| # Copyright (c) 2012 The Chromium OS Authors. All rights reserved. |
| # Use of this source code is governed by a BSD-style license that can be |
| # found in the LICENSE file. |
| |
| NAME = 'graphics_GLBench.hwqual' |
| AUTHOR = 'chromeos-gfx' |
| PURPOSE = 'Benchmark the graphics library performance.' |
| CRITERIA = """ |
| On hwqual this test is run as a benchmark with a large confidence intervals. |
| The test also generates output images and verifies their bit accuracy using |
| MD5 checksums which are stored in |
| ../../deps/glbench/glbench_reference_images.txt (for known good images) |
| and in ../../deps/glbench/glbench_knownbad_images.txt (for ignored failures - |
| this should be very rare though). |
| |
| If unknown images are encountered the test fails. To resolve this use an |
| image diffing tool like Beyond Compare and visually check differences between |
| the unknown image and older versions in ../../deps/glbench-images/. |
| Note: it should nearly never be required to remove old versions of good/bad |
| images from these directories. |
| """ |
| ATTRIBUTES = "suite:hwqual" |
| TIME='FAST' |
| TEST_CATEGORY = 'Performance' |
| TEST_CLASS = "gl" |
| TEST_TYPE = 'client' |
| BUG_TEMPLATE = { |
| 'components': ['OS>Kernel>Graphics'], |
| } |
| |
| DOC = """ |
| On hwqual we do not upload performance numbers to the chrome dashboard. We run |
| glbench with the "-hasty" option to stay well below the BVT limit of 20 |
| minutes. This option will run each test at 512x512 resolution only, run it |
| only for a fraction of the loops we normally do, and not cool down the |
| machine between tests. For this PerfControl is disabled. |
| |
| This benchmark executes glbench, a graphics benchmark designed to time how long |
| various graphic intensive activities take, which includes measuring: |
| - fill rate |
| - blended |
| - opaque |
| -Z reject rate |
| -triangle rate |
| - no cull |
| - half cull (half triangles backface culled) |
| - full cull (mix of back face and degenerates) |
| - blend rate |
| - texture fetch |
| - nearest |
| - bilinear |
| - trilinear |
| - compute |
| - vertex shader |
| - pixel shader |
| - *fragement shader to test ddx and ddy |
| - attribute fetch |
| - color depth stencil test |
| - *state change |
| - texture upload |
| - read back |
| |
| * Not yet implemented. |
| """ |
| |
| job.run_test('graphics_GLBench', |
| hasty=True, |
| constraints=[ |
| 'mpixels_sec_fill_solid >= 190', |
| 'mpixels_sec_fill_tex_nearest >= 190', |
| 'mpixels_sec_fill_tex_bilinear >= 190', |
| ]) |