| #!amber |
| # Copyright 2020 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| SHADER vertex vert_shader PASSTHROUGH |
| |
| SHADER fragment frag_shader_red GLSL |
| #version 430 |
| layout(location = 0) out vec4 color_out; |
| void main() { |
| color_out = vec4(1.0, 0.0, 0.0, 1.0); |
| } |
| END |
| |
| SHADER vertex vert_shader_tex GLSL |
| #version 430 |
| layout(location = 0) in vec4 position; |
| layout(location = 1) in vec2 texcoords_in; |
| layout(location = 0) out vec2 texcoords_out; |
| void main() { |
| gl_Position = position; |
| texcoords_out = texcoords_in; |
| } |
| END |
| |
| SHADER fragment frag_shader_tex GLSL |
| #version 430 |
| layout(location = 0) in vec2 texcoords_in; |
| layout(location = 0) out vec4 color_out; |
| uniform layout(set=0, binding=0) sampler2D tex_sampler_white; |
| uniform layout(set=0, binding=1) sampler2D tex_sampler_black; |
| void main() { |
| // Use a sampler with a white border color for the right |
| // side of the color buffer and a sampler with a black |
| // border color for the left side. |
| if (gl_FragCoord.x > 128.0) |
| color_out = texture(tex_sampler_white, texcoords_in); |
| else |
| color_out = texture(tex_sampler_black, texcoords_in); |
| } |
| END |
| |
| BUFFER texture FORMAT R8G8B8A8_UNORM |
| BUFFER framebuffer FORMAT B8G8R8A8_UNORM |
| |
| # A sampler that generates white when texture coordinates |
| # go out of range [0..1]. |
| SAMPLER sampler_white \ |
| ADDRESS_MODE_U clamp_to_border \ |
| ADDRESS_MODE_V clamp_to_border \ |
| BORDER_COLOR float_opaque_white |
| |
| # A sampler that generates black when texture coordinates |
| # go out of range [0..1]. |
| SAMPLER sampler_black \ |
| ADDRESS_MODE_U clamp_to_border \ |
| ADDRESS_MODE_V clamp_to_border \ |
| BORDER_COLOR float_opaque_black |
| |
| BUFFER position DATA_TYPE vec2<float> DATA |
| -0.75 -0.75 |
| 0.75 -0.75 |
| 0.75 0.75 |
| -0.75 0.75 |
| END |
| BUFFER texcoords DATA_TYPE vec2<float> DATA |
| -0.5 -0.5 |
| 1.5 -0.5 |
| 1.5 1.5 |
| -0.5 1.5 |
| END |
| |
| # A pipeline for generating a texture. Renders pure red. |
| PIPELINE graphics texgen |
| ATTACH vert_shader |
| ATTACH frag_shader_red |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER texture AS color LOCATION 0 |
| END |
| |
| # A pipeline for drawing a textured quad using two samplers. |
| PIPELINE graphics pipeline |
| ATTACH vert_shader_tex |
| ATTACH frag_shader_tex |
| BIND BUFFER texture AS combined_image_sampler SAMPLER sampler_white DESCRIPTOR_SET 0 BINDING 0 |
| BIND BUFFER texture AS combined_image_sampler SAMPLER sampler_black DESCRIPTOR_SET 0 BINDING 1 |
| VERTEX_DATA position LOCATION 0 |
| VERTEX_DATA texcoords LOCATION 1 |
| FRAMEBUFFER_SIZE 256 256 |
| BIND BUFFER framebuffer AS color LOCATION 0 |
| END |
| |
| # Generate a texture with a blue background and red quad at the lower right corner. |
| CLEAR_COLOR texgen 0 0 255 255 |
| CLEAR texgen |
| RUN texgen DRAW_RECT POS 128 128 SIZE 128 128 |
| |
| # Clear to green and draw the generated texture in the center of the screen leaving |
| # the background color to the edges. Use texture coordinates that go past the [0..1] |
| # range to show border colors. The left side of the texture is using a sampler with |
| # a black border, and the right side uses a sampler with a white border. |
| CLEAR_COLOR pipeline 0 255 0 255 |
| CLEAR pipeline |
| RUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4 |
| |
| # Check for the green background. |
| EXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255 |
| # Check for the black border color. |
| EXPECT framebuffer IDX 55 55 SIZE 1 1 EQ_RGBA 0 0 0 255 |
| # Check for the blue part of the texture. |
| EXPECT framebuffer IDX 105 105 SIZE 1 1 EQ_RGBA 0 0 255 255 |
| # Check for the red part of the texture. |
| EXPECT framebuffer IDX 150 150 SIZE 1 1 EQ_RGBA 255 0 0 255 |
| # Check for the white border color. |
| EXPECT framebuffer IDX 200 200 SIZE 1 1 EQ_RGBA 255 255 255 255 |