| hlsl.samplecmp.array.dx10.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r10' ( temp float) |
| 0:42 texture ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r12' ( temp float) |
| 0:43 texture ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r14' ( temp float) |
| 0:44 texture ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r30' ( temp float) |
| 0:47 texture ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:47 Constant: |
| 0:47 0.100000 |
| 0:47 0.200000 |
| 0:47 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r32' ( temp float) |
| 0:48 texture ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:48 Constant: |
| 0:48 0.100000 |
| 0:48 0.200000 |
| 0:48 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r34' ( temp float) |
| 0:49 texture ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:49 Constant: |
| 0:49 0.100000 |
| 0:49 0.200000 |
| 0:49 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp float) |
| 0:52 'r60' ( temp float) |
| 0:52 texture ( temp float) |
| 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) |
| 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 Construct vec4 ( temp 4-component vector of float) |
| 0:52 Constant: |
| 0:52 0.100000 |
| 0:52 0.200000 |
| 0:52 0.300000 |
| 0:52 0.400000 |
| 0:52 Constant: |
| 0:52 0.750000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r62' ( temp float) |
| 0:53 texture ( temp float) |
| 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) |
| 0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:53 Constant: |
| 0:53 0.100000 |
| 0:53 0.200000 |
| 0:53 0.300000 |
| 0:53 0.400000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r64' ( temp float) |
| 0:54 texture ( temp float) |
| 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) |
| 0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:54 Constant: |
| 0:54 0.100000 |
| 0:54 0.200000 |
| 0:54 0.300000 |
| 0:54 0.400000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:56 move second child to first child ( temp 4-component vector of float) |
| 0:56 Color: direct index for structure ( temp 4-component vector of float) |
| 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 Constant: |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:57 move second child to first child ( temp float) |
| 0:57 Depth: direct index for structure ( temp float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:59 Branch: Return with expression |
| 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child ( temp float) |
| 0:42 'r10' ( temp float) |
| 0:42 texture ( temp float) |
| 0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow) |
| 0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:42 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:42 Construct vec3 ( temp 3-component vector of float) |
| 0:42 Constant: |
| 0:42 0.100000 |
| 0:42 0.200000 |
| 0:42 Constant: |
| 0:42 0.750000 |
| 0:43 Sequence |
| 0:43 move second child to first child ( temp float) |
| 0:43 'r12' ( temp float) |
| 0:43 texture ( temp float) |
| 0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow) |
| 0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:43 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:43 Construct vec3 ( temp 3-component vector of float) |
| 0:43 Constant: |
| 0:43 0.100000 |
| 0:43 0.200000 |
| 0:43 Constant: |
| 0:43 0.750000 |
| 0:44 Sequence |
| 0:44 move second child to first child ( temp float) |
| 0:44 'r14' ( temp float) |
| 0:44 texture ( temp float) |
| 0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow) |
| 0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:44 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:44 Construct vec3 ( temp 3-component vector of float) |
| 0:44 Constant: |
| 0:44 0.100000 |
| 0:44 0.200000 |
| 0:44 Constant: |
| 0:44 0.750000 |
| 0:47 Sequence |
| 0:47 move second child to first child ( temp float) |
| 0:47 'r30' ( temp float) |
| 0:47 texture ( temp float) |
| 0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow) |
| 0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:47 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:47 Construct vec4 ( temp 4-component vector of float) |
| 0:47 Constant: |
| 0:47 0.100000 |
| 0:47 0.200000 |
| 0:47 0.300000 |
| 0:47 Constant: |
| 0:47 0.750000 |
| 0:48 Sequence |
| 0:48 move second child to first child ( temp float) |
| 0:48 'r32' ( temp float) |
| 0:48 texture ( temp float) |
| 0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow) |
| 0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:48 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:48 Construct vec4 ( temp 4-component vector of float) |
| 0:48 Constant: |
| 0:48 0.100000 |
| 0:48 0.200000 |
| 0:48 0.300000 |
| 0:48 Constant: |
| 0:48 0.750000 |
| 0:49 Sequence |
| 0:49 move second child to first child ( temp float) |
| 0:49 'r34' ( temp float) |
| 0:49 texture ( temp float) |
| 0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow) |
| 0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:49 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:49 Construct vec4 ( temp 4-component vector of float) |
| 0:49 Constant: |
| 0:49 0.100000 |
| 0:49 0.200000 |
| 0:49 0.300000 |
| 0:49 Constant: |
| 0:49 0.750000 |
| 0:52 Sequence |
| 0:52 move second child to first child ( temp float) |
| 0:52 'r60' ( temp float) |
| 0:52 texture ( temp float) |
| 0:52 Construct combined texture-sampler ( temp samplerCubeArrayShadow) |
| 0:52 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) |
| 0:52 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:52 Construct vec4 ( temp 4-component vector of float) |
| 0:52 Constant: |
| 0:52 0.100000 |
| 0:52 0.200000 |
| 0:52 0.300000 |
| 0:52 0.400000 |
| 0:52 Constant: |
| 0:52 0.750000 |
| 0:53 Sequence |
| 0:53 move second child to first child ( temp float) |
| 0:53 'r62' ( temp float) |
| 0:53 texture ( temp float) |
| 0:53 Construct combined texture-sampler ( temp isamplerCubeArrayShadow) |
| 0:53 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) |
| 0:53 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:53 Construct vec4 ( temp 4-component vector of float) |
| 0:53 Constant: |
| 0:53 0.100000 |
| 0:53 0.200000 |
| 0:53 0.300000 |
| 0:53 0.400000 |
| 0:53 Constant: |
| 0:53 0.750000 |
| 0:54 Sequence |
| 0:54 move second child to first child ( temp float) |
| 0:54 'r64' ( temp float) |
| 0:54 texture ( temp float) |
| 0:54 Construct combined texture-sampler ( temp usamplerCubeArrayShadow) |
| 0:54 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) |
| 0:54 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:54 Construct vec4 ( temp 4-component vector of float) |
| 0:54 Constant: |
| 0:54 0.100000 |
| 0:54 0.200000 |
| 0:54 0.300000 |
| 0:54 0.400000 |
| 0:54 Constant: |
| 0:54 0.750000 |
| 0:56 move second child to first child ( temp 4-component vector of float) |
| 0:56 Color: direct index for structure ( temp 4-component vector of float) |
| 0:56 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:56 Constant: |
| 0:56 0 (const int) |
| 0:56 Constant: |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:56 1.000000 |
| 0:57 move second child to first child ( temp float) |
| 0:57 Depth: direct index for structure ( temp float) |
| 0:57 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:57 Constant: |
| 0:57 1 (const int) |
| 0:57 Constant: |
| 0:57 1.000000 |
| 0:59 Branch: Return with expression |
| 0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Definition: main( ( temp void) |
| 0:38 Function Parameters: |
| 0:? Sequence |
| 0:38 Sequence |
| 0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:38 Color: direct index for structure ( temp 4-component vector of float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 0 (const int) |
| 0:38 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:38 Depth: direct index for structure ( temp float) |
| 0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:38 Constant: |
| 0:38 1 (const int) |
| 0:? Linker Objects |
| 0:? 'g_sSamp' (layout( binding=0) uniform sampler) |
| 0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D) |
| 0:? 'g_tTex1di4' ( uniform itexture1D) |
| 0:? 'g_tTex1du4' ( uniform utexture1D) |
| 0:? 'g_tTex2df4' ( uniform texture2D) |
| 0:? 'g_tTex2di4' ( uniform itexture2D) |
| 0:? 'g_tTex2du4' ( uniform utexture2D) |
| 0:? 'g_tTex3df4' ( uniform texture3D) |
| 0:? 'g_tTex3di4' ( uniform itexture3D) |
| 0:? 'g_tTex3du4' ( uniform utexture3D) |
| 0:? 'g_tTexcdf4' ( uniform textureCube) |
| 0:? 'g_tTexcdi4' ( uniform itextureCube) |
| 0:? 'g_tTexcdu4' ( uniform utextureCube) |
| 0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow) |
| 0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow) |
| 0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow) |
| 0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow) |
| 0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow) |
| 0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow) |
| 0:? 'g_tTexcdf4a' ( uniform textureCubeArrayShadow) |
| 0:? 'g_tTexcdi4a' ( uniform itextureCubeArrayShadow) |
| 0:? 'g_tTexcdu4a' ( uniform utextureCubeArrayShadow) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| Validation failed |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 194 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 151 155 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| MemberName 8(PS_OUTPUT) 1 "Depth" |
| Name 10 "@main(" |
| Name 13 "r10" |
| Name 16 "g_tTex1df4a" |
| Name 20 "g_sSamp" |
| Name 35 "r12" |
| Name 39 "g_tTex1di4a" |
| Name 49 "r14" |
| Name 53 "g_tTex1du4a" |
| Name 63 "r30" |
| Name 66 "g_tTex2df4a" |
| Name 79 "r32" |
| Name 82 "g_tTex2di4a" |
| Name 93 "r34" |
| Name 96 "g_tTex2du4a" |
| Name 107 "r60" |
| Name 110 "g_tTexcdf4a" |
| Name 118 "r62" |
| Name 121 "g_tTexcdi4a" |
| Name 127 "r64" |
| Name 130 "g_tTexcdu4a" |
| Name 137 "psout" |
| Name 148 "flattenTemp" |
| Name 151 "@entryPointOutput.Color" |
| Name 155 "@entryPointOutput.Depth" |
| Name 160 "g_tTex1df4" |
| Name 163 "g_tTex1di4" |
| Name 166 "g_tTex1du4" |
| Name 169 "g_tTex2df4" |
| Name 172 "g_tTex2di4" |
| Name 175 "g_tTex2du4" |
| Name 178 "g_tTex3df4" |
| Name 181 "g_tTex3di4" |
| Name 184 "g_tTex3du4" |
| Name 187 "g_tTexcdf4" |
| Name 190 "g_tTexcdi4" |
| Name 193 "g_tTexcdu4" |
| Decorate 16(g_tTex1df4a) Binding 1 |
| Decorate 16(g_tTex1df4a) DescriptorSet 0 |
| Decorate 20(g_sSamp) Binding 0 |
| Decorate 20(g_sSamp) DescriptorSet 0 |
| Decorate 39(g_tTex1di4a) Binding 2 |
| Decorate 39(g_tTex1di4a) DescriptorSet 0 |
| Decorate 53(g_tTex1du4a) Binding 3 |
| Decorate 53(g_tTex1du4a) DescriptorSet 0 |
| Decorate 66(g_tTex2df4a) Binding 4 |
| Decorate 66(g_tTex2df4a) DescriptorSet 0 |
| Decorate 82(g_tTex2di4a) Binding 5 |
| Decorate 82(g_tTex2di4a) DescriptorSet 0 |
| Decorate 96(g_tTex2du4a) Binding 6 |
| Decorate 96(g_tTex2du4a) DescriptorSet 0 |
| Decorate 110(g_tTexcdf4a) Binding 7 |
| Decorate 110(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 121(g_tTexcdi4a) Binding 8 |
| Decorate 121(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 130(g_tTexcdu4a) Binding 9 |
| Decorate 130(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 151(@entryPointOutput.Color) Location 0 |
| Decorate 155(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 160(g_tTex1df4) Binding 0 |
| Decorate 160(g_tTex1df4) DescriptorSet 0 |
| Decorate 163(g_tTex1di4) Binding 0 |
| Decorate 163(g_tTex1di4) DescriptorSet 0 |
| Decorate 166(g_tTex1du4) Binding 0 |
| Decorate 166(g_tTex1du4) DescriptorSet 0 |
| Decorate 169(g_tTex2df4) Binding 0 |
| Decorate 169(g_tTex2df4) DescriptorSet 0 |
| Decorate 172(g_tTex2di4) Binding 0 |
| Decorate 172(g_tTex2di4) DescriptorSet 0 |
| Decorate 175(g_tTex2du4) Binding 0 |
| Decorate 175(g_tTex2du4) DescriptorSet 0 |
| Decorate 178(g_tTex3df4) Binding 0 |
| Decorate 178(g_tTex3df4) DescriptorSet 0 |
| Decorate 181(g_tTex3di4) Binding 0 |
| Decorate 181(g_tTex3di4) DescriptorSet 0 |
| Decorate 184(g_tTex3du4) Binding 0 |
| Decorate 184(g_tTex3du4) DescriptorSet 0 |
| Decorate 187(g_tTexcdf4) Binding 0 |
| Decorate 187(g_tTexcdf4) DescriptorSet 0 |
| Decorate 190(g_tTexcdi4) Binding 0 |
| Decorate 190(g_tTexcdi4) DescriptorSet 0 |
| Decorate 193(g_tTexcdu4) Binding 0 |
| Decorate 193(g_tTexcdu4) DescriptorSet 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypePointer Function 6(float) |
| 14: TypeImage 6(float) 1D depth array sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(g_tTex1df4a): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(g_sSamp): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 25: 6(float) Constant 1036831949 |
| 26: 6(float) Constant 1045220557 |
| 27: 24(fvec2) ConstantComposite 25 26 |
| 28: 6(float) Constant 1061158912 |
| 29: TypeVector 6(float) 3 |
| 36: TypeInt 32 1 |
| 37: TypeImage 36(int) 1D depth array sampled format:Unknown |
| 38: TypePointer UniformConstant 37 |
| 39(g_tTex1di4a): 38(ptr) Variable UniformConstant |
| 42: TypeSampledImage 37 |
| 50: TypeInt 32 0 |
| 51: TypeImage 50(int) 1D depth array sampled format:Unknown |
| 52: TypePointer UniformConstant 51 |
| 53(g_tTex1du4a): 52(ptr) Variable UniformConstant |
| 56: TypeSampledImage 51 |
| 64: TypeImage 6(float) 2D depth array sampled format:Unknown |
| 65: TypePointer UniformConstant 64 |
| 66(g_tTex2df4a): 65(ptr) Variable UniformConstant |
| 69: TypeSampledImage 64 |
| 71: 6(float) Constant 1050253722 |
| 72: 29(fvec3) ConstantComposite 25 26 71 |
| 80: TypeImage 36(int) 2D depth array sampled format:Unknown |
| 81: TypePointer UniformConstant 80 |
| 82(g_tTex2di4a): 81(ptr) Variable UniformConstant |
| 85: TypeSampledImage 80 |
| 94: TypeImage 50(int) 2D depth array sampled format:Unknown |
| 95: TypePointer UniformConstant 94 |
| 96(g_tTex2du4a): 95(ptr) Variable UniformConstant |
| 99: TypeSampledImage 94 |
| 108: TypeImage 6(float) Cube depth array sampled format:Unknown |
| 109: TypePointer UniformConstant 108 |
| 110(g_tTexcdf4a): 109(ptr) Variable UniformConstant |
| 113: TypeSampledImage 108 |
| 115: 6(float) Constant 1053609165 |
| 116: 7(fvec4) ConstantComposite 25 26 71 115 |
| 119: TypeImage 36(int) Cube depth array sampled format:Unknown |
| 120: TypePointer UniformConstant 119 |
| 121(g_tTexcdi4a): 120(ptr) Variable UniformConstant |
| 124: TypeSampledImage 119 |
| 128: TypeImage 50(int) Cube depth array sampled format:Unknown |
| 129: TypePointer UniformConstant 128 |
| 130(g_tTexcdu4a): 129(ptr) Variable UniformConstant |
| 133: TypeSampledImage 128 |
| 136: TypePointer Function 8(PS_OUTPUT) |
| 138: 36(int) Constant 0 |
| 139: 6(float) Constant 1065353216 |
| 140: 7(fvec4) ConstantComposite 139 139 139 139 |
| 141: TypePointer Function 7(fvec4) |
| 143: 36(int) Constant 1 |
| 150: TypePointer Output 7(fvec4) |
| 151(@entryPointOutput.Color): 150(ptr) Variable Output |
| 154: TypePointer Output 6(float) |
| 155(@entryPointOutput.Depth): 154(ptr) Variable Output |
| 158: TypeImage 6(float) 1D sampled format:Unknown |
| 159: TypePointer UniformConstant 158 |
| 160(g_tTex1df4): 159(ptr) Variable UniformConstant |
| 161: TypeImage 36(int) 1D sampled format:Unknown |
| 162: TypePointer UniformConstant 161 |
| 163(g_tTex1di4): 162(ptr) Variable UniformConstant |
| 164: TypeImage 50(int) 1D sampled format:Unknown |
| 165: TypePointer UniformConstant 164 |
| 166(g_tTex1du4): 165(ptr) Variable UniformConstant |
| 167: TypeImage 6(float) 2D sampled format:Unknown |
| 168: TypePointer UniformConstant 167 |
| 169(g_tTex2df4): 168(ptr) Variable UniformConstant |
| 170: TypeImage 36(int) 2D sampled format:Unknown |
| 171: TypePointer UniformConstant 170 |
| 172(g_tTex2di4): 171(ptr) Variable UniformConstant |
| 173: TypeImage 50(int) 2D sampled format:Unknown |
| 174: TypePointer UniformConstant 173 |
| 175(g_tTex2du4): 174(ptr) Variable UniformConstant |
| 176: TypeImage 6(float) 3D sampled format:Unknown |
| 177: TypePointer UniformConstant 176 |
| 178(g_tTex3df4): 177(ptr) Variable UniformConstant |
| 179: TypeImage 36(int) 3D sampled format:Unknown |
| 180: TypePointer UniformConstant 179 |
| 181(g_tTex3di4): 180(ptr) Variable UniformConstant |
| 182: TypeImage 50(int) 3D sampled format:Unknown |
| 183: TypePointer UniformConstant 182 |
| 184(g_tTex3du4): 183(ptr) Variable UniformConstant |
| 185: TypeImage 6(float) Cube sampled format:Unknown |
| 186: TypePointer UniformConstant 185 |
| 187(g_tTexcdf4): 186(ptr) Variable UniformConstant |
| 188: TypeImage 36(int) Cube sampled format:Unknown |
| 189: TypePointer UniformConstant 188 |
| 190(g_tTexcdi4): 189(ptr) Variable UniformConstant |
| 191: TypeImage 50(int) Cube sampled format:Unknown |
| 192: TypePointer UniformConstant 191 |
| 193(g_tTexcdu4): 192(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 148(flattenTemp): 136(ptr) Variable Function |
| 149:8(PS_OUTPUT) FunctionCall 10(@main() |
| Store 148(flattenTemp) 149 |
| 152: 141(ptr) AccessChain 148(flattenTemp) 138 |
| 153: 7(fvec4) Load 152 |
| Store 151(@entryPointOutput.Color) 153 |
| 156: 12(ptr) AccessChain 148(flattenTemp) 143 |
| 157: 6(float) Load 156 |
| Store 155(@entryPointOutput.Depth) 157 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 13(r10): 12(ptr) Variable Function |
| 35(r12): 12(ptr) Variable Function |
| 49(r14): 12(ptr) Variable Function |
| 63(r30): 12(ptr) Variable Function |
| 79(r32): 12(ptr) Variable Function |
| 93(r34): 12(ptr) Variable Function |
| 107(r60): 12(ptr) Variable Function |
| 118(r62): 12(ptr) Variable Function |
| 127(r64): 12(ptr) Variable Function |
| 137(psout): 136(ptr) Variable Function |
| 17: 14 Load 16(g_tTex1df4a) |
| 21: 18 Load 20(g_sSamp) |
| 23: 22 SampledImage 17 21 |
| 30: 6(float) CompositeExtract 27 0 |
| 31: 6(float) CompositeExtract 27 1 |
| 32: 29(fvec3) CompositeConstruct 30 31 28 |
| 33: 6(float) CompositeExtract 32 2 |
| 34: 6(float) ImageSampleDrefImplicitLod 23 32 33 |
| Store 13(r10) 34 |
| 40: 37 Load 39(g_tTex1di4a) |
| 41: 18 Load 20(g_sSamp) |
| 43: 42 SampledImage 40 41 |
| 44: 6(float) CompositeExtract 27 0 |
| 45: 6(float) CompositeExtract 27 1 |
| 46: 29(fvec3) CompositeConstruct 44 45 28 |
| 47: 6(float) CompositeExtract 46 2 |
| 48: 6(float) ImageSampleDrefImplicitLod 43 46 47 |
| Store 35(r12) 48 |
| 54: 51 Load 53(g_tTex1du4a) |
| 55: 18 Load 20(g_sSamp) |
| 57: 56 SampledImage 54 55 |
| 58: 6(float) CompositeExtract 27 0 |
| 59: 6(float) CompositeExtract 27 1 |
| 60: 29(fvec3) CompositeConstruct 58 59 28 |
| 61: 6(float) CompositeExtract 60 2 |
| 62: 6(float) ImageSampleDrefImplicitLod 57 60 61 |
| Store 49(r14) 62 |
| 67: 64 Load 66(g_tTex2df4a) |
| 68: 18 Load 20(g_sSamp) |
| 70: 69 SampledImage 67 68 |
| 73: 6(float) CompositeExtract 72 0 |
| 74: 6(float) CompositeExtract 72 1 |
| 75: 6(float) CompositeExtract 72 2 |
| 76: 7(fvec4) CompositeConstruct 73 74 75 28 |
| 77: 6(float) CompositeExtract 76 3 |
| 78: 6(float) ImageSampleDrefImplicitLod 70 76 77 |
| Store 63(r30) 78 |
| 83: 80 Load 82(g_tTex2di4a) |
| 84: 18 Load 20(g_sSamp) |
| 86: 85 SampledImage 83 84 |
| 87: 6(float) CompositeExtract 72 0 |
| 88: 6(float) CompositeExtract 72 1 |
| 89: 6(float) CompositeExtract 72 2 |
| 90: 7(fvec4) CompositeConstruct 87 88 89 28 |
| 91: 6(float) CompositeExtract 90 3 |
| 92: 6(float) ImageSampleDrefImplicitLod 86 90 91 |
| Store 79(r32) 92 |
| 97: 94 Load 96(g_tTex2du4a) |
| 98: 18 Load 20(g_sSamp) |
| 100: 99 SampledImage 97 98 |
| 101: 6(float) CompositeExtract 72 0 |
| 102: 6(float) CompositeExtract 72 1 |
| 103: 6(float) CompositeExtract 72 2 |
| 104: 7(fvec4) CompositeConstruct 101 102 103 28 |
| 105: 6(float) CompositeExtract 104 3 |
| 106: 6(float) ImageSampleDrefImplicitLod 100 104 105 |
| Store 93(r34) 106 |
| 111: 108 Load 110(g_tTexcdf4a) |
| 112: 18 Load 20(g_sSamp) |
| 114: 113 SampledImage 111 112 |
| 117: 6(float) ImageSampleDrefImplicitLod 114 116 28 |
| Store 107(r60) 117 |
| 122: 119 Load 121(g_tTexcdi4a) |
| 123: 18 Load 20(g_sSamp) |
| 125: 124 SampledImage 122 123 |
| 126: 6(float) ImageSampleDrefImplicitLod 125 116 28 |
| Store 118(r62) 126 |
| 131: 128 Load 130(g_tTexcdu4a) |
| 132: 18 Load 20(g_sSamp) |
| 134: 133 SampledImage 131 132 |
| 135: 6(float) ImageSampleDrefImplicitLod 134 116 28 |
| Store 127(r64) 135 |
| 142: 141(ptr) AccessChain 137(psout) 138 |
| Store 142 140 |
| 144: 12(ptr) AccessChain 137(psout) 143 |
| Store 144 139 |
| 145:8(PS_OUTPUT) Load 137(psout) |
| ReturnValue 145 |
| FunctionEnd |