| // Copyright 2021 The Amber Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or parseried. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "gtest/gtest.h" |
| #include "src/amberscript/parser.h" |
| |
| namespace amber { |
| namespace amberscript { |
| |
| using AmberScriptParserTest = testing::Test; |
| |
| TEST_F(AmberScriptParserTest, NoViewport) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| |
| auto script = parser.GetScript(); |
| const auto& pipelines = script->GetPipelines(); |
| ASSERT_EQ(1U, pipelines.size()); |
| |
| auto* pipeline = pipelines[0].get(); |
| ASSERT_FALSE(pipeline->GetPipelineData()->HasViewportData()); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportNoDepth) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT 5.0 7.0 SIZE 10.0 12.0 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| |
| auto script = parser.GetScript(); |
| const auto& pipelines = script->GetPipelines(); |
| ASSERT_EQ(1U, pipelines.size()); |
| |
| auto* pipeline = pipelines[0].get(); |
| ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData()); |
| ASSERT_FLOAT_EQ(5.0f, pipeline->GetPipelineData()->GetViewport().x); |
| ASSERT_FLOAT_EQ(7.0f, pipeline->GetPipelineData()->GetViewport().y); |
| ASSERT_FLOAT_EQ(10.0f, pipeline->GetPipelineData()->GetViewport().w); |
| ASSERT_FLOAT_EQ(12.0f, pipeline->GetPipelineData()->GetViewport().h); |
| ASSERT_FLOAT_EQ(0.0f, pipeline->GetPipelineData()->GetViewport().mind); |
| ASSERT_FLOAT_EQ(1.0f, pipeline->GetPipelineData()->GetViewport().maxd); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportMinDepth) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT 12.2 9.7 SIZE 0.5 106.1 MIN_DEPTH 0.3 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| |
| auto script = parser.GetScript(); |
| const auto& pipelines = script->GetPipelines(); |
| ASSERT_EQ(1U, pipelines.size()); |
| |
| auto* pipeline = pipelines[0].get(); |
| ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData()); |
| ASSERT_FLOAT_EQ(12.2f, pipeline->GetPipelineData()->GetViewport().x); |
| ASSERT_FLOAT_EQ(9.7f, pipeline->GetPipelineData()->GetViewport().y); |
| ASSERT_FLOAT_EQ(0.5f, pipeline->GetPipelineData()->GetViewport().w); |
| ASSERT_FLOAT_EQ(106.1f, pipeline->GetPipelineData()->GetViewport().h); |
| ASSERT_FLOAT_EQ(0.3f, pipeline->GetPipelineData()->GetViewport().mind); |
| ASSERT_FLOAT_EQ(1.0f, pipeline->GetPipelineData()->GetViewport().maxd); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportMaxDepth) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT 12.2 9.7 SIZE 0.5 106.1 MAX_DEPTH 0.456 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| |
| auto script = parser.GetScript(); |
| const auto& pipelines = script->GetPipelines(); |
| ASSERT_EQ(1U, pipelines.size()); |
| |
| auto* pipeline = pipelines[0].get(); |
| ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData()); |
| ASSERT_FLOAT_EQ(12.2f, pipeline->GetPipelineData()->GetViewport().x); |
| ASSERT_FLOAT_EQ(9.7f, pipeline->GetPipelineData()->GetViewport().y); |
| ASSERT_FLOAT_EQ(0.5f, pipeline->GetPipelineData()->GetViewport().w); |
| ASSERT_FLOAT_EQ(106.1f, pipeline->GetPipelineData()->GetViewport().h); |
| ASSERT_FLOAT_EQ(0.0f, pipeline->GetPipelineData()->GetViewport().mind); |
| ASSERT_FLOAT_EQ(0.456f, pipeline->GetPipelineData()->GetViewport().maxd); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportAllValues) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT -0.6 5.2 SIZE 13.8 9.4 MIN_DEPTH 0.5 MAX_DEPTH 0.6 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| |
| auto script = parser.GetScript(); |
| const auto& pipelines = script->GetPipelines(); |
| ASSERT_EQ(1U, pipelines.size()); |
| |
| auto* pipeline = pipelines[0].get(); |
| ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData()); |
| ASSERT_FLOAT_EQ(-0.6f, pipeline->GetPipelineData()->GetViewport().x); |
| ASSERT_FLOAT_EQ(5.2f, pipeline->GetPipelineData()->GetViewport().y); |
| ASSERT_FLOAT_EQ(13.8f, pipeline->GetPipelineData()->GetViewport().w); |
| ASSERT_FLOAT_EQ(9.4f, pipeline->GetPipelineData()->GetViewport().h); |
| ASSERT_FLOAT_EQ(0.5f, pipeline->GetPipelineData()->GetViewport().mind); |
| ASSERT_FLOAT_EQ(0.6f, pipeline->GetPipelineData()->GetViewport().maxd); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportIntegers) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT -2 7 SIZE 15 20 MIN_DEPTH 1 MAX_DEPTH 2 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| |
| auto script = parser.GetScript(); |
| const auto& pipelines = script->GetPipelines(); |
| ASSERT_EQ(1U, pipelines.size()); |
| |
| auto* pipeline = pipelines[0].get(); |
| ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData()); |
| ASSERT_FLOAT_EQ(-2.0f, pipeline->GetPipelineData()->GetViewport().x); |
| ASSERT_FLOAT_EQ(7.0f, pipeline->GetPipelineData()->GetViewport().y); |
| ASSERT_FLOAT_EQ(15.0f, pipeline->GetPipelineData()->GetViewport().w); |
| ASSERT_FLOAT_EQ(20.0f, pipeline->GetPipelineData()->GetViewport().h); |
| ASSERT_FLOAT_EQ(1.0f, pipeline->GetPipelineData()->GetViewport().mind); |
| ASSERT_FLOAT_EQ(2.0f, pipeline->GetPipelineData()->GetViewport().maxd); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportMixedIntegers) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT -2 13.1 SIZE 15.9 20 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_TRUE(r.IsSuccess()) << r.Error(); |
| |
| auto script = parser.GetScript(); |
| const auto& pipelines = script->GetPipelines(); |
| ASSERT_EQ(1U, pipelines.size()); |
| |
| auto* pipeline = pipelines[0].get(); |
| ASSERT_TRUE(pipeline->GetPipelineData()->HasViewportData()); |
| ASSERT_FLOAT_EQ(-2.0f, pipeline->GetPipelineData()->GetViewport().x); |
| ASSERT_FLOAT_EQ(13.1f, pipeline->GetPipelineData()->GetViewport().y); |
| ASSERT_FLOAT_EQ(15.9f, pipeline->GetPipelineData()->GetViewport().w); |
| ASSERT_FLOAT_EQ(20.0f, pipeline->GetPipelineData()->GetViewport().h); |
| ASSERT_FLOAT_EQ(0.0f, pipeline->GetPipelineData()->GetViewport().mind); |
| ASSERT_FLOAT_EQ(1.0f, pipeline->GetPipelineData()->GetViewport().maxd); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportInvalidMissingSize) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT 0.0 2.0 12.0 24.0 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("15: missing SIZE for VIEWPORT command", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportInvalidSizeNotOptional) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT 0.0 2.0 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("16: missing SIZE for VIEWPORT command", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportInvalidMissingOffset) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT 0.0 SIZE 12.0 24.0 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("15: invalid offset for VIEWPORT command", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportInvalidMissingSizeValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT 0.0 2.0 SIZE 12.0 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("16: missing size for VIEWPORT command", r.Error()); |
| } |
| |
| TEST_F(AmberScriptParserTest, ViewportInvalidMissingDepthValue) { |
| std::string in = R"( |
| SHADER vertex my_shader PASSTHROUGH |
| SHADER fragment my_fragment GLSL |
| # GLSL Shader |
| END |
| BUFFER my_fb FORMAT R32G32B32A32_SFLOAT |
| BUFFER my_ds FORMAT D32_SFLOAT_S8_UINT |
| |
| PIPELINE graphics my_pipeline |
| ATTACH my_shader |
| ATTACH my_fragment |
| BIND BUFFER my_fb AS color LOCATION 0 |
| BIND BUFFER my_ds AS depth_stencil |
| |
| VIEWPORT 0.0 2.0 SIZE 12.0 24.0 MIN_DEPTH MAX_DEPTH 1.0 |
| END)"; |
| |
| Parser parser; |
| Result r = parser.Parse(in); |
| ASSERT_FALSE(r.IsSuccess()) << r.Error(); |
| EXPECT_EQ("15: invalid min_depth for VIEWPORT command", r.Error()); |
| } |
| |
| } // namespace amberscript |
| } // namespace amber |