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/*
* Copyright (c) 2024, Alliance for Open Media. All rights reserved
*
* This source code is subject to the terms of the BSD 3-Clause Clear License
* and the Alliance for Open Media Patent License 1.0. If the BSD 3-Clause Clear
* License was not distributed with this source code in the LICENSE file, you
* can obtain it at www.aomedia.org/license/software-license/bsd-3-c-c. If the
* Alliance for Open Media Patent License 1.0 was not distributed with this
* source code in the PATENTS file, you can obtain it at
* www.aomedia.org/license/patent.
*/
#ifndef CLI_RENDERER_FACTORY_H_
#define CLI_RENDERER_FACTORY_H_
#include <cstddef>
#include <memory>
#include <vector>
#include "iamf/cli/audio_element_with_data.h"
#include "iamf/cli/renderer/audio_element_renderer_base.h"
#include "iamf/obu/audio_element.h"
#include "iamf/obu/mix_presentation.h"
#include "iamf/obu/types.h"
namespace iamf_tools {
/*!\brief Abstract class to create renderers.
*
* This class will be used when rendering the loudness of a mix presentation
* layout. The mix presentation finalizer will take in a factory and use them to
* create a renderers. By taking in a factory the finalizer can be agnostic to
* the collection of renderers that are being used and it what circumstances
* they are used.
*/
class RendererFactoryBase {
public:
/*!\brief Creates a renderer based on the audio element and layout.
*
* \param audio_substream_ids Audio susbtream IDs.
* \param substream_id_to_labels Mapping of substream IDs to labels.
* \param audio_element_type Type of the audio element.
* \param audio_element_config Configuration of the audio element.
* \param rendering_config Configuration of the renderer.
* \param loudness_layout Layout to render to.
* \param num_samples_per_frame Number of samples per frame.
* \return Unique pointer to an audio element renderer or `nullptr` if it not
* known how to render the audio element.
*/
virtual std::unique_ptr<AudioElementRendererBase> CreateRendererForLayout(
const std::vector<DecodedUleb128>& audio_substream_ids,
const SubstreamIdLabelsMap& substream_id_to_labels,
AudioElementObu::AudioElementType audio_element_type,
const AudioElementObu::AudioElementConfig& audio_element_config,
const RenderingConfig& rendering_config, const Layout& loudness_layout,
size_t num_samples_per_frame) const = 0;
/*!\brief Destructor. */
virtual ~RendererFactoryBase() = 0;
};
/*!\brief Factory which creates a renderers.
*
* This factory provides renderers in a best-effort manner according to the
* recommendations in the IAMF specification (section 7.3.2). When a recommended
* renderer is not implemented by `iamf-tools` the factory will fallback to
* returning a `nullptr`.
*/
class RendererFactory : public RendererFactoryBase {
public:
/*!\brief Creates a renderer based on the audio element and layout.
*
* \param audio_substream_ids Audio susbtream IDs.
* \param substream_id_to_labels Mapping of substream IDs to labels.
* \param audio_element_type Type of the audio element.
* \param audio_element_config Configuration of the audio element.
* \param rendering_config Configuration of the renderer.
* \param loudness_layout Layout to render to.
* \param num_samples_per_frame Number of samples per frame.
* \return Unique pointer to an audio element renderer or `nullptr` if it not
* known how to render the audio element.
*/
std::unique_ptr<AudioElementRendererBase> CreateRendererForLayout(
const std::vector<DecodedUleb128>& audio_substream_ids,
const SubstreamIdLabelsMap& substream_id_to_labels,
AudioElementObu::AudioElementType audio_element_type,
const AudioElementObu::AudioElementConfig& audio_element_config,
const RenderingConfig& rendering_config, const Layout& loudness_layout,
size_t num_samples_per_frame) const override;
/*!\brief Destructor. */
~RendererFactory() override = default;
};
} // namespace iamf_tools
#endif // CLI_LOUDNESS_CALCULATOR_H_