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Lukas Zilka6cdd4002018-12-05 23:30:46 +01001/*
Elliott Hughes3d755922020-08-05 12:30:16 -07002** $Id: luaconf.h $
Lukas Zilka6cdd4002018-12-05 23:30:46 +01003** Configuration file for Lua
4** See Copyright Notice in lua.h
5*/
6
7
8#ifndef luaconf_h
9#define luaconf_h
10
11#include <limits.h>
12#include <stddef.h>
13
14
15/*
16** ===================================================================
Elliott Hughes3d755922020-08-05 12:30:16 -070017** General Configuration File for Lua
18**
19** Some definitions here can be changed externally, through the
20** compiler (e.g., with '-D' options). Those are protected by
21** '#if !defined' guards. However, several other definitions should
22** be changed directly here, either because they affect the Lua
23** ABI (by making the changes here, you ensure that all software
24** connected to Lua, such as C libraries, will be compiled with the
25** same configuration); or because they are seldom changed.
26**
Lukas Zilka6cdd4002018-12-05 23:30:46 +010027** Search for "@@" to find all configurable definitions.
28** ===================================================================
29*/
30
31
32/*
33** {====================================================================
34** System Configuration: macros to adapt (if needed) Lua to some
Elliott Hughes3d755922020-08-05 12:30:16 -070035** particular platform, for instance restricting it to C89.
Lukas Zilka6cdd4002018-12-05 23:30:46 +010036** =====================================================================
37*/
38
39/*
Elliott Hughes3d755922020-08-05 12:30:16 -070040@@ LUAI_MAXCSTACK defines the maximum depth for nested calls and
41** also limits the maximum depth of other recursive algorithms in
42** the implementation, such as syntactic analysis. A value too
43** large may allow the interpreter to crash (C-stack overflow).
44** The default value seems ok for regular machines, but may be
45** too high for restricted hardware.
46** The test file 'cstack.lua' may help finding a good limit.
47** (It will crash with a limit too high.)
Lukas Zilka6cdd4002018-12-05 23:30:46 +010048*/
Elliott Hughes3d755922020-08-05 12:30:16 -070049#if !defined(LUAI_MAXCSTACK)
50#define LUAI_MAXCSTACK 2000
51#endif
Lukas Zilka6cdd4002018-12-05 23:30:46 +010052
53
54/*
55@@ LUA_USE_C89 controls the use of non-ISO-C89 features.
56** Define it if you want Lua to avoid the use of a few C99 features
57** or Windows-specific features on Windows.
58*/
59/* #define LUA_USE_C89 */
60
61
62/*
63** By default, Lua on Windows use (some) specific Windows features
64*/
65#if !defined(LUA_USE_C89) && defined(_WIN32) && !defined(_WIN32_WCE)
66#define LUA_USE_WINDOWS /* enable goodies for regular Windows */
67#endif
68
69
70#if defined(LUA_USE_WINDOWS)
71#define LUA_DL_DLL /* enable support for DLL */
72#define LUA_USE_C89 /* broadly, Windows is C89 */
73#endif
74
75
76#if defined(LUA_USE_LINUX)
77#define LUA_USE_POSIX
78#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
Lukas Zilka6cdd4002018-12-05 23:30:46 +010079#endif
80
81
82#if defined(LUA_USE_MACOSX)
83#define LUA_USE_POSIX
84#define LUA_USE_DLOPEN /* MacOS does not need -ldl */
Lukas Zilka6cdd4002018-12-05 23:30:46 +010085#endif
86
87
88/*
Elliott Hughes3d755922020-08-05 12:30:16 -070089@@ LUAI_IS32INT is true iff 'int' has (at least) 32 bits.
90*/
91#define LUAI_IS32INT ((UINT_MAX >> 30) >= 3)
92
93/* }================================================================== */
94
95
96
97/*
98** {==================================================================
99** Configuration for Number types.
100** ===================================================================
101*/
102
103/*
104@@ LUA_32BITS enables Lua with 32-bit integers and 32-bit floats.
105*/
106/* #define LUA_32BITS */
107
108
109/*
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100110@@ LUA_C89_NUMBERS ensures that Lua uses the largest types available for
111** C89 ('long' and 'double'); Windows always has '__int64', so it does
112** not need to use this case.
113*/
114#if defined(LUA_USE_C89) && !defined(LUA_USE_WINDOWS)
115#define LUA_C89_NUMBERS
116#endif
117
118
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100119/*
120@@ LUA_INT_TYPE defines the type for Lua integers.
121@@ LUA_FLOAT_TYPE defines the type for Lua floats.
Elliott Hughes3d755922020-08-05 12:30:16 -0700122** Lua should work fine with any mix of these options supported
123** by your C compiler. The usual configurations are 64-bit integers
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100124** and 'double' (the default), 32-bit integers and 'float' (for
125** restricted platforms), and 'long'/'double' (for C compilers not
126** compliant with C99, which may not have support for 'long long').
127*/
128
129/* predefined options for LUA_INT_TYPE */
130#define LUA_INT_INT 1
131#define LUA_INT_LONG 2
132#define LUA_INT_LONGLONG 3
133
134/* predefined options for LUA_FLOAT_TYPE */
135#define LUA_FLOAT_FLOAT 1
136#define LUA_FLOAT_DOUBLE 2
137#define LUA_FLOAT_LONGDOUBLE 3
138
139#if defined(LUA_32BITS) /* { */
140/*
141** 32-bit integers and 'float'
142*/
Elliott Hughes3d755922020-08-05 12:30:16 -0700143#if LUAI_IS32INT /* use 'int' if big enough */
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100144#define LUA_INT_TYPE LUA_INT_INT
145#else /* otherwise use 'long' */
146#define LUA_INT_TYPE LUA_INT_LONG
147#endif
148#define LUA_FLOAT_TYPE LUA_FLOAT_FLOAT
149
150#elif defined(LUA_C89_NUMBERS) /* }{ */
151/*
152** largest types available for C89 ('long' and 'double')
153*/
154#define LUA_INT_TYPE LUA_INT_LONG
155#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
156
157#endif /* } */
158
159
160/*
161** default configuration for 64-bit Lua ('long long' and 'double')
162*/
163#if !defined(LUA_INT_TYPE)
164#define LUA_INT_TYPE LUA_INT_LONGLONG
165#endif
166
167#if !defined(LUA_FLOAT_TYPE)
168#define LUA_FLOAT_TYPE LUA_FLOAT_DOUBLE
169#endif
170
171/* }================================================================== */
172
173
174
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100175/*
176** {==================================================================
177** Configuration for Paths.
178** ===================================================================
179*/
180
181/*
182** LUA_PATH_SEP is the character that separates templates in a path.
183** LUA_PATH_MARK is the string that marks the substitution points in a
184** template.
185** LUA_EXEC_DIR in a Windows path is replaced by the executable's
186** directory.
187*/
188#define LUA_PATH_SEP ";"
189#define LUA_PATH_MARK "?"
190#define LUA_EXEC_DIR "!"
191
192
193/*
194@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
195** Lua libraries.
196@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
197** C libraries.
198** CHANGE them if your machine has a non-conventional directory
199** hierarchy or if you want to install your libraries in
200** non-conventional directories.
201*/
Elliott Hughes3d755922020-08-05 12:30:16 -0700202
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100203#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR
204#if defined(_WIN32) /* { */
205/*
206** In Windows, any exclamation mark ('!') in the path is replaced by the
207** path of the directory of the executable file of the current process.
208*/
209#define LUA_LDIR "!\\lua\\"
210#define LUA_CDIR "!\\"
211#define LUA_SHRDIR "!\\..\\share\\lua\\" LUA_VDIR "\\"
Elliott Hughes3d755922020-08-05 12:30:16 -0700212
213#if !defined(LUA_PATH_DEFAULT)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100214#define LUA_PATH_DEFAULT \
215 LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
216 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" \
217 LUA_SHRDIR"?.lua;" LUA_SHRDIR"?\\init.lua;" \
218 ".\\?.lua;" ".\\?\\init.lua"
Elliott Hughes3d755922020-08-05 12:30:16 -0700219#endif
220
221#if !defined(LUA_CPATH_DEFAULT)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100222#define LUA_CPATH_DEFAULT \
223 LUA_CDIR"?.dll;" \
224 LUA_CDIR"..\\lib\\lua\\" LUA_VDIR "\\?.dll;" \
225 LUA_CDIR"loadall.dll;" ".\\?.dll"
Elliott Hughes3d755922020-08-05 12:30:16 -0700226#endif
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100227
228#else /* }{ */
229
230#define LUA_ROOT "/usr/local/"
231#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR "/"
232#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR "/"
Elliott Hughes3d755922020-08-05 12:30:16 -0700233
234#if !defined(LUA_PATH_DEFAULT)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100235#define LUA_PATH_DEFAULT \
236 LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
237 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" \
238 "./?.lua;" "./?/init.lua"
Elliott Hughes3d755922020-08-05 12:30:16 -0700239#endif
240
241#if !defined(LUA_CPATH_DEFAULT)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100242#define LUA_CPATH_DEFAULT \
243 LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
Elliott Hughes3d755922020-08-05 12:30:16 -0700244#endif
245
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100246#endif /* } */
247
248
249/*
250@@ LUA_DIRSEP is the directory separator (for submodules).
251** CHANGE it if your machine does not use "/" as the directory separator
252** and is not Windows. (On Windows Lua automatically uses "\".)
253*/
Elliott Hughes3d755922020-08-05 12:30:16 -0700254#if !defined(LUA_DIRSEP)
255
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100256#if defined(_WIN32)
257#define LUA_DIRSEP "\\"
258#else
259#define LUA_DIRSEP "/"
260#endif
261
Elliott Hughes3d755922020-08-05 12:30:16 -0700262#endif
263
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100264/* }================================================================== */
265
266
267/*
268** {==================================================================
269** Marks for exported symbols in the C code
270** ===================================================================
271*/
272
273/*
274@@ LUA_API is a mark for all core API functions.
275@@ LUALIB_API is a mark for all auxiliary library functions.
276@@ LUAMOD_API is a mark for all standard library opening functions.
277** CHANGE them if you need to define those functions in some special way.
278** For instance, if you want to create one Windows DLL with the core and
279** the libraries, you may want to use the following definition (define
280** LUA_BUILD_AS_DLL to get it).
281*/
282#if defined(LUA_BUILD_AS_DLL) /* { */
283
284#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
285#define LUA_API __declspec(dllexport)
286#else /* }{ */
287#define LUA_API __declspec(dllimport)
288#endif /* } */
289
290#else /* }{ */
291
292#define LUA_API extern
293
294#endif /* } */
295
296
Elliott Hughes3d755922020-08-05 12:30:16 -0700297/*
298** More often than not the libs go together with the core.
299*/
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100300#define LUALIB_API LUA_API
Elliott Hughes3d755922020-08-05 12:30:16 -0700301#define LUAMOD_API LUA_API
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100302
303
304/*
305@@ LUAI_FUNC is a mark for all extern functions that are not to be
306** exported to outside modules.
Elliott Hughes3d755922020-08-05 12:30:16 -0700307@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables,
308** none of which to be exported to outside modules (LUAI_DDEF for
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100309** definitions and LUAI_DDEC for declarations).
310** CHANGE them if you need to mark them in some special way. Elf/gcc
311** (versions 3.2 and later) mark them as "hidden" to optimize access
312** when Lua is compiled as a shared library. Not all elf targets support
313** this attribute. Unfortunately, gcc does not offer a way to check
314** whether the target offers that support, and those without support
315** give a warning about it. To avoid these warnings, change to the
316** default definition.
317*/
318#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
319 defined(__ELF__) /* { */
Elliott Hughes3d755922020-08-05 12:30:16 -0700320#define LUAI_FUNC __attribute__((visibility("internal"))) extern
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100321#else /* }{ */
322#define LUAI_FUNC extern
323#endif /* } */
324
Elliott Hughes3d755922020-08-05 12:30:16 -0700325#define LUAI_DDEC(dec) LUAI_FUNC dec
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100326#define LUAI_DDEF /* empty */
327
328/* }================================================================== */
329
330
331/*
332** {==================================================================
333** Compatibility with previous versions
334** ===================================================================
335*/
336
337/*
Elliott Hughes3d755922020-08-05 12:30:16 -0700338@@ LUA_COMPAT_5_3 controls other macros for compatibility with Lua 5.3.
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100339** You can define it to get all options, or change specific options
340** to fit your specific needs.
341*/
Elliott Hughes3d755922020-08-05 12:30:16 -0700342#if defined(LUA_COMPAT_5_3) /* { */
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100343
344/*
345@@ LUA_COMPAT_MATHLIB controls the presence of several deprecated
346** functions in the mathematical library.
Elliott Hughes3d755922020-08-05 12:30:16 -0700347** (These functions were already officially removed in 5.3;
348** nevertheless they are still available here.)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100349*/
350#define LUA_COMPAT_MATHLIB
351
352/*
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100353@@ LUA_COMPAT_APIINTCASTS controls the presence of macros for
354** manipulating other integer types (lua_pushunsigned, lua_tounsigned,
355** luaL_checkint, luaL_checklong, etc.)
Elliott Hughes3d755922020-08-05 12:30:16 -0700356** (These macros were also officially removed in 5.3, but they are still
357** available here.)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100358*/
359#define LUA_COMPAT_APIINTCASTS
360
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100361
362/*
Elliott Hughes3d755922020-08-05 12:30:16 -0700363@@ LUA_COMPAT_LT_LE controls the emulation of the '__le' metamethod
364** using '__lt'.
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100365*/
Elliott Hughes3d755922020-08-05 12:30:16 -0700366#define LUA_COMPAT_LT_LE
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100367
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100368
369/*
370@@ The following macros supply trivial compatibility for some
371** changes in the API. The macros themselves document how to
372** change your code to avoid using them.
Elliott Hughes3d755922020-08-05 12:30:16 -0700373** (Once more, these macros were officially removed in 5.3, but they are
374** still available here.)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100375*/
376#define lua_strlen(L,i) lua_rawlen(L, (i))
377
378#define lua_objlen(L,i) lua_rawlen(L, (i))
379
380#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
381#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
382
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100383#endif /* } */
384
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100385/* }================================================================== */
386
387
388
389/*
390** {==================================================================
391** Configuration for Numbers.
392** Change these definitions if no predefined LUA_FLOAT_* / LUA_INT_*
393** satisfy your needs.
394** ===================================================================
395*/
396
397/*
398@@ LUA_NUMBER is the floating-point type used by Lua.
399@@ LUAI_UACNUMBER is the result of a 'default argument promotion'
400@@ over a floating number.
Elliott Hughes3d755922020-08-05 12:30:16 -0700401@@ l_floatatt(x) corrects float attribute 'x' to the proper float type
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100402** by prefixing it with one of FLT/DBL/LDBL.
403@@ LUA_NUMBER_FRMLEN is the length modifier for writing floats.
404@@ LUA_NUMBER_FMT is the format for writing floats.
405@@ lua_number2str converts a float to a string.
406@@ l_mathop allows the addition of an 'l' or 'f' to all math operations.
407@@ l_floor takes the floor of a float.
Elliott Hughes3d755922020-08-05 12:30:16 -0700408@@ lua_str2number converts a decimal numeral to a number.
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100409*/
410
411
412/* The following definitions are good for most cases here */
413
414#define l_floor(x) (l_mathop(floor)(x))
415
416#define lua_number2str(s,sz,n) \
417 l_sprintf((s), sz, LUA_NUMBER_FMT, (LUAI_UACNUMBER)(n))
418
419/*
Elliott Hughes3d755922020-08-05 12:30:16 -0700420@@ lua_numbertointeger converts a float number with an integral value
421** to an integer, or returns 0 if float is not within the range of
422** a lua_Integer. (The range comparisons are tricky because of
423** rounding. The tests here assume a two-complement representation,
424** where MININTEGER always has an exact representation as a float;
425** MAXINTEGER may not have one, and therefore its conversion to float
426** may have an ill-defined value.)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100427*/
428#define lua_numbertointeger(n,p) \
429 ((n) >= (LUA_NUMBER)(LUA_MININTEGER) && \
430 (n) < -(LUA_NUMBER)(LUA_MININTEGER) && \
431 (*(p) = (LUA_INTEGER)(n), 1))
432
433
434/* now the variable definitions */
435
436#if LUA_FLOAT_TYPE == LUA_FLOAT_FLOAT /* { single float */
437
438#define LUA_NUMBER float
439
Elliott Hughes3d755922020-08-05 12:30:16 -0700440#define l_floatatt(n) (FLT_##n)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100441
442#define LUAI_UACNUMBER double
443
444#define LUA_NUMBER_FRMLEN ""
445#define LUA_NUMBER_FMT "%.7g"
446
447#define l_mathop(op) op##f
448
449#define lua_str2number(s,p) strtof((s), (p))
450
451
452#elif LUA_FLOAT_TYPE == LUA_FLOAT_LONGDOUBLE /* }{ long double */
453
454#define LUA_NUMBER long double
455
Elliott Hughes3d755922020-08-05 12:30:16 -0700456#define l_floatatt(n) (LDBL_##n)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100457
458#define LUAI_UACNUMBER long double
459
460#define LUA_NUMBER_FRMLEN "L"
461#define LUA_NUMBER_FMT "%.19Lg"
462
463#define l_mathop(op) op##l
464
465#define lua_str2number(s,p) strtold((s), (p))
466
467#elif LUA_FLOAT_TYPE == LUA_FLOAT_DOUBLE /* }{ double */
468
469#define LUA_NUMBER double
470
Elliott Hughes3d755922020-08-05 12:30:16 -0700471#define l_floatatt(n) (DBL_##n)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100472
473#define LUAI_UACNUMBER double
474
475#define LUA_NUMBER_FRMLEN ""
476#define LUA_NUMBER_FMT "%.14g"
477
478#define l_mathop(op) op
479
480#define lua_str2number(s,p) strtod((s), (p))
481
482#else /* }{ */
483
484#error "numeric float type not defined"
485
486#endif /* } */
487
488
489
490/*
491@@ LUA_INTEGER is the integer type used by Lua.
492**
493@@ LUA_UNSIGNED is the unsigned version of LUA_INTEGER.
494**
495@@ LUAI_UACINT is the result of a 'default argument promotion'
Elliott Hughes3d755922020-08-05 12:30:16 -0700496@@ over a LUA_INTEGER.
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100497@@ LUA_INTEGER_FRMLEN is the length modifier for reading/writing integers.
498@@ LUA_INTEGER_FMT is the format for writing integers.
499@@ LUA_MAXINTEGER is the maximum value for a LUA_INTEGER.
500@@ LUA_MININTEGER is the minimum value for a LUA_INTEGER.
Elliott Hughes3d755922020-08-05 12:30:16 -0700501@@ LUA_MAXUNSIGNED is the maximum value for a LUA_UNSIGNED.
502@@ LUA_UNSIGNEDBITS is the number of bits in a LUA_UNSIGNED.
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100503@@ lua_integer2str converts an integer to a string.
504*/
505
506
507/* The following definitions are good for most cases here */
508
509#define LUA_INTEGER_FMT "%" LUA_INTEGER_FRMLEN "d"
510
511#define LUAI_UACINT LUA_INTEGER
512
513#define lua_integer2str(s,sz,n) \
514 l_sprintf((s), sz, LUA_INTEGER_FMT, (LUAI_UACINT)(n))
515
516/*
517** use LUAI_UACINT here to avoid problems with promotions (which
518** can turn a comparison between unsigneds into a signed comparison)
519*/
520#define LUA_UNSIGNED unsigned LUAI_UACINT
521
522
Elliott Hughes3d755922020-08-05 12:30:16 -0700523#define LUA_UNSIGNEDBITS (sizeof(LUA_UNSIGNED) * CHAR_BIT)
524
525
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100526/* now the variable definitions */
527
528#if LUA_INT_TYPE == LUA_INT_INT /* { int */
529
530#define LUA_INTEGER int
531#define LUA_INTEGER_FRMLEN ""
532
533#define LUA_MAXINTEGER INT_MAX
534#define LUA_MININTEGER INT_MIN
535
Elliott Hughes3d755922020-08-05 12:30:16 -0700536#define LUA_MAXUNSIGNED UINT_MAX
537
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100538#elif LUA_INT_TYPE == LUA_INT_LONG /* }{ long */
539
540#define LUA_INTEGER long
541#define LUA_INTEGER_FRMLEN "l"
542
543#define LUA_MAXINTEGER LONG_MAX
544#define LUA_MININTEGER LONG_MIN
545
Elliott Hughes3d755922020-08-05 12:30:16 -0700546#define LUA_MAXUNSIGNED ULONG_MAX
547
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100548#elif LUA_INT_TYPE == LUA_INT_LONGLONG /* }{ long long */
549
550/* use presence of macro LLONG_MAX as proxy for C99 compliance */
551#if defined(LLONG_MAX) /* { */
552/* use ISO C99 stuff */
553
554#define LUA_INTEGER long long
555#define LUA_INTEGER_FRMLEN "ll"
556
557#define LUA_MAXINTEGER LLONG_MAX
558#define LUA_MININTEGER LLONG_MIN
559
Elliott Hughes3d755922020-08-05 12:30:16 -0700560#define LUA_MAXUNSIGNED ULLONG_MAX
561
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100562#elif defined(LUA_USE_WINDOWS) /* }{ */
563/* in Windows, can use specific Windows types */
564
565#define LUA_INTEGER __int64
566#define LUA_INTEGER_FRMLEN "I64"
567
568#define LUA_MAXINTEGER _I64_MAX
569#define LUA_MININTEGER _I64_MIN
570
Elliott Hughes3d755922020-08-05 12:30:16 -0700571#define LUA_MAXUNSIGNED _UI64_MAX
572
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100573#else /* }{ */
574
575#error "Compiler does not support 'long long'. Use option '-DLUA_32BITS' \
576 or '-DLUA_C89_NUMBERS' (see file 'luaconf.h' for details)"
577
578#endif /* } */
579
580#else /* }{ */
581
582#error "numeric integer type not defined"
583
584#endif /* } */
585
586/* }================================================================== */
587
588
589/*
590** {==================================================================
591** Dependencies with C99 and other C details
592** ===================================================================
593*/
594
595/*
596@@ l_sprintf is equivalent to 'snprintf' or 'sprintf' in C89.
597** (All uses in Lua have only one format item.)
598*/
599#if !defined(LUA_USE_C89)
600#define l_sprintf(s,sz,f,i) snprintf(s,sz,f,i)
601#else
602#define l_sprintf(s,sz,f,i) ((void)(sz), sprintf(s,f,i))
603#endif
604
605
606/*
Elliott Hughes3d755922020-08-05 12:30:16 -0700607@@ lua_strx2number converts a hexadecimal numeral to a number.
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100608** In C99, 'strtod' does that conversion. Otherwise, you can
609** leave 'lua_strx2number' undefined and Lua will provide its own
610** implementation.
611*/
612#if !defined(LUA_USE_C89)
613#define lua_strx2number(s,p) lua_str2number(s,p)
614#endif
615
616
617/*
618@@ lua_pointer2str converts a pointer to a readable string in a
619** non-specified way.
620*/
621#define lua_pointer2str(buff,sz,p) l_sprintf(buff,sz,"%p",p)
622
623
624/*
Elliott Hughes3d755922020-08-05 12:30:16 -0700625@@ lua_number2strx converts a float to a hexadecimal numeral.
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100626** In C99, 'sprintf' (with format specifiers '%a'/'%A') does that.
627** Otherwise, you can leave 'lua_number2strx' undefined and Lua will
628** provide its own implementation.
629*/
630#if !defined(LUA_USE_C89)
631#define lua_number2strx(L,b,sz,f,n) \
632 ((void)L, l_sprintf(b,sz,f,(LUAI_UACNUMBER)(n)))
633#endif
634
635
636/*
637** 'strtof' and 'opf' variants for math functions are not valid in
638** C89. Otherwise, the macro 'HUGE_VALF' is a good proxy for testing the
639** availability of these variants. ('math.h' is already included in
640** all files that use these macros.)
641*/
642#if defined(LUA_USE_C89) || (defined(HUGE_VAL) && !defined(HUGE_VALF))
643#undef l_mathop /* variants not available */
644#undef lua_str2number
645#define l_mathop(op) (lua_Number)op /* no variant */
646#define lua_str2number(s,p) ((lua_Number)strtod((s), (p)))
647#endif
648
649
650/*
651@@ LUA_KCONTEXT is the type of the context ('ctx') for continuation
652** functions. It must be a numerical type; Lua will use 'intptr_t' if
653** available, otherwise it will use 'ptrdiff_t' (the nearest thing to
654** 'intptr_t' in C89)
655*/
656#define LUA_KCONTEXT ptrdiff_t
657
658#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
659 __STDC_VERSION__ >= 199901L
660#include <stdint.h>
661#if defined(INTPTR_MAX) /* even in C99 this type is optional */
662#undef LUA_KCONTEXT
663#define LUA_KCONTEXT intptr_t
664#endif
665#endif
666
667
668/*
669@@ lua_getlocaledecpoint gets the locale "radix character" (decimal point).
670** Change that if you do not want to use C locales. (Code using this
Elliott Hughes3d755922020-08-05 12:30:16 -0700671** macro must include the header 'locale.h'.)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100672*/
673#if !defined(lua_getlocaledecpoint)
674#define lua_getlocaledecpoint() (localeconv()->decimal_point[0])
675#endif
676
677/* }================================================================== */
678
679
680/*
681** {==================================================================
682** Language Variations
683** =====================================================================
684*/
685
686/*
687@@ LUA_NOCVTN2S/LUA_NOCVTS2N control how Lua performs some
688** coercions. Define LUA_NOCVTN2S to turn off automatic coercion from
689** numbers to strings. Define LUA_NOCVTS2N to turn off automatic
690** coercion from strings to numbers.
691*/
692/* #define LUA_NOCVTN2S */
693/* #define LUA_NOCVTS2N */
694
695
696/*
697@@ LUA_USE_APICHECK turns on several consistency checks on the C API.
698** Define it as a help when debugging C code.
699*/
700#if defined(LUA_USE_APICHECK)
701#include <assert.h>
702#define luai_apicheck(l,e) assert(e)
703#endif
704
705/* }================================================================== */
706
707
708/*
709** {==================================================================
710** Macros that affect the API and must be stable (that is, must be the
711** same when you compile Lua and when you compile code that links to
Elliott Hughes3d755922020-08-05 12:30:16 -0700712** Lua).
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100713** =====================================================================
714*/
715
716/*
717@@ LUAI_MAXSTACK limits the size of the Lua stack.
718** CHANGE it if you need a different limit. This limit is arbitrary;
719** its only purpose is to stop Lua from consuming unlimited stack
720** space (and to reserve some numbers for pseudo-indices).
Elliott Hughes3d755922020-08-05 12:30:16 -0700721** (It must fit into max(size_t)/32.)
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100722*/
Elliott Hughes3d755922020-08-05 12:30:16 -0700723#if LUAI_IS32INT
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100724#define LUAI_MAXSTACK 1000000
725#else
726#define LUAI_MAXSTACK 15000
727#endif
728
729
730/*
731@@ LUA_EXTRASPACE defines the size of a raw memory area associated with
732** a Lua state with very fast access.
733** CHANGE it if you need a different size.
734*/
735#define LUA_EXTRASPACE (sizeof(void *))
736
737
738/*
739@@ LUA_IDSIZE gives the maximum size for the description of the source
740@@ of a function in debug information.
741** CHANGE it if you want a different size.
742*/
743#define LUA_IDSIZE 60
744
745
746/*
747@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100748*/
Elliott Hughes3d755922020-08-05 12:30:16 -0700749#define LUAL_BUFFERSIZE ((int)(16 * sizeof(void*) * sizeof(lua_Number)))
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100750
751
752/*
Elliott Hughes3d755922020-08-05 12:30:16 -0700753@@ LUAI_MAXALIGN defines fields that, when used in a union, ensure
754** maximum alignment for the other items in that union.
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100755*/
Elliott Hughes3d755922020-08-05 12:30:16 -0700756#define LUAI_MAXALIGN lua_Number n; double u; void *s; lua_Integer i; long l
757
758/* }================================================================== */
759
Lukas Zilka6cdd4002018-12-05 23:30:46 +0100760
761
762
763
764/* =================================================================== */
765
766/*
767** Local configuration. You can use this space to add your redefinitions
768** without modifying the main part of the file.
769*/
770
771
772
773
774
775#endif
776