| // Copyright 2013 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_TCP_SOCKET_WIN_H_ |
| #define NET_SOCKET_TCP_SOCKET_WIN_H_ |
| |
| #include <stdint.h> |
| #include <winsock2.h> |
| |
| #include <memory> |
| |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/scoped_refptr.h" |
| #include "base/threading/thread_checker.h" |
| #include "base/win/object_watcher.h" |
| #include "net/base/address_family.h" |
| #include "net/base/completion_once_callback.h" |
| #include "net/base/net_export.h" |
| #include "net/base/network_handle.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/socket_descriptor.h" |
| #include "net/socket/socket_performance_watcher.h" |
| #include "net/traffic_annotation/network_traffic_annotation.h" |
| |
| namespace net { |
| |
| class AddressList; |
| class IOBuffer; |
| class IPEndPoint; |
| class NetLog; |
| struct NetLogSource; |
| class SocketTag; |
| |
| class NET_EXPORT TCPSocketWin : public base::win::ObjectWatcher::Delegate { |
| public: |
| TCPSocketWin( |
| std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher, |
| NetLog* net_log, |
| const NetLogSource& source); |
| |
| TCPSocketWin( |
| std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher, |
| NetLogWithSource net_log_source); |
| |
| TCPSocketWin(const TCPSocketWin&) = delete; |
| TCPSocketWin& operator=(const TCPSocketWin&) = delete; |
| |
| ~TCPSocketWin() override; |
| |
| int Open(AddressFamily family); |
| |
| // Takes ownership of |socket|, which is known to already be connected to the |
| // given peer address. However, peer address may be the empty address, for |
| // compatibility. The given peer address will be returned by GetPeerAddress. |
| int AdoptConnectedSocket(SocketDescriptor socket, |
| const IPEndPoint& peer_address); |
| // Takes ownership of |socket|, which may or may not be open, bound, or |
| // listening. The caller must determine the state of the socket based on its |
| // provenance and act accordingly. The socket may have connections waiting |
| // to be accepted, but must not be actually connected. |
| int AdoptUnconnectedSocket(SocketDescriptor socket); |
| |
| int Bind(const IPEndPoint& address); |
| |
| int Listen(int backlog); |
| int Accept(std::unique_ptr<TCPSocketWin>* socket, |
| IPEndPoint* address, |
| CompletionOnceCallback callback); |
| |
| int Connect(const IPEndPoint& address, CompletionOnceCallback callback); |
| bool IsConnected() const; |
| bool IsConnectedAndIdle() const; |
| |
| // Multiple outstanding requests are not supported. |
| // Full duplex mode (reading and writing at the same time) is supported. |
| int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); |
| int ReadIfReady(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); |
| int CancelReadIfReady(); |
| int Write(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation); |
| |
| int GetLocalAddress(IPEndPoint* address) const; |
| int GetPeerAddress(IPEndPoint* address) const; |
| |
| // Sets various socket options. |
| // The commonly used options for server listening sockets: |
| // - SetExclusiveAddrUse(). |
| int SetDefaultOptionsForServer(); |
| // The commonly used options for client sockets and accepted sockets: |
| // - SetNoDelay(true); |
| // - SetKeepAlive(true, 45). |
| void SetDefaultOptionsForClient(); |
| int SetExclusiveAddrUse(); |
| int SetReceiveBufferSize(int32_t size); |
| int SetSendBufferSize(int32_t size); |
| bool SetKeepAlive(bool enable, int delay); |
| bool SetNoDelay(bool no_delay); |
| int SetIPv6Only(bool ipv6_only); |
| |
| // Gets the estimated RTT. Returns false if the RTT is |
| // unavailable. May also return false when estimated RTT is 0. |
| [[nodiscard]] bool GetEstimatedRoundTripTime(base::TimeDelta* out_rtt) const; |
| |
| void Close(); |
| |
| bool IsValid() const { return socket_ != INVALID_SOCKET; } |
| |
| // Detachs from the current thread, to allow the socket to be transferred to |
| // a new thread. Should only be called when the object is no longer used by |
| // the old thread. |
| void DetachFromThread(); |
| |
| // Marks the start/end of a series of connect attempts for logging purpose. |
| // |
| // TCPClientSocket may attempt to connect to multiple addresses until it |
| // succeeds in establishing a connection. The corresponding log will have |
| // multiple NetLogEventType::TCP_CONNECT_ATTEMPT entries nested within a |
| // NetLogEventType::TCP_CONNECT. These methods set the start/end of |
| // NetLogEventType::TCP_CONNECT. |
| // |
| // TODO(yzshen): Change logging format and let TCPClientSocket log the |
| // start/end of a series of connect attempts itself. |
| void StartLoggingMultipleConnectAttempts(const AddressList& addresses); |
| void EndLoggingMultipleConnectAttempts(int net_error); |
| |
| const NetLogWithSource& net_log() const { return net_log_; } |
| |
| // Return the underlying SocketDescriptor and clean up this object, which may |
| // no longer be used. This method should be used only for testing. No read, |
| // write, or accept operations should be pending. |
| SocketDescriptor ReleaseSocketDescriptorForTesting(); |
| |
| // Exposes the underlying socket descriptor for testing its state. Does not |
| // release ownership of the descriptor. |
| SocketDescriptor SocketDescriptorForTesting() const; |
| |
| // Apply |tag| to this socket. |
| void ApplySocketTag(const SocketTag& tag); |
| |
| // Not implemented. Returns ERR_NOT_IMPLEMENTED. |
| int BindToNetwork(handles::NetworkHandle network); |
| |
| // May return nullptr. |
| SocketPerformanceWatcher* socket_performance_watcher() const { |
| return socket_performance_watcher_.get(); |
| } |
| |
| private: |
| class Core; |
| |
| // base::ObjectWatcher::Delegate implementation. |
| void OnObjectSignaled(HANDLE object) override; |
| |
| int AcceptInternal(std::unique_ptr<TCPSocketWin>* socket, |
| IPEndPoint* address); |
| |
| int DoConnect(); |
| void DoConnectComplete(int result); |
| |
| void LogConnectBegin(const AddressList& addresses); |
| void LogConnectEnd(int net_error); |
| |
| void RetryRead(int rv); |
| void DidCompleteConnect(); |
| void DidCompleteWrite(); |
| void DidSignalRead(); |
| |
| SOCKET socket_; |
| |
| // |socket_performance_watcher_| may be nullptr. |
| std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher_; |
| |
| HANDLE accept_event_; |
| base::win::ObjectWatcher accept_watcher_; |
| |
| raw_ptr<std::unique_ptr<TCPSocketWin>> accept_socket_ = nullptr; |
| raw_ptr<IPEndPoint> accept_address_ = nullptr; |
| CompletionOnceCallback accept_callback_; |
| |
| // The various states that the socket could be in. |
| bool waiting_connect_ = false; |
| bool waiting_read_ = false; |
| bool waiting_write_ = false; |
| |
| // The core of the socket that can live longer than the socket itself. We pass |
| // resources to the Windows async IO functions and we have to make sure that |
| // they are not destroyed while the OS still references them. |
| scoped_refptr<Core> core_; |
| |
| // External callback; called when connect or read is complete. |
| CompletionOnceCallback read_callback_; |
| |
| // Non-null if a ReadIfReady() is to be completed asynchronously. This is an |
| // external callback if user used ReadIfReady() instead of Read(), but a |
| // wrapped callback on top of RetryRead() if Read() is used. |
| CompletionOnceCallback read_if_ready_callback_; |
| |
| // External callback; called when write is complete. |
| CompletionOnceCallback write_callback_; |
| |
| std::unique_ptr<IPEndPoint> peer_address_; |
| // The OS error that a connect attempt last completed with. |
| int connect_os_error_ = 0; |
| |
| bool logging_multiple_connect_attempts_ = false; |
| |
| NetLogWithSource net_log_; |
| |
| THREAD_CHECKER(thread_checker_); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_TCP_SOCKET_WIN_H_ |