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| Lua 5.4 Reference Manual |
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| |
| <P> |
| by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, Waldemar Celes |
| |
| <P> |
| <SMALL> |
| Copyright © 2020 Lua.org, PUC-Rio. |
| Freely available under the terms of the |
| <a href="http://www.lua.org/license.html">Lua license</a>. |
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| <A HREF="http://www.lua.org/manual/">other versions</A> |
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| <!-- ====================================================================== --> |
| <p> |
| |
| <!-- $Id: manual.of $ --> |
| |
| |
| |
| |
| <h1>1 – <a name="1">Introduction</a></h1> |
| |
| <p> |
| Lua is a powerful, efficient, lightweight, embeddable scripting language. |
| It supports procedural programming, |
| object-oriented programming, functional programming, |
| data-driven programming, and data description. |
| |
| |
| <p> |
| Lua combines simple procedural syntax with powerful data description |
| constructs based on associative arrays and extensible semantics. |
| Lua is dynamically typed, |
| runs by interpreting bytecode with a register-based |
| virtual machine, |
| and has automatic memory management with |
| a generational garbage collection, |
| making it ideal for configuration, scripting, |
| and rapid prototyping. |
| |
| |
| <p> |
| Lua is implemented as a library, written in <em>clean C</em>, |
| the common subset of Standard C and C++. |
| The Lua distribution includes a host program called <code>lua</code>, |
| which uses the Lua library to offer a complete, |
| standalone Lua interpreter, |
| for interactive or batch use. |
| Lua is intended to be used both as a powerful, lightweight, |
| embeddable scripting language for any program that needs one, |
| and as a powerful but lightweight and efficient stand-alone language. |
| |
| |
| <p> |
| As an extension language, Lua has no notion of a "main" program: |
| it works <em>embedded</em> in a host client, |
| called the <em>embedding program</em> or simply the <em>host</em>. |
| (Frequently, this host is the stand-alone <code>lua</code> program.) |
| The host program can invoke functions to execute a piece of Lua code, |
| can write and read Lua variables, |
| and can register C functions to be called by Lua code. |
| Through the use of C functions, Lua can be augmented to cope with |
| a wide range of different domains, |
| thus creating customized programming languages sharing a syntactical framework. |
| |
| |
| <p> |
| Lua is free software, |
| and is provided as usual with no guarantees, |
| as stated in its license. |
| The implementation described in this manual is available |
| at Lua's official web site, <code>www.lua.org</code>. |
| |
| |
| <p> |
| Like any other reference manual, |
| this document is dry in places. |
| For a discussion of the decisions behind the design of Lua, |
| see the technical papers available at Lua's web site. |
| For a detailed introduction to programming in Lua, |
| see Roberto's book, <em>Programming in Lua</em>. |
| |
| |
| |
| <h1>2 – <a name="2">Basic Concepts</a></h1> |
| |
| |
| |
| <p> |
| This section describes the basic concepts of the language. |
| |
| |
| |
| |
| |
| <h2>2.1 – <a name="2.1">Values and Types</a></h2> |
| |
| <p> |
| Lua is a dynamically typed language. |
| This means that |
| variables do not have types; only values do. |
| There are no type definitions in the language. |
| All values carry their own type. |
| |
| |
| <p> |
| All values in Lua are first-class values. |
| This means that all values can be stored in variables, |
| passed as arguments to other functions, and returned as results. |
| |
| |
| <p> |
| There are eight basic types in Lua: |
| <em>nil</em>, <em>boolean</em>, <em>number</em>, |
| <em>string</em>, <em>function</em>, <em>userdata</em>, |
| <em>thread</em>, and <em>table</em>. |
| The type <em>nil</em> has one single value, <b>nil</b>, |
| whose main property is to be different from any other value; |
| it often represents the absence of a useful value. |
| The type <em>boolean</em> has two values, <b>false</b> and <b>true</b>. |
| Both <b>nil</b> and <b>false</b> make a condition false; |
| they are collectively called <em>false values</em>. |
| Any other value makes a condition true. |
| |
| |
| <p> |
| The type <em>number</em> represents both |
| integer numbers and real (floating-point) numbers, |
| using two subtypes: <em>integer</em> and <em>float</em>. |
| Standard Lua uses 64-bit integers and double-precision (64-bit) floats, |
| but you can also compile Lua so that it |
| uses 32-bit integers and/or single-precision (32-bit) floats. |
| The option with 32 bits for both integers and floats |
| is particularly attractive |
| for small machines and embedded systems. |
| (See macro <code>LUA_32BITS</code> in file <code>luaconf.h</code>.) |
| |
| |
| <p> |
| Unless stated otherwise, |
| any overflow when manipulating integer values <em>wrap around</em>, |
| according to the usual rules of two-complement arithmetic. |
| (In other words, |
| the actual result is the unique representable integer |
| that is equal modulo <em>2<sup>n</sup></em> to the mathematical result, |
| where <em>n</em> is the number of bits of the integer type.) |
| |
| |
| <p> |
| Lua has explicit rules about when each subtype is used, |
| but it also converts between them automatically as needed (see <a href="#3.4.3">§3.4.3</a>). |
| Therefore, |
| the programmer may choose to mostly ignore the difference |
| between integers and floats |
| or to assume complete control over the representation of each number. |
| |
| |
| <p> |
| The type <em>string</em> represents immutable sequences of bytes. |
| |
| Lua is 8-bit clean: |
| strings can contain any 8-bit value, |
| including embedded zeros ('<code>\0</code>'). |
| Lua is also encoding-agnostic; |
| it makes no assumptions about the contents of a string. |
| The length of any string in Lua must fit in a Lua integer. |
| |
| |
| <p> |
| Lua can call (and manipulate) functions written in Lua and |
| functions written in C (see <a href="#3.4.10">§3.4.10</a>). |
| Both are represented by the type <em>function</em>. |
| |
| |
| <p> |
| The type <em>userdata</em> is provided to allow arbitrary C data to |
| be stored in Lua variables. |
| A userdata value represents a block of raw memory. |
| There are two kinds of userdata: |
| <em>full userdata</em>, |
| which is an object with a block of memory managed by Lua, |
| and <em>light userdata</em>, |
| which is simply a C pointer value. |
| Userdata has no predefined operations in Lua, |
| except assignment and identity test. |
| By using <em>metatables</em>, |
| the programmer can define operations for full userdata values |
| (see <a href="#2.4">§2.4</a>). |
| Userdata values cannot be created or modified in Lua, |
| only through the C API. |
| This guarantees the integrity of data owned by |
| the host program and C libraries. |
| |
| |
| <p> |
| The type <em>thread</em> represents independent threads of execution |
| and it is used to implement coroutines (see <a href="#2.6">§2.6</a>). |
| Lua threads are not related to operating-system threads. |
| Lua supports coroutines on all systems, |
| even those that do not support threads natively. |
| |
| |
| <p> |
| The type <em>table</em> implements associative arrays, |
| that is, arrays that can have as indices not only numbers, |
| but any Lua value except <b>nil</b> and NaN. |
| (<em>Not a Number</em> is a special floating-point value |
| used by the IEEE 754 standard to represent |
| undefined numerical results, such as <code>0/0</code>.) |
| Tables can be <em>heterogeneous</em>; |
| that is, they can contain values of all types (except <b>nil</b>). |
| Any key associated to the value <b>nil</b> is not considered part of the table. |
| Conversely, any key that is not part of a table has |
| an associated value <b>nil</b>. |
| |
| |
| <p> |
| Tables are the sole data-structuring mechanism in Lua; |
| they can be used to represent ordinary arrays, lists, |
| symbol tables, sets, records, graphs, trees, etc. |
| To represent records, Lua uses the field name as an index. |
| The language supports this representation by |
| providing <code>a.name</code> as syntactic sugar for <code>a["name"]</code>. |
| There are several convenient ways to create tables in Lua |
| (see <a href="#3.4.9">§3.4.9</a>). |
| |
| |
| <p> |
| Like indices, |
| the values of table fields can be of any type. |
| In particular, |
| because functions are first-class values, |
| table fields can contain functions. |
| Thus tables can also carry <em>methods</em> (see <a href="#3.4.11">§3.4.11</a>). |
| |
| |
| <p> |
| The indexing of tables follows |
| the definition of raw equality in the language. |
| The expressions <code>a[i]</code> and <code>a[j]</code> |
| denote the same table element |
| if and only if <code>i</code> and <code>j</code> are raw equal |
| (that is, equal without metamethods). |
| In particular, floats with integral values |
| are equal to their respective integers |
| (e.g., <code>1.0 == 1</code>). |
| To avoid ambiguities, |
| any float used as a key that is equal to an integer |
| is converted to that integer. |
| For instance, if you write <code>a[2.0] = true</code>, |
| the actual key inserted into the table will be the integer <code>2</code>. |
| |
| |
| <p> |
| Tables, functions, threads, and (full) userdata values are <em>objects</em>: |
| variables do not actually <em>contain</em> these values, |
| only <em>references</em> to them. |
| Assignment, parameter passing, and function returns |
| always manipulate references to such values; |
| these operations do not imply any kind of copy. |
| |
| |
| <p> |
| The library function <a href="#pdf-type"><code>type</code></a> returns a string describing the type |
| of a given value (see <a href="#pdf-type"><code>type</code></a>). |
| |
| |
| |
| |
| |
| <h2>2.2 – <a name="2.2">Environments and the Global Environment</a></h2> |
| |
| <p> |
| As we will discuss further in <a href="#3.2">§3.2</a> and <a href="#3.3.3">§3.3.3</a>, |
| any reference to a free name |
| (that is, a name not bound to any declaration) <code>var</code> |
| is syntactically translated to <code>_ENV.var</code>. |
| Moreover, every chunk is compiled in the scope of |
| an external local variable named <code>_ENV</code> (see <a href="#3.3.2">§3.3.2</a>), |
| so <code>_ENV</code> itself is never a free name in a chunk. |
| |
| |
| <p> |
| Despite the existence of this external <code>_ENV</code> variable and |
| the translation of free names, |
| <code>_ENV</code> is a completely regular name. |
| In particular, |
| you can define new variables and parameters with that name. |
| Each reference to a free name uses the <code>_ENV</code> that is |
| visible at that point in the program, |
| following the usual visibility rules of Lua (see <a href="#3.5">§3.5</a>). |
| |
| |
| <p> |
| Any table used as the value of <code>_ENV</code> is called an <em>environment</em>. |
| |
| |
| <p> |
| Lua keeps a distinguished environment called the <em>global environment</em>. |
| This value is kept at a special index in the C registry (see <a href="#4.3">§4.3</a>). |
| In Lua, the global variable <a href="#pdf-_G"><code>_G</code></a> is initialized with this same value. |
| (<a href="#pdf-_G"><code>_G</code></a> is never used internally, |
| so changing its value will affect only your own code.) |
| |
| |
| <p> |
| When Lua loads a chunk, |
| the default value for its <code>_ENV</code> variable |
| is the global environment (see <a href="#pdf-load"><code>load</code></a>). |
| Therefore, by default, |
| free names in Lua code refer to entries in the global environment |
| and, therefore, they are also called <em>global variables</em>. |
| Moreover, all standard libraries are loaded in the global environment |
| and some functions there operate on that environment. |
| You can use <a href="#pdf-load"><code>load</code></a> (or <a href="#pdf-loadfile"><code>loadfile</code></a>) |
| to load a chunk with a different environment. |
| (In C, you have to load the chunk and then change the value |
| of its first upvalue; see <a href="#lua_setupvalue"><code>lua_setupvalue</code></a>.) |
| |
| |
| |
| |
| |
| <h2>2.3 – <a name="2.3">Error Handling</a></h2> |
| |
| <p> |
| Several operations in Lua can <em>raise</em> an error. |
| An error interrupts the normal flow of the program, |
| which can continue by <em>catching</em> the error. |
| |
| |
| <p> |
| Lua code can explicitly raise an error by calling the |
| <a href="#pdf-error"><code>error</code></a> function. |
| (This function never returns.) |
| |
| |
| <p> |
| To catch errors in Lua, |
| you can do a <em>protected call</em>, |
| using <a href="#pdf-pcall"><code>pcall</code></a> (or <a href="#pdf-xpcall"><code>xpcall</code></a>). |
| The function <a href="#pdf-pcall"><code>pcall</code></a> calls a given function in <em>protected mode</em>. |
| Any error while running the function stops its execution, |
| and control returns immediately to <code>pcall</code>, |
| which returns a status code. |
| |
| |
| <p> |
| Because Lua is an embedded extension language, |
| Lua code starts running by a call |
| from C code in the host program. |
| (When you use Lua standalone, |
| the <code>lua</code> application is the host program.) |
| Usually, this call is protected; |
| so, when an otherwise unprotected error occurs during |
| the compilation or execution of a Lua chunk, |
| control returns to the host, |
| which can take appropriate measures, |
| such as printing an error message. |
| |
| |
| <p> |
| Whenever there is an error, |
| an <em>error object</em> |
| is propagated with information about the error. |
| Lua itself only generates errors whose error object is a string, |
| but programs may generate errors with |
| any value as the error object. |
| It is up to the Lua program or its host to handle such error objects. |
| For historical reasons, |
| an error object is often called an <em>error message</em>, |
| even though it does not have to be a string. |
| |
| |
| <p> |
| When you use <a href="#pdf-xpcall"><code>xpcall</code></a> (or <a href="#lua_pcall"><code>lua_pcall</code></a>, in C) |
| you may give a <em>message handler</em> |
| to be called in case of errors. |
| This function is called with the original error object |
| and returns a new error object. |
| It is called before the error unwinds the stack, |
| so that it can gather more information about the error, |
| for instance by inspecting the stack and creating a stack traceback. |
| This message handler is still protected by the protected call; |
| so, an error inside the message handler |
| will call the message handler again. |
| If this loop goes on for too long, |
| Lua breaks it and returns an appropriate message. |
| The message handler is called only for regular runtime errors. |
| It is not called for memory-allocation errors |
| nor for errors while running finalizers or other message handlers. |
| |
| |
| <p> |
| Lua also offers a system of <em>warnings</em> (see <a href="#pdf-warn"><code>warn</code></a>). |
| Unlike errors, warnings do not interfere |
| in any way with program execution. |
| They typically only generate a message to the user, |
| although this behavior can be adapted from C (see <a href="#lua_setwarnf"><code>lua_setwarnf</code></a>). |
| |
| |
| |
| |
| |
| <h2>2.4 – <a name="2.4">Metatables and Metamethods</a></h2> |
| |
| <p> |
| Every value in Lua can have a <em>metatable</em>. |
| This <em>metatable</em> is an ordinary Lua table |
| that defines the behavior of the original value |
| under certain events. |
| You can change several aspects of the behavior |
| of a value by setting specific fields in its metatable. |
| For instance, when a non-numeric value is the operand of an addition, |
| Lua checks for a function in the field "<code>__add</code>" of the value's metatable. |
| If it finds one, |
| Lua calls this function to perform the addition. |
| |
| |
| <p> |
| The key for each event in a metatable is a string |
| with the event name prefixed by two underscores; |
| the corresponding value is called a <em>metavalue</em>. |
| For most events, the metavalue must be a function, |
| which is then called a <em>metamethod</em>. |
| In the previous example, the key is the string "<code>__add</code>" |
| and the metamethod is the function that performs the addition. |
| Unless stated otherwise, |
| a metamethod may in fact be any callable value, |
| which is either a function or a value with a <code>__call</code> metamethod. |
| |
| |
| <p> |
| You can query the metatable of any value |
| using the <a href="#pdf-getmetatable"><code>getmetatable</code></a> function. |
| Lua queries metamethods in metatables using a raw access (see <a href="#pdf-rawget"><code>rawget</code></a>). |
| |
| |
| <p> |
| You can replace the metatable of tables |
| using the <a href="#pdf-setmetatable"><code>setmetatable</code></a> function. |
| You cannot change the metatable of other types from Lua code, |
| except by using the debug library (<a href="#6.10">§6.10</a>). |
| |
| |
| <p> |
| Tables and full userdata have individual metatables, |
| although multiple tables and userdata can share their metatables. |
| Values of all other types share one single metatable per type; |
| that is, there is one single metatable for all numbers, |
| one for all strings, etc. |
| By default, a value has no metatable, |
| but the string library sets a metatable for the string type (see <a href="#6.4">§6.4</a>). |
| |
| |
| <p> |
| A detailed list of operations controlled by metatables is given next. |
| Each event is identified by its corresponding key. |
| By convention, all metatable keys used by Lua are composed by |
| two underscores followed by lowercase Latin letters. |
| |
| |
| |
| <ul> |
| |
| <li><b><code>__add</code>: </b> |
| the addition (<code>+</code>) operation. |
| If any operand for an addition is not a number, |
| Lua will try to call a metamethod. |
| It starts by checking the first operand (even if it is a number); |
| if that operand does not define a metamethod for <code>__add</code>, |
| then Lua will check the second operand. |
| If Lua can find a metamethod, |
| it calls the metamethod with the two operands as arguments, |
| and the result of the call |
| (adjusted to one value) |
| is the result of the operation. |
| Otherwise, if no metamethod is found, |
| Lua raises an error. |
| </li> |
| |
| <li><b><code>__sub</code>: </b> |
| the subtraction (<code>-</code>) operation. |
| Behavior similar to the addition operation. |
| </li> |
| |
| <li><b><code>__mul</code>: </b> |
| the multiplication (<code>*</code>) operation. |
| Behavior similar to the addition operation. |
| </li> |
| |
| <li><b><code>__div</code>: </b> |
| the division (<code>/</code>) operation. |
| Behavior similar to the addition operation. |
| </li> |
| |
| <li><b><code>__mod</code>: </b> |
| the modulo (<code>%</code>) operation. |
| Behavior similar to the addition operation. |
| </li> |
| |
| <li><b><code>__pow</code>: </b> |
| the exponentiation (<code>^</code>) operation. |
| Behavior similar to the addition operation. |
| </li> |
| |
| <li><b><code>__unm</code>: </b> |
| the negation (unary <code>-</code>) operation. |
| Behavior similar to the addition operation. |
| </li> |
| |
| <li><b><code>__idiv</code>: </b> |
| the floor division (<code>//</code>) operation. |
| Behavior similar to the addition operation. |
| </li> |
| |
| <li><b><code>__band</code>: </b> |
| the bitwise AND (<code>&</code>) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod |
| if any operand is neither an integer |
| nor a float coercible to an integer (see <a href="#3.4.3">§3.4.3</a>). |
| </li> |
| |
| <li><b><code>__bor</code>: </b> |
| the bitwise OR (<code>|</code>) operation. |
| Behavior similar to the bitwise AND operation. |
| </li> |
| |
| <li><b><code>__bxor</code>: </b> |
| the bitwise exclusive OR (binary <code>~</code>) operation. |
| Behavior similar to the bitwise AND operation. |
| </li> |
| |
| <li><b><code>__bnot</code>: </b> |
| the bitwise NOT (unary <code>~</code>) operation. |
| Behavior similar to the bitwise AND operation. |
| </li> |
| |
| <li><b><code>__shl</code>: </b> |
| the bitwise left shift (<code><<</code>) operation. |
| Behavior similar to the bitwise AND operation. |
| </li> |
| |
| <li><b><code>__shr</code>: </b> |
| the bitwise right shift (<code>>></code>) operation. |
| Behavior similar to the bitwise AND operation. |
| </li> |
| |
| <li><b><code>__concat</code>: </b> |
| the concatenation (<code>..</code>) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod |
| if any operand is neither a string nor a number |
| (which is always coercible to a string). |
| </li> |
| |
| <li><b><code>__len</code>: </b> |
| the length (<code>#</code>) operation. |
| If the object is not a string, |
| Lua will try its metamethod. |
| If there is a metamethod, |
| Lua calls it with the object as argument, |
| and the result of the call |
| (always adjusted to one value) |
| is the result of the operation. |
| If there is no metamethod but the object is a table, |
| then Lua uses the table length operation (see <a href="#3.4.7">§3.4.7</a>). |
| Otherwise, Lua raises an error. |
| </li> |
| |
| <li><b><code>__eq</code>: </b> |
| the equal (<code>==</code>) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod only when the values |
| being compared are either both tables or both full userdata |
| and they are not primitively equal. |
| The result of the call is always converted to a boolean. |
| </li> |
| |
| <li><b><code>__lt</code>: </b> |
| the less than (<code><</code>) operation. |
| Behavior similar to the addition operation, |
| except that Lua will try a metamethod only when the values |
| being compared are neither both numbers nor both strings. |
| Moreover, the result of the call is always converted to a boolean. |
| </li> |
| |
| <li><b><code>__le</code>: </b> |
| the less equal (<code><=</code>) operation. |
| Behavior similar to the less than operation. |
| </li> |
| |
| <li><b><code>__index</code>: </b> |
| The indexing access operation <code>table[key]</code>. |
| This event happens when <code>table</code> is not a table or |
| when <code>key</code> is not present in <code>table</code>. |
| The metavalue is looked up in the metatable of <code>table</code>. |
| |
| |
| <p> |
| The metavalue for this event can be either a function, a table, |
| or any value with an <code>__index</code> metavalue. |
| If it is a function, |
| it is called with <code>table</code> and <code>key</code> as arguments, |
| and the result of the call |
| (adjusted to one value) |
| is the result of the operation. |
| Otherwise, |
| the final result is the result of indexing this metavalue with <code>key</code>. |
| This indexing is regular, not raw, |
| and therefore can trigger another <code>__index</code> metavalue. |
| </li> |
| |
| <li><b><code>__newindex</code>: </b> |
| The indexing assignment <code>table[key] = value</code>. |
| Like the index event, |
| this event happens when <code>table</code> is not a table or |
| when <code>key</code> is not present in <code>table</code>. |
| The metavalue is looked up in the metatable of <code>table</code>. |
| |
| |
| <p> |
| Like with indexing, |
| the metavalue for this event can be either a function, a table, |
| or any value with an <code>__newindex</code> metavalue. |
| If it is a function, |
| it is called with <code>table</code>, <code>key</code>, and <code>value</code> as arguments. |
| Otherwise, |
| Lua repeats the indexing assignment over this metavalue |
| with the same key and value. |
| This assignment is regular, not raw, |
| and therefore can trigger another <code>__newindex</code> metavalue. |
| |
| |
| <p> |
| Whenever a <code>__newindex</code> metavalue is invoked, |
| Lua does not perform the primitive assignment. |
| If needed, |
| the metamethod itself can call <a href="#pdf-rawset"><code>rawset</code></a> |
| to do the assignment. |
| </li> |
| |
| <li><b><code>__call</code>: </b> |
| The call operation <code>func(args)</code>. |
| This event happens when Lua tries to call a non-function value |
| (that is, <code>func</code> is not a function). |
| The metamethod is looked up in <code>func</code>. |
| If present, |
| the metamethod is called with <code>func</code> as its first argument, |
| followed by the arguments of the original call (<code>args</code>). |
| All results of the call |
| are the results of the operation. |
| This is the only metamethod that allows multiple results. |
| </li> |
| |
| </ul> |
| |
| <p> |
| In addition to the previous list, |
| the interpreter also respects the following keys in metatables: |
| <code>__gc</code> (see <a href="#2.5.3">§2.5.3</a>), |
| <code>__close</code> (see <a href="#3.3.8">§3.3.8</a>), |
| <code>__mode</code> (see <a href="#2.5.4">§2.5.4</a>), |
| and <code>__name</code>. |
| (The entry <code>__name</code>, |
| when it contains a string, |
| may be used by <a href="#pdf-tostring"><code>tostring</code></a> and in error messages.) |
| |
| |
| <p> |
| For the unary operators (negation, length, and bitwise NOT), |
| the metamethod is computed and called with a dummy second operand, |
| equal to the first one. |
| This extra operand is only to simplify Lua's internals |
| (by making these operators behave like a binary operation) |
| and may be removed in future versions. |
| For most uses this extra operand is irrelevant. |
| |
| |
| <p> |
| Because metatables are regular tables, |
| they can contain arbitrary fields, |
| not only the event names defined above. |
| Some functions in the standard library |
| (e.g., <a href="#pdf-tostring"><code>tostring</code></a>) |
| use other fields in metatables for their own purposes. |
| |
| |
| <p> |
| It is a good practice to add all needed metamethods to a table |
| before setting it as a metatable of some object. |
| In particular, the <code>__gc</code> metamethod works only when this order |
| is followed (see <a href="#2.5.3">§2.5.3</a>). |
| It is also a good practice to set the metatable of an object |
| right after its creation. |
| |
| |
| |
| |
| |
| <h2>2.5 – <a name="2.5">Garbage Collection</a></h2> |
| |
| |
| |
| <p> |
| Lua performs automatic memory management. |
| This means that |
| you do not have to worry about allocating memory for new objects |
| or freeing it when the objects are no longer needed. |
| Lua manages memory automatically by running |
| a <em>garbage collector</em> to collect all <em>dead</em> objects. |
| All memory used by Lua is subject to automatic management: |
| strings, tables, userdata, functions, threads, internal structures, etc. |
| |
| |
| <p> |
| An object is considered <em>dead</em> |
| as soon as the collector can be sure the object |
| will not be accessed again in the normal execution of the program. |
| ("Normal execution" here excludes finalizers, |
| which can resurrect dead objects (see <a href="#2.5.3">§2.5.3</a>), |
| and excludes also operations using the debug library.) |
| Note that the time when the collector can be sure that an object |
| is dead may not coincide with the programmer's expectations. |
| The only guarantees are that Lua will not collect an object |
| that may still be accessed in the normal execution of the program, |
| and it will eventually collect an object |
| that is inaccessible from Lua. |
| (Here, |
| <em>inaccessible from Lua</em> means that neither a variable nor |
| another live object refer to the object.) |
| Because Lua has no knowledge about C code, |
| it never collects objects accessible through the registry (see <a href="#4.3">§4.3</a>), |
| which includes the global environment (see <a href="#2.2">§2.2</a>). |
| |
| |
| <p> |
| The garbage collector (GC) in Lua can work in two modes: |
| incremental and generational. |
| |
| |
| <p> |
| The default GC mode with the default parameters |
| are adequate for most uses. |
| However, programs that waste a large proportion of their time |
| allocating and freeing memory can benefit from other settings. |
| Keep in mind that the GC behavior is non-portable |
| both across platforms and across different Lua releases; |
| therefore, optimal settings are also non-portable. |
| |
| |
| <p> |
| You can change the GC mode and parameters by calling |
| <a href="#lua_gc"><code>lua_gc</code></a> in C |
| or <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> in Lua. |
| You can also use these functions to control |
| the collector directly (e.g., to stop and restart it). |
| |
| |
| |
| |
| |
| <h3>2.5.1 – <a name="2.5.1">Incremental Garbage Collection</a></h3> |
| |
| <p> |
| In incremental mode, |
| each GC cycle performs a mark-and-sweep collection in small steps |
| interleaved with the program's execution. |
| In this mode, |
| the collector uses three numbers to control its garbage-collection cycles: |
| the <em>garbage-collector pause</em>, |
| the <em>garbage-collector step multiplier</em>, |
| and the <em>garbage-collector step size</em>. |
| |
| |
| <p> |
| The garbage-collector pause |
| controls how long the collector waits before starting a new cycle. |
| The collector starts a new cycle when the use of memory |
| hits <em>n%</em> of the use after the previous collection. |
| Larger values make the collector less aggressive. |
| Values equal to or less than 100 mean the collector will not wait to |
| start a new cycle. |
| A value of 200 means that the collector waits for the total memory in use |
| to double before starting a new cycle. |
| The default value is 200; the maximum value is 1000. |
| |
| |
| <p> |
| The garbage-collector step multiplier |
| controls the speed of the collector relative to |
| memory allocation, |
| that is, |
| how many elements it marks or sweeps for each |
| kilobyte of memory allocated. |
| Larger values make the collector more aggressive but also increase |
| the size of each incremental step. |
| You should not use values less than 100, |
| because they make the collector too slow and |
| can result in the collector never finishing a cycle. |
| The default value is 100; the maximum value is 1000. |
| |
| |
| <p> |
| The garbage-collector step size controls the |
| size of each incremental step, |
| specifically how many bytes the interpreter allocates |
| before performing a step. |
| This parameter is logarithmic: |
| A value of <em>n</em> means the interpreter will allocate <em>2<sup>n</sup></em> |
| bytes between steps and perform equivalent work during the step. |
| A large value (e.g., 60) makes the collector a stop-the-world |
| (non-incremental) collector. |
| The default value is 13, |
| which means steps of approximately 8 Kbytes. |
| |
| |
| |
| |
| |
| <h3>2.5.2 – <a name="2.5.2">Generational Garbage Collection</a></h3> |
| |
| <p> |
| In generational mode, |
| the collector does frequent <em>minor</em> collections, |
| which traverses only objects recently created. |
| If after a minor collection the use of memory is still above a limit, |
| the collector does a stop-the-world <em>major</em> collection, |
| which traverses all objects. |
| The generational mode uses two parameters: |
| the <em>minor multiplier</em> and the <em>the major multiplier</em>. |
| |
| |
| <p> |
| The minor multiplier controls the frequency of minor collections. |
| For a minor multiplier <em>x</em>, |
| a new minor collection will be done when memory |
| grows <em>x%</em> larger than the memory in use after the previous major |
| collection. |
| For instance, for a multiplier of 20, |
| the collector will do a minor collection when the use of memory |
| gets 20% larger than the use after the previous major collection. |
| The default value is 20; the maximum value is 200. |
| |
| |
| <p> |
| The major multiplier controls the frequency of major collections. |
| For a major multiplier <em>x</em>, |
| a new major collection will be done when memory |
| grows <em>x%</em> larger than the memory in use after the previous major |
| collection. |
| For instance, for a multiplier of 100, |
| the collector will do a major collection when the use of memory |
| gets larger than twice the use after the previous collection. |
| The default value is 100; the maximum value is 1000. |
| |
| |
| |
| |
| |
| <h3>2.5.3 – <a name="2.5.3">Garbage-Collection Metamethods</a></h3> |
| |
| <p> |
| You can set garbage-collector metamethods for tables |
| and, using the C API, |
| for full userdata (see <a href="#2.4">§2.4</a>). |
| These metamethods, called <em>finalizers</em>, |
| are called when the garbage collector detects that the |
| corresponding table or userdata is dead. |
| Finalizers allow you to coordinate Lua's garbage collection |
| with external resource management such as closing files, |
| network or database connections, |
| or freeing your own memory. |
| |
| |
| <p> |
| For an object (table or userdata) to be finalized when collected, |
| you must <em>mark</em> it for finalization. |
| |
| You mark an object for finalization when you set its metatable |
| and the metatable has a field indexed by the string "<code>__gc</code>". |
| Note that if you set a metatable without a <code>__gc</code> field |
| and later create that field in the metatable, |
| the object will not be marked for finalization. |
| |
| |
| <p> |
| When a marked object becomes dead, |
| it is not collected immediately by the garbage collector. |
| Instead, Lua puts it in a list. |
| After the collection, |
| Lua goes through that list. |
| For each object in the list, |
| it checks the object's <code>__gc</code> metamethod: |
| If it is present, |
| Lua calls it with the object as its single argument. |
| |
| |
| <p> |
| At the end of each garbage-collection cycle, |
| the finalizers are called in |
| the reverse order that the objects were marked for finalization, |
| among those collected in that cycle; |
| that is, the first finalizer to be called is the one associated |
| with the object marked last in the program. |
| The execution of each finalizer may occur at any point during |
| the execution of the regular code. |
| |
| |
| <p> |
| Because the object being collected must still be used by the finalizer, |
| that object (and other objects accessible only through it) |
| must be <em>resurrected</em> by Lua. |
| Usually, this resurrection is transient, |
| and the object memory is freed in the next garbage-collection cycle. |
| However, if the finalizer stores the object in some global place |
| (e.g., a global variable), |
| then the resurrection is permanent. |
| Moreover, if the finalizer marks a finalizing object for finalization again, |
| its finalizer will be called again in the next cycle where the |
| object is dead. |
| In any case, |
| the object memory is freed only in a GC cycle where |
| the object is dead and not marked for finalization. |
| |
| |
| <p> |
| When you close a state (see <a href="#lua_close"><code>lua_close</code></a>), |
| Lua calls the finalizers of all objects marked for finalization, |
| following the reverse order that they were marked. |
| If any finalizer marks objects for collection during that phase, |
| these marks have no effect. |
| |
| |
| <p> |
| Finalizers cannot yield. |
| Except for that, they can do anything, |
| such as raise errors, create new objects, |
| or even run the garbage collector. |
| However, because they can run in unpredictable times, |
| it is good practice to restrict each finalizer |
| to the minimum necessary to properly release |
| its associated resource. |
| |
| |
| <p> |
| Any error while running a finalizer generates a warning; |
| the error is not propagated. |
| |
| |
| |
| |
| |
| <h3>2.5.4 – <a name="2.5.4">Weak Tables</a></h3> |
| |
| <p> |
| A <em>weak table</em> is a table whose elements are |
| <em>weak references</em>. |
| A weak reference is ignored by the garbage collector. |
| In other words, |
| if the only references to an object are weak references, |
| then the garbage collector will collect that object. |
| |
| |
| <p> |
| A weak table can have weak keys, weak values, or both. |
| A table with weak values allows the collection of its values, |
| but prevents the collection of its keys. |
| A table with both weak keys and weak values allows the collection of |
| both keys and values. |
| In any case, if either the key or the value is collected, |
| the whole pair is removed from the table. |
| The weakness of a table is controlled by the |
| <code>__mode</code> field of its metatable. |
| This metavalue, if present, must be one of the following strings: |
| "<code>k</code>", for a table with weak keys; |
| "<code>v</code>", for a table with weak values; |
| or "<code>kv</code>", for a table with both weak keys and values. |
| |
| |
| <p> |
| A table with weak keys and strong values |
| is also called an <em>ephemeron table</em>. |
| In an ephemeron table, |
| a value is considered reachable only if its key is reachable. |
| In particular, |
| if the only reference to a key comes through its value, |
| the pair is removed. |
| |
| |
| <p> |
| Any change in the weakness of a table may take effect only |
| at the next collect cycle. |
| In particular, if you change the weakness to a stronger mode, |
| Lua may still collect some items from that table |
| before the change takes effect. |
| |
| |
| <p> |
| Only objects that have an explicit construction |
| are removed from weak tables. |
| Values, such as numbers and light C functions, |
| are not subject to garbage collection, |
| and therefore are not removed from weak tables |
| (unless their associated values are collected). |
| Although strings are subject to garbage collection, |
| they do not have an explicit construction and |
| their equality is by value; |
| they behave more like values than like objects. |
| Therefore, they are not removed from weak tables. |
| |
| |
| <p> |
| Resurrected objects |
| (that is, objects being finalized |
| and objects accessible only through objects being finalized) |
| have a special behavior in weak tables. |
| They are removed from weak values before running their finalizers, |
| but are removed from weak keys only in the next collection |
| after running their finalizers, when such objects are actually freed. |
| This behavior allows the finalizer to access properties |
| associated with the object through weak tables. |
| |
| |
| <p> |
| If a weak table is among the resurrected objects in a collection cycle, |
| it may not be properly cleared until the next cycle. |
| |
| |
| |
| |
| |
| |
| |
| <h2>2.6 – <a name="2.6">Coroutines</a></h2> |
| |
| <p> |
| Lua supports coroutines, |
| also called <em>collaborative multithreading</em>. |
| A coroutine in Lua represents an independent thread of execution. |
| Unlike threads in multithread systems, however, |
| a coroutine only suspends its execution by explicitly calling |
| a yield function. |
| |
| |
| <p> |
| You create a coroutine by calling <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>. |
| Its sole argument is a function |
| that is the main function of the coroutine. |
| The <code>create</code> function only creates a new coroutine and |
| returns a handle to it (an object of type <em>thread</em>); |
| it does not start the coroutine. |
| |
| |
| <p> |
| You execute a coroutine by calling <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. |
| When you first call <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, |
| passing as its first argument |
| a thread returned by <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, |
| the coroutine starts its execution by |
| calling its main function. |
| Extra arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> are passed |
| as arguments to that function. |
| After the coroutine starts running, |
| it runs until it terminates or <em>yields</em>. |
| |
| |
| <p> |
| A coroutine can terminate its execution in two ways: |
| normally, when its main function returns |
| (explicitly or implicitly, after the last instruction); |
| and abnormally, if there is an unprotected error. |
| In case of normal termination, |
| <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>true</b>, |
| plus any values returned by the coroutine main function. |
| In case of errors, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns <b>false</b> |
| plus the error object. |
| In this case, the coroutine does not unwind its stack, |
| so that it is possible to inspect it after the error |
| with the debug API. |
| |
| |
| <p> |
| A coroutine yields by calling <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. |
| When a coroutine yields, |
| the corresponding <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> returns immediately, |
| even if the yield happens inside nested function calls |
| (that is, not in the main function, |
| but in a function directly or indirectly called by the main function). |
| In the case of a yield, <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a> also returns <b>true</b>, |
| plus any values passed to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a>. |
| The next time you resume the same coroutine, |
| it continues its execution from the point where it yielded, |
| with the call to <a href="#pdf-coroutine.yield"><code>coroutine.yield</code></a> returning any extra |
| arguments passed to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. |
| |
| |
| <p> |
| Like <a href="#pdf-coroutine.create"><code>coroutine.create</code></a>, |
| the <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> function also creates a coroutine, |
| but instead of returning the coroutine itself, |
| it returns a function that, when called, resumes the coroutine. |
| Any arguments passed to this function |
| go as extra arguments to <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>. |
| <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> returns all the values returned by <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, |
| except the first one (the boolean error code). |
| Unlike <a href="#pdf-coroutine.resume"><code>coroutine.resume</code></a>, |
| the function created by <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a> |
| propagates any error to the caller. |
| In this case, |
| the function also closes the coroutine (see <a href="#pdf-coroutine.close"><code>coroutine.close</code></a>). |
| |
| |
| <p> |
| As an example of how coroutines work, |
| consider the following code: |
| |
| <pre> |
| function foo (a) |
| print("foo", a) |
| return coroutine.yield(2*a) |
| end |
| |
| co = coroutine.create(function (a,b) |
| print("co-body", a, b) |
| local r = foo(a+1) |
| print("co-body", r) |
| local r, s = coroutine.yield(a+b, a-b) |
| print("co-body", r, s) |
| return b, "end" |
| end) |
| |
| print("main", coroutine.resume(co, 1, 10)) |
| print("main", coroutine.resume(co, "r")) |
| print("main", coroutine.resume(co, "x", "y")) |
| print("main", coroutine.resume(co, "x", "y")) |
| </pre><p> |
| When you run it, it produces the following output: |
| |
| <pre> |
| co-body 1 10 |
| foo 2 |
| main true 4 |
| co-body r |
| main true 11 -9 |
| co-body x y |
| main true 10 end |
| main false cannot resume dead coroutine |
| </pre> |
| |
| <p> |
| You can also create and manipulate coroutines through the C API: |
| see functions <a href="#lua_newthread"><code>lua_newthread</code></a>, <a href="#lua_resume"><code>lua_resume</code></a>, |
| and <a href="#lua_yield"><code>lua_yield</code></a>. |
| |
| |
| |
| |
| |
| <h1>3 – <a name="3">The Language</a></h1> |
| |
| |
| |
| <p> |
| This section describes the lexis, the syntax, and the semantics of Lua. |
| In other words, |
| this section describes |
| which tokens are valid, |
| how they can be combined, |
| and what their combinations mean. |
| |
| |
| <p> |
| Language constructs will be explained using the usual extended BNF notation, |
| in which |
| {<em>a</em>} means 0 or more <em>a</em>'s, and |
| [<em>a</em>] means an optional <em>a</em>. |
| Non-terminals are shown like non-terminal, |
| keywords are shown like <b>kword</b>, |
| and other terminal symbols are shown like ‘<b>=</b>’. |
| The complete syntax of Lua can be found in <a href="#9">§9</a> |
| at the end of this manual. |
| |
| |
| |
| |
| |
| <h2>3.1 – <a name="3.1">Lexical Conventions</a></h2> |
| |
| <p> |
| Lua is a free-form language. |
| It ignores spaces and comments between lexical elements (tokens), |
| except as delimiters between two tokens. |
| In source code, |
| Lua recognizes as spaces the standard ASCII whitespace |
| characters space, form feed, newline, |
| carriage return, horizontal tab, and vertical tab. |
| |
| |
| <p> |
| <em>Names</em> |
| (also called <em>identifiers</em>) |
| in Lua can be any string of Latin letters, |
| Arabic-Indic digits, and underscores, |
| not beginning with a digit and |
| not being a reserved word. |
| Identifiers are used to name variables, table fields, and labels. |
| |
| |
| <p> |
| The following <em>keywords</em> are reserved |
| and cannot be used as names: |
| |
| |
| <pre> |
| and break do else elseif end |
| false for function goto if in |
| local nil not or repeat return |
| then true until while |
| </pre> |
| |
| <p> |
| Lua is a case-sensitive language: |
| <code>and</code> is a reserved word, but <code>And</code> and <code>AND</code> |
| are two different, valid names. |
| As a convention, |
| programs should avoid creating |
| names that start with an underscore followed by |
| one or more uppercase letters (such as <a href="#pdf-_VERSION"><code>_VERSION</code></a>). |
| |
| |
| <p> |
| The following strings denote other tokens: |
| |
| <pre> |
| + - * / % ^ # |
| & ~ | << >> // |
| == ~= <= >= < > = |
| ( ) { } [ ] :: |
| ; : , . .. ... |
| </pre> |
| |
| <p> |
| A <em>short literal string</em> |
| can be delimited by matching single or double quotes, |
| and can contain the following C-like escape sequences: |
| '<code>\a</code>' (bell), |
| '<code>\b</code>' (backspace), |
| '<code>\f</code>' (form feed), |
| '<code>\n</code>' (newline), |
| '<code>\r</code>' (carriage return), |
| '<code>\t</code>' (horizontal tab), |
| '<code>\v</code>' (vertical tab), |
| '<code>\\</code>' (backslash), |
| '<code>\"</code>' (quotation mark [double quote]), |
| and '<code>\'</code>' (apostrophe [single quote]). |
| A backslash followed by a line break |
| results in a newline in the string. |
| The escape sequence '<code>\z</code>' skips the following span |
| of whitespace characters, |
| including line breaks; |
| it is particularly useful to break and indent a long literal string |
| into multiple lines without adding the newlines and spaces |
| into the string contents. |
| A short literal string cannot contain unescaped line breaks |
| nor escapes not forming a valid escape sequence. |
| |
| |
| <p> |
| We can specify any byte in a short literal string, |
| including embedded zeros, |
| by its numeric value. |
| This can be done |
| with the escape sequence <code>\x<em>XX</em></code>, |
| where <em>XX</em> is a sequence of exactly two hexadecimal digits, |
| or with the escape sequence <code>\<em>ddd</em></code>, |
| where <em>ddd</em> is a sequence of up to three decimal digits. |
| (Note that if a decimal escape sequence is to be followed by a digit, |
| it must be expressed using exactly three digits.) |
| |
| |
| <p> |
| The UTF-8 encoding of a Unicode character |
| can be inserted in a literal string with |
| the escape sequence <code>\u{<em>XXX</em>}</code> |
| (with mandatory enclosing braces), |
| where <em>XXX</em> is a sequence of one or more hexadecimal digits |
| representing the character code point. |
| This code point can be any value less than <em>2<sup>31</sup></em>. |
| (Lua uses the original UTF-8 specification here, |
| which is not restricted to valid Unicode code points.) |
| |
| |
| <p> |
| Literal strings can also be defined using a long format |
| enclosed by <em>long brackets</em>. |
| We define an <em>opening long bracket of level <em>n</em></em> as an opening |
| square bracket followed by <em>n</em> equal signs followed by another |
| opening square bracket. |
| So, an opening long bracket of level 0 is written as <code>[[</code>, |
| an opening long bracket of level 1 is written as <code>[=[</code>, |
| and so on. |
| A <em>closing long bracket</em> is defined similarly; |
| for instance, |
| a closing long bracket of level 4 is written as <code>]====]</code>. |
| A <em>long literal</em> starts with an opening long bracket of any level and |
| ends at the first closing long bracket of the same level. |
| It can contain any text except a closing bracket of the same level. |
| Literals in this bracketed form can run for several lines, |
| do not interpret any escape sequences, |
| and ignore long brackets of any other level. |
| Any kind of end-of-line sequence |
| (carriage return, newline, carriage return followed by newline, |
| or newline followed by carriage return) |
| is converted to a simple newline. |
| When the opening long bracket is immediately followed by a newline, |
| the newline is not included in the string. |
| |
| |
| <p> |
| As an example, in a system using ASCII |
| (in which '<code>a</code>' is coded as 97, |
| newline is coded as 10, and '<code>1</code>' is coded as 49), |
| the five literal strings below denote the same string: |
| |
| <pre> |
| a = 'alo\n123"' |
| a = "alo\n123\"" |
| a = '\97lo\10\04923"' |
| a = [[alo |
| 123"]] |
| a = [==[ |
| alo |
| 123"]==] |
| </pre> |
| |
| <p> |
| Any byte in a literal string not |
| explicitly affected by the previous rules represents itself. |
| However, Lua opens files for parsing in text mode, |
| and the system's file functions may have problems with |
| some control characters. |
| So, it is safer to represent |
| binary data as a quoted literal with |
| explicit escape sequences for the non-text characters. |
| |
| |
| <p> |
| A <em>numeric constant</em> (or <em>numeral</em>) |
| can be written with an optional fractional part |
| and an optional decimal exponent, |
| marked by a letter '<code>e</code>' or '<code>E</code>'. |
| Lua also accepts hexadecimal constants, |
| which start with <code>0x</code> or <code>0X</code>. |
| Hexadecimal constants also accept an optional fractional part |
| plus an optional binary exponent, |
| marked by a letter '<code>p</code>' or '<code>P</code>'. |
| |
| |
| <p> |
| A numeric constant with a radix point or an exponent |
| denotes a float; |
| otherwise, |
| if its value fits in an integer or it is a hexadecimal constant, |
| it denotes an integer; |
| otherwise (that is, a decimal integer numeral that overflows), |
| it denotes a float. |
| Hexadecimal numerals with neither a radix point nor an exponent |
| always denote an integer value; |
| if the value overflows, it <em>wraps around</em> |
| to fit into a valid integer. |
| |
| |
| <p> |
| Examples of valid integer constants are |
| |
| <pre> |
| 3 345 0xff 0xBEBADA |
| </pre><p> |
| Examples of valid float constants are |
| |
| <pre> |
| 3.0 3.1416 314.16e-2 0.31416E1 34e1 |
| 0x0.1E 0xA23p-4 0X1.921FB54442D18P+1 |
| </pre> |
| |
| <p> |
| A <em>comment</em> starts with a double hyphen (<code>--</code>) |
| anywhere outside a string. |
| If the text immediately after <code>--</code> is not an opening long bracket, |
| the comment is a <em>short comment</em>, |
| which runs until the end of the line. |
| Otherwise, it is a <em>long comment</em>, |
| which runs until the corresponding closing long bracket. |
| |
| |
| |
| |
| |
| <h2>3.2 – <a name="3.2">Variables</a></h2> |
| |
| <p> |
| Variables are places that store values. |
| There are three kinds of variables in Lua: |
| global variables, local variables, and table fields. |
| |
| |
| <p> |
| A single name can denote a global variable or a local variable |
| (or a function's formal parameter, |
| which is a particular kind of local variable): |
| |
| <pre> |
| var ::= Name |
| </pre><p> |
| Name denotes identifiers (see <a href="#3.1">§3.1</a>). |
| |
| |
| <p> |
| Any variable name is assumed to be global unless explicitly declared |
| as a local (see <a href="#3.3.7">§3.3.7</a>). |
| Local variables are <em>lexically scoped</em>: |
| local variables can be freely accessed by functions |
| defined inside their scope (see <a href="#3.5">§3.5</a>). |
| |
| |
| <p> |
| Before the first assignment to a variable, its value is <b>nil</b>. |
| |
| |
| <p> |
| Square brackets are used to index a table: |
| |
| <pre> |
| var ::= prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ |
| </pre><p> |
| The meaning of accesses to table fields can be changed via metatables |
| (see <a href="#2.4">§2.4</a>). |
| |
| |
| <p> |
| The syntax <code>var.Name</code> is just syntactic sugar for |
| <code>var["Name"]</code>: |
| |
| <pre> |
| var ::= prefixexp ‘<b>.</b>’ Name |
| </pre> |
| |
| <p> |
| An access to a global variable <code>x</code> |
| is equivalent to <code>_ENV.x</code>. |
| Due to the way that chunks are compiled, |
| the variable <code>_ENV</code> itself is never global (see <a href="#2.2">§2.2</a>). |
| |
| |
| |
| |
| |
| <h2>3.3 – <a name="3.3">Statements</a></h2> |
| |
| |
| |
| <p> |
| Lua supports an almost conventional set of statements, |
| similar to those in other conventional languages. |
| This set includes |
| blocks, assignments, control structures, function calls, |
| and variable declarations. |
| |
| |
| |
| |
| |
| <h3>3.3.1 – <a name="3.3.1">Blocks</a></h3> |
| |
| <p> |
| A block is a list of statements, |
| which are executed sequentially: |
| |
| <pre> |
| block ::= {stat} |
| </pre><p> |
| Lua has <em>empty statements</em> |
| that allow you to separate statements with semicolons, |
| start a block with a semicolon |
| or write two semicolons in sequence: |
| |
| <pre> |
| stat ::= ‘<b>;</b>’ |
| </pre> |
| |
| <p> |
| Both function calls and assignments |
| can start with an open parenthesis. |
| This possibility leads to an ambiguity in Lua's grammar. |
| Consider the following fragment: |
| |
| <pre> |
| a = b + c |
| (print or io.write)('done') |
| </pre><p> |
| The grammar could see this fragment in two ways: |
| |
| <pre> |
| a = b + c(print or io.write)('done') |
| |
| a = b + c; (print or io.write)('done') |
| </pre><p> |
| The current parser always sees such constructions |
| in the first way, |
| interpreting the open parenthesis |
| as the start of the arguments to a call. |
| To avoid this ambiguity, |
| it is a good practice to always precede with a semicolon |
| statements that start with a parenthesis: |
| |
| <pre> |
| ;(print or io.write)('done') |
| </pre> |
| |
| <p> |
| A block can be explicitly delimited to produce a single statement: |
| |
| <pre> |
| stat ::= <b>do</b> block <b>end</b> |
| </pre><p> |
| Explicit blocks are useful |
| to control the scope of variable declarations. |
| Explicit blocks are also sometimes used to |
| add a <b>return</b> statement in the middle |
| of another block (see <a href="#3.3.4">§3.3.4</a>). |
| |
| |
| |
| |
| |
| <h3>3.3.2 – <a name="3.3.2">Chunks</a></h3> |
| |
| <p> |
| The unit of compilation of Lua is called a <em>chunk</em>. |
| Syntactically, |
| a chunk is simply a block: |
| |
| <pre> |
| chunk ::= block |
| </pre> |
| |
| <p> |
| Lua handles a chunk as the body of an anonymous function |
| with a variable number of arguments |
| (see <a href="#3.4.11">§3.4.11</a>). |
| As such, chunks can define local variables, |
| receive arguments, and return values. |
| Moreover, such anonymous function is compiled as in the |
| scope of an external local variable called <code>_ENV</code> (see <a href="#2.2">§2.2</a>). |
| The resulting function always has <code>_ENV</code> as its only external variable, |
| even if it does not use that variable. |
| |
| |
| <p> |
| A chunk can be stored in a file or in a string inside the host program. |
| To execute a chunk, |
| Lua first <em>loads</em> it, |
| precompiling the chunk's code into instructions for a virtual machine, |
| and then Lua executes the compiled code |
| with an interpreter for the virtual machine. |
| |
| |
| <p> |
| Chunks can also be precompiled into binary form; |
| see the program <code>luac</code> and the function <a href="#pdf-string.dump"><code>string.dump</code></a> for details. |
| Programs in source and compiled forms are interchangeable; |
| Lua automatically detects the file type and acts accordingly (see <a href="#pdf-load"><code>load</code></a>). |
| |
| |
| |
| |
| |
| <h3>3.3.3 – <a name="3.3.3">Assignment</a></h3> |
| |
| <p> |
| Lua allows multiple assignments. |
| Therefore, the syntax for assignment |
| defines a list of variables on the left side |
| and a list of expressions on the right side. |
| The elements in both lists are separated by commas: |
| |
| <pre> |
| stat ::= varlist ‘<b>=</b>’ explist |
| varlist ::= var {‘<b>,</b>’ var} |
| explist ::= exp {‘<b>,</b>’ exp} |
| </pre><p> |
| Expressions are discussed in <a href="#3.4">§3.4</a>. |
| |
| |
| <p> |
| Before the assignment, |
| the list of values is <em>adjusted</em> to the length of |
| the list of variables. |
| If there are more values than needed, |
| the excess values are thrown away. |
| If there are fewer values than needed, |
| the list is extended with <b>nil</b>'s. |
| If the list of expressions ends with a function call, |
| then all values returned by that call enter the list of values, |
| before the adjustment |
| (except when the call is enclosed in parentheses; see <a href="#3.4">§3.4</a>). |
| |
| |
| <p> |
| The assignment statement first evaluates all its expressions |
| and only then the assignments are performed. |
| Thus the code |
| |
| <pre> |
| i = 3 |
| i, a[i] = i+1, 20 |
| </pre><p> |
| sets <code>a[3]</code> to 20, without affecting <code>a[4]</code> |
| because the <code>i</code> in <code>a[i]</code> is evaluated (to 3) |
| before it is assigned 4. |
| Similarly, the line |
| |
| <pre> |
| x, y = y, x |
| </pre><p> |
| exchanges the values of <code>x</code> and <code>y</code>, |
| and |
| |
| <pre> |
| x, y, z = y, z, x |
| </pre><p> |
| cyclically permutes the values of <code>x</code>, <code>y</code>, and <code>z</code>. |
| |
| |
| <p> |
| An assignment to a global name <code>x = val</code> |
| is equivalent to the assignment |
| <code>_ENV.x = val</code> (see <a href="#2.2">§2.2</a>). |
| |
| |
| <p> |
| The meaning of assignments to table fields and |
| global variables (which are actually table fields, too) |
| can be changed via metatables (see <a href="#2.4">§2.4</a>). |
| |
| |
| |
| |
| |
| <h3>3.3.4 – <a name="3.3.4">Control Structures</a></h3><p> |
| The control structures |
| <b>if</b>, <b>while</b>, and <b>repeat</b> have the usual meaning and |
| familiar syntax: |
| |
| |
| |
| |
| <pre> |
| stat ::= <b>while</b> exp <b>do</b> block <b>end</b> |
| stat ::= <b>repeat</b> block <b>until</b> exp |
| stat ::= <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> |
| </pre><p> |
| Lua also has a <b>for</b> statement, in two flavors (see <a href="#3.3.5">§3.3.5</a>). |
| |
| |
| <p> |
| The condition expression of a |
| control structure can return any value. |
| Both <b>false</b> and <b>nil</b> test false. |
| All values different from <b>nil</b> and <b>false</b> test true. |
| In particular, the number 0 and the empty string also test true. |
| |
| |
| <p> |
| In the <b>repeat</b>–<b>until</b> loop, |
| the inner block does not end at the <b>until</b> keyword, |
| but only after the condition. |
| So, the condition can refer to local variables |
| declared inside the loop block. |
| |
| |
| <p> |
| The <b>goto</b> statement transfers the program control to a label. |
| For syntactical reasons, |
| labels in Lua are considered statements too: |
| |
| |
| |
| <pre> |
| stat ::= <b>goto</b> Name |
| stat ::= label |
| label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ |
| </pre> |
| |
| <p> |
| A label is visible in the entire block where it is defined, |
| except inside nested functions. |
| A goto may jump to any visible label as long as it does not |
| enter into the scope of a local variable. |
| A label should not be declared |
| where a label with the same name is visible, |
| even if this other label has been declared in an enclosing block. |
| |
| |
| <p> |
| Labels and empty statements are called <em>void statements</em>, |
| as they perform no actions. |
| |
| |
| <p> |
| The <b>break</b> statement terminates the execution of a |
| <b>while</b>, <b>repeat</b>, or <b>for</b> loop, |
| skipping to the next statement after the loop: |
| |
| |
| <pre> |
| stat ::= <b>break</b> |
| </pre><p> |
| A <b>break</b> ends the innermost enclosing loop. |
| |
| |
| <p> |
| The <b>return</b> statement is used to return values |
| from a function or a chunk |
| (which is handled as an anonymous function). |
| |
| Functions can return more than one value, |
| so the syntax for the <b>return</b> statement is |
| |
| <pre> |
| stat ::= <b>return</b> [explist] [‘<b>;</b>’] |
| </pre> |
| |
| <p> |
| The <b>return</b> statement can only be written |
| as the last statement of a block. |
| If it is necessary to <b>return</b> in the middle of a block, |
| then an explicit inner block can be used, |
| as in the idiom <code>do return end</code>, |
| because now <b>return</b> is the last statement in its (inner) block. |
| |
| |
| |
| |
| |
| <h3>3.3.5 – <a name="3.3.5">For Statement</a></h3> |
| |
| <p> |
| |
| The <b>for</b> statement has two forms: |
| one numerical and one generic. |
| |
| |
| |
| <h4>The numerical <b>for</b> loop</h4> |
| |
| <p> |
| The numerical <b>for</b> loop repeats a block of code while a |
| control variable goes through an arithmetic progression. |
| It has the following syntax: |
| |
| <pre> |
| stat ::= <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> |
| </pre><p> |
| The given identifier (Name) defines the control variable, |
| which is a new variable local to the loop body (<em>block</em>). |
| |
| |
| <p> |
| The loop starts by evaluating once the three control expressions. |
| Their values are called respectively |
| the <em>initial value</em>, the <em>limit</em>, and the <em>step</em>. |
| If the step is absent, it defaults to 1. |
| |
| |
| <p> |
| If both the initial value and the step are integers, |
| the loop is done with integers; |
| note that the limit may not be an integer. |
| Otherwise, the three values are converted to |
| floats and the loop is done with floats. |
| Beware of floating-point accuracy in this case. |
| |
| |
| <p> |
| After that initialization, |
| the loop body is repeated with the value of the control variable |
| going through an arithmetic progression, |
| starting at the initial value, |
| with a common difference given by the step. |
| A negative step makes a decreasing sequence; |
| a step equal to zero raises an error. |
| The loop continues while the value is less than |
| or equal to the limit |
| (greater than or equal to for a negative step). |
| If the initial value is already greater than the limit |
| (or less than, if the step is negative), |
| the body is not executed. |
| |
| |
| <p> |
| For integer loops, |
| the control variable never wraps around; |
| instead, the loop ends in case of an overflow. |
| |
| |
| <p> |
| You should not change the value of the control variable |
| during the loop. |
| If you need its value after the loop, |
| assign it to another variable before exiting the loop. |
| |
| |
| |
| |
| |
| <h4>The generic <b>for</b> loop</h4> |
| |
| <p> |
| The generic <b>for</b> statement works over functions, |
| called <em>iterators</em>. |
| On each iteration, the iterator function is called to produce a new value, |
| stopping when this new value is <b>nil</b>. |
| The generic <b>for</b> loop has the following syntax: |
| |
| <pre> |
| stat ::= <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> |
| namelist ::= Name {‘<b>,</b>’ Name} |
| </pre><p> |
| A <b>for</b> statement like |
| |
| <pre> |
| for <em>var_1</em>, ···, <em>var_n</em> in <em>explist</em> do <em>body</em> end |
| </pre><p> |
| works as follows. |
| |
| |
| <p> |
| The names <em>var_i</em> declare loop variables local to the loop body. |
| The first of these variables is the <em>control variable</em>. |
| |
| |
| <p> |
| The loop starts by evaluating <em>explist</em> |
| to produce four values: |
| an <em>iterator function</em>, |
| a <em>state</em>, |
| an initial value for the control variable, |
| and a <em>closing value</em>. |
| |
| |
| <p> |
| Then, at each iteration, |
| Lua calls the iterator function with two arguments: |
| the state and the control variable. |
| The results from this call are then assigned to the loop variables, |
| following the rules of multiple assignments (see <a href="#3.3.3">§3.3.3</a>). |
| If the control variable becomes <b>nil</b>, |
| the loop terminates. |
| Otherwise, the body is executed and the loop goes |
| to the next iteration. |
| |
| |
| <p> |
| The closing value behaves like a |
| to-be-closed variable (see <a href="#3.3.8">§3.3.8</a>), |
| which can be used to release resources when the loop ends. |
| Otherwise, it does not interfere with the loop. |
| |
| |
| <p> |
| You should not change the value of the control variable |
| during the loop. |
| |
| |
| |
| |
| |
| |
| |
| <h3>3.3.6 – <a name="3.3.6">Function Calls as Statements</a></h3><p> |
| To allow possible side-effects, |
| function calls can be executed as statements: |
| |
| <pre> |
| stat ::= functioncall |
| </pre><p> |
| In this case, all returned values are thrown away. |
| Function calls are explained in <a href="#3.4.10">§3.4.10</a>. |
| |
| |
| |
| |
| |
| <h3>3.3.7 – <a name="3.3.7">Local Declarations</a></h3><p> |
| Local variables can be declared anywhere inside a block. |
| The declaration can include an initialization: |
| |
| <pre> |
| stat ::= <b>local</b> attnamelist [‘<b>=</b>’ explist] |
| attnamelist ::= Name attrib {‘<b>,</b>’ Name attrib} |
| </pre><p> |
| If present, an initial assignment has the same semantics |
| of a multiple assignment (see <a href="#3.3.3">§3.3.3</a>). |
| Otherwise, all variables are initialized with <b>nil</b>. |
| |
| |
| <p> |
| Each variable name may be postfixed by an attribute |
| (a name between angle brackets): |
| |
| <pre> |
| attrib ::= [‘<b><</b>’ Name ‘<b>></b>’] |
| </pre><p> |
| There are two possible attributes: |
| <code>const</code>, which declares a constant variable, |
| that is, a variable that cannot be assigned to |
| after its initialization; |
| and <code>close</code>, which declares a to-be-closed variable (see <a href="#3.3.8">§3.3.8</a>). |
| A list of variables can contain at most one to-be-closed variable. |
| |
| |
| <p> |
| A chunk is also a block (see <a href="#3.3.2">§3.3.2</a>), |
| and so local variables can be declared in a chunk outside any explicit block. |
| |
| |
| <p> |
| The visibility rules for local variables are explained in <a href="#3.5">§3.5</a>. |
| |
| |
| |
| |
| |
| <h3>3.3.8 – <a name="3.3.8">To-be-closed Variables</a></h3> |
| |
| <p> |
| A to-be-closed variable behaves like a constant local variable, |
| except that its value is <em>closed</em> whenever the variable |
| goes out of scope, including normal block termination, |
| exiting its block by <b>break</b>/<b>goto</b>/<b>return</b>, |
| or exiting by an error. |
| |
| |
| <p> |
| Here, to <em>close</em> a value means |
| to call its <code>__close</code> metamethod. |
| When calling the metamethod, |
| the value itself is passed as the first argument |
| and the error object that caused the exit (if any) |
| is passed as a second argument; |
| if there was no error, the second argument is <b>nil</b>. |
| |
| |
| <p> |
| The value assigned to a to-be-closed variable |
| must have a <code>__close</code> metamethod |
| or be a false value. |
| (<b>nil</b> and <b>false</b> are ignored as to-be-closed values.) |
| |
| |
| <p> |
| If several to-be-closed variables go out of scope at the same event, |
| they are closed in the reverse order that they were declared. |
| |
| |
| <p> |
| If there is any error while running a closing method, |
| that error is handled like an error in the regular code |
| where the variable was defined. |
| However, Lua may call the method one more time. |
| |
| |
| <p> |
| After an error, |
| the other pending closing methods will still be called. |
| Errors in these methods |
| interrupt the respective method and generate a warning, |
| but are otherwise ignored; |
| the error reported is only the original one. |
| |
| |
| <p> |
| If a coroutine yields and is never resumed again, |
| some variables may never go out of scope, |
| and therefore they will never be closed. |
| (These variables are the ones created inside the coroutine |
| and in scope at the point where the coroutine yielded.) |
| Similarly, if a coroutine ends with an error, |
| it does not unwind its stack, |
| so it does not close any variable. |
| In both cases, |
| you can either use finalizers |
| or call <a href="#pdf-coroutine.close"><code>coroutine.close</code></a> to close the variables. |
| However, if the coroutine was created |
| through <a href="#pdf-coroutine.wrap"><code>coroutine.wrap</code></a>, |
| then its corresponding function will close the coroutine |
| in case of errors. |
| |
| |
| |
| |
| |
| |
| |
| <h2>3.4 – <a name="3.4">Expressions</a></h2> |
| |
| |
| |
| <p> |
| The basic expressions in Lua are the following: |
| |
| <pre> |
| exp ::= prefixexp |
| exp ::= <b>nil</b> | <b>false</b> | <b>true</b> |
| exp ::= Numeral |
| exp ::= LiteralString |
| exp ::= functiondef |
| exp ::= tableconstructor |
| exp ::= ‘<b>...</b>’ |
| exp ::= exp binop exp |
| exp ::= unop exp |
| prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’ |
| </pre> |
| |
| <p> |
| Numerals and literal strings are explained in <a href="#3.1">§3.1</a>; |
| variables are explained in <a href="#3.2">§3.2</a>; |
| function definitions are explained in <a href="#3.4.11">§3.4.11</a>; |
| function calls are explained in <a href="#3.4.10">§3.4.10</a>; |
| table constructors are explained in <a href="#3.4.9">§3.4.9</a>. |
| Vararg expressions, |
| denoted by three dots ('<code>...</code>'), can only be used when |
| directly inside a vararg function; |
| they are explained in <a href="#3.4.11">§3.4.11</a>. |
| |
| |
| <p> |
| Binary operators comprise arithmetic operators (see <a href="#3.4.1">§3.4.1</a>), |
| bitwise operators (see <a href="#3.4.2">§3.4.2</a>), |
| relational operators (see <a href="#3.4.4">§3.4.4</a>), logical operators (see <a href="#3.4.5">§3.4.5</a>), |
| and the concatenation operator (see <a href="#3.4.6">§3.4.6</a>). |
| Unary operators comprise the unary minus (see <a href="#3.4.1">§3.4.1</a>), |
| the unary bitwise NOT (see <a href="#3.4.2">§3.4.2</a>), |
| the unary logical <b>not</b> (see <a href="#3.4.5">§3.4.5</a>), |
| and the unary <em>length operator</em> (see <a href="#3.4.7">§3.4.7</a>). |
| |
| |
| <p> |
| Both function calls and vararg expressions can result in multiple values. |
| If a function call is used as a statement (see <a href="#3.3.6">§3.3.6</a>), |
| then its return list is adjusted to zero elements, |
| thus discarding all returned values. |
| If an expression is used as the last (or the only) element |
| of a list of expressions, |
| then no adjustment is made |
| (unless the expression is enclosed in parentheses). |
| In all other contexts, |
| Lua adjusts the result list to one element, |
| either discarding all values except the first one |
| or adding a single <b>nil</b> if there are no values. |
| |
| |
| <p> |
| Here are some examples: |
| |
| <pre> |
| f() -- adjusted to 0 results |
| g(f(), x) -- f() is adjusted to 1 result |
| g(x, f()) -- g gets x plus all results from f() |
| a,b,c = f(), x -- f() is adjusted to 1 result (c gets nil) |
| a,b = ... -- a gets the first vararg argument, b gets |
| -- the second (both a and b can get nil if there |
| -- is no corresponding vararg argument) |
| |
| a,b,c = x, f() -- f() is adjusted to 2 results |
| a,b,c = f() -- f() is adjusted to 3 results |
| return f() -- returns all results from f() |
| return ... -- returns all received vararg arguments |
| return x,y,f() -- returns x, y, and all results from f() |
| {f()} -- creates a list with all results from f() |
| {...} -- creates a list with all vararg arguments |
| {f(), nil} -- f() is adjusted to 1 result |
| </pre> |
| |
| <p> |
| Any expression enclosed in parentheses always results in only one value. |
| Thus, |
| <code>(f(x,y,z))</code> is always a single value, |
| even if <code>f</code> returns several values. |
| (The value of <code>(f(x,y,z))</code> is the first value returned by <code>f</code> |
| or <b>nil</b> if <code>f</code> does not return any values.) |
| |
| |
| |
| |
| |
| <h3>3.4.1 – <a name="3.4.1">Arithmetic Operators</a></h3><p> |
| Lua supports the following arithmetic operators: |
| |
| <ul> |
| <li><b><code>+</code>: </b>addition</li> |
| <li><b><code>-</code>: </b>subtraction</li> |
| <li><b><code>*</code>: </b>multiplication</li> |
| <li><b><code>/</code>: </b>float division</li> |
| <li><b><code>//</code>: </b>floor division</li> |
| <li><b><code>%</code>: </b>modulo</li> |
| <li><b><code>^</code>: </b>exponentiation</li> |
| <li><b><code>-</code>: </b>unary minus</li> |
| </ul> |
| |
| <p> |
| With the exception of exponentiation and float division, |
| the arithmetic operators work as follows: |
| If both operands are integers, |
| the operation is performed over integers and the result is an integer. |
| Otherwise, if both operands are numbers, |
| then they are converted to floats, |
| the operation is performed following the machine's rules |
| for floating-point arithmetic |
| (usually the IEEE 754 standard), |
| and the result is a float. |
| (The string library coerces strings to numbers in |
| arithmetic operations; see <a href="#3.4.3">§3.4.3</a> for details.) |
| |
| |
| <p> |
| Exponentiation and float division (<code>/</code>) |
| always convert their operands to floats |
| and the result is always a float. |
| Exponentiation uses the ISO C function <code>pow</code>, |
| so that it works for non-integer exponents too. |
| |
| |
| <p> |
| Floor division (<code>//</code>) is a division |
| that rounds the quotient towards minus infinity, |
| resulting in the floor of the division of its operands. |
| |
| |
| <p> |
| Modulo is defined as the remainder of a division |
| that rounds the quotient towards minus infinity (floor division). |
| |
| |
| <p> |
| In case of overflows in integer arithmetic, |
| all operations <em>wrap around</em>. |
| |
| |
| |
| <h3>3.4.2 – <a name="3.4.2">Bitwise Operators</a></h3><p> |
| Lua supports the following bitwise operators: |
| |
| <ul> |
| <li><b><code>&</code>: </b>bitwise AND</li> |
| <li><b><code>|</code>: </b>bitwise OR</li> |
| <li><b><code>~</code>: </b>bitwise exclusive OR</li> |
| <li><b><code>>></code>: </b>right shift</li> |
| <li><b><code><<</code>: </b>left shift</li> |
| <li><b><code>~</code>: </b>unary bitwise NOT</li> |
| </ul> |
| |
| <p> |
| All bitwise operations convert its operands to integers |
| (see <a href="#3.4.3">§3.4.3</a>), |
| operate on all bits of those integers, |
| and result in an integer. |
| |
| |
| <p> |
| Both right and left shifts fill the vacant bits with zeros. |
| Negative displacements shift to the other direction; |
| displacements with absolute values equal to or higher than |
| the number of bits in an integer |
| result in zero (as all bits are shifted out). |
| |
| |
| |
| |
| |
| <h3>3.4.3 – <a name="3.4.3">Coercions and Conversions</a></h3><p> |
| Lua provides some automatic conversions between some |
| types and representations at run time. |
| Bitwise operators always convert float operands to integers. |
| Exponentiation and float division |
| always convert integer operands to floats. |
| All other arithmetic operations applied to mixed numbers |
| (integers and floats) convert the integer operand to a float. |
| The C API also converts both integers to floats and |
| floats to integers, as needed. |
| Moreover, string concatenation accepts numbers as arguments, |
| besides strings. |
| |
| |
| <p> |
| In a conversion from integer to float, |
| if the integer value has an exact representation as a float, |
| that is the result. |
| Otherwise, |
| the conversion gets the nearest higher or |
| the nearest lower representable value. |
| This kind of conversion never fails. |
| |
| |
| <p> |
| The conversion from float to integer |
| checks whether the float has an exact representation as an integer |
| (that is, the float has an integral value and |
| it is in the range of integer representation). |
| If it does, that representation is the result. |
| Otherwise, the conversion fails. |
| |
| |
| <p> |
| Several places in Lua coerce strings to numbers when necessary. |
| In particular, |
| the string library sets metamethods that try to coerce |
| strings to numbers in all arithmetic operations. |
| If the conversion fails, |
| the library calls the metamethod of the other operand |
| (if present) or it raises an error. |
| Note that bitwise operators do not do this coercion. |
| |
| |
| <p> |
| Nonetheless, it is always a good practice not to rely on these |
| implicit coercions, as they are not always applied; |
| in particular, <code>"1"==1</code> is false and <code>"1"<1</code> raises an error |
| (see <a href="#3.4.4">§3.4.4</a>). |
| These coercions exist mainly for compatibility and may be removed |
| in future versions of the language. |
| |
| |
| <p> |
| A string is converted to an integer or a float |
| following its syntax and the rules of the Lua lexer. |
| The string may have also leading and trailing whitespaces and a sign. |
| All conversions from strings to numbers |
| accept both a dot and the current locale mark |
| as the radix character. |
| (The Lua lexer, however, accepts only a dot.) |
| If the string is not a valid numeral, |
| the conversion fails. |
| If necessary, the result of this first step is then converted |
| to a specific number subtype following the previous rules |
| for conversions between floats and integers. |
| |
| |
| <p> |
| The conversion from numbers to strings uses a |
| non-specified human-readable format. |
| To convert numbers to strings in any specific way, |
| use the function <a href="#pdf-string.format"><code>string.format</code></a>. |
| |
| |
| |
| |
| |
| <h3>3.4.4 – <a name="3.4.4">Relational Operators</a></h3><p> |
| Lua supports the following relational operators: |
| |
| <ul> |
| <li><b><code>==</code>: </b>equality</li> |
| <li><b><code>~=</code>: </b>inequality</li> |
| <li><b><code><</code>: </b>less than</li> |
| <li><b><code>></code>: </b>greater than</li> |
| <li><b><code><=</code>: </b>less or equal</li> |
| <li><b><code>>=</code>: </b>greater or equal</li> |
| </ul><p> |
| These operators always result in <b>false</b> or <b>true</b>. |
| |
| |
| <p> |
| Equality (<code>==</code>) first compares the type of its operands. |
| If the types are different, then the result is <b>false</b>. |
| Otherwise, the values of the operands are compared. |
| Strings are equal if they have the same byte content. |
| Numbers are equal if they denote the same mathematical value. |
| |
| |
| <p> |
| Tables, userdata, and threads |
| are compared by reference: |
| two objects are considered equal only if they are the same object. |
| Every time you create a new object |
| (a table, a userdata, or a thread), |
| this new object is different from any previously existing object. |
| A function is always equal to itself. |
| Functions with any detectable difference |
| (different behavior, different definition) are always different. |
| Functions created at different times but with no detectable differences |
| may be classified as equal or not |
| (depending on internal caching details). |
| |
| |
| <p> |
| You can change the way that Lua compares tables and userdata |
| by using the <code>__eq</code> metamethod (see <a href="#2.4">§2.4</a>). |
| |
| |
| <p> |
| Equality comparisons do not convert strings to numbers |
| or vice versa. |
| Thus, <code>"0"==0</code> evaluates to <b>false</b>, |
| and <code>t[0]</code> and <code>t["0"]</code> denote different |
| entries in a table. |
| |
| |
| <p> |
| The operator <code>~=</code> is exactly the negation of equality (<code>==</code>). |
| |
| |
| <p> |
| The order operators work as follows. |
| If both arguments are numbers, |
| then they are compared according to their mathematical values, |
| regardless of their subtypes. |
| Otherwise, if both arguments are strings, |
| then their values are compared according to the current locale. |
| Otherwise, Lua tries to call the <code>__lt</code> or the <code>__le</code> |
| metamethod (see <a href="#2.4">§2.4</a>). |
| A comparison <code>a > b</code> is translated to <code>b < a</code> |
| and <code>a >= b</code> is translated to <code>b <= a</code>. |
| |
| |
| <p> |
| Following the IEEE 754 standard, |
| the special value NaN is considered neither less than, |
| nor equal to, nor greater than any value, including itself. |
| |
| |
| |
| |
| |
| <h3>3.4.5 – <a name="3.4.5">Logical Operators</a></h3><p> |
| The logical operators in Lua are |
| <b>and</b>, <b>or</b>, and <b>not</b>. |
| Like the control structures (see <a href="#3.3.4">§3.3.4</a>), |
| all logical operators consider both <b>false</b> and <b>nil</b> as false |
| and anything else as true. |
| |
| |
| <p> |
| The negation operator <b>not</b> always returns <b>false</b> or <b>true</b>. |
| The conjunction operator <b>and</b> returns its first argument |
| if this value is <b>false</b> or <b>nil</b>; |
| otherwise, <b>and</b> returns its second argument. |
| The disjunction operator <b>or</b> returns its first argument |
| if this value is different from <b>nil</b> and <b>false</b>; |
| otherwise, <b>or</b> returns its second argument. |
| Both <b>and</b> and <b>or</b> use short-circuit evaluation; |
| that is, |
| the second operand is evaluated only if necessary. |
| Here are some examples: |
| |
| <pre> |
| 10 or 20 --> 10 |
| 10 or error() --> 10 |
| nil or "a" --> "a" |
| nil and 10 --> nil |
| false and error() --> false |
| false and nil --> false |
| false or nil --> nil |
| 10 and 20 --> 20 |
| </pre> |
| |
| |
| |
| |
| <h3>3.4.6 – <a name="3.4.6">Concatenation</a></h3><p> |
| The string concatenation operator in Lua is |
| denoted by two dots ('<code>..</code>'). |
| If both operands are strings or numbers, |
| then the numbers are converted to strings |
| in a non-specified format (see <a href="#3.4.3">§3.4.3</a>). |
| Otherwise, the <code>__concat</code> metamethod is called (see <a href="#2.4">§2.4</a>). |
| |
| |
| |
| |
| |
| <h3>3.4.7 – <a name="3.4.7">The Length Operator</a></h3> |
| |
| <p> |
| The length operator is denoted by the unary prefix operator <code>#</code>. |
| |
| |
| <p> |
| The length of a string is its number of bytes. |
| (That is the usual meaning of string length when each |
| character is one byte.) |
| |
| |
| <p> |
| The length operator applied on a table |
| returns a border in that table. |
| A <em>border</em> in a table <code>t</code> is any natural number |
| that satisfies the following condition: |
| |
| <pre> |
| (border == 0 or t[border] ~= nil) and t[border + 1] == nil |
| </pre><p> |
| In words, |
| a border is any (natural) index present in the table |
| that is followed by an absent index |
| (or zero, when index 1 is absent). |
| |
| |
| <p> |
| A table with exactly one border is called a <em>sequence</em>. |
| For instance, the table <code>{10, 20, 30, 40, 50}</code> is a sequence, |
| as it has only one border (5). |
| The table <code>{10, 20, 30, nil, 50}</code> has two borders (3 and 5), |
| and therefore it is not a sequence. |
| (The <b>nil</b> at index 4 is called a <em>hole</em>.) |
| The table <code>{nil, 20, 30, nil, nil, 60, nil}</code> |
| has three borders (0, 3, and 6) and three holes |
| (at indices 1, 4, and 5), |
| so it is not a sequence, too. |
| The table <code>{}</code> is a sequence with border 0. |
| Note that non-natural keys do not interfere |
| with whether a table is a sequence. |
| |
| |
| <p> |
| When <code>t</code> is a sequence, |
| <code>#t</code> returns its only border, |
| which corresponds to the intuitive notion of the length of the sequence. |
| When <code>t</code> is not a sequence, |
| <code>#t</code> can return any of its borders. |
| (The exact one depends on details of |
| the internal representation of the table, |
| which in turn can depend on how the table was populated and |
| the memory addresses of its non-numeric keys.) |
| |
| |
| <p> |
| The computation of the length of a table |
| has a guaranteed worst time of <em>O(log n)</em>, |
| where <em>n</em> is the largest natural key in the table. |
| |
| |
| <p> |
| A program can modify the behavior of the length operator for |
| any value but strings through the <code>__len</code> metamethod (see <a href="#2.4">§2.4</a>). |
| |
| |
| |
| |
| |
| <h3>3.4.8 – <a name="3.4.8">Precedence</a></h3><p> |
| Operator precedence in Lua follows the table below, |
| from lower to higher priority: |
| |
| <pre> |
| or |
| and |
| < > <= >= ~= == |
| | |
| ~ |
| & |
| << >> |
| .. |
| + - |
| * / // % |
| unary operators (not # - ~) |
| ^ |
| </pre><p> |
| As usual, |
| you can use parentheses to change the precedences of an expression. |
| The concatenation ('<code>..</code>') and exponentiation ('<code>^</code>') |
| operators are right associative. |
| All other binary operators are left associative. |
| |
| |
| |
| |
| |
| <h3>3.4.9 – <a name="3.4.9">Table Constructors</a></h3><p> |
| Table constructors are expressions that create tables. |
| Every time a constructor is evaluated, a new table is created. |
| A constructor can be used to create an empty table |
| or to create a table and initialize some of its fields. |
| The general syntax for constructors is |
| |
| <pre> |
| tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’ |
| fieldlist ::= field {fieldsep field} [fieldsep] |
| field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp |
| fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’ |
| </pre> |
| |
| <p> |
| Each field of the form <code>[exp1] = exp2</code> adds to the new table an entry |
| with key <code>exp1</code> and value <code>exp2</code>. |
| A field of the form <code>name = exp</code> is equivalent to |
| <code>["name"] = exp</code>. |
| Fields of the form <code>exp</code> are equivalent to |
| <code>[i] = exp</code>, where <code>i</code> are consecutive integers |
| starting with 1; |
| fields in the other formats do not affect this counting. |
| For example, |
| |
| <pre> |
| a = { [f(1)] = g; "x", "y"; x = 1, f(x), [30] = 23; 45 } |
| </pre><p> |
| is equivalent to |
| |
| <pre> |
| do |
| local t = {} |
| t[f(1)] = g |
| t[1] = "x" -- 1st exp |
| t[2] = "y" -- 2nd exp |
| t.x = 1 -- t["x"] = 1 |
| t[3] = f(x) -- 3rd exp |
| t[30] = 23 |
| t[4] = 45 -- 4th exp |
| a = t |
| end |
| </pre> |
| |
| <p> |
| The order of the assignments in a constructor is undefined. |
| (This order would be relevant only when there are repeated keys.) |
| |
| |
| <p> |
| If the last field in the list has the form <code>exp</code> |
| and the expression is a function call or a vararg expression, |
| then all values returned by this expression enter the list consecutively |
| (see <a href="#3.4.10">§3.4.10</a>). |
| |
| |
| <p> |
| The field list can have an optional trailing separator, |
| as a convenience for machine-generated code. |
| |
| |
| |
| |
| |
| <h3>3.4.10 – <a name="3.4.10">Function Calls</a></h3><p> |
| A function call in Lua has the following syntax: |
| |
| <pre> |
| functioncall ::= prefixexp args |
| </pre><p> |
| In a function call, |
| first prefixexp and args are evaluated. |
| If the value of prefixexp has type <em>function</em>, |
| then this function is called |
| with the given arguments. |
| Otherwise, if present, |
| the prefixexp <code>__call</code> metamethod is called: |
| its first argument is the value of prefixexp, |
| followed by the original call arguments |
| (see <a href="#2.4">§2.4</a>). |
| |
| |
| <p> |
| The form |
| |
| <pre> |
| functioncall ::= prefixexp ‘<b>:</b>’ Name args |
| </pre><p> |
| can be used to emulate methods. |
| A call <code>v:name(<em>args</em>)</code> |
| is syntactic sugar for <code>v.name(v,<em>args</em>)</code>, |
| except that <code>v</code> is evaluated only once. |
| |
| |
| <p> |
| Arguments have the following syntax: |
| |
| <pre> |
| args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’ |
| args ::= tableconstructor |
| args ::= LiteralString |
| </pre><p> |
| All argument expressions are evaluated before the call. |
| A call of the form <code>f{<em>fields</em>}</code> is |
| syntactic sugar for <code>f({<em>fields</em>})</code>; |
| that is, the argument list is a single new table. |
| A call of the form <code>f'<em>string</em>'</code> |
| (or <code>f"<em>string</em>"</code> or <code>f[[<em>string</em>]]</code>) |
| is syntactic sugar for <code>f('<em>string</em>')</code>; |
| that is, the argument list is a single literal string. |
| |
| |
| <p> |
| A call of the form <code>return <em>functioncall</em></code> not in the |
| scope of a to-be-closed variable is called a <em>tail call</em>. |
| Lua implements <em>proper tail calls</em> |
| (or <em>proper tail recursion</em>): |
| in a tail call, |
| the called function reuses the stack entry of the calling function. |
| Therefore, there is no limit on the number of nested tail calls that |
| a program can execute. |
| However, a tail call erases any debug information about the |
| calling function. |
| Note that a tail call only happens with a particular syntax, |
| where the <b>return</b> has one single function call as argument, |
| and it is outside the scope of any to-be-closed variable. |
| This syntax makes the calling function return exactly |
| the returns of the called function, |
| without any intervening action. |
| So, none of the following examples are tail calls: |
| |
| <pre> |
| return (f(x)) -- results adjusted to 1 |
| return 2 * f(x) -- result multiplied by 2 |
| return x, f(x) -- additional results |
| f(x); return -- results discarded |
| return x or f(x) -- results adjusted to 1 |
| </pre> |
| |
| |
| |
| |
| <h3>3.4.11 – <a name="3.4.11">Function Definitions</a></h3> |
| |
| <p> |
| The syntax for function definition is |
| |
| <pre> |
| functiondef ::= <b>function</b> funcbody |
| funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b> |
| </pre> |
| |
| <p> |
| The following syntactic sugar simplifies function definitions: |
| |
| <pre> |
| stat ::= <b>function</b> funcname funcbody |
| stat ::= <b>local</b> <b>function</b> Name funcbody |
| funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] |
| </pre><p> |
| The statement |
| |
| <pre> |
| function f () <em>body</em> end |
| </pre><p> |
| translates to |
| |
| <pre> |
| f = function () <em>body</em> end |
| </pre><p> |
| The statement |
| |
| <pre> |
| function t.a.b.c.f () <em>body</em> end |
| </pre><p> |
| translates to |
| |
| <pre> |
| t.a.b.c.f = function () <em>body</em> end |
| </pre><p> |
| The statement |
| |
| <pre> |
| local function f () <em>body</em> end |
| </pre><p> |
| translates to |
| |
| <pre> |
| local f; f = function () <em>body</em> end |
| </pre><p> |
| not to |
| |
| <pre> |
| local f = function () <em>body</em> end |
| </pre><p> |
| (This only makes a difference when the body of the function |
| contains references to <code>f</code>.) |
| |
| |
| <p> |
| A function definition is an executable expression, |
| whose value has type <em>function</em>. |
| When Lua precompiles a chunk, |
| all its function bodies are precompiled too, |
| but they are not created yet. |
| Then, whenever Lua executes the function definition, |
| the function is <em>instantiated</em> (or <em>closed</em>). |
| This function instance, or <em>closure</em>, |
| is the final value of the expression. |
| |
| |
| <p> |
| Parameters act as local variables that are |
| initialized with the argument values: |
| |
| <pre> |
| parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’ |
| </pre><p> |
| When a Lua function is called, |
| it adjusts its list of arguments to |
| the length of its list of parameters, |
| unless the function is a <em>vararg function</em>, |
| which is indicated by three dots ('<code>...</code>') |
| at the end of its parameter list. |
| A vararg function does not adjust its argument list; |
| instead, it collects all extra arguments and supplies them |
| to the function through a <em>vararg expression</em>, |
| which is also written as three dots. |
| The value of this expression is a list of all actual extra arguments, |
| similar to a function with multiple results. |
| If a vararg expression is used inside another expression |
| or in the middle of a list of expressions, |
| then its return list is adjusted to one element. |
| If the expression is used as the last element of a list of expressions, |
| then no adjustment is made |
| (unless that last expression is enclosed in parentheses). |
| |
| |
| <p> |
| As an example, consider the following definitions: |
| |
| <pre> |
| function f(a, b) end |
| function g(a, b, ...) end |
| function r() return 1,2,3 end |
| </pre><p> |
| Then, we have the following mapping from arguments to parameters and |
| to the vararg expression: |
| |
| <pre> |
| CALL PARAMETERS |
| |
| f(3) a=3, b=nil |
| f(3, 4) a=3, b=4 |
| f(3, 4, 5) a=3, b=4 |
| f(r(), 10) a=1, b=10 |
| f(r()) a=1, b=2 |
| |
| g(3) a=3, b=nil, ... --> (nothing) |
| g(3, 4) a=3, b=4, ... --> (nothing) |
| g(3, 4, 5, 8) a=3, b=4, ... --> 5 8 |
| g(5, r()) a=5, b=1, ... --> 2 3 |
| </pre> |
| |
| <p> |
| Results are returned using the <b>return</b> statement (see <a href="#3.3.4">§3.3.4</a>). |
| If control reaches the end of a function |
| without encountering a <b>return</b> statement, |
| then the function returns with no results. |
| |
| |
| <p> |
| |
| There is a system-dependent limit on the number of values |
| that a function may return. |
| This limit is guaranteed to be greater than 1000. |
| |
| |
| <p> |
| The <em>colon</em> syntax |
| is used to emulate <em>methods</em>, |
| adding an implicit extra parameter <code>self</code> to the function. |
| Thus, the statement |
| |
| <pre> |
| function t.a.b.c:f (<em>params</em>) <em>body</em> end |
| </pre><p> |
| is syntactic sugar for |
| |
| <pre> |
| t.a.b.c.f = function (self, <em>params</em>) <em>body</em> end |
| </pre> |
| |
| |
| |
| |
| |
| |
| <h2>3.5 – <a name="3.5">Visibility Rules</a></h2> |
| |
| <p> |
| |
| Lua is a lexically scoped language. |
| The scope of a local variable begins at the first statement after |
| its declaration and lasts until the last non-void statement |
| of the innermost block that includes the declaration. |
| Consider the following example: |
| |
| <pre> |
| x = 10 -- global variable |
| do -- new block |
| local x = x -- new 'x', with value 10 |
| print(x) --> 10 |
| x = x+1 |
| do -- another block |
| local x = x+1 -- another 'x' |
| print(x) --> 12 |
| end |
| print(x) --> 11 |
| end |
| print(x) --> 10 (the global one) |
| </pre> |
| |
| <p> |
| Notice that, in a declaration like <code>local x = x</code>, |
| the new <code>x</code> being declared is not in scope yet, |
| and so the second <code>x</code> refers to the outside variable. |
| |
| |
| <p> |
| Because of the lexical scoping rules, |
| local variables can be freely accessed by functions |
| defined inside their scope. |
| A local variable used by an inner function is called an <em>upvalue</em> |
| (or <em>external local variable</em>, or simply <em>external variable</em>) |
| inside the inner function. |
| |
| |
| <p> |
| Notice that each execution of a <b>local</b> statement |
| defines new local variables. |
| Consider the following example: |
| |
| <pre> |
| a = {} |
| local x = 20 |
| for i = 1, 10 do |
| local y = 0 |
| a[i] = function () y = y + 1; return x + y end |
| end |
| </pre><p> |
| The loop creates ten closures |
| (that is, ten instances of the anonymous function). |
| Each of these closures uses a different <code>y</code> variable, |
| while all of them share the same <code>x</code>. |
| |
| |
| |
| |
| |
| <h1>4 – <a name="4">The Application Program Interface</a></h1> |
| |
| |
| |
| <p> |
| |
| This section describes the C API for Lua, that is, |
| the set of C functions available to the host program to communicate |
| with Lua. |
| All API functions and related types and constants |
| are declared in the header file <a name="pdf-lua.h"><code>lua.h</code></a>. |
| |
| |
| <p> |
| Even when we use the term "function", |
| any facility in the API may be provided as a macro instead. |
| Except where stated otherwise, |
| all such macros use each of their arguments exactly once |
| (except for the first argument, which is always a Lua state), |
| and so do not generate any hidden side-effects. |
| |
| |
| <p> |
| As in most C libraries, |
| the Lua API functions do not check their arguments |
| for validity or consistency. |
| However, you can change this behavior by compiling Lua |
| with the macro <a name="pdf-LUA_USE_APICHECK"><code>LUA_USE_APICHECK</code></a> defined. |
| |
| |
| <p> |
| The Lua library is fully reentrant: |
| it has no global variables. |
| It keeps all information it needs in a dynamic structure, |
| called the <em>Lua state</em>. |
| |
| |
| <p> |
| Each Lua state has one or more threads, |
| which correspond to independent, cooperative lines of execution. |
| The type <a href="#lua_State"><code>lua_State</code></a> (despite its name) refers to a thread. |
| (Indirectly, through the thread, it also refers to the |
| Lua state associated to the thread.) |
| |
| |
| <p> |
| A pointer to a thread must be passed as the first argument to |
| every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>, |
| which creates a Lua state from scratch and returns a pointer |
| to the <em>main thread</em> in the new state. |
| |
| |
| |
| |
| |
| <h2>4.1 – <a name="4.1">The Stack</a></h2> |
| |
| |
| |
| <p> |
| Lua uses a <em>virtual stack</em> to pass values to and from C. |
| Each element in this stack represents a Lua value |
| (<b>nil</b>, number, string, etc.). |
| Functions in the API can access this stack through the |
| Lua state parameter that they receive. |
| |
| |
| <p> |
| Whenever Lua calls C, the called function gets a new stack, |
| which is independent of previous stacks and of stacks of |
| C functions that are still active. |
| This stack initially contains any arguments to the C function |
| and it is where the C function can store temporary |
| Lua values and must push its results |
| to be returned to the caller (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). |
| |
| |
| <p> |
| For convenience, |
| most query operations in the API do not follow a strict stack discipline. |
| Instead, they can refer to any element in the stack |
| by using an <em>index</em>: |
| A positive index represents an absolute stack position, |
| starting at 1 as the bottom of the stack; |
| a negative index represents an offset relative to the top of the stack. |
| More specifically, if the stack has <em>n</em> elements, |
| then index 1 represents the first element |
| (that is, the element that was pushed onto the stack first) |
| and |
| index <em>n</em> represents the last element; |
| index -1 also represents the last element |
| (that is, the element at the top) |
| and index <em>-n</em> represents the first element. |
| |
| |
| |
| |
| |
| <h3>4.1.1 – <a name="4.1.1">Stack Size</a></h3> |
| |
| <p> |
| When you interact with the Lua API, |
| you are responsible for ensuring consistency. |
| In particular, |
| <em>you are responsible for controlling stack overflow</em>. |
| You can use the function <a href="#lua_checkstack"><code>lua_checkstack</code></a> |
| to ensure that the stack has enough space for pushing new elements. |
| |
| |
| <p> |
| Whenever Lua calls C, |
| it ensures that the stack has space for |
| at least <a name="pdf-LUA_MINSTACK"><code>LUA_MINSTACK</code></a> extra elements; |
| that is, you can safely push up to <code>LUA_MINSTACK</code> values into it. |
| <code>LUA_MINSTACK</code> is defined as 20, |
| so that usually you do not have to worry about stack space |
| unless your code has loops pushing elements onto the stack. |
| |
| |
| <p> |
| When you call a Lua function |
| without a fixed number of results (see <a href="#lua_call"><code>lua_call</code></a>), |
| Lua ensures that the stack has enough space for all results, |
| but it does not ensure any extra space. |
| So, before pushing anything on the stack after such a call |
| you should use <a href="#lua_checkstack"><code>lua_checkstack</code></a>. |
| |
| |
| |
| |
| |
| <h3>4.1.2 – <a name="4.1.2">Valid and Acceptable Indices</a></h3> |
| |
| <p> |
| Any function in the API that receives stack indices |
| works only with <em>valid indices</em> or <em>acceptable indices</em>. |
| |
| |
| <p> |
| A <em>valid index</em> is an index that refers to a |
| position that stores a modifiable Lua value. |
| It comprises stack indices between 1 and the stack top |
| (<code>1 ≤ abs(index) ≤ top</code>) |
| |
| plus <em>pseudo-indices</em>, |
| which represent some positions that are accessible to C code |
| but that are not in the stack. |
| Pseudo-indices are used to access the registry (see <a href="#4.3">§4.3</a>) |
| and the upvalues of a C function (see <a href="#4.2">§4.2</a>). |
| |
| |
| <p> |
| Functions that do not need a specific mutable position, |
| but only a value (e.g., query functions), |
| can be called with acceptable indices. |
| An <em>acceptable index</em> can be any valid index, |
| but it also can be any positive index after the stack top |
| within the space allocated for the stack, |
| that is, indices up to the stack size. |
| (Note that 0 is never an acceptable index.) |
| Indices to upvalues (see <a href="#4.2">§4.2</a>) greater than the real number |
| of upvalues in the current C function are also acceptable (but invalid). |
| Except when noted otherwise, |
| functions in the API work with acceptable indices. |
| |
| |
| <p> |
| Acceptable indices serve to avoid extra tests |
| against the stack top when querying the stack. |
| For instance, a C function can query its third argument |
| without the need to check whether there is a third argument, |
| that is, without the need to check whether 3 is a valid index. |
| |
| |
| <p> |
| For functions that can be called with acceptable indices, |
| any non-valid index is treated as if it |
| contains a value of a virtual type <a name="pdf-LUA_TNONE"><code>LUA_TNONE</code></a>, |
| which behaves like a nil value. |
| |
| |
| |
| |
| |
| <h3>4.1.3 – <a name="4.1.3">Pointers to strings</a></h3> |
| |
| <p> |
| Several functions in the API return pointers (<code>const char*</code>) |
| to Lua strings in the stack. |
| (See <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, <a href="#lua_pushlstring"><code>lua_pushlstring</code></a>, |
| <a href="#lua_pushstring"><code>lua_pushstring</code></a>, and <a href="#lua_tolstring"><code>lua_tolstring</code></a>. |
| See also <a href="#luaL_checklstring"><code>luaL_checklstring</code></a>, <a href="#luaL_checkstring"><code>luaL_checkstring</code></a>, |
| and <a href="#luaL_tolstring"><code>luaL_tolstring</code></a> in the auxiliary library.) |
| |
| |
| <p> |
| In general, |
| Lua's garbage collection can free or move internal memory |
| and then invalidate pointers to internal strings. |
| To allow a safe use of these pointers, |
| The API guarantees that any pointer to a string in a stack index |
| is valid while the value at that index is neither modified nor popped. |
| When the index is a pseudo-index (referring to an upvalue), |
| the pointer is valid while the corresponding call is active and |
| the corresponding upvalue is not modified. |
| |
| |
| <p> |
| Some functions in the debug interface |
| also return pointers to strings, |
| namely <a href="#lua_getlocal"><code>lua_getlocal</code></a>, <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>, |
| <a href="#lua_setlocal"><code>lua_setlocal</code></a>, and <a href="#lua_setupvalue"><code>lua_setupvalue</code></a>. |
| For these functions, the pointer is guaranteed to |
| be valid while the caller function is active and |
| the given closure (if one was given) is in the stack. |
| |
| |
| <p> |
| Except for these guarantees, |
| the garbage collector is free to invalidate |
| any pointer to internal strings. |
| |
| |
| |
| |
| |
| |
| |
| <h2>4.2 – <a name="4.2">C Closures</a></h2> |
| |
| <p> |
| When a C function is created, |
| it is possible to associate some values with it, |
| thus creating a <em>C closure</em> |
| (see <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a>); |
| these values are called <em>upvalues</em> and are |
| accessible to the function whenever it is called. |
| |
| |
| <p> |
| Whenever a C function is called, |
| its upvalues are located at specific pseudo-indices. |
| These pseudo-indices are produced by the macro |
| <a href="#lua_upvalueindex"><code>lua_upvalueindex</code></a>. |
| The first upvalue associated with a function is at index |
| <code>lua_upvalueindex(1)</code>, and so on. |
| Any access to <code>lua_upvalueindex(<em>n</em>)</code>, |
| where <em>n</em> is greater than the number of upvalues of the |
| current function |
| (but not greater than 256, |
| which is one plus the maximum number of upvalues in a closure), |
| produces an acceptable but invalid index. |
| |
| |
| <p> |
| A C closure can also change the values |
| of its corresponding upvalues. |
| |
| |
| |
| |
| |
| <h2>4.3 – <a name="4.3">Registry</a></h2> |
| |
| <p> |
| Lua provides a <em>registry</em>, |
| a predefined table that can be used by any C code to |
| store whatever Lua values it needs to store. |
| The registry table is always accessible at pseudo-index |
| <a name="pdf-LUA_REGISTRYINDEX"><code>LUA_REGISTRYINDEX</code></a>. |
| Any C library can store data into this table, |
| but it must take care to choose keys |
| that are different from those used |
| by other libraries, to avoid collisions. |
| Typically, you should use as key a string containing your library name, |
| or a light userdata with the address of a C object in your code, |
| or any Lua object created by your code. |
| As with variable names, |
| string keys starting with an underscore followed by |
| uppercase letters are reserved for Lua. |
| |
| |
| <p> |
| The integer keys in the registry are used |
| by the reference mechanism (see <a href="#luaL_ref"><code>luaL_ref</code></a>) |
| and by some predefined values. |
| Therefore, integer keys in the registry |
| must not be used for other purposes. |
| |
| |
| <p> |
| When you create a new Lua state, |
| its registry comes with some predefined values. |
| These predefined values are indexed with integer keys |
| defined as constants in <code>lua.h</code>. |
| The following constants are defined: |
| |
| <ul> |
| <li><b><a name="pdf-LUA_RIDX_MAINTHREAD"><code>LUA_RIDX_MAINTHREAD</code></a>: </b> At this index the registry has |
| the main thread of the state. |
| (The main thread is the one created together with the state.) |
| </li> |
| |
| <li><b><a name="pdf-LUA_RIDX_GLOBALS"><code>LUA_RIDX_GLOBALS</code></a>: </b> At this index the registry has |
| the global environment. |
| </li> |
| </ul> |
| |
| |
| |
| |
| <h2>4.4 – <a name="4.4">Error Handling in C</a></h2> |
| |
| |
| |
| <p> |
| Internally, Lua uses the C <code>longjmp</code> facility to handle errors. |
| (Lua will use exceptions if you compile it as C++; |
| search for <code>LUAI_THROW</code> in the source code for details.) |
| When Lua faces any error, |
| such as a memory allocation error or a type error, |
| it <em>raises</em> an error; |
| that is, it does a long jump. |
| A <em>protected environment</em> uses <code>setjmp</code> |
| to set a recovery point; |
| any error jumps to the most recent active recovery point. |
| |
| |
| <p> |
| Inside a C function you can raise an error explicitly |
| by calling <a href="#lua_error"><code>lua_error</code></a>. |
| |
| |
| <p> |
| Most functions in the API can raise an error, |
| for instance due to a memory allocation error. |
| The documentation for each function indicates whether |
| it can raise errors. |
| |
| |
| <p> |
| If an error happens outside any protected environment, |
| Lua calls a <em>panic function</em> (see <a href="#lua_atpanic"><code>lua_atpanic</code></a>) |
| and then calls <code>abort</code>, |
| thus exiting the host application. |
| Your panic function can avoid this exit by |
| never returning |
| (e.g., doing a long jump to your own recovery point outside Lua). |
| |
| |
| <p> |
| The panic function, |
| as its name implies, |
| is a mechanism of last resort. |
| Programs should avoid it. |
| As a general rule, |
| when a C function is called by Lua with a Lua state, |
| it can do whatever it wants on that Lua state, |
| as it should be already protected. |
| However, |
| when C code operates on other Lua states |
| (e.g., a Lua-state argument to the function, |
| a Lua state stored in the registry, or |
| the result of <a href="#lua_newthread"><code>lua_newthread</code></a>), |
| it should use them only in API calls that cannot raise errors. |
| |
| |
| <p> |
| The panic function runs as if it were a message handler (see <a href="#2.3">§2.3</a>); |
| in particular, the error object is on the top of the stack. |
| However, there is no guarantee about stack space. |
| To push anything on the stack, |
| the panic function must first check the available space (see <a href="#4.1.1">§4.1.1</a>). |
| |
| |
| |
| |
| |
| <h3>4.4.1 – <a name="4.4.1">Status Codes</a></h3> |
| |
| <p> |
| Several functions that report errors in the API use the following |
| status codes to indicate different kinds of errors or other conditions: |
| |
| <ul> |
| |
| <li><b><a name="pdf-LUA_OK"><code>LUA_OK</code></a> (0): </b> no errors.</li> |
| |
| <li><b><a name="pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>: </b> a runtime error.</li> |
| |
| <li><b><a name="pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>: </b> |
| memory allocation error. |
| For such errors, Lua does not call the message handler. |
| </li> |
| |
| <li><b><a name="pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>: </b> error while running the message handler.</li> |
| |
| <li><b><a name="pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>: </b> syntax error during precompilation.</li> |
| |
| <li><b><a name="pdf-LUA_YIELD"><code>LUA_YIELD</code></a>: </b> the thread (coroutine) yields.</li> |
| |
| <li><b><a name="pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a>: </b> a file-related error; |
| e.g., it cannot open or read the file.</li> |
| |
| </ul><p> |
| These constants are defined in the header file <code>lua.h</code>. |
| |
| |
| |
| |
| |
| |
| |
| <h2>4.5 – <a name="4.5">Handling Yields in C</a></h2> |
| |
| <p> |
| Internally, Lua uses the C <code>longjmp</code> facility to yield a coroutine. |
| Therefore, if a C function <code>foo</code> calls an API function |
| and this API function yields |
| (directly or indirectly by calling another function that yields), |
| Lua cannot return to <code>foo</code> any more, |
| because the <code>longjmp</code> removes its frame from the C stack. |
| |
| |
| <p> |
| To avoid this kind of problem, |
| Lua raises an error whenever it tries to yield across an API call, |
| except for three functions: |
| <a href="#lua_yieldk"><code>lua_yieldk</code></a>, <a href="#lua_callk"><code>lua_callk</code></a>, and <a href="#lua_pcallk"><code>lua_pcallk</code></a>. |
| All those functions receive a <em>continuation function</em> |
| (as a parameter named <code>k</code>) to continue execution after a yield. |
| |
| |
| <p> |
| We need to set some terminology to explain continuations. |
| We have a C function called from Lua which we will call |
| the <em>original function</em>. |
| This original function then calls one of those three functions in the C API, |
| which we will call the <em>callee function</em>, |
| that then yields the current thread. |
| This can happen when the callee function is <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
| or when the callee function is either <a href="#lua_callk"><code>lua_callk</code></a> or <a href="#lua_pcallk"><code>lua_pcallk</code></a> |
| and the function called by them yields. |
| |
| |
| <p> |
| Suppose the running thread yields while executing the callee function. |
| After the thread resumes, |
| it eventually will finish running the callee function. |
| However, |
| the callee function cannot return to the original function, |
| because its frame in the C stack was destroyed by the yield. |
| Instead, Lua calls a <em>continuation function</em>, |
| which was given as an argument to the callee function. |
| As the name implies, |
| the continuation function should continue the task |
| of the original function. |
| |
| |
| <p> |
| As an illustration, consider the following function: |
| |
| <pre> |
| int original_function (lua_State *L) { |
| ... /* code 1 */ |
| status = lua_pcall(L, n, m, h); /* calls Lua */ |
| ... /* code 2 */ |
| } |
| </pre><p> |
| Now we want to allow |
| the Lua code being run by <a href="#lua_pcall"><code>lua_pcall</code></a> to yield. |
| First, we can rewrite our function like here: |
| |
| <pre> |
| int k (lua_State *L, int status, lua_KContext ctx) { |
| ... /* code 2 */ |
| } |
| |
| int original_function (lua_State *L) { |
| ... /* code 1 */ |
| return k(L, lua_pcall(L, n, m, h), ctx); |
| } |
| </pre><p> |
| In the above code, |
| the new function <code>k</code> is a |
| <em>continuation function</em> (with type <a href="#lua_KFunction"><code>lua_KFunction</code></a>), |
| which should do all the work that the original function |
| was doing after calling <a href="#lua_pcall"><code>lua_pcall</code></a>. |
| Now, we must inform Lua that it must call <code>k</code> if the Lua code |
| being executed by <a href="#lua_pcall"><code>lua_pcall</code></a> gets interrupted in some way |
| (errors or yielding), |
| so we rewrite the code as here, |
| replacing <a href="#lua_pcall"><code>lua_pcall</code></a> by <a href="#lua_pcallk"><code>lua_pcallk</code></a>: |
| |
| <pre> |
| int original_function (lua_State *L) { |
| ... /* code 1 */ |
| return k(L, lua_pcallk(L, n, m, h, ctx2, k), ctx1); |
| } |
| </pre><p> |
| Note the external, explicit call to the continuation: |
| Lua will call the continuation only if needed, that is, |
| in case of errors or resuming after a yield. |
| If the called function returns normally without ever yielding, |
| <a href="#lua_pcallk"><code>lua_pcallk</code></a> (and <a href="#lua_callk"><code>lua_callk</code></a>) will also return normally. |
| (Of course, instead of calling the continuation in that case, |
| you can do the equivalent work directly inside the original function.) |
| |
| |
| <p> |
| Besides the Lua state, |
| the continuation function has two other parameters: |
| the final status of the call and the context value (<code>ctx</code>) that |
| was passed originally to <a href="#lua_pcallk"><code>lua_pcallk</code></a>. |
| Lua does not use this context value; |
| it only passes this value from the original function to the |
| continuation function. |
| For <a href="#lua_pcallk"><code>lua_pcallk</code></a>, |
| the status is the same value that would be returned by <a href="#lua_pcallk"><code>lua_pcallk</code></a>, |
| except that it is <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> when being executed after a yield |
| (instead of <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>). |
| For <a href="#lua_yieldk"><code>lua_yieldk</code></a> and <a href="#lua_callk"><code>lua_callk</code></a>, |
| the status is always <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> when Lua calls the continuation. |
| (For these two functions, |
| Lua will not call the continuation in case of errors, |
| because they do not handle errors.) |
| Similarly, when using <a href="#lua_callk"><code>lua_callk</code></a>, |
| you should call the continuation function |
| with <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> as the status. |
| (For <a href="#lua_yieldk"><code>lua_yieldk</code></a>, there is not much point in calling |
| directly the continuation function, |
| because <a href="#lua_yieldk"><code>lua_yieldk</code></a> usually does not return.) |
| |
| |
| <p> |
| Lua treats the continuation function as if it were the original function. |
| The continuation function receives the same Lua stack |
| from the original function, |
| in the same state it would be if the callee function had returned. |
| (For instance, |
| after a <a href="#lua_callk"><code>lua_callk</code></a> the function and its arguments are |
| removed from the stack and replaced by the results from the call.) |
| It also has the same upvalues. |
| Whatever it returns is handled by Lua as if it were the return |
| of the original function. |
| |
| |
| |
| |
| |
| <h2>4.6 – <a name="4.6">Functions and Types</a></h2> |
| |
| <p> |
| Here we list all functions and types from the C API in |
| alphabetical order. |
| Each function has an indicator like this: |
| <span class="apii">[-o, +p, <em>x</em>]</span> |
| |
| |
| <p> |
| The first field, <code>o</code>, |
| is how many elements the function pops from the stack. |
| The second field, <code>p</code>, |
| is how many elements the function pushes onto the stack. |
| (Any function always pushes its results after popping its arguments.) |
| A field in the form <code>x|y</code> means the function can push (or pop) |
| <code>x</code> or <code>y</code> elements, |
| depending on the situation; |
| an interrogation mark '<code>?</code>' means that |
| we cannot know how many elements the function pops/pushes |
| by looking only at its arguments. |
| (For instance, they may depend on what is in the stack.) |
| The third field, <code>x</code>, |
| tells whether the function may raise errors: |
| '<code>-</code>' means the function never raises any error; |
| '<code>m</code>' means the function may raise only out-of-memory errors; |
| '<code>v</code>' means the function may raise the errors explained in the text; |
| '<code>e</code>' means the function can run arbitrary Lua code, |
| either directly or through metamethods, |
| and therefore may raise any errors. |
| |
| |
| |
| <hr><h3><a name="lua_absindex"><code>lua_absindex</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_absindex (lua_State *L, int idx);</pre> |
| |
| <p> |
| Converts the acceptable index <code>idx</code> |
| into an equivalent absolute index |
| (that is, one that does not depend on the stack top). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_Alloc"><code>lua_Alloc</code></a></h3> |
| <pre>typedef void * (*lua_Alloc) (void *ud, |
| void *ptr, |
| size_t osize, |
| size_t nsize);</pre> |
| |
| <p> |
| The type of the memory-allocation function used by Lua states. |
| The allocator function must provide a |
| functionality similar to <code>realloc</code>, |
| but not exactly the same. |
| Its arguments are |
| <code>ud</code>, an opaque pointer passed to <a href="#lua_newstate"><code>lua_newstate</code></a>; |
| <code>ptr</code>, a pointer to the block being allocated/reallocated/freed; |
| <code>osize</code>, the original size of the block or some code about what |
| is being allocated; |
| and <code>nsize</code>, the new size of the block. |
| |
| |
| <p> |
| When <code>ptr</code> is not <code>NULL</code>, |
| <code>osize</code> is the size of the block pointed by <code>ptr</code>, |
| that is, the size given when it was allocated or reallocated. |
| |
| |
| <p> |
| When <code>ptr</code> is <code>NULL</code>, |
| <code>osize</code> encodes the kind of object that Lua is allocating. |
| <code>osize</code> is any of |
| <a href="#pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, <a href="#pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, <a href="#pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, |
| <a href="#pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, or <a href="#pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a> when (and only when) |
| Lua is creating a new object of that type. |
| When <code>osize</code> is some other value, |
| Lua is allocating memory for something else. |
| |
| |
| <p> |
| Lua assumes the following behavior from the allocator function: |
| |
| |
| <p> |
| When <code>nsize</code> is zero, |
| the allocator must behave like <code>free</code> |
| and then return <code>NULL</code>. |
| |
| |
| <p> |
| When <code>nsize</code> is not zero, |
| the allocator must behave like <code>realloc</code>. |
| In particular, the allocator returns <code>NULL</code> |
| if and only if it cannot fulfill the request. |
| |
| |
| <p> |
| Here is a simple implementation for the allocator function. |
| It is used in the auxiliary library by <a href="#luaL_newstate"><code>luaL_newstate</code></a>. |
| |
| <pre> |
| static void *l_alloc (void *ud, void *ptr, size_t osize, |
| size_t nsize) { |
| (void)ud; (void)osize; /* not used */ |
| if (nsize == 0) { |
| free(ptr); |
| return NULL; |
| } |
| else |
| return realloc(ptr, nsize); |
| } |
| </pre><p> |
| Note that Standard C ensures |
| that <code>free(NULL)</code> has no effect and that |
| <code>realloc(NULL,size)</code> is equivalent to <code>malloc(size)</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_arith"><code>lua_arith</code></a></h3><p> |
| <span class="apii">[-(2|1), +1, <em>e</em>]</span> |
| <pre>void lua_arith (lua_State *L, int op);</pre> |
| |
| <p> |
| Performs an arithmetic or bitwise operation over the two values |
| (or one, in the case of negations) |
| at the top of the stack, |
| with the value on the top being the second operand, |
| pops these values, and pushes the result of the operation. |
| The function follows the semantics of the corresponding Lua operator |
| (that is, it may call metamethods). |
| |
| |
| <p> |
| The value of <code>op</code> must be one of the following constants: |
| |
| <ul> |
| |
| <li><b><a name="pdf-LUA_OPADD"><code>LUA_OPADD</code></a>: </b> performs addition (<code>+</code>)</li> |
| <li><b><a name="pdf-LUA_OPSUB"><code>LUA_OPSUB</code></a>: </b> performs subtraction (<code>-</code>)</li> |
| <li><b><a name="pdf-LUA_OPMUL"><code>LUA_OPMUL</code></a>: </b> performs multiplication (<code>*</code>)</li> |
| <li><b><a name="pdf-LUA_OPDIV"><code>LUA_OPDIV</code></a>: </b> performs float division (<code>/</code>)</li> |
| <li><b><a name="pdf-LUA_OPIDIV"><code>LUA_OPIDIV</code></a>: </b> performs floor division (<code>//</code>)</li> |
| <li><b><a name="pdf-LUA_OPMOD"><code>LUA_OPMOD</code></a>: </b> performs modulo (<code>%</code>)</li> |
| <li><b><a name="pdf-LUA_OPPOW"><code>LUA_OPPOW</code></a>: </b> performs exponentiation (<code>^</code>)</li> |
| <li><b><a name="pdf-LUA_OPUNM"><code>LUA_OPUNM</code></a>: </b> performs mathematical negation (unary <code>-</code>)</li> |
| <li><b><a name="pdf-LUA_OPBNOT"><code>LUA_OPBNOT</code></a>: </b> performs bitwise NOT (<code>~</code>)</li> |
| <li><b><a name="pdf-LUA_OPBAND"><code>LUA_OPBAND</code></a>: </b> performs bitwise AND (<code>&</code>)</li> |
| <li><b><a name="pdf-LUA_OPBOR"><code>LUA_OPBOR</code></a>: </b> performs bitwise OR (<code>|</code>)</li> |
| <li><b><a name="pdf-LUA_OPBXOR"><code>LUA_OPBXOR</code></a>: </b> performs bitwise exclusive OR (<code>~</code>)</li> |
| <li><b><a name="pdf-LUA_OPSHL"><code>LUA_OPSHL</code></a>: </b> performs left shift (<code><<</code>)</li> |
| <li><b><a name="pdf-LUA_OPSHR"><code>LUA_OPSHR</code></a>: </b> performs right shift (<code>>></code>)</li> |
| |
| </ul> |
| |
| |
| |
| |
| <hr><h3><a name="lua_atpanic"><code>lua_atpanic</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);</pre> |
| |
| <p> |
| Sets a new panic function and returns the old one (see <a href="#4.4">§4.4</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_call"><code>lua_call</code></a></h3><p> |
| <span class="apii">[-(nargs+1), +nresults, <em>e</em>]</span> |
| <pre>void lua_call (lua_State *L, int nargs, int nresults);</pre> |
| |
| <p> |
| Calls a function. |
| Like regular Lua calls, |
| <code>lua_call</code> respects the <code>__call</code> metamethod. |
| So, here the word "function" |
| means any callable value. |
| |
| |
| <p> |
| To do a call you must use the following protocol: |
| first, the function to be called is pushed onto the stack; |
| then, the arguments to the call are pushed |
| in direct order; |
| that is, the first argument is pushed first. |
| Finally you call <a href="#lua_call"><code>lua_call</code></a>; |
| <code>nargs</code> is the number of arguments that you pushed onto the stack. |
| When the function returns, |
| all arguments and the function value are popped |
| and the call results are pushed onto the stack. |
| The number of results is adjusted to <code>nresults</code>, |
| unless <code>nresults</code> is <a name="pdf-LUA_MULTRET"><code>LUA_MULTRET</code></a>. |
| In this case, all results from the function are pushed; |
| Lua takes care that the returned values fit into the stack space, |
| but it does not ensure any extra space in the stack. |
| The function results are pushed onto the stack in direct order |
| (the first result is pushed first), |
| so that after the call the last result is on the top of the stack. |
| |
| |
| <p> |
| Any error while calling and running the function is propagated upwards |
| (with a <code>longjmp</code>). |
| |
| |
| <p> |
| The following example shows how the host program can do the |
| equivalent to this Lua code: |
| |
| <pre> |
| a = f("how", t.x, 14) |
| </pre><p> |
| Here it is in C: |
| |
| <pre> |
| lua_getglobal(L, "f"); /* function to be called */ |
| lua_pushliteral(L, "how"); /* 1st argument */ |
| lua_getglobal(L, "t"); /* table to be indexed */ |
| lua_getfield(L, -1, "x"); /* push result of t.x (2nd arg) */ |
| lua_remove(L, -2); /* remove 't' from the stack */ |
| lua_pushinteger(L, 14); /* 3rd argument */ |
| lua_call(L, 3, 1); /* call 'f' with 3 arguments and 1 result */ |
| lua_setglobal(L, "a"); /* set global 'a' */ |
| </pre><p> |
| Note that the code above is <em>balanced</em>: |
| at its end, the stack is back to its original configuration. |
| This is considered good programming practice. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_callk"><code>lua_callk</code></a></h3><p> |
| <span class="apii">[-(nargs + 1), +nresults, <em>e</em>]</span> |
| <pre>void lua_callk (lua_State *L, |
| int nargs, |
| int nresults, |
| lua_KContext ctx, |
| lua_KFunction k);</pre> |
| |
| <p> |
| This function behaves exactly like <a href="#lua_call"><code>lua_call</code></a>, |
| but allows the called function to yield (see <a href="#4.5">§4.5</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_CFunction"><code>lua_CFunction</code></a></h3> |
| <pre>typedef int (*lua_CFunction) (lua_State *L);</pre> |
| |
| <p> |
| Type for C functions. |
| |
| |
| <p> |
| In order to communicate properly with Lua, |
| a C function must use the following protocol, |
| which defines the way parameters and results are passed: |
| a C function receives its arguments from Lua in its stack |
| in direct order (the first argument is pushed first). |
| So, when the function starts, |
| <code>lua_gettop(L)</code> returns the number of arguments received by the function. |
| The first argument (if any) is at index 1 |
| and its last argument is at index <code>lua_gettop(L)</code>. |
| To return values to Lua, a C function just pushes them onto the stack, |
| in direct order (the first result is pushed first), |
| and returns in C the number of results. |
| Any other value in the stack below the results will be properly |
| discarded by Lua. |
| Like a Lua function, a C function called by Lua can also return |
| many results. |
| |
| |
| <p> |
| As an example, the following function receives a variable number |
| of numeric arguments and returns their average and their sum: |
| |
| <pre> |
| static int foo (lua_State *L) { |
| int n = lua_gettop(L); /* number of arguments */ |
| lua_Number sum = 0.0; |
| int i; |
| for (i = 1; i <= n; i++) { |
| if (!lua_isnumber(L, i)) { |
| lua_pushliteral(L, "incorrect argument"); |
| lua_error(L); |
| } |
| sum += lua_tonumber(L, i); |
| } |
| lua_pushnumber(L, sum/n); /* first result */ |
| lua_pushnumber(L, sum); /* second result */ |
| return 2; /* number of results */ |
| } |
| </pre> |
| |
| |
| |
| |
| <hr><h3><a name="lua_checkstack"><code>lua_checkstack</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_checkstack (lua_State *L, int n);</pre> |
| |
| <p> |
| Ensures that the stack has space for at least <code>n</code> extra elements, |
| that is, that you can safely push up to <code>n</code> values into it. |
| It returns false if it cannot fulfill the request, |
| either because it would cause the stack |
| to be greater than a fixed maximum size |
| (typically at least several thousand elements) or |
| because it cannot allocate memory for the extra space. |
| This function never shrinks the stack; |
| if the stack already has space for the extra elements, |
| it is left unchanged. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_close"><code>lua_close</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void lua_close (lua_State *L);</pre> |
| |
| <p> |
| Close all active to-be-closed variables in the main thread, |
| release all objects in the given Lua state |
| (calling the corresponding garbage-collection metamethods, if any), |
| and frees all dynamic memory used by this state. |
| |
| |
| <p> |
| On several platforms, you may not need to call this function, |
| because all resources are naturally released when the host program ends. |
| On the other hand, long-running programs that create multiple states, |
| such as daemons or web servers, |
| will probably need to close states as soon as they are not needed. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_compare"><code>lua_compare</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>e</em>]</span> |
| <pre>int lua_compare (lua_State *L, int index1, int index2, int op);</pre> |
| |
| <p> |
| Compares two Lua values. |
| Returns 1 if the value at index <code>index1</code> satisfies <code>op</code> |
| when compared with the value at index <code>index2</code>, |
| following the semantics of the corresponding Lua operator |
| (that is, it may call metamethods). |
| Otherwise returns 0. |
| Also returns 0 if any of the indices is not valid. |
| |
| |
| <p> |
| The value of <code>op</code> must be one of the following constants: |
| |
| <ul> |
| |
| <li><b><a name="pdf-LUA_OPEQ"><code>LUA_OPEQ</code></a>: </b> compares for equality (<code>==</code>)</li> |
| <li><b><a name="pdf-LUA_OPLT"><code>LUA_OPLT</code></a>: </b> compares for less than (<code><</code>)</li> |
| <li><b><a name="pdf-LUA_OPLE"><code>LUA_OPLE</code></a>: </b> compares for less or equal (<code><=</code>)</li> |
| |
| </ul> |
| |
| |
| |
| |
| <hr><h3><a name="lua_concat"><code>lua_concat</code></a></h3><p> |
| <span class="apii">[-n, +1, <em>e</em>]</span> |
| <pre>void lua_concat (lua_State *L, int n);</pre> |
| |
| <p> |
| Concatenates the <code>n</code> values at the top of the stack, |
| pops them, and leaves the result on the top. |
| If <code>n</code> is 1, the result is the single value on the stack |
| (that is, the function does nothing); |
| if <code>n</code> is 0, the result is the empty string. |
| Concatenation is performed following the usual semantics of Lua |
| (see <a href="#3.4.6">§3.4.6</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_copy"><code>lua_copy</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void lua_copy (lua_State *L, int fromidx, int toidx);</pre> |
| |
| <p> |
| Copies the element at index <code>fromidx</code> |
| into the valid index <code>toidx</code>, |
| replacing the value at that position. |
| Values at other positions are not affected. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_createtable"><code>lua_createtable</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>void lua_createtable (lua_State *L, int narr, int nrec);</pre> |
| |
| <p> |
| Creates a new empty table and pushes it onto the stack. |
| Parameter <code>narr</code> is a hint for how many elements the table |
| will have as a sequence; |
| parameter <code>nrec</code> is a hint for how many other elements |
| the table will have. |
| Lua may use these hints to preallocate memory for the new table. |
| This preallocation may help performance when you know in advance |
| how many elements the table will have. |
| Otherwise you can use the function <a href="#lua_newtable"><code>lua_newtable</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_dump"><code>lua_dump</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_dump (lua_State *L, |
| lua_Writer writer, |
| void *data, |
| int strip);</pre> |
| |
| <p> |
| Dumps a function as a binary chunk. |
| Receives a Lua function on the top of the stack |
| and produces a binary chunk that, |
| if loaded again, |
| results in a function equivalent to the one dumped. |
| As it produces parts of the chunk, |
| <a href="#lua_dump"><code>lua_dump</code></a> calls function <code>writer</code> (see <a href="#lua_Writer"><code>lua_Writer</code></a>) |
| with the given <code>data</code> |
| to write them. |
| |
| |
| <p> |
| If <code>strip</code> is true, |
| the binary representation may not include all debug information |
| about the function, |
| to save space. |
| |
| |
| <p> |
| The value returned is the error code returned by the last |
| call to the writer; |
| 0 means no errors. |
| |
| |
| <p> |
| This function does not pop the Lua function from the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_error"><code>lua_error</code></a></h3><p> |
| <span class="apii">[-1, +0, <em>v</em>]</span> |
| <pre>int lua_error (lua_State *L);</pre> |
| |
| <p> |
| Raises a Lua error, |
| using the value on the top of the stack as the error object. |
| This function does a long jump, |
| and therefore never returns |
| (see <a href="#luaL_error"><code>luaL_error</code></a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_gc"><code>lua_gc</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_gc (lua_State *L, int what, ...);</pre> |
| |
| <p> |
| Controls the garbage collector. |
| |
| |
| <p> |
| This function performs several tasks, |
| according to the value of the parameter <code>what</code>. |
| For options that need extra arguments, |
| they are listed after the option. |
| |
| <ul> |
| |
| <li><b><code>LUA_GCCOLLECT</code>: </b> |
| Performs a full garbage-collection cycle. |
| </li> |
| |
| <li><b><code>LUA_GCSTOP</code>: </b> |
| Stops the garbage collector. |
| </li> |
| |
| <li><b><code>LUA_GCRESTART</code>: </b> |
| Restarts the garbage collector. |
| </li> |
| |
| <li><b><code>LUA_GCCOUNT</code>: </b> |
| Returns the current amount of memory (in Kbytes) in use by Lua. |
| </li> |
| |
| <li><b><code>LUA_GCCOUNTB</code>: </b> |
| Returns the remainder of dividing the current amount of bytes of |
| memory in use by Lua by 1024. |
| </li> |
| |
| <li><b><code>LUA_GCSTEP</code> <code>(int stepsize)</code>: </b> |
| Performs an incremental step of garbage collection, |
| corresponding to the allocation of <code>stepsize</code> Kbytes. |
| </li> |
| |
| <li><b><code>LUA_GCISRUNNING</code>: </b> |
| Returns a boolean that tells whether the collector is running |
| (i.e., not stopped). |
| </li> |
| |
| <li><b><code>LUA_GCINC</code> (int pause, int stepmul, stepsize): </b> |
| Changes the collector to incremental mode |
| with the given parameters (see <a href="#2.5.1">§2.5.1</a>). |
| Returns the previous mode (<code>LUA_GCGEN</code> or <code>LUA_GCINC</code>). |
| </li> |
| |
| <li><b><code>LUA_GCGEN</code> (int minormul, int majormul): </b> |
| Changes the collector to generational mode |
| with the given parameters (see <a href="#2.5.2">§2.5.2</a>). |
| Returns the previous mode (<code>LUA_GCGEN</code> or <code>LUA_GCINC</code>). |
| </li> |
| |
| </ul><p> |
| For more details about these options, |
| see <a href="#pdf-collectgarbage"><code>collectgarbage</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_getallocf"><code>lua_getallocf</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_Alloc lua_getallocf (lua_State *L, void **ud);</pre> |
| |
| <p> |
| Returns the memory-allocation function of a given state. |
| If <code>ud</code> is not <code>NULL</code>, Lua stores in <code>*ud</code> the |
| opaque pointer given when the memory-allocator function was set. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_getfield"><code>lua_getfield</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>e</em>]</span> |
| <pre>int lua_getfield (lua_State *L, int index, const char *k);</pre> |
| |
| <p> |
| Pushes onto the stack the value <code>t[k]</code>, |
| where <code>t</code> is the value at the given index. |
| As in Lua, this function may trigger a metamethod |
| for the "index" event (see <a href="#2.4">§2.4</a>). |
| |
| |
| <p> |
| Returns the type of the pushed value. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_getextraspace"><code>lua_getextraspace</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void *lua_getextraspace (lua_State *L);</pre> |
| |
| <p> |
| Returns a pointer to a raw memory area associated with the |
| given Lua state. |
| The application can use this area for any purpose; |
| Lua does not use it for anything. |
| |
| |
| <p> |
| Each new thread has this area initialized with a copy |
| of the area of the main thread. |
| |
| |
| <p> |
| By default, this area has the size of a pointer to void, |
| but you can recompile Lua with a different size for this area. |
| (See <code>LUA_EXTRASPACE</code> in <code>luaconf.h</code>.) |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_getglobal"><code>lua_getglobal</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>e</em>]</span> |
| <pre>int lua_getglobal (lua_State *L, const char *name);</pre> |
| |
| <p> |
| Pushes onto the stack the value of the global <code>name</code>. |
| Returns the type of that value. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_geti"><code>lua_geti</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>e</em>]</span> |
| <pre>int lua_geti (lua_State *L, int index, lua_Integer i);</pre> |
| |
| <p> |
| Pushes onto the stack the value <code>t[i]</code>, |
| where <code>t</code> is the value at the given index. |
| As in Lua, this function may trigger a metamethod |
| for the "index" event (see <a href="#2.4">§2.4</a>). |
| |
| |
| <p> |
| Returns the type of the pushed value. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_getmetatable"><code>lua_getmetatable</code></a></h3><p> |
| <span class="apii">[-0, +(0|1), –]</span> |
| <pre>int lua_getmetatable (lua_State *L, int index);</pre> |
| |
| <p> |
| If the value at the given index has a metatable, |
| the function pushes that metatable onto the stack and returns 1. |
| Otherwise, |
| the function returns 0 and pushes nothing on the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_gettable"><code>lua_gettable</code></a></h3><p> |
| <span class="apii">[-1, +1, <em>e</em>]</span> |
| <pre>int lua_gettable (lua_State *L, int index);</pre> |
| |
| <p> |
| Pushes onto the stack the value <code>t[k]</code>, |
| where <code>t</code> is the value at the given index |
| and <code>k</code> is the value on the top of the stack. |
| |
| |
| <p> |
| This function pops the key from the stack, |
| pushing the resulting value in its place. |
| As in Lua, this function may trigger a metamethod |
| for the "index" event (see <a href="#2.4">§2.4</a>). |
| |
| |
| <p> |
| Returns the type of the pushed value. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_gettop"><code>lua_gettop</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_gettop (lua_State *L);</pre> |
| |
| <p> |
| Returns the index of the top element in the stack. |
| Because indices start at 1, |
| this result is equal to the number of elements in the stack; |
| in particular, 0 means an empty stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_getiuservalue"><code>lua_getiuservalue</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>int lua_getiuservalue (lua_State *L, int index, int n);</pre> |
| |
| <p> |
| Pushes onto the stack the <code>n</code>-th user value associated with the |
| full userdata at the given index and |
| returns the type of the pushed value. |
| |
| |
| <p> |
| If the userdata does not have that value, |
| pushes <b>nil</b> and returns <a href="#pdf-LUA_TNONE"><code>LUA_TNONE</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_insert"><code>lua_insert</code></a></h3><p> |
| <span class="apii">[-1, +1, –]</span> |
| <pre>void lua_insert (lua_State *L, int index);</pre> |
| |
| <p> |
| Moves the top element into the given valid index, |
| shifting up the elements above this index to open space. |
| This function cannot be called with a pseudo-index, |
| because a pseudo-index is not an actual stack position. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_Integer"><code>lua_Integer</code></a></h3> |
| <pre>typedef ... lua_Integer;</pre> |
| |
| <p> |
| The type of integers in Lua. |
| |
| |
| <p> |
| By default this type is <code>long long</code>, |
| (usually a 64-bit two-complement integer), |
| but that can be changed to <code>long</code> or <code>int</code> |
| (usually a 32-bit two-complement integer). |
| (See <code>LUA_INT_TYPE</code> in <code>luaconf.h</code>.) |
| |
| |
| <p> |
| Lua also defines the constants |
| <a name="pdf-LUA_MININTEGER"><code>LUA_MININTEGER</code></a> and <a name="pdf-LUA_MAXINTEGER"><code>LUA_MAXINTEGER</code></a>, |
| with the minimum and the maximum values that fit in this type. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isboolean"><code>lua_isboolean</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isboolean (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is a boolean, |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_iscfunction"><code>lua_iscfunction</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_iscfunction (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is a C function, |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isfunction"><code>lua_isfunction</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isfunction (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is a function |
| (either C or Lua), and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isinteger"><code>lua_isinteger</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isinteger (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is an integer |
| (that is, the value is a number and is represented as an integer), |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_islightuserdata"><code>lua_islightuserdata</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_islightuserdata (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is a light userdata, |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isnil"><code>lua_isnil</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isnil (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is <b>nil</b>, |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isnone"><code>lua_isnone</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isnone (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the given index is not valid, |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isnoneornil"><code>lua_isnoneornil</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isnoneornil (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the given index is not valid |
| or if the value at this index is <b>nil</b>, |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isnumber"><code>lua_isnumber</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isnumber (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is a number |
| or a string convertible to a number, |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isstring"><code>lua_isstring</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isstring (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is a string |
| or a number (which is always convertible to a string), |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_istable"><code>lua_istable</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_istable (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is a table, |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isthread"><code>lua_isthread</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isthread (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is a thread, |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isuserdata"><code>lua_isuserdata</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isuserdata (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns 1 if the value at the given index is a userdata |
| (either full or light), and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_isyieldable"><code>lua_isyieldable</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_isyieldable (lua_State *L);</pre> |
| |
| <p> |
| Returns 1 if the given coroutine can yield, |
| and 0 otherwise. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_KContext"><code>lua_KContext</code></a></h3> |
| <pre>typedef ... lua_KContext;</pre> |
| |
| <p> |
| The type for continuation-function contexts. |
| It must be a numeric type. |
| This type is defined as <code>intptr_t</code> |
| when <code>intptr_t</code> is available, |
| so that it can store pointers too. |
| Otherwise, it is defined as <code>ptrdiff_t</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_KFunction"><code>lua_KFunction</code></a></h3> |
| <pre>typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);</pre> |
| |
| <p> |
| Type for continuation functions (see <a href="#4.5">§4.5</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_len"><code>lua_len</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>e</em>]</span> |
| <pre>void lua_len (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns the length of the value at the given index. |
| It is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.7">§3.4.7</a>) and |
| may trigger a metamethod for the "length" event (see <a href="#2.4">§2.4</a>). |
| The result is pushed on the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_load"><code>lua_load</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>int lua_load (lua_State *L, |
| lua_Reader reader, |
| void *data, |
| const char *chunkname, |
| const char *mode);</pre> |
| |
| <p> |
| Loads a Lua chunk without running it. |
| If there are no errors, |
| <code>lua_load</code> pushes the compiled chunk as a Lua |
| function on top of the stack. |
| Otherwise, it pushes an error message. |
| |
| |
| <p> |
| The <code>lua_load</code> function uses a user-supplied <code>reader</code> function |
| to read the chunk (see <a href="#lua_Reader"><code>lua_Reader</code></a>). |
| The <code>data</code> argument is an opaque value passed to the reader function. |
| |
| |
| <p> |
| The <code>chunkname</code> argument gives a name to the chunk, |
| which is used for error messages and in debug information (see <a href="#4.7">§4.7</a>). |
| |
| |
| <p> |
| <code>lua_load</code> automatically detects whether the chunk is text or binary |
| and loads it accordingly (see program <code>luac</code>). |
| The string <code>mode</code> works as in function <a href="#pdf-load"><code>load</code></a>, |
| with the addition that |
| a <code>NULL</code> value is equivalent to the string "<code>bt</code>". |
| |
| |
| <p> |
| <code>lua_load</code> uses the stack internally, |
| so the reader function must always leave the stack |
| unmodified when returning. |
| |
| |
| <p> |
| <code>lua_load</code> can return |
| <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>, <a href="#pdf-LUA_ERRSYNTAX"><code>LUA_ERRSYNTAX</code></a>, or <a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>. |
| The function may also return other values corresponding to |
| errors raised by the read function (see <a href="#4.4.1">§4.4.1</a>). |
| |
| |
| <p> |
| If the resulting function has upvalues, |
| its first upvalue is set to the value of the global environment |
| stored at index <code>LUA_RIDX_GLOBALS</code> in the registry (see <a href="#4.3">§4.3</a>). |
| When loading main chunks, |
| this upvalue will be the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). |
| Other upvalues are initialized with <b>nil</b>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_newstate"><code>lua_newstate</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_State *lua_newstate (lua_Alloc f, void *ud);</pre> |
| |
| <p> |
| Creates a new independent state and returns its main thread. |
| Returns <code>NULL</code> if it cannot create the state |
| (due to lack of memory). |
| The argument <code>f</code> is the allocator function; |
| Lua will do all memory allocation for this state |
| through this function (see <a href="#lua_Alloc"><code>lua_Alloc</code></a>). |
| The second argument, <code>ud</code>, is an opaque pointer that Lua |
| passes to the allocator in every call. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_newtable"><code>lua_newtable</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>void lua_newtable (lua_State *L);</pre> |
| |
| <p> |
| Creates a new empty table and pushes it onto the stack. |
| It is equivalent to <code>lua_createtable(L, 0, 0)</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_newthread"><code>lua_newthread</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>lua_State *lua_newthread (lua_State *L);</pre> |
| |
| <p> |
| Creates a new thread, pushes it on the stack, |
| and returns a pointer to a <a href="#lua_State"><code>lua_State</code></a> that represents this new thread. |
| The new thread returned by this function shares with the original thread |
| its global environment, |
| but has an independent execution stack. |
| |
| |
| <p> |
| Threads are subject to garbage collection, |
| like any Lua object. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_newuserdatauv"><code>lua_newuserdatauv</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>void *lua_newuserdatauv (lua_State *L, size_t size, int nuvalue);</pre> |
| |
| <p> |
| This function creates and pushes on the stack a new full userdata, |
| with <code>nuvalue</code> associated Lua values, called <code>user values</code>, |
| plus an associated block of raw memory with <code>size</code> bytes. |
| (The user values can be set and read with the functions |
| <a href="#lua_setiuservalue"><code>lua_setiuservalue</code></a> and <a href="#lua_getiuservalue"><code>lua_getiuservalue</code></a>.) |
| |
| |
| <p> |
| The function returns the address of the block of memory. |
| Lua ensures that this address is valid as long as |
| the corresponding userdata is alive (see <a href="#2.5">§2.5</a>). |
| Moreover, if the userdata is marked for finalization (see <a href="#2.5.3">§2.5.3</a>), |
| its address is valid at least until the call to its finalizer. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_next"><code>lua_next</code></a></h3><p> |
| <span class="apii">[-1, +(2|0), <em>v</em>]</span> |
| <pre>int lua_next (lua_State *L, int index);</pre> |
| |
| <p> |
| Pops a key from the stack, |
| and pushes a key–value pair from the table at the given index, |
| the "next" pair after the given key. |
| If there are no more elements in the table, |
| then <a href="#lua_next"><code>lua_next</code></a> returns 0 and pushes nothing. |
| |
| |
| <p> |
| A typical table traversal looks like this: |
| |
| <pre> |
| /* table is in the stack at index 't' */ |
| lua_pushnil(L); /* first key */ |
| while (lua_next(L, t) != 0) { |
| /* uses 'key' (at index -2) and 'value' (at index -1) */ |
| printf("%s - %s\n", |
| lua_typename(L, lua_type(L, -2)), |
| lua_typename(L, lua_type(L, -1))); |
| /* removes 'value'; keeps 'key' for next iteration */ |
| lua_pop(L, 1); |
| } |
| </pre> |
| |
| <p> |
| While traversing a table, |
| avoid calling <a href="#lua_tolstring"><code>lua_tolstring</code></a> directly on a key, |
| unless you know that the key is actually a string. |
| Recall that <a href="#lua_tolstring"><code>lua_tolstring</code></a> may change |
| the value at the given index; |
| this confuses the next call to <a href="#lua_next"><code>lua_next</code></a>. |
| |
| |
| <p> |
| This function may raise an error if the given key |
| is neither <b>nil</b> nor present in the table. |
| See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying |
| the table during its traversal. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_Number"><code>lua_Number</code></a></h3> |
| <pre>typedef ... lua_Number;</pre> |
| |
| <p> |
| The type of floats in Lua. |
| |
| |
| <p> |
| By default this type is double, |
| but that can be changed to a single float or a long double. |
| (See <code>LUA_FLOAT_TYPE</code> in <code>luaconf.h</code>.) |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_numbertointeger"><code>lua_numbertointeger</code></a></h3> |
| <pre>int lua_numbertointeger (lua_Number n, lua_Integer *p);</pre> |
| |
| <p> |
| Tries to convert a Lua float to a Lua integer; |
| the float <code>n</code> must have an integral value. |
| If that value is within the range of Lua integers, |
| it is converted to an integer and assigned to <code>*p</code>. |
| The macro results in a boolean indicating whether the |
| conversion was successful. |
| (Note that this range test can be tricky to do |
| correctly without this macro, due to rounding.) |
| |
| |
| <p> |
| This macro may evaluate its arguments more than once. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pcall"><code>lua_pcall</code></a></h3><p> |
| <span class="apii">[-(nargs + 1), +(nresults|1), –]</span> |
| <pre>int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);</pre> |
| |
| <p> |
| Calls a function (or a callable object) in protected mode. |
| |
| |
| <p> |
| Both <code>nargs</code> and <code>nresults</code> have the same meaning as |
| in <a href="#lua_call"><code>lua_call</code></a>. |
| If there are no errors during the call, |
| <a href="#lua_pcall"><code>lua_pcall</code></a> behaves exactly like <a href="#lua_call"><code>lua_call</code></a>. |
| However, if there is any error, |
| <a href="#lua_pcall"><code>lua_pcall</code></a> catches it, |
| pushes a single value on the stack (the error object), |
| and returns an error code. |
| Like <a href="#lua_call"><code>lua_call</code></a>, |
| <a href="#lua_pcall"><code>lua_pcall</code></a> always removes the function |
| and its arguments from the stack. |
| |
| |
| <p> |
| If <code>msgh</code> is 0, |
| then the error object returned on the stack |
| is exactly the original error object. |
| Otherwise, <code>msgh</code> is the stack index of a |
| <em>message handler</em>. |
| (This index cannot be a pseudo-index.) |
| In case of runtime errors, |
| this handler will be called with the error object |
| and its return value will be the object |
| returned on the stack by <a href="#lua_pcall"><code>lua_pcall</code></a>. |
| |
| |
| <p> |
| Typically, the message handler is used to add more debug |
| information to the error object, such as a stack traceback. |
| Such information cannot be gathered after the return of <a href="#lua_pcall"><code>lua_pcall</code></a>, |
| since by then the stack has unwound. |
| |
| |
| <p> |
| The <a href="#lua_pcall"><code>lua_pcall</code></a> function returns one of the following status codes: |
| <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>, <a href="#pdf-LUA_ERRRUN"><code>LUA_ERRRUN</code></a>, <a href="#pdf-LUA_ERRMEM"><code>LUA_ERRMEM</code></a>, or <a href="#pdf-LUA_ERRERR"><code>LUA_ERRERR</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pcallk"><code>lua_pcallk</code></a></h3><p> |
| <span class="apii">[-(nargs + 1), +(nresults|1), –]</span> |
| <pre>int lua_pcallk (lua_State *L, |
| int nargs, |
| int nresults, |
| int msgh, |
| lua_KContext ctx, |
| lua_KFunction k);</pre> |
| |
| <p> |
| This function behaves exactly like <a href="#lua_pcall"><code>lua_pcall</code></a>, |
| except that it allows the called function to yield (see <a href="#4.5">§4.5</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pop"><code>lua_pop</code></a></h3><p> |
| <span class="apii">[-n, +0, –]</span> |
| <pre>void lua_pop (lua_State *L, int n);</pre> |
| |
| <p> |
| Pops <code>n</code> elements from the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushboolean"><code>lua_pushboolean</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>void lua_pushboolean (lua_State *L, int b);</pre> |
| |
| <p> |
| Pushes a boolean value with value <code>b</code> onto the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushcclosure"><code>lua_pushcclosure</code></a></h3><p> |
| <span class="apii">[-n, +1, <em>m</em>]</span> |
| <pre>void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);</pre> |
| |
| <p> |
| Pushes a new C closure onto the stack. |
| This function receives a pointer to a C function |
| and pushes onto the stack a Lua value of type <code>function</code> that, |
| when called, invokes the corresponding C function. |
| The parameter <code>n</code> tells how many upvalues this function will have |
| (see <a href="#4.2">§4.2</a>). |
| |
| |
| <p> |
| Any function to be callable by Lua must |
| follow the correct protocol to receive its parameters |
| and return its results (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). |
| |
| |
| <p> |
| When a C function is created, |
| it is possible to associate some values with it, |
| the so called upvalues; |
| these upvalues are then accessible to the function whenever it is called. |
| This association is called a C closure (see <a href="#4.2">§4.2</a>). |
| To create a C closure, |
| first the initial values for its upvalues must be pushed onto the stack. |
| (When there are multiple upvalues, the first value is pushed first.) |
| Then <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> |
| is called to create and push the C function onto the stack, |
| with the argument <code>n</code> telling how many values will be |
| associated with the function. |
| <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> also pops these values from the stack. |
| |
| |
| <p> |
| The maximum value for <code>n</code> is 255. |
| |
| |
| <p> |
| When <code>n</code> is zero, |
| this function creates a <em>light C function</em>, |
| which is just a pointer to the C function. |
| In that case, it never raises a memory error. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushcfunction"><code>lua_pushcfunction</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>void lua_pushcfunction (lua_State *L, lua_CFunction f);</pre> |
| |
| <p> |
| Pushes a C function onto the stack. |
| This function is equivalent to <a href="#lua_pushcclosure"><code>lua_pushcclosure</code></a> with no upvalues. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushfstring"><code>lua_pushfstring</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>v</em>]</span> |
| <pre>const char *lua_pushfstring (lua_State *L, const char *fmt, ...);</pre> |
| |
| <p> |
| Pushes onto the stack a formatted string |
| and returns a pointer to this string (see <a href="#4.1.3">§4.1.3</a>). |
| It is similar to the ISO C function <code>sprintf</code>, |
| but has two important differences. |
| First, |
| you do not have to allocate space for the result; |
| the result is a Lua string and Lua takes care of memory allocation |
| (and deallocation, through garbage collection). |
| Second, |
| the conversion specifiers are quite restricted. |
| There are no flags, widths, or precisions. |
| The conversion specifiers can only be |
| '<code>%%</code>' (inserts the character '<code>%</code>'), |
| '<code>%s</code>' (inserts a zero-terminated string, with no size restrictions), |
| '<code>%f</code>' (inserts a <a href="#lua_Number"><code>lua_Number</code></a>), |
| '<code>%I</code>' (inserts a <a href="#lua_Integer"><code>lua_Integer</code></a>), |
| '<code>%p</code>' (inserts a pointer), |
| '<code>%d</code>' (inserts an <code>int</code>), |
| '<code>%c</code>' (inserts an <code>int</code> as a one-byte character), and |
| '<code>%U</code>' (inserts a <code>long int</code> as a UTF-8 byte sequence). |
| |
| |
| <p> |
| This function may raise errors due to memory overflow |
| or an invalid conversion specifier. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushglobaltable"><code>lua_pushglobaltable</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>void lua_pushglobaltable (lua_State *L);</pre> |
| |
| <p> |
| Pushes the global environment onto the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushinteger"><code>lua_pushinteger</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>void lua_pushinteger (lua_State *L, lua_Integer n);</pre> |
| |
| <p> |
| Pushes an integer with value <code>n</code> onto the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushlightuserdata"><code>lua_pushlightuserdata</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>void lua_pushlightuserdata (lua_State *L, void *p);</pre> |
| |
| <p> |
| Pushes a light userdata onto the stack. |
| |
| |
| <p> |
| Userdata represent C values in Lua. |
| A <em>light userdata</em> represents a pointer, a <code>void*</code>. |
| It is a value (like a number): |
| you do not create it, it has no individual metatable, |
| and it is not collected (as it was never created). |
| A light userdata is equal to "any" |
| light userdata with the same C address. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushliteral"><code>lua_pushliteral</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>const char *lua_pushliteral (lua_State *L, const char *s);</pre> |
| |
| <p> |
| This macro is equivalent to <a href="#lua_pushstring"><code>lua_pushstring</code></a>, |
| but should be used only when <code>s</code> is a literal string. |
| (Lua may optimize this case.) |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushlstring"><code>lua_pushlstring</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>const char *lua_pushlstring (lua_State *L, const char *s, size_t len);</pre> |
| |
| <p> |
| Pushes the string pointed to by <code>s</code> with size <code>len</code> |
| onto the stack. |
| Lua will make or reuse an internal copy of the given string, |
| so the memory at <code>s</code> can be freed or reused immediately after |
| the function returns. |
| The string can contain any binary data, |
| including embedded zeros. |
| |
| |
| <p> |
| Returns a pointer to the internal copy of the string (see <a href="#4.1.3">§4.1.3</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushnil"><code>lua_pushnil</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>void lua_pushnil (lua_State *L);</pre> |
| |
| <p> |
| Pushes a nil value onto the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushnumber"><code>lua_pushnumber</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>void lua_pushnumber (lua_State *L, lua_Number n);</pre> |
| |
| <p> |
| Pushes a float with value <code>n</code> onto the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushstring"><code>lua_pushstring</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>const char *lua_pushstring (lua_State *L, const char *s);</pre> |
| |
| <p> |
| Pushes the zero-terminated string pointed to by <code>s</code> |
| onto the stack. |
| Lua will make or reuse an internal copy of the given string, |
| so the memory at <code>s</code> can be freed or reused immediately after |
| the function returns. |
| |
| |
| <p> |
| Returns a pointer to the internal copy of the string (see <a href="#4.1.3">§4.1.3</a>). |
| |
| |
| <p> |
| If <code>s</code> is <code>NULL</code>, pushes <b>nil</b> and returns <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushthread"><code>lua_pushthread</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>int lua_pushthread (lua_State *L);</pre> |
| |
| <p> |
| Pushes the thread represented by <code>L</code> onto the stack. |
| Returns 1 if this thread is the main thread of its state. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushvalue"><code>lua_pushvalue</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>void lua_pushvalue (lua_State *L, int index);</pre> |
| |
| <p> |
| Pushes a copy of the element at the given index |
| onto the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_pushvfstring"><code>lua_pushvfstring</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>v</em>]</span> |
| <pre>const char *lua_pushvfstring (lua_State *L, |
| const char *fmt, |
| va_list argp);</pre> |
| |
| <p> |
| Equivalent to <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>, except that it receives a <code>va_list</code> |
| instead of a variable number of arguments. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_rawequal"><code>lua_rawequal</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_rawequal (lua_State *L, int index1, int index2);</pre> |
| |
| <p> |
| Returns 1 if the two values in indices <code>index1</code> and |
| <code>index2</code> are primitively equal |
| (that is, equal without calling the <code>__eq</code> metamethod). |
| Otherwise returns 0. |
| Also returns 0 if any of the indices are not valid. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_rawget"><code>lua_rawget</code></a></h3><p> |
| <span class="apii">[-1, +1, –]</span> |
| <pre>int lua_rawget (lua_State *L, int index);</pre> |
| |
| <p> |
| Similar to <a href="#lua_gettable"><code>lua_gettable</code></a>, but does a raw access |
| (i.e., without metamethods). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_rawgeti"><code>lua_rawgeti</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>int lua_rawgeti (lua_State *L, int index, lua_Integer n);</pre> |
| |
| <p> |
| Pushes onto the stack the value <code>t[n]</code>, |
| where <code>t</code> is the table at the given index. |
| The access is raw, |
| that is, it does not use the <code>__index</code> metavalue. |
| |
| |
| <p> |
| Returns the type of the pushed value. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_rawgetp"><code>lua_rawgetp</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>int lua_rawgetp (lua_State *L, int index, const void *p);</pre> |
| |
| <p> |
| Pushes onto the stack the value <code>t[k]</code>, |
| where <code>t</code> is the table at the given index and |
| <code>k</code> is the pointer <code>p</code> represented as a light userdata. |
| The access is raw; |
| that is, it does not use the <code>__index</code> metavalue. |
| |
| |
| <p> |
| Returns the type of the pushed value. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_rawlen"><code>lua_rawlen</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_Unsigned lua_rawlen (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns the raw "length" of the value at the given index: |
| for strings, this is the string length; |
| for tables, this is the result of the length operator ('<code>#</code>') |
| with no metamethods; |
| for userdata, this is the size of the block of memory allocated |
| for the userdata. |
| For other values, this call returns 0. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_rawset"><code>lua_rawset</code></a></h3><p> |
| <span class="apii">[-2, +0, <em>m</em>]</span> |
| <pre>void lua_rawset (lua_State *L, int index);</pre> |
| |
| <p> |
| Similar to <a href="#lua_settable"><code>lua_settable</code></a>, but does a raw assignment |
| (i.e., without metamethods). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_rawseti"><code>lua_rawseti</code></a></h3><p> |
| <span class="apii">[-1, +0, <em>m</em>]</span> |
| <pre>void lua_rawseti (lua_State *L, int index, lua_Integer i);</pre> |
| |
| <p> |
| Does the equivalent of <code>t[i] = v</code>, |
| where <code>t</code> is the table at the given index |
| and <code>v</code> is the value on the top of the stack. |
| |
| |
| <p> |
| This function pops the value from the stack. |
| The assignment is raw, |
| that is, it does not use the <code>__newindex</code> metavalue. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_rawsetp"><code>lua_rawsetp</code></a></h3><p> |
| <span class="apii">[-1, +0, <em>m</em>]</span> |
| <pre>void lua_rawsetp (lua_State *L, int index, const void *p);</pre> |
| |
| <p> |
| Does the equivalent of <code>t[p] = v</code>, |
| where <code>t</code> is the table at the given index, |
| <code>p</code> is encoded as a light userdata, |
| and <code>v</code> is the value on the top of the stack. |
| |
| |
| <p> |
| This function pops the value from the stack. |
| The assignment is raw, |
| that is, it does not use the <code>__newindex</code> metavalue. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_Reader"><code>lua_Reader</code></a></h3> |
| <pre>typedef const char * (*lua_Reader) (lua_State *L, |
| void *data, |
| size_t *size);</pre> |
| |
| <p> |
| The reader function used by <a href="#lua_load"><code>lua_load</code></a>. |
| Every time <a href="#lua_load"><code>lua_load</code></a> needs another piece of the chunk, |
| it calls the reader, |
| passing along its <code>data</code> parameter. |
| The reader must return a pointer to a block of memory |
| with a new piece of the chunk |
| and set <code>size</code> to the block size. |
| The block must exist until the reader function is called again. |
| To signal the end of the chunk, |
| the reader must return <code>NULL</code> or set <code>size</code> to zero. |
| The reader function may return pieces of any size greater than zero. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_register"><code>lua_register</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>e</em>]</span> |
| <pre>void lua_register (lua_State *L, const char *name, lua_CFunction f);</pre> |
| |
| <p> |
| Sets the C function <code>f</code> as the new value of global <code>name</code>. |
| It is defined as a macro: |
| |
| <pre> |
| #define lua_register(L,n,f) \ |
| (lua_pushcfunction(L, f), lua_setglobal(L, n)) |
| </pre> |
| |
| |
| |
| |
| <hr><h3><a name="lua_remove"><code>lua_remove</code></a></h3><p> |
| <span class="apii">[-1, +0, –]</span> |
| <pre>void lua_remove (lua_State *L, int index);</pre> |
| |
| <p> |
| Removes the element at the given valid index, |
| shifting down the elements above this index to fill the gap. |
| This function cannot be called with a pseudo-index, |
| because a pseudo-index is not an actual stack position. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_replace"><code>lua_replace</code></a></h3><p> |
| <span class="apii">[-1, +0, –]</span> |
| <pre>void lua_replace (lua_State *L, int index);</pre> |
| |
| <p> |
| Moves the top element into the given valid index |
| without shifting any element |
| (therefore replacing the value at that given index), |
| and then pops the top element. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_resetthread"><code>lua_resetthread</code></a></h3><p> |
| <span class="apii">[-0, +?, –]</span> |
| <pre>int lua_resetthread (lua_State *L);</pre> |
| |
| <p> |
| Resets a thread, cleaning its call stack and closing all pending |
| to-be-closed variables. |
| Returns a status code: |
| <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> for no errors in closing methods, |
| or an error status otherwise. |
| In case of error, |
| leaves the error object on the top of the stack, |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_resume"><code>lua_resume</code></a></h3><p> |
| <span class="apii">[-?, +?, –]</span> |
| <pre>int lua_resume (lua_State *L, lua_State *from, int nargs, |
| int *nresults);</pre> |
| |
| <p> |
| Starts and resumes a coroutine in the given thread <code>L</code>. |
| |
| |
| <p> |
| To start a coroutine, |
| you push the main function plus any arguments |
| onto the empty stack of the thread. |
| then you call <a href="#lua_resume"><code>lua_resume</code></a>, |
| with <code>nargs</code> being the number of arguments. |
| This call returns when the coroutine suspends or finishes its execution. |
| When it returns, |
| <code>*nresults</code> is updated and |
| the top of the stack contains |
| the <code>*nresults</code> values passed to <a href="#lua_yield"><code>lua_yield</code></a> |
| or returned by the body function. |
| <a href="#lua_resume"><code>lua_resume</code></a> returns |
| <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the coroutine yields, |
| <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if the coroutine finishes its execution |
| without errors, |
| or an error code in case of errors (see <a href="#4.4.1">§4.4.1</a>). |
| In case of errors, |
| the error object is on the top of the stack. |
| |
| |
| <p> |
| To resume a coroutine, |
| you remove the <code>*nresults</code> yielded values from its stack, |
| push the values to be passed as results from <code>yield</code>, |
| and then call <a href="#lua_resume"><code>lua_resume</code></a>. |
| |
| |
| <p> |
| The parameter <code>from</code> represents the coroutine that is resuming <code>L</code>. |
| If there is no such coroutine, |
| this parameter can be <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_rotate"><code>lua_rotate</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void lua_rotate (lua_State *L, int idx, int n);</pre> |
| |
| <p> |
| Rotates the stack elements between the valid index <code>idx</code> |
| and the top of the stack. |
| The elements are rotated <code>n</code> positions in the direction of the top, |
| for a positive <code>n</code>, |
| or <code>-n</code> positions in the direction of the bottom, |
| for a negative <code>n</code>. |
| The absolute value of <code>n</code> must not be greater than the size |
| of the slice being rotated. |
| This function cannot be called with a pseudo-index, |
| because a pseudo-index is not an actual stack position. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_setallocf"><code>lua_setallocf</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);</pre> |
| |
| <p> |
| Changes the allocator function of a given state to <code>f</code> |
| with user data <code>ud</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_setfield"><code>lua_setfield</code></a></h3><p> |
| <span class="apii">[-1, +0, <em>e</em>]</span> |
| <pre>void lua_setfield (lua_State *L, int index, const char *k);</pre> |
| |
| <p> |
| Does the equivalent to <code>t[k] = v</code>, |
| where <code>t</code> is the value at the given index |
| and <code>v</code> is the value on the top of the stack. |
| |
| |
| <p> |
| This function pops the value from the stack. |
| As in Lua, this function may trigger a metamethod |
| for the "newindex" event (see <a href="#2.4">§2.4</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_setglobal"><code>lua_setglobal</code></a></h3><p> |
| <span class="apii">[-1, +0, <em>e</em>]</span> |
| <pre>void lua_setglobal (lua_State *L, const char *name);</pre> |
| |
| <p> |
| Pops a value from the stack and |
| sets it as the new value of global <code>name</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_seti"><code>lua_seti</code></a></h3><p> |
| <span class="apii">[-1, +0, <em>e</em>]</span> |
| <pre>void lua_seti (lua_State *L, int index, lua_Integer n);</pre> |
| |
| <p> |
| Does the equivalent to <code>t[n] = v</code>, |
| where <code>t</code> is the value at the given index |
| and <code>v</code> is the value on the top of the stack. |
| |
| |
| <p> |
| This function pops the value from the stack. |
| As in Lua, this function may trigger a metamethod |
| for the "newindex" event (see <a href="#2.4">§2.4</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_setiuservalue"><code>lua_setiuservalue</code></a></h3><p> |
| <span class="apii">[-1, +0, –]</span> |
| <pre>int lua_setiuservalue (lua_State *L, int index, int n);</pre> |
| |
| <p> |
| Pops a value from the stack and sets it as |
| the new <code>n</code>-th user value associated to the |
| full userdata at the given index. |
| Returns 0 if the userdata does not have that value. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_setmetatable"><code>lua_setmetatable</code></a></h3><p> |
| <span class="apii">[-1, +0, –]</span> |
| <pre>int lua_setmetatable (lua_State *L, int index);</pre> |
| |
| <p> |
| Pops a table or <b>nil</b> from the stack and |
| sets that value as the new metatable for the value at the given index. |
| (<b>nil</b> means no metatable.) |
| |
| |
| <p> |
| (For historical reasons, this function returns an <code>int</code>, |
| which now is always 1.) |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_settable"><code>lua_settable</code></a></h3><p> |
| <span class="apii">[-2, +0, <em>e</em>]</span> |
| <pre>void lua_settable (lua_State *L, int index);</pre> |
| |
| <p> |
| Does the equivalent to <code>t[k] = v</code>, |
| where <code>t</code> is the value at the given index, |
| <code>v</code> is the value on the top of the stack, |
| and <code>k</code> is the value just below the top. |
| |
| |
| <p> |
| This function pops both the key and the value from the stack. |
| As in Lua, this function may trigger a metamethod |
| for the "newindex" event (see <a href="#2.4">§2.4</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_settop"><code>lua_settop</code></a></h3><p> |
| <span class="apii">[-?, +?, –]</span> |
| <pre>void lua_settop (lua_State *L, int index);</pre> |
| |
| <p> |
| Accepts any index, or 0, |
| and sets the stack top to this index. |
| If the new top is greater than the old one, |
| then the new elements are filled with <b>nil</b>. |
| If <code>index</code> is 0, then all stack elements are removed. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_setwarnf"><code>lua_setwarnf</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void lua_setwarnf (lua_State *L, lua_WarnFunction f, void *ud);</pre> |
| |
| <p> |
| Sets the warning function to be used by Lua to emit warnings |
| (see <a href="#lua_WarnFunction"><code>lua_WarnFunction</code></a>). |
| The <code>ud</code> parameter sets the value <code>ud</code> passed to |
| the warning function. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_State"><code>lua_State</code></a></h3> |
| <pre>typedef struct lua_State lua_State;</pre> |
| |
| <p> |
| An opaque structure that points to a thread and indirectly |
| (through the thread) to the whole state of a Lua interpreter. |
| The Lua library is fully reentrant: |
| it has no global variables. |
| All information about a state is accessible through this structure. |
| |
| |
| <p> |
| A pointer to this structure must be passed as the first argument to |
| every function in the library, except to <a href="#lua_newstate"><code>lua_newstate</code></a>, |
| which creates a Lua state from scratch. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_status"><code>lua_status</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_status (lua_State *L);</pre> |
| |
| <p> |
| Returns the status of the thread <code>L</code>. |
| |
| |
| <p> |
| The status can be <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> for a normal thread, |
| an error code if the thread finished the execution |
| of a <a href="#lua_resume"><code>lua_resume</code></a> with an error, |
| or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> if the thread is suspended. |
| |
| |
| <p> |
| You can call functions only in threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a>. |
| You can resume threads with status <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> |
| (to start a new coroutine) or <a href="#pdf-LUA_YIELD"><code>LUA_YIELD</code></a> |
| (to resume a coroutine). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_stringtonumber"><code>lua_stringtonumber</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>size_t lua_stringtonumber (lua_State *L, const char *s);</pre> |
| |
| <p> |
| Converts the zero-terminated string <code>s</code> to a number, |
| pushes that number into the stack, |
| and returns the total size of the string, |
| that is, its length plus one. |
| The conversion can result in an integer or a float, |
| according to the lexical conventions of Lua (see <a href="#3.1">§3.1</a>). |
| The string may have leading and trailing whitespaces and a sign. |
| If the string is not a valid numeral, |
| returns 0 and pushes nothing. |
| (Note that the result can be used as a boolean, |
| true if the conversion succeeds.) |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_toboolean"><code>lua_toboolean</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_toboolean (lua_State *L, int index);</pre> |
| |
| <p> |
| Converts the Lua value at the given index to a C boolean |
| value (0 or 1). |
| Like all tests in Lua, |
| <a href="#lua_toboolean"><code>lua_toboolean</code></a> returns true for any Lua value |
| different from <b>false</b> and <b>nil</b>; |
| otherwise it returns false. |
| (If you want to accept only actual boolean values, |
| use <a href="#lua_isboolean"><code>lua_isboolean</code></a> to test the value's type.) |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_tocfunction"><code>lua_tocfunction</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_CFunction lua_tocfunction (lua_State *L, int index);</pre> |
| |
| <p> |
| Converts a value at the given index to a C function. |
| That value must be a C function; |
| otherwise, returns <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_toclose"><code>lua_toclose</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>m</em>]</span> |
| <pre>void lua_toclose (lua_State *L, int index);</pre> |
| |
| <p> |
| Marks the given index in the stack as a |
| to-be-closed "variable" (see <a href="#3.3.8">§3.3.8</a>). |
| Like a to-be-closed variable in Lua, |
| the value at that index in the stack will be closed |
| when it goes out of scope. |
| Here, in the context of a C function, |
| to go out of scope means that the running function returns to Lua, |
| there is an error, |
| or the index is removed from the stack through |
| <a href="#lua_settop"><code>lua_settop</code></a> or <a href="#lua_pop"><code>lua_pop</code></a>. |
| An index marked as to-be-closed should not be removed from the stack |
| by any other function in the API except <a href="#lua_settop"><code>lua_settop</code></a> or <a href="#lua_pop"><code>lua_pop</code></a>. |
| |
| |
| <p> |
| This function should not be called for an index |
| that is equal to or below an active to-be-closed index. |
| |
| |
| <p> |
| In the case of an out-of-memory error, |
| the value in the given index is immediately closed, |
| as if it was already marked. |
| |
| |
| <p> |
| Note that, both in case of errors and of a regular return, |
| by the time the <code>__close</code> metamethod runs, |
| the C stack was already unwound, |
| so that any automatic C variable declared in the calling function |
| will be out of scope. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_tointeger"><code>lua_tointeger</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_Integer lua_tointeger (lua_State *L, int index);</pre> |
| |
| <p> |
| Equivalent to <a href="#lua_tointegerx"><code>lua_tointegerx</code></a> with <code>isnum</code> equal to <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_tointegerx"><code>lua_tointegerx</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);</pre> |
| |
| <p> |
| Converts the Lua value at the given index |
| to the signed integral type <a href="#lua_Integer"><code>lua_Integer</code></a>. |
| The Lua value must be an integer, |
| or a number or string convertible to an integer (see <a href="#3.4.3">§3.4.3</a>); |
| otherwise, <code>lua_tointegerx</code> returns 0. |
| |
| |
| <p> |
| If <code>isnum</code> is not <code>NULL</code>, |
| its referent is assigned a boolean value that |
| indicates whether the operation succeeded. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_tolstring"><code>lua_tolstring</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>m</em>]</span> |
| <pre>const char *lua_tolstring (lua_State *L, int index, size_t *len);</pre> |
| |
| <p> |
| Converts the Lua value at the given index to a C string. |
| If <code>len</code> is not <code>NULL</code>, |
| it sets <code>*len</code> with the string length. |
| The Lua value must be a string or a number; |
| otherwise, the function returns <code>NULL</code>. |
| If the value is a number, |
| then <code>lua_tolstring</code> also |
| <em>changes the actual value in the stack to a string</em>. |
| (This change confuses <a href="#lua_next"><code>lua_next</code></a> |
| when <code>lua_tolstring</code> is applied to keys during a table traversal.) |
| |
| |
| <p> |
| <code>lua_tolstring</code> returns a pointer |
| to a string inside the Lua state (see <a href="#4.1.3">§4.1.3</a>). |
| This string always has a zero ('<code>\0</code>') |
| after its last character (as in C), |
| but can contain other zeros in its body. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_tonumber"><code>lua_tonumber</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_Number lua_tonumber (lua_State *L, int index);</pre> |
| |
| <p> |
| Equivalent to <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> with <code>isnum</code> equal to <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_tonumberx"><code>lua_tonumberx</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);</pre> |
| |
| <p> |
| Converts the Lua value at the given index |
| to the C type <a href="#lua_Number"><code>lua_Number</code></a> (see <a href="#lua_Number"><code>lua_Number</code></a>). |
| The Lua value must be a number or a string convertible to a number |
| (see <a href="#3.4.3">§3.4.3</a>); |
| otherwise, <a href="#lua_tonumberx"><code>lua_tonumberx</code></a> returns 0. |
| |
| |
| <p> |
| If <code>isnum</code> is not <code>NULL</code>, |
| its referent is assigned a boolean value that |
| indicates whether the operation succeeded. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_topointer"><code>lua_topointer</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>const void *lua_topointer (lua_State *L, int index);</pre> |
| |
| <p> |
| Converts the value at the given index to a generic |
| C pointer (<code>void*</code>). |
| The value can be a userdata, a table, a thread, a string, or a function; |
| otherwise, <code>lua_topointer</code> returns <code>NULL</code>. |
| Different objects will give different pointers. |
| There is no way to convert the pointer back to its original value. |
| |
| |
| <p> |
| Typically this function is used only for hashing and debug information. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_tostring"><code>lua_tostring</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>m</em>]</span> |
| <pre>const char *lua_tostring (lua_State *L, int index);</pre> |
| |
| <p> |
| Equivalent to <a href="#lua_tolstring"><code>lua_tolstring</code></a> with <code>len</code> equal to <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_tothread"><code>lua_tothread</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_State *lua_tothread (lua_State *L, int index);</pre> |
| |
| <p> |
| Converts the value at the given index to a Lua thread |
| (represented as <code>lua_State*</code>). |
| This value must be a thread; |
| otherwise, the function returns <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_touserdata"><code>lua_touserdata</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void *lua_touserdata (lua_State *L, int index);</pre> |
| |
| <p> |
| If the value at the given index is a full userdata, |
| returns its memory-block address. |
| If the value is a light userdata, |
| returns its value (a pointer). |
| Otherwise, returns <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_type"><code>lua_type</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_type (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns the type of the value in the given valid index, |
| or <code>LUA_TNONE</code> for a non-valid but acceptable index. |
| The types returned by <a href="#lua_type"><code>lua_type</code></a> are coded by the following constants |
| defined in <code>lua.h</code>: |
| <a name="pdf-LUA_TNIL"><code>LUA_TNIL</code></a>, |
| <a name="pdf-LUA_TNUMBER"><code>LUA_TNUMBER</code></a>, |
| <a name="pdf-LUA_TBOOLEAN"><code>LUA_TBOOLEAN</code></a>, |
| <a name="pdf-LUA_TSTRING"><code>LUA_TSTRING</code></a>, |
| <a name="pdf-LUA_TTABLE"><code>LUA_TTABLE</code></a>, |
| <a name="pdf-LUA_TFUNCTION"><code>LUA_TFUNCTION</code></a>, |
| <a name="pdf-LUA_TUSERDATA"><code>LUA_TUSERDATA</code></a>, |
| <a name="pdf-LUA_TTHREAD"><code>LUA_TTHREAD</code></a>, |
| and |
| <a name="pdf-LUA_TLIGHTUSERDATA"><code>LUA_TLIGHTUSERDATA</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_typename"><code>lua_typename</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>const char *lua_typename (lua_State *L, int tp);</pre> |
| |
| <p> |
| Returns the name of the type encoded by the value <code>tp</code>, |
| which must be one the values returned by <a href="#lua_type"><code>lua_type</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_Unsigned"><code>lua_Unsigned</code></a></h3> |
| <pre>typedef ... lua_Unsigned;</pre> |
| |
| <p> |
| The unsigned version of <a href="#lua_Integer"><code>lua_Integer</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_upvalueindex"><code>lua_upvalueindex</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_upvalueindex (int i);</pre> |
| |
| <p> |
| Returns the pseudo-index that represents the <code>i</code>-th upvalue of |
| the running function (see <a href="#4.2">§4.2</a>). |
| <code>i</code> must be in the range <em>[1,256]</em>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_version"><code>lua_version</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_Number lua_version (lua_State *L);</pre> |
| |
| <p> |
| Returns the version number of this core. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_WarnFunction"><code>lua_WarnFunction</code></a></h3> |
| <pre>typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);</pre> |
| |
| <p> |
| The type of warning functions, called by Lua to emit warnings. |
| The first parameter is an opaque pointer |
| set by <a href="#lua_setwarnf"><code>lua_setwarnf</code></a>. |
| The second parameter is the warning message. |
| The third parameter is a boolean that |
| indicates whether the message is |
| to be continued by the message in the next call. |
| |
| |
| <p> |
| See <a href="#pdf-warn"><code>warn</code></a> for more details about warnings. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_warning"><code>lua_warning</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void lua_warning (lua_State *L, const char *msg, int tocont);</pre> |
| |
| <p> |
| Emits a warning with the given message. |
| A message in a call with <code>tocont</code> true should be |
| continued in another call to this function. |
| |
| |
| <p> |
| See <a href="#pdf-warn"><code>warn</code></a> for more details about warnings. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_Writer"><code>lua_Writer</code></a></h3> |
| <pre>typedef int (*lua_Writer) (lua_State *L, |
| const void* p, |
| size_t sz, |
| void* ud);</pre> |
| |
| <p> |
| The type of the writer function used by <a href="#lua_dump"><code>lua_dump</code></a>. |
| Every time <a href="#lua_dump"><code>lua_dump</code></a> produces another piece of chunk, |
| it calls the writer, |
| passing along the buffer to be written (<code>p</code>), |
| its size (<code>sz</code>), |
| and the <code>ud</code> parameter supplied to <a href="#lua_dump"><code>lua_dump</code></a>. |
| |
| |
| <p> |
| The writer returns an error code: |
| 0 means no errors; |
| any other value means an error and stops <a href="#lua_dump"><code>lua_dump</code></a> from |
| calling the writer again. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_xmove"><code>lua_xmove</code></a></h3><p> |
| <span class="apii">[-?, +?, –]</span> |
| <pre>void lua_xmove (lua_State *from, lua_State *to, int n);</pre> |
| |
| <p> |
| Exchange values between different threads of the same state. |
| |
| |
| <p> |
| This function pops <code>n</code> values from the stack <code>from</code>, |
| and pushes them onto the stack <code>to</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_yield"><code>lua_yield</code></a></h3><p> |
| <span class="apii">[-?, +?, <em>v</em>]</span> |
| <pre>int lua_yield (lua_State *L, int nresults);</pre> |
| |
| <p> |
| This function is equivalent to <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
| but it has no continuation (see <a href="#4.5">§4.5</a>). |
| Therefore, when the thread resumes, |
| it continues the function that called |
| the function calling <code>lua_yield</code>. |
| To avoid surprises, |
| this function should be called only in a tail call. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_yieldk"><code>lua_yieldk</code></a></h3><p> |
| <span class="apii">[-?, +?, <em>v</em>]</span> |
| <pre>int lua_yieldk (lua_State *L, |
| int nresults, |
| lua_KContext ctx, |
| lua_KFunction k);</pre> |
| |
| <p> |
| Yields a coroutine (thread). |
| |
| |
| <p> |
| When a C function calls <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
| the running coroutine suspends its execution, |
| and the call to <a href="#lua_resume"><code>lua_resume</code></a> that started this coroutine returns. |
| The parameter <code>nresults</code> is the number of values from the stack |
| that will be passed as results to <a href="#lua_resume"><code>lua_resume</code></a>. |
| |
| |
| <p> |
| When the coroutine is resumed again, |
| Lua calls the given continuation function <code>k</code> to continue |
| the execution of the C function that yielded (see <a href="#4.5">§4.5</a>). |
| This continuation function receives the same stack |
| from the previous function, |
| with the <code>n</code> results removed and |
| replaced by the arguments passed to <a href="#lua_resume"><code>lua_resume</code></a>. |
| Moreover, |
| the continuation function receives the value <code>ctx</code> |
| that was passed to <a href="#lua_yieldk"><code>lua_yieldk</code></a>. |
| |
| |
| <p> |
| Usually, this function does not return; |
| when the coroutine eventually resumes, |
| it continues executing the continuation function. |
| However, there is one special case, |
| which is when this function is called |
| from inside a line or a count hook (see <a href="#4.7">§4.7</a>). |
| In that case, <code>lua_yieldk</code> should be called with no continuation |
| (probably in the form of <a href="#lua_yield"><code>lua_yield</code></a>) and no results, |
| and the hook should return immediately after the call. |
| Lua will yield and, |
| when the coroutine resumes again, |
| it will continue the normal execution |
| of the (Lua) function that triggered the hook. |
| |
| |
| <p> |
| This function can raise an error if it is called from a thread |
| with a pending C call with no continuation function |
| (what is called a <em>C-call boundary</em>), |
| or it is called from a thread that is not running inside a resume |
| (typically the main thread). |
| |
| |
| |
| |
| |
| |
| |
| <h2>4.7 – <a name="4.7">The Debug Interface</a></h2> |
| |
| <p> |
| Lua has no built-in debugging facilities. |
| Instead, it offers a special interface |
| by means of functions and <em>hooks</em>. |
| This interface allows the construction of different |
| kinds of debuggers, profilers, and other tools |
| that need "inside information" from the interpreter. |
| |
| |
| |
| <hr><h3><a name="lua_Debug"><code>lua_Debug</code></a></h3> |
| <pre>typedef struct lua_Debug { |
| int event; |
| const char *name; /* (n) */ |
| const char *namewhat; /* (n) */ |
| const char *what; /* (S) */ |
| const char *source; /* (S) */ |
| size_t srclen; /* (S) */ |
| int currentline; /* (l) */ |
| int linedefined; /* (S) */ |
| int lastlinedefined; /* (S) */ |
| unsigned char nups; /* (u) number of upvalues */ |
| unsigned char nparams; /* (u) number of parameters */ |
| char isvararg; /* (u) */ |
| char istailcall; /* (t) */ |
| unsigned short ftransfer; /* (r) index of first value transferred */ |
| unsigned short ntransfer; /* (r) number of transferred values */ |
| char short_src[LUA_IDSIZE]; /* (S) */ |
| /* private part */ |
| <em>other fields</em> |
| } lua_Debug;</pre> |
| |
| <p> |
| A structure used to carry different pieces of |
| information about a function or an activation record. |
| <a href="#lua_getstack"><code>lua_getstack</code></a> fills only the private part |
| of this structure, for later use. |
| To fill the other fields of <a href="#lua_Debug"><code>lua_Debug</code></a> with useful information, |
| you must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. |
| |
| |
| <p> |
| The fields of <a href="#lua_Debug"><code>lua_Debug</code></a> have the following meaning: |
| |
| <ul> |
| |
| <li><b><code>source</code>: </b> |
| the source of the chunk that created the function. |
| If <code>source</code> starts with a '<code>@</code>', |
| it means that the function was defined in a file where |
| the file name follows the '<code>@</code>'. |
| If <code>source</code> starts with a '<code>=</code>', |
| the remainder of its contents describes the source in a user-dependent manner. |
| Otherwise, |
| the function was defined in a string where |
| <code>source</code> is that string. |
| </li> |
| |
| <li><b><code>srclen</code>: </b> |
| The length of the string <code>source</code>. |
| </li> |
| |
| <li><b><code>short_src</code>: </b> |
| a "printable" version of <code>source</code>, to be used in error messages. |
| </li> |
| |
| <li><b><code>linedefined</code>: </b> |
| the line number where the definition of the function starts. |
| </li> |
| |
| <li><b><code>lastlinedefined</code>: </b> |
| the line number where the definition of the function ends. |
| </li> |
| |
| <li><b><code>what</code>: </b> |
| the string <code>"Lua"</code> if the function is a Lua function, |
| <code>"C"</code> if it is a C function, |
| <code>"main"</code> if it is the main part of a chunk. |
| </li> |
| |
| <li><b><code>currentline</code>: </b> |
| the current line where the given function is executing. |
| When no line information is available, |
| <code>currentline</code> is set to -1. |
| </li> |
| |
| <li><b><code>name</code>: </b> |
| a reasonable name for the given function. |
| Because functions in Lua are first-class values, |
| they do not have a fixed name: |
| some functions can be the value of multiple global variables, |
| while others can be stored only in a table field. |
| The <code>lua_getinfo</code> function checks how the function was |
| called to find a suitable name. |
| If it cannot find a name, |
| then <code>name</code> is set to <code>NULL</code>. |
| </li> |
| |
| <li><b><code>namewhat</code>: </b> |
| explains the <code>name</code> field. |
| The value of <code>namewhat</code> can be |
| <code>"global"</code>, <code>"local"</code>, <code>"method"</code>, |
| <code>"field"</code>, <code>"upvalue"</code>, or <code>""</code> (the empty string), |
| according to how the function was called. |
| (Lua uses the empty string when no other option seems to apply.) |
| </li> |
| |
| <li><b><code>istailcall</code>: </b> |
| true if this function invocation was called by a tail call. |
| In this case, the caller of this level is not in the stack. |
| </li> |
| |
| <li><b><code>nups</code>: </b> |
| the number of upvalues of the function. |
| </li> |
| |
| <li><b><code>nparams</code>: </b> |
| the number of parameters of the function |
| (always 0 for C functions). |
| </li> |
| |
| <li><b><code>isvararg</code>: </b> |
| true if the function is a vararg function |
| (always true for C functions). |
| </li> |
| |
| <li><b><code>ftransfer</code>: </b> |
| the index in the stack of the first value being "transferred", |
| that is, parameters in a call or return values in a return. |
| (The other values are in consecutive indices.) |
| Using this index, you can access and modify these values |
| through <a href="#lua_getlocal"><code>lua_getlocal</code></a> and <a href="#lua_setlocal"><code>lua_setlocal</code></a>. |
| This field is only meaningful during a |
| call hook, denoting the first parameter, |
| or a return hook, denoting the first value being returned. |
| (For call hooks, this value is always 1.) |
| </li> |
| |
| <li><b><code>ntransfer</code>: </b> |
| The number of values being transferred (see previous item). |
| (For calls of Lua functions, |
| this value is always equal to <code>nparams</code>.) |
| </li> |
| |
| </ul> |
| |
| |
| |
| |
| <hr><h3><a name="lua_gethook"><code>lua_gethook</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_Hook lua_gethook (lua_State *L);</pre> |
| |
| <p> |
| Returns the current hook function. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_gethookcount"><code>lua_gethookcount</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_gethookcount (lua_State *L);</pre> |
| |
| <p> |
| Returns the current hook count. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_gethookmask"><code>lua_gethookmask</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_gethookmask (lua_State *L);</pre> |
| |
| <p> |
| Returns the current hook mask. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_getinfo"><code>lua_getinfo</code></a></h3><p> |
| <span class="apii">[-(0|1), +(0|1|2), <em>m</em>]</span> |
| <pre>int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);</pre> |
| |
| <p> |
| Gets information about a specific function or function invocation. |
| |
| |
| <p> |
| To get information about a function invocation, |
| the parameter <code>ar</code> must be a valid activation record that was |
| filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or |
| given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). |
| |
| |
| <p> |
| To get information about a function, you push it onto the stack |
| and start the <code>what</code> string with the character '<code>></code>'. |
| (In that case, |
| <code>lua_getinfo</code> pops the function from the top of the stack.) |
| For instance, to know in which line a function <code>f</code> was defined, |
| you can write the following code: |
| |
| <pre> |
| lua_Debug ar; |
| lua_getglobal(L, "f"); /* get global 'f' */ |
| lua_getinfo(L, ">S", &ar); |
| printf("%d\n", ar.linedefined); |
| </pre> |
| |
| <p> |
| Each character in the string <code>what</code> |
| selects some fields of the structure <code>ar</code> to be filled or |
| a value to be pushed on the stack: |
| |
| <ul> |
| |
| <li><b>'<code>n</code>': </b> fills in the field <code>name</code> and <code>namewhat</code>; |
| </li> |
| |
| <li><b>'<code>S</code>': </b> |
| fills in the fields <code>source</code>, <code>short_src</code>, |
| <code>linedefined</code>, <code>lastlinedefined</code>, and <code>what</code>; |
| </li> |
| |
| <li><b>'<code>l</code>': </b> fills in the field <code>currentline</code>; |
| </li> |
| |
| <li><b>'<code>t</code>': </b> fills in the field <code>istailcall</code>; |
| </li> |
| |
| <li><b>'<code>u</code>': </b> fills in the fields |
| <code>nups</code>, <code>nparams</code>, and <code>isvararg</code>; |
| </li> |
| |
| <li><b>'<code>f</code>': </b> |
| pushes onto the stack the function that is |
| running at the given level; |
| </li> |
| |
| <li><b>'<code>L</code>': </b> |
| pushes onto the stack a table whose indices are the |
| numbers of the lines that are valid on the function. |
| (A <em>valid line</em> is a line with some associated code, |
| that is, a line where you can put a break point. |
| Non-valid lines include empty lines and comments.) |
| |
| |
| <p> |
| If this option is given together with option '<code>f</code>', |
| its table is pushed after the function. |
| |
| |
| <p> |
| This is the only option that can raise a memory error. |
| </li> |
| |
| </ul> |
| |
| <p> |
| This function returns 0 to signal an invalid option in <code>what</code>; |
| even then the valid options are handled correctly. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_getlocal"><code>lua_getlocal</code></a></h3><p> |
| <span class="apii">[-0, +(0|1), –]</span> |
| <pre>const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);</pre> |
| |
| <p> |
| Gets information about a local variable or a temporary value |
| of a given activation record or a given function. |
| |
| |
| <p> |
| In the first case, |
| the parameter <code>ar</code> must be a valid activation record that was |
| filled by a previous call to <a href="#lua_getstack"><code>lua_getstack</code></a> or |
| given as argument to a hook (see <a href="#lua_Hook"><code>lua_Hook</code></a>). |
| The index <code>n</code> selects which local variable to inspect; |
| see <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for details about variable indices |
| and names. |
| |
| |
| <p> |
| <a href="#lua_getlocal"><code>lua_getlocal</code></a> pushes the variable's value onto the stack |
| and returns its name. |
| |
| |
| <p> |
| In the second case, <code>ar</code> must be <code>NULL</code> and the function |
| to be inspected must be on the top of the stack. |
| In this case, only parameters of Lua functions are visible |
| (as there is no information about what variables are active) |
| and no values are pushed onto the stack. |
| |
| |
| <p> |
| Returns <code>NULL</code> (and pushes nothing) |
| when the index is greater than |
| the number of active local variables. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_getstack"><code>lua_getstack</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int lua_getstack (lua_State *L, int level, lua_Debug *ar);</pre> |
| |
| <p> |
| Gets information about the interpreter runtime stack. |
| |
| |
| <p> |
| This function fills parts of a <a href="#lua_Debug"><code>lua_Debug</code></a> structure with |
| an identification of the <em>activation record</em> |
| of the function executing at a given level. |
| Level 0 is the current running function, |
| whereas level <em>n+1</em> is the function that has called level <em>n</em> |
| (except for tail calls, which do not count in the stack). |
| When called with a level greater than the stack depth, |
| <a href="#lua_getstack"><code>lua_getstack</code></a> returns 0; |
| otherwise it returns 1. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_getupvalue"><code>lua_getupvalue</code></a></h3><p> |
| <span class="apii">[-0, +(0|1), –]</span> |
| <pre>const char *lua_getupvalue (lua_State *L, int funcindex, int n);</pre> |
| |
| <p> |
| Gets information about the <code>n</code>-th upvalue |
| of the closure at index <code>funcindex</code>. |
| It pushes the upvalue's value onto the stack |
| and returns its name. |
| Returns <code>NULL</code> (and pushes nothing) |
| when the index <code>n</code> is greater than the number of upvalues. |
| |
| |
| <p> |
| See <a href="#pdf-debug.getupvalue"><code>debug.getupvalue</code></a> for more information about upvalues. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_Hook"><code>lua_Hook</code></a></h3> |
| <pre>typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);</pre> |
| |
| <p> |
| Type for debugging hook functions. |
| |
| |
| <p> |
| Whenever a hook is called, its <code>ar</code> argument has its field |
| <code>event</code> set to the specific event that triggered the hook. |
| Lua identifies these events with the following constants: |
| <a name="pdf-LUA_HOOKCALL"><code>LUA_HOOKCALL</code></a>, <a name="pdf-LUA_HOOKRET"><code>LUA_HOOKRET</code></a>, |
| <a name="pdf-LUA_HOOKTAILCALL"><code>LUA_HOOKTAILCALL</code></a>, <a name="pdf-LUA_HOOKLINE"><code>LUA_HOOKLINE</code></a>, |
| and <a name="pdf-LUA_HOOKCOUNT"><code>LUA_HOOKCOUNT</code></a>. |
| Moreover, for line events, the field <code>currentline</code> is also set. |
| To get the value of any other field in <code>ar</code>, |
| the hook must call <a href="#lua_getinfo"><code>lua_getinfo</code></a>. |
| |
| |
| <p> |
| For call events, <code>event</code> can be <code>LUA_HOOKCALL</code>, |
| the normal value, or <code>LUA_HOOKTAILCALL</code>, for a tail call; |
| in this case, there will be no corresponding return event. |
| |
| |
| <p> |
| While Lua is running a hook, it disables other calls to hooks. |
| Therefore, if a hook calls back Lua to execute a function or a chunk, |
| this execution occurs without any calls to hooks. |
| |
| |
| <p> |
| Hook functions cannot have continuations, |
| that is, they cannot call <a href="#lua_yieldk"><code>lua_yieldk</code></a>, |
| <a href="#lua_pcallk"><code>lua_pcallk</code></a>, or <a href="#lua_callk"><code>lua_callk</code></a> with a non-null <code>k</code>. |
| |
| |
| <p> |
| Hook functions can yield under the following conditions: |
| Only count and line events can yield; |
| to yield, a hook function must finish its execution |
| calling <a href="#lua_yield"><code>lua_yield</code></a> with <code>nresults</code> equal to zero |
| (that is, with no values). |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_setcstacklimit"><code>lua_setcstacklimit</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>int (lua_setcstacklimit) (lua_State *L, unsigned int limit);</pre> |
| |
| <p> |
| Sets a new limit for the C stack. |
| This limit controls how deeply nested calls can go in Lua, |
| with the intent of avoiding a stack overflow. |
| Returns the old limit in case of success, |
| or zero in case of error. |
| For more details about this function, |
| see <a href="#pdf-debug.setcstacklimit"><code>debug.setcstacklimit</code></a>, |
| its equivalent in the standard library. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_sethook"><code>lua_sethook</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void lua_sethook (lua_State *L, lua_Hook f, int mask, int count);</pre> |
| |
| <p> |
| Sets the debugging hook function. |
| |
| |
| <p> |
| Argument <code>f</code> is the hook function. |
| <code>mask</code> specifies on which events the hook will be called: |
| it is formed by a bitwise OR of the constants |
| <a name="pdf-LUA_MASKCALL"><code>LUA_MASKCALL</code></a>, |
| <a name="pdf-LUA_MASKRET"><code>LUA_MASKRET</code></a>, |
| <a name="pdf-LUA_MASKLINE"><code>LUA_MASKLINE</code></a>, |
| and <a name="pdf-LUA_MASKCOUNT"><code>LUA_MASKCOUNT</code></a>. |
| The <code>count</code> argument is only meaningful when the mask |
| includes <code>LUA_MASKCOUNT</code>. |
| For each event, the hook is called as explained below: |
| |
| <ul> |
| |
| <li><b>The call hook: </b> is called when the interpreter calls a function. |
| The hook is called just after Lua enters the new function. |
| </li> |
| |
| <li><b>The return hook: </b> is called when the interpreter returns from a function. |
| The hook is called just before Lua leaves the function. |
| </li> |
| |
| <li><b>The line hook: </b> is called when the interpreter is about to |
| start the execution of a new line of code, |
| or when it jumps back in the code (even to the same line). |
| This event only happens while Lua is executing a Lua function. |
| </li> |
| |
| <li><b>The count hook: </b> is called after the interpreter executes every |
| <code>count</code> instructions. |
| This event only happens while Lua is executing a Lua function. |
| </li> |
| |
| </ul> |
| |
| <p> |
| Hooks are disabled by setting <code>mask</code> to zero. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_setlocal"><code>lua_setlocal</code></a></h3><p> |
| <span class="apii">[-(0|1), +0, –]</span> |
| <pre>const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);</pre> |
| |
| <p> |
| Sets the value of a local variable of a given activation record. |
| It assigns the value on the top of the stack |
| to the variable and returns its name. |
| It also pops the value from the stack. |
| |
| |
| <p> |
| Returns <code>NULL</code> (and pops nothing) |
| when the index is greater than |
| the number of active local variables. |
| |
| |
| <p> |
| Parameters <code>ar</code> and <code>n</code> are as in the function <a href="#lua_getlocal"><code>lua_getlocal</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_setupvalue"><code>lua_setupvalue</code></a></h3><p> |
| <span class="apii">[-(0|1), +0, –]</span> |
| <pre>const char *lua_setupvalue (lua_State *L, int funcindex, int n);</pre> |
| |
| <p> |
| Sets the value of a closure's upvalue. |
| It assigns the value on the top of the stack |
| to the upvalue and returns its name. |
| It also pops the value from the stack. |
| |
| |
| <p> |
| Returns <code>NULL</code> (and pops nothing) |
| when the index <code>n</code> is greater than the number of upvalues. |
| |
| |
| <p> |
| Parameters <code>funcindex</code> and <code>n</code> are as in |
| the function <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_upvalueid"><code>lua_upvalueid</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void *lua_upvalueid (lua_State *L, int funcindex, int n);</pre> |
| |
| <p> |
| Returns a unique identifier for the upvalue numbered <code>n</code> |
| from the closure at index <code>funcindex</code>. |
| |
| |
| <p> |
| These unique identifiers allow a program to check whether different |
| closures share upvalues. |
| Lua closures that share an upvalue |
| (that is, that access a same external local variable) |
| will return identical ids for those upvalue indices. |
| |
| |
| <p> |
| Parameters <code>funcindex</code> and <code>n</code> are as in |
| the function <a href="#lua_getupvalue"><code>lua_getupvalue</code></a>, |
| but <code>n</code> cannot be greater than the number of upvalues. |
| |
| |
| |
| |
| |
| <hr><h3><a name="lua_upvaluejoin"><code>lua_upvaluejoin</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void lua_upvaluejoin (lua_State *L, int funcindex1, int n1, |
| int funcindex2, int n2);</pre> |
| |
| <p> |
| Make the <code>n1</code>-th upvalue of the Lua closure at index <code>funcindex1</code> |
| refer to the <code>n2</code>-th upvalue of the Lua closure at index <code>funcindex2</code>. |
| |
| |
| |
| |
| |
| |
| |
| <h1>5 – <a name="5">The Auxiliary Library</a></h1> |
| |
| |
| |
| <p> |
| |
| The <em>auxiliary library</em> provides several convenient functions |
| to interface C with Lua. |
| While the basic API provides the primitive functions for all |
| interactions between C and Lua, |
| the auxiliary library provides higher-level functions for some |
| common tasks. |
| |
| |
| <p> |
| All functions and types from the auxiliary library |
| are defined in header file <code>lauxlib.h</code> and |
| have a prefix <code>luaL_</code>. |
| |
| |
| <p> |
| All functions in the auxiliary library are built on |
| top of the basic API, |
| and so they provide nothing that cannot be done with that API. |
| Nevertheless, the use of the auxiliary library ensures |
| more consistency to your code. |
| |
| |
| <p> |
| Several functions in the auxiliary library use internally some |
| extra stack slots. |
| When a function in the auxiliary library uses less than five slots, |
| it does not check the stack size; |
| it simply assumes that there are enough slots. |
| |
| |
| <p> |
| Several functions in the auxiliary library are used to |
| check C function arguments. |
| Because the error message is formatted for arguments |
| (e.g., "<code>bad argument #1</code>"), |
| you should not use these functions for other stack values. |
| |
| |
| <p> |
| Functions called <code>luaL_check*</code> |
| always raise an error if the check is not satisfied. |
| |
| |
| |
| |
| |
| <h2>5.1 – <a name="5.1">Functions and Types</a></h2> |
| |
| <p> |
| Here we list all functions and types from the auxiliary library |
| in alphabetical order. |
| |
| |
| |
| <hr><h3><a name="luaL_addchar"><code>luaL_addchar</code></a></h3><p> |
| <span class="apii">[-?, +?, <em>m</em>]</span> |
| <pre>void luaL_addchar (luaL_Buffer *B, char c);</pre> |
| |
| <p> |
| Adds the byte <code>c</code> to the buffer <code>B</code> |
| (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_addgsub"><code>luaL_addgsub</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>m</em>]</span> |
| <pre>const void luaL_addgsub (luaL_Buffer *B, const char *s, |
| const char *p, const char *r);</pre> |
| |
| <p> |
| Adds a copy of the string <code>s</code> to the buffer <code>B</code> (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>), |
| replacing any occurrence of the string <code>p</code> |
| with the string <code>r</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_addlstring"><code>luaL_addlstring</code></a></h3><p> |
| <span class="apii">[-?, +?, <em>m</em>]</span> |
| <pre>void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l);</pre> |
| |
| <p> |
| Adds the string pointed to by <code>s</code> with length <code>l</code> to |
| the buffer <code>B</code> |
| (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
| The string can contain embedded zeros. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_addsize"><code>luaL_addsize</code></a></h3><p> |
| <span class="apii">[-?, +?, –]</span> |
| <pre>void luaL_addsize (luaL_Buffer *B, size_t n);</pre> |
| |
| <p> |
| Adds to the buffer <code>B</code> |
| a string of length <code>n</code> previously copied to the |
| buffer area (see <a href="#luaL_prepbuffer"><code>luaL_prepbuffer</code></a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_addstring"><code>luaL_addstring</code></a></h3><p> |
| <span class="apii">[-?, +?, <em>m</em>]</span> |
| <pre>void luaL_addstring (luaL_Buffer *B, const char *s);</pre> |
| |
| <p> |
| Adds the zero-terminated string pointed to by <code>s</code> |
| to the buffer <code>B</code> |
| (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_addvalue"><code>luaL_addvalue</code></a></h3><p> |
| <span class="apii">[-1, +?, <em>m</em>]</span> |
| <pre>void luaL_addvalue (luaL_Buffer *B);</pre> |
| |
| <p> |
| Adds the value on the top of the stack |
| to the buffer <code>B</code> |
| (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
| Pops the value. |
| |
| |
| <p> |
| This is the only function on string buffers that can (and must) |
| be called with an extra element on the stack, |
| which is the value to be added to the buffer. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_argcheck"><code>luaL_argcheck</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>void luaL_argcheck (lua_State *L, |
| int cond, |
| int arg, |
| const char *extramsg);</pre> |
| |
| <p> |
| Checks whether <code>cond</code> is true. |
| If it is not, raises an error with a standard message (see <a href="#luaL_argerror"><code>luaL_argerror</code></a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_argerror"><code>luaL_argerror</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>int luaL_argerror (lua_State *L, int arg, const char *extramsg);</pre> |
| |
| <p> |
| Raises an error reporting a problem with argument <code>arg</code> |
| of the C function that called it, |
| using a standard message |
| that includes <code>extramsg</code> as a comment: |
| |
| <pre> |
| bad argument #<em>arg</em> to '<em>funcname</em>' (<em>extramsg</em>) |
| </pre><p> |
| This function never returns. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_argexpected"><code>luaL_argexpected</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>void luaL_argexpected (lua_State *L, |
| int cond, |
| int arg, |
| const char *tname);</pre> |
| |
| <p> |
| Checks whether <code>cond</code> is true. |
| If it is not, raises an error about the type of the argument <code>arg</code> |
| with a standard message (see <a href="#luaL_typeerror"><code>luaL_typeerror</code></a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_Buffer"><code>luaL_Buffer</code></a></h3> |
| <pre>typedef struct luaL_Buffer luaL_Buffer;</pre> |
| |
| <p> |
| Type for a <em>string buffer</em>. |
| |
| |
| <p> |
| A string buffer allows C code to build Lua strings piecemeal. |
| Its pattern of use is as follows: |
| |
| <ul> |
| |
| <li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> |
| |
| <li>Then initialize it with a call <code>luaL_buffinit(L, &b)</code>.</li> |
| |
| <li> |
| Then add string pieces to the buffer calling any of |
| the <code>luaL_add*</code> functions. |
| </li> |
| |
| <li> |
| Finish by calling <code>luaL_pushresult(&b)</code>. |
| This call leaves the final string on the top of the stack. |
| </li> |
| |
| </ul> |
| |
| <p> |
| If you know beforehand the maximum size of the resulting string, |
| you can use the buffer like this: |
| |
| <ul> |
| |
| <li>First declare a variable <code>b</code> of type <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>.</li> |
| |
| <li>Then initialize it and preallocate a space of |
| size <code>sz</code> with a call <code>luaL_buffinitsize(L, &b, sz)</code>.</li> |
| |
| <li>Then produce the string into that space.</li> |
| |
| <li> |
| Finish by calling <code>luaL_pushresultsize(&b, sz)</code>, |
| where <code>sz</code> is the total size of the resulting string |
| copied into that space (which may be less than or |
| equal to the preallocated size). |
| </li> |
| |
| </ul> |
| |
| <p> |
| During its normal operation, |
| a string buffer uses a variable number of stack slots. |
| So, while using a buffer, you cannot assume that you know where |
| the top of the stack is. |
| You can use the stack between successive calls to buffer operations |
| as long as that use is balanced; |
| that is, |
| when you call a buffer operation, |
| the stack is at the same level |
| it was immediately after the previous buffer operation. |
| (The only exception to this rule is <a href="#luaL_addvalue"><code>luaL_addvalue</code></a>.) |
| After calling <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>, |
| the stack is back to its level when the buffer was initialized, |
| plus the final string on its top. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_buffaddr"><code>luaL_buffaddr</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>char *luaL_buffaddr (luaL_Buffer *B);</pre> |
| |
| <p> |
| Returns the address of the current content of buffer <code>B</code> |
| (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
| Note that any addition to the buffer may invalidate this address. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_buffinit"><code>luaL_buffinit</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void luaL_buffinit (lua_State *L, luaL_Buffer *B);</pre> |
| |
| <p> |
| Initializes a buffer <code>B</code> |
| (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
| This function does not allocate any space; |
| the buffer must be declared as a variable. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_bufflen"><code>luaL_bufflen</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>size_t luaL_bufflen (luaL_Buffer *B);</pre> |
| |
| <p> |
| Returns the length of the current content of buffer <code>B</code> |
| (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_buffinitsize"><code>luaL_buffinitsize</code></a></h3><p> |
| <span class="apii">[-?, +?, <em>m</em>]</span> |
| <pre>char *luaL_buffinitsize (lua_State *L, luaL_Buffer *B, size_t sz);</pre> |
| |
| <p> |
| Equivalent to the sequence |
| <a href="#luaL_buffinit"><code>luaL_buffinit</code></a>, <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_buffsub"><code>luaL_buffsub</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void luaL_buffsub (luaL_Buffer *B, int n);</pre> |
| |
| <p> |
| Removes <code>n</code> bytes from the the buffer <code>B</code> |
| (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
| The buffer must have at least that many bytes. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_callmeta"><code>luaL_callmeta</code></a></h3><p> |
| <span class="apii">[-0, +(0|1), <em>e</em>]</span> |
| <pre>int luaL_callmeta (lua_State *L, int obj, const char *e);</pre> |
| |
| <p> |
| Calls a metamethod. |
| |
| |
| <p> |
| If the object at index <code>obj</code> has a metatable and this |
| metatable has a field <code>e</code>, |
| this function calls this field passing the object as its only argument. |
| In this case this function returns true and pushes onto the |
| stack the value returned by the call. |
| If there is no metatable or no metamethod, |
| this function returns false without pushing any value on the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_checkany"><code>luaL_checkany</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>void luaL_checkany (lua_State *L, int arg);</pre> |
| |
| <p> |
| Checks whether the function has an argument |
| of any type (including <b>nil</b>) at position <code>arg</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_checkinteger"><code>luaL_checkinteger</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>lua_Integer luaL_checkinteger (lua_State *L, int arg);</pre> |
| |
| <p> |
| Checks whether the function argument <code>arg</code> is an integer |
| (or can be converted to an integer) |
| and returns this integer. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_checklstring"><code>luaL_checklstring</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>const char *luaL_checklstring (lua_State *L, int arg, size_t *l);</pre> |
| |
| <p> |
| Checks whether the function argument <code>arg</code> is a string |
| and returns this string; |
| if <code>l</code> is not <code>NULL</code> fills its referent |
| with the string's length. |
| |
| |
| <p> |
| This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, |
| so all conversions and caveats of that function apply here. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_checknumber"><code>luaL_checknumber</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>lua_Number luaL_checknumber (lua_State *L, int arg);</pre> |
| |
| <p> |
| Checks whether the function argument <code>arg</code> is a number |
| and returns this number converted to a <code>lua_Number</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_checkoption"><code>luaL_checkoption</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>int luaL_checkoption (lua_State *L, |
| int arg, |
| const char *def, |
| const char *const lst[]);</pre> |
| |
| <p> |
| Checks whether the function argument <code>arg</code> is a string and |
| searches for this string in the array <code>lst</code> |
| (which must be NULL-terminated). |
| Returns the index in the array where the string was found. |
| Raises an error if the argument is not a string or |
| if the string cannot be found. |
| |
| |
| <p> |
| If <code>def</code> is not <code>NULL</code>, |
| the function uses <code>def</code> as a default value when |
| there is no argument <code>arg</code> or when this argument is <b>nil</b>. |
| |
| |
| <p> |
| This is a useful function for mapping strings to C enums. |
| (The usual convention in Lua libraries is |
| to use strings instead of numbers to select options.) |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_checkstack"><code>luaL_checkstack</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>void luaL_checkstack (lua_State *L, int sz, const char *msg);</pre> |
| |
| <p> |
| Grows the stack size to <code>top + sz</code> elements, |
| raising an error if the stack cannot grow to that size. |
| <code>msg</code> is an additional text to go into the error message |
| (or <code>NULL</code> for no additional text). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_checkstring"><code>luaL_checkstring</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>const char *luaL_checkstring (lua_State *L, int arg);</pre> |
| |
| <p> |
| Checks whether the function argument <code>arg</code> is a string |
| and returns this string. |
| |
| |
| <p> |
| This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, |
| so all conversions and caveats of that function apply here. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_checktype"><code>luaL_checktype</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>void luaL_checktype (lua_State *L, int arg, int t);</pre> |
| |
| <p> |
| Checks whether the function argument <code>arg</code> has type <code>t</code>. |
| See <a href="#lua_type"><code>lua_type</code></a> for the encoding of types for <code>t</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_checkudata"><code>luaL_checkudata</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>void *luaL_checkudata (lua_State *L, int arg, const char *tname);</pre> |
| |
| <p> |
| Checks whether the function argument <code>arg</code> is a userdata |
| of the type <code>tname</code> (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>) and |
| returns the userdata's memory-block address (see <a href="#lua_touserdata"><code>lua_touserdata</code></a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_checkversion"><code>luaL_checkversion</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>void luaL_checkversion (lua_State *L);</pre> |
| |
| <p> |
| Checks whether the code making the call and the Lua library being called |
| are using the same version of Lua and the same numeric types. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_dofile"><code>luaL_dofile</code></a></h3><p> |
| <span class="apii">[-0, +?, <em>m</em>]</span> |
| <pre>int luaL_dofile (lua_State *L, const char *filename);</pre> |
| |
| <p> |
| Loads and runs the given file. |
| It is defined as the following macro: |
| |
| <pre> |
| (luaL_loadfile(L, filename) || lua_pcall(L, 0, LUA_MULTRET, 0)) |
| </pre><p> |
| It returns <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if there are no errors, |
| or an error code in case of errors (see <a href="#4.4.1">§4.4.1</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_dostring"><code>luaL_dostring</code></a></h3><p> |
| <span class="apii">[-0, +?, –]</span> |
| <pre>int luaL_dostring (lua_State *L, const char *str);</pre> |
| |
| <p> |
| Loads and runs the given string. |
| It is defined as the following macro: |
| |
| <pre> |
| (luaL_loadstring(L, str) || lua_pcall(L, 0, LUA_MULTRET, 0)) |
| </pre><p> |
| It returns <a href="#pdf-LUA_OK"><code>LUA_OK</code></a> if there are no errors, |
| or an error code in case of errors (see <a href="#4.4.1">§4.4.1</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_error"><code>luaL_error</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>int luaL_error (lua_State *L, const char *fmt, ...);</pre> |
| |
| <p> |
| Raises an error. |
| The error message format is given by <code>fmt</code> |
| plus any extra arguments, |
| following the same rules of <a href="#lua_pushfstring"><code>lua_pushfstring</code></a>. |
| It also adds at the beginning of the message the file name and |
| the line number where the error occurred, |
| if this information is available. |
| |
| |
| <p> |
| This function never returns, |
| but it is an idiom to use it in C functions |
| as <code>return luaL_error(<em>args</em>)</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_execresult"><code>luaL_execresult</code></a></h3><p> |
| <span class="apii">[-0, +3, <em>m</em>]</span> |
| <pre>int luaL_execresult (lua_State *L, int stat);</pre> |
| |
| <p> |
| This function produces the return values for |
| process-related functions in the standard library |
| (<a href="#pdf-os.execute"><code>os.execute</code></a> and <a href="#pdf-io.close"><code>io.close</code></a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_fileresult"><code>luaL_fileresult</code></a></h3><p> |
| <span class="apii">[-0, +(1|3), <em>m</em>]</span> |
| <pre>int luaL_fileresult (lua_State *L, int stat, const char *fname);</pre> |
| |
| <p> |
| This function produces the return values for |
| file-related functions in the standard library |
| (<a href="#pdf-io.open"><code>io.open</code></a>, <a href="#pdf-os.rename"><code>os.rename</code></a>, <a href="#pdf-file:seek"><code>file:seek</code></a>, etc.). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_getmetafield"><code>luaL_getmetafield</code></a></h3><p> |
| <span class="apii">[-0, +(0|1), <em>m</em>]</span> |
| <pre>int luaL_getmetafield (lua_State *L, int obj, const char *e);</pre> |
| |
| <p> |
| Pushes onto the stack the field <code>e</code> from the metatable |
| of the object at index <code>obj</code> and returns the type of the pushed value. |
| If the object does not have a metatable, |
| or if the metatable does not have this field, |
| pushes nothing and returns <code>LUA_TNIL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_getmetatable"><code>luaL_getmetatable</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>int luaL_getmetatable (lua_State *L, const char *tname);</pre> |
| |
| <p> |
| Pushes onto the stack the metatable associated with the name <code>tname</code> |
| in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>), |
| or <b>nil</b> if there is no metatable associated with that name. |
| Returns the type of the pushed value. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_getsubtable"><code>luaL_getsubtable</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>e</em>]</span> |
| <pre>int luaL_getsubtable (lua_State *L, int idx, const char *fname);</pre> |
| |
| <p> |
| Ensures that the value <code>t[fname]</code>, |
| where <code>t</code> is the value at index <code>idx</code>, |
| is a table, |
| and pushes that table onto the stack. |
| Returns true if it finds a previous table there |
| and false if it creates a new table. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_gsub"><code>luaL_gsub</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>const char *luaL_gsub (lua_State *L, |
| const char *s, |
| const char *p, |
| const char *r);</pre> |
| |
| <p> |
| Creates a copy of string <code>s</code>, |
| replacing any occurrence of the string <code>p</code> |
| with the string <code>r</code>. |
| Pushes the resulting string on the stack and returns it. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_len"><code>luaL_len</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>e</em>]</span> |
| <pre>lua_Integer luaL_len (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns the "length" of the value at the given index |
| as a number; |
| it is equivalent to the '<code>#</code>' operator in Lua (see <a href="#3.4.7">§3.4.7</a>). |
| Raises an error if the result of the operation is not an integer. |
| (This case can only happen through metamethods.) |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_loadbuffer"><code>luaL_loadbuffer</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>int luaL_loadbuffer (lua_State *L, |
| const char *buff, |
| size_t sz, |
| const char *name);</pre> |
| |
| <p> |
| Equivalent to <a href="#luaL_loadbufferx"><code>luaL_loadbufferx</code></a> with <code>mode</code> equal to <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_loadbufferx"><code>luaL_loadbufferx</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>int luaL_loadbufferx (lua_State *L, |
| const char *buff, |
| size_t sz, |
| const char *name, |
| const char *mode);</pre> |
| |
| <p> |
| Loads a buffer as a Lua chunk. |
| This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the |
| buffer pointed to by <code>buff</code> with size <code>sz</code>. |
| |
| |
| <p> |
| This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. |
| <code>name</code> is the chunk name, |
| used for debug information and error messages. |
| The string <code>mode</code> works as in the function <a href="#lua_load"><code>lua_load</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_loadfile"><code>luaL_loadfile</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>int luaL_loadfile (lua_State *L, const char *filename);</pre> |
| |
| <p> |
| Equivalent to <a href="#luaL_loadfilex"><code>luaL_loadfilex</code></a> with <code>mode</code> equal to <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_loadfilex"><code>luaL_loadfilex</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>int luaL_loadfilex (lua_State *L, const char *filename, |
| const char *mode);</pre> |
| |
| <p> |
| Loads a file as a Lua chunk. |
| This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in the file |
| named <code>filename</code>. |
| If <code>filename</code> is <code>NULL</code>, |
| then it loads from the standard input. |
| The first line in the file is ignored if it starts with a <code>#</code>. |
| |
| |
| <p> |
| The string <code>mode</code> works as in the function <a href="#lua_load"><code>lua_load</code></a>. |
| |
| |
| <p> |
| This function returns the same results as <a href="#lua_load"><code>lua_load</code></a> |
| or <a href="#pdf-LUA_ERRFILE"><code>LUA_ERRFILE</code></a> for file-related errors. |
| |
| |
| <p> |
| As <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; |
| it does not run it. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_loadstring"><code>luaL_loadstring</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>int luaL_loadstring (lua_State *L, const char *s);</pre> |
| |
| <p> |
| Loads a string as a Lua chunk. |
| This function uses <a href="#lua_load"><code>lua_load</code></a> to load the chunk in |
| the zero-terminated string <code>s</code>. |
| |
| |
| <p> |
| This function returns the same results as <a href="#lua_load"><code>lua_load</code></a>. |
| |
| |
| <p> |
| Also as <a href="#lua_load"><code>lua_load</code></a>, this function only loads the chunk; |
| it does not run it. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_newlib"><code>luaL_newlib</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>void luaL_newlib (lua_State *L, const luaL_Reg l[]);</pre> |
| |
| <p> |
| Creates a new table and registers there |
| the functions in the list <code>l</code>. |
| |
| |
| <p> |
| It is implemented as the following macro: |
| |
| <pre> |
| (luaL_newlibtable(L,l), luaL_setfuncs(L,l,0)) |
| </pre><p> |
| The array <code>l</code> must be the actual array, |
| not a pointer to it. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_newlibtable"><code>luaL_newlibtable</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>void luaL_newlibtable (lua_State *L, const luaL_Reg l[]);</pre> |
| |
| <p> |
| Creates a new table with a size optimized |
| to store all entries in the array <code>l</code> |
| (but does not actually store them). |
| It is intended to be used in conjunction with <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a> |
| (see <a href="#luaL_newlib"><code>luaL_newlib</code></a>). |
| |
| |
| <p> |
| It is implemented as a macro. |
| The array <code>l</code> must be the actual array, |
| not a pointer to it. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_newmetatable"><code>luaL_newmetatable</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>int luaL_newmetatable (lua_State *L, const char *tname);</pre> |
| |
| <p> |
| If the registry already has the key <code>tname</code>, |
| returns 0. |
| Otherwise, |
| creates a new table to be used as a metatable for userdata, |
| adds to this new table the pair <code>__name = tname</code>, |
| adds to the registry the pair <code>[tname] = new table</code>, |
| and returns 1. |
| |
| |
| <p> |
| In both cases, |
| the function pushes onto the stack the final value associated |
| with <code>tname</code> in the registry. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_newstate"><code>luaL_newstate</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>lua_State *luaL_newstate (void);</pre> |
| |
| <p> |
| Creates a new Lua state. |
| It calls <a href="#lua_newstate"><code>lua_newstate</code></a> with an |
| allocator based on the standard C allocation functions |
| and then sets a warning function and a panic function (see <a href="#4.4">§4.4</a>) |
| that print messages to the standard error output. |
| |
| |
| <p> |
| Returns the new state, |
| or <code>NULL</code> if there is a memory allocation error. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_openlibs"><code>luaL_openlibs</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>e</em>]</span> |
| <pre>void luaL_openlibs (lua_State *L);</pre> |
| |
| <p> |
| Opens all standard Lua libraries into the given state. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_opt"><code>luaL_opt</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>T luaL_opt (L, func, arg, dflt);</pre> |
| |
| <p> |
| This macro is defined as follows: |
| |
| <pre> |
| (lua_isnoneornil(L,(arg)) ? (dflt) : func(L,(arg))) |
| </pre><p> |
| In words, if the argument <code>arg</code> is nil or absent, |
| the macro results in the default <code>dflt</code>. |
| Otherwise, it results in the result of calling <code>func</code> |
| with the state <code>L</code> and the argument index <code>arg</code> as |
| arguments. |
| Note that it evaluates the expression <code>dflt</code> only if needed. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_optinteger"><code>luaL_optinteger</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>lua_Integer luaL_optinteger (lua_State *L, |
| int arg, |
| lua_Integer d);</pre> |
| |
| <p> |
| If the function argument <code>arg</code> is an integer |
| (or it is convertible to an integer), |
| returns this integer. |
| If this argument is absent or is <b>nil</b>, |
| returns <code>d</code>. |
| Otherwise, raises an error. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_optlstring"><code>luaL_optlstring</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>const char *luaL_optlstring (lua_State *L, |
| int arg, |
| const char *d, |
| size_t *l);</pre> |
| |
| <p> |
| If the function argument <code>arg</code> is a string, |
| returns this string. |
| If this argument is absent or is <b>nil</b>, |
| returns <code>d</code>. |
| Otherwise, raises an error. |
| |
| |
| <p> |
| If <code>l</code> is not <code>NULL</code>, |
| fills its referent with the result's length. |
| If the result is <code>NULL</code> |
| (only possible when returning <code>d</code> and <code>d == NULL</code>), |
| its length is considered zero. |
| |
| |
| <p> |
| This function uses <a href="#lua_tolstring"><code>lua_tolstring</code></a> to get its result, |
| so all conversions and caveats of that function apply here. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_optnumber"><code>luaL_optnumber</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>lua_Number luaL_optnumber (lua_State *L, int arg, lua_Number d);</pre> |
| |
| <p> |
| If the function argument <code>arg</code> is a number, |
| returns this number as a <code>lua_Number</code>. |
| If this argument is absent or is <b>nil</b>, |
| returns <code>d</code>. |
| Otherwise, raises an error. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_optstring"><code>luaL_optstring</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>const char *luaL_optstring (lua_State *L, |
| int arg, |
| const char *d);</pre> |
| |
| <p> |
| If the function argument <code>arg</code> is a string, |
| returns this string. |
| If this argument is absent or is <b>nil</b>, |
| returns <code>d</code>. |
| Otherwise, raises an error. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_prepbuffer"><code>luaL_prepbuffer</code></a></h3><p> |
| <span class="apii">[-?, +?, <em>m</em>]</span> |
| <pre>char *luaL_prepbuffer (luaL_Buffer *B);</pre> |
| |
| <p> |
| Equivalent to <a href="#luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a> |
| with the predefined size <a name="pdf-LUAL_BUFFERSIZE"><code>LUAL_BUFFERSIZE</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_prepbuffsize"><code>luaL_prepbuffsize</code></a></h3><p> |
| <span class="apii">[-?, +?, <em>m</em>]</span> |
| <pre>char *luaL_prepbuffsize (luaL_Buffer *B, size_t sz);</pre> |
| |
| <p> |
| Returns an address to a space of size <code>sz</code> |
| where you can copy a string to be added to buffer <code>B</code> |
| (see <a href="#luaL_Buffer"><code>luaL_Buffer</code></a>). |
| After copying the string into this space you must call |
| <a href="#luaL_addsize"><code>luaL_addsize</code></a> with the size of the string to actually add |
| it to the buffer. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_pushfail"><code>luaL_pushfail</code></a></h3><p> |
| <span class="apii">[-0, +1, –]</span> |
| <pre>void luaL_pushfail (lua_State *L);</pre> |
| |
| <p> |
| Pushes the <b>fail</b> value onto the stack (see <a href="#6">§6</a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_pushresult"><code>luaL_pushresult</code></a></h3><p> |
| <span class="apii">[-?, +1, <em>m</em>]</span> |
| <pre>void luaL_pushresult (luaL_Buffer *B);</pre> |
| |
| <p> |
| Finishes the use of buffer <code>B</code> leaving the final string on |
| the top of the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_pushresultsize"><code>luaL_pushresultsize</code></a></h3><p> |
| <span class="apii">[-?, +1, <em>m</em>]</span> |
| <pre>void luaL_pushresultsize (luaL_Buffer *B, size_t sz);</pre> |
| |
| <p> |
| Equivalent to the sequence <a href="#luaL_addsize"><code>luaL_addsize</code></a>, <a href="#luaL_pushresult"><code>luaL_pushresult</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_ref"><code>luaL_ref</code></a></h3><p> |
| <span class="apii">[-1, +0, <em>m</em>]</span> |
| <pre>int luaL_ref (lua_State *L, int t);</pre> |
| |
| <p> |
| Creates and returns a <em>reference</em>, |
| in the table at index <code>t</code>, |
| for the object on the top of the stack (and pops the object). |
| |
| |
| <p> |
| A reference is a unique integer key. |
| As long as you do not manually add integer keys into the table <code>t</code>, |
| <a href="#luaL_ref"><code>luaL_ref</code></a> ensures the uniqueness of the key it returns. |
| You can retrieve an object referred by the reference <code>r</code> |
| by calling <code>lua_rawgeti(L, t, r)</code>. |
| The function <a href="#luaL_unref"><code>luaL_unref</code></a> frees a reference. |
| |
| |
| <p> |
| If the object on the top of the stack is <b>nil</b>, |
| <a href="#luaL_ref"><code>luaL_ref</code></a> returns the constant <a name="pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>. |
| The constant <a name="pdf-LUA_NOREF"><code>LUA_NOREF</code></a> is guaranteed to be different |
| from any reference returned by <a href="#luaL_ref"><code>luaL_ref</code></a>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_Reg"><code>luaL_Reg</code></a></h3> |
| <pre>typedef struct luaL_Reg { |
| const char *name; |
| lua_CFunction func; |
| } luaL_Reg;</pre> |
| |
| <p> |
| Type for arrays of functions to be registered by |
| <a href="#luaL_setfuncs"><code>luaL_setfuncs</code></a>. |
| <code>name</code> is the function name and <code>func</code> is a pointer to |
| the function. |
| Any array of <a href="#luaL_Reg"><code>luaL_Reg</code></a> must end with a sentinel entry |
| in which both <code>name</code> and <code>func</code> are <code>NULL</code>. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_requiref"><code>luaL_requiref</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>e</em>]</span> |
| <pre>void luaL_requiref (lua_State *L, const char *modname, |
| lua_CFunction openf, int glb);</pre> |
| |
| <p> |
| If <code>package.loaded[modname]</code> is not true, |
| calls the function <code>openf</code> with the string <code>modname</code> as an argument |
| and sets the call result to <code>package.loaded[modname]</code>, |
| as if that function has been called through <a href="#pdf-require"><code>require</code></a>. |
| |
| |
| <p> |
| If <code>glb</code> is true, |
| also stores the module into the global <code>modname</code>. |
| |
| |
| <p> |
| Leaves a copy of the module on the stack. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_setfuncs"><code>luaL_setfuncs</code></a></h3><p> |
| <span class="apii">[-nup, +0, <em>m</em>]</span> |
| <pre>void luaL_setfuncs (lua_State *L, const luaL_Reg *l, int nup);</pre> |
| |
| <p> |
| Registers all functions in the array <code>l</code> |
| (see <a href="#luaL_Reg"><code>luaL_Reg</code></a>) into the table on the top of the stack |
| (below optional upvalues, see next). |
| |
| |
| <p> |
| When <code>nup</code> is not zero, |
| all functions are created with <code>nup</code> upvalues, |
| initialized with copies of the <code>nup</code> values |
| previously pushed on the stack |
| on top of the library table. |
| These values are popped from the stack after the registration. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_setmetatable"><code>luaL_setmetatable</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void luaL_setmetatable (lua_State *L, const char *tname);</pre> |
| |
| <p> |
| Sets the metatable of the object on the top of the stack |
| as the metatable associated with name <code>tname</code> |
| in the registry (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_Stream"><code>luaL_Stream</code></a></h3> |
| <pre>typedef struct luaL_Stream { |
| FILE *f; |
| lua_CFunction closef; |
| } luaL_Stream;</pre> |
| |
| <p> |
| The standard representation for file handles |
| used by the standard I/O library. |
| |
| |
| <p> |
| A file handle is implemented as a full userdata, |
| with a metatable called <code>LUA_FILEHANDLE</code> |
| (where <code>LUA_FILEHANDLE</code> is a macro with the actual metatable's name). |
| The metatable is created by the I/O library |
| (see <a href="#luaL_newmetatable"><code>luaL_newmetatable</code></a>). |
| |
| |
| <p> |
| This userdata must start with the structure <code>luaL_Stream</code>; |
| it can contain other data after this initial structure. |
| The field <code>f</code> points to the corresponding C stream |
| (or it can be <code>NULL</code> to indicate an incompletely created handle). |
| The field <code>closef</code> points to a Lua function |
| that will be called to close the stream |
| when the handle is closed or collected; |
| this function receives the file handle as its sole argument and |
| must return either a true value, in case of success, |
| or a false value plus an error message, in case of error. |
| Once Lua calls this field, |
| it changes the field value to <code>NULL</code> |
| to signal that the handle is closed. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_testudata"><code>luaL_testudata</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>m</em>]</span> |
| <pre>void *luaL_testudata (lua_State *L, int arg, const char *tname);</pre> |
| |
| <p> |
| This function works like <a href="#luaL_checkudata"><code>luaL_checkudata</code></a>, |
| except that, when the test fails, |
| it returns <code>NULL</code> instead of raising an error. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_tolstring"><code>luaL_tolstring</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>e</em>]</span> |
| <pre>const char *luaL_tolstring (lua_State *L, int idx, size_t *len);</pre> |
| |
| <p> |
| Converts any Lua value at the given index to a C string |
| in a reasonable format. |
| The resulting string is pushed onto the stack and also |
| returned by the function (see <a href="#4.1.3">§4.1.3</a>). |
| If <code>len</code> is not <code>NULL</code>, |
| the function also sets <code>*len</code> with the string length. |
| |
| |
| <p> |
| If the value has a metatable with a <code>__tostring</code> field, |
| then <code>luaL_tolstring</code> calls the corresponding metamethod |
| with the value as argument, |
| and uses the result of the call as its result. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_traceback"><code>luaL_traceback</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>void luaL_traceback (lua_State *L, lua_State *L1, const char *msg, |
| int level);</pre> |
| |
| <p> |
| Creates and pushes a traceback of the stack <code>L1</code>. |
| If <code>msg</code> is not <code>NULL</code>, it is appended |
| at the beginning of the traceback. |
| The <code>level</code> parameter tells at which level |
| to start the traceback. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_typeerror"><code>luaL_typeerror</code></a></h3><p> |
| <span class="apii">[-0, +0, <em>v</em>]</span> |
| <pre>const char *luaL_typeerror (lua_State *L, |
| int arg, |
| const char *tname);</pre> |
| |
| <p> |
| Raises a type error for the argument <code>arg</code> |
| of the C function that called it, |
| using a standard message; |
| <code>tname</code> is a "name" for the expected type. |
| This function never returns. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_typename"><code>luaL_typename</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>const char *luaL_typename (lua_State *L, int index);</pre> |
| |
| <p> |
| Returns the name of the type of the value at the given index. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_unref"><code>luaL_unref</code></a></h3><p> |
| <span class="apii">[-0, +0, –]</span> |
| <pre>void luaL_unref (lua_State *L, int t, int ref);</pre> |
| |
| <p> |
| Releases the reference <code>ref</code> from the table at index <code>t</code> |
| (see <a href="#luaL_ref"><code>luaL_ref</code></a>). |
| The entry is removed from the table, |
| so that the referred object can be collected. |
| The reference <code>ref</code> is also freed to be used again. |
| |
| |
| <p> |
| If <code>ref</code> is <a href="#pdf-LUA_NOREF"><code>LUA_NOREF</code></a> or <a href="#pdf-LUA_REFNIL"><code>LUA_REFNIL</code></a>, |
| <a href="#luaL_unref"><code>luaL_unref</code></a> does nothing. |
| |
| |
| |
| |
| |
| <hr><h3><a name="luaL_where"><code>luaL_where</code></a></h3><p> |
| <span class="apii">[-0, +1, <em>m</em>]</span> |
| <pre>void luaL_where (lua_State *L, int lvl);</pre> |
| |
| <p> |
| Pushes onto the stack a string identifying the current position |
| of the control at level <code>lvl</code> in the call stack. |
| Typically this string has the following format: |
| |
| <pre> |
| <em>chunkname</em>:<em>currentline</em>: |
| </pre><p> |
| Level 0 is the running function, |
| level 1 is the function that called the running function, |
| etc. |
| |
| |
| <p> |
| This function is used to build a prefix for error messages. |
| |
| |
| |
| |
| |
| |
| |
| <h1>6 – <a name="6">The Standard Libraries</a></h1> |
| |
| |
| |
| <p> |
| The standard Lua libraries provide useful functions |
| that are implemented in C through the C API. |
| Some of these functions provide essential services to the language |
| (e.g., <a href="#pdf-type"><code>type</code></a> and <a href="#pdf-getmetatable"><code>getmetatable</code></a>); |
| others provide access to outside services (e.g., I/O); |
| and others could be implemented in Lua itself, |
| but that for different reasons |
| deserve an implementation in C (e.g., <a href="#pdf-table.sort"><code>table.sort</code></a>). |
| |
| |
| <p> |
| All libraries are implemented through the official C API |
| and are provided as separate C modules. |
| Unless otherwise noted, |
| these library functions do not adjust its number of arguments |
| to its expected parameters. |
| For instance, a function documented as <code>foo(arg)</code> |
| should not be called without an argument. |
| |
| |
| <p> |
| The notation <b>fail</b> means a false value representing |
| some kind of failure. |
| (Currently, <b>fail</b> is equal to <b>nil</b>, |
| but that may change in future versions. |
| The recommendation is to always test the success of these functions |
| with <code>(not status)</code>, instead of <code>(status == nil)</code>.) |
| |
| |
| <p> |
| Currently, Lua has the following standard libraries: |
| |
| <ul> |
| |
| <li>basic library (<a href="#6.1">§6.1</a>);</li> |
| |
| <li>coroutine library (<a href="#6.2">§6.2</a>);</li> |
| |
| <li>package library (<a href="#6.3">§6.3</a>);</li> |
| |
| <li>string manipulation (<a href="#6.4">§6.4</a>);</li> |
| |
| <li>basic UTF-8 support (<a href="#6.5">§6.5</a>);</li> |
| |
| <li>table manipulation (<a href="#6.6">§6.6</a>);</li> |
| |
| <li>mathematical functions (<a href="#6.7">§6.7</a>) (sin, log, etc.);</li> |
| |
| <li>input and output (<a href="#6.8">§6.8</a>);</li> |
| |
| <li>operating system facilities (<a href="#6.9">§6.9</a>);</li> |
| |
| <li>debug facilities (<a href="#6.10">§6.10</a>).</li> |
| |
| </ul><p> |
| Except for the basic and the package libraries, |
| each library provides all its functions as fields of a global table |
| or as methods of its objects. |
| |
| |
| <p> |
| To have access to these libraries, |
| the C host program should call the <a href="#luaL_openlibs"><code>luaL_openlibs</code></a> function, |
| which opens all standard libraries. |
| Alternatively, |
| the host program can open them individually by using |
| <a href="#luaL_requiref"><code>luaL_requiref</code></a> to call |
| <a name="pdf-luaopen_base"><code>luaopen_base</code></a> (for the basic library), |
| <a name="pdf-luaopen_package"><code>luaopen_package</code></a> (for the package library), |
| <a name="pdf-luaopen_coroutine"><code>luaopen_coroutine</code></a> (for the coroutine library), |
| <a name="pdf-luaopen_string"><code>luaopen_string</code></a> (for the string library), |
| <a name="pdf-luaopen_utf8"><code>luaopen_utf8</code></a> (for the UTF-8 library), |
| <a name="pdf-luaopen_table"><code>luaopen_table</code></a> (for the table library), |
| <a name="pdf-luaopen_math"><code>luaopen_math</code></a> (for the mathematical library), |
| <a name="pdf-luaopen_io"><code>luaopen_io</code></a> (for the I/O library), |
| <a name="pdf-luaopen_os"><code>luaopen_os</code></a> (for the operating system library), |
| and <a name="pdf-luaopen_debug"><code>luaopen_debug</code></a> (for the debug library). |
| These functions are declared in <a name="pdf-lualib.h"><code>lualib.h</code></a>. |
| |
| |
| |
| |
| |
| <h2>6.1 – <a name="6.1">Basic Functions</a></h2> |
| |
| <p> |
| The basic library provides core functions to Lua. |
| If you do not include this library in your application, |
| you should check carefully whether you need to provide |
| implementations for some of its facilities. |
| |
| |
| <p> |
| <hr><h3><a name="pdf-assert"><code>assert (v [, message])</code></a></h3> |
| |
| |
| <p> |
| Raises an error if |
| the value of its argument <code>v</code> is false (i.e., <b>nil</b> or <b>false</b>); |
| otherwise, returns all its arguments. |
| In case of error, |
| <code>message</code> is the error object; |
| when absent, it defaults to "<code>assertion failed!</code>" |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-collectgarbage"><code>collectgarbage ([opt [, arg]])</code></a></h3> |
| |
| |
| <p> |
| This function is a generic interface to the garbage collector. |
| It performs different functions according to its first argument, <code>opt</code>: |
| |
| <ul> |
| |
| <li><b>"<code>collect</code>": </b> |
| Performs a full garbage-collection cycle. |
| This is the default option. |
| </li> |
| |
| <li><b>"<code>stop</code>": </b> |
| Stops automatic execution of the garbage collector. |
| The collector will run only when explicitly invoked, |
| until a call to restart it. |
| </li> |
| |
| <li><b>"<code>restart</code>": </b> |
| Restarts automatic execution of the garbage collector. |
| </li> |
| |
| <li><b>"<code>count</code>": </b> |
| Returns the total memory in use by Lua in Kbytes. |
| The value has a fractional part, |
| so that it multiplied by 1024 |
| gives the exact number of bytes in use by Lua. |
| </li> |
| |
| <li><b>"<code>step</code>": </b> |
| Performs a garbage-collection step. |
| The step "size" is controlled by <code>arg</code>. |
| With a zero value, |
| the collector will perform one basic (indivisible) step. |
| For non-zero values, |
| the collector will perform as if that amount of memory |
| (in Kbytes) had been allocated by Lua. |
| Returns <b>true</b> if the step finished a collection cycle. |
| </li> |
| |
| <li><b>"<code>isrunning</code>": </b> |
| Returns a boolean that tells whether the collector is running |
| (i.e., not stopped). |
| </li> |
| |
| <li><b>"<code>incremental</code>": </b> |
| Change the collector mode to incremental. |
| This option can be followed by three numbers: |
| the garbage-collector pause, |
| the step multiplier, |
| and the step size (see <a href="#2.5.1">§2.5.1</a>). |
| A zero means to not change that value. |
| </li> |
| |
| <li><b>"<code>generational</code>": </b> |
| Change the collector mode to generational. |
| This option can be followed by two numbers: |
| the garbage-collector minor multiplier |
| and the major multiplier (see <a href="#2.5.2">§2.5.2</a>). |
| A zero means to not change that value. |
| </li> |
| |
| </ul><p> |
| See <a href="#2.5">§2.5</a> for more details about garbage collection |
| and some of these options. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-dofile"><code>dofile ([filename])</code></a></h3> |
| Opens the named file and executes its content as a Lua chunk. |
| When called without arguments, |
| <code>dofile</code> executes the content of the standard input (<code>stdin</code>). |
| Returns all values returned by the chunk. |
| In case of errors, <code>dofile</code> propagates the error |
| to its caller. |
| (That is, <code>dofile</code> does not run in protected mode.) |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-error"><code>error (message [, level])</code></a></h3> |
| Raises an error (see <a href="#2.3">§2.3</a>) with @{message} as the error object. |
| This function never returns. |
| |
| |
| <p> |
| Usually, <code>error</code> adds some information about the error position |
| at the beginning of the message, if the message is a string. |
| The <code>level</code> argument specifies how to get the error position. |
| With level 1 (the default), the error position is where the |
| <code>error</code> function was called. |
| Level 2 points the error to where the function |
| that called <code>error</code> was called; and so on. |
| Passing a level 0 avoids the addition of error position information |
| to the message. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-_G"><code>_G</code></a></h3> |
| A global variable (not a function) that |
| holds the global environment (see <a href="#2.2">§2.2</a>). |
| Lua itself does not use this variable; |
| changing its value does not affect any environment, |
| nor vice versa. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-getmetatable"><code>getmetatable (object)</code></a></h3> |
| |
| |
| <p> |
| If <code>object</code> does not have a metatable, returns <b>nil</b>. |
| Otherwise, |
| if the object's metatable has a <code>__metatable</code> field, |
| returns the associated value. |
| Otherwise, returns the metatable of the given object. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-ipairs"><code>ipairs (t)</code></a></h3> |
| |
| |
| <p> |
| Returns three values (an iterator function, the table <code>t</code>, and 0) |
| so that the construction |
| |
| <pre> |
| for i,v in ipairs(t) do <em>body</em> end |
| </pre><p> |
| will iterate over the key–value pairs |
| (<code>1,t[1]</code>), (<code>2,t[2]</code>), ..., |
| up to the first absent index. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-load"><code>load (chunk [, chunkname [, mode [, env]]])</code></a></h3> |
| |
| |
| <p> |
| Loads a chunk. |
| |
| |
| <p> |
| If <code>chunk</code> is a string, the chunk is this string. |
| If <code>chunk</code> is a function, |
| <code>load</code> calls it repeatedly to get the chunk pieces. |
| Each call to <code>chunk</code> must return a string that concatenates |
| with previous results. |
| A return of an empty string, <b>nil</b>, or no value signals the end of the chunk. |
| |
| |
| <p> |
| If there are no syntactic errors, |
| <code>load</code> returns the compiled chunk as a function; |
| otherwise, it returns <b>fail</b> plus the error message. |
| |
| |
| <p> |
| When you load a main chunk, |
| the resulting function will always have exactly one upvalue, |
| the <code>_ENV</code> variable (see <a href="#2.2">§2.2</a>). |
| However, |
| when you load a binary chunk created from a function (see <a href="#pdf-string.dump"><code>string.dump</code></a>), |
| the resulting function can have an arbitrary number of upvalues, |
| and there is no guarantee that its first upvalue will be |
| the <code>_ENV</code> variable. |
| (A non-main function may not even have an <code>_ENV</code> upvalue.) |
| |
| |
| <p> |
| Regardless, if the resulting function has any upvalues, |
| its first upvalue is set to the value of <code>env</code>, |
| if that parameter is given, |
| or to the value of the global environment. |
| Other upvalues are initialized with <b>nil</b>. |
| All upvalues are fresh, that is, |
| they are not shared with any other function. |
| |
| |
| <p> |
| <code>chunkname</code> is used as the name of the chunk for error messages |
| and debug information (see <a href="#4.7">§4.7</a>). |
| When absent, |
| it defaults to <code>chunk</code>, if <code>chunk</code> is a string, |
| or to "<code>=(load)</code>" otherwise. |
| |
| |
| <p> |
| The string <code>mode</code> controls whether the chunk can be text or binary |
| (that is, a precompiled chunk). |
| It may be the string "<code>b</code>" (only binary chunks), |
| "<code>t</code>" (only text chunks), |
| or "<code>bt</code>" (both binary and text). |
| The default is "<code>bt</code>". |
| |
| |
| <p> |
| It is safe to load malformed binary chunks; |
| <code>load</code> signals an appropriate error. |
| However, |
| Lua does not check the consistency of the code inside binary chunks; |
| running maliciously crafted bytecode can crash the interpreter. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-loadfile"><code>loadfile ([filename [, mode [, env]]])</code></a></h3> |
| |
| |
| <p> |
| Similar to <a href="#pdf-load"><code>load</code></a>, |
| but gets the chunk from file <code>filename</code> |
| or from the standard input, |
| if no file name is given. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-next"><code>next (table [, index])</code></a></h3> |
| |
| |
| <p> |
| Allows a program to traverse all fields of a table. |
| Its first argument is a table and its second argument |
| is an index in this table. |
| A call to <code>next</code> returns the next index of the table |
| and its associated value. |
| When called with <b>nil</b> as its second argument, |
| <code>next</code> returns an initial index |
| and its associated value. |
| When called with the last index, |
| or with <b>nil</b> in an empty table, |
| <code>next</code> returns <b>nil</b>. |
| If the second argument is absent, then it is interpreted as <b>nil</b>. |
| In particular, |
| you can use <code>next(t)</code> to check whether a table is empty. |
| |
| |
| <p> |
| The order in which the indices are enumerated is not specified, |
| <em>even for numeric indices</em>. |
| (To traverse a table in numerical order, |
| use a numerical <b>for</b>.) |
| |
| |
| <p> |
| The behavior of <code>next</code> is undefined if, |
| during the traversal, |
| you assign any value to a non-existent field in the table. |
| You may however modify existing fields. |
| In particular, you may set existing fields to nil. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-pairs"><code>pairs (t)</code></a></h3> |
| |
| |
| <p> |
| If <code>t</code> has a metamethod <code>__pairs</code>, |
| calls it with <code>t</code> as argument and returns the first three |
| results from the call. |
| |
| |
| <p> |
| Otherwise, |
| returns three values: the <a href="#pdf-next"><code>next</code></a> function, the table <code>t</code>, and <b>nil</b>, |
| so that the construction |
| |
| <pre> |
| for k,v in pairs(t) do <em>body</em> end |
| </pre><p> |
| will iterate over all key–value pairs of table <code>t</code>. |
| |
| |
| <p> |
| See function <a href="#pdf-next"><code>next</code></a> for the caveats of modifying |
| the table during its traversal. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-pcall"><code>pcall (f [, arg1, ···])</code></a></h3> |
| |
| |
| <p> |
| Calls the function <code>f</code> with |
| the given arguments in <em>protected mode</em>. |
| This means that any error inside <code>f</code> is not propagated; |
| instead, <code>pcall</code> catches the error |
| and returns a status code. |
| Its first result is the status code (a boolean), |
| which is true if the call succeeds without errors. |
| In such case, <code>pcall</code> also returns all results from the call, |
| after this first result. |
| In case of any error, <code>pcall</code> returns <b>false</b> plus the error object. |
| Note that errors caught by <code>pcall</code> do not call a message handler. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-print"><code>print (···)</code></a></h3> |
| Receives any number of arguments |
| and prints their values to <code>stdout</code>, |
| converting each argument to a string |
| following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>. |
| |
| |
| <p> |
| The function <code>print</code> is not intended for formatted output, |
| but only as a quick way to show a value, |
| for instance for debugging. |
| For complete control over the output, |
| use <a href="#pdf-string.format"><code>string.format</code></a> and <a href="#pdf-io.write"><code>io.write</code></a>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-rawequal"><code>rawequal (v1, v2)</code></a></h3> |
| Checks whether <code>v1</code> is equal to <code>v2</code>, |
| without invoking the <code>__eq</code> metamethod. |
| Returns a boolean. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-rawget"><code>rawget (table, index)</code></a></h3> |
| Gets the real value of <code>table[index]</code>, |
| without using the <code>__index</code> metavalue. |
| <code>table</code> must be a table; |
| <code>index</code> may be any value. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-rawlen"><code>rawlen (v)</code></a></h3> |
| Returns the length of the object <code>v</code>, |
| which must be a table or a string, |
| without invoking the <code>__len</code> metamethod. |
| Returns an integer. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-rawset"><code>rawset (table, index, value)</code></a></h3> |
| Sets the real value of <code>table[index]</code> to <code>value</code>, |
| without using the <code>__newindex</code> metavalue. |
| <code>table</code> must be a table, |
| <code>index</code> any value different from <b>nil</b> and NaN, |
| and <code>value</code> any Lua value. |
| |
| |
| <p> |
| This function returns <code>table</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-select"><code>select (index, ···)</code></a></h3> |
| |
| |
| <p> |
| If <code>index</code> is a number, |
| returns all arguments after argument number <code>index</code>; |
| a negative number indexes from the end (-1 is the last argument). |
| Otherwise, <code>index</code> must be the string <code>"#"</code>, |
| and <code>select</code> returns the total number of extra arguments it received. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-setmetatable"><code>setmetatable (table, metatable)</code></a></h3> |
| |
| |
| <p> |
| Sets the metatable for the given table. |
| If <code>metatable</code> is <b>nil</b>, |
| removes the metatable of the given table. |
| If the original metatable has a <code>__metatable</code> field, |
| raises an error. |
| |
| |
| <p> |
| This function returns <code>table</code>. |
| |
| |
| <p> |
| To change the metatable of other types from Lua code, |
| you must use the debug library (<a href="#6.10">§6.10</a>). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-tonumber"><code>tonumber (e [, base])</code></a></h3> |
| |
| |
| <p> |
| When called with no <code>base</code>, |
| <code>tonumber</code> tries to convert its argument to a number. |
| If the argument is already a number or |
| a string convertible to a number, |
| then <code>tonumber</code> returns this number; |
| otherwise, it returns <b>fail</b>. |
| |
| |
| <p> |
| The conversion of strings can result in integers or floats, |
| according to the lexical conventions of Lua (see <a href="#3.1">§3.1</a>). |
| The string may have leading and trailing spaces and a sign. |
| |
| |
| <p> |
| When called with <code>base</code>, |
| then <code>e</code> must be a string to be interpreted as |
| an integer numeral in that base. |
| The base may be any integer between 2 and 36, inclusive. |
| In bases above 10, the letter '<code>A</code>' (in either upper or lower case) |
| represents 10, '<code>B</code>' represents 11, and so forth, |
| with '<code>Z</code>' representing 35. |
| If the string <code>e</code> is not a valid numeral in the given base, |
| the function returns <b>fail</b>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-tostring"><code>tostring (v)</code></a></h3> |
| |
| |
| <p> |
| Receives a value of any type and |
| converts it to a string in a human-readable format. |
| |
| |
| <p> |
| If the metatable of <code>v</code> has a <code>__tostring</code> field, |
| then <code>tostring</code> calls the corresponding value |
| with <code>v</code> as argument, |
| and uses the result of the call as its result. |
| Otherwise, if the metatable of <code>v</code> has a <code>__name</code> field |
| with a string value, |
| <code>tostring</code> may use that string in its final result. |
| |
| |
| <p> |
| For complete control of how numbers are converted, |
| use <a href="#pdf-string.format"><code>string.format</code></a>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-type"><code>type (v)</code></a></h3> |
| |
| |
| <p> |
| Returns the type of its only argument, coded as a string. |
| The possible results of this function are |
| "<code>nil</code>" (a string, not the value <b>nil</b>), |
| "<code>number</code>", |
| "<code>string</code>", |
| "<code>boolean</code>", |
| "<code>table</code>", |
| "<code>function</code>", |
| "<code>thread</code>", |
| and "<code>userdata</code>". |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-_VERSION"><code>_VERSION</code></a></h3> |
| |
| |
| <p> |
| A global variable (not a function) that |
| holds a string containing the running Lua version. |
| The current value of this variable is "<code>Lua 5.4</code>". |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-warn"><code>warn (msg1, ···)</code></a></h3> |
| |
| |
| <p> |
| Emits a warning with a message composed by the concatenation |
| of all its arguments (which should be strings). |
| |
| |
| <p> |
| By convention, |
| a one-piece message starting with '<code>@</code>' |
| is intended to be a <em>control message</em>, |
| which is a message to the warning system itself. |
| In particular, the standard warning function in Lua |
| recognizes the control messages "<code>@off</code>", |
| to stop the emission of warnings, |
| and "<code>@on</code>", to (re)start the emission; |
| it ignores unknown control messages. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-xpcall"><code>xpcall (f, msgh [, arg1, ···])</code></a></h3> |
| |
| |
| <p> |
| This function is similar to <a href="#pdf-pcall"><code>pcall</code></a>, |
| except that it sets a new message handler <code>msgh</code>. |
| |
| |
| |
| |
| |
| |
| |
| <h2>6.2 – <a name="6.2">Coroutine Manipulation</a></h2> |
| |
| <p> |
| This library comprises the operations to manipulate coroutines, |
| which come inside the table <a name="pdf-coroutine"><code>coroutine</code></a>. |
| See <a href="#2.6">§2.6</a> for a general description of coroutines. |
| |
| |
| <p> |
| <hr><h3><a name="pdf-coroutine.close"><code>coroutine.close (co)</code></a></h3> |
| |
| |
| <p> |
| Closes coroutine <code>co</code>, |
| that is, |
| closes all its pending to-be-closed variables |
| and puts the coroutine in a dead state. |
| The given coroutine must be dead or suspended. |
| In case of error closing some variable, |
| returns <b>false</b> plus the error object; |
| otherwise returns <b>true</b>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-coroutine.create"><code>coroutine.create (f)</code></a></h3> |
| |
| |
| <p> |
| Creates a new coroutine, with body <code>f</code>. |
| <code>f</code> must be a function. |
| Returns this new coroutine, |
| an object with type <code>"thread"</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-coroutine.isyieldable"><code>coroutine.isyieldable ([co])</code></a></h3> |
| |
| |
| <p> |
| Returns true when the coroutine <code>co</code> can yield. |
| The default for <code>co</code> is the running coroutine. |
| |
| |
| <p> |
| A coroutine is yieldable if it is not the main thread and |
| it is not inside a non-yieldable C function. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-coroutine.resume"><code>coroutine.resume (co [, val1, ···])</code></a></h3> |
| |
| |
| <p> |
| Starts or continues the execution of coroutine <code>co</code>. |
| The first time you resume a coroutine, |
| it starts running its body. |
| The values <code>val1</code>, ... are passed |
| as the arguments to the body function. |
| If the coroutine has yielded, |
| <code>resume</code> restarts it; |
| the values <code>val1</code>, ... are passed |
| as the results from the yield. |
| |
| |
| <p> |
| If the coroutine runs without any errors, |
| <code>resume</code> returns <b>true</b> plus any values passed to <code>yield</code> |
| (when the coroutine yields) or any values returned by the body function |
| (when the coroutine terminates). |
| If there is any error, |
| <code>resume</code> returns <b>false</b> plus the error message. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-coroutine.running"><code>coroutine.running ()</code></a></h3> |
| |
| |
| <p> |
| Returns the running coroutine plus a boolean, |
| true when the running coroutine is the main one. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-coroutine.status"><code>coroutine.status (co)</code></a></h3> |
| |
| |
| <p> |
| Returns the status of the coroutine <code>co</code>, as a string: |
| <code>"running"</code>, |
| if the coroutine is running |
| (that is, it is the one that called <code>status</code>); |
| <code>"suspended"</code>, if the coroutine is suspended in a call to <code>yield</code>, |
| or if it has not started running yet; |
| <code>"normal"</code> if the coroutine is active but not running |
| (that is, it has resumed another coroutine); |
| and <code>"dead"</code> if the coroutine has finished its body function, |
| or if it has stopped with an error. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-coroutine.wrap"><code>coroutine.wrap (f)</code></a></h3> |
| |
| |
| <p> |
| Creates a new coroutine, with body <code>f</code>; |
| <code>f</code> must be a function. |
| Returns a function that resumes the coroutine each time it is called. |
| Any arguments passed to this function behave as the |
| extra arguments to <code>resume</code>. |
| The function returns the same values returned by <code>resume</code>, |
| except the first boolean. |
| In case of error, |
| the function closes the coroutine and propagates the error. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-coroutine.yield"><code>coroutine.yield (···)</code></a></h3> |
| |
| |
| <p> |
| Suspends the execution of the calling coroutine. |
| Any arguments to <code>yield</code> are passed as extra results to <code>resume</code>. |
| |
| |
| |
| |
| |
| |
| |
| <h2>6.3 – <a name="6.3">Modules</a></h2> |
| |
| <p> |
| The package library provides basic |
| facilities for loading modules in Lua. |
| It exports one function directly in the global environment: |
| <a href="#pdf-require"><code>require</code></a>. |
| Everything else is exported in the table <a name="pdf-package"><code>package</code></a>. |
| |
| |
| <p> |
| <hr><h3><a name="pdf-require"><code>require (modname)</code></a></h3> |
| |
| |
| <p> |
| Loads the given module. |
| The function starts by looking into the <a href="#pdf-package.loaded"><code>package.loaded</code></a> table |
| to determine whether <code>modname</code> is already loaded. |
| If it is, then <code>require</code> returns the value stored |
| at <code>package.loaded[modname]</code>. |
| (The absence of a second result in this case |
| signals that this call did not have to load the module.) |
| Otherwise, it tries to find a <em>loader</em> for the module. |
| |
| |
| <p> |
| To find a loader, |
| <code>require</code> is guided by the table <a href="#pdf-package.searchers"><code>package.searchers</code></a>. |
| Each item in this table is a search function, |
| that searches for the module in a particular way. |
| By changing this table, |
| we can change how <code>require</code> looks for a module. |
| The following explanation is based on the default configuration |
| for <a href="#pdf-package.searchers"><code>package.searchers</code></a>. |
| |
| |
| <p> |
| First <code>require</code> queries <code>package.preload[modname]</code>. |
| If it has a value, |
| this value (which must be a function) is the loader. |
| Otherwise <code>require</code> searches for a Lua loader using the |
| path stored in <a href="#pdf-package.path"><code>package.path</code></a>. |
| If that also fails, it searches for a C loader using the |
| path stored in <a href="#pdf-package.cpath"><code>package.cpath</code></a>. |
| If that also fails, |
| it tries an <em>all-in-one</em> loader (see <a href="#pdf-package.searchers"><code>package.searchers</code></a>). |
| |
| |
| <p> |
| Once a loader is found, |
| <code>require</code> calls the loader with two arguments: |
| <code>modname</code> and an extra value, |
| a <em>loader data</em>, |
| also returned by the searcher. |
| The loader data can be any value useful to the module; |
| for the default searchers, |
| it indicates where the loader was found. |
| (For instance, if the loader came from a file, |
| this extra value is the file path.) |
| If the loader returns any non-nil value, |
| <code>require</code> assigns the returned value to <code>package.loaded[modname]</code>. |
| If the loader does not return a non-nil value and |
| has not assigned any value to <code>package.loaded[modname]</code>, |
| then <code>require</code> assigns <b>true</b> to this entry. |
| In any case, <code>require</code> returns the |
| final value of <code>package.loaded[modname]</code>. |
| Besides that value, <code>require</code> also returns as a second result |
| the loader data returned by the searcher, |
| which indicates how <code>require</code> found the module. |
| |
| |
| <p> |
| If there is any error loading or running the module, |
| or if it cannot find any loader for the module, |
| then <code>require</code> raises an error. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-package.config"><code>package.config</code></a></h3> |
| |
| |
| <p> |
| A string describing some compile-time configurations for packages. |
| This string is a sequence of lines: |
| |
| <ul> |
| |
| <li>The first line is the directory separator string. |
| Default is '<code>\</code>' for Windows and '<code>/</code>' for all other systems.</li> |
| |
| <li>The second line is the character that separates templates in a path. |
| Default is '<code>;</code>'.</li> |
| |
| <li>The third line is the string that marks the |
| substitution points in a template. |
| Default is '<code>?</code>'.</li> |
| |
| <li>The fourth line is a string that, in a path in Windows, |
| is replaced by the executable's directory. |
| Default is '<code>!</code>'.</li> |
| |
| <li>The fifth line is a mark to ignore all text after it |
| when building the <code>luaopen_</code> function name. |
| Default is '<code>-</code>'.</li> |
| |
| </ul> |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-package.cpath"><code>package.cpath</code></a></h3> |
| |
| |
| <p> |
| A string with the path used by <a href="#pdf-require"><code>require</code></a> |
| to search for a C loader. |
| |
| |
| <p> |
| Lua initializes the C path <a href="#pdf-package.cpath"><code>package.cpath</code></a> in the same way |
| it initializes the Lua path <a href="#pdf-package.path"><code>package.path</code></a>, |
| using the environment variable <a name="pdf-LUA_CPATH_5_4"><code>LUA_CPATH_5_4</code></a>, |
| or the environment variable <a name="pdf-LUA_CPATH"><code>LUA_CPATH</code></a>, |
| or a default path defined in <code>luaconf.h</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-package.loaded"><code>package.loaded</code></a></h3> |
| |
| |
| <p> |
| A table used by <a href="#pdf-require"><code>require</code></a> to control which |
| modules are already loaded. |
| When you require a module <code>modname</code> and |
| <code>package.loaded[modname]</code> is not false, |
| <a href="#pdf-require"><code>require</code></a> simply returns the value stored there. |
| |
| |
| <p> |
| This variable is only a reference to the real table; |
| assignments to this variable do not change the |
| table used by <a href="#pdf-require"><code>require</code></a>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-package.loadlib"><code>package.loadlib (libname, funcname)</code></a></h3> |
| |
| |
| <p> |
| Dynamically links the host program with the C library <code>libname</code>. |
| |
| |
| <p> |
| If <code>funcname</code> is "<code>*</code>", |
| then it only links with the library, |
| making the symbols exported by the library |
| available to other dynamically linked libraries. |
| Otherwise, |
| it looks for a function <code>funcname</code> inside the library |
| and returns this function as a C function. |
| So, <code>funcname</code> must follow the <a href="#lua_CFunction"><code>lua_CFunction</code></a> prototype |
| (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). |
| |
| |
| <p> |
| This is a low-level function. |
| It completely bypasses the package and module system. |
| Unlike <a href="#pdf-require"><code>require</code></a>, |
| it does not perform any path searching and |
| does not automatically adds extensions. |
| <code>libname</code> must be the complete file name of the C library, |
| including if necessary a path and an extension. |
| <code>funcname</code> must be the exact name exported by the C library |
| (which may depend on the C compiler and linker used). |
| |
| |
| <p> |
| This function is not supported by Standard C. |
| As such, it is only available on some platforms |
| (Windows, Linux, Mac OS X, Solaris, BSD, |
| plus other Unix systems that support the <code>dlfcn</code> standard). |
| |
| |
| <p> |
| This function is inherently insecure, |
| as it allows Lua to call any function in any readable dynamic |
| library in the system. |
| (Lua calls any function assuming the function |
| has a proper prototype and respects a proper protocol |
| (see <a href="#lua_CFunction"><code>lua_CFunction</code></a>). |
| Therefore, |
| calling an arbitrary function in an arbitrary dynamic library |
| more often than not results in an access violation.) |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-package.path"><code>package.path</code></a></h3> |
| |
| |
| <p> |
| A string with the path used by <a href="#pdf-require"><code>require</code></a> |
| to search for a Lua loader. |
| |
| |
| <p> |
| At start-up, Lua initializes this variable with |
| the value of the environment variable <a name="pdf-LUA_PATH_5_4"><code>LUA_PATH_5_4</code></a> or |
| the environment variable <a name="pdf-LUA_PATH"><code>LUA_PATH</code></a> or |
| with a default path defined in <code>luaconf.h</code>, |
| if those environment variables are not defined. |
| A "<code>;;</code>" in the value of the environment variable |
| is replaced by the default path. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-package.preload"><code>package.preload</code></a></h3> |
| |
| |
| <p> |
| A table to store loaders for specific modules |
| (see <a href="#pdf-require"><code>require</code></a>). |
| |
| |
| <p> |
| This variable is only a reference to the real table; |
| assignments to this variable do not change the |
| table used by <a href="#pdf-require"><code>require</code></a>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-package.searchers"><code>package.searchers</code></a></h3> |
| |
| |
| <p> |
| A table used by <a href="#pdf-require"><code>require</code></a> to control how to find modules. |
| |
| |
| <p> |
| Each entry in this table is a <em>searcher function</em>. |
| When looking for a module, |
| <a href="#pdf-require"><code>require</code></a> calls each of these searchers in ascending order, |
| with the module name (the argument given to <a href="#pdf-require"><code>require</code></a>) as its |
| sole argument. |
| If the searcher finds the module, |
| it returns another function, the module <em>loader</em>, |
| plus an extra value, a <em>loader data</em>, |
| that will be passed to that loader and |
| returned as a second result by <a href="#pdf-require"><code>require</code></a>. |
| If it cannot find the module, |
| it returns a string explaining why |
| (or <b>nil</b> if it has nothing to say). |
| |
| |
| <p> |
| Lua initializes this table with four searcher functions. |
| |
| |
| <p> |
| The first searcher simply looks for a loader in the |
| <a href="#pdf-package.preload"><code>package.preload</code></a> table. |
| |
| |
| <p> |
| The second searcher looks for a loader as a Lua library, |
| using the path stored at <a href="#pdf-package.path"><code>package.path</code></a>. |
| The search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. |
| |
| |
| <p> |
| The third searcher looks for a loader as a C library, |
| using the path given by the variable <a href="#pdf-package.cpath"><code>package.cpath</code></a>. |
| Again, |
| the search is done as described in function <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. |
| For instance, |
| if the C path is the string |
| |
| <pre> |
| "./?.so;./?.dll;/usr/local/?/init.so" |
| </pre><p> |
| the searcher for module <code>foo</code> |
| will try to open the files <code>./foo.so</code>, <code>./foo.dll</code>, |
| and <code>/usr/local/foo/init.so</code>, in that order. |
| Once it finds a C library, |
| this searcher first uses a dynamic link facility to link the |
| application with the library. |
| Then it tries to find a C function inside the library to |
| be used as the loader. |
| The name of this C function is the string "<code>luaopen_</code>" |
| concatenated with a copy of the module name where each dot |
| is replaced by an underscore. |
| Moreover, if the module name has a hyphen, |
| its suffix after (and including) the first hyphen is removed. |
| For instance, if the module name is <code>a.b.c-v2.1</code>, |
| the function name will be <code>luaopen_a_b_c</code>. |
| |
| |
| <p> |
| The fourth searcher tries an <em>all-in-one loader</em>. |
| It searches the C path for a library for |
| the root name of the given module. |
| For instance, when requiring <code>a.b.c</code>, |
| it will search for a C library for <code>a</code>. |
| If found, it looks into it for an open function for |
| the submodule; |
| in our example, that would be <code>luaopen_a_b_c</code>. |
| With this facility, a package can pack several C submodules |
| into one single library, |
| with each submodule keeping its original open function. |
| |
| |
| <p> |
| All searchers except the first one (preload) return as the extra value |
| the file path where the module was found, |
| as returned by <a href="#pdf-package.searchpath"><code>package.searchpath</code></a>. |
| The first searcher always returns the string "<code>:preload:</code>". |
| |
| |
| <p> |
| Searchers should raise no errors and have no side effects in Lua. |
| (They may have side effects in C, |
| for instance by linking the application with a library.) |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-package.searchpath"><code>package.searchpath (name, path [, sep [, rep]])</code></a></h3> |
| |
| |
| <p> |
| Searches for the given <code>name</code> in the given <code>path</code>. |
| |
| |
| <p> |
| A path is a string containing a sequence of |
| <em>templates</em> separated by semicolons. |
| For each template, |
| the function replaces each interrogation mark (if any) |
| in the template with a copy of <code>name</code> |
| wherein all occurrences of <code>sep</code> |
| (a dot, by default) |
| were replaced by <code>rep</code> |
| (the system's directory separator, by default), |
| and then tries to open the resulting file name. |
| |
| |
| <p> |
| For instance, if the path is the string |
| |
| <pre> |
| "./?.lua;./?.lc;/usr/local/?/init.lua" |
| </pre><p> |
| the search for the name <code>foo.a</code> |
| will try to open the files |
| <code>./foo/a.lua</code>, <code>./foo/a.lc</code>, and |
| <code>/usr/local/foo/a/init.lua</code>, in that order. |
| |
| |
| <p> |
| Returns the resulting name of the first file that it can |
| open in read mode (after closing the file), |
| or <b>fail</b> plus an error message if none succeeds. |
| (This error message lists all file names it tried to open.) |
| |
| |
| |
| |
| |
| |
| |
| <h2>6.4 – <a name="6.4">String Manipulation</a></h2> |
| |
| |
| |
| <p> |
| This library provides generic functions for string manipulation, |
| such as finding and extracting substrings, and pattern matching. |
| When indexing a string in Lua, the first character is at position 1 |
| (not at 0, as in C). |
| Indices are allowed to be negative and are interpreted as indexing backwards, |
| from the end of the string. |
| Thus, the last character is at position -1, and so on. |
| |
| |
| <p> |
| The string library provides all its functions inside the table |
| <a name="pdf-string"><code>string</code></a>. |
| It also sets a metatable for strings |
| where the <code>__index</code> field points to the <code>string</code> table. |
| Therefore, you can use the string functions in object-oriented style. |
| For instance, <code>string.byte(s,i)</code> |
| can be written as <code>s:byte(i)</code>. |
| |
| |
| <p> |
| The string library assumes one-byte character encodings. |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.byte"><code>string.byte (s [, i [, j]])</code></a></h3> |
| Returns the internal numeric codes of the characters <code>s[i]</code>, |
| <code>s[i+1]</code>, ..., <code>s[j]</code>. |
| The default value for <code>i</code> is 1; |
| the default value for <code>j</code> is <code>i</code>. |
| These indices are corrected |
| following the same rules of function <a href="#pdf-string.sub"><code>string.sub</code></a>. |
| |
| |
| <p> |
| Numeric codes are not necessarily portable across platforms. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.char"><code>string.char (···)</code></a></h3> |
| Receives zero or more integers. |
| Returns a string with length equal to the number of arguments, |
| in which each character has the internal numeric code equal |
| to its corresponding argument. |
| |
| |
| <p> |
| Numeric codes are not necessarily portable across platforms. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.dump"><code>string.dump (function [, strip])</code></a></h3> |
| |
| |
| <p> |
| Returns a string containing a binary representation |
| (a <em>binary chunk</em>) |
| of the given function, |
| so that a later <a href="#pdf-load"><code>load</code></a> on this string returns |
| a copy of the function (but with new upvalues). |
| If <code>strip</code> is a true value, |
| the binary representation may not include all debug information |
| about the function, |
| to save space. |
| |
| |
| <p> |
| Functions with upvalues have only their number of upvalues saved. |
| When (re)loaded, |
| those upvalues receive fresh instances. |
| (See the <a href="#pdf-load"><code>load</code></a> function for details about |
| how these upvalues are initialized. |
| You can use the debug library to serialize |
| and reload the upvalues of a function |
| in a way adequate to your needs.) |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.find"><code>string.find (s, pattern [, init [, plain]])</code></a></h3> |
| |
| |
| <p> |
| Looks for the first match of |
| <code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) in the string <code>s</code>. |
| If it finds a match, then <code>find</code> returns the indices of <code>s</code> |
| where this occurrence starts and ends; |
| otherwise, it returns <b>fail</b>. |
| A third, optional numeric argument <code>init</code> specifies |
| where to start the search; |
| its default value is 1 and can be negative. |
| A value of <b>true</b> as a fourth, optional argument <code>plain</code> |
| turns off the pattern matching facilities, |
| so the function does a plain "find substring" operation, |
| with no characters in <code>pattern</code> being considered magic. |
| |
| |
| <p> |
| If the pattern has captures, |
| then in a successful match |
| the captured values are also returned, |
| after the two indices. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.format"><code>string.format (formatstring, ···)</code></a></h3> |
| |
| |
| <p> |
| Returns a formatted version of its variable number of arguments |
| following the description given in its first argument, |
| which must be a string. |
| The format string follows the same rules as the ISO C function <code>sprintf</code>. |
| The only differences are that the conversion specifiers and modifiers |
| <code>*</code>, <code>h</code>, <code>L</code>, <code>l</code>, and <code>n</code> are not supported |
| and that there is an extra specifier, <code>q</code>. |
| |
| |
| <p> |
| The specifier <code>q</code> formats booleans, nil, numbers, and strings |
| in a way that the result is a valid constant in Lua source code. |
| Booleans and nil are written in the obvious way |
| (<code>true</code>, <code>false</code>, <code>nil</code>). |
| Floats are written in hexadecimal, |
| to preserve full precision. |
| A string is written between double quotes, |
| using escape sequences when necessary to ensure that |
| it can safely be read back by the Lua interpreter. |
| For instance, the call |
| |
| <pre> |
| string.format('%q', 'a string with "quotes" and \n new line') |
| </pre><p> |
| may produce the string: |
| |
| <pre> |
| "a string with \"quotes\" and \ |
| new line" |
| </pre><p> |
| This specifier does not support modifiers (flags, width, length). |
| |
| |
| <p> |
| The conversion specifiers |
| <code>A</code>, <code>a</code>, <code>E</code>, <code>e</code>, <code>f</code>, |
| <code>G</code>, and <code>g</code> all expect a number as argument. |
| The specifiers <code>c</code>, <code>d</code>, |
| <code>i</code>, <code>o</code>, <code>u</code>, <code>X</code>, and <code>x</code> |
| expect an integer. |
| When Lua is compiled with a C89 compiler, |
| the specifiers <code>A</code> and <code>a</code> (hexadecimal floats) |
| do not support modifiers. |
| |
| |
| <p> |
| The specifier <code>s</code> expects a string; |
| if its argument is not a string, |
| it is converted to one following the same rules of <a href="#pdf-tostring"><code>tostring</code></a>. |
| If the specifier has any modifier, |
| the corresponding string argument should not contain embedded zeros. |
| |
| |
| <p> |
| The specifier <code>p</code> formats the pointer |
| returned by <a href="#lua_topointer"><code>lua_topointer</code></a>. |
| That gives a unique string identifier for tables, userdata, |
| threads, strings, and functions. |
| For other values (numbers, nil, booleans), |
| this specifier results in a string representing |
| the pointer <code>NULL</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.gmatch"><code>string.gmatch (s, pattern [, init])</code></a></h3> |
| Returns an iterator function that, |
| each time it is called, |
| returns the next captures from <code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) |
| over the string <code>s</code>. |
| If <code>pattern</code> specifies no captures, |
| then the whole match is produced in each call. |
| A third, optional numeric argument <code>init</code> specifies |
| where to start the search; |
| its default value is 1 and can be negative. |
| |
| |
| <p> |
| As an example, the following loop |
| will iterate over all the words from string <code>s</code>, |
| printing one per line: |
| |
| <pre> |
| s = "hello world from Lua" |
| for w in string.gmatch(s, "%a+") do |
| print(w) |
| end |
| </pre><p> |
| The next example collects all pairs <code>key=value</code> from the |
| given string into a table: |
| |
| <pre> |
| t = {} |
| s = "from=world, to=Lua" |
| for k, v in string.gmatch(s, "(%w+)=(%w+)") do |
| t[k] = v |
| end |
| </pre> |
| |
| <p> |
| For this function, a caret '<code>^</code>' at the start of a pattern does not |
| work as an anchor, as this would prevent the iteration. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.gsub"><code>string.gsub (s, pattern, repl [, n])</code></a></h3> |
| Returns a copy of <code>s</code> |
| in which all (or the first <code>n</code>, if given) |
| occurrences of the <code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) have been |
| replaced by a replacement string specified by <code>repl</code>, |
| which can be a string, a table, or a function. |
| <code>gsub</code> also returns, as its second value, |
| the total number of matches that occurred. |
| The name <code>gsub</code> comes from <em>Global SUBstitution</em>. |
| |
| |
| <p> |
| If <code>repl</code> is a string, then its value is used for replacement. |
| The character <code>%</code> works as an escape character: |
| any sequence in <code>repl</code> of the form <code>%<em>d</em></code>, |
| with <em>d</em> between 1 and 9, |
| stands for the value of the <em>d</em>-th captured substring; |
| the sequence <code>%0</code> stands for the whole match; |
| the sequence <code>%%</code> stands for a single <code>%</code>. |
| |
| |
| <p> |
| If <code>repl</code> is a table, then the table is queried for every match, |
| using the first capture as the key. |
| |
| |
| <p> |
| If <code>repl</code> is a function, then this function is called every time a |
| match occurs, with all captured substrings passed as arguments, |
| in order. |
| |
| |
| <p> |
| In any case, |
| if the pattern specifies no captures, |
| then it behaves as if the whole pattern was inside a capture. |
| |
| |
| <p> |
| If the value returned by the table query or by the function call |
| is a string or a number, |
| then it is used as the replacement string; |
| otherwise, if it is <b>false</b> or <b>nil</b>, |
| then there is no replacement |
| (that is, the original match is kept in the string). |
| |
| |
| <p> |
| Here are some examples: |
| |
| <pre> |
| x = string.gsub("hello world", "(%w+)", "%1 %1") |
| --> x="hello hello world world" |
| |
| x = string.gsub("hello world", "%w+", "%0 %0", 1) |
| --> x="hello hello world" |
| |
| x = string.gsub("hello world from Lua", "(%w+)%s*(%w+)", "%2 %1") |
| --> x="world hello Lua from" |
| |
| x = string.gsub("home = $HOME, user = $USER", "%$(%w+)", os.getenv) |
| --> x="home = /home/roberto, user = roberto" |
| |
| x = string.gsub("4+5 = $return 4+5$", "%$(.-)%$", function (s) |
| return load(s)() |
| end) |
| --> x="4+5 = 9" |
| |
| local t = {name="lua", version="5.4"} |
| x = string.gsub("$name-$version.tar.gz", "%$(%w+)", t) |
| --> x="lua-5.4.tar.gz" |
| </pre> |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.len"><code>string.len (s)</code></a></h3> |
| |
| |
| <p> |
| Receives a string and returns its length. |
| The empty string <code>""</code> has length 0. |
| Embedded zeros are counted, |
| so <code>"a\000bc\000"</code> has length 5. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.lower"><code>string.lower (s)</code></a></h3> |
| |
| |
| <p> |
| Receives a string and returns a copy of this string with all |
| uppercase letters changed to lowercase. |
| All other characters are left unchanged. |
| The definition of what an uppercase letter is depends on the current locale. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.match"><code>string.match (s, pattern [, init])</code></a></h3> |
| |
| |
| <p> |
| Looks for the first <em>match</em> of |
| the <code>pattern</code> (see <a href="#6.4.1">§6.4.1</a>) in the string <code>s</code>. |
| If it finds one, then <code>match</code> returns |
| the captures from the pattern; |
| otherwise it returns <b>fail</b>. |
| If <code>pattern</code> specifies no captures, |
| then the whole match is returned. |
| A third, optional numeric argument <code>init</code> specifies |
| where to start the search; |
| its default value is 1 and can be negative. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.pack"><code>string.pack (fmt, v1, v2, ···)</code></a></h3> |
| |
| |
| <p> |
| Returns a binary string containing the values <code>v1</code>, <code>v2</code>, etc. |
| serialized in binary form (packed) |
| according to the format string <code>fmt</code> (see <a href="#6.4.2">§6.4.2</a>). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.packsize"><code>string.packsize (fmt)</code></a></h3> |
| |
| |
| <p> |
| Returns the size of a string resulting from <a href="#pdf-string.pack"><code>string.pack</code></a> |
| with the given format. |
| The format string cannot have the variable-length options |
| '<code>s</code>' or '<code>z</code>' (see <a href="#6.4.2">§6.4.2</a>). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.rep"><code>string.rep (s, n [, sep])</code></a></h3> |
| |
| |
| <p> |
| Returns a string that is the concatenation of <code>n</code> copies of |
| the string <code>s</code> separated by the string <code>sep</code>. |
| The default value for <code>sep</code> is the empty string |
| (that is, no separator). |
| Returns the empty string if <code>n</code> is not positive. |
| |
| |
| <p> |
| (Note that it is very easy to exhaust the memory of your machine |
| with a single call to this function.) |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.reverse"><code>string.reverse (s)</code></a></h3> |
| |
| |
| <p> |
| Returns a string that is the string <code>s</code> reversed. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.sub"><code>string.sub (s, i [, j])</code></a></h3> |
| |
| |
| <p> |
| Returns the substring of <code>s</code> that |
| starts at <code>i</code> and continues until <code>j</code>; |
| <code>i</code> and <code>j</code> can be negative. |
| If <code>j</code> is absent, then it is assumed to be equal to -1 |
| (which is the same as the string length). |
| In particular, |
| the call <code>string.sub(s,1,j)</code> returns a prefix of <code>s</code> |
| with length <code>j</code>, |
| and <code>string.sub(s, -i)</code> (for a positive <code>i</code>) |
| returns a suffix of <code>s</code> |
| with length <code>i</code>. |
| |
| |
| <p> |
| If, after the translation of negative indices, |
| <code>i</code> is less than 1, |
| it is corrected to 1. |
| If <code>j</code> is greater than the string length, |
| it is corrected to that length. |
| If, after these corrections, |
| <code>i</code> is greater than <code>j</code>, |
| the function returns the empty string. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.unpack"><code>string.unpack (fmt, s [, pos])</code></a></h3> |
| |
| |
| <p> |
| Returns the values packed in string <code>s</code> (see <a href="#pdf-string.pack"><code>string.pack</code></a>) |
| according to the format string <code>fmt</code> (see <a href="#6.4.2">§6.4.2</a>). |
| An optional <code>pos</code> marks where |
| to start reading in <code>s</code> (default is 1). |
| After the read values, |
| this function also returns the index of the first unread byte in <code>s</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-string.upper"><code>string.upper (s)</code></a></h3> |
| |
| |
| <p> |
| Receives a string and returns a copy of this string with all |
| lowercase letters changed to uppercase. |
| All other characters are left unchanged. |
| The definition of what a lowercase letter is depends on the current locale. |
| |
| |
| |
| |
| |
| |
| |
| <h3>6.4.1 – <a name="6.4.1">Patterns</a></h3> |
| |
| |
| |
| <p> |
| Patterns in Lua are described by regular strings, |
| which are interpreted as patterns by the pattern-matching functions |
| <a href="#pdf-string.find"><code>string.find</code></a>, |
| <a href="#pdf-string.gmatch"><code>string.gmatch</code></a>, |
| <a href="#pdf-string.gsub"><code>string.gsub</code></a>, |
| and <a href="#pdf-string.match"><code>string.match</code></a>. |
| This section describes the syntax and the meaning |
| (that is, what they match) of these strings. |
| |
| |
| |
| |
| |
| <h4>Character Class:</h4><p> |
| A <em>character class</em> is used to represent a set of characters. |
| The following combinations are allowed in describing a character class: |
| |
| <ul> |
| |
| <li><b><em>x</em>: </b> |
| (where <em>x</em> is not one of the <em>magic characters</em> |
| <code>^$()%.[]*+-?</code>) |
| represents the character <em>x</em> itself. |
| </li> |
| |
| <li><b><code>.</code>: </b> (a dot) represents all characters.</li> |
| |
| <li><b><code>%a</code>: </b> represents all letters.</li> |
| |
| <li><b><code>%c</code>: </b> represents all control characters.</li> |
| |
| <li><b><code>%d</code>: </b> represents all digits.</li> |
| |
| <li><b><code>%g</code>: </b> represents all printable characters except space.</li> |
| |
| <li><b><code>%l</code>: </b> represents all lowercase letters.</li> |
| |
| <li><b><code>%p</code>: </b> represents all punctuation characters.</li> |
| |
| <li><b><code>%s</code>: </b> represents all space characters.</li> |
| |
| <li><b><code>%u</code>: </b> represents all uppercase letters.</li> |
| |
| <li><b><code>%w</code>: </b> represents all alphanumeric characters.</li> |
| |
| <li><b><code>%x</code>: </b> represents all hexadecimal digits.</li> |
| |
| <li><b><code>%<em>x</em></code>: </b> (where <em>x</em> is any non-alphanumeric character) |
| represents the character <em>x</em>. |
| This is the standard way to escape the magic characters. |
| Any non-alphanumeric character |
| (including all punctuation characters, even the non-magical) |
| can be preceded by a '<code>%</code>' to represent itself in a pattern. |
| </li> |
| |
| <li><b><code>[<em>set</em>]</code>: </b> |
| represents the class which is the union of all |
| characters in <em>set</em>. |
| A range of characters can be specified by |
| separating the end characters of the range, |
| in ascending order, with a '<code>-</code>'. |
| All classes <code>%</code><em>x</em> described above can also be used as |
| components in <em>set</em>. |
| All other characters in <em>set</em> represent themselves. |
| For example, <code>[%w_]</code> (or <code>[_%w]</code>) |
| represents all alphanumeric characters plus the underscore, |
| <code>[0-7]</code> represents the octal digits, |
| and <code>[0-7%l%-]</code> represents the octal digits plus |
| the lowercase letters plus the '<code>-</code>' character. |
| |
| |
| <p> |
| You can put a closing square bracket in a set |
| by positioning it as the first character in the set. |
| You can put a hyphen in a set |
| by positioning it as the first or the last character in the set. |
| (You can also use an escape for both cases.) |
| |
| |
| <p> |
| The interaction between ranges and classes is not defined. |
| Therefore, patterns like <code>[%a-z]</code> or <code>[a-%%]</code> |
| have no meaning. |
| </li> |
| |
| <li><b><code>[^<em>set</em>]</code>: </b> |
| represents the complement of <em>set</em>, |
| where <em>set</em> is interpreted as above. |
| </li> |
| |
| </ul><p> |
| For all classes represented by single letters (<code>%a</code>, <code>%c</code>, etc.), |
| the corresponding uppercase letter represents the complement of the class. |
| For instance, <code>%S</code> represents all non-space characters. |
| |
| |
| <p> |
| The definitions of letter, space, and other character groups |
| depend on the current locale. |
| In particular, the class <code>[a-z]</code> may not be equivalent to <code>%l</code>. |
| |
| |
| |
| |
| |
| <h4>Pattern Item:</h4><p> |
| A <em>pattern item</em> can be |
| |
| <ul> |
| |
| <li> |
| a single character class, |
| which matches any single character in the class; |
| </li> |
| |
| <li> |
| a single character class followed by '<code>*</code>', |
| which matches sequences of zero or more characters in the class. |
| These repetition items will always match the longest possible sequence; |
| </li> |
| |
| <li> |
| a single character class followed by '<code>+</code>', |
| which matches sequences of one or more characters in the class. |
| These repetition items will always match the longest possible sequence; |
| </li> |
| |
| <li> |
| a single character class followed by '<code>-</code>', |
| which also matches sequences of zero or more characters in the class. |
| Unlike '<code>*</code>', |
| these repetition items will always match the shortest possible sequence; |
| </li> |
| |
| <li> |
| a single character class followed by '<code>?</code>', |
| which matches zero or one occurrence of a character in the class. |
| It always matches one occurrence if possible; |
| </li> |
| |
| <li> |
| <code>%<em>n</em></code>, for <em>n</em> between 1 and 9; |
| such item matches a substring equal to the <em>n</em>-th captured string |
| (see below); |
| </li> |
| |
| <li> |
| <code>%b<em>xy</em></code>, where <em>x</em> and <em>y</em> are two distinct characters; |
| such item matches strings that start with <em>x</em>, end with <em>y</em>, |
| and where the <em>x</em> and <em>y</em> are <em>balanced</em>. |
| This means that, if one reads the string from left to right, |
| counting <em>+1</em> for an <em>x</em> and <em>-1</em> for a <em>y</em>, |
| the ending <em>y</em> is the first <em>y</em> where the count reaches 0. |
| For instance, the item <code>%b()</code> matches expressions with |
| balanced parentheses. |
| </li> |
| |
| <li> |
| <code>%f[<em>set</em>]</code>, a <em>frontier pattern</em>; |
| such item matches an empty string at any position such that |
| the next character belongs to <em>set</em> |
| and the previous character does not belong to <em>set</em>. |
| The set <em>set</em> is interpreted as previously described. |
| The beginning and the end of the subject are handled as if |
| they were the character '<code>\0</code>'. |
| </li> |
| |
| </ul> |
| |
| |
| |
| |
| <h4>Pattern:</h4><p> |
| A <em>pattern</em> is a sequence of pattern items. |
| A caret '<code>^</code>' at the beginning of a pattern anchors the match at the |
| beginning of the subject string. |
| A '<code>$</code>' at the end of a pattern anchors the match at the |
| end of the subject string. |
| At other positions, |
| '<code>^</code>' and '<code>$</code>' have no special meaning and represent themselves. |
| |
| |
| |
| |
| |
| <h4>Captures:</h4><p> |
| A pattern can contain sub-patterns enclosed in parentheses; |
| they describe <em>captures</em>. |
| When a match succeeds, the substrings of the subject string |
| that match captures are stored (<em>captured</em>) for future use. |
| Captures are numbered according to their left parentheses. |
| For instance, in the pattern <code>"(a*(.)%w(%s*))"</code>, |
| the part of the string matching <code>"a*(.)%w(%s*)"</code> is |
| stored as the first capture, and therefore has number 1; |
| the character matching "<code>.</code>" is captured with number 2, |
| and the part matching "<code>%s*</code>" has number 3. |
| |
| |
| <p> |
| As a special case, the capture <code>()</code> captures |
| the current string position (a number). |
| For instance, if we apply the pattern <code>"()aa()"</code> on the |
| string <code>"flaaap"</code>, there will be two captures: 3 and 5. |
| |
| |
| |
| |
| |
| <h4>Multiple matches:</h4><p> |
| The function <a href="#pdf-string.gsub"><code>string.gsub</code></a> and the iterator <a href="#pdf-string.gmatch"><code>string.gmatch</code></a> |
| match multiple occurrences of the given pattern in the subject. |
| For these functions, |
| a new match is considered valid only |
| if it ends at least one byte after the end of the previous match. |
| In other words, the pattern machine never accepts the |
| empty string as a match immediately after another match. |
| As an example, |
| consider the results of the following code: |
| |
| <pre> |
| > string.gsub("abc", "()a*()", print); |
| --> 1 2 |
| --> 3 3 |
| --> 4 4 |
| </pre><p> |
| The second and third results come from Lua matching an empty |
| string after '<code>b</code>' and another one after '<code>c</code>'. |
| Lua does not match an empty string after '<code>a</code>', |
| because it would end at the same position of the previous match. |
| |
| |
| |
| |
| |
| |
| |
| <h3>6.4.2 – <a name="6.4.2">Format Strings for Pack and Unpack</a></h3> |
| |
| <p> |
| The first argument to <a href="#pdf-string.pack"><code>string.pack</code></a>, |
| <a href="#pdf-string.packsize"><code>string.packsize</code></a>, and <a href="#pdf-string.unpack"><code>string.unpack</code></a> |
| is a format string, |
| which describes the layout of the structure being created or read. |
| |
| |
| <p> |
| A format string is a sequence of conversion options. |
| The conversion options are as follows: |
| |
| <ul> |
| <li><b><code><</code>: </b>sets little endian</li> |
| <li><b><code>></code>: </b>sets big endian</li> |
| <li><b><code>=</code>: </b>sets native endian</li> |
| <li><b><code>![<em>n</em>]</code>: </b>sets maximum alignment to <code>n</code> |
| (default is native alignment)</li> |
| <li><b><code>b</code>: </b>a signed byte (<code>char</code>)</li> |
| <li><b><code>B</code>: </b>an unsigned byte (<code>char</code>)</li> |
| <li><b><code>h</code>: </b>a signed <code>short</code> (native size)</li> |
| <li><b><code>H</code>: </b>an unsigned <code>short</code> (native size)</li> |
| <li><b><code>l</code>: </b>a signed <code>long</code> (native size)</li> |
| <li><b><code>L</code>: </b>an unsigned <code>long</code> (native size)</li> |
| <li><b><code>j</code>: </b>a <code>lua_Integer</code></li> |
| <li><b><code>J</code>: </b>a <code>lua_Unsigned</code></li> |
| <li><b><code>T</code>: </b>a <code>size_t</code> (native size)</li> |
| <li><b><code>i[<em>n</em>]</code>: </b>a signed <code>int</code> with <code>n</code> bytes |
| (default is native size)</li> |
| <li><b><code>I[<em>n</em>]</code>: </b>an unsigned <code>int</code> with <code>n</code> bytes |
| (default is native size)</li> |
| <li><b><code>f</code>: </b>a <code>float</code> (native size)</li> |
| <li><b><code>d</code>: </b>a <code>double</code> (native size)</li> |
| <li><b><code>n</code>: </b>a <code>lua_Number</code></li> |
| <li><b><code>c<em>n</em></code>: </b>a fixed-sized string with <code>n</code> bytes</li> |
| <li><b><code>z</code>: </b>a zero-terminated string</li> |
| <li><b><code>s[<em>n</em>]</code>: </b>a string preceded by its length |
| coded as an unsigned integer with <code>n</code> bytes |
| (default is a <code>size_t</code>)</li> |
| <li><b><code>x</code>: </b>one byte of padding</li> |
| <li><b><code>X<em>op</em></code>: </b>an empty item that aligns |
| according to option <code>op</code> |
| (which is otherwise ignored)</li> |
| <li><b>'<code> </code>': </b>(space) ignored</li> |
| </ul><p> |
| (A "<code>[<em>n</em>]</code>" means an optional integral numeral.) |
| Except for padding, spaces, and configurations |
| (options "<code>xX <=>!</code>"), |
| each option corresponds to an argument in <a href="#pdf-string.pack"><code>string.pack</code></a> |
| or a result in <a href="#pdf-string.unpack"><code>string.unpack</code></a>. |
| |
| |
| <p> |
| For options "<code>!<em>n</em></code>", "<code>s<em>n</em></code>", "<code>i<em>n</em></code>", and "<code>I<em>n</em></code>", |
| <code>n</code> can be any integer between 1 and 16. |
| All integral options check overflows; |
| <a href="#pdf-string.pack"><code>string.pack</code></a> checks whether the given value fits in the given size; |
| <a href="#pdf-string.unpack"><code>string.unpack</code></a> checks whether the read value fits in a Lua integer. |
| For the unsigned options, |
| Lua integers are treated as unsigned values too. |
| |
| |
| <p> |
| Any format string starts as if prefixed by "<code>!1=</code>", |
| that is, |
| with maximum alignment of 1 (no alignment) |
| and native endianness. |
| |
| |
| <p> |
| Native endianness assumes that the whole system is |
| either big or little endian. |
| The packing functions will not emulate correctly the behavior |
| of mixed-endian formats. |
| |
| |
| <p> |
| Alignment works as follows: |
| For each option, |
| the format gets extra padding until the data starts |
| at an offset that is a multiple of the minimum between the |
| option size and the maximum alignment; |
| this minimum must be a power of 2. |
| Options "<code>c</code>" and "<code>z</code>" are not aligned; |
| option "<code>s</code>" follows the alignment of its starting integer. |
| |
| |
| <p> |
| All padding is filled with zeros by <a href="#pdf-string.pack"><code>string.pack</code></a> |
| and ignored by <a href="#pdf-string.unpack"><code>string.unpack</code></a>. |
| |
| |
| |
| |
| |
| |
| |
| <h2>6.5 – <a name="6.5">UTF-8 Support</a></h2> |
| |
| <p> |
| This library provides basic support for UTF-8 encoding. |
| It provides all its functions inside the table <a name="pdf-utf8"><code>utf8</code></a>. |
| This library does not provide any support for Unicode other |
| than the handling of the encoding. |
| Any operation that needs the meaning of a character, |
| such as character classification, is outside its scope. |
| |
| |
| <p> |
| Unless stated otherwise, |
| all functions that expect a byte position as a parameter |
| assume that the given position is either the start of a byte sequence |
| or one plus the length of the subject string. |
| As in the string library, |
| negative indices count from the end of the string. |
| |
| |
| <p> |
| Functions that create byte sequences |
| accept all values up to <code>0x7FFFFFFF</code>, |
| as defined in the original UTF-8 specification; |
| that implies byte sequences of up to six bytes. |
| |
| |
| <p> |
| Functions that interpret byte sequences only accept |
| valid sequences (well formed and not overlong). |
| By default, they only accept byte sequences |
| that result in valid Unicode code points, |
| rejecting values greater than <code>10FFFF</code> and surrogates. |
| A boolean argument <code>lax</code>, when available, |
| lifts these checks, |
| so that all values up to <code>0x7FFFFFFF</code> are accepted. |
| (Not well formed and overlong sequences are still rejected.) |
| |
| |
| <p> |
| <hr><h3><a name="pdf-utf8.char"><code>utf8.char (···)</code></a></h3> |
| |
| |
| <p> |
| Receives zero or more integers, |
| converts each one to its corresponding UTF-8 byte sequence |
| and returns a string with the concatenation of all these sequences. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-utf8.charpattern"><code>utf8.charpattern</code></a></h3> |
| |
| |
| <p> |
| The pattern (a string, not a function) "<code>[\0-\x7F\xC2-\xFD][\x80-\xBF]*</code>" |
| (see <a href="#6.4.1">§6.4.1</a>), |
| which matches exactly one UTF-8 byte sequence, |
| assuming that the subject is a valid UTF-8 string. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-utf8.codes"><code>utf8.codes (s [, lax])</code></a></h3> |
| |
| |
| <p> |
| Returns values so that the construction |
| |
| <pre> |
| for p, c in utf8.codes(s) do <em>body</em> end |
| </pre><p> |
| will iterate over all UTF-8 characters in string <code>s</code>, |
| with <code>p</code> being the position (in bytes) and <code>c</code> the code point |
| of each character. |
| It raises an error if it meets any invalid byte sequence. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-utf8.codepoint"><code>utf8.codepoint (s [, i [, j [, lax]]])</code></a></h3> |
| |
| |
| <p> |
| Returns the code points (as integers) from all characters in <code>s</code> |
| that start between byte position <code>i</code> and <code>j</code> (both included). |
| The default for <code>i</code> is 1 and for <code>j</code> is <code>i</code>. |
| It raises an error if it meets any invalid byte sequence. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-utf8.len"><code>utf8.len (s [, i [, j [, lax]]])</code></a></h3> |
| |
| |
| <p> |
| Returns the number of UTF-8 characters in string <code>s</code> |
| that start between positions <code>i</code> and <code>j</code> (both inclusive). |
| The default for <code>i</code> is 1 and for <code>j</code> is -1. |
| If it finds any invalid byte sequence, |
| returns <b>fail</b> plus the position of the first invalid byte. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-utf8.offset"><code>utf8.offset (s, n [, i])</code></a></h3> |
| |
| |
| <p> |
| Returns the position (in bytes) where the encoding of the |
| <code>n</code>-th character of <code>s</code> |
| (counting from position <code>i</code>) starts. |
| A negative <code>n</code> gets characters before position <code>i</code>. |
| The default for <code>i</code> is 1 when <code>n</code> is non-negative |
| and <code>#s + 1</code> otherwise, |
| so that <code>utf8.offset(s, -n)</code> gets the offset of the |
| <code>n</code>-th character from the end of the string. |
| If the specified character is neither in the subject |
| nor right after its end, |
| the function returns <b>fail</b>. |
| |
| |
| <p> |
| As a special case, |
| when <code>n</code> is 0 the function returns the start of the encoding |
| of the character that contains the <code>i</code>-th byte of <code>s</code>. |
| |
| |
| <p> |
| This function assumes that <code>s</code> is a valid UTF-8 string. |
| |
| |
| |
| |
| |
| |
| |
| <h2>6.6 – <a name="6.6">Table Manipulation</a></h2> |
| |
| <p> |
| This library provides generic functions for table manipulation. |
| It provides all its functions inside the table <a name="pdf-table"><code>table</code></a>. |
| |
| |
| <p> |
| Remember that, whenever an operation needs the length of a table, |
| all caveats about the length operator apply (see <a href="#3.4.7">§3.4.7</a>). |
| All functions ignore non-numeric keys |
| in the tables given as arguments. |
| |
| |
| <p> |
| <hr><h3><a name="pdf-table.concat"><code>table.concat (list [, sep [, i [, j]]])</code></a></h3> |
| |
| |
| <p> |
| Given a list where all elements are strings or numbers, |
| returns the string <code>list[i]..sep..list[i+1] ··· sep..list[j]</code>. |
| The default value for <code>sep</code> is the empty string, |
| the default for <code>i</code> is 1, |
| and the default for <code>j</code> is <code>#list</code>. |
| If <code>i</code> is greater than <code>j</code>, returns the empty string. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-table.insert"><code>table.insert (list, [pos,] value)</code></a></h3> |
| |
| |
| <p> |
| Inserts element <code>value</code> at position <code>pos</code> in <code>list</code>, |
| shifting up the elements |
| <code>list[pos], list[pos+1], ···, list[#list]</code>. |
| The default value for <code>pos</code> is <code>#list+1</code>, |
| so that a call <code>table.insert(t,x)</code> inserts <code>x</code> at the end |
| of the list <code>t</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-table.move"><code>table.move (a1, f, e, t [,a2])</code></a></h3> |
| |
| |
| <p> |
| Moves elements from the table <code>a1</code> to the table <code>a2</code>, |
| performing the equivalent to the following |
| multiple assignment: |
| <code>a2[t],··· = a1[f],···,a1[e]</code>. |
| The default for <code>a2</code> is <code>a1</code>. |
| The destination range can overlap with the source range. |
| The number of elements to be moved must fit in a Lua integer. |
| |
| |
| <p> |
| Returns the destination table <code>a2</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-table.pack"><code>table.pack (···)</code></a></h3> |
| |
| |
| <p> |
| Returns a new table with all arguments stored into keys 1, 2, etc. |
| and with a field "<code>n</code>" with the total number of arguments. |
| Note that the resulting table may not be a sequence, |
| if some arguments are <b>nil</b>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-table.remove"><code>table.remove (list [, pos])</code></a></h3> |
| |
| |
| <p> |
| Removes from <code>list</code> the element at position <code>pos</code>, |
| returning the value of the removed element. |
| When <code>pos</code> is an integer between 1 and <code>#list</code>, |
| it shifts down the elements |
| <code>list[pos+1], list[pos+2], ···, list[#list]</code> |
| and erases element <code>list[#list]</code>; |
| The index <code>pos</code> can also be 0 when <code>#list</code> is 0, |
| or <code>#list + 1</code>. |
| |
| |
| <p> |
| The default value for <code>pos</code> is <code>#list</code>, |
| so that a call <code>table.remove(l)</code> removes the last element |
| of the list <code>l</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-table.sort"><code>table.sort (list [, comp])</code></a></h3> |
| |
| |
| <p> |
| Sorts the list elements in a given order, <em>in-place</em>, |
| from <code>list[1]</code> to <code>list[#list]</code>. |
| If <code>comp</code> is given, |
| then it must be a function that receives two list elements |
| and returns true when the first element must come |
| before the second in the final order |
| (so that, after the sort, |
| <code>i < j</code> implies <code>not comp(list[j],list[i])</code>). |
| If <code>comp</code> is not given, |
| then the standard Lua operator <code><</code> is used instead. |
| |
| |
| <p> |
| Note that the <code>comp</code> function must define |
| a strict partial order over the elements in the list; |
| that is, it must be asymmetric and transitive. |
| Otherwise, no valid sort may be possible. |
| |
| |
| <p> |
| The sort algorithm is not stable: |
| elements considered equal by the given order |
| may have their relative positions changed by the sort. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-table.unpack"><code>table.unpack (list [, i [, j]])</code></a></h3> |
| |
| |
| <p> |
| Returns the elements from the given list. |
| This function is equivalent to |
| |
| <pre> |
| return list[i], list[i+1], ···, list[j] |
| </pre><p> |
| By default, <code>i</code> is 1 and <code>j</code> is <code>#list</code>. |
| |
| |
| |
| |
| |
| |
| |
| <h2>6.7 – <a name="6.7">Mathematical Functions</a></h2> |
| |
| <p> |
| This library provides basic mathematical functions. |
| It provides all its functions and constants inside the table <a name="pdf-math"><code>math</code></a>. |
| Functions with the annotation "<code>integer/float</code>" give |
| integer results for integer arguments |
| and float results for non-integer arguments. |
| The rounding functions |
| <a href="#pdf-math.ceil"><code>math.ceil</code></a>, <a href="#pdf-math.floor"><code>math.floor</code></a>, and <a href="#pdf-math.modf"><code>math.modf</code></a> |
| return an integer when the result fits in the range of an integer, |
| or a float otherwise. |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.abs"><code>math.abs (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the maximum value between <code>x</code> and <code>-x</code>. (integer/float) |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.acos"><code>math.acos (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the arc cosine of <code>x</code> (in radians). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.asin"><code>math.asin (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the arc sine of <code>x</code> (in radians). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.atan"><code>math.atan (y [, x])</code></a></h3> |
| |
| |
| <p> |
| |
| Returns the arc tangent of <code>y/x</code> (in radians), |
| but uses the signs of both arguments to find the |
| quadrant of the result. |
| It also handles correctly the case of <code>x</code> being zero. |
| |
| |
| <p> |
| The default value for <code>x</code> is 1, |
| so that the call <code>math.atan(y)</code> |
| returns the arc tangent of <code>y</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.ceil"><code>math.ceil (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the smallest integral value greater than or equal to <code>x</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.cos"><code>math.cos (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the cosine of <code>x</code> (assumed to be in radians). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.deg"><code>math.deg (x)</code></a></h3> |
| |
| |
| <p> |
| Converts the angle <code>x</code> from radians to degrees. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.exp"><code>math.exp (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the value <em>e<sup>x</sup></em> |
| (where <code>e</code> is the base of natural logarithms). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.floor"><code>math.floor (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the largest integral value less than or equal to <code>x</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.fmod"><code>math.fmod (x, y)</code></a></h3> |
| |
| |
| <p> |
| Returns the remainder of the division of <code>x</code> by <code>y</code> |
| that rounds the quotient towards zero. (integer/float) |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.huge"><code>math.huge</code></a></h3> |
| |
| |
| <p> |
| The float value <code>HUGE_VAL</code>, |
| a value greater than any other numeric value. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.log"><code>math.log (x [, base])</code></a></h3> |
| |
| |
| <p> |
| Returns the logarithm of <code>x</code> in the given base. |
| The default for <code>base</code> is <em>e</em> |
| (so that the function returns the natural logarithm of <code>x</code>). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.max"><code>math.max (x, ···)</code></a></h3> |
| |
| |
| <p> |
| Returns the argument with the maximum value, |
| according to the Lua operator <code><</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.maxinteger"><code>math.maxinteger</code></a></h3> |
| An integer with the maximum value for an integer. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.min"><code>math.min (x, ···)</code></a></h3> |
| |
| |
| <p> |
| Returns the argument with the minimum value, |
| according to the Lua operator <code><</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.mininteger"><code>math.mininteger</code></a></h3> |
| An integer with the minimum value for an integer. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.modf"><code>math.modf (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the integral part of <code>x</code> and the fractional part of <code>x</code>. |
| Its second result is always a float. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.pi"><code>math.pi</code></a></h3> |
| |
| |
| <p> |
| The value of <em>π</em>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.rad"><code>math.rad (x)</code></a></h3> |
| |
| |
| <p> |
| Converts the angle <code>x</code> from degrees to radians. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.random"><code>math.random ([m [, n]])</code></a></h3> |
| |
| |
| <p> |
| When called without arguments, |
| returns a pseudo-random float with uniform distribution |
| in the range <em>[0,1)</em>. |
| When called with two integers <code>m</code> and <code>n</code>, |
| <code>math.random</code> returns a pseudo-random integer |
| with uniform distribution in the range <em>[m, n]</em>. |
| The call <code>math.random(n)</code>, for a positive <code>n</code>, |
| is equivalent to <code>math.random(1,n)</code>. |
| The call <code>math.random(0)</code> produces an integer with |
| all bits (pseudo)random. |
| |
| |
| <p> |
| This function uses the <code>xoshiro256**</code> algorithm to produce |
| pseudo-random 64-bit integers, |
| which are the results of calls with argument 0. |
| Other results (ranges and floats) |
| are unbiased extracted from these integers. |
| |
| |
| <p> |
| Lua initializes its pseudo-random generator with the equivalent of |
| a call to <a href="#pdf-math.randomseed"><code>math.randomseed</code></a> with no arguments, |
| so that <code>math.random</code> should generate |
| different sequences of results each time the program runs. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.randomseed"><code>math.randomseed ([x [, y]])</code></a></h3> |
| |
| |
| <p> |
| When called with at least one argument, |
| the integer parameters <code>x</code> and <code>y</code> are |
| joined into a 128-bit <em>seed</em> that |
| is used to reinitialize the pseudo-random generator; |
| equal seeds produce equal sequences of numbers. |
| The default for <code>y</code> is zero. |
| |
| |
| <p> |
| When called with no arguments, |
| Lua generates a seed with |
| a weak attempt for randomness. |
| |
| |
| <p> |
| This function returns the two seed components |
| that were effectively used, |
| so that setting them again repeats the sequence. |
| |
| |
| <p> |
| To ensure a required level of randomness to the initial state |
| (or contrarily, to have a deterministic sequence, |
| for instance when debugging a program), |
| you should call <a href="#pdf-math.randomseed"><code>math.randomseed</code></a> with explicit arguments. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.sin"><code>math.sin (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the sine of <code>x</code> (assumed to be in radians). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.sqrt"><code>math.sqrt (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the square root of <code>x</code>. |
| (You can also use the expression <code>x^0.5</code> to compute this value.) |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.tan"><code>math.tan (x)</code></a></h3> |
| |
| |
| <p> |
| Returns the tangent of <code>x</code> (assumed to be in radians). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.tointeger"><code>math.tointeger (x)</code></a></h3> |
| |
| |
| <p> |
| If the value <code>x</code> is convertible to an integer, |
| returns that integer. |
| Otherwise, returns <b>fail</b>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.type"><code>math.type (x)</code></a></h3> |
| |
| |
| <p> |
| Returns "<code>integer</code>" if <code>x</code> is an integer, |
| "<code>float</code>" if it is a float, |
| or <b>fail</b> if <code>x</code> is not a number. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-math.ult"><code>math.ult (m, n)</code></a></h3> |
| |
| |
| <p> |
| Returns a boolean, |
| true if and only if integer <code>m</code> is below integer <code>n</code> when |
| they are compared as unsigned integers. |
| |
| |
| |
| |
| |
| |
| |
| <h2>6.8 – <a name="6.8">Input and Output Facilities</a></h2> |
| |
| <p> |
| The I/O library provides two different styles for file manipulation. |
| The first one uses implicit file handles; |
| that is, there are operations to set a default input file and a |
| default output file, |
| and all input/output operations are done over these default files. |
| The second style uses explicit file handles. |
| |
| |
| <p> |
| When using implicit file handles, |
| all operations are supplied by table <a name="pdf-io"><code>io</code></a>. |
| When using explicit file handles, |
| the operation <a href="#pdf-io.open"><code>io.open</code></a> returns a file handle |
| and then all operations are supplied as methods of the file handle. |
| |
| |
| <p> |
| The metatable for file handles provides metamethods |
| for <code>__gc</code> and <code>__close</code> that try |
| to close the file when called. |
| |
| |
| <p> |
| The table <code>io</code> also provides |
| three predefined file handles with their usual meanings from C: |
| <a name="pdf-io.stdin"><code>io.stdin</code></a>, <a name="pdf-io.stdout"><code>io.stdout</code></a>, and <a name="pdf-io.stderr"><code>io.stderr</code></a>. |
| The I/O library never closes these files. |
| |
| |
| <p> |
| Unless otherwise stated, |
| all I/O functions return <b>fail</b> on failure, |
| plus an error message as a second result and |
| a system-dependent error code as a third result, |
| and some non-false value on success. |
| On non-POSIX systems, |
| the computation of the error message and error code |
| in case of errors |
| may be not thread safe, |
| because they rely on the global C variable <code>errno</code>. |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.close"><code>io.close ([file])</code></a></h3> |
| |
| |
| <p> |
| Equivalent to <code>file:close()</code>. |
| Without a <code>file</code>, closes the default output file. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.flush"><code>io.flush ()</code></a></h3> |
| |
| |
| <p> |
| Equivalent to <code>io.output():flush()</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.input"><code>io.input ([file])</code></a></h3> |
| |
| |
| <p> |
| When called with a file name, it opens the named file (in text mode), |
| and sets its handle as the default input file. |
| When called with a file handle, |
| it simply sets this file handle as the default input file. |
| When called without arguments, |
| it returns the current default input file. |
| |
| |
| <p> |
| In case of errors this function raises the error, |
| instead of returning an error code. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.lines"><code>io.lines ([filename, ···])</code></a></h3> |
| |
| |
| <p> |
| Opens the given file name in read mode |
| and returns an iterator function that |
| works like <code>file:lines(···)</code> over the opened file. |
| When the iterator function fails to read any value, |
| it automatically closes the file. |
| Besides the iterator function, |
| <code>io.lines</code> returns three other values: |
| two <b>nil</b> values as placeholders, |
| plus the created file handle. |
| Therefore, when used in a generic <b>for</b> loop, |
| the file is closed also if the loop is interrupted by an |
| error or a <b>break</b>. |
| |
| |
| <p> |
| The call <code>io.lines()</code> (with no file name) is equivalent |
| to <code>io.input():lines("l")</code>; |
| that is, it iterates over the lines of the default input file. |
| In this case, the iterator does not close the file when the loop ends. |
| |
| |
| <p> |
| In case of errors opening the file, |
| this function raises the error, |
| instead of returning an error code. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.open"><code>io.open (filename [, mode])</code></a></h3> |
| |
| |
| <p> |
| This function opens a file, |
| in the mode specified in the string <code>mode</code>. |
| In case of success, |
| it returns a new file handle. |
| |
| |
| <p> |
| The <code>mode</code> string can be any of the following: |
| |
| <ul> |
| <li><b>"<code>r</code>": </b> read mode (the default);</li> |
| <li><b>"<code>w</code>": </b> write mode;</li> |
| <li><b>"<code>a</code>": </b> append mode;</li> |
| <li><b>"<code>r+</code>": </b> update mode, all previous data is preserved;</li> |
| <li><b>"<code>w+</code>": </b> update mode, all previous data is erased;</li> |
| <li><b>"<code>a+</code>": </b> append update mode, previous data is preserved, |
| writing is only allowed at the end of file.</li> |
| </ul><p> |
| The <code>mode</code> string can also have a '<code>b</code>' at the end, |
| which is needed in some systems to open the file in binary mode. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.output"><code>io.output ([file])</code></a></h3> |
| |
| |
| <p> |
| Similar to <a href="#pdf-io.input"><code>io.input</code></a>, but operates over the default output file. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.popen"><code>io.popen (prog [, mode])</code></a></h3> |
| |
| |
| <p> |
| This function is system dependent and is not available |
| on all platforms. |
| |
| |
| <p> |
| Starts the program <code>prog</code> in a separated process and returns |
| a file handle that you can use to read data from this program |
| (if <code>mode</code> is <code>"r"</code>, the default) |
| or to write data to this program |
| (if <code>mode</code> is <code>"w"</code>). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.read"><code>io.read (···)</code></a></h3> |
| |
| |
| <p> |
| Equivalent to <code>io.input():read(···)</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.tmpfile"><code>io.tmpfile ()</code></a></h3> |
| |
| |
| <p> |
| In case of success, |
| returns a handle for a temporary file. |
| This file is opened in update mode |
| and it is automatically removed when the program ends. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.type"><code>io.type (obj)</code></a></h3> |
| |
| |
| <p> |
| Checks whether <code>obj</code> is a valid file handle. |
| Returns the string <code>"file"</code> if <code>obj</code> is an open file handle, |
| <code>"closed file"</code> if <code>obj</code> is a closed file handle, |
| or <b>fail</b> if <code>obj</code> is not a file handle. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-io.write"><code>io.write (···)</code></a></h3> |
| |
| |
| <p> |
| Equivalent to <code>io.output():write(···)</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-file:close"><code>file:close ()</code></a></h3> |
| |
| |
| <p> |
| Closes <code>file</code>. |
| Note that files are automatically closed when |
| their handles are garbage collected, |
| but that takes an unpredictable amount of time to happen. |
| |
| |
| <p> |
| When closing a file handle created with <a href="#pdf-io.popen"><code>io.popen</code></a>, |
| <a href="#pdf-file:close"><code>file:close</code></a> returns the same values |
| returned by <a href="#pdf-os.execute"><code>os.execute</code></a>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-file:flush"><code>file:flush ()</code></a></h3> |
| |
| |
| <p> |
| Saves any written data to <code>file</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-file:lines"><code>file:lines (···)</code></a></h3> |
| |
| |
| <p> |
| Returns an iterator function that, |
| each time it is called, |
| reads the file according to the given formats. |
| When no format is given, |
| uses "<code>l</code>" as a default. |
| As an example, the construction |
| |
| <pre> |
| for c in file:lines(1) do <em>body</em> end |
| </pre><p> |
| will iterate over all characters of the file, |
| starting at the current position. |
| Unlike <a href="#pdf-io.lines"><code>io.lines</code></a>, this function does not close the file |
| when the loop ends. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-file:read"><code>file:read (···)</code></a></h3> |
| |
| |
| <p> |
| Reads the file <code>file</code>, |
| according to the given formats, which specify what to read. |
| For each format, |
| the function returns a string or a number with the characters read, |
| or <b>fail</b> if it cannot read data with the specified format. |
| (In this latter case, |
| the function does not read subsequent formats.) |
| When called without arguments, |
| it uses a default format that reads the next line |
| (see below). |
| |
| |
| <p> |
| The available formats are |
| |
| <ul> |
| |
| <li><b>"<code>n</code>": </b> |
| reads a numeral and returns it as a float or an integer, |
| following the lexical conventions of Lua. |
| (The numeral may have leading whitespaces and a sign.) |
| This format always reads the longest input sequence that |
| is a valid prefix for a numeral; |
| if that prefix does not form a valid numeral |
| (e.g., an empty string, "<code>0x</code>", or "<code>3.4e-</code>") |
| or it is too long (more than 200 characters), |
| it is discarded and the format returns <b>fail</b>. |
| </li> |
| |
| <li><b>"<code>a</code>": </b> |
| reads the whole file, starting at the current position. |
| On end of file, it returns the empty string; |
| this format never fails. |
| </li> |
| |
| <li><b>"<code>l</code>": </b> |
| reads the next line skipping the end of line, |
| returning <b>fail</b> on end of file. |
| This is the default format. |
| </li> |
| |
| <li><b>"<code>L</code>": </b> |
| reads the next line keeping the end-of-line character (if present), |
| returning <b>fail</b> on end of file. |
| </li> |
| |
| <li><b><em>number</em>: </b> |
| reads a string with up to this number of bytes, |
| returning <b>fail</b> on end of file. |
| If <code>number</code> is zero, |
| it reads nothing and returns an empty string, |
| or <b>fail</b> on end of file. |
| </li> |
| |
| </ul><p> |
| The formats "<code>l</code>" and "<code>L</code>" should be used only for text files. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-file:seek"><code>file:seek ([whence [, offset]])</code></a></h3> |
| |
| |
| <p> |
| Sets and gets the file position, |
| measured from the beginning of the file, |
| to the position given by <code>offset</code> plus a base |
| specified by the string <code>whence</code>, as follows: |
| |
| <ul> |
| <li><b>"<code>set</code>": </b> base is position 0 (beginning of the file);</li> |
| <li><b>"<code>cur</code>": </b> base is current position;</li> |
| <li><b>"<code>end</code>": </b> base is end of file;</li> |
| </ul><p> |
| In case of success, <code>seek</code> returns the final file position, |
| measured in bytes from the beginning of the file. |
| If <code>seek</code> fails, it returns <b>fail</b>, |
| plus a string describing the error. |
| |
| |
| <p> |
| The default value for <code>whence</code> is <code>"cur"</code>, |
| and for <code>offset</code> is 0. |
| Therefore, the call <code>file:seek()</code> returns the current |
| file position, without changing it; |
| the call <code>file:seek("set")</code> sets the position to the |
| beginning of the file (and returns 0); |
| and the call <code>file:seek("end")</code> sets the position to the |
| end of the file, and returns its size. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-file:setvbuf"><code>file:setvbuf (mode [, size])</code></a></h3> |
| |
| |
| <p> |
| Sets the buffering mode for a file. |
| There are three available modes: |
| |
| <ul> |
| <li><b>"<code>no</code>": </b> no buffering.</li> |
| <li><b>"<code>full</code>": </b> full buffering.</li> |
| <li><b>"<code>line</code>": </b> line buffering.</li> |
| </ul> |
| |
| <p> |
| For the last two cases, |
| <code>size</code> is a hint for the size of the buffer, in bytes. |
| The default is an appropriate size. |
| |
| |
| <p> |
| The specific behavior of each mode is non portable; |
| check the underlying ISO C function <code>setvbuf</code> in your platform for |
| more details. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-file:write"><code>file:write (···)</code></a></h3> |
| |
| |
| <p> |
| Writes the value of each of its arguments to <code>file</code>. |
| The arguments must be strings or numbers. |
| |
| |
| <p> |
| In case of success, this function returns <code>file</code>. |
| |
| |
| |
| |
| |
| |
| |
| <h2>6.9 – <a name="6.9">Operating System Facilities</a></h2> |
| |
| <p> |
| This library is implemented through table <a name="pdf-os"><code>os</code></a>. |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.clock"><code>os.clock ()</code></a></h3> |
| |
| |
| <p> |
| Returns an approximation of the amount in seconds of CPU time |
| used by the program, |
| as returned by the underlying ISO C function <code>clock</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.date"><code>os.date ([format [, time]])</code></a></h3> |
| |
| |
| <p> |
| Returns a string or a table containing date and time, |
| formatted according to the given string <code>format</code>. |
| |
| |
| <p> |
| If the <code>time</code> argument is present, |
| this is the time to be formatted |
| (see the <a href="#pdf-os.time"><code>os.time</code></a> function for a description of this value). |
| Otherwise, <code>date</code> formats the current time. |
| |
| |
| <p> |
| If <code>format</code> starts with '<code>!</code>', |
| then the date is formatted in Coordinated Universal Time. |
| After this optional character, |
| if <code>format</code> is the string "<code>*t</code>", |
| then <code>date</code> returns a table with the following fields: |
| <code>year</code>, <code>month</code> (1–12), <code>day</code> (1–31), |
| <code>hour</code> (0–23), <code>min</code> (0–59), |
| <code>sec</code> (0–61, due to leap seconds), |
| <code>wday</code> (weekday, 1–7, Sunday is 1), |
| <code>yday</code> (day of the year, 1–366), |
| and <code>isdst</code> (daylight saving flag, a boolean). |
| This last field may be absent |
| if the information is not available. |
| |
| |
| <p> |
| If <code>format</code> is not "<code>*t</code>", |
| then <code>date</code> returns the date as a string, |
| formatted according to the same rules as the ISO C function <code>strftime</code>. |
| |
| |
| <p> |
| If <code>format</code> is absent, it defaults to "<code>%c</code>", |
| which gives a human-readable date and time representation |
| using the current locale. |
| |
| |
| <p> |
| On non-POSIX systems, |
| this function may be not thread safe |
| because of its reliance on C function <code>gmtime</code> and C function <code>localtime</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.difftime"><code>os.difftime (t2, t1)</code></a></h3> |
| |
| |
| <p> |
| Returns the difference, in seconds, |
| from time <code>t1</code> to time <code>t2</code> |
| (where the times are values returned by <a href="#pdf-os.time"><code>os.time</code></a>). |
| In POSIX, Windows, and some other systems, |
| this value is exactly <code>t2</code><em>-</em><code>t1</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.execute"><code>os.execute ([command])</code></a></h3> |
| |
| |
| <p> |
| This function is equivalent to the ISO C function <code>system</code>. |
| It passes <code>command</code> to be executed by an operating system shell. |
| Its first result is <b>true</b> |
| if the command terminated successfully, |
| or <b>fail</b> otherwise. |
| After this first result |
| the function returns a string plus a number, |
| as follows: |
| |
| <ul> |
| |
| <li><b>"<code>exit</code>": </b> |
| the command terminated normally; |
| the following number is the exit status of the command. |
| </li> |
| |
| <li><b>"<code>signal</code>": </b> |
| the command was terminated by a signal; |
| the following number is the signal that terminated the command. |
| </li> |
| |
| </ul> |
| |
| <p> |
| When called without a <code>command</code>, |
| <code>os.execute</code> returns a boolean that is true if a shell is available. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.exit"><code>os.exit ([code [, close]])</code></a></h3> |
| |
| |
| <p> |
| Calls the ISO C function <code>exit</code> to terminate the host program. |
| If <code>code</code> is <b>true</b>, |
| the returned status is <code>EXIT_SUCCESS</code>; |
| if <code>code</code> is <b>false</b>, |
| the returned status is <code>EXIT_FAILURE</code>; |
| if <code>code</code> is a number, |
| the returned status is this number. |
| The default value for <code>code</code> is <b>true</b>. |
| |
| |
| <p> |
| If the optional second argument <code>close</code> is true, |
| closes the Lua state before exiting. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.getenv"><code>os.getenv (varname)</code></a></h3> |
| |
| |
| <p> |
| Returns the value of the process environment variable <code>varname</code> |
| or <b>fail</b> if the variable is not defined. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.remove"><code>os.remove (filename)</code></a></h3> |
| |
| |
| <p> |
| Deletes the file (or empty directory, on POSIX systems) |
| with the given name. |
| If this function fails, it returns <b>fail</b> |
| plus a string describing the error and the error code. |
| Otherwise, it returns true. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.rename"><code>os.rename (oldname, newname)</code></a></h3> |
| |
| |
| <p> |
| Renames the file or directory named <code>oldname</code> to <code>newname</code>. |
| If this function fails, it returns <b>fail</b>, |
| plus a string describing the error and the error code. |
| Otherwise, it returns true. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.setlocale"><code>os.setlocale (locale [, category])</code></a></h3> |
| |
| |
| <p> |
| Sets the current locale of the program. |
| <code>locale</code> is a system-dependent string specifying a locale; |
| <code>category</code> is an optional string describing which category to change: |
| <code>"all"</code>, <code>"collate"</code>, <code>"ctype"</code>, |
| <code>"monetary"</code>, <code>"numeric"</code>, or <code>"time"</code>; |
| the default category is <code>"all"</code>. |
| The function returns the name of the new locale, |
| or <b>fail</b> if the request cannot be honored. |
| |
| |
| <p> |
| If <code>locale</code> is the empty string, |
| the current locale is set to an implementation-defined native locale. |
| If <code>locale</code> is the string "<code>C</code>", |
| the current locale is set to the standard C locale. |
| |
| |
| <p> |
| When called with <b>nil</b> as the first argument, |
| this function only returns the name of the current locale |
| for the given category. |
| |
| |
| <p> |
| This function may be not thread safe |
| because of its reliance on C function <code>setlocale</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.time"><code>os.time ([table])</code></a></h3> |
| |
| |
| <p> |
| Returns the current time when called without arguments, |
| or a time representing the local date and time specified by the given table. |
| This table must have fields <code>year</code>, <code>month</code>, and <code>day</code>, |
| and may have fields |
| <code>hour</code> (default is 12), |
| <code>min</code> (default is 0), |
| <code>sec</code> (default is 0), |
| and <code>isdst</code> (default is <b>nil</b>). |
| Other fields are ignored. |
| For a description of these fields, see the <a href="#pdf-os.date"><code>os.date</code></a> function. |
| |
| |
| <p> |
| When the function is called, |
| the values in these fields do not need to be inside their valid ranges. |
| For instance, if <code>sec</code> is -10, |
| it means 10 seconds before the time specified by the other fields; |
| if <code>hour</code> is 1000, |
| it means 1000 hours after the time specified by the other fields. |
| |
| |
| <p> |
| The returned value is a number, whose meaning depends on your system. |
| In POSIX, Windows, and some other systems, |
| this number counts the number |
| of seconds since some given start time (the "epoch"). |
| In other systems, the meaning is not specified, |
| and the number returned by <code>time</code> can be used only as an argument to |
| <a href="#pdf-os.date"><code>os.date</code></a> and <a href="#pdf-os.difftime"><code>os.difftime</code></a>. |
| |
| |
| <p> |
| When called with a table, |
| <code>os.time</code> also normalizes all the fields |
| documented in the <a href="#pdf-os.date"><code>os.date</code></a> function, |
| so that they represent the same time as before the call |
| but with values inside their valid ranges. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-os.tmpname"><code>os.tmpname ()</code></a></h3> |
| |
| |
| <p> |
| Returns a string with a file name that can |
| be used for a temporary file. |
| The file must be explicitly opened before its use |
| and explicitly removed when no longer needed. |
| |
| |
| <p> |
| In POSIX systems, |
| this function also creates a file with that name, |
| to avoid security risks. |
| (Someone else might create the file with wrong permissions |
| in the time between getting the name and creating the file.) |
| You still have to open the file to use it |
| and to remove it (even if you do not use it). |
| |
| |
| <p> |
| When possible, |
| you may prefer to use <a href="#pdf-io.tmpfile"><code>io.tmpfile</code></a>, |
| which automatically removes the file when the program ends. |
| |
| |
| |
| |
| |
| |
| |
| <h2>6.10 – <a name="6.10">The Debug Library</a></h2> |
| |
| <p> |
| This library provides |
| the functionality of the debug interface (<a href="#4.7">§4.7</a>) to Lua programs. |
| You should exert care when using this library. |
| Several of its functions |
| violate basic assumptions about Lua code |
| (e.g., that variables local to a function |
| cannot be accessed from outside; |
| that userdata metatables cannot be changed by Lua code; |
| that Lua programs do not crash) |
| and therefore can compromise otherwise secure code. |
| Moreover, some functions in this library may be slow. |
| |
| |
| <p> |
| All functions in this library are provided |
| inside the <a name="pdf-debug"><code>debug</code></a> table. |
| All functions that operate over a thread |
| have an optional first argument which is the |
| thread to operate over. |
| The default is always the current thread. |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.debug"><code>debug.debug ()</code></a></h3> |
| |
| |
| <p> |
| Enters an interactive mode with the user, |
| running each string that the user enters. |
| Using simple commands and other debug facilities, |
| the user can inspect global and local variables, |
| change their values, evaluate expressions, and so on. |
| A line containing only the word <code>cont</code> finishes this function, |
| so that the caller continues its execution. |
| |
| |
| <p> |
| Note that commands for <code>debug.debug</code> are not lexically nested |
| within any function and so have no direct access to local variables. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.gethook"><code>debug.gethook ([thread])</code></a></h3> |
| |
| |
| <p> |
| Returns the current hook settings of the thread, as three values: |
| the current hook function, the current hook mask, |
| and the current hook count, |
| as set by the <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> function. |
| |
| |
| <p> |
| Returns <b>fail</b> if there is no active hook. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.getinfo"><code>debug.getinfo ([thread,] f [, what])</code></a></h3> |
| |
| |
| <p> |
| Returns a table with information about a function. |
| You can give the function directly |
| or you can give a number as the value of <code>f</code>, |
| which means the function running at level <code>f</code> of the call stack |
| of the given thread: |
| level 0 is the current function (<code>getinfo</code> itself); |
| level 1 is the function that called <code>getinfo</code> |
| (except for tail calls, which do not count in the stack); |
| and so on. |
| If <code>f</code> is a number greater than the number of active functions, |
| then <code>getinfo</code> returns <b>fail</b>. |
| |
| |
| <p> |
| The returned table can contain all the fields returned by <a href="#lua_getinfo"><code>lua_getinfo</code></a>, |
| with the string <code>what</code> describing which fields to fill in. |
| The default for <code>what</code> is to get all information available, |
| except the table of valid lines. |
| If present, |
| the option '<code>f</code>' |
| adds a field named <code>func</code> with the function itself. |
| If present, |
| the option '<code>L</code>' |
| adds a field named <code>activelines</code> with the table of |
| valid lines. |
| |
| |
| <p> |
| For instance, the expression <code>debug.getinfo(1,"n").name</code> returns |
| a name for the current function, |
| if a reasonable name can be found, |
| and the expression <code>debug.getinfo(print)</code> |
| returns a table with all available information |
| about the <a href="#pdf-print"><code>print</code></a> function. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.getlocal"><code>debug.getlocal ([thread,] f, local)</code></a></h3> |
| |
| |
| <p> |
| This function returns the name and the value of the local variable |
| with index <code>local</code> of the function at level <code>f</code> of the stack. |
| This function accesses not only explicit local variables, |
| but also parameters and temporary values. |
| |
| |
| <p> |
| The first parameter or local variable has index 1, and so on, |
| following the order that they are declared in the code, |
| counting only the variables that are active |
| in the current scope of the function. |
| Compile-time constants may not appear in this listing, |
| if they were optimized away by the compiler. |
| Negative indices refer to vararg arguments; |
| -1 is the first vararg argument. |
| The function returns <b>fail</b> |
| if there is no variable with the given index, |
| and raises an error when called with a level out of range. |
| (You can call <a href="#pdf-debug.getinfo"><code>debug.getinfo</code></a> to check whether the level is valid.) |
| |
| |
| <p> |
| Variable names starting with '<code>(</code>' (open parenthesis) |
| represent variables with no known names |
| (internal variables such as loop control variables, |
| and variables from chunks saved without debug information). |
| |
| |
| <p> |
| The parameter <code>f</code> may also be a function. |
| In that case, <code>getlocal</code> returns only the name of function parameters. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.getmetatable"><code>debug.getmetatable (value)</code></a></h3> |
| |
| |
| <p> |
| Returns the metatable of the given <code>value</code> |
| or <b>nil</b> if it does not have a metatable. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.getregistry"><code>debug.getregistry ()</code></a></h3> |
| |
| |
| <p> |
| Returns the registry table (see <a href="#4.3">§4.3</a>). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.getupvalue"><code>debug.getupvalue (f, up)</code></a></h3> |
| |
| |
| <p> |
| This function returns the name and the value of the upvalue |
| with index <code>up</code> of the function <code>f</code>. |
| The function returns <b>fail</b> |
| if there is no upvalue with the given index. |
| |
| |
| <p> |
| (For Lua functions, |
| upvalues are the external local variables that the function uses, |
| and that are consequently included in its closure.) |
| |
| |
| <p> |
| For C functions, this function uses the empty string <code>""</code> |
| as a name for all upvalues. |
| |
| |
| <p> |
| Variable name '<code>?</code>' (interrogation mark) |
| represents variables with no known names |
| (variables from chunks saved without debug information). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.getuservalue"><code>debug.getuservalue (u, n)</code></a></h3> |
| |
| |
| <p> |
| Returns the <code>n</code>-th user value associated |
| to the userdata <code>u</code> plus a boolean, |
| <b>false</b> if the userdata does not have that value. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.setcstacklimit"><code>debug.setcstacklimit (limit)</code></a></h3> |
| |
| |
| <p> |
| Sets a new limit for the C stack. |
| This limit controls how deeply nested calls can go in Lua, |
| with the intent of avoiding a stack overflow. |
| A limit too small restricts recursive calls pointlessly; |
| a limit too large exposes the interpreter to stack-overflow crashes. |
| Unfortunately, there is no way to know a priori |
| the maximum safe limit for a platform. |
| |
| |
| <p> |
| Each call made from Lua code counts one unit. |
| Other operations (e.g., calls made from C to Lua or resuming a coroutine) |
| may have a higher cost. |
| |
| |
| <p> |
| This function has the following restrictions: |
| |
| <ul> |
| <li>It can only be called from the main coroutine (thread);</li> |
| <li>It cannot be called while handling a stack-overflow error;</li> |
| <li><code>limit</code> must be less than 40000;</li> |
| <li><code>limit</code> cannot be less than the amount of C stack in use.</li> |
| </ul><p> |
| If a call does not respect some restriction, |
| it returns a false value. |
| Otherwise, |
| the call returns the old limit. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.sethook"><code>debug.sethook ([thread,] hook, mask [, count])</code></a></h3> |
| |
| |
| <p> |
| Sets the given function as the debug hook. |
| The string <code>mask</code> and the number <code>count</code> describe |
| when the hook will be called. |
| The string mask may have any combination of the following characters, |
| with the given meaning: |
| |
| <ul> |
| <li><b>'<code>c</code>': </b> the hook is called every time Lua calls a function;</li> |
| <li><b>'<code>r</code>': </b> the hook is called every time Lua returns from a function;</li> |
| <li><b>'<code>l</code>': </b> the hook is called every time Lua enters a new line of code.</li> |
| </ul><p> |
| Moreover, |
| with a <code>count</code> different from zero, |
| the hook is called also after every <code>count</code> instructions. |
| |
| |
| <p> |
| When called without arguments, |
| <a href="#pdf-debug.sethook"><code>debug.sethook</code></a> turns off the hook. |
| |
| |
| <p> |
| When the hook is called, its first parameter is a string |
| describing the event that has triggered its call: |
| <code>"call"</code>, <code>"tail call"</code>, <code>"return"</code>, |
| <code>"line"</code>, and <code>"count"</code>. |
| For line events, |
| the hook also gets the new line number as its second parameter. |
| Inside a hook, |
| you can call <code>getinfo</code> with level 2 to get more information about |
| the running function. |
| (Level 0 is the <code>getinfo</code> function, |
| and level 1 is the hook function.) |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.setlocal"><code>debug.setlocal ([thread,] level, local, value)</code></a></h3> |
| |
| |
| <p> |
| This function assigns the value <code>value</code> to the local variable |
| with index <code>local</code> of the function at level <code>level</code> of the stack. |
| The function returns <b>fail</b> if there is no local |
| variable with the given index, |
| and raises an error when called with a <code>level</code> out of range. |
| (You can call <code>getinfo</code> to check whether the level is valid.) |
| Otherwise, it returns the name of the local variable. |
| |
| |
| <p> |
| See <a href="#pdf-debug.getlocal"><code>debug.getlocal</code></a> for more information about |
| variable indices and names. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.setmetatable"><code>debug.setmetatable (value, table)</code></a></h3> |
| |
| |
| <p> |
| Sets the metatable for the given <code>value</code> to the given <code>table</code> |
| (which can be <b>nil</b>). |
| Returns <code>value</code>. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.setupvalue"><code>debug.setupvalue (f, up, value)</code></a></h3> |
| |
| |
| <p> |
| This function assigns the value <code>value</code> to the upvalue |
| with index <code>up</code> of the function <code>f</code>. |
| The function returns <b>fail</b> if there is no upvalue |
| with the given index. |
| Otherwise, it returns the name of the upvalue. |
| |
| |
| <p> |
| See <a href="#pdf-debug.getupvalue"><code>debug.getupvalue</code></a> for more information about upvalues. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.setuservalue"><code>debug.setuservalue (udata, value, n)</code></a></h3> |
| |
| |
| <p> |
| Sets the given <code>value</code> as |
| the <code>n</code>-th user value associated to the given <code>udata</code>. |
| <code>udata</code> must be a full userdata. |
| |
| |
| <p> |
| Returns <code>udata</code>, |
| or <b>fail</b> if the userdata does not have that value. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.traceback"><code>debug.traceback ([thread,] [message [, level]])</code></a></h3> |
| |
| |
| <p> |
| If <code>message</code> is present but is neither a string nor <b>nil</b>, |
| this function returns <code>message</code> without further processing. |
| Otherwise, |
| it returns a string with a traceback of the call stack. |
| The optional <code>message</code> string is appended |
| at the beginning of the traceback. |
| An optional <code>level</code> number tells at which level |
| to start the traceback |
| (default is 1, the function calling <code>traceback</code>). |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.upvalueid"><code>debug.upvalueid (f, n)</code></a></h3> |
| |
| |
| <p> |
| Returns a unique identifier (as a light userdata) |
| for the upvalue numbered <code>n</code> |
| from the given function. |
| |
| |
| <p> |
| These unique identifiers allow a program to check whether different |
| closures share upvalues. |
| Lua closures that share an upvalue |
| (that is, that access a same external local variable) |
| will return identical ids for those upvalue indices. |
| |
| |
| |
| |
| <p> |
| <hr><h3><a name="pdf-debug.upvaluejoin"><code>debug.upvaluejoin (f1, n1, f2, n2)</code></a></h3> |
| |
| |
| <p> |
| Make the <code>n1</code>-th upvalue of the Lua closure <code>f1</code> |
| refer to the <code>n2</code>-th upvalue of the Lua closure <code>f2</code>. |
| |
| |
| |
| |
| |
| |
| |
| <h1>7 – <a name="7">Lua Standalone</a></h1> |
| |
| <p> |
| Although Lua has been designed as an extension language, |
| to be embedded in a host C program, |
| it is also frequently used as a standalone language. |
| An interpreter for Lua as a standalone language, |
| called simply <code>lua</code>, |
| is provided with the standard distribution. |
| The standalone interpreter includes |
| all standard libraries. |
| Its usage is: |
| |
| <pre> |
| lua [options] [script [args]] |
| </pre><p> |
| The options are: |
| |
| <ul> |
| <li><b><code>-e <em>stat</em></code>: </b> execute string <em>stat</em>;</li> |
| <li><b><code>-i</code>: </b> enter interactive mode after running <em>script</em>;</li> |
| <li><b><code>-l <em>mod</em></code>: </b> "require" <em>mod</em> and assign the |
| result to global <em>mod</em>;</li> |
| <li><b><code>-v</code>: </b> print version information;</li> |
| <li><b><code>-E</code>: </b> ignore environment variables;</li> |
| <li><b><code>-W</code>: </b> turn warnings on;</li> |
| <li><b><code>--</code>: </b> stop handling options;</li> |
| <li><b><code>-</code>: </b> execute <code>stdin</code> as a file and stop handling options.</li> |
| </ul><p> |
| After handling its options, <code>lua</code> runs the given <em>script</em>. |
| When called without arguments, |
| <code>lua</code> behaves as <code>lua -v -i</code> |
| when the standard input (<code>stdin</code>) is a terminal, |
| and as <code>lua -</code> otherwise. |
| |
| |
| <p> |
| When called without the option <code>-E</code>, |
| the interpreter checks for an environment variable <a name="pdf-LUA_INIT_5_4"><code>LUA_INIT_5_4</code></a> |
| (or <a name="pdf-LUA_INIT"><code>LUA_INIT</code></a> if the versioned name is not defined) |
| before running any argument. |
| If the variable content has the format <code>@<em>filename</em></code>, |
| then <code>lua</code> executes the file. |
| Otherwise, <code>lua</code> executes the string itself. |
| |
| |
| <p> |
| When called with the option <code>-E</code>, |
| Lua does not consult any environment variables. |
| In particular, |
| the values of <a href="#pdf-package.path"><code>package.path</code></a> and <a href="#pdf-package.cpath"><code>package.cpath</code></a> |
| are set with the default paths defined in <code>luaconf.h</code>. |
| |
| |
| <p> |
| The options <code>-e</code>, <code>-l</code>, and <code>-W</code> are handled in |
| the order they appear. |
| For instance, an invocation like |
| |
| <pre> |
| $ lua -e 'a=1' -llib1 script.lua |
| </pre><p> |
| will first set <code>a</code> to 1, then require the library <code>lib1</code>, |
| and finally run the file <code>script.lua</code> with no arguments. |
| (Here <code>$</code> is the shell prompt. Your prompt may be different.) |
| |
| |
| <p> |
| Before running any code, |
| <code>lua</code> collects all command-line arguments |
| in a global table called <code>arg</code>. |
| The script name goes to index 0, |
| the first argument after the script name goes to index 1, |
| and so on. |
| Any arguments before the script name |
| (that is, the interpreter name plus its options) |
| go to negative indices. |
| For instance, in the call |
| |
| <pre> |
| $ lua -la b.lua t1 t2 |
| </pre><p> |
| the table is like this: |
| |
| <pre> |
| arg = { [-2] = "lua", [-1] = "-la", |
| [0] = "b.lua", |
| [1] = "t1", [2] = "t2" } |
| </pre><p> |
| If there is no script in the call, |
| the interpreter name goes to index 0, |
| followed by the other arguments. |
| For instance, the call |
| |
| <pre> |
| $ lua -e "print(arg[1])" |
| </pre><p> |
| will print "<code>-e</code>". |
| If there is a script, |
| the script is called with arguments |
| <code>arg[1]</code>, ···, <code>arg[#arg]</code>. |
| Like all chunks in Lua, |
| the script is compiled as a vararg function. |
| |
| |
| <p> |
| In interactive mode, |
| Lua repeatedly prompts and waits for a line. |
| After reading a line, |
| Lua first try to interpret the line as an expression. |
| If it succeeds, it prints its value. |
| Otherwise, it interprets the line as a statement. |
| If you write an incomplete statement, |
| the interpreter waits for its completion |
| by issuing a different prompt. |
| |
| |
| <p> |
| If the global variable <a name="pdf-_PROMPT"><code>_PROMPT</code></a> contains a string, |
| then its value is used as the prompt. |
| Similarly, if the global variable <a name="pdf-_PROMPT2"><code>_PROMPT2</code></a> contains a string, |
| its value is used as the secondary prompt |
| (issued during incomplete statements). |
| |
| |
| <p> |
| In case of unprotected errors in the script, |
| the interpreter reports the error to the standard error stream. |
| If the error object is not a string but |
| has a metamethod <code>__tostring</code>, |
| the interpreter calls this metamethod to produce the final message. |
| Otherwise, the interpreter converts the error object to a string |
| and adds a stack traceback to it. |
| When warnings are on, |
| they are simply printed in the standard error output. |
| |
| |
| <p> |
| When finishing normally, |
| the interpreter closes its main Lua state |
| (see <a href="#lua_close"><code>lua_close</code></a>). |
| The script can avoid this step by |
| calling <a href="#pdf-os.exit"><code>os.exit</code></a> to terminate. |
| |
| |
| <p> |
| To allow the use of Lua as a |
| script interpreter in Unix systems, |
| Lua skips the first line of a file chunk if it starts with <code>#</code>. |
| Therefore, Lua scripts can be made into executable programs |
| by using <code>chmod +x</code> and the <code>#!</code> form, |
| as in |
| |
| <pre> |
| #!/usr/local/bin/lua |
| </pre><p> |
| Of course, |
| the location of the Lua interpreter may be different in your machine. |
| If <code>lua</code> is in your <code>PATH</code>, |
| then |
| |
| <pre> |
| #!/usr/bin/env lua |
| </pre><p> |
| is a more portable solution. |
| |
| |
| |
| <h1>8 – <a name="8">Incompatibilities with the Previous Version</a></h1> |
| |
| |
| |
| <p> |
| Here we list the incompatibilities that you may find when moving a program |
| from Lua 5.3 to Lua 5.4. |
| |
| |
| <p> |
| You can avoid some incompatibilities by compiling Lua with |
| appropriate options (see file <code>luaconf.h</code>). |
| However, |
| all these compatibility options will be removed in the future. |
| More often than not, |
| compatibility issues arise when these compatibility options |
| are removed. |
| So, whenever you have the chance, |
| you should try to test your code with a version of Lua compiled |
| with all compatibility options turned off. |
| That will ease transitions to newer versions of Lua. |
| |
| |
| <p> |
| Lua versions can always change the C API in ways that |
| do not imply source-code changes in a program, |
| such as the numeric values for constants |
| or the implementation of functions as macros. |
| Therefore, |
| you should never assume that binaries are compatible between |
| different Lua versions. |
| Always recompile clients of the Lua API when |
| using a new version. |
| |
| |
| <p> |
| Similarly, Lua versions can always change the internal representation |
| of precompiled chunks; |
| precompiled chunks are not compatible between different Lua versions. |
| |
| |
| <p> |
| The standard paths in the official distribution may |
| change between versions. |
| |
| |
| |
| |
| |
| <h2>8.1 – <a name="8.1">Incompatibilities in the Language</a></h2> |
| <ul> |
| |
| <li> |
| The coercion of strings to numbers in |
| arithmetic and bitwise operations |
| has been removed from the core language. |
| The string library does a similar job |
| for arithmetic (but not for bitwise) operations |
| using the string metamethods. |
| However, unlike in previous versions, |
| the new implementation preserves the implicit type of the numeral |
| in the string. |
| For instance, the result of <code>"1" + "2"</code> now is an integer, |
| not a float. |
| </li> |
| |
| <li> |
| Literal decimal integer constants that overflow are read as floats, |
| instead of wrapping around. |
| You can use hexadecimal notation for such constants if you |
| want the old behavior |
| (reading them as integers with wrap around). |
| </li> |
| |
| <li> |
| The use of the <code>__lt</code> metamethod to emulate <code>__le</code> |
| has been removed. |
| When needed, this metamethod must be explicitly defined. |
| </li> |
| |
| <li> |
| The semantics of the numerical <b>for</b> loop |
| over integers changed in some details. |
| In particular, the control variable never wraps around. |
| </li> |
| |
| <li> |
| A label for a <b>goto</b> cannot be declared where a label with the same |
| name is visible, even if this other label is declared in an enclosing |
| block. |
| </li> |
| |
| <li> |
| When finalizing an object, |
| Lua does not ignore <code>__gc</code> metamethods that are not functions. |
| Any value will be called, if present. |
| (Non-callable values will generate a warning, |
| like any other error when calling a finalizer.) |
| </li> |
| |
| </ul> |
| |
| |
| |
| |
| <h2>8.2 – <a name="8.2">Incompatibilities in the Libraries</a></h2> |
| <ul> |
| |
| <li> |
| The function <a href="#pdf-print"><code>print</code></a> does not call <a href="#pdf-tostring"><code>tostring</code></a> |
| to format its arguments; |
| instead, it has this functionality hardwired. |
| You should use <code>__tostring</code> to modify how values are printed. |
| </li> |
| |
| <li> |
| The pseudo-random number generator used by the function <a href="#pdf-math.random"><code>math.random</code></a> |
| now starts with a somewhat random seed. |
| Moreover, it uses a different algorithm. |
| </li> |
| |
| <li> |
| By default, the decoding functions in the <a href="#pdf-utf8"><code>utf8</code></a> library |
| do not accept surrogates as valid code points. |
| An extra parameter in these functions makes them more permissive. |
| </li> |
| |
| <li> |
| The options "<code>setpause</code>" and "<code>setstepmul</code>" |
| of the function <a href="#pdf-collectgarbage"><code>collectgarbage</code></a> are deprecated. |
| You should use the new option "<code>incremental</code>" to set them. |
| </li> |
| |
| <li> |
| The function <a href="#pdf-io.lines"><code>io.lines</code></a> now returns four values, |
| instead of just one. |
| That can be a problem when it is used as the sole |
| argument to another function that has optional parameters, |
| such as in <code>load(io.lines(filename, "L"))</code>. |
| To fix that issue, |
| you can wrap the call into parentheses, |
| to adjust its number of results to one. |
| </li> |
| |
| </ul> |
| |
| |
| |
| |
| <h2>8.3 – <a name="8.3">Incompatibilities in the API</a></h2> |
| |
| |
| <ul> |
| |
| <li> |
| Full userdata now has an arbitrary number of associated user values. |
| Therefore, the functions <code>lua_newuserdata</code>, |
| <code>lua_setuservalue</code>, and <code>lua_getuservalue</code> were |
| replaced by <a href="#lua_newuserdatauv"><code>lua_newuserdatauv</code></a>, |
| <a href="#lua_setiuservalue"><code>lua_setiuservalue</code></a>, and <a href="#lua_getiuservalue"><code>lua_getiuservalue</code></a>, |
| which have an extra argument. |
| |
| |
| <p> |
| For compatibility, the old names still work as macros assuming |
| one single user value. |
| Note, however, that userdata with zero user values |
| are more efficient memory-wise. |
| </li> |
| |
| <li> |
| The function <a href="#lua_resume"><code>lua_resume</code></a> has an extra parameter. |
| This out parameter returns the number of values on |
| the top of the stack that were yielded or returned by the coroutine. |
| (In previous versions, |
| those values were the entire stack.) |
| </li> |
| |
| <li> |
| The function <a href="#lua_version"><code>lua_version</code></a> returns the version number, |
| instead of an address of the version number. |
| The Lua core should work correctly with libraries using their |
| own static copies of the same core, |
| so there is no need to check whether they are using the same |
| address space. |
| </li> |
| |
| <li> |
| The constant <code>LUA_ERRGCMM</code> was removed. |
| Errors in finalizers are never propagated; |
| instead, they generate a warning. |
| </li> |
| |
| <li> |
| The options <code>LUA_GCSETPAUSE</code> and <code>LUA_GCSETSTEPMUL</code> |
| of the function <a href="#lua_gc"><code>lua_gc</code></a> are deprecated. |
| You should use the new option <code>LUA_GCINC</code> to set them. |
| </li> |
| |
| </ul> |
| |
| |
| |
| |
| <h1>9 – <a name="9">The Complete Syntax of Lua</a></h1> |
| |
| <p> |
| Here is the complete syntax of Lua in extended BNF. |
| As usual in extended BNF, |
| {A} means 0 or more As, |
| and [A] means an optional A. |
| (For operator precedences, see <a href="#3.4.8">§3.4.8</a>; |
| for a description of the terminals |
| Name, Numeral, |
| and LiteralString, see <a href="#3.1">§3.1</a>.) |
| |
| |
| |
| |
| <pre> |
| |
| chunk ::= block |
| |
| block ::= {stat} [retstat] |
| |
| stat ::= ‘<b>;</b>’ | |
| varlist ‘<b>=</b>’ explist | |
| functioncall | |
| label | |
| <b>break</b> | |
| <b>goto</b> Name | |
| <b>do</b> block <b>end</b> | |
| <b>while</b> exp <b>do</b> block <b>end</b> | |
| <b>repeat</b> block <b>until</b> exp | |
| <b>if</b> exp <b>then</b> block {<b>elseif</b> exp <b>then</b> block} [<b>else</b> block] <b>end</b> | |
| <b>for</b> Name ‘<b>=</b>’ exp ‘<b>,</b>’ exp [‘<b>,</b>’ exp] <b>do</b> block <b>end</b> | |
| <b>for</b> namelist <b>in</b> explist <b>do</b> block <b>end</b> | |
| <b>function</b> funcname funcbody | |
| <b>local</b> <b>function</b> Name funcbody | |
| <b>local</b> attnamelist [‘<b>=</b>’ explist] |
| |
| attnamelist ::= Name attrib {‘<b>,</b>’ Name attrib} |
| |
| attrib ::= [‘<b><</b>’ Name ‘<b>></b>’] |
| |
| retstat ::= <b>return</b> [explist] [‘<b>;</b>’] |
| |
| label ::= ‘<b>::</b>’ Name ‘<b>::</b>’ |
| |
| funcname ::= Name {‘<b>.</b>’ Name} [‘<b>:</b>’ Name] |
| |
| varlist ::= var {‘<b>,</b>’ var} |
| |
| var ::= Name | prefixexp ‘<b>[</b>’ exp ‘<b>]</b>’ | prefixexp ‘<b>.</b>’ Name |
| |
| namelist ::= Name {‘<b>,</b>’ Name} |
| |
| explist ::= exp {‘<b>,</b>’ exp} |
| |
| exp ::= <b>nil</b> | <b>false</b> | <b>true</b> | Numeral | LiteralString | ‘<b>...</b>’ | functiondef | |
| prefixexp | tableconstructor | exp binop exp | unop exp |
| |
| prefixexp ::= var | functioncall | ‘<b>(</b>’ exp ‘<b>)</b>’ |
| |
| functioncall ::= prefixexp args | prefixexp ‘<b>:</b>’ Name args |
| |
| args ::= ‘<b>(</b>’ [explist] ‘<b>)</b>’ | tableconstructor | LiteralString |
| |
| functiondef ::= <b>function</b> funcbody |
| |
| funcbody ::= ‘<b>(</b>’ [parlist] ‘<b>)</b>’ block <b>end</b> |
| |
| parlist ::= namelist [‘<b>,</b>’ ‘<b>...</b>’] | ‘<b>...</b>’ |
| |
| tableconstructor ::= ‘<b>{</b>’ [fieldlist] ‘<b>}</b>’ |
| |
| fieldlist ::= field {fieldsep field} [fieldsep] |
| |
| field ::= ‘<b>[</b>’ exp ‘<b>]</b>’ ‘<b>=</b>’ exp | Name ‘<b>=</b>’ exp | exp |
| |
| fieldsep ::= ‘<b>,</b>’ | ‘<b>;</b>’ |
| |
| binop ::= ‘<b>+</b>’ | ‘<b>-</b>’ | ‘<b>*</b>’ | ‘<b>/</b>’ | ‘<b>//</b>’ | ‘<b>^</b>’ | ‘<b>%</b>’ | |
| ‘<b>&</b>’ | ‘<b>~</b>’ | ‘<b>|</b>’ | ‘<b>>></b>’ | ‘<b><<</b>’ | ‘<b>..</b>’ | |
| ‘<b><</b>’ | ‘<b><=</b>’ | ‘<b>></b>’ | ‘<b>>=</b>’ | ‘<b>==</b>’ | ‘<b>~=</b>’ | |
| <b>and</b> | <b>or</b> |
| |
| unop ::= ‘<b>-</b>’ | <b>not</b> | ‘<b>#</b>’ | ‘<b>~</b>’ |
| |
| </pre> |
| |
| <p> |
| |
| |
| |
| |
| |
| |
| |
| <P CLASS="footer"> |
| Last update: |
| Wed Sep 30 09:46:30 UTC 2020 |
| </P> |
| <!-- |
| Last change: revised for Lua 5.4.1 |
| --> |
| |
| </body></html> |
| |