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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BlobCacheTest:
// Unit tests for the GL_ANGLE_blob_cache extension.
// Must be included first to prevent errors with "None".
#include "test_utils/ANGLETest.h"
#include <map>
#include <vector>
#include "common/PackedEnums.h"
#include "common/angleutils.h"
#include "test_utils/MultiThreadSteps.h"
#include "test_utils/gl_raii.h"
#include "util/EGLWindow.h"
#include "util/test_utils.h"
namespace angle
{
constexpr char kExtName[] = "GL_ANGLE_blob_cache";
enum class CacheOpResult
{
SetSuccess,
GetNotFound,
GetMemoryTooSmall,
GetSuccess,
ValueNotSet,
EnumCount
};
angle::PackedEnumMap<CacheOpResult, std::string> kCacheOpToString = {
{CacheOpResult::SetSuccess, "SetSuccess"},
{CacheOpResult::GetNotFound, "GetNotFound"},
{CacheOpResult::GetMemoryTooSmall, "GetMemoryTooSmall"},
{CacheOpResult::GetSuccess, "GetSuccess"},
{CacheOpResult::ValueNotSet, "ValueNotSet"},
};
std::ostream &operator<<(std::ostream &os, CacheOpResult result)
{
return os << kCacheOpToString[result];
}
struct TestUserData
{
std::map<std::vector<uint8_t>, std::vector<uint8_t>> cache;
CacheOpResult cacheOpResult = CacheOpResult::ValueNotSet;
};
void GL_APIENTRY SetBlob(const void *key,
GLsizeiptr keySize,
const void *value,
GLsizeiptr valueSize,
const void *userParam)
{
TestUserData *data = reinterpret_cast<TestUserData *>(const_cast<void *>(userParam));
std::vector<uint8_t> keyVec(keySize);
memcpy(keyVec.data(), key, keySize);
std::vector<uint8_t> valueVec(valueSize);
memcpy(valueVec.data(), value, valueSize);
data->cache[keyVec] = valueVec;
data->cacheOpResult = CacheOpResult::SetSuccess;
}
void GL_APIENTRY SetCorruptedBlob(const void *key,
GLsizeiptr keySize,
const void *value,
GLsizeiptr valueSize,
const void *userParam)
{
TestUserData *data = reinterpret_cast<TestUserData *>(const_cast<void *>(userParam));
std::vector<uint8_t> keyVec(keySize);
memcpy(keyVec.data(), key, keySize);
std::vector<uint8_t> valueVec(valueSize);
memcpy(valueVec.data(), value, valueSize);
// Corrupt the data
++valueVec[valueVec.size() / 2];
++valueVec[valueVec.size() / 3];
++valueVec[valueVec.size() / 4];
++valueVec[2 * valueVec.size() / 3];
++valueVec[3 * valueVec.size() / 4];
data->cache[keyVec] = valueVec;
data->cacheOpResult = CacheOpResult::SetSuccess;
}
GLsizeiptr GL_APIENTRY GetBlob(const void *key,
GLsizeiptr keySize,
void *value,
GLsizeiptr valueSize,
const void *userParam)
{
TestUserData *data = reinterpret_cast<TestUserData *>(const_cast<void *>(userParam));
std::vector<uint8_t> keyVec(keySize);
memcpy(keyVec.data(), key, keySize);
auto entry = data->cache.find(keyVec);
if (entry == data->cache.end())
{
// A compile+link operation can generate multiple queries to the cache; one per shader and
// one for link. For the purposes of the test, make sure that any of these hitting the
// cache is considered a success, particularly because it's valid for the pipeline cache
// entry not to exist in the cache.
if (data->cacheOpResult != CacheOpResult::GetSuccess)
{
data->cacheOpResult = CacheOpResult::GetNotFound;
}
return 0;
}
if (entry->second.size() <= static_cast<size_t>(valueSize))
{
memcpy(value, entry->second.data(), entry->second.size());
data->cacheOpResult = CacheOpResult::GetSuccess;
}
else
{
data->cacheOpResult = CacheOpResult::GetMemoryTooSmall;
}
return entry->second.size();
}
void WaitProgramBinaryReady(GLuint program)
{
// Using GL_ANGLE_program_binary_readiness_query, wait for post-link tasks to finish.
// Otherwise, the program binary may not yet be cached. Only needed when a |set| operation is
// expected.
if (!IsGLExtensionEnabled("GL_ANGLE_program_binary_readiness_query"))
{
return;
}
GLint ready = false;
while (!ready)
{
glGetProgramiv(program, GL_PROGRAM_BINARY_READY_ANGLE, &ready);
angle::Sleep(0);
}
}
class BlobCacheTest : public ANGLETest<>
{
protected:
BlobCacheTest() : mHasBlobCache(false)
{
// Force disply caching off. Blob cache functions require it.
forceNewDisplay();
}
void testSetUp() override { mHasBlobCache = EnsureGLExtensionEnabled(kExtName); }
void testTearDown() override {}
bool programBinaryAvailable() { return IsGLExtensionEnabled("GL_OES_get_program_binary"); }
bool mHasBlobCache;
};
// Makes sure the extension exists and works
TEST_P(BlobCacheTest, Functional)
{
ANGLE_SKIP_TEST_IF(!getEGLWindow()->isFeatureEnabled(Feature::CacheCompiledShader));
ANGLE_SKIP_TEST_IF(getEGLWindow()->isFeatureEnabled(Feature::DisableProgramCaching));
EXPECT_TRUE(mHasBlobCache);
TestUserData data;
glBlobCacheCallbacksANGLE(SetBlob, GetBlob, &data);
ASSERT_EGL_SUCCESS();
constexpr char kVertexShaderSrc[] = R"(attribute vec4 aTest;
attribute vec2 aPosition;
varying vec4 vTest;
void main()
{
vTest = aTest;
gl_Position = vec4(aPosition, 0.0, 1.0);
gl_PointSize = 1.0;
})";
constexpr char kFragmentShaderSrc[] = R"(precision mediump float;
varying vec4 vTest;
void main()
{
gl_FragColor = vTest;
})";
constexpr char kVertexShaderSrc2[] = R"(attribute vec4 aTest;
attribute vec2 aPosition;
varying vec4 vTest;
void main()
{
vTest = aTest;
gl_Position = vec4(aPosition, 1.0, 1.0);
gl_PointSize = 1.0;
})";
constexpr char kFragmentShaderSrc2[] = R"(precision mediump float;
varying vec4 vTest;
void main()
{
gl_FragColor = vTest - vec4(0.0, 1.0, 0.0, 0.0);
})";
// Compile a shader so it puts something in the cache. Note that with Vulkan, some optional
// link subtasks may run beyond link, and so the caching is delayed. An explicit wait on these
// tasks is done for this reason.
if (programBinaryAvailable())
{
ANGLE_GL_PROGRAM(program, kVertexShaderSrc, kFragmentShaderSrc);
WaitProgramBinaryReady(program);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
// Compile the same shader again, so it would try to retrieve it from the cache
program.makeRaster(kVertexShaderSrc, kFragmentShaderSrc);
ASSERT_TRUE(program.valid());
EXPECT_EQ(CacheOpResult::GetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
// Compile another shader, which should create a new entry
program.makeRaster(kVertexShaderSrc2, kFragmentShaderSrc2);
ASSERT_TRUE(program.valid());
WaitProgramBinaryReady(program);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
// Compile the first shader again, which should still reside in the cache
program.makeRaster(kVertexShaderSrc, kFragmentShaderSrc);
ASSERT_TRUE(program.valid());
EXPECT_EQ(CacheOpResult::GetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
// Make sure deleting the program doesn't result in a binary save. Regression test for a
// bug where the binary was re-cached after being loaded.
glUseProgram(0);
program.reset();
EXPECT_EQ(CacheOpResult::ValueNotSet, data.cacheOpResult);
}
}
// Makes sure the caching is always done without an explicit wait for post-link events (if any)
TEST_P(BlobCacheTest, FunctionalWithoutWait)
{
ANGLE_SKIP_TEST_IF(!getEGLWindow()->isFeatureEnabled(Feature::CacheCompiledShader));
ANGLE_SKIP_TEST_IF(getEGLWindow()->isFeatureEnabled(Feature::DisableProgramCaching));
EXPECT_TRUE(mHasBlobCache);
TestUserData data;
glBlobCacheCallbacksANGLE(SetBlob, GetBlob, &data);
ASSERT_GL_NO_ERROR();
constexpr char kVertexShaderSrc[] = R"(attribute vec4 aTest;
attribute vec2 aPosition;
varying vec4 vTest;
varying vec4 vTest2;
void main()
{
vTest = aTest;
vTest2 = aTest;
gl_Position = vec4(aPosition, 1.0, 1.0);
gl_PointSize = 1.0;
})";
constexpr char kFragmentShaderSrc[] = R"(precision mediump float;
varying vec4 vTest;
varying vec4 vTest2;
void main()
{
gl_FragColor = vTest + vTest2 - vec4(0.0, 1.0, 0.0, 0.0);
})";
if (programBinaryAvailable())
{
// Make the conditions ideal for Vulkan's warm up task to match the draw call.
constexpr uint32_t kSize = 1;
GLTexture color;
glBindTexture(GL_TEXTURE_2D, color);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
GLFramebuffer fbo;
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color, 0);
ASSERT_GL_FRAMEBUFFER_COMPLETE(GL_FRAMEBUFFER);
ANGLE_GL_PROGRAM(program, kVertexShaderSrc, kFragmentShaderSrc);
// First, draw with the program. In the Vulkan backend, this can lead to a wait on the warm
// up task since the description matches the one needed for the draw.
glUseProgram(program);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
// Delete the program to make sure caching the binary can no longer be delayed.
glUseProgram(0);
program.reset();
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
}
}
// Tests error conditions of the APIs.
TEST_P(BlobCacheTest, NegativeAPI)
{
ANGLE_SKIP_TEST_IF(!getEGLWindow()->isFeatureEnabled(Feature::CacheCompiledShader));
ANGLE_SKIP_TEST_IF(getEGLWindow()->isFeatureEnabled(Feature::DisableProgramCaching));
EXPECT_TRUE(mHasBlobCache);
// Test bad arguments
glBlobCacheCallbacksANGLE(SetBlob, nullptr, nullptr);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glBlobCacheCallbacksANGLE(nullptr, GetBlob, nullptr);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
// Regression test for including the fragment output locations in the program key.
// http://anglebug.com/42263144
TEST_P(BlobCacheTest, FragmentOutputLocationKey)
{
ANGLE_SKIP_TEST_IF(!getEGLWindow()->isFeatureEnabled(Feature::CacheCompiledShader));
ANGLE_SKIP_TEST_IF(getEGLWindow()->isFeatureEnabled(Feature::DisableProgramCaching));
ANGLE_SKIP_TEST_IF(!EnsureGLExtensionEnabled("GL_EXT_blend_func_extended") ||
getClientMajorVersion() < 3);
TestUserData data;
glBlobCacheCallbacksANGLE(SetBlob, GetBlob, &data);
ASSERT_GL_NO_ERROR();
// Compile a shader so it puts something in the cache
if (programBinaryAvailable())
{
glEnable(GL_SCISSOR_TEST);
glScissor(0, 0, 1, 1);
constexpr char kFragmentShaderSrc[] = R"(#version 300 es
#extension GL_EXT_blend_func_extended : require
precision mediump float;
uniform vec4 src;
uniform vec4 src1;
out vec4 FragData;
out vec4 SecondaryFragData;
void main() {
FragData = src;
SecondaryFragData = src1;
})";
constexpr char kVertexShaderSrc[] = R"(#version 300 es
in vec4 position;
void main() {
gl_Position = position;
})";
GLuint program = CompileProgram(kVertexShaderSrc, kFragmentShaderSrc, [](GLuint p) {
glBindFragDataLocationEXT(p, 0, "FragData[0]");
glBindFragDataLocationIndexedEXT(p, 0, 1, "SecondaryFragData[0]");
});
ASSERT_NE(0u, program);
glUseProgram(program);
glDrawArrays(GL_TRIANGLES, 0, 3);
WaitProgramBinaryReady(program);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
// Re-link the program with different fragment output bindings
program = CompileProgram(kVertexShaderSrc, kFragmentShaderSrc, [](GLuint p) {
glBindFragDataLocationEXT(p, 0, "FragData");
glBindFragDataLocationIndexedEXT(p, 0, 1, "SecondaryFragData");
});
ASSERT_NE(0u, program);
glUseProgram(program);
glDrawArrays(GL_TRIANGLES, 0, 3);
WaitProgramBinaryReady(program);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
}
}
// Checks that the shader cache, which is used when this extension is available, is working
// properly.
TEST_P(BlobCacheTest, ShaderCacheFunctional)
{
ANGLE_SKIP_TEST_IF(!getEGLWindow()->isFeatureEnabled(Feature::CacheCompiledShader));
ANGLE_SKIP_TEST_IF(getEGLWindow()->isFeatureEnabled(Feature::DisableProgramCaching));
ANGLE_SKIP_TEST_IF(!IsVulkan());
TestUserData data;
glBlobCacheCallbacksANGLE(SetBlob, GetBlob, &data);
ASSERT_GL_NO_ERROR();
constexpr char kVertexShaderSrc[] = R"(attribute vec4 aTest;
attribute vec2 aPosition;
varying vec4 vTest;
void main()
{
vTest = aTest;
gl_Position = vec4(aPosition, 0.0, 1.0);
gl_PointSize = 1.0;
})";
constexpr char kFragmentShaderSrc[] = R"(precision mediump float;
varying vec4 vTest;
void main()
{
gl_FragColor = vTest;
})";
// Compile a shader so it puts something in the cache
GLuint shaderID = CompileShader(GL_VERTEX_SHADER, kVertexShaderSrc);
ASSERT_TRUE(shaderID != 0);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
glDeleteShader(shaderID);
// Compile the same shader again, so it would try to retrieve it from the cache
shaderID = CompileShader(GL_VERTEX_SHADER, kVertexShaderSrc);
ASSERT_TRUE(shaderID != 0);
EXPECT_EQ(CacheOpResult::GetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
glDeleteShader(shaderID);
// Compile another shader, which should create a new entry
shaderID = CompileShader(GL_FRAGMENT_SHADER, kFragmentShaderSrc);
ASSERT_TRUE(shaderID != 0);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
glDeleteShader(shaderID);
// Compile the first shader again, which should still reside in the cache
shaderID = CompileShader(GL_VERTEX_SHADER, kVertexShaderSrc);
ASSERT_TRUE(shaderID != 0);
EXPECT_EQ(CacheOpResult::GetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
glDeleteShader(shaderID);
}
// Makes sure ANGLE recovers from corrupted cache.
TEST_P(BlobCacheTest, CacheCorruption)
{
ANGLE_SKIP_TEST_IF(!getEGLWindow()->isFeatureEnabled(Feature::CacheCompiledShader));
ANGLE_SKIP_TEST_IF(getEGLWindow()->isFeatureEnabled(Feature::DisableProgramCaching));
TestUserData data;
glBlobCacheCallbacksANGLE(SetCorruptedBlob, GetBlob, &data);
ASSERT_GL_NO_ERROR();
ANGLE_SKIP_TEST_IF(!programBinaryAvailable());
// Compile the program once and draw with it
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor());
glUseProgram(program);
const GLint colorUniformLocation =
glGetUniformLocation(program, angle::essl1_shaders::ColorUniform());
ASSERT_NE(colorUniformLocation, -1);
glUniform4f(colorUniformLocation, 1, 0, 0, 1);
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
WaitProgramBinaryReady(program);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
// Compile/link the same program again, so it would try to retrieve it from the cache. GetBlob
// should return success, but because the cache is corrupted by using SetCorruptedBlob, ANGLE
// should redo the compile/link when Program::deserialize fails and set the blob again.
program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor());
ASSERT_TRUE(program.valid());
glUseProgram(program);
glUniform4f(colorUniformLocation, 0, 1, 0, 1);
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
WaitProgramBinaryReady(program);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
}
class BlobCacheInternalRejectionTest : public BlobCacheTest
{};
// Makes sure ANGLE recovers from internal (backend) rejection of the program blob, while everything
// seems fine to ANGLE.
TEST_P(BlobCacheInternalRejectionTest, Functional)
{
TestUserData data;
glBlobCacheCallbacksANGLE(SetBlob, GetBlob, &data);
ASSERT_GL_NO_ERROR();
ANGLE_SKIP_TEST_IF(!programBinaryAvailable());
// Compile the program once and draw with it
ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor());
glUseProgram(program);
const GLint colorUniformLocation =
glGetUniformLocation(program, angle::essl1_shaders::ColorUniform());
ASSERT_NE(colorUniformLocation, -1);
glUniform4f(colorUniformLocation, 1, 0, 0, 1);
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
WaitProgramBinaryReady(program);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
// Compile/link the same program again, so it would try to retrieve it from the cache. The blob
// will be corrupted due to the CorruptProgramBinaryForTesting feature. GetBlob should return
// success, and ANGLE would think the program is fine. After ANGLE internal updates, the
// backend should reject the program binary, at which point ANGLE should redo the compile/link
// and set the blob again.
program.makeRaster(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor());
ASSERT_TRUE(program.valid());
glUseProgram(program);
glUniform4f(colorUniformLocation, 0, 1, 0, 1);
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
WaitProgramBinaryReady(program);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
}
// Makes sure ANGLE recovers from internal (backend) rejection of the shader blob, while everything
// seems fine to ANGLE.
TEST_P(BlobCacheInternalRejectionTest, ShaderCacheFunctional)
{
ANGLE_SKIP_TEST_IF(!IsVulkan());
TestUserData data;
glBlobCacheCallbacksANGLE(SetBlob, GetBlob, &data);
ASSERT_GL_NO_ERROR();
// Compile a shader so it puts something in the cache
GLuint shaderID = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple());
ASSERT_TRUE(shaderID != 0);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
glDeleteShader(shaderID);
// Compile another shader, which should create a new entry
shaderID = CompileShader(GL_FRAGMENT_SHADER, essl1_shaders::fs::UniformColor());
ASSERT_TRUE(shaderID != 0);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
glDeleteShader(shaderID);
// Compile the first shader again, which should still reside in the cache, but is corrupted.
// The cached entry should be discarded and compilation performed again (which sets another
// entry in the cache).
shaderID = CompileShader(GL_VERTEX_SHADER, essl1_shaders::vs::Simple());
ASSERT_TRUE(shaderID != 0);
EXPECT_EQ(CacheOpResult::SetSuccess, data.cacheOpResult);
data.cacheOpResult = CacheOpResult::ValueNotSet;
glDeleteShader(shaderID);
}
ANGLE_INSTANTIATE_TEST(BlobCacheTest,
ES2_D3D9(),
ES2_D3D11(),
ES3_D3D11(),
ES2_OPENGL(),
ES3_OPENGL(),
ES3_OPENGLES(),
ES2_OPENGLES(),
ES2_METAL(),
ES3_METAL(),
// Note: For the Vulkan backend, disable reads and writes for the global
// pipeline cache, so it does not interfere with the test's expectations of
// when the cache should and shouldn't be hit.
ES2_VULKAN()
.enable(Feature::DisablePipelineCacheLoadForTesting)
.disable(Feature::SyncMonolithicPipelinesToBlobCache),
ES3_VULKAN_SWIFTSHADER()
.enable(Feature::DisablePipelineCacheLoadForTesting)
.disable(Feature::SyncMonolithicPipelinesToBlobCache),
ES3_VULKAN()
.enable(Feature::DisablePipelineCacheLoadForTesting)
.disable(Feature::SyncMonolithicPipelinesToBlobCache),
ES2_VULKAN_SWIFTSHADER()
.enable(Feature::DisablePipelineCacheLoadForTesting)
.disable(Feature::SyncMonolithicPipelinesToBlobCache),
ES2_VULKAN_SWIFTSHADER()
.enable(Feature::EnableParallelCompileAndLink)
.enable(Feature::DisablePipelineCacheLoadForTesting)
.disable(Feature::SyncMonolithicPipelinesToBlobCache),
ES3_VULKAN()
.enable(Feature::EnableParallelCompileAndLink)
.enable(Feature::DisablePipelineCacheLoadForTesting)
.disable(Feature::SyncMonolithicPipelinesToBlobCache));
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(BlobCacheInternalRejectionTest);
ANGLE_INSTANTIATE_TEST(BlobCacheInternalRejectionTest,
ES2_OPENGL().enable(Feature::CorruptProgramBinaryForTesting),
ES2_OPENGLES().enable(Feature::CorruptProgramBinaryForTesting));
} // namespace angle