blob: c0dcff29487ea801fef76afcff3d09040253e237 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// frame_capture_replay_autogen.cpp:
// Replay captured GL calls.
#include "angle_trace_gl.h"
#include "common/debug.h"
#include "common/frame_capture_utils.h"
#include "frame_capture_test_utils.h"
namespace angle
{
void ReplayTraceFunctionCall(const CallCapture &call, const TraceFunctionMap &customFunctions)
{
const ParamBuffer &params = call.params;
const std::vector<ParamCapture> &captures = params.getParamCaptures();
switch (call.entryPoint)
{
case angle::EntryPoint::GLAcquireTexturesANGLE:
glAcquireTexturesANGLE(captures[0].value.GLuintVal,
captures[1].value.GLuintConstPointerVal,
captures[2].value.GLenumConstPointerVal);
break;
case angle::EntryPoint::GLActiveShaderProgram:
glActiveShaderProgram(gProgramPipelineMap[captures[0].value.GLuintVal],
gShaderProgramMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLActiveShaderProgramEXT:
glActiveShaderProgramEXT(gProgramPipelineMap[captures[0].value.GLuintVal],
gShaderProgramMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLActiveTexture:
glActiveTexture(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLAlphaFunc:
glAlphaFunc(captures[0].value.GLenumVal, captures[1].value.GLfloatVal);
break;
case angle::EntryPoint::GLAlphaFuncx:
glAlphaFuncx(captures[0].value.GLenumVal, captures[1].value.GLfixedVal);
break;
case angle::EntryPoint::GLAttachShader:
glAttachShader(gShaderProgramMap[captures[0].value.GLuintVal],
gShaderProgramMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBeginPerfMonitorAMD:
glBeginPerfMonitorAMD(captures[0].value.GLuintVal);
break;
case angle::EntryPoint::GLBeginPixelLocalStorageANGLE:
glBeginPixelLocalStorageANGLE(captures[0].value.GLsizeiVal,
captures[1].value.GLenumConstPointerVal);
break;
case angle::EntryPoint::GLBeginQuery:
glBeginQuery(captures[0].value.GLenumVal, gQueryMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBeginQueryEXT:
glBeginQueryEXT(captures[0].value.GLenumVal, gQueryMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBeginTransformFeedback:
glBeginTransformFeedback(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLBindAttribLocation:
glBindAttribLocation(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLuintVal,
captures[2].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLBindBuffer:
glBindBuffer(captures[0].value.GLenumVal, gBufferMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindBufferBase:
glBindBufferBase(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
gBufferMap[captures[2].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindBufferRange:
glBindBufferRange(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
gBufferMap[captures[2].value.GLuintVal],
captures[3].value.GLintptrVal, captures[4].value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLBindFragDataLocationEXT:
glBindFragDataLocationEXT(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLuintVal,
captures[2].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLBindFragDataLocationIndexedEXT:
glBindFragDataLocationIndexedEXT(
gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal,
captures[2].value.GLuintVal, captures[3].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLBindFramebuffer:
glBindFramebuffer(captures[0].value.GLenumVal,
gFramebufferMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindFramebufferOES:
glBindFramebufferOES(captures[0].value.GLenumVal,
gFramebufferMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindImageTexture:
glBindImageTexture(captures[0].value.GLuintVal,
gTextureMap[captures[1].value.GLuintVal], captures[2].value.GLintVal,
captures[3].value.GLbooleanVal, captures[4].value.GLintVal,
captures[5].value.GLenumVal, captures[6].value.GLenumVal);
break;
case angle::EntryPoint::GLBindProgramPipeline:
glBindProgramPipeline(gProgramPipelineMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindProgramPipelineEXT:
glBindProgramPipelineEXT(gProgramPipelineMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindRenderbuffer:
glBindRenderbuffer(captures[0].value.GLenumVal,
gRenderbufferMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindRenderbufferOES:
glBindRenderbufferOES(captures[0].value.GLenumVal,
gRenderbufferMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindSampler:
glBindSampler(captures[0].value.GLuintVal, gSamplerMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindTexture:
glBindTexture(captures[0].value.GLenumVal, gTextureMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindTransformFeedback:
glBindTransformFeedback(captures[0].value.GLenumVal,
gTransformFeedbackMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindUniformLocationCHROMIUM:
glBindUniformLocationCHROMIUM(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLBindVertexArray:
glBindVertexArray(gVertexArrayMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindVertexArrayOES:
glBindVertexArrayOES(gVertexArrayMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLBindVertexBuffer:
glBindVertexBuffer(captures[0].value.GLuintVal, gBufferMap[captures[1].value.GLuintVal],
captures[2].value.GLintptrVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLBlendBarrier:
glBlendBarrier();
break;
case angle::EntryPoint::GLBlendBarrierKHR:
glBlendBarrierKHR();
break;
case angle::EntryPoint::GLBlendColor:
glBlendColor(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal);
break;
case angle::EntryPoint::GLBlendEquation:
glBlendEquation(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationOES:
glBlendEquationOES(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationSeparate:
glBlendEquationSeparate(captures[0].value.GLenumVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationSeparatei:
glBlendEquationSeparatei(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationSeparateiEXT:
glBlendEquationSeparateiEXT(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationSeparateiOES:
glBlendEquationSeparateiOES(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationi:
glBlendEquationi(captures[0].value.GLuintVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationiEXT:
glBlendEquationiEXT(captures[0].value.GLuintVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendEquationiOES:
glBlendEquationiOES(captures[0].value.GLuintVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFunc:
glBlendFunc(captures[0].value.GLenumVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFuncSeparate:
glBlendFuncSeparate(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFuncSeparatei:
glBlendFuncSeparatei(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLenumVal,
captures[4].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFuncSeparateiEXT:
glBlendFuncSeparateiEXT(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLenumVal,
captures[4].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFuncSeparateiOES:
glBlendFuncSeparateiOES(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLenumVal,
captures[4].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFunci:
glBlendFunci(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFunciEXT:
glBlendFunciEXT(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal);
break;
case angle::EntryPoint::GLBlendFunciOES:
glBlendFunciOES(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal);
break;
case angle::EntryPoint::GLBlitFramebuffer:
glBlitFramebuffer(captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLintVal, captures[7].value.GLintVal,
captures[8].value.GLbitfieldVal, captures[9].value.GLenumVal);
break;
case angle::EntryPoint::GLBlitFramebufferANGLE:
glBlitFramebufferANGLE(captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLintVal, captures[7].value.GLintVal,
captures[8].value.GLbitfieldVal, captures[9].value.GLenumVal);
break;
case angle::EntryPoint::GLBlitFramebufferNV:
glBlitFramebufferNV(captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLintVal, captures[7].value.GLintVal,
captures[8].value.GLbitfieldVal, captures[9].value.GLenumVal);
break;
case angle::EntryPoint::GLBlobCacheCallbacksANGLE:
glBlobCacheCallbacksANGLE(captures[0].value.GLSETBLOBPROCANGLEVal,
captures[1].value.GLGETBLOBPROCANGLEVal,
captures[2].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLBufferData:
glBufferData(captures[0].value.GLenumVal, captures[1].value.GLsizeiptrVal,
captures[2].value.voidConstPointerVal, captures[3].value.GLenumVal);
break;
case angle::EntryPoint::GLBufferStorageEXT:
glBufferStorageEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiptrVal,
captures[2].value.voidConstPointerVal,
captures[3].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLBufferStorageExternalEXT:
glBufferStorageExternalEXT(captures[0].value.GLenumVal, captures[1].value.GLintptrVal,
captures[2].value.GLsizeiptrVal,
captures[3].value.GLeglClientBufferEXTVal,
captures[4].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLBufferStorageMemEXT:
glBufferStorageMemEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiptrVal,
gMemoryObjectMap[captures[2].value.GLuintVal],
captures[3].value.GLuint64Val);
break;
case angle::EntryPoint::GLBufferSubData:
glBufferSubData(captures[0].value.GLenumVal, captures[1].value.GLintptrVal,
captures[2].value.GLsizeiptrVal, captures[3].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCheckFramebufferStatus:
glCheckFramebufferStatus(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLCheckFramebufferStatusOES:
glCheckFramebufferStatusOES(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLClear:
glClear(captures[0].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLClearBufferfi:
glClearBufferfi(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLfloatVal, captures[3].value.GLintVal);
break;
case angle::EntryPoint::GLClearBufferfv:
glClearBufferfv(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLClearBufferiv:
glClearBufferiv(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLClearBufferuiv:
glClearBufferuiv(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLClearColor:
glClearColor(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal);
break;
case angle::EntryPoint::GLClearColorx:
glClearColorx(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal,
captures[2].value.GLfixedVal, captures[3].value.GLfixedVal);
break;
case angle::EntryPoint::GLClearDepthf:
glClearDepthf(captures[0].value.GLfloatVal);
break;
case angle::EntryPoint::GLClearDepthx:
glClearDepthx(captures[0].value.GLfixedVal);
break;
case angle::EntryPoint::GLClearStencil:
glClearStencil(captures[0].value.GLintVal);
break;
case angle::EntryPoint::GLClearTexImageEXT:
glClearTexImageEXT(gTextureMap[captures[0].value.GLuintVal], captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLenumVal,
captures[4].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLClearTexSubImageEXT:
glClearTexSubImageEXT(
gTextureMap[captures[0].value.GLuintVal], captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal, captures[4].value.GLintVal,
captures[5].value.GLsizeiVal, captures[6].value.GLsizeiVal,
captures[7].value.GLsizeiVal, captures[8].value.GLenumVal,
captures[9].value.GLenumVal, captures[10].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLClientActiveTexture:
glClientActiveTexture(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLClientWaitSync:
glClientWaitSync(gSyncMap2[captures[0].value.GLuintVal],
captures[1].value.GLbitfieldVal, captures[2].value.GLuint64Val);
break;
case angle::EntryPoint::GLClipControlEXT:
glClipControlEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLClipPlanef:
glClipPlanef(captures[0].value.GLenumVal, captures[1].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLClipPlanex:
glClipPlanex(captures[0].value.GLenumVal, captures[1].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLColor4f:
glColor4f(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal);
break;
case angle::EntryPoint::GLColor4ub:
glColor4ub(captures[0].value.GLubyteVal, captures[1].value.GLubyteVal,
captures[2].value.GLubyteVal, captures[3].value.GLubyteVal);
break;
case angle::EntryPoint::GLColor4x:
glColor4x(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal,
captures[2].value.GLfixedVal, captures[3].value.GLfixedVal);
break;
case angle::EntryPoint::GLColorMask:
glColorMask(captures[0].value.GLbooleanVal, captures[1].value.GLbooleanVal,
captures[2].value.GLbooleanVal, captures[3].value.GLbooleanVal);
break;
case angle::EntryPoint::GLColorMaski:
glColorMaski(captures[0].value.GLuintVal, captures[1].value.GLbooleanVal,
captures[2].value.GLbooleanVal, captures[3].value.GLbooleanVal,
captures[4].value.GLbooleanVal);
break;
case angle::EntryPoint::GLColorMaskiEXT:
glColorMaskiEXT(captures[0].value.GLuintVal, captures[1].value.GLbooleanVal,
captures[2].value.GLbooleanVal, captures[3].value.GLbooleanVal,
captures[4].value.GLbooleanVal);
break;
case angle::EntryPoint::GLColorMaskiOES:
glColorMaskiOES(captures[0].value.GLuintVal, captures[1].value.GLbooleanVal,
captures[2].value.GLbooleanVal, captures[3].value.GLbooleanVal,
captures[4].value.GLbooleanVal);
break;
case angle::EntryPoint::GLColorPointer:
glColorPointer(captures[0].value.GLintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCompileShader:
glCompileShader(gShaderProgramMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLCompressedCopyTextureCHROMIUM:
glCompressedCopyTextureCHROMIUM(gTextureMap[captures[0].value.GLuintVal],
gTextureMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLCompressedTexImage2D:
glCompressedTexImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintVal,
captures[6].value.GLsizeiVal,
captures[7].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCompressedTexImage2DRobustANGLE:
glCompressedTexImage2DRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintVal,
captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal,
captures[8].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCompressedTexImage3D:
glCompressedTexImage3D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLintVal, captures[7].value.GLsizeiVal,
captures[8].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCompressedTexImage3DOES:
glCompressedTexImage3DOES(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLintVal, captures[7].value.GLsizeiVal,
captures[8].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCompressedTexImage3DRobustANGLE:
glCompressedTexImage3DRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLintVal, captures[7].value.GLsizeiVal,
captures[8].value.GLsizeiVal, captures[9].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCompressedTexSubImage2D:
glCompressedTexSubImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLenumVal, captures[7].value.GLsizeiVal,
captures[8].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCompressedTexSubImage2DRobustANGLE:
glCompressedTexSubImage2DRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLenumVal, captures[7].value.GLsizeiVal,
captures[8].value.GLsizeiVal, captures[9].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCompressedTexSubImage3D:
glCompressedTexSubImage3D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLsizeiVal,
captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal,
captures[8].value.GLenumVal, captures[9].value.GLsizeiVal,
captures[10].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCompressedTexSubImage3DOES:
glCompressedTexSubImage3DOES(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLsizeiVal,
captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal,
captures[8].value.GLenumVal, captures[9].value.GLsizeiVal,
captures[10].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCompressedTexSubImage3DRobustANGLE:
glCompressedTexSubImage3DRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLintVal, captures[2].value.GLintVal,
captures[3].value.GLintVal, captures[4].value.GLintVal,
captures[5].value.GLsizeiVal, captures[6].value.GLsizeiVal,
captures[7].value.GLsizeiVal, captures[8].value.GLenumVal,
captures[9].value.GLsizeiVal, captures[10].value.GLsizeiVal,
captures[11].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLCopyBufferSubData:
glCopyBufferSubData(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintptrVal, captures[3].value.GLintptrVal,
captures[4].value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLCopyImageSubData:
glCopyImageSubData(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLuintVal, captures[7].value.GLenumVal,
captures[8].value.GLintVal, captures[9].value.GLintVal,
captures[10].value.GLintVal, captures[11].value.GLintVal,
captures[12].value.GLsizeiVal, captures[13].value.GLsizeiVal,
captures[14].value.GLsizeiVal);
break;
case angle::EntryPoint::GLCopyImageSubDataEXT:
glCopyImageSubDataEXT(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLuintVal, captures[7].value.GLenumVal,
captures[8].value.GLintVal, captures[9].value.GLintVal,
captures[10].value.GLintVal, captures[11].value.GLintVal,
captures[12].value.GLsizeiVal, captures[13].value.GLsizeiVal,
captures[14].value.GLsizeiVal);
break;
case angle::EntryPoint::GLCopyImageSubDataOES:
glCopyImageSubDataOES(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLuintVal, captures[7].value.GLenumVal,
captures[8].value.GLintVal, captures[9].value.GLintVal,
captures[10].value.GLintVal, captures[11].value.GLintVal,
captures[12].value.GLsizeiVal, captures[13].value.GLsizeiVal,
captures[14].value.GLsizeiVal);
break;
case angle::EntryPoint::GLCopySubTexture3DANGLE:
glCopySubTexture3DANGLE(
gTextureMap[captures[0].value.GLuintVal], captures[1].value.GLintVal,
captures[2].value.GLenumVal, gTextureMap[captures[3].value.GLuintVal],
captures[4].value.GLintVal, captures[5].value.GLintVal, captures[6].value.GLintVal,
captures[7].value.GLintVal, captures[8].value.GLintVal, captures[9].value.GLintVal,
captures[10].value.GLintVal, captures[11].value.GLintVal,
captures[12].value.GLintVal, captures[13].value.GLintVal,
captures[14].value.GLbooleanVal, captures[15].value.GLbooleanVal,
captures[16].value.GLbooleanVal);
break;
case angle::EntryPoint::GLCopySubTextureCHROMIUM:
glCopySubTextureCHROMIUM(
gTextureMap[captures[0].value.GLuintVal], captures[1].value.GLintVal,
captures[2].value.GLenumVal, gTextureMap[captures[3].value.GLuintVal],
captures[4].value.GLintVal, captures[5].value.GLintVal, captures[6].value.GLintVal,
captures[7].value.GLintVal, captures[8].value.GLintVal, captures[9].value.GLintVal,
captures[10].value.GLintVal, captures[11].value.GLbooleanVal,
captures[12].value.GLbooleanVal, captures[13].value.GLbooleanVal);
break;
case angle::EntryPoint::GLCopyTexImage2D:
glCopyTexImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLsizeiVal,
captures[6].value.GLsizeiVal, captures[7].value.GLintVal);
break;
case angle::EntryPoint::GLCopyTexSubImage2D:
glCopyTexSubImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal);
break;
case angle::EntryPoint::GLCopyTexSubImage3D:
glCopyTexSubImage3D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLintVal, captures[7].value.GLsizeiVal,
captures[8].value.GLsizeiVal);
break;
case angle::EntryPoint::GLCopyTexSubImage3DOES:
glCopyTexSubImage3DOES(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLintVal, captures[7].value.GLsizeiVal,
captures[8].value.GLsizeiVal);
break;
case angle::EntryPoint::GLCopyTexture3DANGLE:
glCopyTexture3DANGLE(gTextureMap[captures[0].value.GLuintVal],
captures[1].value.GLintVal, captures[2].value.GLenumVal,
gTextureMap[captures[3].value.GLuintVal],
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLenumVal, captures[7].value.GLbooleanVal,
captures[8].value.GLbooleanVal, captures[9].value.GLbooleanVal);
break;
case angle::EntryPoint::GLCopyTextureCHROMIUM:
glCopyTextureCHROMIUM(gTextureMap[captures[0].value.GLuintVal],
captures[1].value.GLintVal, captures[2].value.GLenumVal,
gTextureMap[captures[3].value.GLuintVal],
captures[4].value.GLintVal, captures[5].value.GLintVal,
captures[6].value.GLenumVal, captures[7].value.GLbooleanVal,
captures[8].value.GLbooleanVal, captures[9].value.GLbooleanVal);
break;
case angle::EntryPoint::GLCoverageModulationCHROMIUM:
glCoverageModulationCHROMIUM(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLCreateMemoryObjectsEXT:
glCreateMemoryObjectsEXT(captures[0].value.GLsizeiVal,
captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLCreateProgram:
glCreateProgram();
break;
case angle::EntryPoint::GLCreateShader:
glCreateShader(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLCreateShaderProgramv:
glCreateShaderProgramv(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLcharConstPointerPointerVal);
break;
case angle::EntryPoint::GLCreateShaderProgramvEXT:
glCreateShaderProgramvEXT(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
const_cast<const char **>(captures[2].value.GLcharConstPointerPointerVal));
break;
case angle::EntryPoint::GLCullFace:
glCullFace(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLCurrentPaletteMatrixOES:
glCurrentPaletteMatrixOES(captures[0].value.GLuintVal);
break;
case angle::EntryPoint::GLDebugMessageCallback:
glDebugMessageCallback(captures[0].value.GLDEBUGPROCVal,
captures[1].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLDebugMessageCallbackKHR:
glDebugMessageCallbackKHR(captures[0].value.GLDEBUGPROCKHRVal,
captures[1].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLDebugMessageControl:
glDebugMessageControl(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLuintConstPointerVal,
captures[5].value.GLbooleanVal);
break;
case angle::EntryPoint::GLDebugMessageControlKHR:
glDebugMessageControlKHR(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLuintConstPointerVal,
captures[5].value.GLbooleanVal);
break;
case angle::EntryPoint::GLDebugMessageInsert:
glDebugMessageInsert(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLuintVal, captures[3].value.GLenumVal,
captures[4].value.GLsizeiVal,
captures[5].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLDebugMessageInsertKHR:
glDebugMessageInsertKHR(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLuintVal, captures[3].value.GLenumVal,
captures[4].value.GLsizeiVal,
captures[5].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLDeleteBuffers:
glDeleteBuffers(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteFencesNV:
glDeleteFencesNV(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteFramebuffers:
glDeleteFramebuffers(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteFramebuffersOES:
glDeleteFramebuffersOES(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteMemoryObjectsEXT:
glDeleteMemoryObjectsEXT(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeletePerfMonitorsAMD:
glDeletePerfMonitorsAMD(captures[0].value.GLsizeiVal,
captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLDeleteProgram:
glDeleteProgram(gShaderProgramMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLDeleteProgramPipelines:
glDeleteProgramPipelines(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteProgramPipelinesEXT:
glDeleteProgramPipelinesEXT(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteQueries:
glDeleteQueries(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteQueriesEXT:
glDeleteQueriesEXT(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteRenderbuffers:
glDeleteRenderbuffers(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteRenderbuffersOES:
glDeleteRenderbuffersOES(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteSamplers:
glDeleteSamplers(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteSemaphoresEXT:
glDeleteSemaphoresEXT(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteShader:
glDeleteShader(gShaderProgramMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLDeleteSync:
glDeleteSync(gSyncMap2[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLDeleteTextures:
glDeleteTextures(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteTransformFeedbacks:
glDeleteTransformFeedbacks(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteVertexArrays:
glDeleteVertexArrays(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDeleteVertexArraysOES:
glDeleteVertexArraysOES(captures[0].value.GLsizeiVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLDepthFunc:
glDepthFunc(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLDepthMask:
glDepthMask(captures[0].value.GLbooleanVal);
break;
case angle::EntryPoint::GLDepthRangef:
glDepthRangef(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal);
break;
case angle::EntryPoint::GLDepthRangex:
glDepthRangex(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal);
break;
case angle::EntryPoint::GLDetachShader:
glDetachShader(gShaderProgramMap[captures[0].value.GLuintVal],
gShaderProgramMap[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLDisable:
glDisable(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLDisableClientState:
glDisableClientState(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLDisableExtensionANGLE:
glDisableExtensionANGLE(captures[0].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLDisableVertexAttribArray:
glDisableVertexAttribArray(captures[0].value.GLuintVal);
break;
case angle::EntryPoint::GLDisablei:
glDisablei(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLDisableiEXT:
glDisableiEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLDisableiOES:
glDisableiOES(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLDiscardFramebufferEXT:
glDiscardFramebufferEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumConstPointerVal);
break;
case angle::EntryPoint::GLDispatchCompute:
glDispatchCompute(captures[0].value.GLuintVal, captures[1].value.GLuintVal,
captures[2].value.GLuintVal);
break;
case angle::EntryPoint::GLDispatchComputeIndirect:
glDispatchComputeIndirect(captures[0].value.GLintptrVal);
break;
case angle::EntryPoint::GLDrawArrays:
glDrawArrays(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal);
break;
case angle::EntryPoint::GLDrawArraysIndirect:
glDrawArraysIndirect(captures[0].value.GLenumVal,
captures[1].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLDrawArraysInstanced:
glDrawArraysInstanced(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLDrawArraysInstancedANGLE:
glDrawArraysInstancedANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLDrawArraysInstancedBaseInstanceANGLE:
glDrawArraysInstancedBaseInstanceANGLE(
captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal,
captures[4].value.GLuintVal);
break;
case angle::EntryPoint::GLDrawArraysInstancedBaseInstanceEXT:
glDrawArraysInstancedBaseInstanceEXT(
captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal,
captures[4].value.GLuintVal);
break;
case angle::EntryPoint::GLDrawArraysInstancedEXT:
glDrawArraysInstancedEXT(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLDrawBuffers:
glDrawBuffers(captures[0].value.GLsizeiVal, captures[1].value.GLenumConstPointerVal);
break;
case angle::EntryPoint::GLDrawBuffersEXT:
glDrawBuffersEXT(captures[0].value.GLsizeiVal, captures[1].value.GLenumConstPointerVal);
break;
case angle::EntryPoint::GLDrawElements:
glDrawElements(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLDrawElementsBaseVertex:
glDrawElementsBaseVertex(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal,
captures[3].value.voidConstPointerVal,
captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLDrawElementsBaseVertexEXT:
glDrawElementsBaseVertexEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal,
captures[3].value.voidConstPointerVal,
captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLDrawElementsBaseVertexOES:
glDrawElementsBaseVertexOES(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal,
captures[3].value.voidConstPointerVal,
captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLDrawElementsIndirect:
glDrawElementsIndirect(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLDrawElementsInstanced:
glDrawElementsInstanced(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal,
captures[3].value.voidConstPointerVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLDrawElementsInstancedANGLE:
glDrawElementsInstancedANGLE(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal,
captures[3].value.voidConstPointerVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLDrawElementsInstancedBaseInstanceEXT:
glDrawElementsInstancedBaseInstanceEXT(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal,
captures[4].value.GLsizeiVal, captures[5].value.GLuintVal);
break;
case angle::EntryPoint::GLDrawElementsInstancedBaseVertex:
glDrawElementsInstancedBaseVertex(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintVal);
break;
case angle::EntryPoint::GLDrawElementsInstancedBaseVertexBaseInstanceANGLE:
glDrawElementsInstancedBaseVertexBaseInstanceANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintVal,
captures[6].value.GLuintVal);
break;
case angle::EntryPoint::GLDrawElementsInstancedBaseVertexBaseInstanceEXT:
glDrawElementsInstancedBaseVertexBaseInstanceEXT(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintVal,
captures[6].value.GLuintVal);
break;
case angle::EntryPoint::GLDrawElementsInstancedBaseVertexEXT:
glDrawElementsInstancedBaseVertexEXT(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintVal);
break;
case angle::EntryPoint::GLDrawElementsInstancedBaseVertexOES:
glDrawElementsInstancedBaseVertexOES(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintVal);
break;
case angle::EntryPoint::GLDrawElementsInstancedEXT:
glDrawElementsInstancedEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal,
captures[3].value.voidConstPointerVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLDrawRangeElements:
glDrawRangeElements(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLuintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumVal, captures[5].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLDrawRangeElementsBaseVertex:
glDrawRangeElementsBaseVertex(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLuintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumVal,
captures[5].value.voidConstPointerVal,
captures[6].value.GLintVal);
break;
case angle::EntryPoint::GLDrawRangeElementsBaseVertexEXT:
glDrawRangeElementsBaseVertexEXT(
captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLuintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumVal, captures[5].value.voidConstPointerVal,
captures[6].value.GLintVal);
break;
case angle::EntryPoint::GLDrawRangeElementsBaseVertexOES:
glDrawRangeElementsBaseVertexOES(
captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLuintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumVal, captures[5].value.voidConstPointerVal,
captures[6].value.GLintVal);
break;
case angle::EntryPoint::GLDrawTexfOES:
glDrawTexfOES(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal);
break;
case angle::EntryPoint::GLDrawTexfvOES:
glDrawTexfvOES(captures[0].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLDrawTexiOES:
glDrawTexiOES(captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLDrawTexivOES:
glDrawTexivOES(captures[0].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLDrawTexsOES:
glDrawTexsOES(captures[0].value.GLshortVal, captures[1].value.GLshortVal,
captures[2].value.GLshortVal, captures[3].value.GLshortVal,
captures[4].value.GLshortVal);
break;
case angle::EntryPoint::GLDrawTexsvOES:
glDrawTexsvOES(captures[0].value.GLshortConstPointerVal);
break;
case angle::EntryPoint::GLDrawTexxOES:
glDrawTexxOES(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal,
captures[2].value.GLfixedVal, captures[3].value.GLfixedVal,
captures[4].value.GLfixedVal);
break;
case angle::EntryPoint::GLDrawTexxvOES:
glDrawTexxvOES(captures[0].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLEGLImageTargetRenderbufferStorageOES:
glEGLImageTargetRenderbufferStorageOES(captures[0].value.GLenumVal,
gEGLImageMap2[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLEGLImageTargetTexStorageEXT:
glEGLImageTargetTexStorageEXT(captures[0].value.GLenumVal,
gEGLImageMap2[captures[1].value.GLuintVal],
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLEGLImageTargetTexture2DOES:
glEGLImageTargetTexture2DOES(captures[0].value.GLenumVal,
gEGLImageMap2[captures[1].value.GLuintVal]);
break;
case angle::EntryPoint::GLEGLImageTargetTextureStorageEXT:
glEGLImageTargetTextureStorageEXT(captures[0].value.GLuintVal,
gEGLImageMap2[captures[1].value.GLuintVal],
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLEnable:
glEnable(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLEnableClientState:
glEnableClientState(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLEnableVertexAttribArray:
glEnableVertexAttribArray(captures[0].value.GLuintVal);
break;
case angle::EntryPoint::GLEnablei:
glEnablei(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLEnableiEXT:
glEnableiEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLEnableiOES:
glEnableiOES(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLEndPerfMonitorAMD:
glEndPerfMonitorAMD(captures[0].value.GLuintVal);
break;
case angle::EntryPoint::GLEndPixelLocalStorageANGLE:
glEndPixelLocalStorageANGLE(captures[0].value.GLsizeiVal,
captures[1].value.GLenumConstPointerVal);
break;
case angle::EntryPoint::GLEndQuery:
glEndQuery(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLEndQueryEXT:
glEndQueryEXT(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLEndTilingQCOM:
glEndTilingQCOM(captures[0].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLEndTransformFeedback:
glEndTransformFeedback();
break;
case angle::EntryPoint::GLFenceSync:
glFenceSync(captures[0].value.GLenumVal, captures[1].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLFinish:
glFinish();
break;
case angle::EntryPoint::GLFinishFenceNV:
glFinishFenceNV(gFenceNVMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLFlush:
glFlush();
break;
case angle::EntryPoint::GLFlushMappedBufferRange:
glFlushMappedBufferRange(captures[0].value.GLenumVal, captures[1].value.GLintptrVal,
captures[2].value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLFlushMappedBufferRangeEXT:
glFlushMappedBufferRangeEXT(captures[0].value.GLenumVal, captures[1].value.GLintptrVal,
captures[2].value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLFogf:
glFogf(captures[0].value.GLenumVal, captures[1].value.GLfloatVal);
break;
case angle::EntryPoint::GLFogfv:
glFogfv(captures[0].value.GLenumVal, captures[1].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLFogx:
glFogx(captures[0].value.GLenumVal, captures[1].value.GLfixedVal);
break;
case angle::EntryPoint::GLFogxv:
glFogxv(captures[0].value.GLenumVal, captures[1].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLFramebufferFetchBarrierEXT:
glFramebufferFetchBarrierEXT();
break;
case angle::EntryPoint::GLFramebufferFoveationConfigQCOM:
glFramebufferFoveationConfigQCOM(
gFramebufferMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal,
captures[2].value.GLuintVal, captures[3].value.GLuintVal,
captures[4].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLFramebufferFoveationParametersQCOM:
glFramebufferFoveationParametersQCOM(
gFramebufferMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal,
captures[2].value.GLuintVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal, captures[5].value.GLfloatVal,
captures[6].value.GLfloatVal, captures[7].value.GLfloatVal);
break;
case angle::EntryPoint::GLFramebufferMemorylessPixelLocalStorageANGLE:
glFramebufferMemorylessPixelLocalStorageANGLE(captures[0].value.GLintVal,
captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLFramebufferParameteri:
glFramebufferParameteri(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferParameteriMESA:
glFramebufferParameteriMESA(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferPixelLocalClearValuefvANGLE:
glFramebufferPixelLocalClearValuefvANGLE(captures[0].value.GLintVal,
captures[1].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLFramebufferPixelLocalClearValueivANGLE:
glFramebufferPixelLocalClearValueivANGLE(captures[0].value.GLintVal,
captures[1].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLFramebufferPixelLocalClearValueuivANGLE:
glFramebufferPixelLocalClearValueuivANGLE(captures[0].value.GLintVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLFramebufferPixelLocalStorageInterruptANGLE:
glFramebufferPixelLocalStorageInterruptANGLE();
break;
case angle::EntryPoint::GLFramebufferPixelLocalStorageRestoreANGLE:
glFramebufferPixelLocalStorageRestoreANGLE();
break;
case angle::EntryPoint::GLFramebufferRenderbuffer:
glFramebufferRenderbuffer(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal,
gRenderbufferMap[captures[3].value.GLuintVal]);
break;
case angle::EntryPoint::GLFramebufferRenderbufferOES:
glFramebufferRenderbufferOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal,
gRenderbufferMap[captures[3].value.GLuintVal]);
break;
case angle::EntryPoint::GLFramebufferTexture:
glFramebufferTexture(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gTextureMap[captures[2].value.GLuintVal],
captures[3].value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferTexture2D:
glFramebufferTexture2D(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal,
gTextureMap[captures[3].value.GLuintVal],
captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferTexture2DMultisampleEXT:
glFramebufferTexture2DMultisampleEXT(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, gTextureMap[captures[3].value.GLuintVal],
captures[4].value.GLintVal, captures[5].value.GLsizeiVal);
break;
case angle::EntryPoint::GLFramebufferTexture2DOES:
glFramebufferTexture2DOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal,
gTextureMap[captures[3].value.GLuintVal],
captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferTexture3DOES:
glFramebufferTexture3DOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal,
gTextureMap[captures[3].value.GLuintVal],
captures[4].value.GLintVal, captures[5].value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferTextureEXT:
glFramebufferTextureEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gTextureMap[captures[2].value.GLuintVal],
captures[3].value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferTextureLayer:
glFramebufferTextureLayer(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gTextureMap[captures[2].value.GLuintVal],
captures[3].value.GLintVal, captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferTextureMultiviewOVR:
glFramebufferTextureMultiviewOVR(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gTextureMap[captures[2].value.GLuintVal], captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLsizeiVal);
break;
case angle::EntryPoint::GLFramebufferTextureOES:
glFramebufferTextureOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gTextureMap[captures[2].value.GLuintVal],
captures[3].value.GLintVal);
break;
case angle::EntryPoint::GLFramebufferTexturePixelLocalStorageANGLE:
glFramebufferTexturePixelLocalStorageANGLE(
captures[0].value.GLintVal, gTextureMap[captures[1].value.GLuintVal],
captures[2].value.GLintVal, captures[3].value.GLintVal);
break;
case angle::EntryPoint::GLFrontFace:
glFrontFace(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLFrustumf:
glFrustumf(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal, captures[5].value.GLfloatVal);
break;
case angle::EntryPoint::GLFrustumx:
glFrustumx(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal,
captures[2].value.GLfixedVal, captures[3].value.GLfixedVal,
captures[4].value.GLfixedVal, captures[5].value.GLfixedVal);
break;
case angle::EntryPoint::GLGenBuffers:
glGenBuffers(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenFencesNV:
glGenFencesNV(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenFramebuffers:
glGenFramebuffers(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenFramebuffersOES:
glGenFramebuffersOES(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenPerfMonitorsAMD:
glGenPerfMonitorsAMD(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenProgramPipelines:
glGenProgramPipelines(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenProgramPipelinesEXT:
glGenProgramPipelinesEXT(captures[0].value.GLsizeiVal,
captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenQueries:
glGenQueries(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenQueriesEXT:
glGenQueriesEXT(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenRenderbuffers:
glGenRenderbuffers(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenRenderbuffersOES:
glGenRenderbuffersOES(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenSamplers:
glGenSamplers(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenSemaphoresEXT:
glGenSemaphoresEXT(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenTextures:
glGenTextures(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenTransformFeedbacks:
glGenTransformFeedbacks(captures[0].value.GLsizeiVal,
captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenVertexArrays:
glGenVertexArrays(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenVertexArraysOES:
glGenVertexArraysOES(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGenerateMipmap:
glGenerateMipmap(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLGenerateMipmapOES:
glGenerateMipmapOES(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLGetActiveAttrib:
glGetActiveAttrib(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLuintVal, captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal, captures[5].value.GLenumPointerVal,
captures[6].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetActiveUniform:
glGetActiveUniform(
gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal, captures[5].value.GLenumPointerVal,
captures[6].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetActiveUniformBlockName:
glGetActiveUniformBlockName(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLuintVal, captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetActiveUniformBlockiv:
glGetActiveUniformBlockiv(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLuintVal, captures[2].value.GLenumVal,
captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetActiveUniformBlockivRobustANGLE:
glGetActiveUniformBlockivRobustANGLE(
gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiPointerVal, captures[5].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetActiveUniformsiv:
glGetActiveUniformsiv(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLsizeiVal,
captures[2].value.GLuintConstPointerVal,
captures[3].value.GLenumVal, captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetAttachedShaders:
glGetAttachedShaders(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal,
captures[3].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetAttribLocation:
glGetAttribLocation(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLGetBooleani_v:
glGetBooleani_v(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLbooleanPointerVal);
break;
case angle::EntryPoint::GLGetBooleani_vRobustANGLE:
glGetBooleani_vRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLbooleanPointerVal);
break;
case angle::EntryPoint::GLGetBooleanv:
glGetBooleanv(captures[0].value.GLenumVal, captures[1].value.GLbooleanPointerVal);
break;
case angle::EntryPoint::GLGetBooleanvRobustANGLE:
glGetBooleanvRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal,
captures[3].value.GLbooleanPointerVal);
break;
case angle::EntryPoint::GLGetBufferParameteri64v:
glGetBufferParameteri64v(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLint64PointerVal);
break;
case angle::EntryPoint::GLGetBufferParameteri64vRobustANGLE:
glGetBufferParameteri64vRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLint64PointerVal);
break;
case angle::EntryPoint::GLGetBufferParameteriv:
glGetBufferParameteriv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetBufferParameterivRobustANGLE:
glGetBufferParameterivRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetBufferPointerv:
glGetBufferPointerv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.voidPointerPointerVal);
break;
case angle::EntryPoint::GLGetBufferPointervOES:
glGetBufferPointervOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.voidPointerPointerVal);
break;
case angle::EntryPoint::GLGetBufferPointervRobustANGLE:
glGetBufferPointervRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.voidPointerPointerVal);
break;
case angle::EntryPoint::GLGetClipPlanef:
glGetClipPlanef(captures[0].value.GLenumVal, captures[1].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetClipPlanex:
glGetClipPlanex(captures[0].value.GLenumVal, captures[1].value.GLfixedPointerVal);
break;
case angle::EntryPoint::GLGetCompressedTexImageANGLE:
glGetCompressedTexImageANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.voidPointerVal);
break;
case angle::EntryPoint::GLGetDebugMessageLog:
glGetDebugMessageLog(
captures[0].value.GLuintVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumPointerVal, captures[3].value.GLenumPointerVal,
captures[4].value.GLuintPointerVal, captures[5].value.GLenumPointerVal,
captures[6].value.GLsizeiPointerVal, captures[7].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetDebugMessageLogKHR:
glGetDebugMessageLogKHR(
captures[0].value.GLuintVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumPointerVal, captures[3].value.GLenumPointerVal,
captures[4].value.GLuintPointerVal, captures[5].value.GLenumPointerVal,
captures[6].value.GLsizeiPointerVal, captures[7].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetError:
glGetError();
break;
case angle::EntryPoint::GLGetFenceivNV:
glGetFenceivNV(gFenceNVMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetFixedv:
glGetFixedv(captures[0].value.GLenumVal, captures[1].value.GLfixedPointerVal);
break;
case angle::EntryPoint::GLGetFloatv:
glGetFloatv(captures[0].value.GLenumVal, captures[1].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetFloatvRobustANGLE:
glGetFloatvRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal,
captures[3].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetFragDataIndexEXT:
glGetFragDataIndexEXT(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLGetFragDataLocation:
glGetFragDataLocation(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLGetFramebufferAttachmentParameteriv:
glGetFramebufferAttachmentParameteriv(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetFramebufferAttachmentParameterivOES:
glGetFramebufferAttachmentParameterivOES(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetFramebufferAttachmentParameterivRobustANGLE:
glGetFramebufferAttachmentParameterivRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiPointerVal, captures[5].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetFramebufferParameteriv:
glGetFramebufferParameteriv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetFramebufferParameterivMESA:
glGetFramebufferParameterivMESA(captures[0].value.GLenumVal,
captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetFramebufferParameterivRobustANGLE:
glGetFramebufferParameterivRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetFramebufferPixelLocalStorageParameterfvANGLE:
glGetFramebufferPixelLocalStorageParameterfvANGLE(captures[0].value.GLintVal,
captures[1].value.GLenumVal,
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetFramebufferPixelLocalStorageParameterfvRobustANGLE:
glGetFramebufferPixelLocalStorageParameterfvRobustANGLE(
captures[0].value.GLintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetFramebufferPixelLocalStorageParameterivANGLE:
glGetFramebufferPixelLocalStorageParameterivANGLE(captures[0].value.GLintVal,
captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetFramebufferPixelLocalStorageParameterivRobustANGLE:
glGetFramebufferPixelLocalStorageParameterivRobustANGLE(
captures[0].value.GLintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetGraphicsResetStatus:
glGetGraphicsResetStatus();
break;
case angle::EntryPoint::GLGetGraphicsResetStatusEXT:
glGetGraphicsResetStatusEXT();
break;
case angle::EntryPoint::GLGetGraphicsResetStatusKHR:
glGetGraphicsResetStatusKHR();
break;
case angle::EntryPoint::GLGetInteger64i_v:
glGetInteger64i_v(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLint64PointerVal);
break;
case angle::EntryPoint::GLGetInteger64i_vRobustANGLE:
glGetInteger64i_vRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLint64PointerVal);
break;
case angle::EntryPoint::GLGetInteger64v:
glGetInteger64v(captures[0].value.GLenumVal, captures[1].value.GLint64PointerVal);
break;
case angle::EntryPoint::GLGetInteger64vEXT:
glGetInteger64vEXT(captures[0].value.GLenumVal, captures[1].value.GLint64PointerVal);
break;
case angle::EntryPoint::GLGetInteger64vRobustANGLE:
glGetInteger64vRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal,
captures[3].value.GLint64PointerVal);
break;
case angle::EntryPoint::GLGetIntegeri_v:
glGetIntegeri_v(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetIntegeri_vRobustANGLE:
glGetIntegeri_vRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetIntegerv:
glGetIntegerv(captures[0].value.GLenumVal, captures[1].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetIntegervRobustANGLE:
glGetIntegervRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal,
captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetInternalformativ:
glGetInternalformativ(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetInternalformativRobustANGLE:
glGetInternalformativRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiPointerVal, captures[5].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetLightfv:
glGetLightfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetLightxv:
glGetLightxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedPointerVal);
break;
case angle::EntryPoint::GLGetMaterialfv:
glGetMaterialfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetMaterialxv:
glGetMaterialxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedPointerVal);
break;
case angle::EntryPoint::GLGetMemoryObjectParameterivEXT:
glGetMemoryObjectParameterivEXT(gMemoryObjectMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetMultisamplefv:
glGetMultisamplefv(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetMultisamplefvANGLE:
glGetMultisamplefvANGLE(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetMultisamplefvRobustANGLE:
glGetMultisamplefvRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetObjectLabel:
glGetObjectLabel(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetObjectLabelEXT:
glGetObjectLabelEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetObjectLabelKHR:
glGetObjectLabelKHR(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetObjectPtrLabel:
glGetObjectPtrLabel(captures[0].value.voidConstPointerVal, captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal,
captures[3].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetObjectPtrLabelKHR:
glGetObjectPtrLabelKHR(
captures[0].value.voidConstPointerVal, captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal, captures[3].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetPerfMonitorCounterDataAMD:
glGetPerfMonitorCounterDataAMD(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLuintPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetPerfMonitorCounterInfoAMD:
glGetPerfMonitorCounterInfoAMD(captures[0].value.GLuintVal, captures[1].value.GLuintVal,
captures[2].value.GLenumVal,
captures[3].value.voidPointerVal);
break;
case angle::EntryPoint::GLGetPerfMonitorCounterStringAMD:
glGetPerfMonitorCounterStringAMD(
captures[0].value.GLuintVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetPerfMonitorCountersAMD:
glGetPerfMonitorCountersAMD(
captures[0].value.GLuintVal, captures[1].value.GLintPointerVal,
captures[2].value.GLintPointerVal, captures[3].value.GLsizeiVal,
captures[4].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetPerfMonitorGroupStringAMD:
glGetPerfMonitorGroupStringAMD(
captures[0].value.GLuintVal, captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal, captures[3].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetPerfMonitorGroupsAMD:
glGetPerfMonitorGroupsAMD(captures[0].value.GLintPointerVal,
captures[1].value.GLsizeiVal,
captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetPointerv:
glGetPointerv(captures[0].value.GLenumVal, captures[1].value.voidPointerPointerVal);
break;
case angle::EntryPoint::GLGetPointervANGLE:
glGetPointervANGLE(captures[0].value.GLenumVal,
captures[1].value.voidPointerPointerVal);
break;
case angle::EntryPoint::GLGetPointervKHR:
glGetPointervKHR(captures[0].value.GLenumVal, captures[1].value.voidPointerPointerVal);
break;
case angle::EntryPoint::GLGetPointervRobustANGLERobustANGLE:
glGetPointervRobustANGLERobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal, captures[3].value.voidPointerPointerVal);
break;
case angle::EntryPoint::GLGetProgramBinary:
glGetProgramBinary(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal,
captures[3].value.GLenumPointerVal,
captures[4].value.voidPointerVal);
break;
case angle::EntryPoint::GLGetProgramBinaryOES:
glGetProgramBinaryOES(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal,
captures[3].value.GLenumPointerVal,
captures[4].value.voidPointerVal);
break;
case angle::EntryPoint::GLGetProgramInfoLog:
glGetProgramInfoLog(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal,
captures[3].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetProgramInterfaceiv:
glGetProgramInterfaceiv(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLenumVal,
captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetProgramInterfaceivRobustANGLE:
glGetProgramInterfaceivRobustANGLE(
gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiPointerVal, captures[5].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetProgramPipelineInfoLog:
glGetProgramPipelineInfoLog(
gProgramPipelineMap[captures[0].value.GLuintVal], captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal, captures[3].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetProgramPipelineInfoLogEXT:
glGetProgramPipelineInfoLogEXT(
gProgramPipelineMap[captures[0].value.GLuintVal], captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal, captures[3].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetProgramPipelineiv:
glGetProgramPipelineiv(gProgramPipelineMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetProgramPipelineivEXT:
glGetProgramPipelineivEXT(gProgramPipelineMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetProgramResourceIndex:
glGetProgramResourceIndex(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLGetProgramResourceLocation:
glGetProgramResourceLocation(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLGetProgramResourceLocationIndexEXT:
glGetProgramResourceLocationIndexEXT(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLGetProgramResourceName:
glGetProgramResourceName(
gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLuintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiPointerVal, captures[5].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetProgramResourceiv:
glGetProgramResourceiv(
gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLuintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumConstPointerVal, captures[5].value.GLsizeiVal,
captures[6].value.GLsizeiPointerVal, captures[7].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetProgramiv:
glGetProgramiv(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetProgramivRobustANGLE:
glGetProgramivRobustANGLE(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetQueryObjecti64vEXT:
glGetQueryObjecti64vEXT(gQueryMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLint64PointerVal);
break;
case angle::EntryPoint::GLGetQueryObjecti64vRobustANGLE:
glGetQueryObjecti64vRobustANGLE(
gQueryMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLint64PointerVal);
break;
case angle::EntryPoint::GLGetQueryObjectivEXT:
glGetQueryObjectivEXT(gQueryMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetQueryObjectivRobustANGLE:
glGetQueryObjectivRobustANGLE(gQueryMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetQueryObjectui64vEXT:
glGetQueryObjectui64vEXT(gQueryMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLuint64PointerVal);
break;
case angle::EntryPoint::GLGetQueryObjectui64vRobustANGLE:
glGetQueryObjectui64vRobustANGLE(
gQueryMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLuint64PointerVal);
break;
case angle::EntryPoint::GLGetQueryObjectuiv:
glGetQueryObjectuiv(gQueryMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetQueryObjectuivEXT:
glGetQueryObjectuivEXT(gQueryMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetQueryObjectuivRobustANGLE:
glGetQueryObjectuivRobustANGLE(
gQueryMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetQueryiv:
glGetQueryiv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetQueryivEXT:
glGetQueryivEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetQueryivRobustANGLE:
glGetQueryivRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetRenderbufferImageANGLE:
glGetRenderbufferImageANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal,
captures[3].value.voidPointerVal);
break;
case angle::EntryPoint::GLGetRenderbufferParameteriv:
glGetRenderbufferParameteriv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetRenderbufferParameterivOES:
glGetRenderbufferParameterivOES(captures[0].value.GLenumVal,
captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetRenderbufferParameterivRobustANGLE:
glGetRenderbufferParameterivRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterIiv:
glGetSamplerParameterIiv(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterIivEXT:
glGetSamplerParameterIivEXT(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterIivOES:
glGetSamplerParameterIivOES(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterIivRobustANGLE:
glGetSamplerParameterIivRobustANGLE(
gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterIuiv:
glGetSamplerParameterIuiv(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterIuivEXT:
glGetSamplerParameterIuivEXT(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterIuivOES:
glGetSamplerParameterIuivOES(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterIuivRobustANGLE:
glGetSamplerParameterIuivRobustANGLE(
gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterfv:
glGetSamplerParameterfv(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterfvRobustANGLE:
glGetSamplerParameterfvRobustANGLE(
gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameteriv:
glGetSamplerParameteriv(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetSamplerParameterivRobustANGLE:
glGetSamplerParameterivRobustANGLE(
gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetSemaphoreParameterui64vEXT:
glGetSemaphoreParameterui64vEXT(gSemaphoreMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLuint64PointerVal);
break;
case angle::EntryPoint::GLGetShaderInfoLog:
glGetShaderInfoLog(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal,
captures[3].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetShaderPrecisionFormat:
glGetShaderPrecisionFormat(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal,
captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetShaderSource:
glGetShaderSource(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal,
captures[3].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetShaderiv:
glGetShaderiv(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetShaderivRobustANGLE:
glGetShaderivRobustANGLE(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetString:
glGetString(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLGetStringi:
glGetStringi(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLGetSynciv:
glGetSynciv(gSyncMap2[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexEnvfv:
glGetTexEnvfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetTexEnviv:
glGetTexEnviv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexEnvxv:
glGetTexEnvxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedPointerVal);
break;
case angle::EntryPoint::GLGetTexGenfvOES:
glGetTexGenfvOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetTexGenivOES:
glGetTexGenivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexGenxvOES:
glGetTexGenxvOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedPointerVal);
break;
case angle::EntryPoint::GLGetTexImageANGLE:
glGetTexImageANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLenumVal,
captures[4].value.voidPointerVal);
break;
case angle::EntryPoint::GLGetTexLevelParameterfv:
glGetTexLevelParameterfv(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal,
captures[3].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetTexLevelParameterfvANGLE:
glGetTexLevelParameterfvANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal,
captures[3].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetTexLevelParameterfvRobustANGLE:
glGetTexLevelParameterfvRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiPointerVal, captures[5].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetTexLevelParameteriv:
glGetTexLevelParameteriv(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal,
captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexLevelParameterivANGLE:
glGetTexLevelParameterivANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal,
captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexLevelParameterivRobustANGLE:
glGetTexLevelParameterivRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiPointerVal, captures[5].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterIiv:
glGetTexParameterIiv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterIivEXT:
glGetTexParameterIivEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterIivOES:
glGetTexParameterIivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterIivRobustANGLE:
glGetTexParameterIivRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterIuiv:
glGetTexParameterIuiv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterIuivEXT:
glGetTexParameterIuivEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterIuivOES:
glGetTexParameterIuivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterIuivRobustANGLE:
glGetTexParameterIuivRobustANGLE(
captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterfv:
glGetTexParameterfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterfvRobustANGLE:
glGetTexParameterfvRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetTexParameteriv:
glGetTexParameteriv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterivRobustANGLE:
glGetTexParameterivRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetTexParameterxv:
glGetTexParameterxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedPointerVal);
break;
case angle::EntryPoint::GLGetTransformFeedbackVarying:
glGetTransformFeedbackVarying(
gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLsizeiPointerVal, captures[5].value.GLenumPointerVal,
captures[6].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetTranslatedShaderSourceANGLE:
glGetTranslatedShaderSourceANGLE(
gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLsizeiVal,
captures[2].value.GLsizeiPointerVal, captures[3].value.GLcharPointerVal);
break;
case angle::EntryPoint::GLGetUniformBlockIndex:
glGetUniformBlockIndex(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLGetUniformIndices:
glGetUniformIndices(
gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLsizeiVal,
captures[2].value.GLcharConstPointerPointerVal, captures[3].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetUniformLocation:
glGetUniformLocation(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLGetUniformfv:
glGetUniformfv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetUniformfvRobustANGLE:
glGetUniformfvRobustANGLE(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetUniformiv:
glGetUniformiv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetUniformivRobustANGLE:
glGetUniformivRobustANGLE(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetUniformuiv:
glGetUniformuiv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetUniformuivRobustANGLE:
glGetUniformuivRobustANGLE(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetUnsignedBytei_vEXT:
glGetUnsignedBytei_vEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLubytePointerVal);
break;
case angle::EntryPoint::GLGetUnsignedBytevEXT:
glGetUnsignedBytevEXT(captures[0].value.GLenumVal, captures[1].value.GLubytePointerVal);
break;
case angle::EntryPoint::GLGetVertexAttribIiv:
glGetVertexAttribIiv(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetVertexAttribIivRobustANGLE:
glGetVertexAttribIivRobustANGLE(
captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetVertexAttribIuiv:
glGetVertexAttribIuiv(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetVertexAttribIuivRobustANGLE:
glGetVertexAttribIuivRobustANGLE(
captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetVertexAttribPointerv:
glGetVertexAttribPointerv(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.voidPointerPointerVal);
break;
case angle::EntryPoint::GLGetVertexAttribPointervRobustANGLE:
glGetVertexAttribPointervRobustANGLE(
captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.voidPointerPointerVal);
break;
case angle::EntryPoint::GLGetVertexAttribfv:
glGetVertexAttribfv(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetVertexAttribfvRobustANGLE:
glGetVertexAttribfvRobustANGLE(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetVertexAttribiv:
glGetVertexAttribiv(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetVertexAttribivRobustANGLE:
glGetVertexAttribivRobustANGLE(captures[0].value.GLuintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetnUniformfv:
glGetnUniformfv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetnUniformfvEXT:
glGetnUniformfvEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetnUniformfvKHR:
glGetnUniformfvKHR(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetnUniformfvRobustANGLE:
glGetnUniformfvRobustANGLE(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLfloatPointerVal);
break;
case angle::EntryPoint::GLGetnUniformiv:
glGetnUniformiv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetnUniformivEXT:
glGetnUniformivEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetnUniformivKHR:
glGetnUniformivKHR(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetnUniformivRobustANGLE:
glGetnUniformivRobustANGLE(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLintPointerVal);
break;
case angle::EntryPoint::GLGetnUniformuiv:
glGetnUniformuiv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetnUniformuivKHR:
glGetnUniformuivKHR(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLGetnUniformuivRobustANGLE:
glGetnUniformuivRobustANGLE(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal,
captures[4].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLHint:
glHint(captures[0].value.GLenumVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLImportMemoryFdEXT:
glImportMemoryFdEXT(gMemoryObjectMap[captures[0].value.GLuintVal],
captures[1].value.GLuint64Val, captures[2].value.GLenumVal,
captures[3].value.GLintVal);
break;
case angle::EntryPoint::GLImportMemoryZirconHandleANGLE:
glImportMemoryZirconHandleANGLE(
gMemoryObjectMap[captures[0].value.GLuintVal], captures[1].value.GLuint64Val,
captures[2].value.GLenumVal, captures[3].value.GLuintVal);
break;
case angle::EntryPoint::GLImportSemaphoreFdEXT:
glImportSemaphoreFdEXT(gSemaphoreMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLImportSemaphoreZirconHandleANGLE:
glImportSemaphoreZirconHandleANGLE(gSemaphoreMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLuintVal);
break;
case angle::EntryPoint::GLInsertEventMarkerEXT:
glInsertEventMarkerEXT(captures[0].value.GLsizeiVal,
captures[1].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLInvalidateFramebuffer:
glInvalidateFramebuffer(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumConstPointerVal);
break;
case angle::EntryPoint::GLInvalidateSubFramebuffer:
glInvalidateSubFramebuffer(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumConstPointerVal,
captures[3].value.GLintVal, captures[4].value.GLintVal,
captures[5].value.GLsizeiVal, captures[6].value.GLsizeiVal);
break;
case angle::EntryPoint::GLInvalidateTextureANGLE:
glInvalidateTextureANGLE(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLIsBuffer:
glIsBuffer(gBufferMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsEnabled:
glIsEnabled(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLIsEnabledi:
glIsEnabledi(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLIsEnablediEXT:
glIsEnablediEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLIsEnablediOES:
glIsEnablediOES(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLIsFenceNV:
glIsFenceNV(gFenceNVMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsFramebuffer:
glIsFramebuffer(gFramebufferMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsFramebufferOES:
glIsFramebufferOES(gFramebufferMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsMemoryObjectEXT:
glIsMemoryObjectEXT(gMemoryObjectMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsProgram:
glIsProgram(gShaderProgramMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsProgramPipeline:
glIsProgramPipeline(gProgramPipelineMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsProgramPipelineEXT:
glIsProgramPipelineEXT(gProgramPipelineMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsQuery:
glIsQuery(gQueryMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsQueryEXT:
glIsQueryEXT(gQueryMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsRenderbuffer:
glIsRenderbuffer(gRenderbufferMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsRenderbufferOES:
glIsRenderbufferOES(gRenderbufferMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsSampler:
glIsSampler(gSamplerMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsSemaphoreEXT:
glIsSemaphoreEXT(gSemaphoreMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsShader:
glIsShader(gShaderProgramMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsSync:
glIsSync(gSyncMap2[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsTexture:
glIsTexture(gTextureMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsTransformFeedback:
glIsTransformFeedback(gTransformFeedbackMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsVertexArray:
glIsVertexArray(gVertexArrayMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLIsVertexArrayOES:
glIsVertexArrayOES(gVertexArrayMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLLabelObjectEXT:
glLabelObjectEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLLightModelf:
glLightModelf(captures[0].value.GLenumVal, captures[1].value.GLfloatVal);
break;
case angle::EntryPoint::GLLightModelfv:
glLightModelfv(captures[0].value.GLenumVal, captures[1].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLLightModelx:
glLightModelx(captures[0].value.GLenumVal, captures[1].value.GLfixedVal);
break;
case angle::EntryPoint::GLLightModelxv:
glLightModelxv(captures[0].value.GLenumVal, captures[1].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLLightf:
glLightf(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLLightfv:
glLightfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLLightx:
glLightx(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedVal);
break;
case angle::EntryPoint::GLLightxv:
glLightxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLLineWidth:
glLineWidth(captures[0].value.GLfloatVal);
break;
case angle::EntryPoint::GLLineWidthx:
glLineWidthx(captures[0].value.GLfixedVal);
break;
case angle::EntryPoint::GLLinkProgram:
glLinkProgram(gShaderProgramMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLLoadIdentity:
glLoadIdentity();
break;
case angle::EntryPoint::GLLoadMatrixf:
glLoadMatrixf(captures[0].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLLoadMatrixx:
glLoadMatrixx(captures[0].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLLoadPaletteFromModelViewMatrixOES:
glLoadPaletteFromModelViewMatrixOES();
break;
case angle::EntryPoint::GLLogicOp:
glLogicOp(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLLogicOpANGLE:
glLogicOpANGLE(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLLoseContextCHROMIUM:
glLoseContextCHROMIUM(captures[0].value.GLenumVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLMapBufferOES:
glMapBufferOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLMapBufferRange:
glMapBufferRange(captures[0].value.GLenumVal, captures[1].value.GLintptrVal,
captures[2].value.GLsizeiptrVal, captures[3].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLMapBufferRangeEXT:
glMapBufferRangeEXT(captures[0].value.GLenumVal, captures[1].value.GLintptrVal,
captures[2].value.GLsizeiptrVal, captures[3].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLMaterialf:
glMaterialf(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLMaterialfv:
glMaterialfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLMaterialx:
glMaterialx(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedVal);
break;
case angle::EntryPoint::GLMaterialxv:
glMaterialxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLMatrixIndexPointerOES:
glMatrixIndexPointerOES(captures[0].value.GLintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLMatrixMode:
glMatrixMode(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLMaxShaderCompilerThreadsKHR:
glMaxShaderCompilerThreadsKHR(captures[0].value.GLuintVal);
break;
case angle::EntryPoint::GLMemoryBarrier:
glMemoryBarrier(captures[0].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLMemoryBarrierByRegion:
glMemoryBarrierByRegion(captures[0].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLMemoryObjectParameterivEXT:
glMemoryObjectParameterivEXT(gMemoryObjectMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLMinSampleShading:
glMinSampleShading(captures[0].value.GLfloatVal);
break;
case angle::EntryPoint::GLMinSampleShadingOES:
glMinSampleShadingOES(captures[0].value.GLfloatVal);
break;
case angle::EntryPoint::GLMultMatrixf:
glMultMatrixf(captures[0].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLMultMatrixx:
glMultMatrixx(captures[0].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLMultiDrawArraysANGLE:
glMultiDrawArraysANGLE(
captures[0].value.GLenumVal, captures[1].value.GLintConstPointerVal,
captures[2].value.GLsizeiConstPointerVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiDrawArraysIndirectEXT:
glMultiDrawArraysIndirectEXT(
captures[0].value.GLenumVal, captures[1].value.voidConstPointerVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiDrawArraysInstancedANGLE:
glMultiDrawArraysInstancedANGLE(
captures[0].value.GLenumVal, captures[1].value.GLintConstPointerVal,
captures[2].value.GLsizeiConstPointerVal, captures[3].value.GLsizeiConstPointerVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiDrawArraysInstancedBaseInstanceANGLE:
glMultiDrawArraysInstancedBaseInstanceANGLE(
captures[0].value.GLenumVal, captures[1].value.GLintConstPointerVal,
captures[2].value.GLsizeiConstPointerVal, captures[3].value.GLsizeiConstPointerVal,
captures[4].value.GLuintConstPointerVal, captures[5].value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiDrawElementsANGLE:
glMultiDrawElementsANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiConstPointerVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerPointerVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiDrawElementsBaseVertexEXT:
glMultiDrawElementsBaseVertexEXT(
captures[0].value.GLenumVal, captures[1].value.GLsizeiConstPointerVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerPointerVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLMultiDrawElementsIndirectEXT:
glMultiDrawElementsIndirectEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.voidConstPointerVal,
captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiDrawElementsInstancedANGLE:
glMultiDrawElementsInstancedANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiConstPointerVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerPointerVal,
captures[4].value.GLsizeiConstPointerVal, captures[5].value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE:
glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiConstPointerVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerPointerVal,
captures[4].value.GLsizeiConstPointerVal, captures[5].value.GLintConstPointerVal,
captures[6].value.GLuintConstPointerVal, captures[7].value.GLsizeiVal);
break;
case angle::EntryPoint::GLMultiTexCoord4f:
glMultiTexCoord4f(captures[0].value.GLenumVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal);
break;
case angle::EntryPoint::GLMultiTexCoord4x:
glMultiTexCoord4x(captures[0].value.GLenumVal, captures[1].value.GLfixedVal,
captures[2].value.GLfixedVal, captures[3].value.GLfixedVal,
captures[4].value.GLfixedVal);
break;
case angle::EntryPoint::GLNamedBufferStorageExternalEXT:
glNamedBufferStorageExternalEXT(
captures[0].value.GLuintVal, captures[1].value.GLintptrVal,
captures[2].value.GLsizeiptrVal, captures[3].value.GLeglClientBufferEXTVal,
captures[4].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLNormal3f:
glNormal3f(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLNormal3x:
glNormal3x(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal,
captures[2].value.GLfixedVal);
break;
case angle::EntryPoint::GLNormalPointer:
glNormalPointer(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLObjectLabel:
glObjectLabel(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLObjectLabelKHR:
glObjectLabelKHR(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLObjectPtrLabel:
glObjectPtrLabel(captures[0].value.voidConstPointerVal, captures[1].value.GLsizeiVal,
captures[2].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLObjectPtrLabelKHR:
glObjectPtrLabelKHR(captures[0].value.voidConstPointerVal, captures[1].value.GLsizeiVal,
captures[2].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLOrthof:
glOrthof(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal, captures[5].value.GLfloatVal);
break;
case angle::EntryPoint::GLOrthox:
glOrthox(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal,
captures[2].value.GLfixedVal, captures[3].value.GLfixedVal,
captures[4].value.GLfixedVal, captures[5].value.GLfixedVal);
break;
case angle::EntryPoint::GLPatchParameteri:
glPatchParameteri(captures[0].value.GLenumVal, captures[1].value.GLintVal);
break;
case angle::EntryPoint::GLPatchParameteriEXT:
glPatchParameteriEXT(captures[0].value.GLenumVal, captures[1].value.GLintVal);
break;
case angle::EntryPoint::GLPatchParameteriOES:
glPatchParameteriOES(captures[0].value.GLenumVal, captures[1].value.GLintVal);
break;
case angle::EntryPoint::GLPauseTransformFeedback:
glPauseTransformFeedback();
break;
case angle::EntryPoint::GLPixelLocalStorageBarrierANGLE:
glPixelLocalStorageBarrierANGLE();
break;
case angle::EntryPoint::GLPixelStorei:
glPixelStorei(captures[0].value.GLenumVal, captures[1].value.GLintVal);
break;
case angle::EntryPoint::GLPointParameterf:
glPointParameterf(captures[0].value.GLenumVal, captures[1].value.GLfloatVal);
break;
case angle::EntryPoint::GLPointParameterfv:
glPointParameterfv(captures[0].value.GLenumVal,
captures[1].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLPointParameterx:
glPointParameterx(captures[0].value.GLenumVal, captures[1].value.GLfixedVal);
break;
case angle::EntryPoint::GLPointParameterxv:
glPointParameterxv(captures[0].value.GLenumVal,
captures[1].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLPointSize:
glPointSize(captures[0].value.GLfloatVal);
break;
case angle::EntryPoint::GLPointSizePointerOES:
glPointSizePointerOES(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLPointSizex:
glPointSizex(captures[0].value.GLfixedVal);
break;
case angle::EntryPoint::GLPolygonModeANGLE:
glPolygonModeANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLPolygonModeNV:
glPolygonModeNV(captures[0].value.GLenumVal, captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLPolygonOffset:
glPolygonOffset(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal);
break;
case angle::EntryPoint::GLPolygonOffsetClampEXT:
glPolygonOffsetClampEXT(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLPolygonOffsetx:
glPolygonOffsetx(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal);
break;
case angle::EntryPoint::GLPopDebugGroup:
glPopDebugGroup();
break;
case angle::EntryPoint::GLPopDebugGroupKHR:
glPopDebugGroupKHR();
break;
case angle::EntryPoint::GLPopGroupMarkerEXT:
glPopGroupMarkerEXT();
break;
case angle::EntryPoint::GLPopMatrix:
glPopMatrix();
break;
case angle::EntryPoint::GLPrimitiveBoundingBox:
glPrimitiveBoundingBox(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal, captures[5].value.GLfloatVal,
captures[6].value.GLfloatVal, captures[7].value.GLfloatVal);
break;
case angle::EntryPoint::GLPrimitiveBoundingBoxEXT:
glPrimitiveBoundingBoxEXT(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal, captures[5].value.GLfloatVal,
captures[6].value.GLfloatVal, captures[7].value.GLfloatVal);
break;
case angle::EntryPoint::GLPrimitiveBoundingBoxOES:
glPrimitiveBoundingBoxOES(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal, captures[5].value.GLfloatVal,
captures[6].value.GLfloatVal, captures[7].value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramBinary:
glProgramBinary(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.voidConstPointerVal,
captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLProgramBinaryOES:
glProgramBinaryOES(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.voidConstPointerVal,
captures[3].value.GLintVal);
break;
case angle::EntryPoint::GLProgramParameteri:
glProgramParameteri(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLProgramParameteriEXT:
glProgramParameteriEXT(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform1f:
glProgramUniform1f(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform1fEXT:
glProgramUniform1fEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform1fv:
glProgramUniform1fv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform1fvEXT:
glProgramUniform1fvEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform1i:
glProgramUniform1i(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform1iEXT:
glProgramUniform1iEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform1iv:
glProgramUniform1iv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform1ivEXT:
glProgramUniform1ivEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform1ui:
glProgramUniform1ui(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform1uiEXT:
glProgramUniform1uiEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform1uiv:
glProgramUniform1uiv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform1uivEXT:
glProgramUniform1uivEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform2f:
glProgramUniform2f(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform2fEXT:
glProgramUniform2fEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform2fv:
glProgramUniform2fv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform2fvEXT:
glProgramUniform2fvEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform2i:
glProgramUniform2i(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLintVal, captures[3].value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform2iEXT:
glProgramUniform2iEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLintVal, captures[3].value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform2iv:
glProgramUniform2iv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform2ivEXT:
glProgramUniform2ivEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform2ui:
glProgramUniform2ui(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLuintVal, captures[3].value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform2uiEXT:
glProgramUniform2uiEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLuintVal, captures[3].value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform2uiv:
glProgramUniform2uiv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform2uivEXT:
glProgramUniform2uivEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform3f:
glProgramUniform3f(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform3fEXT:
glProgramUniform3fEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform3fv:
glProgramUniform3fv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform3fvEXT:
glProgramUniform3fvEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform3i:
glProgramUniform3i(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform3iEXT:
glProgramUniform3iEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform3iv:
glProgramUniform3iv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform3ivEXT:
glProgramUniform3ivEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform3ui:
glProgramUniform3ui(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLuintVal, captures[3].value.GLuintVal,
captures[4].value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform3uiEXT:
glProgramUniform3uiEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLuintVal, captures[3].value.GLuintVal,
captures[4].value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform3uiv:
glProgramUniform3uiv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform3uivEXT:
glProgramUniform3uivEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform4f:
glProgramUniform4f(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal, captures[5].value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform4fEXT:
glProgramUniform4fEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal, captures[5].value.GLfloatVal);
break;
case angle::EntryPoint::GLProgramUniform4fv:
glProgramUniform4fv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform4fvEXT:
glProgramUniform4fvEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform4i:
glProgramUniform4i(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform4iEXT:
glProgramUniform4iEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLintVal);
break;
case angle::EntryPoint::GLProgramUniform4iv:
glProgramUniform4iv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform4ivEXT:
glProgramUniform4ivEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform4ui:
glProgramUniform4ui(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLuintVal, captures[3].value.GLuintVal,
captures[4].value.GLuintVal, captures[5].value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform4uiEXT:
glProgramUniform4uiEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLuintVal, captures[3].value.GLuintVal,
captures[4].value.GLuintVal, captures[5].value.GLuintVal);
break;
case angle::EntryPoint::GLProgramUniform4uiv:
glProgramUniform4uiv(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniform4uivEXT:
glProgramUniform4uivEXT(gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal,
captures[3].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix2fv:
glProgramUniformMatrix2fv(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix2fvEXT:
glProgramUniformMatrix2fvEXT(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix2x3fv:
glProgramUniformMatrix2x3fv(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix2x3fvEXT:
glProgramUniformMatrix2x3fvEXT(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix2x4fv:
glProgramUniformMatrix2x4fv(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix2x4fvEXT:
glProgramUniformMatrix2x4fvEXT(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix3fv:
glProgramUniformMatrix3fv(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix3fvEXT:
glProgramUniformMatrix3fvEXT(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix3x2fv:
glProgramUniformMatrix3x2fv(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix3x2fvEXT:
glProgramUniformMatrix3x2fvEXT(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix3x4fv:
glProgramUniformMatrix3x4fv(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix3x4fvEXT:
glProgramUniformMatrix3x4fvEXT(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix4fv:
glProgramUniformMatrix4fv(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix4fvEXT:
glProgramUniformMatrix4fvEXT(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix4x2fv:
glProgramUniformMatrix4x2fv(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix4x2fvEXT:
glProgramUniformMatrix4x2fvEXT(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix4x3fv:
glProgramUniformMatrix4x3fv(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProgramUniformMatrix4x3fvEXT:
glProgramUniformMatrix4x3fvEXT(
gShaderProgramMap[captures[0].value.GLuintVal],
gUniformLocations[gCurrentProgram][captures[1].value.GLintVal],
captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal,
captures[4].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLProvokingVertexANGLE:
glProvokingVertexANGLE(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLPushDebugGroup:
glPushDebugGroup(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLPushDebugGroupKHR:
glPushDebugGroupKHR(captures[0].value.GLenumVal, captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLPushGroupMarkerEXT:
glPushGroupMarkerEXT(captures[0].value.GLsizeiVal,
captures[1].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLPushMatrix:
glPushMatrix();
break;
case angle::EntryPoint::GLQueryCounterEXT:
glQueryCounterEXT(gQueryMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLQueryMatrixxOES:
glQueryMatrixxOES(captures[0].value.GLfixedPointerVal,
captures[1].value.GLintPointerVal);
break;
case angle::EntryPoint::GLReadBuffer:
glReadBuffer(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLReadPixels:
glReadPixels(captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumVal, captures[5].value.GLenumVal,
captures[6].value.voidPointerVal);
break;
case angle::EntryPoint::GLReadPixelsRobustANGLE:
glReadPixelsRobustANGLE(
captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumVal, captures[5].value.GLenumVal,
captures[6].value.GLsizeiVal, captures[7].value.GLsizeiPointerVal,
captures[8].value.GLsizeiPointerVal, captures[9].value.GLsizeiPointerVal,
captures[10].value.voidPointerVal);
break;
case angle::EntryPoint::GLReadnPixels:
glReadnPixels(captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumVal, captures[5].value.GLenumVal,
captures[6].value.GLsizeiVal, captures[7].value.voidPointerVal);
break;
case angle::EntryPoint::GLReadnPixelsEXT:
glReadnPixelsEXT(captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumVal, captures[5].value.GLenumVal,
captures[6].value.GLsizeiVal, captures[7].value.voidPointerVal);
break;
case angle::EntryPoint::GLReadnPixelsKHR:
glReadnPixelsKHR(captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumVal, captures[5].value.GLenumVal,
captures[6].value.GLsizeiVal, captures[7].value.voidPointerVal);
break;
case angle::EntryPoint::GLReadnPixelsRobustANGLE:
glReadnPixelsRobustANGLE(
captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal,
captures[4].value.GLenumVal, captures[5].value.GLenumVal,
captures[6].value.GLsizeiVal, captures[7].value.GLsizeiPointerVal,
captures[8].value.GLsizeiPointerVal, captures[9].value.GLsizeiPointerVal,
captures[10].value.voidPointerVal);
break;
case angle::EntryPoint::GLReleaseShaderCompiler:
glReleaseShaderCompiler();
break;
case angle::EntryPoint::GLReleaseTexturesANGLE:
glReleaseTexturesANGLE(captures[0].value.GLuintVal,
captures[1].value.GLuintConstPointerVal,
captures[2].value.GLenumPointerVal);
break;
case angle::EntryPoint::GLRenderbufferStorage:
glRenderbufferStorage(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLRenderbufferStorageMultisample:
glRenderbufferStorageMultisample(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLRenderbufferStorageMultisampleANGLE:
glRenderbufferStorageMultisampleANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLRenderbufferStorageMultisampleEXT:
glRenderbufferStorageMultisampleEXT(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLRenderbufferStorageOES:
glRenderbufferStorageOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLRequestExtensionANGLE:
glRequestExtensionANGLE(captures[0].value.GLcharConstPointerVal);
break;
case angle::EntryPoint::GLResumeTransformFeedback:
glResumeTransformFeedback();
break;
case angle::EntryPoint::GLRotatef:
glRotatef(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal);
break;
case angle::EntryPoint::GLRotatex:
glRotatex(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal,
captures[2].value.GLfixedVal, captures[3].value.GLfixedVal);
break;
case angle::EntryPoint::GLSampleCoverage:
glSampleCoverage(captures[0].value.GLfloatVal, captures[1].value.GLbooleanVal);
break;
case angle::EntryPoint::GLSampleCoveragex:
glSampleCoveragex(captures[0].value.GLclampxVal, captures[1].value.GLbooleanVal);
break;
case angle::EntryPoint::GLSampleMaski:
glSampleMaski(captures[0].value.GLuintVal, captures[1].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLSampleMaskiANGLE:
glSampleMaskiANGLE(captures[0].value.GLuintVal, captures[1].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLSamplerParameterIiv:
glSamplerParameterIiv(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameterIivEXT:
glSamplerParameterIivEXT(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameterIivOES:
glSamplerParameterIivOES(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameterIivRobustANGLE:
glSamplerParameterIivRobustANGLE(
gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameterIuiv:
glSamplerParameterIuiv(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameterIuivEXT:
glSamplerParameterIuivEXT(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameterIuivOES:
glSamplerParameterIuivOES(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameterIuivRobustANGLE:
glSamplerParameterIuivRobustANGLE(
gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameterf:
glSamplerParameterf(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLSamplerParameterfv:
glSamplerParameterfv(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameterfvRobustANGLE:
glSamplerParameterfvRobustANGLE(
gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameteri:
glSamplerParameteri(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal, captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLSamplerParameteriv:
glSamplerParameteriv(gSamplerMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLSamplerParameterivRobustANGLE:
glSamplerParameterivRobustANGLE(
gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLScalef:
glScalef(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLScalex:
glScalex(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal,
captures[2].value.GLfixedVal);
break;
case angle::EntryPoint::GLScissor:
glScissor(captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLSelectPerfMonitorCountersAMD:
glSelectPerfMonitorCountersAMD(captures[0].value.GLuintVal,
captures[1].value.GLbooleanVal,
captures[2].value.GLuintVal, captures[3].value.GLintVal,
captures[4].value.GLuintPointerVal);
break;
case angle::EntryPoint::GLSemaphoreParameterui64vEXT:
glSemaphoreParameterui64vEXT(gSemaphoreMap[captures[0].value.GLuintVal],
captures[1].value.GLenumVal,
captures[2].value.GLuint64ConstPointerVal);
break;
case angle::EntryPoint::GLSetFenceNV:
glSetFenceNV(gFenceNVMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal);
break;
case angle::EntryPoint::GLShadeModel:
glShadeModel(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLShaderBinary:
glShaderBinary(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal,
captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLShaderSource:
glShaderSource(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLsizeiVal,
captures[2].value.GLcharConstPointerPointerVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLShadingRateQCOM:
glShadingRateQCOM(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLSignalSemaphoreEXT:
glSignalSemaphoreEXT(
gSemaphoreMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal,
captures[2].value.GLuintConstPointerVal, captures[3].value.GLuintVal,
captures[4].value.GLuintConstPointerVal, captures[5].value.GLenumConstPointerVal);
break;
case angle::EntryPoint::GLStartTilingQCOM:
glStartTilingQCOM(captures[0].value.GLuintVal, captures[1].value.GLuintVal,
captures[2].value.GLuintVal, captures[3].value.GLuintVal,
captures[4].value.GLbitfieldVal);
break;
case angle::EntryPoint::GLStencilFunc:
glStencilFunc(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLuintVal);
break;
case angle::EntryPoint::GLStencilFuncSeparate:
glStencilFuncSeparate(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintVal, captures[3].value.GLuintVal);
break;
case angle::EntryPoint::GLStencilMask:
glStencilMask(captures[0].value.GLuintVal);
break;
case angle::EntryPoint::GLStencilMaskSeparate:
glStencilMaskSeparate(captures[0].value.GLenumVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLStencilOp:
glStencilOp(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal);
break;
case angle::EntryPoint::GLStencilOpSeparate:
glStencilOpSeparate(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLenumVal, captures[3].value.GLenumVal);
break;
case angle::EntryPoint::GLTestFenceNV:
glTestFenceNV(gFenceNVMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLTexBuffer:
glTexBuffer(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gBufferMap[captures[2].value.GLuintVal]);
break;
case angle::EntryPoint::GLTexBufferEXT:
glTexBufferEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gBufferMap[captures[2].value.GLuintVal]);
break;
case angle::EntryPoint::GLTexBufferOES:
glTexBufferOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gBufferMap[captures[2].value.GLuintVal]);
break;
case angle::EntryPoint::GLTexBufferRange:
glTexBufferRange(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gBufferMap[captures[2].value.GLuintVal], captures[3].value.GLintptrVal,
captures[4].value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLTexBufferRangeEXT:
glTexBufferRangeEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gBufferMap[captures[2].value.GLuintVal],
captures[3].value.GLintptrVal, captures[4].value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLTexBufferRangeOES:
glTexBufferRangeOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
gBufferMap[captures[2].value.GLuintVal],
captures[3].value.GLintptrVal, captures[4].value.GLsizeiptrVal);
break;
case angle::EntryPoint::GLTexCoordPointer:
glTexCoordPointer(captures[0].value.GLintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexEnvf:
glTexEnvf(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLTexEnvfv:
glTexEnvfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLTexEnvi:
glTexEnvi(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLTexEnviv:
glTexEnviv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLTexEnvx:
glTexEnvx(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedVal);
break;
case angle::EntryPoint::GLTexEnvxv:
glTexEnvxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLTexGenfOES:
glTexGenfOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLTexGenfvOES:
glTexGenfvOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLTexGeniOES:
glTexGeniOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLTexGenivOES:
glTexGenivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLTexGenxOES:
glTexGenxOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedVal);
break;
case angle::EntryPoint::GLTexGenxvOES:
glTexGenxvOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLTexImage2D:
glTexImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintVal,
captures[6].value.GLenumVal, captures[7].value.GLenumVal,
captures[8].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexImage2DExternalANGLE:
glTexImage2DExternalANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintVal,
captures[6].value.GLenumVal, captures[7].value.GLenumVal);
break;
case angle::EntryPoint::GLTexImage2DRobustANGLE:
glTexImage2DRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLintVal,
captures[6].value.GLenumVal, captures[7].value.GLenumVal,
captures[8].value.GLsizeiVal,
captures[9].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexImage3D:
glTexImage3D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLintVal, captures[7].value.GLenumVal,
captures[8].value.GLenumVal, captures[9].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexImage3DOES:
glTexImage3DOES(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLintVal, captures[7].value.GLenumVal,
captures[8].value.GLenumVal, captures[9].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexImage3DRobustANGLE:
glTexImage3DRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLintVal, captures[7].value.GLenumVal,
captures[8].value.GLenumVal, captures[9].value.GLsizeiVal,
captures[10].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterIiv:
glTexParameterIiv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterIivEXT:
glTexParameterIivEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterIivOES:
glTexParameterIivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterIivRobustANGLE:
glTexParameterIivRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterIuiv:
glTexParameterIuiv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterIuivEXT:
glTexParameterIuivEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterIuivOES:
glTexParameterIuivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterIuivRobustANGLE:
glTexParameterIuivRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterf:
glTexParameterf(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLTexParameterfv:
glTexParameterfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterfvRobustANGLE:
glTexParameterfvRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLTexParameteri:
glTexParameteri(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLTexParameteriv:
glTexParameteriv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterivRobustANGLE:
glTexParameterivRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal,
captures[3].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLTexParameterx:
glTexParameterx(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedVal);
break;
case angle::EntryPoint::GLTexParameterxv:
glTexParameterxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal,
captures[2].value.GLfixedConstPointerVal);
break;
case angle::EntryPoint::GLTexStorage1DEXT:
glTexStorage1DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLTexStorage2D:
glTexStorage2D(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLTexStorage2DEXT:
glTexStorage2DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal);
break;
case angle::EntryPoint::GLTexStorage2DMultisample:
glTexStorage2DMultisample(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLbooleanVal);
break;
case angle::EntryPoint::GLTexStorage2DMultisampleANGLE:
glTexStorage2DMultisampleANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLbooleanVal);
break;
case angle::EntryPoint::GLTexStorage3D:
glTexStorage3D(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal);
break;
case angle::EntryPoint::GLTexStorage3DEXT:
glTexStorage3DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal);
break;
case angle::EntryPoint::GLTexStorage3DMultisample:
glTexStorage3DMultisample(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLbooleanVal);
break;
case angle::EntryPoint::GLTexStorage3DMultisampleOES:
glTexStorage3DMultisampleOES(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLbooleanVal);
break;
case angle::EntryPoint::GLTexStorageAttribs2DEXT:
glTexStorageAttribs2DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal,
captures[5].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLTexStorageAttribs3DEXT:
glTexStorageAttribs3DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLTexStorageMem2DEXT:
glTexStorageMem2DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal,
gMemoryObjectMap[captures[5].value.GLuintVal],
captures[6].value.GLuint64Val);
break;
case angle::EntryPoint::GLTexStorageMem2DMultisampleEXT:
glTexStorageMem2DMultisampleEXT(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLbooleanVal,
gMemoryObjectMap[captures[6].value.GLuintVal], captures[7].value.GLuint64Val);
break;
case angle::EntryPoint::GLTexStorageMem3DEXT:
glTexStorageMem3DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
gMemoryObjectMap[captures[6].value.GLuintVal],
captures[7].value.GLuint64Val);
break;
case angle::EntryPoint::GLTexStorageMem3DMultisampleEXT:
glTexStorageMem3DMultisampleEXT(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLbooleanVal, gMemoryObjectMap[captures[7].value.GLuintVal],
captures[8].value.GLuint64Val);
break;
case angle::EntryPoint::GLTexStorageMemFlags2DANGLE:
glTexStorageMemFlags2DANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, gMemoryObjectMap[captures[5].value.GLuintVal],
captures[6].value.GLuint64Val, captures[7].value.GLbitfieldVal,
captures[8].value.GLbitfieldVal, captures[9].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexStorageMemFlags2DMultisampleANGLE:
glTexStorageMemFlags2DMultisampleANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLbooleanVal,
gMemoryObjectMap[captures[6].value.GLuintVal], captures[7].value.GLuint64Val,
captures[8].value.GLbitfieldVal, captures[9].value.GLbitfieldVal,
captures[10].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexStorageMemFlags3DANGLE:
glTexStorageMemFlags3DANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
gMemoryObjectMap[captures[6].value.GLuintVal], captures[7].value.GLuint64Val,
captures[8].value.GLbitfieldVal, captures[9].value.GLbitfieldVal,
captures[10].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexStorageMemFlags3DMultisampleANGLE:
glTexStorageMemFlags3DMultisampleANGLE(
captures[0].value.GLenumVal, captures[1].value.GLsizeiVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLbooleanVal, gMemoryObjectMap[captures[7].value.GLuintVal],
captures[8].value.GLuint64Val, captures[9].value.GLbitfieldVal,
captures[10].value.GLbitfieldVal, captures[11].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexSubImage2D:
glTexSubImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLenumVal, captures[7].value.GLenumVal,
captures[8].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexSubImage2DRobustANGLE:
glTexSubImage2DRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal,
captures[6].value.GLenumVal, captures[7].value.GLenumVal,
captures[8].value.GLsizeiVal,
captures[9].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexSubImage3D:
glTexSubImage3D(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLsizeiVal,
captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal,
captures[8].value.GLenumVal, captures[9].value.GLenumVal,
captures[10].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexSubImage3DOES:
glTexSubImage3DOES(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLsizeiVal,
captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal,
captures[8].value.GLenumVal, captures[9].value.GLenumVal,
captures[10].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTexSubImage3DRobustANGLE:
glTexSubImage3DRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal, captures[5].value.GLsizeiVal,
captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal,
captures[8].value.GLenumVal, captures[9].value.GLenumVal,
captures[10].value.GLsizeiVal,
captures[11].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLTextureFoveationParametersQCOM:
glTextureFoveationParametersQCOM(
gTextureMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal,
captures[2].value.GLuintVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal, captures[5].value.GLfloatVal,
captures[6].value.GLfloatVal, captures[7].value.GLfloatVal);
break;
case angle::EntryPoint::GLTransformFeedbackVaryings:
glTransformFeedbackVaryings(
gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLsizeiVal,
captures[2].value.GLcharConstPointerPointerVal, captures[3].value.GLenumVal);
break;
case angle::EntryPoint::GLTranslatef:
glTranslatef(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLTranslatex:
glTranslatex(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal,
captures[2].value.GLfixedVal);
break;
case angle::EntryPoint::GLUniform1f:
glUniform1f(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLfloatVal);
break;
case angle::EntryPoint::GLUniform1fv:
glUniform1fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniform1i:
glUniform1i(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLintVal);
break;
case angle::EntryPoint::GLUniform1iv:
glUniform1iv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLUniform1ui:
glUniform1ui(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLUniform1uiv:
glUniform1uiv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLUniform2f:
glUniform2f(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLfloatVal, captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLUniform2fv:
glUniform2fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniform2i:
glUniform2i(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLintVal, captures[2].value.GLintVal);
break;
case angle::EntryPoint::GLUniform2iv:
glUniform2iv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLUniform2ui:
glUniform2ui(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLuintVal, captures[2].value.GLuintVal);
break;
case angle::EntryPoint::GLUniform2uiv:
glUniform2uiv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLUniform3f:
glUniform3f(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLfloatVal, captures[2].value.GLfloatVal,
captures[3].value.GLfloatVal);
break;
case angle::EntryPoint::GLUniform3fv:
glUniform3fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniform3i:
glUniform3i(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLintVal, captures[2].value.GLintVal,
captures[3].value.GLintVal);
break;
case angle::EntryPoint::GLUniform3iv:
glUniform3iv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLUniform3ui:
glUniform3ui(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLuintVal, captures[2].value.GLuintVal,
captures[3].value.GLuintVal);
break;
case angle::EntryPoint::GLUniform3uiv:
glUniform3uiv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLUniform4f:
glUniform4f(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLfloatVal, captures[2].value.GLfloatVal,
captures[3].value.GLfloatVal, captures[4].value.GLfloatVal);
break;
case angle::EntryPoint::GLUniform4fv:
glUniform4fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniform4i:
glUniform4i(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLintVal, captures[2].value.GLintVal,
captures[3].value.GLintVal, captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLUniform4iv:
glUniform4iv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLUniform4ui:
glUniform4ui(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLuintVal, captures[2].value.GLuintVal,
captures[3].value.GLuintVal, captures[4].value.GLuintVal);
break;
case angle::EntryPoint::GLUniform4uiv:
glUniform4uiv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLUniformBlockBinding:
glUniformBlockBinding(gShaderProgramMap[captures[0].value.GLuintVal],
captures[1].value.GLuintVal, captures[2].value.GLuintVal);
break;
case angle::EntryPoint::GLUniformMatrix2fv:
glUniformMatrix2fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniformMatrix2x3fv:
glUniformMatrix2x3fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniformMatrix2x4fv:
glUniformMatrix2x4fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniformMatrix3fv:
glUniformMatrix3fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniformMatrix3x2fv:
glUniformMatrix3x2fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniformMatrix3x4fv:
glUniformMatrix3x4fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniformMatrix4fv:
glUniformMatrix4fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniformMatrix4x2fv:
glUniformMatrix4x2fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUniformMatrix4x3fv:
glUniformMatrix4x3fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal],
captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal,
captures[3].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLUnmapBuffer:
glUnmapBuffer(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLUnmapBufferOES:
glUnmapBufferOES(captures[0].value.GLenumVal);
break;
case angle::EntryPoint::GLUseProgram:
glUseProgram(gShaderProgramMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLUseProgramStages:
glUseProgramStages(gProgramPipelineMap[captures[0].value.GLuintVal],
captures[1].value.GLbitfieldVal,
gShaderProgramMap[captures[2].value.GLuintVal]);
break;
case angle::EntryPoint::GLUseProgramStagesEXT:
glUseProgramStagesEXT(gProgramPipelineMap[captures[0].value.GLuintVal],
captures[1].value.GLbitfieldVal,
gShaderProgramMap[captures[2].value.GLuintVal]);
break;
case angle::EntryPoint::GLValidateProgram:
glValidateProgram(gShaderProgramMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLValidateProgramPipeline:
glValidateProgramPipeline(gProgramPipelineMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLValidateProgramPipelineEXT:
glValidateProgramPipelineEXT(gProgramPipelineMap[captures[0].value.GLuintVal]);
break;
case angle::EntryPoint::GLVertexAttrib1f:
glVertexAttrib1f(captures[0].value.GLuintVal, captures[1].value.GLfloatVal);
break;
case angle::EntryPoint::GLVertexAttrib1fv:
glVertexAttrib1fv(captures[0].value.GLuintVal,
captures[1].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLVertexAttrib2f:
glVertexAttrib2f(captures[0].value.GLuintVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal);
break;
case angle::EntryPoint::GLVertexAttrib2fv:
glVertexAttrib2fv(captures[0].value.GLuintVal,
captures[1].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLVertexAttrib3f:
glVertexAttrib3f(captures[0].value.GLuintVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal);
break;
case angle::EntryPoint::GLVertexAttrib3fv:
glVertexAttrib3fv(captures[0].value.GLuintVal,
captures[1].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLVertexAttrib4f:
glVertexAttrib4f(captures[0].value.GLuintVal, captures[1].value.GLfloatVal,
captures[2].value.GLfloatVal, captures[3].value.GLfloatVal,
captures[4].value.GLfloatVal);
break;
case angle::EntryPoint::GLVertexAttrib4fv:
glVertexAttrib4fv(captures[0].value.GLuintVal,
captures[1].value.GLfloatConstPointerVal);
break;
case angle::EntryPoint::GLVertexAttribBinding:
glVertexAttribBinding(captures[0].value.GLuintVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribDivisor:
glVertexAttribDivisor(captures[0].value.GLuintVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribDivisorANGLE:
glVertexAttribDivisorANGLE(captures[0].value.GLuintVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribDivisorEXT:
glVertexAttribDivisorEXT(captures[0].value.GLuintVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribFormat:
glVertexAttribFormat(captures[0].value.GLuintVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLbooleanVal,
captures[4].value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribI4i:
glVertexAttribI4i(captures[0].value.GLuintVal, captures[1].value.GLintVal,
captures[2].value.GLintVal, captures[3].value.GLintVal,
captures[4].value.GLintVal);
break;
case angle::EntryPoint::GLVertexAttribI4iv:
glVertexAttribI4iv(captures[0].value.GLuintVal, captures[1].value.GLintConstPointerVal);
break;
case angle::EntryPoint::GLVertexAttribI4ui:
glVertexAttribI4ui(captures[0].value.GLuintVal, captures[1].value.GLuintVal,
captures[2].value.GLuintVal, captures[3].value.GLuintVal,
captures[4].value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribI4uiv:
glVertexAttribI4uiv(captures[0].value.GLuintVal,
captures[1].value.GLuintConstPointerVal);
break;
case angle::EntryPoint::GLVertexAttribIFormat:
glVertexAttribIFormat(captures[0].value.GLuintVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLuintVal);
break;
case angle::EntryPoint::GLVertexAttribIPointer:
glVertexAttribIPointer(captures[0].value.GLuintVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLsizeiVal,
captures[4].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLVertexAttribPointer:
glVertexAttribPointer(captures[0].value.GLuintVal, captures[1].value.GLintVal,
captures[2].value.GLenumVal, captures[3].value.GLbooleanVal,
captures[4].value.GLsizeiVal,
captures[5].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLVertexBindingDivisor:
glVertexBindingDivisor(captures[0].value.GLuintVal, captures[1].value.GLuintVal);
break;
case angle::EntryPoint::GLVertexPointer:
glVertexPointer(captures[0].value.GLintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.voidConstPointerVal);
break;
case angle::EntryPoint::GLViewport:
glViewport(captures[0].value.GLintVal, captures[1].value.GLintVal,
captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal);
break;
case angle::EntryPoint::GLWaitSemaphoreEXT:
glWaitSemaphoreEXT(gSemaphoreMap[captures[0].value.GLuintVal],
captures[1].value.GLuintVal, captures[2].value.GLuintConstPointerVal,
captures[3].value.GLuintVal, captures[4].value.GLuintConstPointerVal,
captures[5].value.GLenumConstPointerVal);
break;
case angle::EntryPoint::GLWaitSync:
glWaitSync(gSyncMap2[captures[0].value.GLuintVal], captures[1].value.GLbitfieldVal,
captures[2].value.GLuint64Val);
break;
case angle::EntryPoint::GLWeightPointerOES:
glWeightPointerOES(captures[0].value.GLintVal, captures[1].value.GLenumVal,
captures[2].value.GLsizeiVal, captures[3].value.voidConstPointerVal);
break;
case angle::EntryPoint::EGLBindAPI:
eglBindAPI(captures[0].value.EGLenumVal);
break;
case angle::EntryPoint::EGLBindTexImage:
eglBindTexImage(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLintVal);
break;
case angle::EntryPoint::EGLChooseConfig:
eglChooseConfig(captures[0].value.voidPointerVal,
captures[1].value.EGLintConstPointerVal,
captures[2].value.EGLConfigPointerVal, captures[3].value.EGLintVal,
captures[4].value.EGLintPointerVal);
break;
case angle::EntryPoint::EGLClientWaitSync:
eglClientWaitSync(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLintVal, captures[3].value.EGLTimeVal);
break;
case angle::EntryPoint::EGLCopyBuffers:
eglCopyBuffers(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLNativePixmapTypeVal);
break;
case angle::EntryPoint::EGLCreateContext:
eglCreateContext(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.voidPointerVal,
captures[3].value.EGLintConstPointerVal);
break;
case angle::EntryPoint::EGLCreateImage:
eglCreateImage(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLenumVal, captures[3].value.EGLClientBufferVal,
captures[4].value.EGLAttribConstPointerVal);
break;
case angle::EntryPoint::EGLCreatePbufferFromClientBuffer:
eglCreatePbufferFromClientBuffer(
captures[0].value.voidPointerVal, captures[1].value.EGLenumVal,
captures[2].value.EGLClientBufferVal, captures[3].value.voidPointerVal,
captures[4].value.EGLintConstPointerVal);
break;
case angle::EntryPoint::EGLCreatePbufferSurface:
eglCreatePbufferSurface(captures[0].value.voidPointerVal,
captures[1].value.voidPointerVal,
captures[2].value.EGLintConstPointerVal);
break;
case angle::EntryPoint::EGLCreatePixmapSurface:
eglCreatePixmapSurface(
captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLNativePixmapTypeVal, captures[3].value.EGLintConstPointerVal);
break;
case angle::EntryPoint::EGLCreatePlatformPixmapSurface:
eglCreatePlatformPixmapSurface(
captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.voidPointerVal, captures[3].value.EGLAttribConstPointerVal);
break;
case angle::EntryPoint::EGLCreatePlatformWindowSurface:
eglCreatePlatformWindowSurface(
captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.voidPointerVal, captures[3].value.EGLAttribConstPointerVal);
break;
case angle::EntryPoint::EGLCreateSync:
eglCreateSync(captures[0].value.voidPointerVal, captures[1].value.EGLenumVal,
captures[2].value.EGLAttribConstPointerVal);
break;
case angle::EntryPoint::EGLCreateWindowSurface:
eglCreateWindowSurface(
captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLNativeWindowTypeVal, captures[3].value.EGLintConstPointerVal);
break;
case angle::EntryPoint::EGLDestroyContext:
eglDestroyContext(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal);
break;
case angle::EntryPoint::EGLDestroyImage:
eglDestroyImage(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal);
break;
case angle::EntryPoint::EGLDestroySurface:
eglDestroySurface(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal);
break;
case angle::EntryPoint::EGLDestroySync:
eglDestroySync(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal);
break;
case angle::EntryPoint::EGLGetConfigAttrib:
eglGetConfigAttrib(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLintVal, captures[3].value.EGLintPointerVal);
break;
case angle::EntryPoint::EGLGetConfigs:
eglGetConfigs(captures[0].value.voidPointerVal, captures[1].value.EGLConfigPointerVal,
captures[2].value.EGLintVal, captures[3].value.EGLintPointerVal);
break;
case angle::EntryPoint::EGLGetCurrentContext:
eglGetCurrentContext();
break;
case angle::EntryPoint::EGLGetCurrentDisplay:
eglGetCurrentDisplay();
break;
case angle::EntryPoint::EGLGetCurrentSurface:
eglGetCurrentSurface(captures[0].value.EGLintVal);
break;
case angle::EntryPoint::EGLGetDisplay:
eglGetDisplay(captures[0].value.EGLNativeDisplayTypeVal);
break;
case angle::EntryPoint::EGLGetError:
eglGetError();
break;
case angle::EntryPoint::EGLGetPlatformDisplay:
eglGetPlatformDisplay(captures[0].value.EGLenumVal, captures[1].value.voidPointerVal,
captures[2].value.EGLAttribConstPointerVal);
break;
case angle::EntryPoint::EGLGetProcAddress:
eglGetProcAddress(captures[0].value.charConstPointerVal);
break;
case angle::EntryPoint::EGLGetSyncAttrib:
eglGetSyncAttrib(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLintVal, captures[3].value.EGLAttribPointerVal);
break;
case angle::EntryPoint::EGLInitialize:
eglInitialize(captures[0].value.voidPointerVal, captures[1].value.EGLintPointerVal,
captures[2].value.EGLintPointerVal);
break;
case angle::EntryPoint::EGLMakeCurrent:
eglMakeCurrent(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.voidPointerVal, captures[3].value.voidPointerVal);
break;
case angle::EntryPoint::EGLQueryAPI:
eglQueryAPI();
break;
case angle::EntryPoint::EGLQueryContext:
eglQueryContext(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLintVal, captures[3].value.EGLintPointerVal);
break;
case angle::EntryPoint::EGLQueryString:
eglQueryString(captures[0].value.voidPointerVal, captures[1].value.EGLintVal);
break;
case angle::EntryPoint::EGLQuerySurface:
eglQuerySurface(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLintVal, captures[3].value.EGLintPointerVal);
break;
case angle::EntryPoint::EGLReleaseTexImage:
eglReleaseTexImage(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLintVal);
break;
case angle::EntryPoint::EGLReleaseThread:
eglReleaseThread();
break;
case angle::EntryPoint::EGLSurfaceAttrib:
eglSurfaceAttrib(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLintVal, captures[3].value.EGLintVal);
break;
case angle::EntryPoint::EGLSwapBuffers:
eglSwapBuffers(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal);
break;
case angle::EntryPoint::EGLSwapInterval:
eglSwapInterval(captures[0].value.voidPointerVal, captures[1].value.EGLintVal);
break;
case angle::EntryPoint::EGLTerminate:
eglTerminate(captures[0].value.voidPointerVal);
break;
case angle::EntryPoint::EGLWaitClient:
eglWaitClient();
break;
case angle::EntryPoint::EGLWaitGL:
eglWaitGL();
break;
case angle::EntryPoint::EGLWaitNative:
eglWaitNative(captures[0].value.EGLintVal);
break;
case angle::EntryPoint::EGLWaitSync:
eglWaitSync(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal,
captures[2].value.EGLintVal);
break;
default:
ASSERT(!call.customFunctionName.empty());
ReplayCustomFunctionCall(call, customFunctions);
break;
}
}
} // namespace angle