| #include "vterm_internal.h" | |
| #include "utf8.h" | |
| static void output_mouse(VTermState *state, int code, int pressed, int modifiers, int col, int row) | |
| { | |
| modifiers <<= 2; | |
| switch(state->mouse_protocol) { | |
| case MOUSE_X10: | |
| if(col + 0x21 > 0xff) | |
| col = 0xff - 0x21; | |
| if(row + 0x21 > 0xff) | |
| row = 0xff - 0x21; | |
| if(!pressed) | |
| code = 3; | |
| vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "M%c%c%c", | |
| (code | modifiers) + 0x20, col + 0x21, row + 0x21); | |
| break; | |
| case MOUSE_UTF8: | |
| { | |
| char utf8[18]; size_t len = 0; | |
| if(!pressed) | |
| code = 3; | |
| len += fill_utf8((code | modifiers) + 0x20, utf8 + len); | |
| len += fill_utf8(col + 0x21, utf8 + len); | |
| len += fill_utf8(row + 0x21, utf8 + len); | |
| utf8[len] = 0; | |
| vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "M%s", utf8); | |
| } | |
| break; | |
| case MOUSE_SGR: | |
| vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "<%d;%d;%d%c", | |
| code | modifiers, col + 1, row + 1, pressed ? 'M' : 'm'); | |
| break; | |
| case MOUSE_RXVT: | |
| if(!pressed) | |
| code = 3; | |
| vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "%d;%d;%dM", | |
| code | modifiers, col + 1, row + 1); | |
| break; | |
| } | |
| } | |
| void vterm_mouse_move(VTerm *vt, int row, int col, VTermModifier mod) | |
| { | |
| VTermState *state = vt->state; | |
| if(col == state->mouse_col && row == state->mouse_row) | |
| return; | |
| state->mouse_col = col; | |
| state->mouse_row = row; | |
| if((state->mouse_flags & MOUSE_WANT_DRAG && state->mouse_buttons) || | |
| (state->mouse_flags & MOUSE_WANT_MOVE)) { | |
| int button = state->mouse_buttons & 0x01 ? 1 : | |
| state->mouse_buttons & 0x02 ? 2 : | |
| state->mouse_buttons & 0x04 ? 3 : 4; | |
| output_mouse(state, button-1 + 0x20, 1, mod, col, row); | |
| } | |
| } | |
| void vterm_mouse_button(VTerm *vt, int button, bool pressed, VTermModifier mod) | |
| { | |
| VTermState *state = vt->state; | |
| int old_buttons = state->mouse_buttons; | |
| if(button > 0 && button <= 3) { | |
| if(pressed) | |
| state->mouse_buttons |= (1 << (button-1)); | |
| else | |
| state->mouse_buttons &= ~(1 << (button-1)); | |
| } | |
| /* Most of the time we don't get button releases from 4/5 */ | |
| if(state->mouse_buttons == old_buttons && button < 4) | |
| return; | |
| if(button < 4) { | |
| output_mouse(state, button-1, pressed, mod, state->mouse_col, state->mouse_row); | |
| } | |
| else if(button < 6) { | |
| output_mouse(state, button-4 + 0x40, pressed, mod, state->mouse_col, state->mouse_row); | |
| } | |
| } |