| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ProgramPipelineTest: |
| // Various tests related to Program Pipeline. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| |
| class ProgramPipelineTest : public ANGLETest |
| { |
| protected: |
| ProgramPipelineTest() |
| { |
| setWindowWidth(64); |
| setWindowHeight(64); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| }; |
| |
| // Verify that program pipeline is not supported in version lower than ES31. |
| TEST_P(ProgramPipelineTest, GenerateProgramPipelineObject) |
| { |
| ANGLE_SKIP_TEST_IF(!IsVulkan()); |
| |
| GLuint pipeline; |
| glGenProgramPipelines(1, &pipeline); |
| if (getClientMajorVersion() < 3 || getClientMinorVersion() < 1) |
| { |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| EXPECT_GL_NO_ERROR(); |
| |
| glDeleteProgramPipelines(1, &pipeline); |
| EXPECT_GL_NO_ERROR(); |
| } |
| } |
| |
| class ProgramPipelineTest31 : public ProgramPipelineTest |
| { |
| protected: |
| ~ProgramPipelineTest31() |
| { |
| glDeleteProgram(mVertProg); |
| glDeleteProgram(mFragProg); |
| glDeleteProgramPipelines(1, &mPipeline); |
| } |
| |
| void bindProgramPipeline(const GLchar *vertString, const GLchar *fragString); |
| void drawQuad(const std::string &positionAttribName, |
| const GLfloat positionAttribZ, |
| const GLfloat positionAttribXYScale); |
| |
| GLuint mVertProg; |
| GLuint mFragProg; |
| GLuint mPipeline; |
| }; |
| |
| void ProgramPipelineTest31::bindProgramPipeline(const GLchar *vertString, const GLchar *fragString) |
| { |
| mVertProg = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &vertString); |
| ASSERT_NE(mVertProg, 0u); |
| mFragProg = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &fragString); |
| ASSERT_NE(mFragProg, 0u); |
| |
| // Generate a program pipeline and attach the programs to their respective stages |
| glGenProgramPipelines(1, &mPipeline); |
| EXPECT_GL_NO_ERROR(); |
| glUseProgramStages(mPipeline, GL_VERTEX_SHADER_BIT, mVertProg); |
| EXPECT_GL_NO_ERROR(); |
| glUseProgramStages(mPipeline, GL_FRAGMENT_SHADER_BIT, mFragProg); |
| EXPECT_GL_NO_ERROR(); |
| glBindProgramPipeline(mPipeline); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Test generate or delete program pipeline. |
| TEST_P(ProgramPipelineTest31, GenOrDeleteProgramPipelineTest) |
| { |
| ANGLE_SKIP_TEST_IF(!IsVulkan()); |
| |
| GLuint pipeline; |
| glGenProgramPipelines(-1, &pipeline); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| glGenProgramPipelines(0, &pipeline); |
| EXPECT_GL_NO_ERROR(); |
| |
| glDeleteProgramPipelines(-1, &pipeline); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| glDeleteProgramPipelines(0, &pipeline); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Test BindProgramPipeline. |
| TEST_P(ProgramPipelineTest31, BindProgramPipelineTest) |
| { |
| ANGLE_SKIP_TEST_IF(!IsVulkan()); |
| |
| glBindProgramPipeline(0); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindProgramPipeline(2); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| GLuint pipeline; |
| glGenProgramPipelines(1, &pipeline); |
| glBindProgramPipeline(pipeline); |
| EXPECT_GL_NO_ERROR(); |
| |
| glDeleteProgramPipelines(1, &pipeline); |
| glBindProgramPipeline(pipeline); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Test IsProgramPipeline |
| TEST_P(ProgramPipelineTest31, IsProgramPipelineTest) |
| { |
| ANGLE_SKIP_TEST_IF(!IsVulkan()); |
| |
| EXPECT_GL_FALSE(glIsProgramPipeline(0)); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_GL_FALSE(glIsProgramPipeline(2)); |
| EXPECT_GL_NO_ERROR(); |
| |
| GLuint pipeline; |
| glGenProgramPipelines(1, &pipeline); |
| glBindProgramPipeline(pipeline); |
| EXPECT_GL_TRUE(glIsProgramPipeline(pipeline)); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindProgramPipeline(0); |
| glDeleteProgramPipelines(1, &pipeline); |
| EXPECT_GL_FALSE(glIsProgramPipeline(pipeline)); |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Simulates a call to glCreateShaderProgramv() |
| GLuint createShaderProgram(GLenum type, const GLchar *shaderString) |
| { |
| GLShader shader(type); |
| if (!shader.get()) |
| { |
| return 0; |
| } |
| |
| glShaderSource(shader, 1, &shaderString, nullptr); |
| glCompileShader(shader); |
| |
| GLuint program = glCreateProgram(); |
| |
| if (program) |
| { |
| GLint compiled; |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE); |
| if (compiled) |
| { |
| glAttachShader(program, shader); |
| glLinkProgram(program); |
| glDetachShader(program, shader); |
| } |
| } |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| return program; |
| } |
| |
| void ProgramPipelineTest31::drawQuad(const std::string &positionAttribName, |
| const GLfloat positionAttribZ, |
| const GLfloat positionAttribXYScale) |
| { |
| glUseProgram(0); |
| |
| std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); |
| |
| for (Vector3 &vertex : quadVertices) |
| { |
| vertex.x() *= positionAttribXYScale; |
| vertex.y() *= positionAttribXYScale; |
| vertex.z() = positionAttribZ; |
| } |
| |
| GLint positionLocation = glGetAttribLocation(mVertProg, positionAttribName.c_str()); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, 0); |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); |
| glEnableVertexAttribArray(positionLocation); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| |
| glDisableVertexAttribArray(positionLocation); |
| glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, nullptr); |
| } |
| |
| // Test glUseProgramStages |
| TEST_P(ProgramPipelineTest31, UseProgramStages) |
| { |
| ANGLE_SKIP_TEST_IF(!IsVulkan()); |
| |
| // Create two separable program objects from a |
| // single source string respectively (vertSrc and fragSrc) |
| const GLchar *vertString = essl31_shaders::vs::Simple(); |
| const GLchar *fragString = essl31_shaders::fs::Red(); |
| |
| mVertProg = createShaderProgram(GL_VERTEX_SHADER, vertString); |
| ASSERT_NE(mVertProg, 0u); |
| mFragProg = createShaderProgram(GL_FRAGMENT_SHADER, fragString); |
| ASSERT_NE(mFragProg, 0u); |
| |
| // Generate a program pipeline and attach the programs to their respective stages |
| GLuint pipeline; |
| glGenProgramPipelines(1, &pipeline); |
| EXPECT_GL_NO_ERROR(); |
| glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, mVertProg); |
| EXPECT_GL_NO_ERROR(); |
| glUseProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, mFragProg); |
| EXPECT_GL_NO_ERROR(); |
| glBindProgramPipeline(pipeline); |
| EXPECT_GL_NO_ERROR(); |
| |
| ProgramPipelineTest31::drawQuad("a_position", 0.5f, 1.0f); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| } |
| |
| // Test glUseProgramStages |
| TEST_P(ProgramPipelineTest31, UseCreateShaderProgramv) |
| { |
| ANGLE_SKIP_TEST_IF(!IsVulkan()); |
| |
| // Create two separable program objects from a |
| // single source string respectively (vertSrc and fragSrc) |
| const GLchar *vertString = essl31_shaders::vs::Simple(); |
| const GLchar *fragString = essl31_shaders::fs::Red(); |
| |
| bindProgramPipeline(vertString, fragString); |
| |
| ProgramPipelineTest31::drawQuad("a_position", 0.5f, 1.0f); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| } |
| |
| // Test glUniform |
| TEST_P(ProgramPipelineTest31, FragmentStageUniformTest) |
| { |
| ANGLE_SKIP_TEST_IF(!IsVulkan()); |
| |
| // Create two separable program objects from a |
| // single source string respectively (vertSrc and fragSrc) |
| const GLchar *vertString = essl31_shaders::vs::Simple(); |
| const GLchar *fragString = R"(#version 310 es |
| precision highp float; |
| uniform float redColorIn; |
| uniform float greenColorIn; |
| out vec4 my_FragColor; |
| void main() |
| { |
| my_FragColor = vec4(redColorIn, greenColorIn, 0.0, 1.0); |
| })"; |
| |
| bindProgramPipeline(vertString, fragString); |
| |
| // Set the output color to yellow |
| GLint location = glGetUniformLocation(mFragProg, "redColorIn"); |
| glActiveShaderProgram(mPipeline, mFragProg); |
| glUniform1f(location, 1.0); |
| location = glGetUniformLocation(mFragProg, "greenColorIn"); |
| glActiveShaderProgram(mPipeline, mFragProg); |
| glUniform1f(location, 1.0); |
| |
| ProgramPipelineTest31::drawQuad("a_position", 0.5f, 1.0f); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| ProgramPipelineTest31::drawQuad("a_position", 0.5f, 1.0f); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::yellow); |
| |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Set the output color to red |
| location = glGetUniformLocation(mFragProg, "redColorIn"); |
| glActiveShaderProgram(mPipeline, mFragProg); |
| glUniform1f(location, 1.0); |
| location = glGetUniformLocation(mFragProg, "greenColorIn"); |
| glActiveShaderProgram(mPipeline, mFragProg); |
| glUniform1f(location, 0.0); |
| |
| ProgramPipelineTest31::drawQuad("a_position", 0.5f, 1.0f); |
| ASSERT_GL_NO_ERROR(); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| |
| glDeleteProgram(mVertProg); |
| glDeleteProgram(mFragProg); |
| } |
| |
| // Test varyings |
| TEST_P(ProgramPipelineTest31, ProgramPipelineVaryings) |
| { |
| ANGLE_SKIP_TEST_IF(!IsVulkan()); |
| |
| // Create two separable program objects from a |
| // single source string respectively (vertSrc and fragSrc) |
| const GLchar *vertString = essl31_shaders::vs::Passthrough(); |
| const GLchar *fragString = R"(#version 310 es |
| precision highp float; |
| in vec4 v_position; |
| out vec4 my_FragColor; |
| void main() |
| { |
| my_FragColor = round(v_position); |
| })"; |
| |
| bindProgramPipeline(vertString, fragString); |
| |
| ProgramPipelineTest31::drawQuad("a_position", 0.5f, 1.0f); |
| ASSERT_GL_NO_ERROR(); |
| |
| int w = getWindowWidth() - 2; |
| int h = getWindowHeight() - 2; |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(w, h, GLColor::yellow); |
| } |
| |
| // Creates a program pipeline with a 2D texture and renders with it. |
| TEST_P(ProgramPipelineTest31, DrawWith2DTexture) |
| { |
| ANGLE_SKIP_TEST_IF(!IsVulkan()); |
| |
| const GLchar *vertString = R"(#version 310 es |
| precision highp float; |
| in vec4 a_position; |
| out vec2 texCoord; |
| void main() |
| { |
| gl_Position = a_position; |
| texCoord = vec2(a_position.x, a_position.y) * 0.5 + vec2(0.5); |
| })"; |
| |
| const GLchar *fragString = R"(#version 310 es |
| precision highp float; |
| in vec2 texCoord; |
| uniform sampler2D tex; |
| out vec4 my_FragColor; |
| void main() |
| { |
| my_FragColor = texture(tex, texCoord); |
| })"; |
| |
| std::array<GLColor, 4> colors = { |
| {GLColor::red, GLColor::green, GLColor::blue, GLColor::yellow}}; |
| |
| GLTexture tex; |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, colors.data()); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| bindProgramPipeline(vertString, fragString); |
| |
| ProgramPipelineTest31::drawQuad("a_position", 0.5f, 1.0f); |
| ASSERT_GL_NO_ERROR(); |
| |
| int w = getWindowWidth() - 2; |
| int h = getWindowHeight() - 2; |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(w, h, GLColor::yellow); |
| } |
| |
| ANGLE_INSTANTIATE_TEST_ES3_AND_ES31(ProgramPipelineTest); |
| ANGLE_INSTANTIATE_TEST_ES31(ProgramPipelineTest31); |
| |
| } // namespace |