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android
/
platform
/
external
/
angle
/
HEAD
/
.
/
third_party
/
glslang
/
src
/
Test
/
hlsl.swizzle.vec1.comp
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void
main
()
{
float1 f1
;
f1
.
x
=
0.5
;
// This is not implemented
// f1.xx = float2(0.6, 0.7);
}