| // Copyright 2014 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_ |
| #define NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_ |
| |
| #include <stddef.h> |
| |
| #include <map> |
| #include <memory> |
| |
| #include "base/containers/linked_list.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/time/time.h" |
| #include "net/base/ip_endpoint.h" |
| #include "net/base/net_export.h" |
| #include "net/socket/websocket_transport_client_socket_pool.h" |
| |
| namespace net { |
| |
| // Keep track of ongoing WebSocket connections in order to satisfy the WebSocket |
| // connection throttling requirements described in RFC6455 4.1.2: |
| // |
| // 2. If the client already has a WebSocket connection to the remote |
| // host (IP address) identified by /host/ and port /port/ pair, even |
| // if the remote host is known by another name, the client MUST wait |
| // until that connection has been established or for that connection |
| // to have failed. There MUST be no more than one connection in a |
| // CONNECTING state. If multiple connections to the same IP address |
| // are attempted simultaneously, the client MUST serialize them so |
| // that there is no more than one connection at a time running |
| // through the following steps. |
| // |
| class NET_EXPORT_PRIVATE WebSocketEndpointLockManager { |
| public: |
| // Implement this interface to wait for an endpoint to be available. |
| class NET_EXPORT_PRIVATE Waiter : public base::LinkNode<Waiter> { |
| public: |
| // If the node is in a list, removes it. |
| virtual ~Waiter(); |
| |
| virtual void GotEndpointLock() = 0; |
| }; |
| |
| // LockReleaser calls UnlockEndpoint() when it is destroyed, but only if it |
| // has not already been called. Only one LockReleaser object may exist for |
| // each endpoint at a time. |
| class NET_EXPORT_PRIVATE LockReleaser final { |
| public: |
| LockReleaser(WebSocketEndpointLockManager* websocket_endpoint_lock_manager, |
| IPEndPoint endpoint); |
| |
| LockReleaser(const LockReleaser&) = delete; |
| LockReleaser& operator=(const LockReleaser&) = delete; |
| |
| ~LockReleaser(); |
| |
| private: |
| friend class WebSocketEndpointLockManager; |
| |
| // This is null if UnlockEndpoint() has been called before this object was |
| // destroyed. |
| raw_ptr<WebSocketEndpointLockManager> websocket_endpoint_lock_manager_; |
| const IPEndPoint endpoint_; |
| }; |
| |
| WebSocketEndpointLockManager(); |
| |
| WebSocketEndpointLockManager(const WebSocketEndpointLockManager&) = delete; |
| WebSocketEndpointLockManager& operator=(const WebSocketEndpointLockManager&) = |
| delete; |
| |
| ~WebSocketEndpointLockManager(); |
| |
| // Returns OK if lock was acquired immediately, ERR_IO_PENDING if not. If the |
| // lock was not acquired, then |waiter->GotEndpointLock()| will be called when |
| // it is. A Waiter automatically removes itself from the list of waiters when |
| // its destructor is called. |
| int LockEndpoint(const IPEndPoint& endpoint, Waiter* waiter); |
| |
| // Asynchronously releases the lock on |endpoint| after a delay. Does nothing |
| // if |endpoint| is not locked. If a LockReleaser object has been created for |
| // this endpoint, it will be unregistered. |
| void UnlockEndpoint(const IPEndPoint& endpoint); |
| |
| // Checks that |lock_info_map_| is empty. For tests. |
| bool IsEmpty() const; |
| |
| // Changes the value of the unlock delay. Returns the previous value of the |
| // delay. |
| base::TimeDelta SetUnlockDelayForTesting(base::TimeDelta new_delay); |
| |
| private: |
| struct LockInfo { |
| typedef base::LinkedList<Waiter> WaiterQueue; |
| |
| LockInfo(); |
| ~LockInfo(); |
| |
| // This object must be copyable to be placed in the map, but it cannot be |
| // copied after |queue| has been assigned to. |
| LockInfo(const LockInfo& rhs); |
| |
| // Not used. |
| LockInfo& operator=(const LockInfo& rhs); |
| |
| // Must be NULL to copy this object into the map. Must be set to non-NULL |
| // after the object is inserted into the map then point to the same list |
| // until this object is deleted. |
| std::unique_ptr<WaiterQueue> queue; |
| |
| // This pointer is non-NULL if a LockReleaser object has been constructed |
| // since the last call to UnlockEndpoint(). |
| raw_ptr<LockReleaser> lock_releaser; |
| }; |
| |
| // SocketLockInfoMap requires std::map iterator semantics for LockInfoMap |
| // (ie. that the iterator will remain valid as long as the entry is not |
| // deleted). |
| typedef std::map<IPEndPoint, LockInfo> LockInfoMap; |
| |
| // Records the association of a LockReleaser with a particular endpoint. |
| void RegisterLockReleaser(LockReleaser* lock_releaser, IPEndPoint endpoint); |
| void UnlockEndpointAfterDelay(const IPEndPoint& endpoint); |
| void DelayedUnlockEndpoint(const IPEndPoint& endpoint); |
| |
| // If an entry is present in the map for a particular endpoint, then that |
| // endpoint is locked. If LockInfo.queue is non-empty, then one or more |
| // Waiters are waiting for the lock. |
| LockInfoMap lock_info_map_; |
| |
| // Time to wait between a call to Unlock* and actually unlocking the socket. |
| base::TimeDelta unlock_delay_; |
| |
| // Number of sockets currently pending unlock. |
| size_t pending_unlock_count_ = 0; |
| |
| base::WeakPtrFactory<WebSocketEndpointLockManager> weak_factory_{this}; |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_WEBSOCKET_ENDPOINT_LOCK_MANAGER_H_ |