#version 320 es | |
precision highp float; | |
out vec4 my_FragColor; | |
void main() | |
{ | |
// GLSL ES 3.00.6 section 4.1.4 Floats: | |
// "A value with a magnitude too small to be represented as a mantissa and exponent is converted to zero." | |
// 1.0e-50 is small enough that it can't even be stored as subnormal. | |
float correct = (1.0e-50 == 0.0) ? 1.0 : 0.0; | |
float correct1 = isinf(1.0e40) ? 1.0 : 0.0; | |
vec4 foo = vec4(1.0e-50, -1.0e-50, 1.0e50, -1.0e50); | |
my_FragColor = vec4(0.0, correct, correct1, 1.0); | |
} |