blob: 597afc540e9f8b4c70d3f1c46b7380f8769a6f97 [file] [log] [blame]
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLWaitUntilWorkScheduledTest.cpp:
// Checks the implementation of EGL_ANGLE_wait_until_work_scheduled.
//
#include <gtest/gtest.h>
#include <tuple>
#include "common/debug.h"
#include "common/string_utils.h"
#include "gpu_info_util/SystemInfo.h"
#include "test_utils/ANGLETest.h"
#include "test_utils/angle_test_platform.h"
#include "test_utils/system_info_util.h"
#include "util/OSWindow.h"
using namespace angle;
class EGLWaitUntilWorkScheduledTest : public ANGLETest<>
{
public:
void testSetUp() override { (void)GetSystemInfo(&mSystemInfo); }
protected:
EGLDisplay getDisplay() const { return getEGLWindow()->getDisplay(); }
SystemInfo mSystemInfo;
};
// Test if EGL_ANGLE_wait_until_work_scheduled is enabled that we can call
// eglWaitUntilWorkScheduledANGLE.
TEST_P(EGLWaitUntilWorkScheduledTest, WaitUntilWorkScheduled)
{
ANGLE_SKIP_TEST_IF(
!IsEGLDisplayExtensionEnabled(getDisplay(), "EGL_ANGLE_wait_until_work_scheduled"));
// We're not checking anything except that the function can be called.
eglWaitUntilWorkScheduledANGLE(getDisplay());
}
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EGLWaitUntilWorkScheduledTest);
ANGLE_INSTANTIATE_TEST(EGLWaitUntilWorkScheduledTest,
ES2_METAL(),
ES3_METAL(),
ES2_OPENGL(),
ES3_OPENGL());