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glslang
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Test
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preprocess.arb_shading_language_include.vert
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#version 150
#extension GL_ARB_shading_language_include : enable
#define
float4 vec4
#include
"bar.h"
out
vec4 color
;
void
main
()
{
color
=
i1
+
vec4
(
1.0
);
}