| /* |
| * Copyright (c) 2009-2010 jMonkeyEngine |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * |
| * * Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| package jme3test.light; |
| |
| import com.jme3.app.SimpleApplication; |
| import com.jme3.effect.ParticleEmitter; |
| import com.jme3.effect.ParticleMesh; |
| import com.jme3.light.AmbientLight; |
| import com.jme3.light.DirectionalLight; |
| import com.jme3.material.Material; |
| import com.jme3.math.*; |
| import com.jme3.renderer.queue.RenderQueue.Bucket; |
| import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
| import com.jme3.scene.Geometry; |
| import com.jme3.scene.SceneGraphVisitorAdapter; |
| import com.jme3.scene.Spatial; |
| import com.jme3.scene.control.LodControl; |
| import com.jme3.scene.shape.Quad; |
| import com.jme3.shadow.PssmShadowRenderer; |
| import com.jme3.shadow.PssmShadowRenderer.CompareMode; |
| import com.jme3.shadow.PssmShadowRenderer.FilterMode; |
| |
| public class TestTransparentShadow extends SimpleApplication { |
| |
| public static void main(String[] args){ |
| TestTransparentShadow app = new TestTransparentShadow(); |
| app.start(); |
| } |
| |
| public void simpleInitApp() { |
| |
| cam.setLocation(new Vector3f(2.0606942f, 3.20342f, 6.7860126f)); |
| cam.setRotation(new Quaternion(-0.017481906f, 0.98241085f, -0.12393151f, -0.13857932f)); |
| |
| viewPort.setBackgroundColor(ColorRGBA.DarkGray); |
| |
| Quad q = new Quad(20, 20); |
| q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(5)); |
| Geometry geom = new Geometry("floor", q); |
| Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m"); |
| geom.setMaterial(mat); |
| |
| geom.rotate(-FastMath.HALF_PI, 0, 0); |
| geom.center(); |
| geom.setShadowMode(ShadowMode.Receive); |
| rootNode.attachChild(geom); |
| |
| // create the geometry and attach it |
| Spatial teaGeom = assetManager.loadModel("Models/Tree/Tree.mesh.j3o"); |
| teaGeom.setQueueBucket(Bucket.Transparent); |
| teaGeom.setShadowMode(ShadowMode.Cast); |
| |
| teaGeom.depthFirstTraversal(new SceneGraphVisitorAdapter(){ |
| @Override |
| public void visit(Geometry geom) { |
| LodControl lodCtrl = new LodControl(); |
| lodCtrl.setTrisPerPixel(0.25f); |
| geom.addControl(lodCtrl); |
| } |
| }); |
| |
| AmbientLight al = new AmbientLight(); |
| al.setColor(ColorRGBA.White.mult(2)); |
| rootNode.addLight(al); |
| |
| DirectionalLight dl1 = new DirectionalLight(); |
| dl1.setDirection(new Vector3f(1, -1, 1).normalizeLocal()); |
| dl1.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f)); |
| rootNode.addLight(dl1); |
| |
| DirectionalLight dl = new DirectionalLight(); |
| dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); |
| dl.setColor(new ColorRGBA(0.965f, 0.949f, 0.772f, 1f).mult(0.7f)); |
| rootNode.addLight(dl); |
| |
| rootNode.attachChild(teaGeom); |
| |
| /** Uses Texture from jme3-test-data library! */ |
| ParticleEmitter fire = new ParticleEmitter("Emitter", ParticleMesh.Type.Triangle, 30); |
| Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md"); |
| mat_red.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png")); |
| //mat_red.getAdditionalRenderState().setDepthTest(true); |
| //mat_red.getAdditionalRenderState().setDepthWrite(true); |
| fire.setMaterial(mat_red); |
| fire.setImagesX(2); fire.setImagesY(2); // 2x2 texture animation |
| fire.setEndColor( new ColorRGBA(1f, 0f, 0f, 1f)); // red |
| fire.setStartColor(new ColorRGBA(1f, 1f, 0f, 0.5f)); // yellow |
| fire.setInitialVelocity(new Vector3f(0, 2, 0)); |
| fire.setStartSize(0.6f); |
| fire.setEndSize(0.1f); |
| fire.setGravity(0, 0, 0); |
| fire.setLowLife(0.5f); |
| fire.setHighLife(1.5f); |
| fire.setVelocityVariation(0.3f); |
| fire.setLocalTranslation(1.0f, 0, 1.0f); |
| fire.setLocalScale(0.3f); |
| fire.setQueueBucket(Bucket.Translucent); |
| rootNode.attachChild(fire); |
| |
| |
| PssmShadowRenderer pssmRenderer = new PssmShadowRenderer(assetManager, 1024, 1); |
| pssmRenderer.setDirection(new Vector3f(0.01f, -1f, 0.01f).normalizeLocal()); |
| pssmRenderer.setLambda(0.55f); |
| pssmRenderer.setShadowIntensity(0.6f); |
| pssmRenderer.setCompareMode(CompareMode.Software); |
| pssmRenderer.setFilterMode(FilterMode.PCF4); |
| pssmRenderer.displayDebug(); |
| viewPort.addProcessor(pssmRenderer); |
| } |
| } |