blob: 194761fca550e8a6e34ca7fe68db25d40f5551ee [file] [log] [blame]
// Copyright 2020 The Amber Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or parseried.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "gtest/gtest.h"
#include "src/amberscript/parser.h"
namespace amber {
namespace amberscript {
using AmberScriptParserTest = testing::Test;
TEST_F(AmberScriptParserTest, StencilAllValues) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
FAIL_OP increment_and_clamp
PASS_OP invert
DEPTH_FAIL_OP keep
COMPARE_OP equal
COMPARE_MASK 1
WRITE_MASK 2
REFERENCE 3
END
STENCIL back
TEST on
FAIL_OP zero
PASS_OP increment_and_wrap
DEPTH_FAIL_OP replace
COMPARE_OP greater
COMPARE_MASK 4
WRITE_MASK 5
REFERENCE 6
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_TRUE(r.IsSuccess()) << r.Error();
auto script = parser.GetScript();
const auto& pipelines = script->GetPipelines();
ASSERT_EQ(1U, pipelines.size());
auto* pipeline = pipelines[0].get();
ASSERT_NE(nullptr, pipeline->GetDepthStencilBuffer().buffer);
ASSERT_TRUE(pipeline->GetPipelineData()->GetEnableStencilTest());
ASSERT_EQ(StencilOp::kIncrementAndClamp,
pipeline->GetPipelineData()->GetFrontFailOp());
ASSERT_EQ(StencilOp::kZero, pipeline->GetPipelineData()->GetBackFailOp());
ASSERT_EQ(StencilOp::kInvert, pipeline->GetPipelineData()->GetFrontPassOp());
ASSERT_EQ(StencilOp::kIncrementAndWrap,
pipeline->GetPipelineData()->GetBackPassOp());
ASSERT_EQ(StencilOp::kKeep,
pipeline->GetPipelineData()->GetFrontDepthFailOp());
ASSERT_EQ(StencilOp::kReplace,
pipeline->GetPipelineData()->GetBackDepthFailOp());
ASSERT_EQ(CompareOp::kEqual,
pipeline->GetPipelineData()->GetFrontCompareOp());
ASSERT_EQ(CompareOp::kGreater,
pipeline->GetPipelineData()->GetBackCompareOp());
ASSERT_EQ(1u, pipeline->GetPipelineData()->GetFrontCompareMask());
ASSERT_EQ(4u, pipeline->GetPipelineData()->GetBackCompareMask());
ASSERT_EQ(2u, pipeline->GetPipelineData()->GetFrontWriteMask());
ASSERT_EQ(5u, pipeline->GetPipelineData()->GetBackWriteMask());
ASSERT_EQ(3u, pipeline->GetPipelineData()->GetFrontReference());
ASSERT_EQ(6u, pipeline->GetPipelineData()->GetBackReference());
}
TEST_F(AmberScriptParserTest, StencilMissingFace) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL
TEST on
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("16: STENCIL missing face", r.Error());
}
TEST_F(AmberScriptParserTest, StencilInvalidFaceValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL foo
TEST on
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("15: STENCIL invalid face: foo", r.Error());
}
TEST_F(AmberScriptParserTest, StencilTestMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: STENCIL invalid value for TEST", r.Error());
}
TEST_F(AmberScriptParserTest, StencilTestInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("16: STENCIL invalid value for TEST: foo", r.Error());
}
TEST_F(AmberScriptParserTest, StencilFailMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
FAIL_OP
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: STENCIL invalid value for FAIL_OP", r.Error());
}
TEST_F(AmberScriptParserTest, StencilFailInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
FAIL_OP foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: STENCIL invalid value for FAIL_OP: foo", r.Error());
}
TEST_F(AmberScriptParserTest, StencilPassMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
PASS_OP
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: STENCIL invalid value for PASS_OP", r.Error());
}
TEST_F(AmberScriptParserTest, StencilPassInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
PASS_OP foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: STENCIL invalid value for PASS_OP: foo", r.Error());
}
TEST_F(AmberScriptParserTest, StencilDepthFailMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
DEPTH_FAIL_OP
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: STENCIL invalid value for DEPTH_FAIL_OP", r.Error());
}
TEST_F(AmberScriptParserTest, StencilDepthFailInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
DEPTH_FAIL_OP foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: STENCIL invalid value for DEPTH_FAIL_OP: foo", r.Error());
}
TEST_F(AmberScriptParserTest, StencilCompareMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
COMPARE_OP
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: STENCIL invalid value for COMPARE_OP", r.Error());
}
TEST_F(AmberScriptParserTest, StencilCompareInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
COMPARE_OP foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: STENCIL invalid value for COMPARE_OP: foo", r.Error());
}
TEST_F(AmberScriptParserTest, StencilCompareMaskMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
COMPARE_MASK
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: STENCIL invalid value for COMPARE_MASK", r.Error());
}
TEST_F(AmberScriptParserTest, StencilCompareMaskInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
COMPARE_MASK foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: STENCIL invalid value for COMPARE_MASK", r.Error());
}
TEST_F(AmberScriptParserTest, StencilWriteMaskMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
WRITE_MASK
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: STENCIL invalid value for WRITE_MASK", r.Error());
}
TEST_F(AmberScriptParserTest, StencilWriteMaskInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
WRITE_MASK foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: STENCIL invalid value for WRITE_MASK", r.Error());
}
TEST_F(AmberScriptParserTest, StencilReferenceMissingValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
REFERENCE
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("18: STENCIL invalid value for REFERENCE", r.Error());
}
TEST_F(AmberScriptParserTest, StencilReferenceInvalidValue) {
std::string in = R"(
SHADER vertex my_shader PASSTHROUGH
SHADER fragment my_fragment GLSL
# GLSL Shader
END
BUFFER my_fb FORMAT R32G32B32A32_SFLOAT
BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT
PIPELINE graphics my_pipeline
ATTACH my_shader
ATTACH my_fragment
BIND BUFFER my_fb AS color LOCATION 0
BIND BUFFER my_ds AS depth_stencil
STENCIL front
TEST on
REFERENCE foo
END
END)";
Parser parser;
Result r = parser.Parse(in);
ASSERT_FALSE(r.IsSuccess()) << r.Error();
EXPECT_EQ("17: STENCIL invalid value for REFERENCE", r.Error());
}
} // namespace amberscript
} // namespace amber