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external
/
angle
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.
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third_party
/
glslang
/
src
/
Test
/
spv.debuginfo.include.glsl.frag
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#version 450
#extension GL_GOOGLE_include_directive : require
#include
"spv.debuginfo.include.glsl.h"
vec4 mainFileFunction
(
vec4 v
)
{
return
-
v
;
}
void
main
()
{
headerOut
=
headerFunction
(
mainFileFunction
(
headerUboItem
));
}