| hlsl.sample.dx9.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Function Parameters: |
| 0:? Scope |
| 0:12 Sequence |
| 0:12 Declare ( temp void) |
| 0:12 'vsout' ( temp structure{ temp 4-component vector of float Pos}) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'PosOut' ( temp 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0.000000 |
| 0:14 0.000000 |
| 0:14 0.000000 |
| 0:14 0.000000 |
| 0:16 add second child into first child ( temp 4-component vector of float) |
| 0:16 'PosOut' ( temp 4-component vector of float) |
| 0:16 textureLod ( temp 4-component vector of float) |
| 0:16 'g_sam' (layout( binding=0) uniform sampler2D) |
| 0:16 Construct vec2 ( temp 2-component vector of float) |
| 0:16 Constant: |
| 0:16 0.300000 |
| 0:16 0.400000 |
| 0:16 0.000000 |
| 0:16 1.000000 |
| 0:16 direct index ( temp float) |
| 0:16 Constant: |
| 0:16 0.300000 |
| 0:16 0.400000 |
| 0:16 0.000000 |
| 0:16 1.000000 |
| 0:16 Constant: |
| 0:16 3 (const int) |
| 0:17 add second child into first child ( temp 4-component vector of float) |
| 0:17 'PosOut' ( temp 4-component vector of float) |
| 0:17 textureLod ( temp 4-component vector of float) |
| 0:17 'g_sam2D' (layout( binding=1) uniform sampler2D) |
| 0:17 Construct vec2 ( temp 2-component vector of float) |
| 0:17 Constant: |
| 0:17 0.500000 |
| 0:17 0.600000 |
| 0:17 0.000000 |
| 0:17 1.000000 |
| 0:17 direct index ( temp float) |
| 0:17 Constant: |
| 0:17 0.500000 |
| 0:17 0.600000 |
| 0:17 0.000000 |
| 0:17 1.000000 |
| 0:17 Constant: |
| 0:17 3 (const int) |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:19 Pos: direct index for structure ( temp 4-component vector of float) |
| 0:19 'vsout' ( temp structure{ temp 4-component vector of float Pos}) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 divide ( temp 4-component vector of float) |
| 0:19 'PosOut' ( temp 4-component vector of float) |
| 0:19 Constant: |
| 0:19 2.000000 |
| 0:21 Branch: Return with expression |
| 0:21 'vsout' ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Function Definition: main( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) |
| 0:11 Pos: direct index for structure ( temp 4-component vector of float) |
| 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sam' (layout( binding=0) uniform sampler2D) |
| 0:? 'g_sam2D' (layout( binding=1) uniform sampler2D) |
| 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:11 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Function Parameters: |
| 0:? Scope |
| 0:12 Sequence |
| 0:12 Declare ( temp void) |
| 0:12 'vsout' ( temp structure{ temp 4-component vector of float Pos}) |
| 0:14 Sequence |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:14 'PosOut' ( temp 4-component vector of float) |
| 0:14 Constant: |
| 0:14 0.000000 |
| 0:14 0.000000 |
| 0:14 0.000000 |
| 0:14 0.000000 |
| 0:16 add second child into first child ( temp 4-component vector of float) |
| 0:16 'PosOut' ( temp 4-component vector of float) |
| 0:16 textureLod ( temp 4-component vector of float) |
| 0:16 'g_sam' (layout( binding=0) uniform sampler2D) |
| 0:16 Construct vec2 ( temp 2-component vector of float) |
| 0:16 Constant: |
| 0:16 0.300000 |
| 0:16 0.400000 |
| 0:16 0.000000 |
| 0:16 1.000000 |
| 0:16 direct index ( temp float) |
| 0:16 Constant: |
| 0:16 0.300000 |
| 0:16 0.400000 |
| 0:16 0.000000 |
| 0:16 1.000000 |
| 0:16 Constant: |
| 0:16 3 (const int) |
| 0:17 add second child into first child ( temp 4-component vector of float) |
| 0:17 'PosOut' ( temp 4-component vector of float) |
| 0:17 textureLod ( temp 4-component vector of float) |
| 0:17 'g_sam2D' (layout( binding=1) uniform sampler2D) |
| 0:17 Construct vec2 ( temp 2-component vector of float) |
| 0:17 Constant: |
| 0:17 0.500000 |
| 0:17 0.600000 |
| 0:17 0.000000 |
| 0:17 1.000000 |
| 0:17 direct index ( temp float) |
| 0:17 Constant: |
| 0:17 0.500000 |
| 0:17 0.600000 |
| 0:17 0.000000 |
| 0:17 1.000000 |
| 0:17 Constant: |
| 0:17 3 (const int) |
| 0:19 move second child to first child ( temp 4-component vector of float) |
| 0:19 Pos: direct index for structure ( temp 4-component vector of float) |
| 0:19 'vsout' ( temp structure{ temp 4-component vector of float Pos}) |
| 0:19 Constant: |
| 0:19 0 (const int) |
| 0:19 divide ( temp 4-component vector of float) |
| 0:19 'PosOut' ( temp 4-component vector of float) |
| 0:19 Constant: |
| 0:19 2.000000 |
| 0:21 Branch: Return with expression |
| 0:21 'vsout' ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Function Definition: main( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) |
| 0:11 Pos: direct index for structure ( temp 4-component vector of float) |
| 0:11 Function Call: @main( ( temp structure{ temp 4-component vector of float Pos}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sam' (layout( binding=0) uniform sampler2D) |
| 0:? 'g_sam2D' (layout( binding=1) uniform sampler2D) |
| 0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 64 |
| |
| Capability Shader |
| 2: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 5 "main" 61 |
| 1: String "" |
| Source HLSL 500 1 "// OpModuleProcessed auto-map-locations |
| // OpModuleProcessed auto-map-bindings |
| // OpModuleProcessed entry-point main |
| // OpModuleProcessed client vulkan100 |
| // OpModuleProcessed target-env vulkan1.0 |
| // OpModuleProcessed keep-uncalled |
| // OpModuleProcessed hlsl-offsets |
| #line 1 |
| " |
| Name 5 "main" |
| Name 9 "VS_OUTPUT" |
| MemberName 9(VS_OUTPUT) 0 "Pos" |
| Name 11 "@main(" |
| Name 14 "vsout" |
| Name 16 "PosOut" |
| Name 22 "g_sam" |
| Name 38 "g_sam2D" |
| Name 61 "@entryPointOutput.Pos" |
| Decorate 22(g_sam) Binding 0 |
| Decorate 22(g_sam) DescriptorSet 0 |
| Decorate 38(g_sam2D) Binding 1 |
| Decorate 38(g_sam2D) DescriptorSet 0 |
| Decorate 61(@entryPointOutput.Pos) BuiltIn Position |
| 3: TypeVoid |
| 4: TypeFunction 3 |
| 7: TypeFloat 32 |
| 8: TypeVector 7(float) 4 |
| 9(VS_OUTPUT): TypeStruct 8(fvec4) |
| 10: TypeFunction 9(VS_OUTPUT) |
| 13: TypePointer Function 9(VS_OUTPUT) |
| 15: TypePointer Function 8(fvec4) |
| 17: 7(float) Constant 0 |
| 18: 8(fvec4) ConstantComposite 17 17 17 17 |
| 19: TypeImage 7(float) 2D sampled format:Unknown |
| 20: TypeSampledImage 19 |
| 21: TypePointer UniformConstant 20 |
| 22(g_sam): 21(ptr) Variable UniformConstant |
| 24: 7(float) Constant 1050253722 |
| 25: 7(float) Constant 1053609165 |
| 26: 7(float) Constant 1065353216 |
| 27: 8(fvec4) ConstantComposite 24 25 17 26 |
| 28: TypeVector 7(float) 2 |
| 32: TypeInt 32 0 |
| 33: 32(int) Constant 3 |
| 38(g_sam2D): 21(ptr) Variable UniformConstant |
| 40: 7(float) Constant 1056964608 |
| 41: 7(float) Constant 1058642330 |
| 42: 8(fvec4) ConstantComposite 40 41 17 26 |
| 50: TypeInt 32 1 |
| 51: 50(int) Constant 0 |
| 53: 7(float) Constant 1073741824 |
| 60: TypePointer Output 8(fvec4) |
| 61(@entryPointOutput.Pos): 60(ptr) Variable Output |
| Line 1 11 1 |
| 5(main): 3 Function None 4 |
| 6: Label |
| Line 1 11 0 |
| 62:9(VS_OUTPUT) FunctionCall 11(@main() |
| 63: 8(fvec4) CompositeExtract 62 0 |
| Store 61(@entryPointOutput.Pos) 63 |
| Return |
| FunctionEnd |
| Line 1 11 1 |
| 11(@main():9(VS_OUTPUT) Function None 10 |
| 12: Label |
| 14(vsout): 13(ptr) Variable Function |
| 16(PosOut): 15(ptr) Variable Function |
| Line 1 14 0 |
| Store 16(PosOut) 18 |
| Line 1 16 0 |
| 23: 20 Load 22(g_sam) |
| 29: 7(float) CompositeExtract 27 0 |
| 30: 7(float) CompositeExtract 27 1 |
| 31: 28(fvec2) CompositeConstruct 29 30 |
| 34: 7(float) CompositeExtract 27 3 |
| 35: 8(fvec4) ImageSampleExplicitLod 23 31 Lod 34 |
| 36: 8(fvec4) Load 16(PosOut) |
| 37: 8(fvec4) FAdd 36 35 |
| Store 16(PosOut) 37 |
| Line 1 17 0 |
| 39: 20 Load 38(g_sam2D) |
| 43: 7(float) CompositeExtract 42 0 |
| 44: 7(float) CompositeExtract 42 1 |
| 45: 28(fvec2) CompositeConstruct 43 44 |
| 46: 7(float) CompositeExtract 42 3 |
| 47: 8(fvec4) ImageSampleExplicitLod 39 45 Lod 46 |
| 48: 8(fvec4) Load 16(PosOut) |
| 49: 8(fvec4) FAdd 48 47 |
| Store 16(PosOut) 49 |
| Line 1 19 0 |
| 52: 8(fvec4) Load 16(PosOut) |
| 54: 8(fvec4) CompositeConstruct 53 53 53 53 |
| 55: 8(fvec4) FDiv 52 54 |
| 56: 15(ptr) AccessChain 14(vsout) 51 |
| Store 56 55 |
| Line 1 21 0 |
| 57:9(VS_OUTPUT) Load 14(vsout) |
| ReturnValue 57 |
| FunctionEnd |