| # Copyright 2019 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| [vertex shader passthrough] |
| [fragment shader] |
| #version 430 |
| |
| layout(set = 0, binding = 0) uniform Uniform { |
| float uniform_value; |
| }; |
| |
| layout(location = 0) out vec4 outColor; |
| |
| void main() { |
| outColor = vec4(uniform_value, 0.0, 0.0, uniform_value); |
| } |
| |
| [test] |
| uniform ubo 0:0 float 0 1.0 |
| |
| clear |
| draw rect -1 -1 2 2 |
| |
| probe rect rgba (0, 0, 250, 250) (1.0 0.0 0.0 1.0) |