| /* |
| ** $Id: lvm.h $ |
| ** Lua virtual machine |
| ** See Copyright Notice in lua.h |
| */ |
| |
| #ifndef lvm_h |
| #define lvm_h |
| |
| |
| #include "ldo.h" |
| #include "lobject.h" |
| #include "ltm.h" |
| |
| |
| #if !defined(LUA_NOCVTN2S) |
| #define cvt2str(o) ttisnumber(o) |
| #else |
| #define cvt2str(o) 0 /* no conversion from numbers to strings */ |
| #endif |
| |
| |
| #if !defined(LUA_NOCVTS2N) |
| #define cvt2num(o) ttisstring(o) |
| #else |
| #define cvt2num(o) 0 /* no conversion from strings to numbers */ |
| #endif |
| |
| |
| /* |
| ** You can define LUA_FLOORN2I if you want to convert floats to integers |
| ** by flooring them (instead of raising an error if they are not |
| ** integral values) |
| */ |
| #if !defined(LUA_FLOORN2I) |
| #define LUA_FLOORN2I F2Ieq |
| #endif |
| |
| |
| /* |
| ** Rounding modes for float->integer coercion |
| */ |
| typedef enum { |
| F2Ieq, /* no rounding; accepts only integral values */ |
| F2Ifloor, /* takes the floor of the number */ |
| F2Iceil /* takes the ceil of the number */ |
| } F2Imod; |
| |
| |
| /* convert an object to a float (including string coercion) */ |
| #define tonumber(o,n) \ |
| (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n)) |
| |
| |
| /* convert an object to a float (without string coercion) */ |
| #define tonumberns(o,n) \ |
| (ttisfloat(o) ? ((n) = fltvalue(o), 1) : \ |
| (ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0)) |
| |
| |
| /* convert an object to an integer (including string coercion) */ |
| #define tointeger(o,i) \ |
| (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointeger(o,i,LUA_FLOORN2I)) |
| |
| |
| /* convert an object to an integer (without string coercion) */ |
| #define tointegerns(o,i) \ |
| (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointegerns(o,i,LUA_FLOORN2I)) |
| |
| |
| #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2)) |
| |
| #define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2) |
| |
| |
| /* |
| ** fast track for 'gettable': if 't' is a table and 't[k]' is present, |
| ** return 1 with 'slot' pointing to 't[k]' (position of final result). |
| ** Otherwise, return 0 (meaning it will have to check metamethod) |
| ** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL |
| ** (otherwise). 'f' is the raw get function to use. |
| */ |
| #define luaV_fastget(L,t,k,slot,f) \ |
| (!ttistable(t) \ |
| ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \ |
| : (slot = f(hvalue(t), k), /* else, do raw access */ \ |
| !isempty(slot))) /* result not empty? */ |
| |
| |
| /* |
| ** Special case of 'luaV_fastget' for integers, inlining the fast case |
| ** of 'luaH_getint'. |
| */ |
| #define luaV_fastgeti(L,t,k,slot) \ |
| (!ttistable(t) \ |
| ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \ |
| : (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \ |
| ? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \ |
| !isempty(slot))) /* result not empty? */ |
| |
| |
| /* |
| ** Finish a fast set operation (when fast get succeeds). In that case, |
| ** 'slot' points to the place to put the value. |
| */ |
| #define luaV_finishfastset(L,t,slot,v) \ |
| { setobj2t(L, cast(TValue *,slot), v); \ |
| luaC_barrierback(L, gcvalue(t), v); } |
| |
| |
| |
| |
| LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2); |
| LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r); |
| LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r); |
| LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n); |
| LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode); |
| LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p, |
| F2Imod mode); |
| LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode); |
| LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key, |
| StkId val, const TValue *slot); |
| LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key, |
| TValue *val, const TValue *slot); |
| LUAI_FUNC void luaV_finishOp (lua_State *L); |
| LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci); |
| LUAI_FUNC void luaV_concat (lua_State *L, int total); |
| LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y); |
| LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y); |
| LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y); |
| LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y); |
| LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb); |
| |
| #endif |