| /* |
| * gl_shader.cpp - GL shader |
| * |
| * Copyright (c) 2018 Intel Corporation |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| * Author: Wind Yuan <[email protected]> |
| */ |
| |
| #include "gl_shader.h" |
| |
| namespace XCam { |
| |
| GLShader::GLShader (GLuint id, GLenum type, const char *name) |
| : _shader_type (type) |
| , _shader_id (id) |
| { |
| XCAM_ASSERT (name); |
| strncpy (_name, name, XCAM_GL_NAME_LENGTH - 1); |
| } |
| |
| GLShader::~GLShader () |
| { |
| if (_shader_id) { |
| glDeleteShader (_shader_id); |
| |
| GLenum error = gl_error (); |
| if (error != GL_NO_ERROR) { |
| XCAM_LOG_WARNING ( |
| "GL Shader delete shader failed, error flag: %s", |
| gl_error_string (error)); |
| } |
| } |
| } |
| |
| SmartPtr<GLShader> |
| GLShader::compile_shader (const GLShaderInfo &info) |
| { |
| GLuint shader_id = glCreateShader (info.type); |
| GLenum error = gl_error (); |
| XCAM_FAIL_RETURN ( |
| ERROR, shader_id && (error == GL_NO_ERROR), NULL, |
| "GL create shader(:%s) failed, error flag: %s", |
| XCAM_STR (info.name), gl_error_string (error)); |
| |
| GLint tmp_len = info.len ? info.len : strlen (info.src); |
| glShaderSource (shader_id, 1, &info.src, &tmp_len); |
| XCAM_FAIL_RETURN ( |
| ERROR, (error = gl_error ()) == GL_NO_ERROR, NULL, |
| "GL create shader(:%s) failed in source loading, error flag: %s", |
| XCAM_STR (info.name), gl_error_string (error)); |
| |
| glCompileShader (shader_id); |
| error = gl_error (); |
| |
| GLint status; |
| glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status); |
| if (status == GL_FALSE) { |
| GLint length; |
| std::vector<char> compile_log; |
| glGetShaderiv (shader_id, GL_INFO_LOG_LENGTH, &length); |
| compile_log.resize (length + 1); |
| glGetShaderInfoLog (shader_id, length, &length, &compile_log[0]); |
| XCAM_LOG_ERROR ( |
| "GL create sharder(:%s) compile failed, error flag: %s, log: %s", |
| XCAM_STR (info.name), gl_error_string (error), compile_log.data()); |
| return NULL; |
| } |
| |
| SmartPtr<GLShader> shader = |
| new GLShader (shader_id, info.type, (info.name ? info.name : "null")); |
| return shader; |
| } |
| |
| } |