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// Copyright 2020 The Amber Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or parseried.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "gtest/gtest.h"
#include "src/amberscript/parser.h"
namespace amber {
namespace amberscript {
using AmberScriptParserTest = testing::Test;
TEST_F(AmberScriptParserTest, DepthAllValues) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
WRITE on
COMPARE_OP less_or_equal
CLAMP on
BOUNDS min 1.5 max 6.7
BIAS constant 2.1 clamp 3.5 slope 5.5
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_TRUE(r.IsSuccess()) << r.Error();
auto script = parser.GetScript();
const auto& pipelines = script->GetPipelines();
ASSERT_EQ(1U, pipelines.size());
auto* pipeline = pipelines[0].get();
ASSERT_NE(nullptr, pipeline->GetDepthStencilBuffer().buffer);
ASSERT_TRUE(pipeline->GetPipelineData()->GetEnableDepthTest());
ASSERT_TRUE(pipeline->GetPipelineData()->GetEnableDepthWrite());
ASSERT_TRUE(pipeline->GetPipelineData()->GetEnableDepthClamp());
ASSERT_FLOAT_EQ(1.5f, pipeline->GetPipelineData()->GetMinDepthBounds());
ASSERT_FLOAT_EQ(6.7f, pipeline->GetPipelineData()->GetMaxDepthBounds());
ASSERT_FLOAT_EQ(2.1f,
pipeline->GetPipelineData()->GetDepthBiasConstantFactor());
ASSERT_FLOAT_EQ(3.5f, pipeline->GetPipelineData()->GetDepthBiasClamp());
ASSERT_FLOAT_EQ(5.5f, pipeline->GetPipelineData()->GetDepthBiasSlopeFactor());
}
TEST_F(AmberScriptParserTest, DepthTestMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST
WRITE on
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: invalid value for TEST", r.Error());
}
TEST_F(AmberScriptParserTest, DepthTestInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST foo
WRITE on
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("16: invalid value for TEST: foo", r.Error());
}
TEST_F(AmberScriptParserTest, DepthWriteMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
WRITE
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: invalid value for WRITE", r.Error());
}
TEST_F(AmberScriptParserTest, DepthWriteInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
WRITE foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: invalid value for WRITE: foo", r.Error());
}
TEST_F(AmberScriptParserTest, DepthClampMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
CLAMP
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: invalid value for CLAMP", r.Error());
}
TEST_F(AmberScriptParserTest, DepthClampInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
CLAMP foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: invalid value for CLAMP: foo", r.Error());
}
TEST_F(AmberScriptParserTest, DepthCompareMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
COMPARE_OP
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: invalid value for COMPARE_OP", r.Error());
}
TEST_F(AmberScriptParserTest, DepthCompareInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
COMPARE_OP foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: invalid value for COMPARE_OP: foo", r.Error());
}
TEST_F(AmberScriptParserTest, DepthBoundsExpectingMin) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
BOUNDS
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: BOUNDS expecting min", r.Error());
}
TEST_F(AmberScriptParserTest, DepthBoundsMinInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
BOUNDS min foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: BOUNDS invalid value for min", r.Error());
}
TEST_F(AmberScriptParserTest, DepthBoundsExpectingMax) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
BOUNDS min 0.0 foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: BOUNDS expecting max", r.Error());
}
TEST_F(AmberScriptParserTest, DepthBoundsMaxInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
BOUNDS min 0.0 max foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: BOUNDS invalid value for max", r.Error());
}
TEST_F(AmberScriptParserTest, DepthBiasExpectingConstant) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
BIAS
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: BIAS expecting constant", r.Error());
}
TEST_F(AmberScriptParserTest, DepthBiasConstantInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
BIAS constant foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: BIAS invalid value for constant", r.Error());
}
TEST_F(AmberScriptParserTest, DepthBiasExpectingClamp) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
BIAS constant 0.0 foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: BIAS expecting clamp", r.Error());
}
TEST_F(AmberScriptParserTest, DepthBiasClampInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
BIAS constant 0.0 clamp foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: BIAS invalid value for clamp", r.Error());
}
TEST_F(AmberScriptParserTest, DepthBiasExpectingSlope) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
BIAS constant 0.0 clamp 0.0
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: BIAS expecting slope", r.Error());
}
TEST_F(AmberScriptParserTest, DepthBiasSlopeInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
DEPTH
TEST on
BIAS constant 0.0 clamp 0.0 slope foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: BIAS invalid value for slope", r.Error());
}
} // namespace amberscript
} // namespace amber