| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. |
| // |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // frame_capture_replay_autogen.cpp: |
| // Replay captured GL calls. |
| |
| #include "angle_trace_gl.h" |
| #include "common/debug.h" |
| #include "common/frame_capture_utils.h" |
| #include "frame_capture_test_utils.h" |
| |
| namespace angle |
| { |
| void ReplayTraceFunctionCall(const CallCapture &call, const TraceFunctionMap &customFunctions) |
| { |
| const ParamBuffer ¶ms = call.params; |
| const std::vector<ParamCapture> &captures = params.getParamCaptures(); |
| |
| switch (call.entryPoint) |
| { |
| case angle::EntryPoint::GLAcquireTexturesANGLE: |
| glAcquireTexturesANGLE(captures[0].value.GLuintVal, |
| captures[1].value.GLuintConstPointerVal, |
| captures[2].value.GLenumConstPointerVal); |
| break; |
| case angle::EntryPoint::GLActiveShaderProgram: |
| glActiveShaderProgram(gProgramPipelineMap[captures[0].value.GLuintVal], |
| gShaderProgramMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLActiveShaderProgramEXT: |
| glActiveShaderProgramEXT(gProgramPipelineMap[captures[0].value.GLuintVal], |
| gShaderProgramMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLActiveTexture: |
| glActiveTexture(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLAlphaFunc: |
| glAlphaFunc(captures[0].value.GLenumVal, captures[1].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLAlphaFuncx: |
| glAlphaFuncx(captures[0].value.GLenumVal, captures[1].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLAttachShader: |
| glAttachShader(gShaderProgramMap[captures[0].value.GLuintVal], |
| gShaderProgramMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBeginPerfMonitorAMD: |
| glBeginPerfMonitorAMD(captures[0].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLBeginPixelLocalStorageANGLE: |
| glBeginPixelLocalStorageANGLE(captures[0].value.GLsizeiVal, |
| captures[1].value.GLenumConstPointerVal); |
| break; |
| case angle::EntryPoint::GLBeginQuery: |
| glBeginQuery(captures[0].value.GLenumVal, gQueryMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBeginQueryEXT: |
| glBeginQueryEXT(captures[0].value.GLenumVal, gQueryMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBeginTransformFeedback: |
| glBeginTransformFeedback(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBindAttribLocation: |
| glBindAttribLocation(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLuintVal, |
| captures[2].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLBindBuffer: |
| glBindBuffer(captures[0].value.GLenumVal, gBufferMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindBufferBase: |
| glBindBufferBase(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| gBufferMap[captures[2].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindBufferRange: |
| glBindBufferRange(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| gBufferMap[captures[2].value.GLuintVal], |
| captures[3].value.GLintptrVal, captures[4].value.GLsizeiptrVal); |
| break; |
| case angle::EntryPoint::GLBindFragDataLocationEXT: |
| glBindFragDataLocationEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLuintVal, |
| captures[2].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLBindFragDataLocationIndexedEXT: |
| glBindFragDataLocationIndexedEXT( |
| gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal, captures[3].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLBindFramebuffer: |
| glBindFramebuffer(captures[0].value.GLenumVal, |
| gFramebufferMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindFramebufferOES: |
| glBindFramebufferOES(captures[0].value.GLenumVal, |
| gFramebufferMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindImageTexture: |
| glBindImageTexture(captures[0].value.GLuintVal, |
| gTextureMap[captures[1].value.GLuintVal], captures[2].value.GLintVal, |
| captures[3].value.GLbooleanVal, captures[4].value.GLintVal, |
| captures[5].value.GLenumVal, captures[6].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBindProgramPipeline: |
| glBindProgramPipeline(gProgramPipelineMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindProgramPipelineEXT: |
| glBindProgramPipelineEXT(gProgramPipelineMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindRenderbuffer: |
| glBindRenderbuffer(captures[0].value.GLenumVal, |
| gRenderbufferMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindRenderbufferOES: |
| glBindRenderbufferOES(captures[0].value.GLenumVal, |
| gRenderbufferMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindSampler: |
| glBindSampler(captures[0].value.GLuintVal, gSamplerMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindTexture: |
| glBindTexture(captures[0].value.GLenumVal, gTextureMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindTransformFeedback: |
| glBindTransformFeedback(captures[0].value.GLenumVal, |
| gTransformFeedbackMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindUniformLocationCHROMIUM: |
| glBindUniformLocationCHROMIUM( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLBindVertexArray: |
| glBindVertexArray(gVertexArrayMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindVertexArrayOES: |
| glBindVertexArrayOES(gVertexArrayMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLBindVertexBuffer: |
| glBindVertexBuffer(captures[0].value.GLuintVal, gBufferMap[captures[1].value.GLuintVal], |
| captures[2].value.GLintptrVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLBlendBarrier: |
| glBlendBarrier(); |
| break; |
| case angle::EntryPoint::GLBlendBarrierKHR: |
| glBlendBarrierKHR(); |
| break; |
| case angle::EntryPoint::GLBlendColor: |
| glBlendColor(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLBlendEquation: |
| glBlendEquation(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendEquationOES: |
| glBlendEquationOES(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendEquationSeparate: |
| glBlendEquationSeparate(captures[0].value.GLenumVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendEquationSeparatei: |
| glBlendEquationSeparatei(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendEquationSeparateiEXT: |
| glBlendEquationSeparateiEXT(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendEquationSeparateiOES: |
| glBlendEquationSeparateiOES(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendEquationi: |
| glBlendEquationi(captures[0].value.GLuintVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendEquationiEXT: |
| glBlendEquationiEXT(captures[0].value.GLuintVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendEquationiOES: |
| glBlendEquationiOES(captures[0].value.GLuintVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendFunc: |
| glBlendFunc(captures[0].value.GLenumVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendFuncSeparate: |
| glBlendFuncSeparate(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendFuncSeparatei: |
| glBlendFuncSeparatei(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLenumVal, |
| captures[4].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendFuncSeparateiEXT: |
| glBlendFuncSeparateiEXT(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLenumVal, |
| captures[4].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendFuncSeparateiOES: |
| glBlendFuncSeparateiOES(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLenumVal, |
| captures[4].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendFunci: |
| glBlendFunci(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendFunciEXT: |
| glBlendFunciEXT(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlendFunciOES: |
| glBlendFunciOES(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlitFramebuffer: |
| glBlitFramebuffer(captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLintVal, captures[7].value.GLintVal, |
| captures[8].value.GLbitfieldVal, captures[9].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlitFramebufferANGLE: |
| glBlitFramebufferANGLE(captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLintVal, captures[7].value.GLintVal, |
| captures[8].value.GLbitfieldVal, captures[9].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlitFramebufferNV: |
| glBlitFramebufferNV(captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLintVal, captures[7].value.GLintVal, |
| captures[8].value.GLbitfieldVal, captures[9].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBlobCacheCallbacksANGLE: |
| glBlobCacheCallbacksANGLE(captures[0].value.GLSETBLOBPROCANGLEVal, |
| captures[1].value.GLGETBLOBPROCANGLEVal, |
| captures[2].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLBufferData: |
| glBufferData(captures[0].value.GLenumVal, captures[1].value.GLsizeiptrVal, |
| captures[2].value.voidConstPointerVal, captures[3].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLBufferStorageEXT: |
| glBufferStorageEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiptrVal, |
| captures[2].value.voidConstPointerVal, |
| captures[3].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLBufferStorageExternalEXT: |
| glBufferStorageExternalEXT(captures[0].value.GLenumVal, captures[1].value.GLintptrVal, |
| captures[2].value.GLsizeiptrVal, |
| captures[3].value.GLeglClientBufferEXTVal, |
| captures[4].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLBufferStorageMemEXT: |
| glBufferStorageMemEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiptrVal, |
| gMemoryObjectMap[captures[2].value.GLuintVal], |
| captures[3].value.GLuint64Val); |
| break; |
| case angle::EntryPoint::GLBufferSubData: |
| glBufferSubData(captures[0].value.GLenumVal, captures[1].value.GLintptrVal, |
| captures[2].value.GLsizeiptrVal, captures[3].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCheckFramebufferStatus: |
| glCheckFramebufferStatus(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLCheckFramebufferStatusOES: |
| glCheckFramebufferStatusOES(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLClear: |
| glClear(captures[0].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLClearBufferfi: |
| glClearBufferfi(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLClearBufferfv: |
| glClearBufferfv(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLClearBufferiv: |
| glClearBufferiv(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLClearBufferuiv: |
| glClearBufferuiv(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLClearColor: |
| glClearColor(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLClearColorx: |
| glClearColorx(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal, |
| captures[2].value.GLfixedVal, captures[3].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLClearDepthf: |
| glClearDepthf(captures[0].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLClearDepthx: |
| glClearDepthx(captures[0].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLClearStencil: |
| glClearStencil(captures[0].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLClearTexImageEXT: |
| glClearTexImageEXT(gTextureMap[captures[0].value.GLuintVal], captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLenumVal, |
| captures[4].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLClearTexSubImageEXT: |
| glClearTexSubImageEXT( |
| gTextureMap[captures[0].value.GLuintVal], captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, captures[4].value.GLintVal, |
| captures[5].value.GLsizeiVal, captures[6].value.GLsizeiVal, |
| captures[7].value.GLsizeiVal, captures[8].value.GLenumVal, |
| captures[9].value.GLenumVal, captures[10].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLClientActiveTexture: |
| glClientActiveTexture(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLClientWaitSync: |
| glClientWaitSync(gSyncMap2[captures[0].value.GLuintVal], |
| captures[1].value.GLbitfieldVal, captures[2].value.GLuint64Val); |
| break; |
| case angle::EntryPoint::GLClipControlEXT: |
| glClipControlEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLClipPlanef: |
| glClipPlanef(captures[0].value.GLenumVal, captures[1].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLClipPlanex: |
| glClipPlanex(captures[0].value.GLenumVal, captures[1].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLColor4f: |
| glColor4f(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLColor4ub: |
| glColor4ub(captures[0].value.GLubyteVal, captures[1].value.GLubyteVal, |
| captures[2].value.GLubyteVal, captures[3].value.GLubyteVal); |
| break; |
| case angle::EntryPoint::GLColor4x: |
| glColor4x(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal, |
| captures[2].value.GLfixedVal, captures[3].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLColorMask: |
| glColorMask(captures[0].value.GLbooleanVal, captures[1].value.GLbooleanVal, |
| captures[2].value.GLbooleanVal, captures[3].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLColorMaski: |
| glColorMaski(captures[0].value.GLuintVal, captures[1].value.GLbooleanVal, |
| captures[2].value.GLbooleanVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLColorMaskiEXT: |
| glColorMaskiEXT(captures[0].value.GLuintVal, captures[1].value.GLbooleanVal, |
| captures[2].value.GLbooleanVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLColorMaskiOES: |
| glColorMaskiOES(captures[0].value.GLuintVal, captures[1].value.GLbooleanVal, |
| captures[2].value.GLbooleanVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLColorPointer: |
| glColorPointer(captures[0].value.GLintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCompileShader: |
| glCompileShader(gShaderProgramMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLCompressedCopyTextureCHROMIUM: |
| glCompressedCopyTextureCHROMIUM(gTextureMap[captures[0].value.GLuintVal], |
| gTextureMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLCompressedTexImage2D: |
| glCompressedTexImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintVal, |
| captures[6].value.GLsizeiVal, |
| captures[7].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCompressedTexImage2DRobustANGLE: |
| glCompressedTexImage2DRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintVal, |
| captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal, |
| captures[8].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCompressedTexImage3D: |
| glCompressedTexImage3D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLintVal, captures[7].value.GLsizeiVal, |
| captures[8].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCompressedTexImage3DOES: |
| glCompressedTexImage3DOES(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLintVal, captures[7].value.GLsizeiVal, |
| captures[8].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCompressedTexImage3DRobustANGLE: |
| glCompressedTexImage3DRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLintVal, captures[7].value.GLsizeiVal, |
| captures[8].value.GLsizeiVal, captures[9].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCompressedTexSubImage2D: |
| glCompressedTexSubImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLenumVal, captures[7].value.GLsizeiVal, |
| captures[8].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCompressedTexSubImage2DRobustANGLE: |
| glCompressedTexSubImage2DRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLenumVal, captures[7].value.GLsizeiVal, |
| captures[8].value.GLsizeiVal, captures[9].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCompressedTexSubImage3D: |
| glCompressedTexSubImage3D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal, |
| captures[8].value.GLenumVal, captures[9].value.GLsizeiVal, |
| captures[10].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCompressedTexSubImage3DOES: |
| glCompressedTexSubImage3DOES(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal, |
| captures[8].value.GLenumVal, captures[9].value.GLsizeiVal, |
| captures[10].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCompressedTexSubImage3DRobustANGLE: |
| glCompressedTexSubImage3DRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLintVal, captures[2].value.GLintVal, |
| captures[3].value.GLintVal, captures[4].value.GLintVal, |
| captures[5].value.GLsizeiVal, captures[6].value.GLsizeiVal, |
| captures[7].value.GLsizeiVal, captures[8].value.GLenumVal, |
| captures[9].value.GLsizeiVal, captures[10].value.GLsizeiVal, |
| captures[11].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLCopyBufferSubData: |
| glCopyBufferSubData(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintptrVal, captures[3].value.GLintptrVal, |
| captures[4].value.GLsizeiptrVal); |
| break; |
| case angle::EntryPoint::GLCopyImageSubData: |
| glCopyImageSubData(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLuintVal, captures[7].value.GLenumVal, |
| captures[8].value.GLintVal, captures[9].value.GLintVal, |
| captures[10].value.GLintVal, captures[11].value.GLintVal, |
| captures[12].value.GLsizeiVal, captures[13].value.GLsizeiVal, |
| captures[14].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLCopyImageSubDataEXT: |
| glCopyImageSubDataEXT(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLuintVal, captures[7].value.GLenumVal, |
| captures[8].value.GLintVal, captures[9].value.GLintVal, |
| captures[10].value.GLintVal, captures[11].value.GLintVal, |
| captures[12].value.GLsizeiVal, captures[13].value.GLsizeiVal, |
| captures[14].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLCopyImageSubDataOES: |
| glCopyImageSubDataOES(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLuintVal, captures[7].value.GLenumVal, |
| captures[8].value.GLintVal, captures[9].value.GLintVal, |
| captures[10].value.GLintVal, captures[11].value.GLintVal, |
| captures[12].value.GLsizeiVal, captures[13].value.GLsizeiVal, |
| captures[14].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLCopySubTexture3DANGLE: |
| glCopySubTexture3DANGLE( |
| gTextureMap[captures[0].value.GLuintVal], captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, gTextureMap[captures[3].value.GLuintVal], |
| captures[4].value.GLintVal, captures[5].value.GLintVal, captures[6].value.GLintVal, |
| captures[7].value.GLintVal, captures[8].value.GLintVal, captures[9].value.GLintVal, |
| captures[10].value.GLintVal, captures[11].value.GLintVal, |
| captures[12].value.GLintVal, captures[13].value.GLintVal, |
| captures[14].value.GLbooleanVal, captures[15].value.GLbooleanVal, |
| captures[16].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLCopySubTextureCHROMIUM: |
| glCopySubTextureCHROMIUM( |
| gTextureMap[captures[0].value.GLuintVal], captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, gTextureMap[captures[3].value.GLuintVal], |
| captures[4].value.GLintVal, captures[5].value.GLintVal, captures[6].value.GLintVal, |
| captures[7].value.GLintVal, captures[8].value.GLintVal, captures[9].value.GLintVal, |
| captures[10].value.GLintVal, captures[11].value.GLbooleanVal, |
| captures[12].value.GLbooleanVal, captures[13].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLCopyTexImage2D: |
| glCopyTexImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLsizeiVal, captures[7].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLCopyTexSubImage2D: |
| glCopyTexSubImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLCopyTexSubImage3D: |
| glCopyTexSubImage3D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLintVal, captures[7].value.GLsizeiVal, |
| captures[8].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLCopyTexSubImage3DOES: |
| glCopyTexSubImage3DOES(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLintVal, captures[7].value.GLsizeiVal, |
| captures[8].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLCopyTexture3DANGLE: |
| glCopyTexture3DANGLE(gTextureMap[captures[0].value.GLuintVal], |
| captures[1].value.GLintVal, captures[2].value.GLenumVal, |
| gTextureMap[captures[3].value.GLuintVal], |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLenumVal, captures[7].value.GLbooleanVal, |
| captures[8].value.GLbooleanVal, captures[9].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLCopyTextureCHROMIUM: |
| glCopyTextureCHROMIUM(gTextureMap[captures[0].value.GLuintVal], |
| captures[1].value.GLintVal, captures[2].value.GLenumVal, |
| gTextureMap[captures[3].value.GLuintVal], |
| captures[4].value.GLintVal, captures[5].value.GLintVal, |
| captures[6].value.GLenumVal, captures[7].value.GLbooleanVal, |
| captures[8].value.GLbooleanVal, captures[9].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLCoverageModulationCHROMIUM: |
| glCoverageModulationCHROMIUM(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLCreateMemoryObjectsEXT: |
| glCreateMemoryObjectsEXT(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLCreateProgram: |
| glCreateProgram(); |
| break; |
| case angle::EntryPoint::GLCreateShader: |
| glCreateShader(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLCreateShaderProgramv: |
| glCreateShaderProgramv(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLcharConstPointerPointerVal); |
| break; |
| case angle::EntryPoint::GLCreateShaderProgramvEXT: |
| glCreateShaderProgramvEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| const_cast<const char **>(captures[2].value.GLcharConstPointerPointerVal)); |
| break; |
| case angle::EntryPoint::GLCullFace: |
| glCullFace(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLCurrentPaletteMatrixOES: |
| glCurrentPaletteMatrixOES(captures[0].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDebugMessageCallback: |
| glDebugMessageCallback(captures[0].value.GLDEBUGPROCVal, |
| captures[1].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDebugMessageCallbackKHR: |
| glDebugMessageCallbackKHR(captures[0].value.GLDEBUGPROCKHRVal, |
| captures[1].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDebugMessageControl: |
| glDebugMessageControl(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLuintConstPointerVal, |
| captures[5].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLDebugMessageControlKHR: |
| glDebugMessageControlKHR(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLuintConstPointerVal, |
| captures[5].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLDebugMessageInsert: |
| glDebugMessageInsert(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLuintVal, captures[3].value.GLenumVal, |
| captures[4].value.GLsizeiVal, |
| captures[5].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDebugMessageInsertKHR: |
| glDebugMessageInsertKHR(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLuintVal, captures[3].value.GLenumVal, |
| captures[4].value.GLsizeiVal, |
| captures[5].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteBuffers: |
| glDeleteBuffers(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteFencesNV: |
| glDeleteFencesNV(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteFramebuffers: |
| glDeleteFramebuffers(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteFramebuffersOES: |
| glDeleteFramebuffersOES(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteMemoryObjectsEXT: |
| glDeleteMemoryObjectsEXT(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeletePerfMonitorsAMD: |
| glDeletePerfMonitorsAMD(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteProgram: |
| glDeleteProgram(gShaderProgramMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLDeleteProgramPipelines: |
| glDeleteProgramPipelines(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteProgramPipelinesEXT: |
| glDeleteProgramPipelinesEXT(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteQueries: |
| glDeleteQueries(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteQueriesEXT: |
| glDeleteQueriesEXT(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteRenderbuffers: |
| glDeleteRenderbuffers(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteRenderbuffersOES: |
| glDeleteRenderbuffersOES(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteSamplers: |
| glDeleteSamplers(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteSemaphoresEXT: |
| glDeleteSemaphoresEXT(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteShader: |
| glDeleteShader(gShaderProgramMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLDeleteSync: |
| glDeleteSync(gSyncMap2[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLDeleteTextures: |
| glDeleteTextures(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteTransformFeedbacks: |
| glDeleteTransformFeedbacks(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteVertexArrays: |
| glDeleteVertexArrays(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDeleteVertexArraysOES: |
| glDeleteVertexArraysOES(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDepthFunc: |
| glDepthFunc(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLDepthMask: |
| glDepthMask(captures[0].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLDepthRangef: |
| glDepthRangef(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLDepthRangex: |
| glDepthRangex(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLDetachShader: |
| glDetachShader(gShaderProgramMap[captures[0].value.GLuintVal], |
| gShaderProgramMap[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLDisable: |
| glDisable(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLDisableClientState: |
| glDisableClientState(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLDisableExtensionANGLE: |
| glDisableExtensionANGLE(captures[0].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDisableVertexAttribArray: |
| glDisableVertexAttribArray(captures[0].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDisablei: |
| glDisablei(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDisableiEXT: |
| glDisableiEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDisableiOES: |
| glDisableiOES(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDiscardFramebufferEXT: |
| glDiscardFramebufferEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDispatchCompute: |
| glDispatchCompute(captures[0].value.GLuintVal, captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDispatchComputeIndirect: |
| glDispatchComputeIndirect(captures[0].value.GLintptrVal); |
| break; |
| case angle::EntryPoint::GLDrawArrays: |
| glDrawArrays(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLDrawArraysIndirect: |
| glDrawArraysIndirect(captures[0].value.GLenumVal, |
| captures[1].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDrawArraysInstanced: |
| glDrawArraysInstanced(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLDrawArraysInstancedANGLE: |
| glDrawArraysInstancedANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLDrawArraysInstancedBaseInstanceANGLE: |
| glDrawArraysInstancedBaseInstanceANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDrawArraysInstancedBaseInstanceEXT: |
| glDrawArraysInstancedBaseInstanceEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDrawArraysInstancedEXT: |
| glDrawArraysInstancedEXT(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLDrawBuffers: |
| glDrawBuffers(captures[0].value.GLsizeiVal, captures[1].value.GLenumConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDrawBuffersEXT: |
| glDrawBuffersEXT(captures[0].value.GLsizeiVal, captures[1].value.GLenumConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDrawElements: |
| glDrawElements(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsBaseVertex: |
| glDrawElementsBaseVertex(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.voidConstPointerVal, |
| captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsBaseVertexEXT: |
| glDrawElementsBaseVertexEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.voidConstPointerVal, |
| captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsBaseVertexOES: |
| glDrawElementsBaseVertexOES(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.voidConstPointerVal, |
| captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsIndirect: |
| glDrawElementsIndirect(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsInstanced: |
| glDrawElementsInstanced(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.voidConstPointerVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsInstancedANGLE: |
| glDrawElementsInstancedANGLE(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.voidConstPointerVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsInstancedBaseInstanceEXT: |
| glDrawElementsInstancedBaseInstanceEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsInstancedBaseVertex: |
| glDrawElementsInstancedBaseVertex( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsInstancedBaseVertexBaseInstanceANGLE: |
| glDrawElementsInstancedBaseVertexBaseInstanceANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintVal, |
| captures[6].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsInstancedBaseVertexBaseInstanceEXT: |
| glDrawElementsInstancedBaseVertexBaseInstanceEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintVal, |
| captures[6].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsInstancedBaseVertexEXT: |
| glDrawElementsInstancedBaseVertexEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsInstancedBaseVertexOES: |
| glDrawElementsInstancedBaseVertexOES( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLDrawElementsInstancedEXT: |
| glDrawElementsInstancedEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.voidConstPointerVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLDrawRangeElements: |
| glDrawRangeElements(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumVal, captures[5].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDrawRangeElementsBaseVertex: |
| glDrawRangeElementsBaseVertex(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumVal, |
| captures[5].value.voidConstPointerVal, |
| captures[6].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLDrawRangeElementsBaseVertexEXT: |
| glDrawRangeElementsBaseVertexEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumVal, captures[5].value.voidConstPointerVal, |
| captures[6].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLDrawRangeElementsBaseVertexOES: |
| glDrawRangeElementsBaseVertexOES( |
| captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumVal, captures[5].value.voidConstPointerVal, |
| captures[6].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLDrawTexfOES: |
| glDrawTexfOES(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLDrawTexfvOES: |
| glDrawTexfvOES(captures[0].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDrawTexiOES: |
| glDrawTexiOES(captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLDrawTexivOES: |
| glDrawTexivOES(captures[0].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDrawTexsOES: |
| glDrawTexsOES(captures[0].value.GLshortVal, captures[1].value.GLshortVal, |
| captures[2].value.GLshortVal, captures[3].value.GLshortVal, |
| captures[4].value.GLshortVal); |
| break; |
| case angle::EntryPoint::GLDrawTexsvOES: |
| glDrawTexsvOES(captures[0].value.GLshortConstPointerVal); |
| break; |
| case angle::EntryPoint::GLDrawTexxOES: |
| glDrawTexxOES(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal, |
| captures[2].value.GLfixedVal, captures[3].value.GLfixedVal, |
| captures[4].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLDrawTexxvOES: |
| glDrawTexxvOES(captures[0].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLEGLImageTargetRenderbufferStorageOES: |
| glEGLImageTargetRenderbufferStorageOES(captures[0].value.GLenumVal, |
| gEGLImageMap2[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLEGLImageTargetTexStorageEXT: |
| glEGLImageTargetTexStorageEXT(captures[0].value.GLenumVal, |
| gEGLImageMap2[captures[1].value.GLuintVal], |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLEGLImageTargetTexture2DOES: |
| glEGLImageTargetTexture2DOES(captures[0].value.GLenumVal, |
| gEGLImageMap2[captures[1].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLEGLImageTargetTextureStorageEXT: |
| glEGLImageTargetTextureStorageEXT(captures[0].value.GLuintVal, |
| gEGLImageMap2[captures[1].value.GLuintVal], |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLEnable: |
| glEnable(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLEnableClientState: |
| glEnableClientState(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLEnableVertexAttribArray: |
| glEnableVertexAttribArray(captures[0].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLEnablei: |
| glEnablei(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLEnableiEXT: |
| glEnableiEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLEnableiOES: |
| glEnableiOES(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLEndPerfMonitorAMD: |
| glEndPerfMonitorAMD(captures[0].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLEndPixelLocalStorageANGLE: |
| glEndPixelLocalStorageANGLE(captures[0].value.GLsizeiVal, |
| captures[1].value.GLenumConstPointerVal); |
| break; |
| case angle::EntryPoint::GLEndQuery: |
| glEndQuery(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLEndQueryEXT: |
| glEndQueryEXT(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLEndTilingQCOM: |
| glEndTilingQCOM(captures[0].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLEndTransformFeedback: |
| glEndTransformFeedback(); |
| break; |
| case angle::EntryPoint::GLFenceSync: |
| glFenceSync(captures[0].value.GLenumVal, captures[1].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLFinish: |
| glFinish(); |
| break; |
| case angle::EntryPoint::GLFinishFenceNV: |
| glFinishFenceNV(gFenceNVMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLFlush: |
| glFlush(); |
| break; |
| case angle::EntryPoint::GLFlushMappedBufferRange: |
| glFlushMappedBufferRange(captures[0].value.GLenumVal, captures[1].value.GLintptrVal, |
| captures[2].value.GLsizeiptrVal); |
| break; |
| case angle::EntryPoint::GLFlushMappedBufferRangeEXT: |
| glFlushMappedBufferRangeEXT(captures[0].value.GLenumVal, captures[1].value.GLintptrVal, |
| captures[2].value.GLsizeiptrVal); |
| break; |
| case angle::EntryPoint::GLFogf: |
| glFogf(captures[0].value.GLenumVal, captures[1].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLFogfv: |
| glFogfv(captures[0].value.GLenumVal, captures[1].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLFogx: |
| glFogx(captures[0].value.GLenumVal, captures[1].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLFogxv: |
| glFogxv(captures[0].value.GLenumVal, captures[1].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLFramebufferFetchBarrierEXT: |
| glFramebufferFetchBarrierEXT(); |
| break; |
| case angle::EntryPoint::GLFramebufferFoveationConfigQCOM: |
| glFramebufferFoveationConfigQCOM( |
| gFramebufferMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal, captures[3].value.GLuintVal, |
| captures[4].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLFramebufferFoveationParametersQCOM: |
| glFramebufferFoveationParametersQCOM( |
| gFramebufferMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal, captures[5].value.GLfloatVal, |
| captures[6].value.GLfloatVal, captures[7].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLFramebufferMemorylessPixelLocalStorageANGLE: |
| glFramebufferMemorylessPixelLocalStorageANGLE(captures[0].value.GLintVal, |
| captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLFramebufferParameteri: |
| glFramebufferParameteri(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLFramebufferParameteriMESA: |
| glFramebufferParameteriMESA(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLFramebufferPixelLocalClearValuefvANGLE: |
| glFramebufferPixelLocalClearValuefvANGLE(captures[0].value.GLintVal, |
| captures[1].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLFramebufferPixelLocalClearValueivANGLE: |
| glFramebufferPixelLocalClearValueivANGLE(captures[0].value.GLintVal, |
| captures[1].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLFramebufferPixelLocalClearValueuivANGLE: |
| glFramebufferPixelLocalClearValueuivANGLE(captures[0].value.GLintVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLFramebufferPixelLocalStorageInterruptANGLE: |
| glFramebufferPixelLocalStorageInterruptANGLE(); |
| break; |
| case angle::EntryPoint::GLFramebufferPixelLocalStorageRestoreANGLE: |
| glFramebufferPixelLocalStorageRestoreANGLE(); |
| break; |
| case angle::EntryPoint::GLFramebufferRenderbuffer: |
| glFramebufferRenderbuffer(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, |
| gRenderbufferMap[captures[3].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLFramebufferRenderbufferOES: |
| glFramebufferRenderbufferOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, |
| gRenderbufferMap[captures[3].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLFramebufferTexture: |
| glFramebufferTexture(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gTextureMap[captures[2].value.GLuintVal], |
| captures[3].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLFramebufferTexture2D: |
| glFramebufferTexture2D(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, |
| gTextureMap[captures[3].value.GLuintVal], |
| captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLFramebufferTexture2DMultisampleEXT: |
| glFramebufferTexture2DMultisampleEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, gTextureMap[captures[3].value.GLuintVal], |
| captures[4].value.GLintVal, captures[5].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLFramebufferTexture2DOES: |
| glFramebufferTexture2DOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, |
| gTextureMap[captures[3].value.GLuintVal], |
| captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLFramebufferTexture3DOES: |
| glFramebufferTexture3DOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, |
| gTextureMap[captures[3].value.GLuintVal], |
| captures[4].value.GLintVal, captures[5].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLFramebufferTextureEXT: |
| glFramebufferTextureEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gTextureMap[captures[2].value.GLuintVal], |
| captures[3].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLFramebufferTextureLayer: |
| glFramebufferTextureLayer(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gTextureMap[captures[2].value.GLuintVal], |
| captures[3].value.GLintVal, captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLFramebufferTextureMultiviewOVR: |
| glFramebufferTextureMultiviewOVR( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gTextureMap[captures[2].value.GLuintVal], captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLFramebufferTextureOES: |
| glFramebufferTextureOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gTextureMap[captures[2].value.GLuintVal], |
| captures[3].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLFramebufferTexturePixelLocalStorageANGLE: |
| glFramebufferTexturePixelLocalStorageANGLE( |
| captures[0].value.GLintVal, gTextureMap[captures[1].value.GLuintVal], |
| captures[2].value.GLintVal, captures[3].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLFrontFace: |
| glFrontFace(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLFrustumf: |
| glFrustumf(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal, captures[5].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLFrustumx: |
| glFrustumx(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal, |
| captures[2].value.GLfixedVal, captures[3].value.GLfixedVal, |
| captures[4].value.GLfixedVal, captures[5].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLGenBuffers: |
| glGenBuffers(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenFencesNV: |
| glGenFencesNV(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenFramebuffers: |
| glGenFramebuffers(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenFramebuffersOES: |
| glGenFramebuffersOES(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenPerfMonitorsAMD: |
| glGenPerfMonitorsAMD(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenProgramPipelines: |
| glGenProgramPipelines(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenProgramPipelinesEXT: |
| glGenProgramPipelinesEXT(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenQueries: |
| glGenQueries(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenQueriesEXT: |
| glGenQueriesEXT(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenRenderbuffers: |
| glGenRenderbuffers(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenRenderbuffersOES: |
| glGenRenderbuffersOES(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenSamplers: |
| glGenSamplers(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenSemaphoresEXT: |
| glGenSemaphoresEXT(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenTextures: |
| glGenTextures(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenTransformFeedbacks: |
| glGenTransformFeedbacks(captures[0].value.GLsizeiVal, |
| captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenVertexArrays: |
| glGenVertexArrays(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenVertexArraysOES: |
| glGenVertexArraysOES(captures[0].value.GLsizeiVal, captures[1].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGenerateMipmap: |
| glGenerateMipmap(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLGenerateMipmapOES: |
| glGenerateMipmapOES(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLGetActiveAttrib: |
| glGetActiveAttrib(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLuintVal, captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal, captures[5].value.GLenumPointerVal, |
| captures[6].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetActiveUniform: |
| glGetActiveUniform( |
| gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal, captures[5].value.GLenumPointerVal, |
| captures[6].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetActiveUniformBlockName: |
| glGetActiveUniformBlockName(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLuintVal, captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetActiveUniformBlockiv: |
| glGetActiveUniformBlockiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLuintVal, captures[2].value.GLenumVal, |
| captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetActiveUniformBlockivRobustANGLE: |
| glGetActiveUniformBlockivRobustANGLE( |
| gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiPointerVal, captures[5].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetActiveUniformsiv: |
| glGetActiveUniformsiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLsizeiVal, |
| captures[2].value.GLuintConstPointerVal, |
| captures[3].value.GLenumVal, captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetAttachedShaders: |
| glGetAttachedShaders(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetAttribLocation: |
| glGetAttribLocation(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLGetBooleani_v: |
| glGetBooleani_v(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLbooleanPointerVal); |
| break; |
| case angle::EntryPoint::GLGetBooleani_vRobustANGLE: |
| glGetBooleani_vRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLbooleanPointerVal); |
| break; |
| case angle::EntryPoint::GLGetBooleanv: |
| glGetBooleanv(captures[0].value.GLenumVal, captures[1].value.GLbooleanPointerVal); |
| break; |
| case angle::EntryPoint::GLGetBooleanvRobustANGLE: |
| glGetBooleanvRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLbooleanPointerVal); |
| break; |
| case angle::EntryPoint::GLGetBufferParameteri64v: |
| glGetBufferParameteri64v(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetBufferParameteri64vRobustANGLE: |
| glGetBufferParameteri64vRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetBufferParameteriv: |
| glGetBufferParameteriv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetBufferParameterivRobustANGLE: |
| glGetBufferParameterivRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetBufferPointerv: |
| glGetBufferPointerv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.voidPointerPointerVal); |
| break; |
| case angle::EntryPoint::GLGetBufferPointervOES: |
| glGetBufferPointervOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.voidPointerPointerVal); |
| break; |
| case angle::EntryPoint::GLGetBufferPointervRobustANGLE: |
| glGetBufferPointervRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.voidPointerPointerVal); |
| break; |
| case angle::EntryPoint::GLGetClipPlanef: |
| glGetClipPlanef(captures[0].value.GLenumVal, captures[1].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetClipPlanex: |
| glGetClipPlanex(captures[0].value.GLenumVal, captures[1].value.GLfixedPointerVal); |
| break; |
| case angle::EntryPoint::GLGetCompressedTexImageANGLE: |
| glGetCompressedTexImageANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLGetDebugMessageLog: |
| glGetDebugMessageLog( |
| captures[0].value.GLuintVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumPointerVal, captures[3].value.GLenumPointerVal, |
| captures[4].value.GLuintPointerVal, captures[5].value.GLenumPointerVal, |
| captures[6].value.GLsizeiPointerVal, captures[7].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetDebugMessageLogKHR: |
| glGetDebugMessageLogKHR( |
| captures[0].value.GLuintVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumPointerVal, captures[3].value.GLenumPointerVal, |
| captures[4].value.GLuintPointerVal, captures[5].value.GLenumPointerVal, |
| captures[6].value.GLsizeiPointerVal, captures[7].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetError: |
| glGetError(); |
| break; |
| case angle::EntryPoint::GLGetFenceivNV: |
| glGetFenceivNV(gFenceNVMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFixedv: |
| glGetFixedv(captures[0].value.GLenumVal, captures[1].value.GLfixedPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFloatv: |
| glGetFloatv(captures[0].value.GLenumVal, captures[1].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFloatvRobustANGLE: |
| glGetFloatvRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFragDataIndexEXT: |
| glGetFragDataIndexEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFragDataLocation: |
| glGetFragDataLocation(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFramebufferAttachmentParameteriv: |
| glGetFramebufferAttachmentParameteriv( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFramebufferAttachmentParameterivOES: |
| glGetFramebufferAttachmentParameterivOES( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFramebufferAttachmentParameterivRobustANGLE: |
| glGetFramebufferAttachmentParameterivRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiPointerVal, captures[5].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFramebufferParameteriv: |
| glGetFramebufferParameteriv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFramebufferParameterivMESA: |
| glGetFramebufferParameterivMESA(captures[0].value.GLenumVal, |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFramebufferParameterivRobustANGLE: |
| glGetFramebufferParameterivRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFramebufferPixelLocalStorageParameterfvANGLE: |
| glGetFramebufferPixelLocalStorageParameterfvANGLE(captures[0].value.GLintVal, |
| captures[1].value.GLenumVal, |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFramebufferPixelLocalStorageParameterfvRobustANGLE: |
| glGetFramebufferPixelLocalStorageParameterfvRobustANGLE( |
| captures[0].value.GLintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFramebufferPixelLocalStorageParameterivANGLE: |
| glGetFramebufferPixelLocalStorageParameterivANGLE(captures[0].value.GLintVal, |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetFramebufferPixelLocalStorageParameterivRobustANGLE: |
| glGetFramebufferPixelLocalStorageParameterivRobustANGLE( |
| captures[0].value.GLintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetGraphicsResetStatus: |
| glGetGraphicsResetStatus(); |
| break; |
| case angle::EntryPoint::GLGetGraphicsResetStatusEXT: |
| glGetGraphicsResetStatusEXT(); |
| break; |
| case angle::EntryPoint::GLGetGraphicsResetStatusKHR: |
| glGetGraphicsResetStatusKHR(); |
| break; |
| case angle::EntryPoint::GLGetInteger64i_v: |
| glGetInteger64i_v(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetInteger64i_vRobustANGLE: |
| glGetInteger64i_vRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetInteger64v: |
| glGetInteger64v(captures[0].value.GLenumVal, captures[1].value.GLint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetInteger64vEXT: |
| glGetInteger64vEXT(captures[0].value.GLenumVal, captures[1].value.GLint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetInteger64vRobustANGLE: |
| glGetInteger64vRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetIntegeri_v: |
| glGetIntegeri_v(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetIntegeri_vRobustANGLE: |
| glGetIntegeri_vRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetIntegerv: |
| glGetIntegerv(captures[0].value.GLenumVal, captures[1].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetIntegervRobustANGLE: |
| glGetIntegervRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetInternalformativ: |
| glGetInternalformativ(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetInternalformativRobustANGLE: |
| glGetInternalformativRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiPointerVal, captures[5].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetLightfv: |
| glGetLightfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetLightxv: |
| glGetLightxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedPointerVal); |
| break; |
| case angle::EntryPoint::GLGetMaterialfv: |
| glGetMaterialfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetMaterialxv: |
| glGetMaterialxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedPointerVal); |
| break; |
| case angle::EntryPoint::GLGetMemoryObjectParameterivEXT: |
| glGetMemoryObjectParameterivEXT(gMemoryObjectMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetMultisamplefv: |
| glGetMultisamplefv(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetMultisamplefvANGLE: |
| glGetMultisamplefvANGLE(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetMultisamplefvRobustANGLE: |
| glGetMultisamplefvRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetObjectLabel: |
| glGetObjectLabel(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetObjectLabelEXT: |
| glGetObjectLabelEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetObjectLabelKHR: |
| glGetObjectLabelKHR(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetObjectPtrLabel: |
| glGetObjectPtrLabel(captures[0].value.voidConstPointerVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetObjectPtrLabelKHR: |
| glGetObjectPtrLabelKHR( |
| captures[0].value.voidConstPointerVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, captures[3].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetPerfMonitorCounterDataAMD: |
| glGetPerfMonitorCounterDataAMD(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLuintPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetPerfMonitorCounterInfoAMD: |
| glGetPerfMonitorCounterInfoAMD(captures[0].value.GLuintVal, captures[1].value.GLuintVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLGetPerfMonitorCounterStringAMD: |
| glGetPerfMonitorCounterStringAMD( |
| captures[0].value.GLuintVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetPerfMonitorCountersAMD: |
| glGetPerfMonitorCountersAMD( |
| captures[0].value.GLuintVal, captures[1].value.GLintPointerVal, |
| captures[2].value.GLintPointerVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetPerfMonitorGroupStringAMD: |
| glGetPerfMonitorGroupStringAMD( |
| captures[0].value.GLuintVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, captures[3].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetPerfMonitorGroupsAMD: |
| glGetPerfMonitorGroupsAMD(captures[0].value.GLintPointerVal, |
| captures[1].value.GLsizeiVal, |
| captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetPointerv: |
| glGetPointerv(captures[0].value.GLenumVal, captures[1].value.voidPointerPointerVal); |
| break; |
| case angle::EntryPoint::GLGetPointervANGLE: |
| glGetPointervANGLE(captures[0].value.GLenumVal, |
| captures[1].value.voidPointerPointerVal); |
| break; |
| case angle::EntryPoint::GLGetPointervKHR: |
| glGetPointervKHR(captures[0].value.GLenumVal, captures[1].value.voidPointerPointerVal); |
| break; |
| case angle::EntryPoint::GLGetPointervRobustANGLERobustANGLE: |
| glGetPointervRobustANGLERobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, captures[3].value.voidPointerPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramBinary: |
| glGetProgramBinary(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLenumPointerVal, |
| captures[4].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramBinaryOES: |
| glGetProgramBinaryOES(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLenumPointerVal, |
| captures[4].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramInfoLog: |
| glGetProgramInfoLog(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramInterfaceiv: |
| glGetProgramInterfaceiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLenumVal, |
| captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramInterfaceivRobustANGLE: |
| glGetProgramInterfaceivRobustANGLE( |
| gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiPointerVal, captures[5].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramPipelineInfoLog: |
| glGetProgramPipelineInfoLog( |
| gProgramPipelineMap[captures[0].value.GLuintVal], captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, captures[3].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramPipelineInfoLogEXT: |
| glGetProgramPipelineInfoLogEXT( |
| gProgramPipelineMap[captures[0].value.GLuintVal], captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, captures[3].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramPipelineiv: |
| glGetProgramPipelineiv(gProgramPipelineMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramPipelineivEXT: |
| glGetProgramPipelineivEXT(gProgramPipelineMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramResourceIndex: |
| glGetProgramResourceIndex(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramResourceLocation: |
| glGetProgramResourceLocation(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramResourceLocationIndexEXT: |
| glGetProgramResourceLocationIndexEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramResourceName: |
| glGetProgramResourceName( |
| gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLuintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiPointerVal, captures[5].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramResourceiv: |
| glGetProgramResourceiv( |
| gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLuintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumConstPointerVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLsizeiPointerVal, captures[7].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramiv: |
| glGetProgramiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetProgramivRobustANGLE: |
| glGetProgramivRobustANGLE(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryObjecti64vEXT: |
| glGetQueryObjecti64vEXT(gQueryMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryObjecti64vRobustANGLE: |
| glGetQueryObjecti64vRobustANGLE( |
| gQueryMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryObjectivEXT: |
| glGetQueryObjectivEXT(gQueryMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryObjectivRobustANGLE: |
| glGetQueryObjectivRobustANGLE(gQueryMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryObjectui64vEXT: |
| glGetQueryObjectui64vEXT(gQueryMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLuint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryObjectui64vRobustANGLE: |
| glGetQueryObjectui64vRobustANGLE( |
| gQueryMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLuint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryObjectuiv: |
| glGetQueryObjectuiv(gQueryMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryObjectuivEXT: |
| glGetQueryObjectuivEXT(gQueryMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryObjectuivRobustANGLE: |
| glGetQueryObjectuivRobustANGLE( |
| gQueryMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryiv: |
| glGetQueryiv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryivEXT: |
| glGetQueryivEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetQueryivRobustANGLE: |
| glGetQueryivRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetRenderbufferImageANGLE: |
| glGetRenderbufferImageANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLGetRenderbufferParameteriv: |
| glGetRenderbufferParameteriv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetRenderbufferParameterivOES: |
| glGetRenderbufferParameterivOES(captures[0].value.GLenumVal, |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetRenderbufferParameterivRobustANGLE: |
| glGetRenderbufferParameterivRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterIiv: |
| glGetSamplerParameterIiv(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterIivEXT: |
| glGetSamplerParameterIivEXT(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterIivOES: |
| glGetSamplerParameterIivOES(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterIivRobustANGLE: |
| glGetSamplerParameterIivRobustANGLE( |
| gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterIuiv: |
| glGetSamplerParameterIuiv(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterIuivEXT: |
| glGetSamplerParameterIuivEXT(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterIuivOES: |
| glGetSamplerParameterIuivOES(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterIuivRobustANGLE: |
| glGetSamplerParameterIuivRobustANGLE( |
| gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterfv: |
| glGetSamplerParameterfv(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterfvRobustANGLE: |
| glGetSamplerParameterfvRobustANGLE( |
| gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameteriv: |
| glGetSamplerParameteriv(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSamplerParameterivRobustANGLE: |
| glGetSamplerParameterivRobustANGLE( |
| gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetSemaphoreParameterui64vEXT: |
| glGetSemaphoreParameterui64vEXT(gSemaphoreMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLuint64PointerVal); |
| break; |
| case angle::EntryPoint::GLGetShaderInfoLog: |
| glGetShaderInfoLog(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetShaderPrecisionFormat: |
| glGetShaderPrecisionFormat(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal, |
| captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetShaderSource: |
| glGetShaderSource(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLsizeiPointerVal, |
| captures[3].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetShaderiv: |
| glGetShaderiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetShaderivRobustANGLE: |
| glGetShaderivRobustANGLE(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetString: |
| glGetString(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLGetStringi: |
| glGetStringi(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLGetSynciv: |
| glGetSynciv(gSyncMap2[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexEnvfv: |
| glGetTexEnvfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexEnviv: |
| glGetTexEnviv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexEnvxv: |
| glGetTexEnvxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexGenfvOES: |
| glGetTexGenfvOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexGenivOES: |
| glGetTexGenivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexGenxvOES: |
| glGetTexGenxvOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexImageANGLE: |
| glGetTexImageANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLenumVal, |
| captures[4].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexLevelParameterfv: |
| glGetTexLevelParameterfv(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexLevelParameterfvANGLE: |
| glGetTexLevelParameterfvANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexLevelParameterfvRobustANGLE: |
| glGetTexLevelParameterfvRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiPointerVal, captures[5].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexLevelParameteriv: |
| glGetTexLevelParameteriv(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexLevelParameterivANGLE: |
| glGetTexLevelParameterivANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, |
| captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexLevelParameterivRobustANGLE: |
| glGetTexLevelParameterivRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiPointerVal, captures[5].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterIiv: |
| glGetTexParameterIiv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterIivEXT: |
| glGetTexParameterIivEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterIivOES: |
| glGetTexParameterIivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterIivRobustANGLE: |
| glGetTexParameterIivRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterIuiv: |
| glGetTexParameterIuiv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterIuivEXT: |
| glGetTexParameterIuivEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterIuivOES: |
| glGetTexParameterIuivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterIuivRobustANGLE: |
| glGetTexParameterIuivRobustANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterfv: |
| glGetTexParameterfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterfvRobustANGLE: |
| glGetTexParameterfvRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameteriv: |
| glGetTexParameteriv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterivRobustANGLE: |
| glGetTexParameterivRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTexParameterxv: |
| glGetTexParameterxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTransformFeedbackVarying: |
| glGetTransformFeedbackVarying( |
| gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLsizeiPointerVal, captures[5].value.GLenumPointerVal, |
| captures[6].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetTranslatedShaderSourceANGLE: |
| glGetTranslatedShaderSourceANGLE( |
| gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLsizeiVal, |
| captures[2].value.GLsizeiPointerVal, captures[3].value.GLcharPointerVal); |
| break; |
| case angle::EntryPoint::GLGetUniformBlockIndex: |
| glGetUniformBlockIndex(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLGetUniformIndices: |
| glGetUniformIndices( |
| gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLsizeiVal, |
| captures[2].value.GLcharConstPointerPointerVal, captures[3].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetUniformLocation: |
| glGetUniformLocation(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLGetUniformfv: |
| glGetUniformfv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetUniformfvRobustANGLE: |
| glGetUniformfvRobustANGLE( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetUniformiv: |
| glGetUniformiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetUniformivRobustANGLE: |
| glGetUniformivRobustANGLE( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetUniformuiv: |
| glGetUniformuiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetUniformuivRobustANGLE: |
| glGetUniformuivRobustANGLE( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetUnsignedBytei_vEXT: |
| glGetUnsignedBytei_vEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLubytePointerVal); |
| break; |
| case angle::EntryPoint::GLGetUnsignedBytevEXT: |
| glGetUnsignedBytevEXT(captures[0].value.GLenumVal, captures[1].value.GLubytePointerVal); |
| break; |
| case angle::EntryPoint::GLGetVertexAttribIiv: |
| glGetVertexAttribIiv(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetVertexAttribIivRobustANGLE: |
| glGetVertexAttribIivRobustANGLE( |
| captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetVertexAttribIuiv: |
| glGetVertexAttribIuiv(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetVertexAttribIuivRobustANGLE: |
| glGetVertexAttribIuivRobustANGLE( |
| captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetVertexAttribPointerv: |
| glGetVertexAttribPointerv(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.voidPointerPointerVal); |
| break; |
| case angle::EntryPoint::GLGetVertexAttribPointervRobustANGLE: |
| glGetVertexAttribPointervRobustANGLE( |
| captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.voidPointerPointerVal); |
| break; |
| case angle::EntryPoint::GLGetVertexAttribfv: |
| glGetVertexAttribfv(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetVertexAttribfvRobustANGLE: |
| glGetVertexAttribfvRobustANGLE(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetVertexAttribiv: |
| glGetVertexAttribiv(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetVertexAttribivRobustANGLE: |
| glGetVertexAttribivRobustANGLE(captures[0].value.GLuintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformfv: |
| glGetnUniformfv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformfvEXT: |
| glGetnUniformfvEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformfvKHR: |
| glGetnUniformfvKHR(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformfvRobustANGLE: |
| glGetnUniformfvRobustANGLE( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLfloatPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformiv: |
| glGetnUniformiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformivEXT: |
| glGetnUniformivEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformivKHR: |
| glGetnUniformivKHR(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformivRobustANGLE: |
| glGetnUniformivRobustANGLE( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformuiv: |
| glGetnUniformuiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformuivKHR: |
| glGetnUniformuivKHR(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLGetnUniformuivRobustANGLE: |
| glGetnUniformuivRobustANGLE( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiPointerVal, |
| captures[4].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLHint: |
| glHint(captures[0].value.GLenumVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLImportMemoryFdEXT: |
| glImportMemoryFdEXT(gMemoryObjectMap[captures[0].value.GLuintVal], |
| captures[1].value.GLuint64Val, captures[2].value.GLenumVal, |
| captures[3].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLImportMemoryZirconHandleANGLE: |
| glImportMemoryZirconHandleANGLE( |
| gMemoryObjectMap[captures[0].value.GLuintVal], captures[1].value.GLuint64Val, |
| captures[2].value.GLenumVal, captures[3].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLImportSemaphoreFdEXT: |
| glImportSemaphoreFdEXT(gSemaphoreMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLImportSemaphoreZirconHandleANGLE: |
| glImportSemaphoreZirconHandleANGLE(gSemaphoreMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLInsertEventMarkerEXT: |
| glInsertEventMarkerEXT(captures[0].value.GLsizeiVal, |
| captures[1].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLInvalidateFramebuffer: |
| glInvalidateFramebuffer(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumConstPointerVal); |
| break; |
| case angle::EntryPoint::GLInvalidateSubFramebuffer: |
| glInvalidateSubFramebuffer(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumConstPointerVal, |
| captures[3].value.GLintVal, captures[4].value.GLintVal, |
| captures[5].value.GLsizeiVal, captures[6].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLInvalidateTextureANGLE: |
| glInvalidateTextureANGLE(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLIsBuffer: |
| glIsBuffer(gBufferMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsEnabled: |
| glIsEnabled(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLIsEnabledi: |
| glIsEnabledi(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLIsEnablediEXT: |
| glIsEnablediEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLIsEnablediOES: |
| glIsEnablediOES(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLIsFenceNV: |
| glIsFenceNV(gFenceNVMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsFramebuffer: |
| glIsFramebuffer(gFramebufferMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsFramebufferOES: |
| glIsFramebufferOES(gFramebufferMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsMemoryObjectEXT: |
| glIsMemoryObjectEXT(gMemoryObjectMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsProgram: |
| glIsProgram(gShaderProgramMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsProgramPipeline: |
| glIsProgramPipeline(gProgramPipelineMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsProgramPipelineEXT: |
| glIsProgramPipelineEXT(gProgramPipelineMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsQuery: |
| glIsQuery(gQueryMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsQueryEXT: |
| glIsQueryEXT(gQueryMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsRenderbuffer: |
| glIsRenderbuffer(gRenderbufferMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsRenderbufferOES: |
| glIsRenderbufferOES(gRenderbufferMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsSampler: |
| glIsSampler(gSamplerMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsSemaphoreEXT: |
| glIsSemaphoreEXT(gSemaphoreMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsShader: |
| glIsShader(gShaderProgramMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsSync: |
| glIsSync(gSyncMap2[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsTexture: |
| glIsTexture(gTextureMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsTransformFeedback: |
| glIsTransformFeedback(gTransformFeedbackMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsVertexArray: |
| glIsVertexArray(gVertexArrayMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLIsVertexArrayOES: |
| glIsVertexArrayOES(gVertexArrayMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLLabelObjectEXT: |
| glLabelObjectEXT(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLLightModelf: |
| glLightModelf(captures[0].value.GLenumVal, captures[1].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLLightModelfv: |
| glLightModelfv(captures[0].value.GLenumVal, captures[1].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLLightModelx: |
| glLightModelx(captures[0].value.GLenumVal, captures[1].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLLightModelxv: |
| glLightModelxv(captures[0].value.GLenumVal, captures[1].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLLightf: |
| glLightf(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLLightfv: |
| glLightfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLLightx: |
| glLightx(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLLightxv: |
| glLightxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLLineWidth: |
| glLineWidth(captures[0].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLLineWidthx: |
| glLineWidthx(captures[0].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLLinkProgram: |
| glLinkProgram(gShaderProgramMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLLoadIdentity: |
| glLoadIdentity(); |
| break; |
| case angle::EntryPoint::GLLoadMatrixf: |
| glLoadMatrixf(captures[0].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLLoadMatrixx: |
| glLoadMatrixx(captures[0].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLLoadPaletteFromModelViewMatrixOES: |
| glLoadPaletteFromModelViewMatrixOES(); |
| break; |
| case angle::EntryPoint::GLLogicOp: |
| glLogicOp(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLLogicOpANGLE: |
| glLogicOpANGLE(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLLoseContextCHROMIUM: |
| glLoseContextCHROMIUM(captures[0].value.GLenumVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLMapBufferOES: |
| glMapBufferOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLMapBufferRange: |
| glMapBufferRange(captures[0].value.GLenumVal, captures[1].value.GLintptrVal, |
| captures[2].value.GLsizeiptrVal, captures[3].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLMapBufferRangeEXT: |
| glMapBufferRangeEXT(captures[0].value.GLenumVal, captures[1].value.GLintptrVal, |
| captures[2].value.GLsizeiptrVal, captures[3].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLMaterialf: |
| glMaterialf(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLMaterialfv: |
| glMaterialfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLMaterialx: |
| glMaterialx(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLMaterialxv: |
| glMaterialxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLMatrixIndexPointerOES: |
| glMatrixIndexPointerOES(captures[0].value.GLintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLMatrixMode: |
| glMatrixMode(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLMaxShaderCompilerThreadsKHR: |
| glMaxShaderCompilerThreadsKHR(captures[0].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLMemoryBarrier: |
| glMemoryBarrier(captures[0].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLMemoryBarrierByRegion: |
| glMemoryBarrierByRegion(captures[0].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLMemoryObjectParameterivEXT: |
| glMemoryObjectParameterivEXT(gMemoryObjectMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLMinSampleShading: |
| glMinSampleShading(captures[0].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLMinSampleShadingOES: |
| glMinSampleShadingOES(captures[0].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLMultMatrixf: |
| glMultMatrixf(captures[0].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLMultMatrixx: |
| glMultMatrixx(captures[0].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLMultiDrawArraysANGLE: |
| glMultiDrawArraysANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLintConstPointerVal, |
| captures[2].value.GLsizeiConstPointerVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLMultiDrawArraysIndirectEXT: |
| glMultiDrawArraysIndirectEXT( |
| captures[0].value.GLenumVal, captures[1].value.voidConstPointerVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLMultiDrawArraysInstancedANGLE: |
| glMultiDrawArraysInstancedANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLintConstPointerVal, |
| captures[2].value.GLsizeiConstPointerVal, captures[3].value.GLsizeiConstPointerVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLMultiDrawArraysInstancedBaseInstanceANGLE: |
| glMultiDrawArraysInstancedBaseInstanceANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLintConstPointerVal, |
| captures[2].value.GLsizeiConstPointerVal, captures[3].value.GLsizeiConstPointerVal, |
| captures[4].value.GLuintConstPointerVal, captures[5].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLMultiDrawElementsANGLE: |
| glMultiDrawElementsANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiConstPointerVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerPointerVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLMultiDrawElementsBaseVertexEXT: |
| glMultiDrawElementsBaseVertexEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiConstPointerVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerPointerVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLMultiDrawElementsIndirectEXT: |
| glMultiDrawElementsIndirectEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.voidConstPointerVal, |
| captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLMultiDrawElementsInstancedANGLE: |
| glMultiDrawElementsInstancedANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiConstPointerVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerPointerVal, |
| captures[4].value.GLsizeiConstPointerVal, captures[5].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE: |
| glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiConstPointerVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerPointerVal, |
| captures[4].value.GLsizeiConstPointerVal, captures[5].value.GLintConstPointerVal, |
| captures[6].value.GLuintConstPointerVal, captures[7].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLMultiTexCoord4f: |
| glMultiTexCoord4f(captures[0].value.GLenumVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLMultiTexCoord4x: |
| glMultiTexCoord4x(captures[0].value.GLenumVal, captures[1].value.GLfixedVal, |
| captures[2].value.GLfixedVal, captures[3].value.GLfixedVal, |
| captures[4].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLNamedBufferStorageExternalEXT: |
| glNamedBufferStorageExternalEXT( |
| captures[0].value.GLuintVal, captures[1].value.GLintptrVal, |
| captures[2].value.GLsizeiptrVal, captures[3].value.GLeglClientBufferEXTVal, |
| captures[4].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLNormal3f: |
| glNormal3f(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLNormal3x: |
| glNormal3x(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal, |
| captures[2].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLNormalPointer: |
| glNormalPointer(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLObjectLabel: |
| glObjectLabel(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLObjectLabelKHR: |
| glObjectLabelKHR(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLObjectPtrLabel: |
| glObjectPtrLabel(captures[0].value.voidConstPointerVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLObjectPtrLabelKHR: |
| glObjectPtrLabelKHR(captures[0].value.voidConstPointerVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLOrthof: |
| glOrthof(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal, captures[5].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLOrthox: |
| glOrthox(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal, |
| captures[2].value.GLfixedVal, captures[3].value.GLfixedVal, |
| captures[4].value.GLfixedVal, captures[5].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLPatchParameteri: |
| glPatchParameteri(captures[0].value.GLenumVal, captures[1].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLPatchParameteriEXT: |
| glPatchParameteriEXT(captures[0].value.GLenumVal, captures[1].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLPatchParameteriOES: |
| glPatchParameteriOES(captures[0].value.GLenumVal, captures[1].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLPauseTransformFeedback: |
| glPauseTransformFeedback(); |
| break; |
| case angle::EntryPoint::GLPixelLocalStorageBarrierANGLE: |
| glPixelLocalStorageBarrierANGLE(); |
| break; |
| case angle::EntryPoint::GLPixelStorei: |
| glPixelStorei(captures[0].value.GLenumVal, captures[1].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLPointParameterf: |
| glPointParameterf(captures[0].value.GLenumVal, captures[1].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLPointParameterfv: |
| glPointParameterfv(captures[0].value.GLenumVal, |
| captures[1].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLPointParameterx: |
| glPointParameterx(captures[0].value.GLenumVal, captures[1].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLPointParameterxv: |
| glPointParameterxv(captures[0].value.GLenumVal, |
| captures[1].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLPointSize: |
| glPointSize(captures[0].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLPointSizePointerOES: |
| glPointSizePointerOES(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLPointSizex: |
| glPointSizex(captures[0].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLPolygonModeANGLE: |
| glPolygonModeANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLPolygonModeNV: |
| glPolygonModeNV(captures[0].value.GLenumVal, captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLPolygonOffset: |
| glPolygonOffset(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLPolygonOffsetClampEXT: |
| glPolygonOffsetClampEXT(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLPolygonOffsetx: |
| glPolygonOffsetx(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLPopDebugGroup: |
| glPopDebugGroup(); |
| break; |
| case angle::EntryPoint::GLPopDebugGroupKHR: |
| glPopDebugGroupKHR(); |
| break; |
| case angle::EntryPoint::GLPopGroupMarkerEXT: |
| glPopGroupMarkerEXT(); |
| break; |
| case angle::EntryPoint::GLPopMatrix: |
| glPopMatrix(); |
| break; |
| case angle::EntryPoint::GLPrimitiveBoundingBox: |
| glPrimitiveBoundingBox(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal, captures[5].value.GLfloatVal, |
| captures[6].value.GLfloatVal, captures[7].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLPrimitiveBoundingBoxEXT: |
| glPrimitiveBoundingBoxEXT(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal, captures[5].value.GLfloatVal, |
| captures[6].value.GLfloatVal, captures[7].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLPrimitiveBoundingBoxOES: |
| glPrimitiveBoundingBoxOES(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal, captures[5].value.GLfloatVal, |
| captures[6].value.GLfloatVal, captures[7].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLProgramBinary: |
| glProgramBinary(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.voidConstPointerVal, |
| captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLProgramBinaryOES: |
| glProgramBinaryOES(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.voidConstPointerVal, |
| captures[3].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramParameteri: |
| glProgramParameteri(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramParameteriEXT: |
| glProgramParameteriEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1f: |
| glProgramUniform1f(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1fEXT: |
| glProgramUniform1fEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1fv: |
| glProgramUniform1fv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1fvEXT: |
| glProgramUniform1fvEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1i: |
| glProgramUniform1i(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1iEXT: |
| glProgramUniform1iEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1iv: |
| glProgramUniform1iv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1ivEXT: |
| glProgramUniform1ivEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1ui: |
| glProgramUniform1ui(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1uiEXT: |
| glProgramUniform1uiEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1uiv: |
| glProgramUniform1uiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform1uivEXT: |
| glProgramUniform1uivEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2f: |
| glProgramUniform2f(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2fEXT: |
| glProgramUniform2fEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2fv: |
| glProgramUniform2fv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2fvEXT: |
| glProgramUniform2fvEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2i: |
| glProgramUniform2i(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLintVal, captures[3].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2iEXT: |
| glProgramUniform2iEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLintVal, captures[3].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2iv: |
| glProgramUniform2iv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2ivEXT: |
| glProgramUniform2ivEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2ui: |
| glProgramUniform2ui(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLuintVal, captures[3].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2uiEXT: |
| glProgramUniform2uiEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLuintVal, captures[3].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2uiv: |
| glProgramUniform2uiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform2uivEXT: |
| glProgramUniform2uivEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3f: |
| glProgramUniform3f(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3fEXT: |
| glProgramUniform3fEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3fv: |
| glProgramUniform3fv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3fvEXT: |
| glProgramUniform3fvEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3i: |
| glProgramUniform3i(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3iEXT: |
| glProgramUniform3iEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3iv: |
| glProgramUniform3iv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3ivEXT: |
| glProgramUniform3ivEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3ui: |
| glProgramUniform3ui(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLuintVal, captures[3].value.GLuintVal, |
| captures[4].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3uiEXT: |
| glProgramUniform3uiEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLuintVal, captures[3].value.GLuintVal, |
| captures[4].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3uiv: |
| glProgramUniform3uiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform3uivEXT: |
| glProgramUniform3uivEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4f: |
| glProgramUniform4f(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal, captures[5].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4fEXT: |
| glProgramUniform4fEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal, captures[5].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4fv: |
| glProgramUniform4fv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4fvEXT: |
| glProgramUniform4fvEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4i: |
| glProgramUniform4i(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4iEXT: |
| glProgramUniform4iEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4iv: |
| glProgramUniform4iv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4ivEXT: |
| glProgramUniform4ivEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4ui: |
| glProgramUniform4ui(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLuintVal, captures[3].value.GLuintVal, |
| captures[4].value.GLuintVal, captures[5].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4uiEXT: |
| glProgramUniform4uiEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLuintVal, captures[3].value.GLuintVal, |
| captures[4].value.GLuintVal, captures[5].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4uiv: |
| glProgramUniform4uiv(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniform4uivEXT: |
| glProgramUniform4uivEXT(gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix2fv: |
| glProgramUniformMatrix2fv( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix2fvEXT: |
| glProgramUniformMatrix2fvEXT( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix2x3fv: |
| glProgramUniformMatrix2x3fv( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix2x3fvEXT: |
| glProgramUniformMatrix2x3fvEXT( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix2x4fv: |
| glProgramUniformMatrix2x4fv( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix2x4fvEXT: |
| glProgramUniformMatrix2x4fvEXT( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix3fv: |
| glProgramUniformMatrix3fv( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix3fvEXT: |
| glProgramUniformMatrix3fvEXT( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix3x2fv: |
| glProgramUniformMatrix3x2fv( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix3x2fvEXT: |
| glProgramUniformMatrix3x2fvEXT( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix3x4fv: |
| glProgramUniformMatrix3x4fv( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix3x4fvEXT: |
| glProgramUniformMatrix3x4fvEXT( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix4fv: |
| glProgramUniformMatrix4fv( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix4fvEXT: |
| glProgramUniformMatrix4fvEXT( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix4x2fv: |
| glProgramUniformMatrix4x2fv( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix4x2fvEXT: |
| glProgramUniformMatrix4x2fvEXT( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix4x3fv: |
| glProgramUniformMatrix4x3fv( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProgramUniformMatrix4x3fvEXT: |
| glProgramUniformMatrix4x3fvEXT( |
| gShaderProgramMap[captures[0].value.GLuintVal], |
| gUniformLocations[gCurrentProgram][captures[1].value.GLintVal], |
| captures[2].value.GLsizeiVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLProvokingVertexANGLE: |
| glProvokingVertexANGLE(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLPushDebugGroup: |
| glPushDebugGroup(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLPushDebugGroupKHR: |
| glPushDebugGroupKHR(captures[0].value.GLenumVal, captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLPushGroupMarkerEXT: |
| glPushGroupMarkerEXT(captures[0].value.GLsizeiVal, |
| captures[1].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLPushMatrix: |
| glPushMatrix(); |
| break; |
| case angle::EntryPoint::GLQueryCounterEXT: |
| glQueryCounterEXT(gQueryMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLQueryMatrixxOES: |
| glQueryMatrixxOES(captures[0].value.GLfixedPointerVal, |
| captures[1].value.GLintPointerVal); |
| break; |
| case angle::EntryPoint::GLReadBuffer: |
| glReadBuffer(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLReadPixels: |
| glReadPixels(captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumVal, captures[5].value.GLenumVal, |
| captures[6].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLReadPixelsRobustANGLE: |
| glReadPixelsRobustANGLE( |
| captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumVal, captures[5].value.GLenumVal, |
| captures[6].value.GLsizeiVal, captures[7].value.GLsizeiPointerVal, |
| captures[8].value.GLsizeiPointerVal, captures[9].value.GLsizeiPointerVal, |
| captures[10].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLReadnPixels: |
| glReadnPixels(captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumVal, captures[5].value.GLenumVal, |
| captures[6].value.GLsizeiVal, captures[7].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLReadnPixelsEXT: |
| glReadnPixelsEXT(captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumVal, captures[5].value.GLenumVal, |
| captures[6].value.GLsizeiVal, captures[7].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLReadnPixelsKHR: |
| glReadnPixelsKHR(captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumVal, captures[5].value.GLenumVal, |
| captures[6].value.GLsizeiVal, captures[7].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLReadnPixelsRobustANGLE: |
| glReadnPixelsRobustANGLE( |
| captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLenumVal, captures[5].value.GLenumVal, |
| captures[6].value.GLsizeiVal, captures[7].value.GLsizeiPointerVal, |
| captures[8].value.GLsizeiPointerVal, captures[9].value.GLsizeiPointerVal, |
| captures[10].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::GLReleaseShaderCompiler: |
| glReleaseShaderCompiler(); |
| break; |
| case angle::EntryPoint::GLReleaseTexturesANGLE: |
| glReleaseTexturesANGLE(captures[0].value.GLuintVal, |
| captures[1].value.GLuintConstPointerVal, |
| captures[2].value.GLenumPointerVal); |
| break; |
| case angle::EntryPoint::GLRenderbufferStorage: |
| glRenderbufferStorage(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLRenderbufferStorageMultisample: |
| glRenderbufferStorageMultisample( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLRenderbufferStorageMultisampleANGLE: |
| glRenderbufferStorageMultisampleANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLRenderbufferStorageMultisampleEXT: |
| glRenderbufferStorageMultisampleEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLRenderbufferStorageOES: |
| glRenderbufferStorageOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLRequestExtensionANGLE: |
| glRequestExtensionANGLE(captures[0].value.GLcharConstPointerVal); |
| break; |
| case angle::EntryPoint::GLResumeTransformFeedback: |
| glResumeTransformFeedback(); |
| break; |
| case angle::EntryPoint::GLRotatef: |
| glRotatef(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLRotatex: |
| glRotatex(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal, |
| captures[2].value.GLfixedVal, captures[3].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLSampleCoverage: |
| glSampleCoverage(captures[0].value.GLfloatVal, captures[1].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLSampleCoveragex: |
| glSampleCoveragex(captures[0].value.GLclampxVal, captures[1].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLSampleMaski: |
| glSampleMaski(captures[0].value.GLuintVal, captures[1].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLSampleMaskiANGLE: |
| glSampleMaskiANGLE(captures[0].value.GLuintVal, captures[1].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterIiv: |
| glSamplerParameterIiv(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterIivEXT: |
| glSamplerParameterIivEXT(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterIivOES: |
| glSamplerParameterIivOES(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterIivRobustANGLE: |
| glSamplerParameterIivRobustANGLE( |
| gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterIuiv: |
| glSamplerParameterIuiv(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterIuivEXT: |
| glSamplerParameterIuivEXT(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterIuivOES: |
| glSamplerParameterIuivOES(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterIuivRobustANGLE: |
| glSamplerParameterIuivRobustANGLE( |
| gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterf: |
| glSamplerParameterf(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterfv: |
| glSamplerParameterfv(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterfvRobustANGLE: |
| glSamplerParameterfvRobustANGLE( |
| gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameteri: |
| glSamplerParameteri(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameteriv: |
| glSamplerParameteriv(gSamplerMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSamplerParameterivRobustANGLE: |
| glSamplerParameterivRobustANGLE( |
| gSamplerMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLScalef: |
| glScalef(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLScalex: |
| glScalex(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal, |
| captures[2].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLScissor: |
| glScissor(captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLSelectPerfMonitorCountersAMD: |
| glSelectPerfMonitorCountersAMD(captures[0].value.GLuintVal, |
| captures[1].value.GLbooleanVal, |
| captures[2].value.GLuintVal, captures[3].value.GLintVal, |
| captures[4].value.GLuintPointerVal); |
| break; |
| case angle::EntryPoint::GLSemaphoreParameterui64vEXT: |
| glSemaphoreParameterui64vEXT(gSemaphoreMap[captures[0].value.GLuintVal], |
| captures[1].value.GLenumVal, |
| captures[2].value.GLuint64ConstPointerVal); |
| break; |
| case angle::EntryPoint::GLSetFenceNV: |
| glSetFenceNV(gFenceNVMap[captures[0].value.GLuintVal], captures[1].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLShadeModel: |
| glShadeModel(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLShaderBinary: |
| glShaderBinary(captures[0].value.GLsizeiVal, captures[1].value.GLuintConstPointerVal, |
| captures[2].value.GLenumVal, captures[3].value.voidConstPointerVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLShaderSource: |
| glShaderSource(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLsizeiVal, |
| captures[2].value.GLcharConstPointerPointerVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLShadingRateQCOM: |
| glShadingRateQCOM(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLSignalSemaphoreEXT: |
| glSignalSemaphoreEXT( |
| gSemaphoreMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal, |
| captures[2].value.GLuintConstPointerVal, captures[3].value.GLuintVal, |
| captures[4].value.GLuintConstPointerVal, captures[5].value.GLenumConstPointerVal); |
| break; |
| case angle::EntryPoint::GLStartTilingQCOM: |
| glStartTilingQCOM(captures[0].value.GLuintVal, captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal, captures[3].value.GLuintVal, |
| captures[4].value.GLbitfieldVal); |
| break; |
| case angle::EntryPoint::GLStencilFunc: |
| glStencilFunc(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLStencilFuncSeparate: |
| glStencilFuncSeparate(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintVal, captures[3].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLStencilMask: |
| glStencilMask(captures[0].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLStencilMaskSeparate: |
| glStencilMaskSeparate(captures[0].value.GLenumVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLStencilOp: |
| glStencilOp(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLStencilOpSeparate: |
| glStencilOpSeparate(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLenumVal, captures[3].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLTestFenceNV: |
| glTestFenceNV(gFenceNVMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLTexBuffer: |
| glTexBuffer(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gBufferMap[captures[2].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLTexBufferEXT: |
| glTexBufferEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gBufferMap[captures[2].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLTexBufferOES: |
| glTexBufferOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gBufferMap[captures[2].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLTexBufferRange: |
| glTexBufferRange(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gBufferMap[captures[2].value.GLuintVal], captures[3].value.GLintptrVal, |
| captures[4].value.GLsizeiptrVal); |
| break; |
| case angle::EntryPoint::GLTexBufferRangeEXT: |
| glTexBufferRangeEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gBufferMap[captures[2].value.GLuintVal], |
| captures[3].value.GLintptrVal, captures[4].value.GLsizeiptrVal); |
| break; |
| case angle::EntryPoint::GLTexBufferRangeOES: |
| glTexBufferRangeOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| gBufferMap[captures[2].value.GLuintVal], |
| captures[3].value.GLintptrVal, captures[4].value.GLsizeiptrVal); |
| break; |
| case angle::EntryPoint::GLTexCoordPointer: |
| glTexCoordPointer(captures[0].value.GLintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexEnvf: |
| glTexEnvf(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLTexEnvfv: |
| glTexEnvfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexEnvi: |
| glTexEnvi(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLTexEnviv: |
| glTexEnviv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexEnvx: |
| glTexEnvx(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLTexEnvxv: |
| glTexEnvxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexGenfOES: |
| glTexGenfOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLTexGenfvOES: |
| glTexGenfvOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexGeniOES: |
| glTexGeniOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLTexGenivOES: |
| glTexGenivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexGenxOES: |
| glTexGenxOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLTexGenxvOES: |
| glTexGenxvOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexImage2D: |
| glTexImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintVal, |
| captures[6].value.GLenumVal, captures[7].value.GLenumVal, |
| captures[8].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexImage2DExternalANGLE: |
| glTexImage2DExternalANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintVal, |
| captures[6].value.GLenumVal, captures[7].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLTexImage2DRobustANGLE: |
| glTexImage2DRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLintVal, |
| captures[6].value.GLenumVal, captures[7].value.GLenumVal, |
| captures[8].value.GLsizeiVal, |
| captures[9].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexImage3D: |
| glTexImage3D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLintVal, captures[7].value.GLenumVal, |
| captures[8].value.GLenumVal, captures[9].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexImage3DOES: |
| glTexImage3DOES(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLintVal, captures[7].value.GLenumVal, |
| captures[8].value.GLenumVal, captures[9].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexImage3DRobustANGLE: |
| glTexImage3DRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLintVal, captures[7].value.GLenumVal, |
| captures[8].value.GLenumVal, captures[9].value.GLsizeiVal, |
| captures[10].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterIiv: |
| glTexParameterIiv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterIivEXT: |
| glTexParameterIivEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterIivOES: |
| glTexParameterIivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterIivRobustANGLE: |
| glTexParameterIivRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterIuiv: |
| glTexParameterIuiv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterIuivEXT: |
| glTexParameterIuivEXT(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterIuivOES: |
| glTexParameterIuivOES(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterIuivRobustANGLE: |
| glTexParameterIuivRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterf: |
| glTexParameterf(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLTexParameterfv: |
| glTexParameterfv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterfvRobustANGLE: |
| glTexParameterfvRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameteri: |
| glTexParameteri(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLTexParameteriv: |
| glTexParameteriv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterivRobustANGLE: |
| glTexParameterivRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, |
| captures[3].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexParameterx: |
| glTexParameterx(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLTexParameterxv: |
| glTexParameterxv(captures[0].value.GLenumVal, captures[1].value.GLenumVal, |
| captures[2].value.GLfixedConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexStorage1DEXT: |
| glTexStorage1DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLTexStorage2D: |
| glTexStorage2D(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLTexStorage2DEXT: |
| glTexStorage2DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLTexStorage2DMultisample: |
| glTexStorage2DMultisample(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLTexStorage2DMultisampleANGLE: |
| glTexStorage2DMultisampleANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLTexStorage3D: |
| glTexStorage3D(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLTexStorage3DEXT: |
| glTexStorage3DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLTexStorage3DMultisample: |
| glTexStorage3DMultisample(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLTexStorage3DMultisampleOES: |
| glTexStorage3DMultisampleOES(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLbooleanVal); |
| break; |
| case angle::EntryPoint::GLTexStorageAttribs2DEXT: |
| glTexStorageAttribs2DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, |
| captures[5].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexStorageAttribs3DEXT: |
| glTexStorageAttribs3DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexStorageMem2DEXT: |
| glTexStorageMem2DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, |
| gMemoryObjectMap[captures[5].value.GLuintVal], |
| captures[6].value.GLuint64Val); |
| break; |
| case angle::EntryPoint::GLTexStorageMem2DMultisampleEXT: |
| glTexStorageMem2DMultisampleEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLbooleanVal, |
| gMemoryObjectMap[captures[6].value.GLuintVal], captures[7].value.GLuint64Val); |
| break; |
| case angle::EntryPoint::GLTexStorageMem3DEXT: |
| glTexStorageMem3DEXT(captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| gMemoryObjectMap[captures[6].value.GLuintVal], |
| captures[7].value.GLuint64Val); |
| break; |
| case angle::EntryPoint::GLTexStorageMem3DMultisampleEXT: |
| glTexStorageMem3DMultisampleEXT( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLbooleanVal, gMemoryObjectMap[captures[7].value.GLuintVal], |
| captures[8].value.GLuint64Val); |
| break; |
| case angle::EntryPoint::GLTexStorageMemFlags2DANGLE: |
| glTexStorageMemFlags2DANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, gMemoryObjectMap[captures[5].value.GLuintVal], |
| captures[6].value.GLuint64Val, captures[7].value.GLbitfieldVal, |
| captures[8].value.GLbitfieldVal, captures[9].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexStorageMemFlags2DMultisampleANGLE: |
| glTexStorageMemFlags2DMultisampleANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLbooleanVal, |
| gMemoryObjectMap[captures[6].value.GLuintVal], captures[7].value.GLuint64Val, |
| captures[8].value.GLbitfieldVal, captures[9].value.GLbitfieldVal, |
| captures[10].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexStorageMemFlags3DANGLE: |
| glTexStorageMemFlags3DANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| gMemoryObjectMap[captures[6].value.GLuintVal], captures[7].value.GLuint64Val, |
| captures[8].value.GLbitfieldVal, captures[9].value.GLbitfieldVal, |
| captures[10].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexStorageMemFlags3DMultisampleANGLE: |
| glTexStorageMemFlags3DMultisampleANGLE( |
| captures[0].value.GLenumVal, captures[1].value.GLsizeiVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLbooleanVal, gMemoryObjectMap[captures[7].value.GLuintVal], |
| captures[8].value.GLuint64Val, captures[9].value.GLbitfieldVal, |
| captures[10].value.GLbitfieldVal, captures[11].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexSubImage2D: |
| glTexSubImage2D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLenumVal, captures[7].value.GLenumVal, |
| captures[8].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexSubImage2DRobustANGLE: |
| glTexSubImage2DRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLsizeiVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLenumVal, captures[7].value.GLenumVal, |
| captures[8].value.GLsizeiVal, |
| captures[9].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexSubImage3D: |
| glTexSubImage3D(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal, |
| captures[8].value.GLenumVal, captures[9].value.GLenumVal, |
| captures[10].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexSubImage3DOES: |
| glTexSubImage3DOES(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal, |
| captures[8].value.GLenumVal, captures[9].value.GLenumVal, |
| captures[10].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTexSubImage3DRobustANGLE: |
| glTexSubImage3DRobustANGLE(captures[0].value.GLenumVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal, captures[5].value.GLsizeiVal, |
| captures[6].value.GLsizeiVal, captures[7].value.GLsizeiVal, |
| captures[8].value.GLenumVal, captures[9].value.GLenumVal, |
| captures[10].value.GLsizeiVal, |
| captures[11].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLTextureFoveationParametersQCOM: |
| glTextureFoveationParametersQCOM( |
| gTextureMap[captures[0].value.GLuintVal], captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal, captures[5].value.GLfloatVal, |
| captures[6].value.GLfloatVal, captures[7].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLTransformFeedbackVaryings: |
| glTransformFeedbackVaryings( |
| gShaderProgramMap[captures[0].value.GLuintVal], captures[1].value.GLsizeiVal, |
| captures[2].value.GLcharConstPointerPointerVal, captures[3].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLTranslatef: |
| glTranslatef(captures[0].value.GLfloatVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLTranslatex: |
| glTranslatex(captures[0].value.GLfixedVal, captures[1].value.GLfixedVal, |
| captures[2].value.GLfixedVal); |
| break; |
| case angle::EntryPoint::GLUniform1f: |
| glUniform1f(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLUniform1fv: |
| glUniform1fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform1i: |
| glUniform1i(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLUniform1iv: |
| glUniform1iv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform1ui: |
| glUniform1ui(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLUniform1uiv: |
| glUniform1uiv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform2f: |
| glUniform2f(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLfloatVal, captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLUniform2fv: |
| glUniform2fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform2i: |
| glUniform2i(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLintVal, captures[2].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLUniform2iv: |
| glUniform2iv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform2ui: |
| glUniform2ui(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLuintVal, captures[2].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLUniform2uiv: |
| glUniform2uiv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform3f: |
| glUniform3f(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLfloatVal, captures[2].value.GLfloatVal, |
| captures[3].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLUniform3fv: |
| glUniform3fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform3i: |
| glUniform3i(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLintVal, captures[2].value.GLintVal, |
| captures[3].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLUniform3iv: |
| glUniform3iv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform3ui: |
| glUniform3ui(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLuintVal, captures[2].value.GLuintVal, |
| captures[3].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLUniform3uiv: |
| glUniform3uiv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform4f: |
| glUniform4f(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLfloatVal, captures[2].value.GLfloatVal, |
| captures[3].value.GLfloatVal, captures[4].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLUniform4fv: |
| glUniform4fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform4i: |
| glUniform4i(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLintVal, captures[2].value.GLintVal, |
| captures[3].value.GLintVal, captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLUniform4iv: |
| glUniform4iv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniform4ui: |
| glUniform4ui(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLuintVal, captures[2].value.GLuintVal, |
| captures[3].value.GLuintVal, captures[4].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLUniform4uiv: |
| glUniform4uiv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniformBlockBinding: |
| glUniformBlockBinding(gShaderProgramMap[captures[0].value.GLuintVal], |
| captures[1].value.GLuintVal, captures[2].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLUniformMatrix2fv: |
| glUniformMatrix2fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniformMatrix2x3fv: |
| glUniformMatrix2x3fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniformMatrix2x4fv: |
| glUniformMatrix2x4fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniformMatrix3fv: |
| glUniformMatrix3fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniformMatrix3x2fv: |
| glUniformMatrix3x2fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniformMatrix3x4fv: |
| glUniformMatrix3x4fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniformMatrix4fv: |
| glUniformMatrix4fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniformMatrix4x2fv: |
| glUniformMatrix4x2fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUniformMatrix4x3fv: |
| glUniformMatrix4x3fv(gUniformLocations[gCurrentProgram][captures[0].value.GLintVal], |
| captures[1].value.GLsizeiVal, captures[2].value.GLbooleanVal, |
| captures[3].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLUnmapBuffer: |
| glUnmapBuffer(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLUnmapBufferOES: |
| glUnmapBufferOES(captures[0].value.GLenumVal); |
| break; |
| case angle::EntryPoint::GLUseProgram: |
| glUseProgram(gShaderProgramMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLUseProgramStages: |
| glUseProgramStages(gProgramPipelineMap[captures[0].value.GLuintVal], |
| captures[1].value.GLbitfieldVal, |
| gShaderProgramMap[captures[2].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLUseProgramStagesEXT: |
| glUseProgramStagesEXT(gProgramPipelineMap[captures[0].value.GLuintVal], |
| captures[1].value.GLbitfieldVal, |
| gShaderProgramMap[captures[2].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLValidateProgram: |
| glValidateProgram(gShaderProgramMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLValidateProgramPipeline: |
| glValidateProgramPipeline(gProgramPipelineMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLValidateProgramPipelineEXT: |
| glValidateProgramPipelineEXT(gProgramPipelineMap[captures[0].value.GLuintVal]); |
| break; |
| case angle::EntryPoint::GLVertexAttrib1f: |
| glVertexAttrib1f(captures[0].value.GLuintVal, captures[1].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLVertexAttrib1fv: |
| glVertexAttrib1fv(captures[0].value.GLuintVal, |
| captures[1].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLVertexAttrib2f: |
| glVertexAttrib2f(captures[0].value.GLuintVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLVertexAttrib2fv: |
| glVertexAttrib2fv(captures[0].value.GLuintVal, |
| captures[1].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLVertexAttrib3f: |
| glVertexAttrib3f(captures[0].value.GLuintVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLVertexAttrib3fv: |
| glVertexAttrib3fv(captures[0].value.GLuintVal, |
| captures[1].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLVertexAttrib4f: |
| glVertexAttrib4f(captures[0].value.GLuintVal, captures[1].value.GLfloatVal, |
| captures[2].value.GLfloatVal, captures[3].value.GLfloatVal, |
| captures[4].value.GLfloatVal); |
| break; |
| case angle::EntryPoint::GLVertexAttrib4fv: |
| glVertexAttrib4fv(captures[0].value.GLuintVal, |
| captures[1].value.GLfloatConstPointerVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribBinding: |
| glVertexAttribBinding(captures[0].value.GLuintVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribDivisor: |
| glVertexAttribDivisor(captures[0].value.GLuintVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribDivisorANGLE: |
| glVertexAttribDivisorANGLE(captures[0].value.GLuintVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribDivisorEXT: |
| glVertexAttribDivisorEXT(captures[0].value.GLuintVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribFormat: |
| glVertexAttribFormat(captures[0].value.GLuintVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribI4i: |
| glVertexAttribI4i(captures[0].value.GLuintVal, captures[1].value.GLintVal, |
| captures[2].value.GLintVal, captures[3].value.GLintVal, |
| captures[4].value.GLintVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribI4iv: |
| glVertexAttribI4iv(captures[0].value.GLuintVal, captures[1].value.GLintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribI4ui: |
| glVertexAttribI4ui(captures[0].value.GLuintVal, captures[1].value.GLuintVal, |
| captures[2].value.GLuintVal, captures[3].value.GLuintVal, |
| captures[4].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribI4uiv: |
| glVertexAttribI4uiv(captures[0].value.GLuintVal, |
| captures[1].value.GLuintConstPointerVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribIFormat: |
| glVertexAttribIFormat(captures[0].value.GLuintVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribIPointer: |
| glVertexAttribIPointer(captures[0].value.GLuintVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLsizeiVal, |
| captures[4].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLVertexAttribPointer: |
| glVertexAttribPointer(captures[0].value.GLuintVal, captures[1].value.GLintVal, |
| captures[2].value.GLenumVal, captures[3].value.GLbooleanVal, |
| captures[4].value.GLsizeiVal, |
| captures[5].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLVertexBindingDivisor: |
| glVertexBindingDivisor(captures[0].value.GLuintVal, captures[1].value.GLuintVal); |
| break; |
| case angle::EntryPoint::GLVertexPointer: |
| glVertexPointer(captures[0].value.GLintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::GLViewport: |
| glViewport(captures[0].value.GLintVal, captures[1].value.GLintVal, |
| captures[2].value.GLsizeiVal, captures[3].value.GLsizeiVal); |
| break; |
| case angle::EntryPoint::GLWaitSemaphoreEXT: |
| glWaitSemaphoreEXT(gSemaphoreMap[captures[0].value.GLuintVal], |
| captures[1].value.GLuintVal, captures[2].value.GLuintConstPointerVal, |
| captures[3].value.GLuintVal, captures[4].value.GLuintConstPointerVal, |
| captures[5].value.GLenumConstPointerVal); |
| break; |
| case angle::EntryPoint::GLWaitSync: |
| glWaitSync(gSyncMap2[captures[0].value.GLuintVal], captures[1].value.GLbitfieldVal, |
| captures[2].value.GLuint64Val); |
| break; |
| case angle::EntryPoint::GLWeightPointerOES: |
| glWeightPointerOES(captures[0].value.GLintVal, captures[1].value.GLenumVal, |
| captures[2].value.GLsizeiVal, captures[3].value.voidConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLBindAPI: |
| eglBindAPI(captures[0].value.EGLenumVal); |
| break; |
| case angle::EntryPoint::EGLBindTexImage: |
| eglBindTexImage(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLintVal); |
| break; |
| case angle::EntryPoint::EGLChooseConfig: |
| eglChooseConfig(captures[0].value.voidPointerVal, |
| captures[1].value.EGLintConstPointerVal, |
| captures[2].value.EGLConfigPointerVal, captures[3].value.EGLintVal, |
| captures[4].value.EGLintPointerVal); |
| break; |
| case angle::EntryPoint::EGLClientWaitSync: |
| eglClientWaitSync(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLintVal, captures[3].value.EGLTimeVal); |
| break; |
| case angle::EntryPoint::EGLCopyBuffers: |
| eglCopyBuffers(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLNativePixmapTypeVal); |
| break; |
| case angle::EntryPoint::EGLCreateContext: |
| eglCreateContext(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.voidPointerVal, |
| captures[3].value.EGLintConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLCreateImage: |
| eglCreateImage(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLenumVal, captures[3].value.EGLClientBufferVal, |
| captures[4].value.EGLAttribConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLCreatePbufferFromClientBuffer: |
| eglCreatePbufferFromClientBuffer( |
| captures[0].value.voidPointerVal, captures[1].value.EGLenumVal, |
| captures[2].value.EGLClientBufferVal, captures[3].value.voidPointerVal, |
| captures[4].value.EGLintConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLCreatePbufferSurface: |
| eglCreatePbufferSurface(captures[0].value.voidPointerVal, |
| captures[1].value.voidPointerVal, |
| captures[2].value.EGLintConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLCreatePixmapSurface: |
| eglCreatePixmapSurface( |
| captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLNativePixmapTypeVal, captures[3].value.EGLintConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLCreatePlatformPixmapSurface: |
| eglCreatePlatformPixmapSurface( |
| captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.voidPointerVal, captures[3].value.EGLAttribConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLCreatePlatformWindowSurface: |
| eglCreatePlatformWindowSurface( |
| captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.voidPointerVal, captures[3].value.EGLAttribConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLCreateSync: |
| eglCreateSync(captures[0].value.voidPointerVal, captures[1].value.EGLenumVal, |
| captures[2].value.EGLAttribConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLCreateWindowSurface: |
| eglCreateWindowSurface( |
| captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLNativeWindowTypeVal, captures[3].value.EGLintConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLDestroyContext: |
| eglDestroyContext(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::EGLDestroyImage: |
| eglDestroyImage(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::EGLDestroySurface: |
| eglDestroySurface(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::EGLDestroySync: |
| eglDestroySync(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::EGLGetConfigAttrib: |
| eglGetConfigAttrib(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLintVal, captures[3].value.EGLintPointerVal); |
| break; |
| case angle::EntryPoint::EGLGetConfigs: |
| eglGetConfigs(captures[0].value.voidPointerVal, captures[1].value.EGLConfigPointerVal, |
| captures[2].value.EGLintVal, captures[3].value.EGLintPointerVal); |
| break; |
| case angle::EntryPoint::EGLGetCurrentContext: |
| eglGetCurrentContext(); |
| break; |
| case angle::EntryPoint::EGLGetCurrentDisplay: |
| eglGetCurrentDisplay(); |
| break; |
| case angle::EntryPoint::EGLGetCurrentSurface: |
| eglGetCurrentSurface(captures[0].value.EGLintVal); |
| break; |
| case angle::EntryPoint::EGLGetDisplay: |
| eglGetDisplay(captures[0].value.EGLNativeDisplayTypeVal); |
| break; |
| case angle::EntryPoint::EGLGetError: |
| eglGetError(); |
| break; |
| case angle::EntryPoint::EGLGetPlatformDisplay: |
| eglGetPlatformDisplay(captures[0].value.EGLenumVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLAttribConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLGetProcAddress: |
| eglGetProcAddress(captures[0].value.charConstPointerVal); |
| break; |
| case angle::EntryPoint::EGLGetSyncAttrib: |
| eglGetSyncAttrib(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLintVal, captures[3].value.EGLAttribPointerVal); |
| break; |
| case angle::EntryPoint::EGLInitialize: |
| eglInitialize(captures[0].value.voidPointerVal, captures[1].value.EGLintPointerVal, |
| captures[2].value.EGLintPointerVal); |
| break; |
| case angle::EntryPoint::EGLMakeCurrent: |
| eglMakeCurrent(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.voidPointerVal, captures[3].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::EGLQueryAPI: |
| eglQueryAPI(); |
| break; |
| case angle::EntryPoint::EGLQueryContext: |
| eglQueryContext(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLintVal, captures[3].value.EGLintPointerVal); |
| break; |
| case angle::EntryPoint::EGLQueryString: |
| eglQueryString(captures[0].value.voidPointerVal, captures[1].value.EGLintVal); |
| break; |
| case angle::EntryPoint::EGLQuerySurface: |
| eglQuerySurface(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLintVal, captures[3].value.EGLintPointerVal); |
| break; |
| case angle::EntryPoint::EGLReleaseTexImage: |
| eglReleaseTexImage(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLintVal); |
| break; |
| case angle::EntryPoint::EGLReleaseThread: |
| eglReleaseThread(); |
| break; |
| case angle::EntryPoint::EGLSurfaceAttrib: |
| eglSurfaceAttrib(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLintVal, captures[3].value.EGLintVal); |
| break; |
| case angle::EntryPoint::EGLSwapBuffers: |
| eglSwapBuffers(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::EGLSwapInterval: |
| eglSwapInterval(captures[0].value.voidPointerVal, captures[1].value.EGLintVal); |
| break; |
| case angle::EntryPoint::EGLTerminate: |
| eglTerminate(captures[0].value.voidPointerVal); |
| break; |
| case angle::EntryPoint::EGLWaitClient: |
| eglWaitClient(); |
| break; |
| case angle::EntryPoint::EGLWaitGL: |
| eglWaitGL(); |
| break; |
| case angle::EntryPoint::EGLWaitNative: |
| eglWaitNative(captures[0].value.EGLintVal); |
| break; |
| case angle::EntryPoint::EGLWaitSync: |
| eglWaitSync(captures[0].value.voidPointerVal, captures[1].value.voidPointerVal, |
| captures[2].value.EGLintVal); |
| break; |
| |
| default: |
| ASSERT(!call.customFunctionName.empty()); |
| ReplayCustomFunctionCall(call, customFunctions); |
| break; |
| } |
| } |
| |
| } // namespace angle |