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#region Copyright notice and license
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using Google.Protobuf;
using Grpc.Core;
using Grpc.Core.Utils;
using NUnit.Framework;
using Grpc.Testing;
namespace Grpc.IntegrationTesting
{
/// <summary>
/// Basic implementation of histogram based on grpc/support/histogram.h.
/// </summary>
public class Histogram
{
readonly object myLock = new object();
readonly double multiplier;
readonly double oneOnLogMultiplier;
readonly double maxPossible;
readonly uint[] buckets;
int count;
double sum;
double sumOfSquares;
double min;
double max;
public Histogram(double resolution, double maxPossible)
{
GrpcPreconditions.CheckArgument(resolution > 0);
GrpcPreconditions.CheckArgument(maxPossible > 0);
this.maxPossible = maxPossible;
this.multiplier = 1.0 + resolution;
this.oneOnLogMultiplier = 1.0 / Math.Log(1.0 + resolution);
this.buckets = new uint[FindBucket(maxPossible) + 1];
ResetUnsafe();
}
public void AddObservation(double value)
{
lock (myLock)
{
AddObservationUnsafe(value);
}
}
/// <summary>
/// Gets snapshot of stats and optionally resets the histogram.
/// </summary>
public HistogramData GetSnapshot(bool reset = false)
{
lock (myLock)
{
var histogramData = new HistogramData();
GetSnapshotUnsafe(histogramData, reset);
return histogramData;
}
}
/// <summary>
/// Merges snapshot of stats into <c>mergeTo</c> and optionally resets the histogram.
/// </summary>
public void GetSnapshot(HistogramData mergeTo, bool reset)
{
lock (myLock)
{
GetSnapshotUnsafe(mergeTo, reset);
}
}
/// <summary>
/// Finds bucket index to which given observation should go.
/// </summary>
private int FindBucket(double value)
{
value = Math.Max(value, 1.0);
value = Math.Min(value, this.maxPossible);
return (int)(Math.Log(value) * oneOnLogMultiplier);
}
private void AddObservationUnsafe(double value)
{
this.count++;
this.sum += value;
this.sumOfSquares += value * value;
this.min = Math.Min(this.min, value);
this.max = Math.Max(this.max, value);
this.buckets[FindBucket(value)]++;
}
private void GetSnapshotUnsafe(HistogramData mergeTo, bool reset)
{
GrpcPreconditions.CheckArgument(mergeTo.Bucket.Count == 0 || mergeTo.Bucket.Count == buckets.Length);
if (mergeTo.Count == 0)
{
mergeTo.MinSeen = min;
mergeTo.MaxSeen = max;
}
else
{
mergeTo.MinSeen = Math.Min(mergeTo.MinSeen, min);
mergeTo.MaxSeen = Math.Max(mergeTo.MaxSeen, max);
}
mergeTo.Count += count;
mergeTo.Sum += sum;
mergeTo.SumOfSquares += sumOfSquares;
if (mergeTo.Bucket.Count == 0)
{
mergeTo.Bucket.AddRange(buckets);
}
else
{
for (int i = 0; i < buckets.Length; i++)
{
mergeTo.Bucket[i] += buckets[i];
}
}
if (reset)
{
ResetUnsafe();
}
}
private void ResetUnsafe()
{
this.count = 0;
this.sum = 0;
this.sumOfSquares = 0;
this.min = double.PositiveInfinity;
this.max = double.NegativeInfinity;
for (int i = 0; i < this.buckets.Length; i++)
{
this.buckets[i] = 0;
}
}
}
}