blob: 31d742ddec9ca9c5889723bbe75454af43b848ab [file] [log] [blame]
//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShadingRateQcomTest.cpp : Tests of the GL_QCOM_shading_rate extension.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
namespace angle
{
class ShadingRateQcomTest : public ANGLETest<>
{
protected:
ShadingRateQcomTest()
{
setWindowWidth(256);
setWindowHeight(256);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// Test basic functionality of QCOM_shading_rate
TEST_P(ShadingRateQcomTest, Basic)
{
ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_QCOM_shading_rate"));
glClearColor(0.25f, 0.5f, 0.5f, 0.5f);
glShadingRateQCOM(GL_SHADING_RATE_1X1_PIXELS_QCOM);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_PIXEL_NEAR(0, 0, 64, 128, 128, 128, 1.0);
ANGLE_GL_PROGRAM(uniformColorProgram, essl1_shaders::vs::Simple(),
essl1_shaders::fs::UniformColor());
glUseProgram(uniformColorProgram);
GLint colorUniformLocation =
glGetUniformLocation(uniformColorProgram, angle::essl1_shaders::ColorUniform());
ASSERT_NE(colorUniformLocation, -1);
glShadingRateQCOM(GL_SHADING_RATE_1X2_PIXELS_QCOM);
glUniform4f(colorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
glShadingRateQCOM(GL_SHADING_RATE_2X1_PIXELS_QCOM);
glUniform4f(colorUniformLocation, 0.0f, 1.0f, 0.0f, 1.0f);
drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
glShadingRateQCOM(GL_SHADING_RATE_2X2_PIXELS_QCOM);
glUniform4f(colorUniformLocation, 0.0f, 0.0f, 1.0f, 1.0f);
drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
glShadingRateQCOM(GL_SHADING_RATE_4X2_PIXELS_QCOM);
glUniform4f(colorUniformLocation, 1.0f, 1.0f, 0.0f, 1.0f);
drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow);
glShadingRateQCOM(GL_SHADING_RATE_4X4_PIXELS_QCOM);
glUniform4f(colorUniformLocation, 0.0f, 1.0f, 1.0f, 1.0f);
drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
glEnable(GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM);
glUniform4f(colorUniformLocation, 1.0f, 0.0f, 1.0f, 1.0f);
drawQuad(uniformColorProgram, essl1_shaders::PositionAttrib(), 0.5f);
ASSERT_GL_NO_ERROR();
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::magenta);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(ShadingRateQcomTest);
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3_AND_ES31(ShadingRateQcomTest);
} // namespace angle