| // Copyright 2020 The Amber Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or parseried. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "gtest/gtest.h" |
| #include "src/amberscript/parser.h" |
| |
| namespace amber { |
| namespace amberscript { |
| |
| using AmberScriptParserTest = testing::Test; |
| |
| TEST_F(AmberScriptParserTest, DepthAllValues) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| WRITE on |
| COMPARE_OP less_or_equal |
| CLAMP on |
| BOUNDS min 1.5 max 6.7 |
| BIAS constant 2.1 clamp 3.5 slope 5.5 |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| |
| auto script = parser.GetScript(); |
| const auto& pipelines = script->GetPipelines(); |
| ASSERT_EQ(1U, pipelines.size()); |
| |
| auto* pipeline = pipelines[0].get(); |
| ASSERT_NE(nullptr, pipeline->GetDepthStencilBuffer().buffer); |
| |
| ASSERT_TRUE(pipeline->GetPipelineData()->GetEnableDepthTest()); |
| ASSERT_TRUE(pipeline->GetPipelineData()->GetEnableDepthWrite()); |
| ASSERT_TRUE(pipeline->GetPipelineData()->GetEnableDepthClamp()); |
| ASSERT_FLOAT_EQ(1.5f, pipeline->GetPipelineData()->GetMinDepthBounds()); |
| ASSERT_FLOAT_EQ(6.7f, pipeline->GetPipelineData()->GetMaxDepthBounds()); |
| ASSERT_FLOAT_EQ(2.1f, |
| pipeline->GetPipelineData()->GetDepthBiasConstantFactor()); |
| ASSERT_FLOAT_EQ(3.5f, pipeline->GetPipelineData()->GetDepthBiasClamp()); |
| ASSERT_FLOAT_EQ(5.5f, pipeline->GetPipelineData()->GetDepthBiasSlopeFactor()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthTestMissingValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST |
| WRITE on |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: invalid value for TEST", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthTestInvalidValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST foo |
| WRITE on |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("16: invalid value for TEST: foo", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthWriteMissingValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| WRITE |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("18: invalid value for WRITE", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthWriteInvalidValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| WRITE foo |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: invalid value for WRITE: foo", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthClampMissingValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| CLAMP |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("18: invalid value for CLAMP", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthClampInvalidValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| CLAMP foo |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: invalid value for CLAMP: foo", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthCompareMissingValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| COMPARE_OP |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("18: invalid value for COMPARE_OP", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthCompareInvalidValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| COMPARE_OP foo |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: invalid value for COMPARE_OP: foo", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthBoundsExpectingMin) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| BOUNDS |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("18: BOUNDS expecting min", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthBoundsMinInvalidValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| BOUNDS min foo |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: BOUNDS invalid value for min", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthBoundsExpectingMax) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| BOUNDS min 0.0 foo |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: BOUNDS expecting max", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthBoundsMaxInvalidValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| BOUNDS min 0.0 max foo |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: BOUNDS invalid value for max", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthBiasExpectingConstant) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| BIAS |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("18: BIAS expecting constant", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthBiasConstantInvalidValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| BIAS constant foo |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: BIAS invalid value for constant", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthBiasExpectingClamp) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| BIAS constant 0.0 foo |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: BIAS expecting clamp", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthBiasClampInvalidValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| BIAS constant 0.0 clamp foo |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: BIAS invalid value for clamp", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthBiasExpectingSlope) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| BIAS constant 0.0 clamp 0.0 |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("18: BIAS expecting slope", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, DepthBiasSlopeInvalidValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| DEPTH |
| TEST on |
| BIAS constant 0.0 clamp 0.0 slope foo |
| END |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("17: BIAS invalid value for slope", r.Error()); |
| } |
| |
| } // namespace amberscript |
| } // namespace amber |