| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| class LineLoopTest : public ANGLETest<> |
| { |
| protected: |
| LineLoopTest() |
| { |
| setWindowWidth(256); |
| setWindowHeight(256); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| |
| void testSetUp() override |
| { |
| mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); |
| if (mProgram == 0) |
| { |
| FAIL() << "shader compilation failed."; |
| } |
| |
| mPositionLocation = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); |
| mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); |
| |
| glBlendFunc(GL_ONE, GL_ONE); |
| glEnable(GL_BLEND); |
| glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void testTearDown() override { glDeleteProgram(mProgram); } |
| |
| void checkPixels() |
| { |
| std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| &pixels[0]); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| for (int y = 0; y < getWindowHeight(); y++) |
| { |
| for (int x = 0; x < getWindowWidth(); x++) |
| { |
| const GLubyte *pixel = &pixels[0] + ((y * getWindowWidth() + x) * 4); |
| |
| EXPECT_EQ(pixel[0], 0) << "Failed at " << x << ", " << y << std::endl; |
| EXPECT_EQ(pixel[1], pixel[2]) << "Failed at " << x << ", " << y << std::endl; |
| ASSERT_EQ(pixel[3], 255) << "Failed at " << x << ", " << y << std::endl; |
| } |
| } |
| } |
| |
| void preTestUpdateBuffer(GLuint framebuffer, GLuint texture, GLuint buffer, GLsizei size) |
| { |
| GLsizei uboSize = std::max(size, 16); |
| const std::vector<uint32_t> initialData((uboSize + 3) / 4, 0x1234567u); |
| |
| glBindTexture(GL_TEXTURE_2D, texture); |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, |
| 0); |
| |
| glBindBuffer(GL_UNIFORM_BUFFER, buffer); |
| glBufferData(GL_UNIFORM_BUFFER, uboSize, initialData.data(), GL_DYNAMIC_DRAW); |
| glBindBufferBase(GL_UNIFORM_BUFFER, 0, buffer); |
| |
| constexpr char kVerifyUBO[] = R"(#version 300 es |
| precision mediump float; |
| uniform block { |
| uint data; |
| } ubo; |
| out vec4 colorOut; |
| void main() |
| { |
| if (ubo.data == 0x1234567u) |
| colorOut = vec4(0, 1.0, 0, 1.0); |
| else |
| colorOut = vec4(1.0, 0, 0, 1.0); |
| })"; |
| |
| ANGLE_GL_PROGRAM(verifyUbo, essl3_shaders::vs::Simple(), kVerifyUBO); |
| |
| glDisable(GL_BLEND); |
| drawQuad(verifyUbo, essl3_shaders::PositionAttrib(), 0.5); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| } |
| |
| void runTestBlend(GLenum indexType, GLuint indexBuffer, const void *indexPtr) |
| { |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| static const GLfloat loopPositions[] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, -0.5f, |
| -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, -0.5f}; |
| |
| static const GLfloat stripPositions[] = {-0.5f, -0.5f, -0.5f, 0.5f, |
| 0.5f, 0.5f, 0.5f, -0.5f}; |
| static const GLushort stripIndices[] = {1, 0, 3, 2, 1}; |
| |
| glEnable(GL_BLEND); |
| |
| glUseProgram(mProgram); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); |
| glEnableVertexAttribArray(mPositionLocation); |
| glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, loopPositions); |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawElements(GL_LINE_LOOP, 4, indexType, indexPtr); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, stripPositions); |
| glUniform4f(mColorLocation, 0, 1, 0, 1); |
| glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_SHORT, stripIndices); |
| |
| checkPixels(); |
| } |
| |
| void runTestNoBlend(GLenum indexType, GLuint indexBuffer, const void *indexPtr) |
| { |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| static const GLfloat loopPositions[] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, -0.5f, |
| -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, -0.5f}; |
| |
| static const GLfloat stripPositions[] = {-0.5f, -0.5f, -0.5f, 0.5f, |
| 0.5f, 0.5f, 0.5f, -0.5f}; |
| static const GLushort stripIndices[] = {1, 0, 3, 2, 1}; |
| |
| std::vector<GLColor> expectedPixels(getWindowWidth() * getWindowHeight()); |
| std::vector<GLColor> renderedPixels(getWindowWidth() * getWindowHeight()); |
| |
| glUseProgram(mProgram); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); |
| glEnableVertexAttribArray(mPositionLocation); |
| glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, loopPositions); |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawElements(GL_LINE_LOOP, 4, indexType, indexPtr); |
| |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| renderedPixels.data()); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, stripPositions); |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_SHORT, stripIndices); |
| |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| expectedPixels.data()); |
| |
| for (int y = 0; y < getWindowHeight(); ++y) |
| { |
| for (int x = 0; x < getWindowWidth(); ++x) |
| { |
| int idx = y * getWindowWidth() + x; |
| EXPECT_EQ(expectedPixels[idx], renderedPixels[idx]) |
| << "Expected pixel at " << x << ", " << y << " to be " << expectedPixels[idx] |
| << std::endl; |
| } |
| } |
| } |
| |
| GLuint mProgram; |
| GLint mPositionLocation; |
| GLint mColorLocation; |
| }; |
| |
| // Line loop test that draws a loop and a strip, blends the colors, and checks they're correct. No |
| // index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUByteIndicesBlend) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| // On Win7, the D3D SDK Layers emits a false warning for these tests. |
| // This doesn't occur on Windows 10 (Version 1511) though. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLubyte indices[] = {0, 7, 6, 9, 8, 0}; |
| runTestBlend(GL_UNSIGNED_BYTE, 0, indices + 1); |
| } |
| |
| // Line loop test that draws a loop and a strip, blends the colors, and checks they're correct. No |
| // index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUShortIndicesBlend) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLushort indices[] = {0, 7, 6, 9, 8, 0}; |
| runTestBlend(GL_UNSIGNED_SHORT, 0, indices + 1); |
| } |
| |
| // Line loop test that draws a loop and a strip, blends the colors, and checks they're correct. No |
| // index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUIntIndicesBlend) |
| { |
| if (!IsGLExtensionEnabled("GL_OES_element_index_uint")) |
| { |
| return; |
| } |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLuint indices[] = {0, 7, 6, 9, 8, 0}; |
| runTestBlend(GL_UNSIGNED_INT, 0, indices + 1); |
| } |
| |
| // Line loop test that draws a loop and a strip, blends the colors, and checks they're correct. |
| // Index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUByteIndexBufferBlend) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLubyte indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| GLBuffer buf; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); |
| |
| runTestBlend(GL_UNSIGNED_BYTE, buf, reinterpret_cast<const void *>(sizeof(GLubyte))); |
| } |
| |
| // Line loop test that draws a loop and a strip, blends the colors, and checks they're correct. |
| // Index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUShortIndexBufferBlend) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLushort indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| GLBuffer buf; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); |
| |
| runTestBlend(GL_UNSIGNED_SHORT, buf, reinterpret_cast<const void *>(sizeof(GLushort))); |
| } |
| |
| // Line loop test that draws a loop and a strip, blends the colors, and checks they're correct. |
| // Index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUIntIndexBufferBlend) |
| { |
| if (!IsGLExtensionEnabled("GL_OES_element_index_uint")) |
| { |
| return; |
| } |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLuint indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| GLBuffer buf; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); |
| |
| runTestBlend(GL_UNSIGNED_INT, buf, reinterpret_cast<const void *>(sizeof(GLuint))); |
| } |
| |
| // Line loop test that draws a loop, reads it, then a strip, reads it, and confirms the pixels are |
| // the same. No index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUByteIndicesNoBlend) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| // On Win7, the D3D SDK Layers emits a false warning for these tests. |
| // This doesn't occur on Windows 10 (Version 1511) though. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLubyte indices[] = {0, 7, 6, 9, 8, 0}; |
| runTestNoBlend(GL_UNSIGNED_BYTE, 0, indices + 1); |
| } |
| |
| // Line loop test that draws a loop, reads it, then a strip, reads it, and confirms the pixels are |
| // the same. No index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUShortIndicesNoBlend) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLushort indices[] = {0, 7, 6, 9, 8, 0}; |
| runTestNoBlend(GL_UNSIGNED_SHORT, 0, indices + 1); |
| } |
| |
| // Line loop test that draws a loop, reads it, then a strip, reads it, and confirms the pixels are |
| // the same. No index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUIntIndicesNoBlend) |
| { |
| if (!IsGLExtensionEnabled("GL_OES_element_index_uint")) |
| { |
| return; |
| } |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLuint indices[] = {0, 7, 6, 9, 8, 0}; |
| runTestNoBlend(GL_UNSIGNED_INT, 0, indices + 1); |
| } |
| |
| // Line loop test that draws a loop, reads it, then a strip, reads it, and confirms the pixels are |
| // the same. Index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUByteIndexBufferNoBlend) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLubyte indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| GLBuffer buf; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); |
| |
| runTestNoBlend(GL_UNSIGNED_BYTE, buf, reinterpret_cast<const void *>(sizeof(GLubyte))); |
| } |
| |
| // Line loop test that draws a loop, reads it, then a strip, reads it, and confirms the pixels are |
| // the same. Index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUShortIndexBufferNoBlend) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLushort indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| GLBuffer buf; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); |
| |
| runTestNoBlend(GL_UNSIGNED_SHORT, buf, reinterpret_cast<const void *>(sizeof(GLushort))); |
| } |
| |
| // Line loop test that draws a loop, reads it, then a strip, reads it, and confirms the pixels are |
| // the same. Index buffer is set. |
| TEST_P(LineLoopTest, LineLoopUIntIndexBufferNoBlend) |
| { |
| if (!IsGLExtensionEnabled("GL_OES_element_index_uint")) |
| { |
| return; |
| } |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLuint indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| GLBuffer buf; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); |
| |
| runTestNoBlend(GL_UNSIGNED_INT, buf, reinterpret_cast<const void *>(sizeof(GLuint))); |
| } |
| |
| // Test that drawing elements between line loop arrays using the same array buffer does not result |
| // in incorrect rendering. |
| TEST_P(LineLoopTest, DrawTriangleElementsBetweenArrays) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLfloat positions[] = {-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f, |
| 0.5f, -0.5f, -0.5f, -0.5f, -0.1f, 0.1f, |
| -0.1f, -0.1f, 0.1f, -0.1f, 0.1f, 0.1f}; |
| static const GLubyte indices[] = {5, 6, 7, 5, 7, 8}; |
| |
| GLBuffer arrayBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
| |
| GLBuffer indexBuffer; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glUseProgram(mProgram); |
| glEnableVertexAttribArray(mPositionLocation); |
| glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnable(GL_BLEND); |
| |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawArrays(GL_LINE_LOOP, 0, 4); |
| |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 0.0f, 1.0f); |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, nullptr); |
| |
| glUniform4f(mColorLocation, 0.0f, 1.0f, 0.0f, 1.0f); |
| glDrawArrays(GL_LINE_LOOP, 0, 4); |
| |
| checkPixels(); |
| } |
| |
| // Tests drawing elements with line loop arrays and drawing elements with line strip arrays and |
| // confirms the draws are the same. |
| TEST_P(LineLoopTest, SimpleDrawArrays) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLfloat positions[] = {-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f, |
| 0.5f, -0.5f, -0.5f, -0.5f, -0.1f, 0.1f, |
| -0.1f, -0.1f, 0.1f, -0.1f, 0.1f, 0.1f}; |
| |
| std::vector<GLColor> expectedPixels(getWindowWidth() * getWindowHeight()); |
| std::vector<GLColor> renderedPixels(getWindowWidth() * getWindowHeight()); |
| |
| GLBuffer arrayBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glUseProgram(mProgram); |
| glEnableVertexAttribArray(mPositionLocation); |
| glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); |
| |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawArrays(GL_LINE_STRIP, 0, 5); |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| expectedPixels.data()); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawArrays(GL_LINE_LOOP, 0, 4); |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| renderedPixels.data()); |
| |
| for (int y = 0; y < getWindowHeight(); ++y) |
| { |
| for (int x = 0; x < getWindowWidth(); ++x) |
| { |
| int idx = y * getWindowWidth() + x; |
| EXPECT_EQ(expectedPixels[idx], renderedPixels[idx]) |
| << "Expected pixel at " << x << ", " << y << " to be " << expectedPixels[idx] |
| << std::endl; |
| } |
| } |
| } |
| |
| class LineLoopTestES3 : public LineLoopTest |
| {}; |
| |
| // Test that uploading data to buffer that's in use then using it for line loop elements works. |
| TEST_P(LineLoopTestES3, UseAsUBOThenUpdateThenLineLoopUByteIndexBuffer) |
| { |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLubyte indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| GLFramebuffer framebuffer; |
| GLTexture texture; |
| |
| GLBuffer buf; |
| |
| preTestUpdateBuffer(framebuffer, texture, buf, sizeof(indices)); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); |
| glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(indices), indices); |
| |
| runTestBlend(GL_UNSIGNED_BYTE, buf, reinterpret_cast<const void *>(sizeof(GLubyte))); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| } |
| |
| // Test that uploading data to buffer that's in use then using it for line loop elements works. |
| TEST_P(LineLoopTestES3, UseAsUBOThenUpdateThenLineLoopUShortIndexBuffer) |
| { |
| // http://anglebug.com/42264370 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsQualcomm()); |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLushort indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| GLFramebuffer framebuffer; |
| GLTexture texture; |
| |
| GLBuffer buf; |
| |
| preTestUpdateBuffer(framebuffer, texture, buf, sizeof(indices)); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); |
| glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(indices), indices); |
| |
| runTestBlend(GL_UNSIGNED_SHORT, buf, reinterpret_cast<const void *>(sizeof(GLushort))); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| } |
| |
| // Test that uploading data to buffer that's in use then using it for line loop elements works. |
| TEST_P(LineLoopTestES3, UseAsUBOThenUpdateThenLineLoopUIntIndexBuffer) |
| { |
| if (!IsGLExtensionEnabled("GL_OES_element_index_uint")) |
| { |
| return; |
| } |
| |
| // http://anglebug.com/42264370 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsQualcomm()); |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| static const GLuint indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| GLFramebuffer framebuffer; |
| GLTexture texture; |
| |
| GLBuffer buf; |
| |
| preTestUpdateBuffer(framebuffer, texture, buf, sizeof(indices)); |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf); |
| glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(indices), indices); |
| |
| runTestBlend(GL_UNSIGNED_INT, buf, reinterpret_cast<const void *>(sizeof(GLuint))); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| } |
| |
| // Tests an edge case with a very large line loop element count. |
| // Disabled because it is slow and triggers an internal error. |
| TEST_P(LineLoopTest, DISABLED_DrawArraysWithLargeCount) |
| { |
| constexpr char kVS[] = "void main() { gl_Position = vec4(0); }"; |
| constexpr char kFS[] = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }"; |
| |
| ANGLE_GL_PROGRAM(program, kVS, kFS); |
| glUseProgram(program); |
| glDrawArrays(GL_LINE_LOOP, 0, 0x3FFFFFFE); |
| EXPECT_GL_ERROR(GL_OUT_OF_MEMORY); |
| |
| glDrawArrays(GL_LINE_LOOP, 0, 0x1FFFFFFE); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| class LineLoopPrimitiveRestartTest : public ANGLETest<> |
| { |
| protected: |
| LineLoopPrimitiveRestartTest() |
| { |
| setWindowWidth(64); |
| setWindowHeight(64); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| }; |
| |
| TEST_P(LineLoopPrimitiveRestartTest, LineLoopWithPrimitiveRestart) |
| { |
| constexpr char kVS[] = R"(#version 300 es |
| in vec2 a_position; |
| // x,y = offset, z = scale |
| in vec3 a_transform; |
| |
| invariant gl_Position; |
| void main() |
| { |
| vec2 v_position = a_transform.z * a_position + a_transform.xy; |
| gl_Position = vec4(v_position, 0.0, 1.0); |
| })"; |
| |
| constexpr char kFS[] = R"(#version 300 es |
| precision highp float; |
| layout (location=0) out vec4 fragColor; |
| void main() |
| { |
| fragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| })"; |
| |
| ANGLE_GL_PROGRAM(program, kVS, kFS); |
| glBindAttribLocation(program, 0, "a_position"); |
| glBindAttribLocation(program, 1, "a_transform"); |
| glLinkProgram(program); |
| glUseProgram(program); |
| ASSERT_GL_NO_ERROR(); |
| |
| // clang-format off |
| constexpr GLfloat vertices[] = { |
| 0.1, 0.1, -0.1, 0.1, -0.1, -0.1, 0.1, -0.1, |
| 0.1, 0.1, -0.1, 0.1, -0.1, -0.1, 0.1, -0.1, |
| 0.1, 0.1, -0.1, 0.1, -0.1, -0.1, 0.1, -0.1, |
| 0.1, 0.1, -0.1, 0.1, -0.1, -0.1, 0.1, -0.1, |
| }; |
| |
| constexpr GLfloat transform[] = { |
| // first loop transform |
| 0, 0, 9, |
| 0, 0, 9, |
| 0, 0, 9, |
| 0, 0, 9, |
| // second loop transform |
| 0.2, 0.1, 2, |
| 0.2, 0.1, 2, |
| 0.2, 0.1, 2, |
| 0.2, 0.1, 2, |
| // third loop transform |
| 0.5, -0.2, 3, |
| 0.5, -0.2, 3, |
| 0.5, -0.2, 3, |
| 0.5, -0.2, 3, |
| // forth loop transform |
| -0.8, -0.5, 1, |
| -0.8, -0.5, 1, |
| -0.8, -0.5, 1, |
| -0.8, -0.5, 1, |
| }; |
| |
| constexpr GLushort lineloopAsStripIndices[] = { |
| // first strip |
| 0, 1, 2, 3, 0, |
| // second strip |
| 4, 5, 6, 7, 4, |
| // third strip |
| 8, 9, 10, 11, 8, |
| // forth strip |
| 12, 13, 14, 15, 12 }; |
| |
| constexpr GLushort lineloopWithRestartIndices[] = { |
| // first loop |
| 0, 1, 2, 3, 0xffff, |
| // second loop |
| 4, 5, 6, 7, 0xffff, |
| // third loop |
| 8, 9, 10, 11, 0xffff, |
| // forth loop |
| 12, 13, 14, 15, |
| }; |
| // clang-format on |
| |
| std::vector<GLColor> expectedPixels(getWindowWidth() * getWindowHeight()); |
| std::vector<GLColor> renderedPixels(getWindowWidth() * getWindowHeight()); |
| |
| // Draw in non-primitive restart way |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| |
| for (int loop = 0; loop < 4; ++loop) |
| { |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices + 8 * loop); |
| glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, transform + 12 * loop); |
| |
| glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_SHORT, lineloopAsStripIndices); |
| } |
| |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| expectedPixels.data()); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Draw line loop with primitive restart: |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| GLBuffer vertexBuffer[2]; |
| GLBuffer indexBuffer; |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(lineloopWithRestartIndices), |
| lineloopWithRestartIndices, GL_STATIC_DRAW); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[0]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); |
| glEnableVertexAttribArray(0); |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[1]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(transform), transform, GL_STATIC_DRAW); |
| glEnableVertexAttribArray(1); |
| glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawElements(GL_LINE_LOOP, ArraySize(lineloopWithRestartIndices), GL_UNSIGNED_SHORT, 0); |
| |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| renderedPixels.data()); |
| |
| for (int y = 0; y < getWindowHeight(); ++y) |
| { |
| for (int x = 0; x < getWindowWidth(); ++x) |
| { |
| int idx = y * getWindowWidth() + x; |
| EXPECT_EQ(expectedPixels[idx], renderedPixels[idx]) |
| << "Expected pixel at " << x << ", " << y << " to be " << expectedPixels[idx] |
| << std::endl; |
| } |
| } |
| } |
| |
| // Tests that drawing an element buffer with primitive restart indices only |
| // does not crash. |
| TEST_P(LineLoopPrimitiveRestartTest, PrimitiveRestartRestartOnlyIndicesNoCrash) |
| { |
| constexpr char kVS[] = "void main() { gl_Position = vec4(0); }"; |
| constexpr char kFS[] = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }"; |
| ANGLE_GL_PROGRAM(program, kVS, kFS); |
| glUseProgram(program); |
| ASSERT_GL_NO_ERROR(); |
| std::vector<GLshort> indices(0x1000, static_cast<GLshort>(0xFFFFF)); |
| GLBuffer indexBuffer; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(indices[0]), &indices[0], |
| GL_STATIC_DRAW); |
| glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| glDrawElements(GL_LINE_LOOP, 0x800, GL_UNSIGNED_SHORT, 0); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| class LineLoopPrimitiveRestartXfbTest : public ANGLETest<> |
| { |
| protected: |
| LineLoopPrimitiveRestartXfbTest() |
| { |
| setWindowWidth(64); |
| setWindowHeight(64); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| }; |
| |
| // Test that it works when there is only one vertex before or after restart index. |
| TEST_P(LineLoopPrimitiveRestartXfbTest, OneVertexBeforeRestartIndex) |
| { |
| constexpr char kVS[] = R"(#version 300 es |
| in vec2 a_position; |
| // x,y = offset, z = scale |
| in vec3 a_transform; |
| out float out_float; |
| |
| invariant gl_Position; |
| void main() |
| { |
| vec2 v_position = a_transform.z * a_position + a_transform.xy; |
| out_float = a_position.x; |
| gl_Position = vec4(v_position, 0.0, 1.0); |
| })"; |
| |
| constexpr char kFS[] = R"(#version 300 es |
| precision highp float; |
| layout (location=0) out vec4 fragColor; |
| void main() |
| { |
| fragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| })"; |
| |
| ANGLE_GL_PROGRAM(program, kVS, kFS); |
| glBindAttribLocation(program, 0, "a_position"); |
| glBindAttribLocation(program, 1, "a_transform"); |
| const char *varyings[] = {"out_float"}; |
| glTransformFeedbackVaryings(program, 1, varyings, GL_INTERLEAVED_ATTRIBS); |
| glLinkProgram(program); |
| glUseProgram(program); |
| ASSERT_GL_NO_ERROR(); |
| |
| // clang-format off |
| constexpr GLfloat vertices[] = { |
| 0.1, 0.1, -0.1, 0.1, -0.1, -0.1, 0.1, -0.1, |
| 0.4, 0.1, -0.5, 0.1, -0.6, -0.1, 0.7, -0.1, |
| 0.8, 0.1, -0.9, 0.1, -1.0, -0.1, 1.1, -0.1, |
| 0.1, 0.1, -0.1, 0.1, -0.1, -0.1, 0.1, -0.1, |
| }; |
| |
| constexpr GLfloat transform[] = { |
| // first loop transform |
| 0, 0, 9, |
| 0, 0, 9, |
| 0, 0, 9, |
| 0, 0, 9, |
| // second loop transform |
| 0.2, 0.1, 2, |
| 0.2, 0.1, 2, |
| 0.2, 0.1, 2, |
| 0.2, 0.1, 2, |
| // third loop transform |
| 0.5, -0.2, 3, |
| 0.5, -0.2, 3, |
| 0.5, -0.2, 3, |
| 0.5, -0.2, 3, |
| // forth loop transform |
| -0.8, -0.5, 1, |
| -0.8, -0.5, 1, |
| -0.8, -0.5, 1, |
| -0.8, -0.5, 1, |
| }; |
| |
| constexpr GLushort lineloopAsStripIndices[] = { |
| // first strip |
| 0, 1, 2, 3, 0, |
| // second strip |
| 4, 5, 6, 7, 4, |
| // third strip |
| 8, 9, 10, 11, 8, |
| // forth strip |
| 12, 13, 14, 15, 12 }; |
| |
| constexpr GLushort lineloopWithRestartIndices[] = { |
| // first loop |
| 0, 0xffff, |
| 4, 5, 6, 7, 0xffff, |
| 8, 9, 10, 11, 0xffff, |
| 15, |
| }; |
| // clang-format on |
| |
| std::vector<GLColor> expectedPixels(getWindowWidth() * getWindowHeight()); |
| std::vector<GLColor> renderedPixels(getWindowWidth() * getWindowHeight()); |
| |
| // Draw in non-primitive restart way |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glEnableVertexAttribArray(0); |
| glEnableVertexAttribArray(1); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| |
| for (int loop = 1; loop < 3; ++loop) |
| { |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, vertices + 8 * loop); |
| glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, transform + 12 * loop); |
| |
| glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_SHORT, lineloopAsStripIndices); |
| } |
| |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| expectedPixels.data()); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Draw line loop with primitive restart: |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| GLBuffer vertexBuffer[2]; |
| GLBuffer indexBuffer; |
| |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(lineloopWithRestartIndices), |
| lineloopWithRestartIndices, GL_STATIC_DRAW); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[0]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); |
| glEnableVertexAttribArray(0); |
| glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer[1]); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(transform), transform, GL_STATIC_DRAW); |
| glEnableVertexAttribArray(1); |
| glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| // For xfb |
| const GLfloat expected[16] = {0.4, -0.5, -0.5, -0.6, -0.6, 0.7, 0.7, 0.4, |
| 0.8, -0.9, -0.9, -1.0, -1.0, 1.1, 1.1, 0.8}; |
| unsigned expected_count = sizeof(expected) / sizeof(expected[0]); |
| GLuint xfbBuffer; |
| glGenBuffers(1, &xfbBuffer); |
| glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfbBuffer); |
| glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(expected), nullptr, GL_STATIC_READ); |
| glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, xfbBuffer); |
| |
| glBeginTransformFeedback(GL_LINES); |
| glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawElements(GL_LINE_LOOP, ArraySize(lineloopWithRestartIndices), GL_UNSIGNED_SHORT, 0); |
| glDisable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| glEndTransformFeedback(); |
| |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| renderedPixels.data()); |
| |
| for (int y = 0; y < getWindowHeight(); ++y) |
| { |
| for (int x = 0; x < getWindowWidth(); ++x) |
| { |
| int idx = y * getWindowWidth() + x; |
| EXPECT_EQ(expectedPixels[idx], renderedPixels[idx]) |
| << "Expected pixel at " << x << ", " << y << " to be " << expectedPixels[idx] |
| << std::endl; |
| } |
| } |
| |
| GLfloat *mappedBufferData = nullptr; |
| glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, xfbBuffer); |
| mappedBufferData = (GLfloat *)glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, |
| sizeof(expected), GL_MAP_READ_BIT); |
| if (mappedBufferData != nullptr) |
| { |
| for (unsigned j = 0; j < expected_count; j++) |
| { |
| EXPECT_EQ(mappedBufferData[j], expected[j]) |
| << "Expected pixel at " << j << " to be " << expected[j] << std::endl; |
| } |
| } |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| class LineLoopIndirectTest : public LineLoopTest |
| { |
| protected: |
| struct DrawCommand |
| { |
| GLuint count; |
| GLuint primCount; |
| GLuint firstIndex; |
| GLint baseVertex; |
| GLuint reservedMustBeZero; |
| }; |
| |
| void initUpdateBuffers(GLuint vertexArray, |
| GLuint vertexBuffer, |
| GLuint indexBuffer, |
| const void *positions, |
| uint32_t positionsSize, |
| const void *indices, |
| uint32_t indicesSize) |
| { |
| glBindVertexArray(vertexArray); |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); |
| |
| glBufferData(GL_ARRAY_BUFFER, positionsSize, positions, GL_STATIC_DRAW); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, indicesSize, indices, GL_STATIC_DRAW); |
| } |
| |
| void preTestUBOAndInitUpdateBuffers(GLuint vertexArray, |
| GLuint vertexBuffer, |
| GLuint indexBuffer, |
| const void *positions, |
| GLsizei positionsSize, |
| const void *indices, |
| GLsizei indicesSize, |
| GLuint arrayUpdateFbo, |
| GLuint arrayUpdateTexture, |
| GLuint elementUpdateFbo, |
| GLuint elementUpdateTexture) |
| { |
| preTestUpdateBuffer(arrayUpdateFbo, arrayUpdateTexture, vertexBuffer, positionsSize); |
| preTestUpdateBuffer(elementUpdateFbo, elementUpdateTexture, indexBuffer, indicesSize); |
| |
| glBindVertexArray(vertexArray); |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); |
| |
| glBufferSubData(GL_ARRAY_BUFFER, 0, positionsSize, positions); |
| glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indicesSize, indices); |
| } |
| |
| void initIndirectBuffer(GLuint indirectBuffer, GLuint firstIndex) |
| { |
| DrawCommand indirectData = {}; |
| indirectData.count = 4; |
| indirectData.firstIndex = firstIndex; |
| indirectData.primCount = 1; |
| |
| glBindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectBuffer); |
| glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(DrawCommand), &indirectData, GL_STATIC_DRAW); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void setVertexAttribs(const void *positions) |
| { |
| glEnableVertexAttribArray(mPositionLocation); |
| glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, positions); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| static constexpr GLfloat kLoopPositions[] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, |
| 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, -0.5f, |
| -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, -0.5f}; |
| static constexpr GLfloat kStripPositions[] = {-0.5f, -0.5f, -0.5f, 0.5f, |
| 0.5f, 0.5f, 0.5f, -0.5f}; |
| static constexpr GLubyte kStripIndices[] = {1, 0, 3, 2, 1}; |
| }; |
| |
| // Test that drawing a line loop using an index buffer of unsigned bytes works. |
| TEST_P(LineLoopIndirectTest, UByteIndexIndirectBuffer) |
| { |
| // Old drivers buggy with optimized ConvertIndexIndirectLineLoop shader. |
| // http://anglebug.com/40096699 |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsVulkan()); |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| // Start at index 1. |
| GLuint firstIndex = 1; |
| const GLubyte indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glUseProgram(mProgram); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLVertexArray vertexArray; |
| GLBuffer vertexBuffer; |
| GLBuffer indexBuffer; |
| |
| initUpdateBuffers(vertexArray, vertexBuffer, indexBuffer, kLoopPositions, |
| sizeof(kLoopPositions), indices, sizeof(indices)); |
| |
| GLBuffer indirectBuffer; |
| initIndirectBuffer(indirectBuffer, firstIndex); |
| |
| glEnable(GL_BLEND); |
| setVertexAttribs(nullptr); |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawElementsIndirect(GL_LINE_LOOP, GL_UNSIGNED_BYTE, nullptr); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glBindVertexArray(0); |
| |
| setVertexAttribs(kStripPositions); |
| glUniform4f(mColorLocation, 0.0f, 1.0f, 0.0f, 1.0f); |
| glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_BYTE, kStripIndices); |
| ASSERT_GL_NO_ERROR(); |
| |
| checkPixels(); |
| } |
| |
| // Test that drawing a line loop using an index buffer of unsigned short values works. |
| TEST_P(LineLoopIndirectTest, UShortIndexIndirectBuffer) |
| { |
| // Old drivers buggy with optimized ConvertIndexIndirectLineLoop shader. |
| // http://anglebug.com/40096699 |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsVulkan()); |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| // Start at index 1. |
| GLuint firstIndex = 1; |
| const GLushort indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glUseProgram(mProgram); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLVertexArray vertexArray; |
| GLBuffer vertexBuffer; |
| GLBuffer indexBuffer; |
| |
| initUpdateBuffers(vertexArray, vertexBuffer, indexBuffer, kLoopPositions, |
| sizeof(kLoopPositions), indices, sizeof(indices)); |
| |
| GLBuffer indirectBuffer; |
| initIndirectBuffer(indirectBuffer, firstIndex); |
| |
| glEnable(GL_BLEND); |
| setVertexAttribs(nullptr); |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawElementsIndirect(GL_LINE_LOOP, GL_UNSIGNED_SHORT, nullptr); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glBindVertexArray(0); |
| |
| setVertexAttribs(kStripPositions); |
| glUniform4f(mColorLocation, 0.0f, 1.0f, 0.0f, 1.0f); |
| glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_BYTE, kStripIndices); |
| ASSERT_GL_NO_ERROR(); |
| |
| checkPixels(); |
| } |
| |
| // Test that uploading data to buffer that's in use then using it for line loop elements works. |
| TEST_P(LineLoopIndirectTest, UseAsUBOThenUpdateThenUByteIndexIndirectBuffer) |
| { |
| // http://anglebug.com/42264370 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsQualcomm()); |
| |
| // Old drivers buggy with optimized ConvertIndexIndirectLineLoop shader. |
| // http://anglebug.com/40096699 |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsVulkan()); |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| // Start at index 1. |
| GLuint firstIndex = 1; |
| const GLubyte indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glUseProgram(mProgram); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLVertexArray vertexArray; |
| GLFramebuffer arrayUpdateFbo, elementUpdateFbo; |
| GLTexture arrayUpdateTex, elementUpdateTex; |
| GLBuffer vertexBuffer; |
| GLBuffer indexBuffer; |
| |
| preTestUBOAndInitUpdateBuffers(vertexArray, vertexBuffer, indexBuffer, kLoopPositions, |
| sizeof(kLoopPositions), indices, sizeof(indices), arrayUpdateFbo, |
| arrayUpdateTex, elementUpdateFbo, elementUpdateTex); |
| |
| GLBuffer indirectBuffer; |
| initIndirectBuffer(indirectBuffer, firstIndex); |
| |
| glEnable(GL_BLEND); |
| setVertexAttribs(nullptr); |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawElementsIndirect(GL_LINE_LOOP, GL_UNSIGNED_BYTE, nullptr); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glBindVertexArray(0); |
| |
| setVertexAttribs(kStripPositions); |
| glUniform4f(mColorLocation, 0.0f, 1.0f, 0.0f, 1.0f); |
| glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_BYTE, kStripIndices); |
| ASSERT_GL_NO_ERROR(); |
| |
| checkPixels(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, arrayUpdateFbo); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, elementUpdateFbo); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| } |
| |
| // Test that uploading data to buffer that's in use then using it for line loop elements works. |
| TEST_P(LineLoopIndirectTest, UseAsUBOThenUpdateThenUShortIndexIndirectBuffer) |
| { |
| // http://anglebug.com/42264370 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsQualcomm()); |
| |
| // Old drivers buggy with optimized ConvertIndexIndirectLineLoop shader. |
| // http://anglebug.com/40096699 |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsVulkan()); |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| // Start at index 1. |
| GLuint firstIndex = 1; |
| const GLshort indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glUseProgram(mProgram); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLVertexArray vertexArray; |
| GLFramebuffer arrayUpdateFbo, elementUpdateFbo; |
| GLTexture arrayUpdateTex, elementUpdateTex; |
| GLBuffer vertexBuffer; |
| GLBuffer indexBuffer; |
| |
| preTestUBOAndInitUpdateBuffers(vertexArray, vertexBuffer, indexBuffer, kLoopPositions, |
| sizeof(kLoopPositions), indices, sizeof(indices), arrayUpdateFbo, |
| arrayUpdateTex, elementUpdateFbo, elementUpdateTex); |
| |
| GLBuffer indirectBuffer; |
| initIndirectBuffer(indirectBuffer, firstIndex); |
| |
| glEnable(GL_BLEND); |
| setVertexAttribs(nullptr); |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawElementsIndirect(GL_LINE_LOOP, GL_UNSIGNED_SHORT, nullptr); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glBindVertexArray(0); |
| |
| setVertexAttribs(kStripPositions); |
| glUniform4f(mColorLocation, 0.0f, 1.0f, 0.0f, 1.0f); |
| glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_BYTE, kStripIndices); |
| ASSERT_GL_NO_ERROR(); |
| |
| checkPixels(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, arrayUpdateFbo); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, elementUpdateFbo); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| } |
| |
| // Test that two indirect draws drawing lineloop and sharing same index buffer works. |
| TEST_P(LineLoopIndirectTest, TwoIndirectDrawsShareIndexBuffer) |
| { |
| // http://anglebug.com/42264370 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsQualcomm()); |
| |
| // Old drivers buggy with optimized ConvertIndexIndirectLineLoop shader. |
| // http://anglebug.com/40096699 |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsVulkan()); |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| // Start at index 1. |
| GLuint firstIndex = 1; |
| const GLushort indices[] = {0, 7, 6, 9, 8, 0}; |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glUseProgram(mProgram); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLVertexArray vertexArray; |
| GLBuffer vertexBuffer; |
| GLBuffer indexBuffer; |
| |
| initUpdateBuffers(vertexArray, vertexBuffer, indexBuffer, kLoopPositions, |
| sizeof(kLoopPositions), indices, sizeof(indices)); |
| |
| GLBuffer indirectBuffer; |
| initIndirectBuffer(indirectBuffer, firstIndex); |
| |
| glEnable(GL_BLEND); |
| setVertexAttribs(nullptr); |
| glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f); |
| glDrawElementsIndirect(GL_LINE_LOOP, GL_UNSIGNED_SHORT, nullptr); |
| ASSERT_GL_NO_ERROR(); |
| glDrawElementsIndirect(GL_LINE_LOOP, GL_UNSIGNED_SHORT, nullptr); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glBindVertexArray(0); |
| |
| setVertexAttribs(kStripPositions); |
| glUniform4f(mColorLocation, 0.0f, 1.0f, 0.0f, 1.0f); |
| glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_BYTE, kStripIndices); |
| ASSERT_GL_NO_ERROR(); |
| |
| checkPixels(); |
| } |
| |
| // Test that one indirect line-loop followed by one non-line-loop draw that share the same index |
| // buffer works. |
| TEST_P(LineLoopIndirectTest, IndirectAndElementDrawsShareIndexBuffer) |
| { |
| // http://anglebug.com/42264370 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsQualcomm()); |
| |
| // Old drivers buggy with optimized ConvertIndexIndirectLineLoop shader. |
| // http://anglebug.com/40096699 |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsVulkan()); |
| |
| // http://anglebug.com/42265165: Disable D3D11 SDK Layers warnings checks. |
| ignoreD3D11SDKLayersWarnings(); |
| |
| GLuint firstIndex = 10; |
| static const GLubyte indices[] = {0, 6, 9, 8, 7, 6, 0, 0, 9, 1, 2, 3, 4, 1, 0}; |
| static const GLfloat loopPositions[] = {0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.5f, -0.5f, |
| 0.0f, 0.0f, -0.5f, 0.0f, 0.0f, -0.5f, -0.5f, |
| -0.5f, 0.5f, 0.5f, 0.5f, 0.5f, -0.5f}; |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glUseProgram(mProgram); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLVertexArray vertexArray; |
| GLBuffer vertexBuffer; |
| GLBuffer indexBuffer; |
| |
| initUpdateBuffers(vertexArray, vertexBuffer, indexBuffer, loopPositions, sizeof(loopPositions), |
| indices, sizeof(indices)); |
| |
| GLBuffer indirectBuffer; |
| initIndirectBuffer(indirectBuffer, firstIndex); |
| |
| glEnable(GL_BLEND); |
| setVertexAttribs(nullptr); |
| glUniform4f(mColorLocation, 1.0f, 0.0f, 1.0f, 1.0f); |
| |
| glViewport(0, 0, getWindowWidth() / 2, getWindowHeight()); |
| glDrawElementsIndirect(GL_LINE_LOOP, GL_UNSIGNED_BYTE, nullptr); |
| ASSERT_GL_NO_ERROR(); |
| |
| glViewport(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight()); |
| glUniform4f(mColorLocation, 0.0, 1.0, 1.0, 1.0); |
| glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_BYTE, reinterpret_cast<const void *>(1)); |
| ASSERT_GL_NO_ERROR(); |
| |
| glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glBindVertexArray(0); |
| |
| // Check pixels. |
| std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); |
| glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); |
| ASSERT_GL_NO_ERROR(); |
| |
| for (int y = 0; y < getWindowHeight(); y++) |
| { |
| for (int x = 0; x < getWindowWidth() / 2; x++) |
| { |
| const GLubyte *pixel = &pixels[0] + ((y * getWindowWidth() + x) * 4); |
| |
| EXPECT_TRUE(pixel[0] == pixel[2]) << "Failed at " << x << ", " << y << std::endl; |
| EXPECT_TRUE(pixel[1] == 0) << "Failed at " << x << ", " << y << std::endl; |
| ASSERT_EQ(pixel[3], 255) << "Failed at " << x << ", " << y << std::endl; |
| } |
| for (int x = getWindowWidth() / 2; x < getWindowWidth(); x++) |
| { |
| const GLubyte *pixel = &pixels[0] + ((y * getWindowWidth() + x) * 4); |
| |
| EXPECT_TRUE(pixel[0] == 0) << "Failed at " << x << ", " << y << std::endl; |
| EXPECT_TRUE(pixel[1] == pixel[2]) << "Failed at " << x << ", " << y << std::endl; |
| ASSERT_EQ(pixel[3], 255) << "Failed at " << x << ", " << y << std::endl; |
| } |
| } |
| } |
| |
| ANGLE_INSTANTIATE_TEST_ES2_AND(LineLoopTest, ES2_WEBGPU()); |
| ANGLE_INSTANTIATE_TEST_ES3(LineLoopTestES3); |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(LineLoopPrimitiveRestartTest); |
| ANGLE_INSTANTIATE_TEST_ES3_AND( |
| LineLoopPrimitiveRestartTest, |
| ES3_METAL().enable(Feature::ForceBufferGPUStorage), |
| ES3_METAL().disable(Feature::HasExplicitMemBarrier).disable(Feature::HasCheapRenderPass)); |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(LineLoopIndirectTest); |
| ANGLE_INSTANTIATE_TEST_ES31(LineLoopIndirectTest); |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(LineLoopPrimitiveRestartXfbTest); |
| ANGLE_INSTANTIATE_TEST_ES32(LineLoopPrimitiveRestartXfbTest); |