbackData[2], 0); |
| EXPECT_TRUE(readbackData[3] == 0 || readbackData[3] == 1); |
| |
| eglDestroyContext(mDisplay, shareContext); |
| } |
| |
| // Test that indirect indices on unsized storage buffer arrays work. Regression test for the |
| // ClampIndirectIndices AST transformation. |
| TEST_P(EGLRobustnessTestES31, IndirectIndexOnUnsizedStorageBufferArray) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createRobustContext(EGL_NO_RESET_NOTIFICATION_EXT, EGL_NO_CONTEXT); |
| |
| const char kCS[] = R"(#version 310 es |
| |
| layout(binding = 0, std430) buffer B { |
| uint data[]; |
| } b; |
| |
| layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| b.data[gl_GlobalInvocationID.x] = gl_GlobalInvocationID.x; |
| })"; |
| |
| ANGLE_GL_COMPUTE_PROGRAM(program, kCS); |
| EXPECT_GL_NO_ERROR(); |
| |
| constexpr uint32_t kBufferSize = 2; |
| constexpr uint32_t kBufferData[kBufferSize] = {10, 20}; |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); |
| glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kBufferData), kBufferData, GL_STATIC_DRAW); |
| glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, buffer); |
| |
| // Run the compute shader with a large workload. Only the first two invocations should write to |
| // the buffer, the rest should be dropped out due to robust access. |
| glUseProgram(program); |
| glDispatchCompute(8192, 1, 1); |
| |
| glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); |
| uint32_t bufferDataOut[kBufferSize] = {}; |
| const uint32_t *ptr = reinterpret_cast<uint32_t *>( |
| glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferData), GL_MAP_READ_BIT)); |
| memcpy(bufferDataOut, ptr, sizeof(kBufferData)); |
| glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); |
| |
| for (uint32_t index = 0; index < kBufferSize; ++index) |
| { |
| EXPECT_EQ(bufferDataOut[index], index) << " index " << index; |
| } |
| } |
| |
| // Similar to IndirectIndexOnUnsizedStorageBufferArray, but without a block instance name. |
| TEST_P(EGLRobustnessTestES31, IndirectIndexOnUnsizedStorageBufferArray_NoBlockInstanceName) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_KHR_create_context") || |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_EXT_create_context_robustness")); |
| |
| createRobustContext(EGL_NO_RESET_NOTIFICATION_EXT, EGL_NO_CONTEXT); |
| |
| const char kCS[] = R"(#version 310 es |
| |
| layout(binding = 0, std430) buffer B { |
| uint data[]; |
| }; |
| |
| layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| data[gl_GlobalInvocationID.x] = gl_GlobalInvocationID.x; |
| })"; |
| |
| ANGLE_GL_COMPUTE_PROGRAM(program, kCS); |
| EXPECT_GL_NO_ERROR(); |
| |
| constexpr uint32_t kBufferSize = 2; |
| constexpr uint32_t kBufferData[kBufferSize] = {10, 20}; |
| |
| GLBuffer buffer; |
| glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer); |
| glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(kBufferData), kBufferData, GL_STATIC_DRAW); |
| glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, buffer); |
| |
| // Run the compute shader with a large workload. Only the first two invocations should write to |
| // the buffer, the rest should be dropped out due to robust access. |
| glUseProgram(program); |
| glDispatchCompute(8192, 1, 1); |
| |
| glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT); |
| uint32_t bufferDataOut[kBufferSize] = {}; |
| const uint32_t *ptr = reinterpret_cast<uint32_t *>( |
| glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(kBufferData), GL_MAP_READ_BIT)); |
| memcpy(bufferDataOut, ptr, sizeof(kBufferData)); |
| glUnmapBuffer(GL_SHADER_STORAGE_BUFFER); |
| |
| for (uint32_t index = 0; index < kBufferSize; ++index) |
| { |
| EXPECT_EQ(bufferDataOut[index], index) << " index " << index; |
| } |
| } |
| |
| // Test context destruction after recovering from a long running task. |
| TEST_P(EGLRobustnessTest, DISABLED_LongRunningTaskVulkanShutdown) |
| { |
| ANGLE_SKIP_TEST_IF(!mInitialized); |
| |
| createContext(EGL_NO_RESET_NOTIFICATION_EXT); |
| submitLongRunningTask(); |
| destroyContext(); |
| } |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EGLRobustnessTest); |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EGLRobustnessTestES3); |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EGLRobustnessTestES31); |
| ANGLE_INSTANTIATE_TEST(EGLRobustnessTest, |
| WithNoFixture(ES2_VULKAN()), |
| WithNoFixture(ES2_D3D9()), |
| WithNoFixture(ES2_D3D11()), |
| WithNoFixture(ES2_OPENGL()), |
| WithNoFixture(ES2_OPENGLES()), |
| WithNoFixture(ES2_VULKAN_SWIFTSHADER())); |
| ANGLE_INSTANTIATE_TEST(EGLRobustnessTestES3, |
| WithNoFixture(ES3_VULKAN()), |
| WithNoFixture(ES3_D3D11()), |
| WithNoFixture(ES3_OPENGL()), |
| WithNoFixture(ES3_OPENGLES()), |
| WithNoFixture(ES3_VULKAN_SWIFTSHADER())); |
| ANGLE_INSTANTIATE_TEST(EGLRobustnessTestES31, |
| WithNoFixture(ES31_VULKAN()), |
| WithNoFixture(ES31_VULKAN_SWIFTSHADER())); |