| # /* |
| # Bullet Continuous Collision Detection and Physics Library for Android NDK |
| # Copyright (c) 2006-2009 Noritsuna Imamura <a href="http://www.siprop.org/" rel="nofollow">http://www.siprop.org/</a> |
| # |
| # This software is provided 'as-is', without any express or implied warranty. |
| # In no event will the authors be held liable for any damages arising from the use of this software. |
| # Permission is granted to anyone to use this software for any purpose, |
| # including commercial applications, and to alter it and redistribute it freely, |
| # subject to the following restrictions: |
| # |
| # 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
| # 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
| # 3. This notice may not be removed or altered from any source distribution. |
| # */ |
| LOCAL_PATH:= $(call my-dir) |
| JME3_PATH:= |
| BULLET_PATH:= |
| |
| include $(CLEAR_VARS) |
| |
| LOCAL_MODULE := bulletjme |
| LOCAL_C_INCLUDES := $(BULLET_PATH)/\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver\ |
| $(BULLET_PATH)/BulletDynamics/Dynamics\ |
| $(BULLET_PATH)/BulletDynamics/Vehicle\ |
| $(BULLET_PATH)/LinearMath\ |
| $(BULLET_PATH)/BulletCollision\ |
| $(BULLET_PATH)/BulletDynamics\ |
| $(BULLET_PATH)/BulletMultiThreaded\ |
| $(BULLET_PATH)/BulletSoftBody\ |
| $(BULLET_PATH)/ibmsdk\ |
| $(BULLET_PATH)/LinearMath\ |
| $(BULLET_PATH)/MiniCL\ |
| $(BULLET_PATH)/vectormath\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes\ |
| $(BULLET_PATH)/BulletCollision/Gimpact\ |
| $(BULLET_PATH)/BulletCollision/ibmsdk\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\ |
| $(BULLET_PATH)/BulletDynamics/Character\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver\ |
| $(BULLET_PATH)/BulletDynamics/Dynamics\ |
| $(BULLET_PATH)/BulletDynamics/ibmsdk\ |
| $(BULLET_PATH)/BulletDynamics/Vehicle\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers\ |
| $(BULLET_PATH)/BulletMultiThreaded/out\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10\ |
| $(BULLET_PATH)/LinearMath/ibmsdk\ |
| $(BULLET_PATH)/MiniCL/MiniCLTask\ |
| $(BULLET_PATH)/vectormath/scalar\ |
| $(BULLET_PATH)/vectormath/sse |
| |
| LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) |
| LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -lm -llog |
| |
| LOCAL_SRC_FILES := $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionEvent.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionObject.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_CollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_HullCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_joints_ConeJoint.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_joints_HingeJoint.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_joints_PhysicsJoint.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_joints_Point2PointJoint.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_joints_SixDofJoint.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_joints_SixDofSpringJoint.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_joints_SliderJoint.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_objects_PhysicsCharacter.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_objects_PhysicsGhostObject.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_objects_PhysicsRigidBody.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_objects_PhysicsVehicle.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_objects_VehicleWheel.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_PhysicsSpace.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_util_DebugShapeFactory.cpp\ |
| $(JME3_PATH)/com_jme3_bullet_util_NativeMeshUtil.cpp\ |
| $(JME3_PATH)/jmeBulletUtil.cpp\ |
| $(JME3_PATH)/jmeClasses.cpp\ |
| $(JME3_PATH)/jmeMotionState.cpp\ |
| $(JME3_PATH)/jmePhysicsSpace.cpp\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvt.cpp\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDispatcher.cpp\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp\ |
| $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionObject.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionWorld.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btGhostObject.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btManifoldResult.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/btUnionFind.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btBox2dShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btBoxShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btCapsuleShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btCollisionShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btCompoundShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btConcaveShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btConeShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvex2dShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexHullShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexInternalShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btCylinderShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btEmptyShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btMultiSphereShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btOptimizedBvh.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btShapeHull.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btSphereShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btTetrahedronShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleBuffer.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleCallback.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMesh.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/CollisionShapes/btUniformScalingShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/btContactProcessing.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/btGenericPoolAllocator.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactBvh.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactShape.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/btTriangleShapeEx.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/gim_box_set.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/gim_contact.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/gim_memory.cpp\ |
| $(BULLET_PATH)/BulletCollision/Gimpact/gim_tri_collision.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp\ |
| $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp\ |
| $(BULLET_PATH)/BulletDynamics/Character/btKinematicCharacterController.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btContactConstraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp\ |
| $(BULLET_PATH)/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp\ |
| $(BULLET_PATH)/BulletDynamics/Dynamics/btRigidBody.cpp\ |
| $(BULLET_PATH)/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp\ |
| $(BULLET_PATH)/BulletDynamics/Dynamics/Bullet-C-API.cpp\ |
| $(BULLET_PATH)/BulletDynamics/Vehicle/btRaycastVehicle.cpp\ |
| $(BULLET_PATH)/BulletDynamics/Vehicle/btWheelInfo.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/btGpu3DGridBroadphase.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/btParallelConstraintSolver.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/btThreadSupportInterface.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/PosixThreadSupport.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SequentialThreadSupport.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuCollisionTaskProcess.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuFakeDma.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuLibspe2Support.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTaskProcess.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/Win32ThreadSupport.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolver_CPU.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp\ |
| $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp\ |
| $(BULLET_PATH)/BulletSoftBody/btDefaultSoftBodySolver.cpp\ |
| $(BULLET_PATH)/BulletSoftBody/btSoftBody.cpp\ |
| $(BULLET_PATH)/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletSoftBody/btSoftBodyHelpers.cpp\ |
| $(BULLET_PATH)/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp\ |
| $(BULLET_PATH)/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/BulletSoftBody/btSoftRigidDynamicsWorld.cpp\ |
| $(BULLET_PATH)/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp\ |
| $(BULLET_PATH)/LinearMath/btAlignedAllocator.cpp\ |
| $(BULLET_PATH)/LinearMath/btConvexHull.cpp\ |
| $(BULLET_PATH)/LinearMath/btConvexHullComputer.cpp\ |
| $(BULLET_PATH)/LinearMath/btGeometryUtil.cpp\ |
| $(BULLET_PATH)/LinearMath/btQuickprof.cpp\ |
| $(BULLET_PATH)/LinearMath/btSerializer.cpp\ |
| $(BULLET_PATH)/MiniCL/MiniCL.cpp\ |
| $(BULLET_PATH)/MiniCL/MiniCLTaskScheduler.cpp\ |
| $(BULLET_PATH)/MiniCL/MiniCLTask/MiniCLTask.cpp |
| |
| include $(BUILD_SHARED_LIBRARY) |