| overflow_underflow_toinf_0.frag |
| Shader version: 320 |
| 0:? Sequence |
| 0:4 Function Definition: main( ( global void) |
| 0:4 Function Parameters: |
| 0:9 Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp highp float) |
| 0:9 'correct' ( temp highp float) |
| 0:9 Constant: |
| 0:9 1.000000 |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp highp float) |
| 0:10 'correct1' ( temp highp float) |
| 0:10 Constant: |
| 0:10 1.000000 |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp highp 4-component vector of float) |
| 0:11 'foo' ( temp highp 4-component vector of float) |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:11 -0.000000 |
| 0:11 +1.#INF |
| 0:11 -1.#INF |
| 0:12 move second child to first child ( temp highp 4-component vector of float) |
| 0:12 'my_FragColor' ( out highp 4-component vector of float) |
| 0:12 Construct vec4 ( temp highp 4-component vector of float) |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:12 'correct' ( temp highp float) |
| 0:12 'correct1' ( temp highp float) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:? Linker Objects |
| 0:? 'my_FragColor' ( out highp 4-component vector of float) |
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| Linked fragment stage: |
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| |
| Shader version: 320 |
| 0:? Sequence |
| 0:4 Function Definition: main( ( global void) |
| 0:4 Function Parameters: |
| 0:9 Sequence |
| 0:9 Sequence |
| 0:9 move second child to first child ( temp highp float) |
| 0:9 'correct' ( temp highp float) |
| 0:9 Constant: |
| 0:9 1.000000 |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp highp float) |
| 0:10 'correct1' ( temp highp float) |
| 0:10 Constant: |
| 0:10 1.000000 |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp highp 4-component vector of float) |
| 0:11 'foo' ( temp highp 4-component vector of float) |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:11 -0.000000 |
| 0:11 +1.#INF |
| 0:11 -1.#INF |
| 0:12 move second child to first child ( temp highp 4-component vector of float) |
| 0:12 'my_FragColor' ( out highp 4-component vector of float) |
| 0:12 Construct vec4 ( temp highp 4-component vector of float) |
| 0:12 Constant: |
| 0:12 0.000000 |
| 0:12 'correct' ( temp highp float) |
| 0:12 'correct1' ( temp highp float) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:? Linker Objects |
| 0:? 'my_FragColor' ( out highp 4-component vector of float) |
| |