#version 460 | |
layout (location = 0) in vec4 io; | |
out vec4 o; | |
// default uniforms will be gathered into a uniform block | |
uniform vec4 a; // declared in both stages with different types | |
uniform float test; // declared twice in this compilation unit | |
uniform vec2 test; | |
vec4 foo() { | |
return a + vec4(test); | |
} | |
void main() { | |
o = io + foo(); | |
} |