| hlsl.entry-inout.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:1 Function Definition: @main(vf4;vf2; ( temp void) |
| 0:1 Function Parameters: |
| 0:1 'pos' ( inout 4-component vector of float) |
| 0:1 'uv' ( inout 2-component vector of float) |
| 0:1 Function Definition: main( ( temp void) |
| 0:1 Function Parameters: |
| 0:? Sequence |
| 0:1 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| 0:1 move second child to first child ( temp 2-component vector of float) |
| 0:? 'uv' ( temp 2-component vector of float) |
| 0:? 'uv' (layout( location=1) in 2-component vector of float) |
| 0:1 Function Call: @main(vf4;vf2; ( temp void) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'uv' ( temp 2-component vector of float) |
| 0:1 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( out 4-component vector of float Position) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:1 move second child to first child ( temp 2-component vector of float) |
| 0:? 'uv' (layout( location=0) out 2-component vector of float) |
| 0:? 'uv' ( temp 2-component vector of float) |
| 0:? Linker Objects |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| 0:? 'uv' (layout( location=1) in 2-component vector of float) |
| 0:? 'pos' ( out 4-component vector of float Position) |
| 0:? 'uv' (layout( location=0) out 2-component vector of float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:1 Function Definition: @main(vf4;vf2; ( temp void) |
| 0:1 Function Parameters: |
| 0:1 'pos' ( inout 4-component vector of float) |
| 0:1 'uv' ( inout 2-component vector of float) |
| 0:1 Function Definition: main( ( temp void) |
| 0:1 Function Parameters: |
| 0:? Sequence |
| 0:1 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| 0:1 move second child to first child ( temp 2-component vector of float) |
| 0:? 'uv' ( temp 2-component vector of float) |
| 0:? 'uv' (layout( location=1) in 2-component vector of float) |
| 0:1 Function Call: @main(vf4;vf2; ( temp void) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:? 'uv' ( temp 2-component vector of float) |
| 0:1 move second child to first child ( temp 4-component vector of float) |
| 0:? 'pos' ( out 4-component vector of float Position) |
| 0:? 'pos' ( temp 4-component vector of float) |
| 0:1 move second child to first child ( temp 2-component vector of float) |
| 0:? 'uv' (layout( location=0) out 2-component vector of float) |
| 0:? 'uv' ( temp 2-component vector of float) |
| 0:? Linker Objects |
| 0:? 'pos' (layout( location=0) in 4-component vector of float) |
| 0:? 'uv' (layout( location=1) in 2-component vector of float) |
| 0:? 'pos' ( out 4-component vector of float Position) |
| 0:? 'uv' (layout( location=0) out 2-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 37 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 18 22 32 35 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 14 "@main(vf4;vf2;" |
| Name 12 "pos" |
| Name 13 "uv" |
| Name 16 "pos" |
| Name 18 "pos" |
| Name 20 "uv" |
| Name 22 "uv" |
| Name 24 "param" |
| Name 26 "param" |
| Name 32 "pos" |
| Name 35 "uv" |
| Decorate 18(pos) Location 0 |
| Decorate 22(uv) Location 1 |
| Decorate 32(pos) BuiltIn Position |
| Decorate 35(uv) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeVector 6(float) 2 |
| 10: TypePointer Function 9(fvec2) |
| 11: TypeFunction 2 8(ptr) 10(ptr) |
| 17: TypePointer Input 7(fvec4) |
| 18(pos): 17(ptr) Variable Input |
| 21: TypePointer Input 9(fvec2) |
| 22(uv): 21(ptr) Variable Input |
| 31: TypePointer Output 7(fvec4) |
| 32(pos): 31(ptr) Variable Output |
| 34: TypePointer Output 9(fvec2) |
| 35(uv): 34(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 16(pos): 8(ptr) Variable Function |
| 20(uv): 10(ptr) Variable Function |
| 24(param): 8(ptr) Variable Function |
| 26(param): 10(ptr) Variable Function |
| 19: 7(fvec4) Load 18(pos) |
| Store 16(pos) 19 |
| 23: 9(fvec2) Load 22(uv) |
| Store 20(uv) 23 |
| 25: 7(fvec4) Load 16(pos) |
| Store 24(param) 25 |
| 27: 9(fvec2) Load 20(uv) |
| Store 26(param) 27 |
| 28: 2 FunctionCall 14(@main(vf4;vf2;) 24(param) 26(param) |
| 29: 7(fvec4) Load 24(param) |
| Store 16(pos) 29 |
| 30: 9(fvec2) Load 26(param) |
| Store 20(uv) 30 |
| 33: 7(fvec4) Load 16(pos) |
| Store 32(pos) 33 |
| 36: 9(fvec2) Load 20(uv) |
| Store 35(uv) 36 |
| Return |
| FunctionEnd |
| 14(@main(vf4;vf2;): 2 Function None 11 |
| 12(pos): 8(ptr) FunctionParameter |
| 13(uv): 10(ptr) FunctionParameter |
| 15: Label |
| Return |
| FunctionEnd |