| hlsl.multiView.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main(u1; ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:3 'ViewIndex' ( in uint) |
| 0:? Sequence |
| 0:4 Branch: Return with expression |
| 0:4 Construct vec4 ( temp 4-component vector of float) |
| 0:4 Convert uint to float ( temp float) |
| 0:4 'ViewIndex' ( in uint) |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp uint) |
| 0:? 'ViewIndex' ( temp uint) |
| 0:? 'ViewIndex' ( flat in uint ViewIndex) |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:3 Function Call: @main(u1; ( temp 4-component vector of float) |
| 0:? 'ViewIndex' ( temp uint) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'ViewIndex' ( flat in uint ViewIndex) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main(u1; ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:3 'ViewIndex' ( in uint) |
| 0:? Sequence |
| 0:4 Branch: Return with expression |
| 0:4 Construct vec4 ( temp 4-component vector of float) |
| 0:4 Convert uint to float ( temp float) |
| 0:4 'ViewIndex' ( in uint) |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:4 Constant: |
| 0:4 0.000000 |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp uint) |
| 0:? 'ViewIndex' ( temp uint) |
| 0:? 'ViewIndex' ( flat in uint ViewIndex) |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:3 Function Call: @main(u1; ( temp 4-component vector of float) |
| 0:? 'ViewIndex' ( temp uint) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'ViewIndex' ( flat in uint ViewIndex) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000b |
| // Id's are bound by 29 |
| |
| Capability Shader |
| Capability MultiView |
| Extension "SPV_KHR_multiview" |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 22 25 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 12 "@main(u1;" |
| Name 11 "ViewIndex" |
| Name 20 "ViewIndex" |
| Name 22 "ViewIndex" |
| Name 25 "@entryPointOutput" |
| Name 26 "param" |
| Decorate 22(ViewIndex) Flat |
| Decorate 22(ViewIndex) BuiltIn ViewIndex |
| Decorate 25(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 0 |
| 7: TypePointer Function 6(int) |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10: TypeFunction 9(fvec4) 7(ptr) |
| 16: 8(float) Constant 0 |
| 21: TypePointer Input 6(int) |
| 22(ViewIndex): 21(ptr) Variable Input |
| 24: TypePointer Output 9(fvec4) |
| 25(@entryPointOutput): 24(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 20(ViewIndex): 7(ptr) Variable Function |
| 26(param): 7(ptr) Variable Function |
| 23: 6(int) Load 22(ViewIndex) |
| Store 20(ViewIndex) 23 |
| 27: 6(int) Load 20(ViewIndex) |
| Store 26(param) 27 |
| 28: 9(fvec4) FunctionCall 12(@main(u1;) 26(param) |
| Store 25(@entryPointOutput) 28 |
| Return |
| FunctionEnd |
| 12(@main(u1;): 9(fvec4) Function None 10 |
| 11(ViewIndex): 7(ptr) FunctionParameter |
| 13: Label |
| 14: 6(int) Load 11(ViewIndex) |
| 15: 8(float) ConvertUToF 14 |
| 17: 9(fvec4) CompositeConstruct 15 16 16 16 |
| ReturnValue 17 |
| FunctionEnd |