| #!amber |
| # |
| # Copyright 2021 The Amber Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # https://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| SHADER vertex vert_shader GLSL |
| #version 430 |
| |
| layout(location = 0) in vec4 position; |
| |
| void main() { |
| gl_Position = vec4(position.xy, 0.5, 1.0); |
| } |
| END |
| |
| SHADER fragment frag_shader GLSL |
| #version 430 |
| |
| layout(location = 0) out vec4 final_color; |
| |
| void main() { |
| final_color = vec4(0, 1, 0, 1); |
| } |
| END |
| |
| BUFFER framebuffer FORMAT B8G8R8A8_UNORM |
| BUFFER depth FORMAT D32_SFLOAT |
| |
| PIPELINE graphics pipeline1 |
| ATTACH vert_shader |
| ATTACH frag_shader |
| |
| DEPTH |
| TEST on |
| WRITE on |
| END |
| |
| FRAMEBUFFER_SIZE 256 256 |
| VIEWPORT 0.0 0.0 SIZE 256.0 256.0 MIN_DEPTH 0.3 MAX_DEPTH 0.9 |
| |
| BIND BUFFER framebuffer AS color LOCATION 0 |
| BIND BUFFER depth AS depth_stencil |
| END |
| |
| CLEAR_DEPTH pipeline1 1.0 |
| CLEAR_COLOR pipeline1 255 255 255 255 |
| CLEAR pipeline1 |
| RUN pipeline1 DRAW_RECT POS 0 0 SIZE 256 256 |
| |
| EXPECT depth IDX 0 TOLERANCE 1.0e-6 EQ 0.6 |