| #!amber |
| # Copyright 2019 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| SHADER vertex vert_shader PASSTHROUGH |
| |
| SHADER fragment frag_shader_red GLSL |
| #version 430 |
| layout(location = 0) out vec4 color_out; |
| void main() { |
| color_out = vec4(1.0, 0.0, 0.0, 1.0); |
| } |
| END |
| |
| SHADER vertex vert_shader_tex GLSL |
| #version 430 |
| layout(location = 0) in vec4 position; |
| layout(location = 1) in vec2 texcoords_in; |
| layout(location = 0) out vec2 texcoords_out; |
| void main() { |
| gl_Position = position; |
| texcoords_out = texcoords_in; |
| } |
| END |
| |
| SHADER fragment frag_shader_tex GLSL |
| #version 430 |
| layout(location = 0) in vec2 texcoords_in; |
| layout(location = 0) out vec4 color_out; |
| uniform layout(set=0, binding=0) sampler2D tex_sampler; |
| void main() { |
| color_out = texture(tex_sampler, texcoords_in); |
| } |
| END |
| |
| BUFFER texture FORMAT R8G8B8A8_UNORM |
| BUFFER framebuffer FORMAT B8G8R8A8_UNORM |
| SAMPLER sampler |
| BUFFER position DATA_TYPE vec2<float> DATA |
| -0.75 -0.75 |
| 0.75 -0.75 |
| 0.75 0.75 |
| -0.75 0.75 |
| END |
| BUFFER texcoords DATA_TYPE vec2<float> DATA |
| 0.0 0.0 |
| 2.0 0.0 |
| 2.0 2.0 |
| 0.0 2.0 |
| END |
| |
| PIPELINE graphics texgen |
| ATTACH vert_shader |
| ATTACH frag_shader_red |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER texture AS color LOCATION 0 |
| END |
| |
| PIPELINE graphics pipeline |
| ATTACH vert_shader_tex |
| ATTACH frag_shader_tex |
| BIND BUFFER texture AS combined_image_sampler SAMPLER sampler DESCRIPTOR_SET 0 BINDING 0 |
| VERTEX_DATA position LOCATION 0 |
| VERTEX_DATA texcoords LOCATION 1 |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER framebuffer AS color LOCATION 0 |
| END |
| |
| # Generate a texture with a quad at the lower right corner. |
| CLEAR_COLOR texgen 0 0 255 255 |
| CLEAR texgen |
| RUN texgen DRAW_RECT POS 128 128 SIZE 128 128 |
| |
| # Draw the texture using a default sampler. |
| CLEAR_COLOR pipeline 0 255 0 255 |
| CLEAR pipeline |
| RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |
| |
| EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255 |
| EXPECT framebuffer IDX 81 81 SIZE 1 1 EQ_RGBA 255 0 0 255 |
| EXPECT framebuffer IDX 81 33 SIZE 1 1 EQ_RGBA 0 0 255 255 |