| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // RenderbufferMultisampleTest: Tests of multisampled renderbuffer |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| |
| class RenderbufferMultisampleTest : public ANGLETest<> |
| { |
| protected: |
| RenderbufferMultisampleTest() |
| { |
| setWindowWidth(64); |
| setWindowHeight(64); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setExtensionsEnabled(false); |
| } |
| |
| void testSetUp() override |
| { |
| glGenRenderbuffers(1, &mRenderbuffer); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void testTearDown() override |
| { |
| glDeleteRenderbuffers(1, &mRenderbuffer); |
| mRenderbuffer = 0; |
| } |
| |
| GLuint mRenderbuffer = 0; |
| }; |
| |
| class RenderbufferMultisampleTestES31 : public RenderbufferMultisampleTest |
| {}; |
| |
| // In GLES 3.0, if internalformat is integer (signed or unsigned), to allocate multisample |
| // renderbuffer storage for that internalformat is not supported. An INVALID_OPERATION is |
| // generated. In GLES 3.1, it is OK to allocate multisample renderbuffer storage for interger |
| // internalformat, but the max samples should be less than MAX_INTEGER_SAMPLES. |
| // MAX_INTEGER_SAMPLES should be at least 1. |
| TEST_P(RenderbufferMultisampleTest, IntegerInternalformat) |
| { |
| // Fixed in recent mesa. http://crbug.com/1071142 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsLinux() && (IsIntel() || IsAMD())); |
| |
| glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 1, GL_RGBA8I, 64, 64); |
| if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| { |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| // Check that NUM_SAMPLE_COUNTS is zero |
| GLint numSampleCounts = 0; |
| glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8I, GL_NUM_SAMPLE_COUNTS, 1, |
| &numSampleCounts); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(numSampleCounts, 0); |
| } |
| else |
| { |
| ASSERT_GL_NO_ERROR(); |
| |
| GLint maxSamplesRGBA8I = 0; |
| glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8I, GL_SAMPLES, 1, &maxSamplesRGBA8I); |
| GLint maxIntegerSamples = 0; |
| glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &maxIntegerSamples); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_GE(maxIntegerSamples, 1); |
| |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxSamplesRGBA8I + 1, GL_RGBA8I, 64, 64); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, maxIntegerSamples + 1, GL_RGBA8I, 64, 64); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| } |
| |
| // Ensure that the following spec language is correctly implemented: |
| // |
| // the resulting value for RENDERBUFFER_SAMPLES is guaranteed to be greater than or equal to |
| // samples and no more than the next larger sample count supported by the implementation. |
| // |
| // For example, if 2, 4, and 8 samples are supported, if 5 samples are requested, ANGLE will |
| // use 8 samples, and return 8 when GL_RENDERBUFFER_SAMPLES is queried. |
| TEST_P(RenderbufferMultisampleTest, OddSampleCount) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3); |
| |
| glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Lookup the supported number of sample counts |
| GLint numSampleCounts = 0; |
| std::vector<GLint> sampleCounts; |
| GLsizei queryBufferSize = 1; |
| glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, queryBufferSize, |
| &numSampleCounts); |
| ANGLE_SKIP_TEST_IF((numSampleCounts < 2)); |
| sampleCounts.resize(numSampleCounts); |
| queryBufferSize = numSampleCounts; |
| glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, queryBufferSize, |
| sampleCounts.data()); |
| |
| // Look for two sample counts that are not 1 apart (e.g. 2 and 4). Request a sample count |
| // that's between those two samples counts (e.g. 3) and ensure that GL_RENDERBUFFER_SAMPLES |
| // is the higher number. |
| for (int i = 1; i < numSampleCounts; i++) |
| { |
| if (sampleCounts[i - 1] > (sampleCounts[i] + 1)) |
| { |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, sampleCounts[i] + 1, GL_RGBA8, 64, |
| 64); |
| ASSERT_GL_NO_ERROR(); |
| GLint renderbufferSamples = 0; |
| glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, |
| &renderbufferSamples); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_EQ(renderbufferSamples, sampleCounts[i - 1]); |
| break; |
| } |
| } |
| } |
| |
| // Test that when glBlend GL_COLORBURN_KHR is emulated with framebuffer fetch, and the framebuffer |
| // is multisampled, the emulation works fine. This simulates the deqp test: |
| // dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn. |
| TEST_P(RenderbufferMultisampleTestES31, ColorBurnBlend) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_KHR_blend_equation_advanced")); |
| // Create shader programs |
| std::stringstream vs; |
| vs << "#version 310 es\n" |
| "in highp vec4 a_position;\n" |
| "in mediump vec4 a_color;\n" |
| "out mediump vec4 v_color;\n" |
| "void main()\n" |
| "{\n" |
| "gl_Position = a_position;\n" |
| "v_color = a_color;\n" |
| "}\n"; |
| |
| std::stringstream fs; |
| |
| fs << "#version 310 es\n" |
| "#extension GL_KHR_blend_equation_advanced : require\n" |
| "in mediump vec4 v_color;\n" |
| "layout (blend_support_colorburn) out;\n" |
| "layout (location = 0) out mediump vec4 o_color;\n" |
| "void main()\n" |
| "{\n" |
| "o_color = v_color;\n" |
| "}\n"; |
| |
| GLuint program; |
| |
| program = CompileProgram(vs.str().c_str(), fs.str().c_str()); |
| |
| // Create vertex data and buffers |
| // Create vertex position data |
| std::array<Vector2, 4> quadPos = { |
| Vector2(-1.0f, -1.0f), |
| Vector2(-1.0f, 1.0f), |
| Vector2(1.0f, -1.0f), |
| Vector2(1.0f, 1.0f), |
| }; |
| |
| // Create vertex color data |
| std::array<Vector4, 4> quadColor = { |
| Vector4(1.0f, 0.0f, 0.0f, 1.0f), Vector4(1.0f, 0.0f, 0.0f, 1.0f), |
| Vector4(1.0f, 0.0f, 0.0f, 1.0f), Vector4(1.0f, 0.0f, 0.0f, 1.0f)}; |
| |
| std::array<uint16_t, 6> quadIndices = {0, 2, 1, 1, 2, 3}; |
| |
| GLBuffer indexBuffer; |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer); |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quadIndices), quadIndices.data(), GL_STATIC_DRAW); |
| |
| GLBuffer posBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, posBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(quadPos), quadPos.data(), GL_STATIC_DRAW); |
| const int posLoc = glGetAttribLocation(program, "a_position"); |
| glEnableVertexAttribArray(posLoc); |
| glVertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| GLBuffer colorBuffer; |
| glBindBuffer(GL_ARRAY_BUFFER, colorBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(quadColor), quadColor.data(), GL_STATIC_DRAW); |
| const int colorLoc = glGetAttribLocation(program, "a_color"); |
| glEnableVertexAttribArray(colorLoc); |
| glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| // Create a multisampled render buffer and attach it to frame buffer color attachment |
| GLuint rbo; |
| glGenRenderbuffers(1, &rbo); |
| glBindRenderbuffer(GL_RENDERBUFFER, rbo); |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, getWindowWidth(), |
| getWindowHeight()); |
| GLuint fbo = 0; |
| glGenFramebuffers(1, &fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); |
| |
| // Create a singlesampled render buffer and attach it to frame buffer color attachment |
| GLuint resolvedRbo; |
| glGenRenderbuffers(1, &resolvedRbo); |
| glBindRenderbuffer(GL_RENDERBUFFER, resolvedRbo); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, getWindowWidth(), getWindowHeight()); |
| GLuint resolvedFbo = 0; |
| glGenFramebuffers(1, &resolvedFbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, resolvedFbo); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, resolvedRbo); |
| |
| glUseProgram(program); |
| glBlendEquation(GL_COLORBURN_KHR); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glDisable(GL_BLEND); |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); // Validation error |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolvedFbo); |
| glBlitFramebuffer(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_NO_ERROR(); // Validation error |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, resolvedFbo); |
| EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, |
| GLColor::red); // Validation error |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| glDeleteProgram(program); |
| glDeleteFramebuffers(1, &fbo); |
| glDeleteRenderbuffers(1, &rbo); |
| glDeleteFramebuffers(1, &resolvedFbo); |
| glDeleteRenderbuffers(1, &resolvedRbo); |
| } |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(RenderbufferMultisampleTest); |
| ANGLE_INSTANTIATE_TEST_ES3_AND_ES31(RenderbufferMultisampleTest); |
| |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(RenderbufferMultisampleTestES31); |
| ANGLE_INSTANTIATE_TEST_ES31(RenderbufferMultisampleTestES31); |
| } // namespace |