| #if 0 /* in case someone actually tries to compile this */ | |
| /* example.c - an example of using libpng | |
| * | |
| * Maintained 2018-2024 Cosmin Truta | |
| * Maintained 1998-2016 Glenn Randers-Pehrson | |
| * Maintained 1996-1997 Andreas Dilger | |
| * Written 1995-1996 Guy Eric Schalnat, Group 42, Inc. | |
| * | |
| * To the extent possible under law, the authors have waived | |
| * all copyright and related or neighboring rights to this file. | |
| * This work is published from: United States, Canada. | |
| */ | |
| /* This is an example of how to use libpng to read and write PNG files. | |
| * The file libpng-manual.txt is much more verbose then this. If you have | |
| * not read it, do so first. This was designed to be a starting point of an | |
| * implementation. This is not officially part of libpng, is hereby placed | |
| * in the public domain, and therefore does not require a copyright notice. | |
| * | |
| * This file does not currently compile, because it is missing certain | |
| * parts, like allocating memory to hold an image. You will have to | |
| * supply these parts to get it to compile. For an example of a minimal | |
| * working PNG reader/writer, see pngtest.c, included in this distribution; | |
| * see also the programs in the contrib directory. | |
| */ | |
| /* The simple, but restricted approach to reading a PNG file or data stream | |
| * requires just two function calls, as in the following complete program. | |
| * Writing a file needs just one function call, so long as the data has an | |
| * appropriate layout. | |
| * | |
| * The following code reads PNG image data from a file and writes it, in a | |
| * potentially new format, to a new file. While this code will compile, there | |
| * is minimal (insufficient) error checking. For a more realistic version, | |
| * see contrib/examples/pngtopng.c | |
| */ | |
| #include <stddef.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <stdio.h> | |
| #include <png.h> | |
| #include <zlib.h> | |
| int main(int argc, const char **argv) | |
| { | |
| if (argc == 3) | |
| { | |
| png_image image; /* The control structure used by libpng */ | |
| /* Initialize the 'png_image' structure. */ | |
| memset(&image, 0, (sizeof image)); | |
| image.version = PNG_IMAGE_VERSION; | |
| /* The first argument is the file to read: */ | |
| if (png_image_begin_read_from_file(&image, argv[1]) != 0) | |
| { | |
| png_bytep buffer; | |
| /* Set the format in which to read the PNG file; this code chooses a | |
| * simple sRGB format with a non-associated alpha channel, adequate to | |
| * store most images. | |
| */ | |
| image.format = PNG_FORMAT_RGBA; | |
| /* Now allocate enough memory to hold the image in this format; the | |
| * PNG_IMAGE_SIZE macro uses the information about the image (width, | |
| * height and format) stored in 'image'. | |
| */ | |
| buffer = malloc(PNG_IMAGE_SIZE(image)); | |
| /* If enough memory was available, read the image in the desired | |
| * format, then write the result out to the new file. 'background' is | |
| * not necessary when reading the image, because the alpha channel is | |
| * preserved; if it were to be removed, for example if we requested | |
| * PNG_FORMAT_RGB, then either a solid background color would have to | |
| * be supplied, or the output buffer would have to be initialized to | |
| * the actual background of the image. | |
| * | |
| * The fourth argument to png_image_finish_read is the 'row_stride' - | |
| * this is the number of components allocated for the image in each | |
| * row. It has to be at least as big as the value returned by | |
| * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the | |
| * default, minimum size, using PNG_IMAGE_SIZE as above, you can pass | |
| * zero. | |
| * | |
| * The final argument is a pointer to a buffer for the colormap; | |
| * colormaps have exactly the same format as a row of image pixels | |
| * (so you choose what format to make the colormap by setting | |
| * image.format). A colormap is only returned if | |
| * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this | |
| * case NULL is passed as the final argument. If you do want to force | |
| * all images into an index/color-mapped format, then you can use: | |
| * | |
| * PNG_IMAGE_COLORMAP_SIZE(image) | |
| * | |
| * to find the maximum size of the colormap in bytes. | |
| */ | |
| if (buffer != NULL && | |
| png_image_finish_read(&image, NULL/*background*/, buffer, | |
| 0/*row_stride*/, NULL/*colormap*/) != 0) | |
| { | |
| /* Now write the image out to the second argument. In the write | |
| * call 'convert_to_8bit' allows 16-bit data to be squashed down to | |
| * 8 bits; this isn't necessary here because the original read was | |
| * to the 8-bit format. | |
| */ | |
| if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/, | |
| buffer, 0/*row_stride*/, NULL/*colormap*/) != 0) | |
| { | |
| /* The image has been written successfully. */ | |
| exit(0); | |
| } | |
| } | |
| else | |
| { | |
| /* Calling png_image_free is optional unless the simplified API was | |
| * not run to completion. In this case, if there wasn't enough | |
| * memory for 'buffer', we didn't complete the read, so we must | |
| * free the image: | |
| */ | |
| if (buffer == NULL) | |
| png_image_free(&image); | |
| else | |
| free(buffer); | |
| } | |
| } | |
| /* Something went wrong reading or writing the image. libpng stores a | |
| * textual message in the 'png_image' structure: | |
| */ | |
| fprintf(stderr, "pngtopng: error: %s\n", image.message); | |
| exit(1); | |
| } | |
| fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n"); | |
| exit(2); | |
| } | |
| /* That's it ;-) Of course you probably want to do more with PNG files than | |
| * just converting them all to 32-bit RGBA PNG files; you can do that between | |
| * the call to png_image_finish_read and png_image_write_to_file. You can also | |
| * ask for the image data to be presented in a number of different formats. | |
| * You do this by simply changing the 'format' parameter set before allocating | |
| * the buffer. | |
| * | |
| * The format parameter consists of five flags that define various aspects of | |
| * the image. You can simply add these together to get the format, or you can | |
| * use one of the predefined macros from png.h (as above): | |
| * | |
| * PNG_FORMAT_FLAG_COLOR: if set, the image will have three color components | |
| * per pixel (red, green and blue); if not set, the image will just have one | |
| * luminance (grayscale) component. | |
| * | |
| * PNG_FORMAT_FLAG_ALPHA: if set, each pixel in the image will have an | |
| * additional alpha value; a linear value that describes the degree the | |
| * image pixel covers (overwrites) the contents of the existing pixel on the | |
| * display. | |
| * | |
| * PNG_FORMAT_FLAG_LINEAR: if set, the components of each pixel will be | |
| * returned as a series of 16-bit linear values; if not set, the components | |
| * will be returned as a series of 8-bit values encoded according to the | |
| * sRGB standard. The 8-bit format is the normal format for images intended | |
| * for direct display, because almost all display devices do the inverse of | |
| * the sRGB transformation to the data they receive. The 16-bit format is | |
| * more common for scientific data and image data that must be further | |
| * processed; because it is linear, simple math can be done on the component | |
| * values. Regardless of the setting of this flag, the alpha channel is | |
| * always linear, although it will be 8 bits or 16 bits wide as specified by | |
| * the flag. | |
| * | |
| * PNG_FORMAT_FLAG_BGR: if set, the components of a color pixel will be | |
| * returned in the order blue, then green, then red. If not set, the pixel | |
| * components are in the order red, then green, then blue. | |
| * | |
| * PNG_FORMAT_FLAG_AFIRST: if set, the alpha channel (if present) precedes the | |
| * color or grayscale components. If not set, the alpha channel follows the | |
| * components. | |
| * | |
| * You do not have to read directly from a file. You can read from memory or, | |
| * on systems that support it, from a <stdio.h> FILE*. This is controlled by | |
| * the particular png_image_read_from_ function you call at the start. | |
| * Likewise, on write, you can write to a FILE* if your system supports it. | |
| * Check the macro PNG_STDIO_SUPPORTED to see if stdio support has been | |
| * included in your libpng build. | |
| * | |
| * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data, you may need to write it | |
| * in the 8-bit format for display. You do this by setting the convert_to_8bit | |
| * flag to 'true'. | |
| * | |
| * Don't repeatedly convert between the 8-bit and 16-bit forms. There is | |
| * significant data loss when 16-bit data is converted to the 8-bit encoding, | |
| * and the current libpng implementation of conversion to 16-bit is also | |
| * significantly lossy. The latter will be fixed in the future, but the former | |
| * is unavoidable - the 8-bit format just doesn't have enough resolution. | |
| */ | |
| /* If your program needs more information from the PNG data it reads, or if you | |
| * need to do more complex transformations, or minimize transformations, on the | |
| * data you read, then you must use one of the several lower level libpng | |
| * interfaces. | |
| * | |
| * All these interfaces require that you do your own error handling - your | |
| * program must be able to arrange for control to return to your own code, any | |
| * time libpng encounters a problem. There are several ways to do this, but | |
| * the standard way is to use the <setjmp.h> interface to establish a return | |
| * point within your own code. You must do this if you do not use the | |
| * simplified interface (above). | |
| * | |
| * The first step is to include the header files you need, including the libpng | |
| * header file. Include any standard headers and feature test macros your | |
| * program requires before including png.h: | |
| */ | |
| #include <png.h> | |
| /* The png_jmpbuf() macro, used in error handling, became available in | |
| * libpng version 1.0.6. If you want to be able to run your code with older | |
| * versions of libpng, you must define the macro yourself (but only if it | |
| * is not already defined by libpng!) | |
| */ | |
| #ifndef png_jmpbuf | |
| # define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf) | |
| #endif | |
| /* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp() | |
| * returns zero if the image is a PNG, and nonzero otherwise. | |
| * | |
| * The function check_if_png() shown here, but not used, returns nonzero (true) | |
| * if the file can be opened and is a PNG, and 0 (false) otherwise. | |
| * | |
| * If this call is successful, and you are going to keep the file open, | |
| * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once | |
| * you have created the png_ptr, so that libpng knows your application | |
| * has read that many bytes from the start of the file. Make sure you | |
| * don't call png_set_sig_bytes() with more than 8 bytes read or give it | |
| * an incorrect number of bytes read, or you will either have read too | |
| * many bytes (your fault), or you are telling libpng to read the wrong | |
| * number of magic bytes (also your fault). | |
| * | |
| * Many applications already read the first 2 or 4 bytes from the start | |
| * of the image to determine the file type, so it would be easiest just | |
| * to pass the bytes to png_sig_cmp(), or even skip that if you know | |
| * you have a PNG file, and call png_set_sig_bytes(). | |
| */ | |
| #define PNG_BYTES_TO_CHECK 4 | |
| int check_if_png(char *file_name, FILE **fp) | |
| { | |
| char buf[PNG_BYTES_TO_CHECK]; | |
| /* Open the prospective PNG file. */ | |
| if ((*fp = fopen(file_name, "rb")) == NULL) | |
| return 0; | |
| /* Read in some of the signature bytes. */ | |
| if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) | |
| return 0; | |
| /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. | |
| * Return true if they match. | |
| */ | |
| return png_sig_cmp(buf, 0, PNG_BYTES_TO_CHECK) == 0; | |
| } | |
| /* Read a PNG file. You may want to return an error code if the read | |
| * fails (depending upon the failure). There are two "prototypes" given | |
| * here - one where we are given the filename, and we need to open the | |
| * file, and the other where we are given an open file (possibly with | |
| * some or all of the magic bytes read - see comments above). | |
| */ | |
| #ifdef open_file /* prototype 1 */ | |
| void read_png(char *file_name) /* We need to open the file */ | |
| { | |
| png_structp png_ptr; | |
| png_infop info_ptr; | |
| int sig_read = 0; | |
| png_uint_32 width, height; | |
| int bit_depth, color_type, interlace_type; | |
| FILE *fp; | |
| if ((fp = fopen(file_name, "rb")) == NULL) | |
| return ERROR; | |
| #else no_open_file /* prototype 2 */ | |
| void read_png(FILE *fp, int sig_read) /* File is already open */ | |
| { | |
| png_structp png_ptr; | |
| png_infop info_ptr; | |
| png_uint_32 width, height; | |
| int bit_depth, color_type, interlace_type; | |
| #endif no_open_file /* Only use one prototype! */ | |
| /* Create and initialize the png_struct with the desired error handler | |
| * functions. If you want to use the default stderr and longjump method, | |
| * you can supply NULL for the last three parameters. We also supply the | |
| * the compiler header file version, so that we know if the application | |
| * was compiled with a compatible version of the library. REQUIRED. | |
| */ | |
| png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, | |
| png_voidp user_error_ptr, user_error_fn, user_warning_fn); | |
| if (png_ptr == NULL) | |
| { | |
| fclose(fp); | |
| return ERROR; | |
| } | |
| /* Allocate/initialize the memory for image information. REQUIRED. */ | |
| info_ptr = png_create_info_struct(png_ptr); | |
| if (info_ptr == NULL) | |
| { | |
| fclose(fp); | |
| png_destroy_read_struct(&png_ptr, NULL, NULL); | |
| return ERROR; | |
| } | |
| /* Set error handling if you are using the setjmp/longjmp method (this is | |
| * the normal method of doing things with libpng). REQUIRED unless you | |
| * set up your own error handlers in the png_create_read_struct() earlier. | |
| */ | |
| if (setjmp(png_jmpbuf(png_ptr))) | |
| { | |
| /* Free all of the memory associated with the png_ptr and info_ptr. */ | |
| png_destroy_read_struct(&png_ptr, &info_ptr, NULL); | |
| fclose(fp); | |
| /* If we get here, we had a problem reading the file. */ | |
| return ERROR; | |
| } | |
| /* One of the following I/O initialization methods is REQUIRED. */ | |
| #ifdef streams /* PNG file I/O method 1 */ | |
| /* Set up the input control if you are using standard C streams. */ | |
| png_init_io(png_ptr, fp); | |
| #else no_streams /* PNG file I/O method 2 */ | |
| /* If you are using replacement read functions, instead of calling | |
| * png_init_io(), you would call: | |
| */ | |
| png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); | |
| /* where user_io_ptr is a structure you want available to the callbacks. */ | |
| #endif no_streams /* Use only one I/O method! */ | |
| /* If we have already read some of the signature */ | |
| png_set_sig_bytes(png_ptr, sig_read); | |
| #ifdef hilevel | |
| /* If you have enough memory to read in the entire image at once, | |
| * and you need to specify only transforms that can be controlled | |
| * with one of the PNG_TRANSFORM_* bits (this presently excludes | |
| * quantizing, filling, setting background, and doing gamma | |
| * adjustment), then you can read the entire image (including | |
| * pixels) into the info structure with this call: | |
| */ | |
| png_read_png(png_ptr, info_ptr, png_transforms, NULL); | |
| #else | |
| /* OK, you're doing it the hard way, with the lower-level functions. */ | |
| /* The call to png_read_info() gives us all of the information from the | |
| * PNG file before the first IDAT (image data chunk). REQUIRED. | |
| */ | |
| png_read_info(png_ptr, info_ptr); | |
| png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, | |
| &interlace_type, NULL, NULL); | |
| /* Set up the data transformations you want. Note that these are all | |
| * optional. Only call them if you want/need them. Many of the | |
| * transformations only work on specific types of images, and many | |
| * are mutually exclusive. | |
| */ | |
| /* Tell libpng to strip 16 bits/color files down to 8 bits/color. | |
| * Use accurate scaling if it's available, otherwise just chop off the | |
| * low byte. | |
| */ | |
| #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED | |
| png_set_scale_16(png_ptr); | |
| #else | |
| png_set_strip_16(png_ptr); | |
| #endif | |
| /* Strip alpha bytes from the input data without combining with the | |
| * background (not recommended). | |
| */ | |
| png_set_strip_alpha(png_ptr); | |
| /* Extract multiple pixels with bit depths of 1, 2 or 4 from a single | |
| * byte into separate bytes (useful for paletted and grayscale images). | |
| */ | |
| png_set_packing(png_ptr); | |
| /* Change the order of packed pixels to least significant bit first | |
| * (not useful if you are using png_set_packing). | |
| */ | |
| png_set_packswap(png_ptr); | |
| /* Expand paletted colors into true RGB triplets. */ | |
| if (color_type == PNG_COLOR_TYPE_PALETTE) | |
| png_set_palette_to_rgb(png_ptr); | |
| /* Expand grayscale images to the full 8 bits from 1, 2 or 4 bits/pixel. */ | |
| if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) | |
| png_set_expand_gray_1_2_4_to_8(png_ptr); | |
| /* Expand paletted or RGB images with transparency to full alpha channels | |
| * so the data will be available as RGBA quartets. | |
| */ | |
| if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0) | |
| png_set_tRNS_to_alpha(png_ptr); | |
| /* Set the background color to draw transparent and alpha images over. | |
| * It is possible to set the red, green and blue components directly | |
| * for paletted images, instead of supplying a palette index. Note that, | |
| * even if the PNG file supplies a background, you are not required to | |
| * use it - you should use the (solid) application background if it has one. | |
| */ | |
| png_color_16 my_background, *image_background; | |
| if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0) | |
| png_set_background(png_ptr, image_background, | |
| PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); | |
| else | |
| png_set_background(png_ptr, &my_background, | |
| PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); | |
| /* Some suggestions as to how to get a screen gamma value. | |
| * | |
| * Note that screen gamma is the display_exponent, which includes | |
| * the CRT_exponent and any correction for viewing conditions. | |
| */ | |
| if (/* We have a user-defined screen gamma value */) | |
| screen_gamma = user-defined screen_gamma; | |
| /* This is one way that applications share the same screen gamma value. */ | |
| else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) | |
| screen_gamma = atof(gamma_str); | |
| /* If we don't have another value */ | |
| else | |
| { | |
| screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor | |
| in a dimly lit room */ | |
| screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac | |
| systems */ | |
| } | |
| /* Tell libpng to handle the gamma conversion for you. The final call | |
| * is a good guess for PC generated images, but it should be configurable | |
| * by the user at run time. Gamma correction support in your application | |
| * is strongly recommended. | |
| */ | |
| int intent; | |
| if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0) | |
| png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB); | |
| else | |
| { | |
| double image_gamma; | |
| if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0) | |
| png_set_gamma(png_ptr, screen_gamma, image_gamma); | |
| else | |
| png_set_gamma(png_ptr, screen_gamma, 0.45455); | |
| } | |
| #ifdef PNG_READ_QUANTIZE_SUPPORTED | |
| /* Quantize RGB files down to 8-bit palette, or reduce palettes | |
| * to the number of colors available on your screen. | |
| */ | |
| if ((color_type & PNG_COLOR_MASK_COLOR) != 0) | |
| { | |
| int num_palette; | |
| png_colorp palette; | |
| /* This reduces the image to the application-supplied palette. */ | |
| if (/* We have our own palette */) | |
| { | |
| /* An array of colors to which the image should be quantized. */ | |
| png_color std_color_cube[MAX_SCREEN_COLORS]; | |
| png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS, | |
| MAX_SCREEN_COLORS, NULL, 0); | |
| } | |
| /* This reduces the image to the palette supplied in the file. */ | |
| else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0) | |
| { | |
| png_uint_16p histogram = NULL; | |
| png_get_hIST(png_ptr, info_ptr, &histogram); | |
| png_set_quantize(png_ptr, palette, num_palette, | |
| max_screen_colors, histogram, 0); | |
| } | |
| } | |
| #endif /* READ_QUANTIZE */ | |
| /* Invert monochrome files to have 0 as white and 1 as black. */ | |
| png_set_invert_mono(png_ptr); | |
| /* If you want to shift the pixel values from the range [0,255] or | |
| * [0,65535] to the original [0,7] or [0,31], or whatever range the | |
| * colors were originally in: | |
| */ | |
| if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0) | |
| { | |
| png_color_8p sig_bit_p; | |
| png_get_sBIT(png_ptr, info_ptr, &sig_bit_p); | |
| png_set_shift(png_ptr, sig_bit_p); | |
| } | |
| /* Flip the RGB pixels to BGR (or RGBA to BGRA). */ | |
| if ((color_type & PNG_COLOR_MASK_COLOR) != 0) | |
| png_set_bgr(png_ptr); | |
| /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR). */ | |
| png_set_swap_alpha(png_ptr); | |
| /* Swap bytes of 16-bit files to least significant byte first. */ | |
| png_set_swap(png_ptr); | |
| /* Add filler (or alpha) byte (before/after each RGB triplet). */ | |
| png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER); | |
| #ifdef PNG_READ_INTERLACING_SUPPORTED | |
| /* Turn on interlace handling. REQUIRED if you are not using | |
| * png_read_image(). To see how to handle interlacing passes, | |
| * see the png_read_row() method below: | |
| */ | |
| number_passes = png_set_interlace_handling(png_ptr); | |
| #else /* !READ_INTERLACING */ | |
| number_passes = 1; | |
| #endif /* READ_INTERLACING */ | |
| /* Optional call to gamma correct and add the background to the palette | |
| * and update info structure. REQUIRED if you are expecting libpng to | |
| * update the palette for you (i.e. you selected such a transform above). | |
| */ | |
| png_read_update_info(png_ptr, info_ptr); | |
| /* Allocate the memory to hold the image using the fields of info_ptr. */ | |
| png_bytep row_pointers[height]; | |
| for (row = 0; row < height; row++) | |
| row_pointers[row] = NULL; /* Clear the pointer array */ | |
| for (row = 0; row < height; row++) | |
| row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr, | |
| info_ptr)); | |
| /* Now it's time to read the image. One of these methods is REQUIRED. */ | |
| #ifdef entire /* Read the entire image in one go */ | |
| png_read_image(png_ptr, row_pointers); | |
| #else no_entire /* Read the image one or more scanlines at a time */ | |
| /* The other way to read images - deal with interlacing: */ | |
| for (pass = 0; pass < number_passes; pass++) | |
| { | |
| #ifdef single /* Read the image a single row at a time */ | |
| for (y = 0; y < height; y++) | |
| png_read_rows(png_ptr, &row_pointers[y], NULL, 1); | |
| #else no_single /* Read the image several rows at a time */ | |
| for (y = 0; y < height; y += number_of_rows) | |
| { | |
| #ifdef sparkle /* Read the image using the "sparkle" effect. */ | |
| png_read_rows(png_ptr, &row_pointers[y], NULL, | |
| number_of_rows); | |
| #else no_sparkle /* Read the image using the "rectangle" effect */ | |
| png_read_rows(png_ptr, NULL, &row_pointers[y], | |
| number_of_rows); | |
| #endif no_sparkle /* Use only one of these two methods */ | |
| } | |
| /* If you want to display the image after every pass, do so here. */ | |
| #endif no_single /* Use only one of these two methods */ | |
| } | |
| #endif no_entire /* Use only one of these two methods */ | |
| /* Read rest of file, and get additional chunks in info_ptr. REQUIRED. */ | |
| png_read_end(png_ptr, info_ptr); | |
| #endif hilevel | |
| /* At this point you have read the entire image. */ | |
| /* Clean up after the read, and free any memory allocated. REQUIRED. */ | |
| png_destroy_read_struct(&png_ptr, &info_ptr, NULL); | |
| /* Close the file. */ | |
| fclose(fp); | |
| /* That's it! */ | |
| return OK; | |
| } | |
| /* Progressively read a file */ | |
| int | |
| initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr) | |
| { | |
| /* Create and initialize the png_struct with the desired error handler | |
| * functions. If you want to use the default stderr and longjump method, | |
| * you can supply NULL for the last three parameters. We also check that | |
| * the library version is compatible, in case we are using dynamically | |
| * linked libraries. | |
| */ | |
| *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, | |
| png_voidp user_error_ptr, user_error_fn, user_warning_fn); | |
| if (*png_ptr == NULL) | |
| { | |
| *info_ptr = NULL; | |
| return ERROR; | |
| } | |
| *info_ptr = png_create_info_struct(png_ptr); | |
| if (*info_ptr == NULL) | |
| { | |
| png_destroy_read_struct(png_ptr, info_ptr, NULL); | |
| return ERROR; | |
| } | |
| if (setjmp(png_jmpbuf((*png_ptr)))) | |
| { | |
| png_destroy_read_struct(png_ptr, info_ptr, NULL); | |
| return ERROR; | |
| } | |
| /* You will need to provide all three function callbacks, | |
| * even if you aren't using all of them. | |
| * If you aren't using all functions, you can specify NULL | |
| * parameters. Even when all three functions are NULL, | |
| * you need to call png_set_progressive_read_fn(). | |
| * These functions shouldn't be dependent on global or | |
| * static variables if you are decoding several images | |
| * simultaneously. You should store stream specific data | |
| * in a separate struct, given as the second parameter, | |
| * and retrieve the pointer from inside the callbacks using | |
| * the function png_get_progressive_ptr(png_ptr). | |
| */ | |
| png_set_progressive_read_fn(*png_ptr, (void *)stream_data, | |
| info_callback, row_callback, end_callback); | |
| return OK; | |
| } | |
| int | |
| process_data(png_structp *png_ptr, png_infop *info_ptr, | |
| png_bytep buffer, png_uint_32 length) | |
| { | |
| if (setjmp(png_jmpbuf((*png_ptr)))) | |
| { | |
| /* Free the png_ptr and info_ptr memory on error. */ | |
| png_destroy_read_struct(png_ptr, info_ptr, NULL); | |
| return ERROR; | |
| } | |
| /* Give chunks of data as they arrive from the data stream | |
| * (in order, of course). | |
| * On segmented machines, don't give it any more than 64K. | |
| * The library seems to run fine with sizes of 4K, although | |
| * you can give it much less if necessary. (I assume you can | |
| * give it chunks of 1 byte, but I haven't tried with less | |
| * than 256 bytes yet.) When this function returns, you may | |
| * want to display any rows that were generated in the row | |
| * callback, if you aren't already displaying them there. | |
| */ | |
| png_process_data(*png_ptr, *info_ptr, buffer, length); | |
| return OK; | |
| } | |
| info_callback(png_structp png_ptr, png_infop info) | |
| { | |
| /* Do any setup here, including setting any of the transformations | |
| * mentioned in the Reading PNG files section. For now, you _must_ | |
| * call either png_start_read_image() or png_read_update_info() | |
| * after all the transformations are set (even if you don't set | |
| * any). You may start getting rows before png_process_data() | |
| * returns, so this is your last chance to prepare for that. | |
| */ | |
| } | |
| row_callback(png_structp png_ptr, png_bytep new_row, | |
| png_uint_32 row_num, int pass) | |
| { | |
| /* This function is called for every row in the image. If the | |
| * image is interlaced, and you turned on the interlace handler, | |
| * this function will be called for every row in every pass. | |
| * | |
| * In this function you will receive a pointer to new row data from | |
| * libpng called new_row that is to replace a corresponding row (of | |
| * the same data format) in a buffer allocated by your application. | |
| * | |
| * The new row data pointer "new_row" may be NULL, indicating there is | |
| * no new data to be replaced (in cases of interlace loading). | |
| * | |
| * If new_row is not NULL, then you need to call | |
| * png_progressive_combine_row(), to replace the corresponding row as | |
| * shown below: | |
| */ | |
| /* Get pointer to corresponding row in our PNG read buffer. */ | |
| png_bytep old_row = ((png_bytep *)our_data)[row_num]; | |
| #ifdef PNG_READ_INTERLACING_SUPPORTED | |
| /* If both rows are allocated, then copy the new row | |
| * data to the corresponding row data. | |
| */ | |
| if (old_row != NULL && new_row != NULL) | |
| png_progressive_combine_row(png_ptr, old_row, new_row); | |
| /* The rows and passes are called in order, so you don't really | |
| * need the row_num and pass, but I'm supplying them because it | |
| * may make your life easier. | |
| * | |
| * For the non-NULL rows of interlaced images, you must call | |
| * png_progressive_combine_row() passing in the new row and the | |
| * old row, as demonstrated above. You can call this function for | |
| * NULL rows (it will just return) and for non-interlaced images | |
| * (it just does the memcpy for you) if it will make the code | |
| * easier. Thus, you can just do this for all cases: | |
| */ | |
| png_progressive_combine_row(png_ptr, old_row, new_row); | |
| /* where old_row is what was displayed for previous rows. Note | |
| * that the first pass (pass == 0 really) will completely cover | |
| * the old row, so the rows do not have to be initialized. After | |
| * the first pass (and only for interlaced images), you will have | |
| * to pass the current row as new_row, and the function will combine | |
| * the old row and the new row. | |
| */ | |
| #endif /* READ_INTERLACING */ | |
| } | |
| end_callback(png_structp png_ptr, png_infop info) | |
| { | |
| /* This function is called when the whole image has been read, | |
| * including any chunks after the image (up to and including | |
| * the IEND). You will usually have the same info chunk as you | |
| * had in the header, although some data may have been added | |
| * to the comments and time fields. | |
| * | |
| * Most people won't do much here, perhaps setting a flag that | |
| * marks the image as finished. | |
| */ | |
| } | |
| /* Write a png file */ | |
| void write_png(char *file_name /* , ... other image information ... */) | |
| { | |
| FILE *fp; | |
| png_structp png_ptr; | |
| png_infop info_ptr; | |
| png_colorp palette; | |
| /* Open the file */ | |
| fp = fopen(file_name, "wb"); | |
| if (fp == NULL) | |
| return ERROR; | |
| /* Create and initialize the png_struct with the desired error handler | |
| * functions. If you want to use the default stderr and longjump method, | |
| * you can supply NULL for the last three parameters. We also check that | |
| * the library version is compatible with the one used at compile time, | |
| * in case we are using dynamically linked libraries. REQUIRED. | |
| */ | |
| png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, | |
| png_voidp user_error_ptr, user_error_fn, user_warning_fn); | |
| if (png_ptr == NULL) | |
| { | |
| fclose(fp); | |
| return ERROR; | |
| } | |
| /* Allocate/initialize the image information data. REQUIRED. */ | |
| info_ptr = png_create_info_struct(png_ptr); | |
| if (info_ptr == NULL) | |
| { | |
| fclose(fp); | |
| png_destroy_write_struct(&png_ptr, NULL); | |
| return ERROR; | |
| } | |
| /* Set up error handling. REQUIRED if you aren't supplying your own | |
| * error handling functions in the png_create_write_struct() call. | |
| */ | |
| if (setjmp(png_jmpbuf(png_ptr))) | |
| { | |
| /* If we get here, we had a problem writing the file. */ | |
| fclose(fp); | |
| png_destroy_write_struct(&png_ptr, &info_ptr); | |
| return ERROR; | |
| } | |
| /* One of the following I/O initialization functions is REQUIRED. */ | |
| #ifdef streams /* I/O initialization method 1 */ | |
| /* Set up the output control if you are using standard C streams. */ | |
| png_init_io(png_ptr, fp); | |
| #else no_streams /* I/O initialization method 2 */ | |
| /* If you are using replacement write functions, instead of calling | |
| * png_init_io(), you would call: | |
| */ | |
| png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn, | |
| user_IO_flush_function); | |
| /* where user_io_ptr is a structure you want available to the callbacks. */ | |
| #endif no_streams /* Only use one initialization method */ | |
| #ifdef hilevel | |
| /* This is the easy way. Use it if you already have all the | |
| * image info living in the structure. You could "|" many | |
| * PNG_TRANSFORM flags into the png_transforms integer here. | |
| */ | |
| png_write_png(png_ptr, info_ptr, png_transforms, NULL); | |
| #else | |
| /* This is the hard way. */ | |
| /* Set the image information here. Width and height are up to 2^31, | |
| * bit_depth is one of 1, 2, 4, 8 or 16, but valid values also depend on | |
| * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY, | |
| * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB, | |
| * or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or | |
| * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST | |
| * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. | |
| * REQUIRED. | |
| */ | |
| png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, | |
| PNG_COLOR_TYPE_???, PNG_INTERLACE_????, | |
| PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); | |
| /* Set the palette if there is one. REQUIRED for indexed-color images. */ | |
| palette = (png_colorp)png_malloc(png_ptr, | |
| PNG_MAX_PALETTE_LENGTH * (sizeof (png_color))); | |
| /* ... Set palette colors ... */ | |
| png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH); | |
| /* You must not free palette here, because png_set_PLTE only makes a link | |
| * to the palette that you allocated. Wait until you are about to destroy | |
| * the png structure. | |
| */ | |
| /* Optional significant bit (sBIT) chunk. */ | |
| png_color_8 sig_bit; | |
| /* If we are dealing with a grayscale image then */ | |
| sig_bit.gray = true_bit_depth; | |
| /* Otherwise, if we are dealing with a color image then */ | |
| sig_bit.red = true_red_bit_depth; | |
| sig_bit.green = true_green_bit_depth; | |
| sig_bit.blue = true_blue_bit_depth; | |
| /* If the image has an alpha channel then */ | |
| sig_bit.alpha = true_alpha_bit_depth; | |
| png_set_sBIT(png_ptr, info_ptr, &sig_bit); | |
| /* Optional gamma chunk is strongly suggested if you have any guess | |
| * as to the correct gamma of the image. | |
| */ | |
| png_set_gAMA(png_ptr, info_ptr, gamma); | |
| /* Optionally write comments into the image. */ | |
| { | |
| png_text text_ptr[3]; | |
| char key0[] = "Title"; | |
| char text0[] = "Mona Lisa"; | |
| text_ptr[0].key = key0; | |
| text_ptr[0].text = text0; | |
| text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE; | |
| text_ptr[0].itxt_length = 0; | |
| text_ptr[0].lang = NULL; | |
| text_ptr[0].lang_key = NULL; | |
| char key1[] = "Author"; | |
| char text1[] = "Leonardo DaVinci"; | |
| text_ptr[1].key = key1; | |
| text_ptr[1].text = text1; | |
| text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE; | |
| text_ptr[1].itxt_length = 0; | |
| text_ptr[1].lang = NULL; | |
| text_ptr[1].lang_key = NULL; | |
| char key2[] = "Description"; | |
| char text2[] = "<long text>"; | |
| text_ptr[2].key = key2; | |
| text_ptr[2].text = text2; | |
| text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt; | |
| text_ptr[2].itxt_length = 0; | |
| text_ptr[2].lang = NULL; | |
| text_ptr[2].lang_key = NULL; | |
| png_set_text(write_ptr, write_info_ptr, text_ptr, 3); | |
| } | |
| /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs. */ | |
| /* Note that if sRGB is present, the gAMA and cHRM chunks must be ignored | |
| * on read and, if your application chooses to write them, they must | |
| * be written in accordance with the sRGB profile. | |
| */ | |
| /* Write the file header information. REQUIRED. */ | |
| png_write_info(png_ptr, info_ptr); | |
| /* If you want, you can write the info in two steps, in case you need to | |
| * write your private chunk ahead of PLTE: | |
| * | |
| * png_write_info_before_PLTE(write_ptr, write_info_ptr); | |
| * write_my_chunk(); | |
| * png_write_info(png_ptr, info_ptr); | |
| * | |
| * However, given the level of known- and unknown-chunk support in 1.2.0 | |
| * and up, this should no longer be necessary. | |
| */ | |
| /* Once we write out the header, the compression type on the text | |
| * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or | |
| * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again | |
| * at the end. | |
| */ | |
| /* Set up the transformations you want. Note that these are | |
| * all optional. Only call them if you want them. | |
| */ | |
| /* Invert monochrome pixels. */ | |
| png_set_invert_mono(png_ptr); | |
| /* Shift the pixels up to a legal bit depth and fill in | |
| * as appropriate to correctly scale the image. | |
| */ | |
| png_set_shift(png_ptr, &sig_bit); | |
| /* Pack pixels into bytes. */ | |
| png_set_packing(png_ptr); | |
| /* Swap location of alpha bytes from ARGB to RGBA. */ | |
| png_set_swap_alpha(png_ptr); | |
| /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into | |
| * RGB (4 channels -> 3 channels). The second parameter is not used. | |
| */ | |
| png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); | |
| /* Flip BGR pixels to RGB. */ | |
| png_set_bgr(png_ptr); | |
| /* Swap bytes of 16-bit files to most significant byte first. */ | |
| png_set_swap(png_ptr); | |
| /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats. */ | |
| png_set_packswap(png_ptr); | |
| /* Turn on interlace handling if you are not using png_write_image(). */ | |
| if (interlacing != 0) | |
| number_passes = png_set_interlace_handling(png_ptr); | |
| else | |
| number_passes = 1; | |
| /* The easiest way to write the image (you may have a different memory | |
| * layout, however, so choose what fits your needs best). You need to | |
| * use the first method if you aren't handling interlacing yourself. | |
| */ | |
| png_uint_32 k, height, width; | |
| /* In this example, "image" is a one-dimensional array of bytes. */ | |
| /* Guard against integer overflow. */ | |
| if (height > PNG_SIZE_MAX / (width * bytes_per_pixel)) | |
| png_error(png_ptr, "Image data buffer would be too large"); | |
| png_byte image[height * width * bytes_per_pixel]; | |
| png_bytep row_pointers[height]; | |
| if (height > PNG_UINT_32_MAX / (sizeof (png_bytep))) | |
| png_error(png_ptr, "Image is too tall to process in memory"); | |
| /* Set up pointers into your "image" byte array. */ | |
| for (k = 0; k < height; k++) | |
| row_pointers[k] = image + k * width * bytes_per_pixel; | |
| /* One of the following output methods is REQUIRED. */ | |
| #ifdef entire /* Write out the entire image data in one call */ | |
| png_write_image(png_ptr, row_pointers); | |
| /* The other way to write the image - deal with interlacing. */ | |
| #else no_entire /* Write out the image data by one or more scanlines */ | |
| /* The number of passes is either 1 for non-interlaced images, | |
| * or 7 for interlaced images. | |
| */ | |
| for (pass = 0; pass < number_passes; pass++) | |
| { | |
| /* Write a few rows at a time. */ | |
| png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows); | |
| /* If you are only writing one row at a time, this works. */ | |
| for (y = 0; y < height; y++) | |
| png_write_rows(png_ptr, &row_pointers[y], 1); | |
| } | |
| #endif no_entire /* Use only one output method */ | |
| /* You can write optional chunks like tEXt, zTXt, and tIME at the end | |
| * as well. Shouldn't be necessary in 1.2.0 and up, as all the public | |
| * chunks are supported, and you can use png_set_unknown_chunks() to | |
| * register unknown chunks into the info structure to be written out. | |
| */ | |
| /* It is REQUIRED to call this to finish writing the rest of the file. */ | |
| png_write_end(png_ptr, info_ptr); | |
| #endif hilevel | |
| /* If you png_malloced a palette, free it here. | |
| * (Don't free info_ptr->palette, as shown in versions 1.0.5m and earlier of | |
| * this example; if libpng mallocs info_ptr->palette, libpng will free it). | |
| * If you allocated it with malloc() instead of png_malloc(), use free() | |
| * instead of png_free(). | |
| */ | |
| png_free(png_ptr, palette); | |
| palette = NULL; | |
| /* Similarly, if you png_malloced any data that you passed in with | |
| * png_set_something(), such as a hist or trans array, free it here, | |
| * when you can be sure that libpng is through with it. | |
| */ | |
| png_free(png_ptr, trans); | |
| trans = NULL; | |
| /* Whenever you use png_free(), it is a good idea to set the pointer to | |
| * NULL in case your application inadvertently tries to png_free() it | |
| * again. When png_free() sees a NULL it returns without action, avoiding | |
| * the double-free problem. | |
| */ | |
| /* Clean up after the write, and free any allocated memory. */ | |
| png_destroy_write_struct(&png_ptr, &info_ptr); | |
| /* Close the file. */ | |
| fclose(fp); | |
| /* That's it! */ | |
| return OK; | |
| } | |
| #endif /* if 0 */ |