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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ConstantFoldingTest.cpp:
// Utilities for constant folding tests.
//
#include "tests/test_utils/ConstantFoldingTest.h"
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "compiler/translator/glsl/TranslatorESSL.h"
using namespace sh;
void ConstantFoldingExpressionTest::evaluate(const std::string &type, const std::string &expression)
{
// We first assign the expression into a const variable so we can also verify that it gets
// qualified as a constant expression. We then assign that constant expression into my_FragColor
// to make sure that the value is not pruned.
std::stringstream shaderStream;
shaderStream << "#version 310 es\n"
"precision mediump float;\n"
<< "out " << type << " my_FragColor;\n"
<< "void main()\n"
"{\n"
<< " const " << type << " v = " << expression << ";\n"
<< " my_FragColor = v;\n"
"}\n";
compileAssumeSuccess(shaderStream.str());
}
void ConstantFoldingExpressionTest::evaluateIvec4(const std::string &ivec4Expression)
{
evaluate("ivec4", ivec4Expression);
}
void ConstantFoldingExpressionTest::evaluateVec4(const std::string &ivec4Expression)
{
evaluate("vec4", ivec4Expression);
}
void ConstantFoldingExpressionTest::evaluateFloat(const std::string &floatExpression)
{
evaluate("float", floatExpression);
}
void ConstantFoldingExpressionTest::evaluateInt(const std::string &intExpression)
{
evaluate("int", intExpression);
}
void ConstantFoldingExpressionTest::evaluateUint(const std::string &uintExpression)
{
evaluate("uint", uintExpression);
}