| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_UDP_SOCKET_POSIX_H_ |
| #define NET_SOCKET_UDP_SOCKET_POSIX_H_ |
| |
| #include <stdint.h> |
| #include <sys/socket.h> |
| #include <sys/types.h> |
| |
| #include <memory> |
| |
| #include "base/logging.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/scoped_refptr.h" |
| #include "base/message_loop/message_pump_for_io.h" |
| #include "base/threading/thread_checker.h" |
| #include "base/timer/timer.h" |
| #include "net/base/address_family.h" |
| #include "net/base/completion_once_callback.h" |
| #include "net/base/io_buffer.h" |
| #include "net/base/ip_endpoint.h" |
| #include "net/base/net_export.h" |
| #include "net/base/network_handle.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/datagram_socket.h" |
| #include "net/socket/diff_serv_code_point.h" |
| #include "net/socket/socket_descriptor.h" |
| #include "net/socket/socket_tag.h" |
| #include "net/socket/udp_socket_global_limits.h" |
| #include "net/traffic_annotation/network_traffic_annotation.h" |
| |
| namespace net { |
| |
| class IPAddress; |
| class NetLog; |
| struct NetLogSource; |
| class SocketTag; |
| |
| class NET_EXPORT UDPSocketPosix { |
| public: |
| // Performance helper for net::activity_monitor, it batches |
| // throughput samples, subject to a byte limit threshold (64 KB) or |
| // timer (100 ms), whichever comes first. The batching is subject |
| // to a minimum number of samples (2) required by NQE to update its |
| // throughput estimate. |
| class ReceivedActivityMonitor { |
| public: |
| ReceivedActivityMonitor() = default; |
| |
| ReceivedActivityMonitor(const ReceivedActivityMonitor&) = delete; |
| ReceivedActivityMonitor& operator=(const ReceivedActivityMonitor&) = delete; |
| |
| ~ReceivedActivityMonitor() = default; |
| // Provided by sent/received subclass. |
| // Update throughput, but batch to limit overhead of net::activity_monitor. |
| void Increment(uint32_t bytes); |
| // For flushing cached values. |
| void OnClose(); |
| |
| private: |
| void Update(); |
| void OnTimerFired(); |
| |
| uint32_t bytes_ = 0; |
| uint32_t increments_ = 0; |
| base::RepeatingTimer timer_; |
| }; |
| |
| UDPSocketPosix(DatagramSocket::BindType bind_type, |
| net::NetLog* net_log, |
| const net::NetLogSource& source); |
| |
| UDPSocketPosix(DatagramSocket::BindType bind_type, |
| NetLogWithSource source_net_log); |
| |
| UDPSocketPosix(const UDPSocketPosix&) = delete; |
| UDPSocketPosix& operator=(const UDPSocketPosix&) = delete; |
| |
| virtual ~UDPSocketPosix(); |
| |
| // Opens the socket. |
| // Returns a net error code. |
| int Open(AddressFamily address_family); |
| |
| // Binds this socket to |network|. All data traffic on the socket will be sent |
| // and received via |network|. Must be called before Connect(). This call will |
| // fail if |network| has disconnected. Communication using this socket will |
| // fail if |network| disconnects. |
| // Returns a net error code. |
| int BindToNetwork(handles::NetworkHandle network); |
| |
| // Connects the socket to connect with a certain |address|. |
| // Should be called after Open(). |
| // Returns a net error code. |
| int Connect(const IPEndPoint& address); |
| |
| // Binds the address/port for this socket to |address|. This is generally |
| // only used on a server. Should be called after Open(). |
| // Returns a net error code. |
| int Bind(const IPEndPoint& address); |
| |
| // Closes the socket. |
| void Close(); |
| |
| // Copies the remote udp address into |address| and returns a net error code. |
| int GetPeerAddress(IPEndPoint* address) const; |
| |
| // Copies the local udp address into |address| and returns a net error code. |
| // (similar to getsockname) |
| int GetLocalAddress(IPEndPoint* address) const; |
| |
| // IO: |
| // Multiple outstanding read requests are not supported. |
| // Full duplex mode (reading and writing at the same time) is supported |
| |
| // Reads from the socket. |
| // Only usable from the client-side of a UDP socket, after the socket |
| // has been connected. |
| int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); |
| |
| // Writes to the socket. |
| // Only usable from the client-side of a UDP socket, after the socket |
| // has been connected. |
| int Write(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation); |
| |
| // Reads from a socket and receive sender address information. |
| // |buf| is the buffer to read data into. |
| // |buf_len| is the maximum amount of data to read. |
| // |address| is a buffer provided by the caller for receiving the sender |
| // address information about the received data. This buffer must be kept |
| // alive by the caller until the callback is placed. |
| // |callback| is the callback on completion of the RecvFrom. |
| // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| // If ERR_IO_PENDING is returned, this socket takes a ref to |buf| to keep |
| // it alive until the data is received. However, the caller must keep |
| // |address| alive until the callback is called. |
| int RecvFrom(IOBuffer* buf, |
| int buf_len, |
| IPEndPoint* address, |
| CompletionOnceCallback callback); |
| |
| // Sends to a socket with a particular destination. |
| // |buf| is the buffer to send. |
| // |buf_len| is the number of bytes to send. |
| // |address| is the recipient address. |
| // |callback| is the user callback function to call on complete. |
| // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. |
| // If ERR_IO_PENDING is returned, this socket copies |address| for |
| // asynchronous sending, and takes a ref to |buf| to keep it alive until the |
| // data is sent. |
| int SendTo(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint& address, |
| CompletionOnceCallback callback); |
| |
| // Sets the receive buffer size (in bytes) for the socket. |
| // Returns a net error code. |
| int SetReceiveBufferSize(int32_t size); |
| |
| // Sets the send buffer size (in bytes) for the socket. |
| // Returns a net error code. |
| int SetSendBufferSize(int32_t size); |
| |
| // Requests that packets sent by this socket not be fragment, either locally |
| // by the host, or by routers (via the DF bit in the IPv4 packet header). |
| // May not be supported by all platforms. Returns a network error code if |
| // there was a problem, but the socket will still be usable. Can not |
| // return ERR_IO_PENDING. |
| int SetDoNotFragment(); |
| |
| // Requests that packets received by this socket have the ECN bit set. Returns |
| // a network error code if there was a problem. |
| int SetRecvEcn(); |
| |
| // If |confirm| is true, then the MSG_CONFIRM flag will be passed to |
| // subsequent writes if it's supported by the platform. |
| void SetMsgConfirm(bool confirm); |
| |
| // Returns true if the socket is already connected or bound. |
| bool is_connected() const { return is_connected_; } |
| |
| const NetLogWithSource& NetLog() const { return net_log_; } |
| |
| // Call this to enable SO_REUSEADDR on the underlying socket. |
| // Should be called between Open() and Bind(). |
| // Returns a net error code. |
| int AllowAddressReuse(); |
| |
| // Call this to allow or disallow sending and receiving packets to and from |
| // broadcast addresses. |
| // Returns a net error code. |
| int SetBroadcast(bool broadcast); |
| |
| // Sets socket options to allow the socket to share the local address to which |
| // the socket will be bound with other processes and attempt to allow all such |
| // sockets to receive the same multicast messages. Returns a net error code. |
| // |
| // Ability and requirements for different sockets to receive the same messages |
| // varies between POSIX platforms. For best results in allowing the messages |
| // to be shared, all sockets sharing the same address should join the same |
| // multicast group and interface. Also, the socket should listen to the |
| // specific multicast address rather than a wildcard address (e.g. 0.0.0.0). |
| // |
| // Should be called between Open() and Bind(). |
| int AllowAddressSharingForMulticast(); |
| |
| // Joins the multicast group. |
| // |group_address| is the group address to join, could be either |
| // an IPv4 or IPv6 address. |
| // Returns a net error code. |
| int JoinGroup(const IPAddress& group_address) const; |
| |
| // Leaves the multicast group. |
| // |group_address| is the group address to leave, could be either |
| // an IPv4 or IPv6 address. If the socket hasn't joined the group, |
| // it will be ignored. |
| // It's optional to leave the multicast group before destroying |
| // the socket. It will be done by the OS. |
| // Returns a net error code. |
| int LeaveGroup(const IPAddress& group_address) const; |
| |
| // Sets interface to use for multicast. If |interface_index| set to 0, |
| // default interface is used. |
| // Should be called before Bind(). |
| // Returns a net error code. |
| int SetMulticastInterface(uint32_t interface_index); |
| |
| // Sets the time-to-live option for UDP packets sent to the multicast |
| // group address. The default value of this option is 1. |
| // Cannot be negative or more than 255. |
| // Should be called before Bind(). |
| // Returns a net error code. |
| int SetMulticastTimeToLive(int time_to_live); |
| |
| // Sets the loopback flag for UDP socket. If this flag is true, the host |
| // will receive packets sent to the joined group from itself. |
| // The default value of this option is true. |
| // Should be called before Bind(). |
| // Returns a net error code. |
| // |
| // Note: the behavior of |SetMulticastLoopbackMode| is slightly |
| // different between Windows and Unix-like systems. The inconsistency only |
| // happens when there are more than one applications on the same host |
| // joined to the same multicast group while having different settings on |
| // multicast loopback mode. On Windows, the applications with loopback off |
| // will not RECEIVE the loopback packets; while on Unix-like systems, the |
| // applications with loopback off will not SEND the loopback packets to |
| // other applications on the same host. See MSDN: http://goo.gl/6vqbj |
| int SetMulticastLoopbackMode(bool loopback); |
| |
| // Sets the differentiated services flags on outgoing packets. May not |
| // do anything on some platforms. |
| // Returns a net error code. |
| int SetDiffServCodePoint(DiffServCodePoint dscp); |
| |
| // Sets IPV6_V6ONLY on the socket. If this flag is true, the socket will be |
| // restricted to only IPv6; false allows both IPv4 and IPv6 traffic. |
| int SetIPv6Only(bool ipv6_only); |
| |
| // Exposes the underlying socket descriptor for testing its state. Does not |
| // release ownership of the descriptor. |
| SocketDescriptor SocketDescriptorForTesting() const { return socket_; } |
| |
| // Resets the thread to be used for thread-safety checks. |
| void DetachFromThread(); |
| |
| // Apply |tag| to this socket. |
| void ApplySocketTag(const SocketTag& tag); |
| |
| // Enables experimental optimization. This method should be called |
| // before the socket is used to read data for the first time. |
| void enable_experimental_recv_optimization() { |
| DCHECK_EQ(kInvalidSocket, socket_); |
| experimental_recv_optimization_enabled_ = true; |
| } |
| |
| // Sets iOS Network Service Type for option SO_NET_SERVICE_TYPE. |
| int SetIOSNetworkServiceType(int ios_network_service_type); |
| |
| // Takes ownership of `socket`, which should be a socket descriptor opened |
| // with the specified address family. The socket should only be created but |
| // not bound or connected to an address. |
| int AdoptOpenedSocket(AddressFamily address_family, int socket); |
| |
| uint32_t get_multicast_interface_for_testing() { |
| return multicast_interface_; |
| } |
| bool get_msg_confirm_for_testing() { return sendto_flags_; } |
| bool get_experimental_recv_optimization_enabled_for_testing() { |
| return experimental_recv_optimization_enabled_; |
| } |
| |
| private: |
| enum SocketOptions { |
| SOCKET_OPTION_MULTICAST_LOOP = 1 << 0 |
| }; |
| |
| class ReadWatcher : public base::MessagePumpForIO::FdWatcher { |
| public: |
| explicit ReadWatcher(UDPSocketPosix* socket) : socket_(socket) {} |
| |
| ReadWatcher(const ReadWatcher&) = delete; |
| ReadWatcher& operator=(const ReadWatcher&) = delete; |
| |
| // MessagePumpForIO::FdWatcher methods |
| |
| void OnFileCanReadWithoutBlocking(int /* fd */) override; |
| |
| void OnFileCanWriteWithoutBlocking(int /* fd */) override {} |
| |
| private: |
| const raw_ptr<UDPSocketPosix> socket_; |
| }; |
| |
| class WriteWatcher : public base::MessagePumpForIO::FdWatcher { |
| public: |
| explicit WriteWatcher(UDPSocketPosix* socket) : socket_(socket) {} |
| |
| WriteWatcher(const WriteWatcher&) = delete; |
| WriteWatcher& operator=(const WriteWatcher&) = delete; |
| |
| // MessagePumpForIO::FdWatcher methods |
| |
| void OnFileCanReadWithoutBlocking(int /* fd */) override {} |
| |
| void OnFileCanWriteWithoutBlocking(int /* fd */) override; |
| |
| private: |
| const raw_ptr<UDPSocketPosix> socket_; |
| }; |
| |
| void DoReadCallback(int rv); |
| void DoWriteCallback(int rv); |
| void DidCompleteRead(); |
| void DidCompleteWrite(); |
| |
| // Handles stats and logging. |result| is the number of bytes transferred, on |
| // success, or the net error code on failure. On success, LogRead takes in a |
| // sockaddr and its length, which are mandatory, while LogWrite takes in an |
| // optional IPEndPoint. |
| void LogRead(int result, |
| const char* bytes, |
| socklen_t addr_len, |
| const sockaddr* addr); |
| void LogWrite(int result, const char* bytes, const IPEndPoint* address); |
| |
| // Same as SendTo(), except that address is passed by pointer |
| // instead of by reference. It is called from Write() with |address| |
| // set to nullptr. |
| int SendToOrWrite(IOBuffer* buf, |
| int buf_len, |
| const IPEndPoint* address, |
| CompletionOnceCallback callback); |
| |
| int InternalConnect(const IPEndPoint& address); |
| |
| // Reads data from a UDP socket. Depending whether the socket is connected or |
| // not, the method delegates the call to InternalRecvFromConnectedSocket() |
| // or InternalRecvFromNonConnectedSocket() respectively. |
| // For proper detection of truncated reads, the |buf_len| should always be |
| // one byte longer than the expected maximum packet length. |
| int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address); |
| |
| // A more efficient implementation of the InternalRecvFrom() method for |
| // reading data from connected sockets. Internally the method uses the read() |
| // system call. |
| int InternalRecvFromConnectedSocket(IOBuffer* buf, |
| int buf_len, |
| IPEndPoint* address); |
| |
| // An implementation of the InternalRecvFrom() method for reading data |
| // from non-connected sockets. Internally the method uses the recvmsg() |
| // system call. |
| int InternalRecvFromNonConnectedSocket(IOBuffer* buf, |
| int buf_len, |
| IPEndPoint* address); |
| int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address); |
| |
| // Applies |socket_options_| to |socket_|. Should be called before |
| // Bind(). |
| int SetMulticastOptions(); |
| int DoBind(const IPEndPoint& address); |
| // Binds to a random port on |address|. |
| int RandomBind(const IPAddress& address); |
| |
| // Sets `socket_hash_` and `tag_` on opened `socket_`. |
| int ConfigureOpenedSocket(); |
| |
| int socket_; |
| |
| // Hash of |socket_| to verify that it is not corrupted when calling close(). |
| // Used to debug https://crbug.com/906005. |
| // TODO(crbug.com/906005): Remove this once the bug is fixed. |
| int socket_hash_ = 0; |
| |
| int addr_family_ = 0; |
| bool is_connected_ = false; |
| |
| // Bitwise-or'd combination of SocketOptions. Specifies the set of |
| // options that should be applied to |socket_| before Bind(). |
| int socket_options_ = SOCKET_OPTION_MULTICAST_LOOP; |
| |
| // Flags passed to sendto(). |
| int sendto_flags_ = 0; |
| |
| // Multicast interface. |
| uint32_t multicast_interface_ = 0; |
| |
| // Multicast socket options cached for SetMulticastOption. |
| // Cannot be used after Bind(). |
| int multicast_time_to_live_ = 1; |
| |
| // How to do source port binding, used only when UDPSocket is part of |
| // UDPClientSocket, since UDPServerSocket provides Bind. |
| DatagramSocket::BindType bind_type_; |
| |
| // These are mutable since they're just cached copies to make |
| // GetPeerAddress/GetLocalAddress smarter. |
| mutable std::unique_ptr<IPEndPoint> local_address_; |
| mutable std::unique_ptr<IPEndPoint> remote_address_; |
| |
| // The socket's posix wrappers |
| base::MessagePumpForIO::FdWatchController read_socket_watcher_; |
| base::MessagePumpForIO::FdWatchController write_socket_watcher_; |
| |
| // The corresponding watchers for reads and writes. |
| ReadWatcher read_watcher_; |
| WriteWatcher write_watcher_; |
| |
| // The buffer used by InternalRead() to retry Read requests |
| scoped_refptr<IOBuffer> read_buf_; |
| int read_buf_len_ = 0; |
| raw_ptr<IPEndPoint> recv_from_address_ = nullptr; |
| |
| // The buffer used by InternalWrite() to retry Write requests |
| scoped_refptr<IOBuffer> write_buf_; |
| int write_buf_len_ = 0; |
| std::unique_ptr<IPEndPoint> send_to_address_; |
| |
| // External callback; called when read is complete. |
| CompletionOnceCallback read_callback_; |
| |
| // External callback; called when write is complete. |
| CompletionOnceCallback write_callback_; |
| |
| NetLogWithSource net_log_; |
| |
| // Network that this socket is bound to via BindToNetwork(). |
| handles::NetworkHandle bound_network_; |
| |
| // Whether net::activity_monitor should be updated every time bytes are |
| // received, without batching through |received_activity_monitor_|. This is |
| // initialized with the state of the "UdpSocketPosixAlwaysUpdateBytesReceived" |
| // feature. It is cached to avoid accessing the FeatureList every time bytes |
| // are received. |
| const bool always_update_bytes_received_; |
| |
| // Used to lower the overhead updating activity monitor. |
| ReceivedActivityMonitor received_activity_monitor_; |
| |
| // Current socket tag if |socket_| is valid, otherwise the tag to apply when |
| // |socket_| is opened. |
| SocketTag tag_; |
| |
| // If set to true, the socket will use an optimized experimental code path. |
| // By default, the value is set to false. To use the optimization, the |
| // client of the socket has to opt-in by calling the |
| // enable_experimental_recv_optimization() method. |
| bool experimental_recv_optimization_enabled_ = false; |
| |
| // Manages decrementing the global open UDP socket counter when this |
| // UDPSocket is destroyed. |
| OwnedUDPSocketCount owned_socket_count_; |
| |
| THREAD_CHECKER(thread_checker_); |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_UDP_SOCKET_POSIX_H_ |