| #!amber |
| # Copyright 2019 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| SHADER vertex vert_shader PASSTHROUGH |
| SHADER fragment frag_shader_red GLSL |
| #version 430 |
| layout(location = 0) out vec4 color_out; |
| void main() { |
| color_out = vec4(1.0, 0.0, 0.0, 1.0); |
| } |
| END |
| SHADER fragment frag_shader_tex GLSL |
| #version 430 |
| layout(location = 0) out vec4 color_out; |
| uniform layout(set=0, binding=0, rgba8) readonly image2D texture; |
| void main() { |
| ivec2 uv = ivec2(gl_FragCoord.xy); |
| color_out = imageLoad(texture, ivec2(gl_FragCoord.xy)); |
| } |
| END |
| SHADER compute compute_shader GLSL |
| #version 430 |
| layout(local_size_x=10,local_size_y=10) in; |
| uniform layout (set=0, binding=0, rgba8) image2D texture; |
| |
| void main () { |
| ivec2 uv = ivec2(gl_GlobalInvocationID.xy); |
| vec4 color = imageLoad(texture, uv) + vec4(0, 1.0, 0, 0); |
| imageStore(texture, uv, color); |
| } |
| END |
| |
| BUFFER texture FORMAT R8G8B8A8_UNORM |
| BUFFER framebuffer FORMAT B8G8R8A8_UNORM |
| |
| PIPELINE graphics pipeline1 |
| ATTACH vert_shader |
| ATTACH frag_shader_red |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER texture AS color LOCATION 0 |
| END |
| |
| PIPELINE graphics pipeline2 |
| ATTACH vert_shader |
| ATTACH frag_shader_tex |
| BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0 |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER framebuffer AS color LOCATION 0 |
| END |
| |
| PIPELINE compute pipeline3 |
| ATTACH compute_shader |
| BIND BUFFER texture AS storage_image DESCRIPTOR_SET 0 BINDING 0 |
| FRAMEBUFFER_SIZE 256 256 |
| END |
| |
| CLEAR_COLOR pipeline1 0 0 255 255 |
| CLEAR pipeline1 |
| RUN pipeline1 DRAW_RECT POS 50 50 SIZE 100 100 |
| RUN pipeline3 5 5 1 |
| CLEAR_COLOR pipeline2 0 255 0 255 |
| CLEAR pipeline2 |
| RUN pipeline2 DRAW_RECT POS 20 20 SIZE 170 170 |
| |
| EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255 |
| EXPECT framebuffer IDX 21 21 SIZE 1 1 EQ_RGBA 0 255 255 255 |
| EXPECT framebuffer IDX 51 51 SIZE 1 1 EQ_RGBA 255 0 0 255 |
| EXPECT framebuffer IDX 189 189 SIZE 1 1 EQ_RGBA 0 0 255 255 |