blob: 96e04273ecc8806f67c6d4e85a18b329df96b266 [file] [log] [blame]
/*
* vk_shader.cpp - vulkan shader module
*
* Copyright (c) 2018 Intel Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Wind Yuan <[email protected]>
*/
#include "vk_shader.h"
#include "vk_device.h"
#include "file_handle.h"
namespace XCam {
VKShader::VKShader (SmartPtr<VKDevice> dev, VkShaderModule id, const char *name)
: _device (dev)
, _shader_id (id)
, _shader_stage (VK_SHADER_STAGE_COMPUTE_BIT)
{
XCAM_IS_VALID_VK_ID (id);
xcam_mem_clear (_name);
if (name)
strncpy (_name, name, XCAM_VK_NAME_LENGTH - 1);
strncpy (_func_name, "main", XCAM_VK_NAME_LENGTH - 1);
}
VKShader::~VKShader ()
{
if (XCAM_IS_VALID_VK_ID (_shader_id))
_device->destroy_shader_id (_shader_id);
}
void
VKShader::set_func_name (const char *name)
{
XCAM_ASSERT (name);
strncpy (_func_name, name, XCAM_VK_NAME_LENGTH - 1);
}
void
VKShader::set_name (const char *name)
{
XCAM_ASSERT (name);
strncpy (_name, name, XCAM_VK_NAME_LENGTH - 1);
}
}