blob: 0b1d1b9934c8fc8ed705871e9332966d5e52ce14 [file] [log] [blame]
#version 320 es
precision highp float;
out vec4 my_FragColor;
void main()
{
// GLSL ES 3.00.6 section 4.1.4 Floats:
// "A value with a magnitude too small to be represented as a mantissa and exponent is converted to zero."
// 1.0e-50 is small enough that it can't even be stored as subnormal.
float correct = (1.0e-50 == 0.0) ? 1.0 : 0.0;
float correct1 = isinf(1.0e40) ? 1.0 : 0.0;
vec4 foo = vec4(1.0e-50, -1.0e-50, 1.0e50, -1.0e50);
my_FragColor = vec4(0.0, correct, correct1, 1.0);
}