| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * Copyright (C) 2009 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "util/glheader.h" |
| |
| #include "accum.h" |
| #include "arrayobj.h" |
| #include "attrib.h" |
| #include "blend.h" |
| #include "buffers.h" |
| #include "bufferobj.h" |
| #include "context.h" |
| #include "depth.h" |
| #include "enable.h" |
| #include "enums.h" |
| #include "fog.h" |
| #include "hint.h" |
| #include "light.h" |
| #include "lines.h" |
| #include "macros.h" |
| #include "matrix.h" |
| #include "multisample.h" |
| #include "pixelstore.h" |
| #include "points.h" |
| #include "polygon.h" |
| #include "shared.h" |
| #include "scissor.h" |
| #include "stencil.h" |
| #include "texobj.h" |
| #include "texparam.h" |
| #include "texstate.h" |
| #include "varray.h" |
| #include "viewport.h" |
| #include "mtypes.h" |
| #include "state.h" |
| #include "hash.h" |
| #include <stdbool.h> |
| #include "util/u_memory.h" |
| #include "api_exec_decl.h" |
| |
| #include "state_tracker/st_cb_texture.h" |
| #include "state_tracker/st_manager.h" |
| #include "state_tracker/st_sampler_view.h" |
| |
| static inline bool |
| copy_texture_attribs(struct gl_texture_object *dst, |
| const struct gl_texture_object *src, |
| gl_texture_index tex) |
| { |
| /* All pushed fields have no effect on texture buffers. */ |
| if (tex == TEXTURE_BUFFER_INDEX) |
| return false; |
| |
| /* Sampler fields have no effect on MSAA textures. */ |
| if (tex != TEXTURE_2D_MULTISAMPLE_INDEX && |
| tex != TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX) { |
| memcpy(&dst->Sampler.Attrib, &src->Sampler.Attrib, |
| sizeof(src->Sampler.Attrib)); |
| } |
| memcpy(&dst->Attrib, &src->Attrib, sizeof(src->Attrib)); |
| return true; |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_PushAttrib(GLbitfield mask) |
| { |
| struct gl_attrib_node *head; |
| |
| GET_CURRENT_CONTEXT(ctx); |
| |
| if (MESA_VERBOSE & VERBOSE_API) |
| _mesa_debug(ctx, "glPushAttrib %x\n", (int) mask); |
| |
| if (ctx->AttribStackDepth >= MAX_ATTRIB_STACK_DEPTH) { |
| _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushAttrib"); |
| return; |
| } |
| |
| head = ctx->AttribStack[ctx->AttribStackDepth]; |
| if (unlikely(!head)) { |
| head = CALLOC_STRUCT(gl_attrib_node); |
| if (unlikely(!head)) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); |
| return; |
| } |
| ctx->AttribStack[ctx->AttribStackDepth] = head; |
| } |
| |
| head->Mask = mask; |
| head->OldPopAttribStateMask = ctx->PopAttribState; |
| |
| if (mask & GL_ACCUM_BUFFER_BIT) |
| memcpy(&head->Accum, &ctx->Accum, sizeof(head->Accum)); |
| |
| if (mask & GL_COLOR_BUFFER_BIT) { |
| memcpy(&head->Color, &ctx->Color, sizeof(struct gl_colorbuffer_attrib)); |
| /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ |
| for (unsigned i = 0; i < ctx->Const.MaxDrawBuffers; i ++) |
| head->Color.DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; |
| } |
| |
| if (mask & GL_CURRENT_BIT) { |
| FLUSH_CURRENT(ctx, 0); |
| memcpy(&head->Current, &ctx->Current, sizeof(head->Current)); |
| } |
| |
| if (mask & GL_DEPTH_BUFFER_BIT) |
| memcpy(&head->Depth, &ctx->Depth, sizeof(head->Depth)); |
| |
| if (mask & GL_ENABLE_BIT) { |
| struct gl_enable_attrib_node *attr = &head->Enable; |
| GLuint i; |
| |
| /* Copy enable flags from all other attributes into the enable struct. */ |
| attr->AlphaTest = ctx->Color.AlphaEnabled; |
| attr->AutoNormal = ctx->Eval.AutoNormal; |
| attr->Blend = ctx->Color.BlendEnabled; |
| attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled; |
| attr->ColorMaterial = ctx->Light.ColorMaterialEnabled; |
| attr->CullFace = ctx->Polygon.CullFlag; |
| attr->DepthClampNear = ctx->Transform.DepthClampNear; |
| attr->DepthClampFar = ctx->Transform.DepthClampFar; |
| attr->DepthTest = ctx->Depth.Test; |
| attr->Dither = ctx->Color.DitherFlag; |
| attr->Fog = ctx->Fog.Enabled; |
| for (i = 0; i < ctx->Const.MaxLights; i++) { |
| attr->Light[i] = ctx->Light.Light[i].Enabled; |
| } |
| attr->Lighting = ctx->Light.Enabled; |
| attr->LineSmooth = ctx->Line.SmoothFlag; |
| attr->LineStipple = ctx->Line.StippleFlag; |
| attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled; |
| attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled; |
| attr->Map1Color4 = ctx->Eval.Map1Color4; |
| attr->Map1Index = ctx->Eval.Map1Index; |
| attr->Map1Normal = ctx->Eval.Map1Normal; |
| attr->Map1TextureCoord1 = ctx->Eval.Map1TextureCoord1; |
| attr->Map1TextureCoord2 = ctx->Eval.Map1TextureCoord2; |
| attr->Map1TextureCoord3 = ctx->Eval.Map1TextureCoord3; |
| attr->Map1TextureCoord4 = ctx->Eval.Map1TextureCoord4; |
| attr->Map1Vertex3 = ctx->Eval.Map1Vertex3; |
| attr->Map1Vertex4 = ctx->Eval.Map1Vertex4; |
| attr->Map2Color4 = ctx->Eval.Map2Color4; |
| attr->Map2Index = ctx->Eval.Map2Index; |
| attr->Map2Normal = ctx->Eval.Map2Normal; |
| attr->Map2TextureCoord1 = ctx->Eval.Map2TextureCoord1; |
| attr->Map2TextureCoord2 = ctx->Eval.Map2TextureCoord2; |
| attr->Map2TextureCoord3 = ctx->Eval.Map2TextureCoord3; |
| attr->Map2TextureCoord4 = ctx->Eval.Map2TextureCoord4; |
| attr->Map2Vertex3 = ctx->Eval.Map2Vertex3; |
| attr->Map2Vertex4 = ctx->Eval.Map2Vertex4; |
| attr->Normalize = ctx->Transform.Normalize; |
| attr->RasterPositionUnclipped = ctx->Transform.RasterPositionUnclipped; |
| attr->PointSmooth = ctx->Point.SmoothFlag; |
| attr->PointSprite = ctx->Point.PointSprite; |
| attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint; |
| attr->PolygonOffsetLine = ctx->Polygon.OffsetLine; |
| attr->PolygonOffsetFill = ctx->Polygon.OffsetFill; |
| attr->PolygonSmooth = ctx->Polygon.SmoothFlag; |
| attr->PolygonStipple = ctx->Polygon.StippleFlag; |
| attr->RescaleNormals = ctx->Transform.RescaleNormals; |
| attr->Scissor = ctx->Scissor.EnableFlags; |
| attr->Stencil = ctx->Stencil.Enabled; |
| attr->StencilTwoSide = ctx->Stencil.TestTwoSide; |
| attr->MultisampleEnabled = ctx->Multisample.Enabled; |
| attr->SampleAlphaToCoverage = ctx->Multisample.SampleAlphaToCoverage; |
| attr->SampleAlphaToOne = ctx->Multisample.SampleAlphaToOne; |
| attr->SampleCoverage = ctx->Multisample.SampleCoverage; |
| for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { |
| attr->Texture[i] = ctx->Texture.FixedFuncUnit[i].Enabled; |
| attr->TexGen[i] = ctx->Texture.FixedFuncUnit[i].TexGenEnabled; |
| } |
| /* GL_ARB_vertex_program */ |
| attr->VertexProgram = ctx->VertexProgram.Enabled; |
| attr->VertexProgramPointSize = ctx->VertexProgram.PointSizeEnabled; |
| attr->VertexProgramTwoSide = ctx->VertexProgram.TwoSideEnabled; |
| |
| /* GL_ARB_fragment_program */ |
| attr->FragmentProgram = ctx->FragmentProgram.Enabled; |
| |
| /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */ |
| attr->sRGBEnabled = ctx->Color.sRGBEnabled; |
| |
| /* GL_NV_conservative_raster */ |
| attr->ConservativeRasterization = ctx->ConservativeRasterization; |
| } |
| |
| if (mask & GL_EVAL_BIT) |
| memcpy(&head->Eval, &ctx->Eval, sizeof(head->Eval)); |
| |
| if (mask & GL_FOG_BIT) |
| memcpy(&head->Fog, &ctx->Fog, sizeof(head->Fog)); |
| |
| if (mask & GL_HINT_BIT) |
| memcpy(&head->Hint, &ctx->Hint, sizeof(head->Hint)); |
| |
| if (mask & GL_LIGHTING_BIT) { |
| FLUSH_CURRENT(ctx, 0); /* flush material changes */ |
| memcpy(&head->Light, &ctx->Light, sizeof(head->Light)); |
| } |
| |
| if (mask & GL_LINE_BIT) |
| memcpy(&head->Line, &ctx->Line, sizeof(head->Line)); |
| |
| if (mask & GL_LIST_BIT) |
| memcpy(&head->List, &ctx->List, sizeof(head->List)); |
| |
| if (mask & GL_PIXEL_MODE_BIT) { |
| memcpy(&head->Pixel, &ctx->Pixel, sizeof(struct gl_pixel_attrib)); |
| /* push the Read FBO's ReadBuffer state, not ctx->Pixel.ReadBuffer */ |
| head->Pixel.ReadBuffer = ctx->ReadBuffer->ColorReadBuffer; |
| } |
| |
| if (mask & GL_POINT_BIT) |
| memcpy(&head->Point, &ctx->Point, sizeof(head->Point)); |
| |
| if (mask & GL_POLYGON_BIT) |
| memcpy(&head->Polygon, &ctx->Polygon, sizeof(head->Polygon)); |
| |
| if (mask & GL_POLYGON_STIPPLE_BIT) { |
| memcpy(&head->PolygonStipple, &ctx->PolygonStipple, |
| sizeof(head->PolygonStipple)); |
| } |
| |
| if (mask & GL_SCISSOR_BIT) |
| memcpy(&head->Scissor, &ctx->Scissor, sizeof(head->Scissor)); |
| |
| if (mask & GL_STENCIL_BUFFER_BIT) |
| memcpy(&head->Stencil, &ctx->Stencil, sizeof(head->Stencil)); |
| |
| if (mask & GL_TEXTURE_BIT) { |
| GLuint u, tex; |
| |
| _mesa_lock_context_textures(ctx); |
| |
| /* copy/save the bulk of texture state here */ |
| head->Texture.CurrentUnit = ctx->Texture.CurrentUnit; |
| memcpy(&head->Texture.FixedFuncUnit, &ctx->Texture.FixedFuncUnit, |
| sizeof(ctx->Texture.FixedFuncUnit)); |
| |
| /* Copy/save contents of default texture objects. They are almost |
| * always bound, so this can be done unconditionally. |
| * |
| * We save them separately, so that we don't have to save them in every |
| * texture unit where they are bound. This decreases CPU overhead. |
| */ |
| for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { |
| struct gl_texture_object *dst = &head->Texture.SavedDefaultObj[tex]; |
| struct gl_texture_object *src = ctx->Shared->DefaultTex[tex]; |
| |
| copy_texture_attribs(dst, src, tex); |
| } |
| |
| /* copy state/contents of the currently bound texture objects */ |
| unsigned num_tex_used = ctx->Texture.NumCurrentTexUsed; |
| for (u = 0; u < num_tex_used; u++) { |
| head->Texture.LodBias[u] = ctx->Texture.Unit[u].LodBias; |
| head->Texture.LodBiasQuantized[u] = ctx->Texture.Unit[u].LodBiasQuantized; |
| |
| for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { |
| struct gl_texture_object *dst = &head->Texture.SavedObj[u][tex]; |
| struct gl_texture_object *src = ctx->Texture.Unit[u].CurrentTex[tex]; |
| |
| dst->Name = src->Name; |
| |
| /* Default texture targets are saved separately above. */ |
| if (src->Name != 0) |
| copy_texture_attribs(dst, src, tex); |
| } |
| } |
| head->Texture.NumTexSaved = num_tex_used; |
| _mesa_unlock_context_textures(ctx); |
| } |
| |
| if (mask & GL_TRANSFORM_BIT) |
| memcpy(&head->Transform, &ctx->Transform, sizeof(head->Transform)); |
| |
| if (mask & GL_VIEWPORT_BIT) { |
| memcpy(&head->Viewport.ViewportArray, &ctx->ViewportArray, |
| sizeof(struct gl_viewport_attrib)*ctx->Const.MaxViewports); |
| |
| head->Viewport.SubpixelPrecisionBias[0] = ctx->SubpixelPrecisionBias[0]; |
| head->Viewport.SubpixelPrecisionBias[1] = ctx->SubpixelPrecisionBias[1]; |
| } |
| |
| /* GL_ARB_multisample */ |
| if (mask & GL_MULTISAMPLE_BIT_ARB) |
| memcpy(&head->Multisample, &ctx->Multisample, sizeof(head->Multisample)); |
| |
| ctx->AttribStackDepth++; |
| ctx->PopAttribState = 0; |
| } |
| |
| |
| #define TEST_AND_UPDATE(VALUE, NEWVALUE, ENUM) do { \ |
| if ((VALUE) != (NEWVALUE)) \ |
| _mesa_set_enable(ctx, ENUM, (NEWVALUE)); \ |
| } while (0) |
| |
| #define TEST_AND_UPDATE_BIT(VALUE, NEW_VALUE, BIT, ENUM) do { \ |
| if (((VALUE) & BITFIELD_BIT(BIT)) != ((NEW_VALUE) & BITFIELD_BIT(BIT))) \ |
| _mesa_set_enable(ctx, ENUM, ((NEW_VALUE) >> (BIT)) & 0x1); \ |
| } while (0) |
| |
| #define TEST_AND_UPDATE_INDEX(VALUE, NEW_VALUE, INDEX, ENUM) do { \ |
| if (((VALUE) & BITFIELD_BIT(INDEX)) != ((NEW_VALUE) & BITFIELD_BIT(INDEX))) \ |
| _mesa_set_enablei(ctx, ENUM, INDEX, ((NEW_VALUE) >> (INDEX)) & 0x1); \ |
| } while (0) |
| |
| |
| static void |
| pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib_node *enable) |
| { |
| GLuint i; |
| |
| TEST_AND_UPDATE(ctx->Color.AlphaEnabled, enable->AlphaTest, GL_ALPHA_TEST); |
| if (ctx->Color.BlendEnabled != enable->Blend) { |
| if (ctx->Extensions.EXT_draw_buffers2) { |
| for (unsigned i = 0; i < ctx->Const.MaxDrawBuffers; i++) { |
| TEST_AND_UPDATE_INDEX(ctx->Color.BlendEnabled, enable->Blend, |
| i, GL_BLEND); |
| } |
| } else { |
| _mesa_set_enable(ctx, GL_BLEND, (enable->Blend & 1)); |
| } |
| } |
| |
| if (ctx->Transform.ClipPlanesEnabled != enable->ClipPlanes) { |
| for (unsigned i = 0; i < ctx->Const.MaxClipPlanes; i++) { |
| TEST_AND_UPDATE_BIT(ctx->Transform.ClipPlanesEnabled, |
| enable->ClipPlanes, i, GL_CLIP_PLANE0 + i); |
| } |
| } |
| |
| TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial, |
| GL_COLOR_MATERIAL); |
| TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE); |
| |
| if (!ctx->Extensions.AMD_depth_clamp_separate) { |
| TEST_AND_UPDATE(ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar, |
| enable->DepthClampNear && enable->DepthClampFar, |
| GL_DEPTH_CLAMP); |
| } else { |
| TEST_AND_UPDATE(ctx->Transform.DepthClampNear, enable->DepthClampNear, |
| GL_DEPTH_CLAMP_NEAR_AMD); |
| TEST_AND_UPDATE(ctx->Transform.DepthClampFar, enable->DepthClampFar, |
| GL_DEPTH_CLAMP_FAR_AMD); |
| } |
| |
| TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST); |
| TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER); |
| TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG); |
| TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); |
| TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH); |
| TEST_AND_UPDATE(ctx->Line.StippleFlag, enable->LineStipple, |
| GL_LINE_STIPPLE); |
| TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, enable->IndexLogicOp, |
| GL_INDEX_LOGIC_OP); |
| TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, enable->ColorLogicOp, |
| GL_COLOR_LOGIC_OP); |
| |
| TEST_AND_UPDATE(ctx->Eval.Map1Color4, enable->Map1Color4, GL_MAP1_COLOR_4); |
| TEST_AND_UPDATE(ctx->Eval.Map1Index, enable->Map1Index, GL_MAP1_INDEX); |
| TEST_AND_UPDATE(ctx->Eval.Map1Normal, enable->Map1Normal, GL_MAP1_NORMAL); |
| TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord1, enable->Map1TextureCoord1, |
| GL_MAP1_TEXTURE_COORD_1); |
| TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord2, enable->Map1TextureCoord2, |
| GL_MAP1_TEXTURE_COORD_2); |
| TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord3, enable->Map1TextureCoord3, |
| GL_MAP1_TEXTURE_COORD_3); |
| TEST_AND_UPDATE(ctx->Eval.Map1TextureCoord4, enable->Map1TextureCoord4, |
| GL_MAP1_TEXTURE_COORD_4); |
| TEST_AND_UPDATE(ctx->Eval.Map1Vertex3, enable->Map1Vertex3, |
| GL_MAP1_VERTEX_3); |
| TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4, |
| GL_MAP1_VERTEX_4); |
| |
| TEST_AND_UPDATE(ctx->Eval.Map2Color4, enable->Map2Color4, GL_MAP2_COLOR_4); |
| TEST_AND_UPDATE(ctx->Eval.Map2Index, enable->Map2Index, GL_MAP2_INDEX); |
| TEST_AND_UPDATE(ctx->Eval.Map2Normal, enable->Map2Normal, GL_MAP2_NORMAL); |
| TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord1, enable->Map2TextureCoord1, |
| GL_MAP2_TEXTURE_COORD_1); |
| TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord2, enable->Map2TextureCoord2, |
| GL_MAP2_TEXTURE_COORD_2); |
| TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord3, enable->Map2TextureCoord3, |
| GL_MAP2_TEXTURE_COORD_3); |
| TEST_AND_UPDATE(ctx->Eval.Map2TextureCoord4, enable->Map2TextureCoord4, |
| GL_MAP2_TEXTURE_COORD_4); |
| TEST_AND_UPDATE(ctx->Eval.Map2Vertex3, enable->Map2Vertex3, |
| GL_MAP2_VERTEX_3); |
| TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, |
| GL_MAP2_VERTEX_4); |
| |
| TEST_AND_UPDATE(ctx->Eval.AutoNormal, enable->AutoNormal, GL_AUTO_NORMAL); |
| TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE); |
| TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, |
| GL_RESCALE_NORMAL_EXT); |
| TEST_AND_UPDATE(ctx->Transform.RasterPositionUnclipped, |
| enable->RasterPositionUnclipped, |
| GL_RASTER_POSITION_UNCLIPPED_IBM); |
| TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, |
| GL_POINT_SMOOTH); |
| TEST_AND_UPDATE(ctx->Point.PointSprite, enable->PointSprite, |
| GL_POINT_SPRITE); |
| TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, |
| GL_POLYGON_OFFSET_POINT); |
| TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, |
| GL_POLYGON_OFFSET_LINE); |
| TEST_AND_UPDATE(ctx->Polygon.OffsetFill, enable->PolygonOffsetFill, |
| GL_POLYGON_OFFSET_FILL); |
| TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, enable->PolygonSmooth, |
| GL_POLYGON_SMOOTH); |
| TEST_AND_UPDATE(ctx->Polygon.StippleFlag, enable->PolygonStipple, |
| GL_POLYGON_STIPPLE); |
| if (ctx->Scissor.EnableFlags != enable->Scissor) { |
| unsigned i; |
| |
| for (i = 0; i < ctx->Const.MaxViewports; i++) { |
| TEST_AND_UPDATE_INDEX(ctx->Scissor.EnableFlags, enable->Scissor, |
| i, GL_SCISSOR_TEST); |
| } |
| } |
| TEST_AND_UPDATE(ctx->Stencil.Enabled, enable->Stencil, GL_STENCIL_TEST); |
| if (ctx->Extensions.EXT_stencil_two_side) { |
| TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, enable->StencilTwoSide, |
| GL_STENCIL_TEST_TWO_SIDE_EXT); |
| } |
| TEST_AND_UPDATE(ctx->Multisample.Enabled, enable->MultisampleEnabled, |
| GL_MULTISAMPLE_ARB); |
| TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, |
| enable->SampleAlphaToCoverage, |
| GL_SAMPLE_ALPHA_TO_COVERAGE_ARB); |
| TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, |
| enable->SampleAlphaToOne, |
| GL_SAMPLE_ALPHA_TO_ONE_ARB); |
| TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, |
| enable->SampleCoverage, |
| GL_SAMPLE_COVERAGE_ARB); |
| /* GL_ARB_vertex_program */ |
| TEST_AND_UPDATE(ctx->VertexProgram.Enabled, |
| enable->VertexProgram, |
| GL_VERTEX_PROGRAM_ARB); |
| TEST_AND_UPDATE(ctx->VertexProgram.PointSizeEnabled, |
| enable->VertexProgramPointSize, |
| GL_VERTEX_PROGRAM_POINT_SIZE_ARB); |
| TEST_AND_UPDATE(ctx->VertexProgram.TwoSideEnabled, |
| enable->VertexProgramTwoSide, |
| GL_VERTEX_PROGRAM_TWO_SIDE_ARB); |
| |
| /* GL_ARB_fragment_program */ |
| TEST_AND_UPDATE(ctx->FragmentProgram.Enabled, |
| enable->FragmentProgram, |
| GL_FRAGMENT_PROGRAM_ARB); |
| |
| /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */ |
| TEST_AND_UPDATE(ctx->Color.sRGBEnabled, enable->sRGBEnabled, |
| GL_FRAMEBUFFER_SRGB); |
| |
| /* GL_NV_conservative_raster */ |
| if (ctx->Extensions.NV_conservative_raster) { |
| TEST_AND_UPDATE(ctx->ConservativeRasterization, |
| enable->ConservativeRasterization, |
| GL_CONSERVATIVE_RASTERIZATION_NV); |
| } |
| |
| const unsigned curTexUnitSave = ctx->Texture.CurrentUnit; |
| |
| /* texture unit enables */ |
| for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { |
| const GLbitfield enabled = enable->Texture[i]; |
| const GLbitfield gen_enabled = enable->TexGen[i]; |
| const struct gl_fixedfunc_texture_unit *unit = &ctx->Texture.FixedFuncUnit[i]; |
| const GLbitfield old_enabled = unit->Enabled; |
| const GLbitfield old_gen_enabled = unit->TexGenEnabled; |
| |
| if (old_enabled == enabled && old_gen_enabled == gen_enabled) |
| continue; |
| |
| ctx->Texture.CurrentUnit = i; |
| |
| if (old_enabled != enabled) { |
| TEST_AND_UPDATE_BIT(old_enabled, enabled, TEXTURE_1D_INDEX, GL_TEXTURE_1D); |
| TEST_AND_UPDATE_BIT(old_enabled, enabled, TEXTURE_2D_INDEX, GL_TEXTURE_2D); |
| TEST_AND_UPDATE_BIT(old_enabled, enabled, TEXTURE_3D_INDEX, GL_TEXTURE_3D); |
| if (ctx->Extensions.NV_texture_rectangle) { |
| TEST_AND_UPDATE_BIT(old_enabled, enabled, TEXTURE_RECT_INDEX, |
| GL_TEXTURE_RECTANGLE); |
| } |
| TEST_AND_UPDATE_BIT(old_enabled, enabled, TEXTURE_CUBE_INDEX, |
| GL_TEXTURE_CUBE_MAP); |
| } |
| |
| if (old_gen_enabled != gen_enabled) { |
| TEST_AND_UPDATE_BIT(old_gen_enabled, gen_enabled, 0, GL_TEXTURE_GEN_S); |
| TEST_AND_UPDATE_BIT(old_gen_enabled, gen_enabled, 1, GL_TEXTURE_GEN_T); |
| TEST_AND_UPDATE_BIT(old_gen_enabled, gen_enabled, 2, GL_TEXTURE_GEN_R); |
| TEST_AND_UPDATE_BIT(old_gen_enabled, gen_enabled, 3, GL_TEXTURE_GEN_Q); |
| } |
| } |
| |
| ctx->Texture.CurrentUnit = curTexUnitSave; |
| } |
| |
| |
| /** |
| * Pop/restore texture attribute/group state. |
| */ |
| static void |
| pop_texture_group(struct gl_context *ctx, struct gl_texture_attrib_node *texstate) |
| { |
| GLuint u; |
| |
| _mesa_lock_context_textures(ctx); |
| |
| /* Restore fixed-function texture unit states. */ |
| for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { |
| const struct gl_fixedfunc_texture_unit *unit = |
| &texstate->FixedFuncUnit[u]; |
| struct gl_fixedfunc_texture_unit *destUnit = |
| &ctx->Texture.FixedFuncUnit[u]; |
| |
| ctx->Texture.CurrentUnit = u; |
| |
| /* Fast path for other drivers. */ |
| memcpy(destUnit, unit, sizeof(*unit)); |
| destUnit->_CurrentCombine = NULL; |
| ctx->Texture.Unit[u].LodBias = texstate->LodBias[u]; |
| ctx->Texture.Unit[u].LodBiasQuantized = texstate->LodBiasQuantized[u]; |
| } |
| |
| /* Restore saved textures. */ |
| unsigned num_tex_saved = texstate->NumTexSaved; |
| for (u = 0; u < num_tex_saved; u++) { |
| gl_texture_index tgt; |
| |
| ctx->Texture.CurrentUnit = u; |
| |
| /* Restore texture object state for each target */ |
| for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { |
| const struct gl_texture_object *savedObj = &texstate->SavedObj[u][tgt]; |
| struct gl_texture_object *texObj = |
| _mesa_get_tex_unit(ctx, u)->CurrentTex[tgt]; |
| bool is_msaa = tgt == TEXTURE_2D_MULTISAMPLE_INDEX || |
| tgt == TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX; |
| |
| /* According to the OpenGL 4.6 Compatibility Profile specification, |
| * table 23.17, GL_TEXTURE_BINDING_2D_MULTISAMPLE and |
| * GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY do not belong in the |
| * texture attrib group. |
| */ |
| if (!is_msaa && texObj->Name != savedObj->Name) { |
| /* We don't need to check whether the texture target is supported, |
| * because we wouldn't get in this conditional block if it wasn't. |
| */ |
| _mesa_BindTexture_no_error(texObj->Target, savedObj->Name); |
| texObj = _mesa_get_tex_unit(ctx, u)->CurrentTex[tgt]; |
| } |
| |
| /* Default texture object states are restored separately below. */ |
| if (texObj->Name == 0) |
| continue; |
| |
| /* But in the MSAA case, where the currently-bound object is not the |
| * default state, we should still restore the saved default object's |
| * data when that's what was saved initially. |
| */ |
| if (savedObj->Name == 0) |
| savedObj = &texstate->SavedDefaultObj[tgt]; |
| |
| if (!copy_texture_attribs(texObj, savedObj, tgt)) |
| continue; |
| |
| st_texture_release_all_sampler_views(st_context(ctx), texObj); |
| } |
| } |
| |
| /* Restore textures in units that were not used before glPushAttrib (thus |
| * they were not saved) but were used after glPushAttrib. Revert |
| * the bindings to Name = 0. |
| */ |
| unsigned num_tex_changed = ctx->Texture.NumCurrentTexUsed; |
| for (u = num_tex_saved; u < num_tex_changed; u++) { |
| ctx->Texture.CurrentUnit = u; |
| |
| for (gl_texture_index tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { |
| struct gl_texture_object *texObj = |
| _mesa_get_tex_unit(ctx, u)->CurrentTex[tgt]; |
| bool is_msaa = tgt == TEXTURE_2D_MULTISAMPLE_INDEX || |
| tgt == TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX; |
| |
| /* According to the OpenGL 4.6 Compatibility Profile specification, |
| * table 23.17, GL_TEXTURE_BINDING_2D_MULTISAMPLE and |
| * GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY do not belong in the |
| * texture attrib group. |
| */ |
| if (!is_msaa && texObj->Name != 0) { |
| /* We don't need to check whether the texture target is supported, |
| * because we wouldn't get in this conditional block if it wasn't. |
| */ |
| _mesa_BindTexture_no_error(texObj->Target, 0); |
| } |
| } |
| } |
| |
| /* Restore default texture object states. */ |
| for (gl_texture_index tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { |
| struct gl_texture_object *dst = ctx->Shared->DefaultTex[tex]; |
| const struct gl_texture_object *src = &texstate->SavedDefaultObj[tex]; |
| |
| copy_texture_attribs(dst, src, tex); |
| } |
| |
| _mesa_ActiveTexture(GL_TEXTURE0_ARB + texstate->CurrentUnit); |
| _mesa_unlock_context_textures(ctx); |
| } |
| |
| |
| #define TEST_AND_CALL1(FIELD, CALL) do { \ |
| if (ctx->FIELD != attr->FIELD) \ |
| _mesa_##CALL(attr->FIELD); \ |
| } while (0) |
| |
| #define TEST_AND_CALL1_SEL(FIELD, CALL, SEL) do { \ |
| if (ctx->FIELD != attr->FIELD) \ |
| _mesa_##CALL(SEL, attr->FIELD); \ |
| } while (0) |
| |
| #define TEST_AND_CALL2(FIELD1, FIELD2, CALL) do { \ |
| if (ctx->FIELD1 != attr->FIELD1 || ctx->FIELD2 != attr->FIELD2) \ |
| _mesa_##CALL(attr->FIELD1, attr->FIELD2); \ |
| } while (0) |
| |
| |
| /* |
| * This function is kind of long just because we have to call a lot |
| * of device driver functions to update device driver state. |
| * |
| * XXX As it is now, most of the pop-code calls immediate-mode Mesa functions |
| * in order to restore GL state. This isn't terribly efficient but it |
| * ensures that dirty flags and any derived state gets updated correctly. |
| * We could at least check if the value to restore equals the current value |
| * and then skip the Mesa call. |
| */ |
| void GLAPIENTRY |
| _mesa_PopAttrib(void) |
| { |
| struct gl_attrib_node *attr; |
| GET_CURRENT_CONTEXT(ctx); |
| FLUSH_VERTICES(ctx, 0, 0); |
| |
| if (ctx->AttribStackDepth == 0) { |
| _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopAttrib"); |
| return; |
| } |
| |
| ctx->AttribStackDepth--; |
| attr = ctx->AttribStack[ctx->AttribStackDepth]; |
| |
| unsigned mask = attr->Mask; |
| |
| /* Flush current attribs. This must be done before PopAttribState is |
| * applied. Also reset the attributes stored in vbo, as after this we'll |
| * change Current directly, and these changed values would've been then |
| * overridden by another flush in the future. |
| */ |
| if ((mask & GL_CURRENT_BIT) && ctx->Driver.NeedFlush) { |
| FLUSH_CURRENT(ctx, 0); |
| vbo_reset_all_attr(ctx); |
| } |
| |
| /* Only restore states that have been changed since glPushAttrib. */ |
| mask &= ctx->PopAttribState; |
| |
| if (mask & GL_ACCUM_BUFFER_BIT) { |
| _mesa_ClearAccum(attr->Accum.ClearColor[0], |
| attr->Accum.ClearColor[1], |
| attr->Accum.ClearColor[2], |
| attr->Accum.ClearColor[3]); |
| } |
| |
| if (mask & GL_COLOR_BUFFER_BIT) { |
| TEST_AND_CALL1(Color.ClearIndex, ClearIndex); |
| _mesa_ClearColor(attr->Color.ClearColor.f[0], |
| attr->Color.ClearColor.f[1], |
| attr->Color.ClearColor.f[2], |
| attr->Color.ClearColor.f[3]); |
| TEST_AND_CALL1(Color.IndexMask, IndexMask); |
| if (ctx->Color.ColorMask != attr->Color.ColorMask) { |
| if (!ctx->Extensions.EXT_draw_buffers2) { |
| _mesa_ColorMask(GET_COLORMASK_BIT(attr->Color.ColorMask, 0, 0), |
| GET_COLORMASK_BIT(attr->Color.ColorMask, 0, 1), |
| GET_COLORMASK_BIT(attr->Color.ColorMask, 0, 2), |
| GET_COLORMASK_BIT(attr->Color.ColorMask, 0, 3)); |
| } else { |
| for (unsigned i = 0; i < ctx->Const.MaxDrawBuffers; i++) { |
| _mesa_ColorMaski(i, |
| GET_COLORMASK_BIT(attr->Color.ColorMask, i, 0), |
| GET_COLORMASK_BIT(attr->Color.ColorMask, i, 1), |
| GET_COLORMASK_BIT(attr->Color.ColorMask, i, 2), |
| GET_COLORMASK_BIT(attr->Color.ColorMask, i, 3)); |
| } |
| } |
| } |
| if (memcmp(ctx->Color.DrawBuffer, attr->Color.DrawBuffer, |
| sizeof(attr->Color.DrawBuffer))) { |
| /* Need to determine if more than one color output is |
| * specified. If so, call glDrawBuffersARB, else call |
| * glDrawBuffer(). This is a subtle, but essential point |
| * since GL_FRONT (for example) is illegal for the former |
| * function, but legal for the later. |
| */ |
| GLboolean multipleBuffers = GL_FALSE; |
| GLuint i; |
| |
| for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) { |
| if (attr->Color.DrawBuffer[i] != GL_NONE) { |
| multipleBuffers = GL_TRUE; |
| break; |
| } |
| } |
| /* Call the API_level functions, not _mesa_drawbuffers() |
| * since we need to do error checking on the pop'd |
| * GL_DRAW_BUFFER. |
| * Ex: if GL_FRONT were pushed, but we're popping with a |
| * user FBO bound, GL_FRONT will be illegal and we'll need |
| * to record that error. Per OpenGL ARB decision. |
| */ |
| if (multipleBuffers) { |
| GLenum buffers[MAX_DRAW_BUFFERS]; |
| |
| for (unsigned i = 0; i < ctx->Const.MaxDrawBuffers; i++) |
| buffers[i] = attr->Color.DrawBuffer[i]; |
| |
| _mesa_DrawBuffers(ctx->Const.MaxDrawBuffers, buffers); |
| } else { |
| _mesa_DrawBuffer(attr->Color.DrawBuffer[0]); |
| } |
| } |
| TEST_AND_UPDATE(ctx->Color.AlphaEnabled, attr->Color.AlphaEnabled, |
| GL_ALPHA_TEST); |
| TEST_AND_CALL2(Color.AlphaFunc, Color.AlphaRefUnclamped, AlphaFunc); |
| if (ctx->Color.BlendEnabled != attr->Color.BlendEnabled) { |
| if (ctx->Extensions.EXT_draw_buffers2) { |
| for (unsigned i = 0; i < ctx->Const.MaxDrawBuffers; i++) { |
| TEST_AND_UPDATE_INDEX(ctx->Color.BlendEnabled, |
| attr->Color.BlendEnabled, i, GL_BLEND); |
| } |
| } |
| else { |
| TEST_AND_UPDATE(ctx->Color.BlendEnabled & 0x1, |
| attr->Color.BlendEnabled & 0x1, GL_BLEND); |
| } |
| } |
| if (ctx->Color._BlendFuncPerBuffer || |
| ctx->Color._BlendEquationPerBuffer) { |
| /* set blend per buffer */ |
| GLuint buf; |
| for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { |
| _mesa_BlendFuncSeparateiARB(buf, attr->Color.Blend[buf].SrcRGB, |
| attr->Color.Blend[buf].DstRGB, |
| attr->Color.Blend[buf].SrcA, |
| attr->Color.Blend[buf].DstA); |
| _mesa_BlendEquationSeparateiARB(buf, |
| attr->Color.Blend[buf].EquationRGB, |
| attr->Color.Blend[buf].EquationA); |
| } |
| } |
| else { |
| /* set same blend modes for all buffers */ |
| _mesa_BlendFuncSeparate(attr->Color.Blend[0].SrcRGB, |
| attr->Color.Blend[0].DstRGB, |
| attr->Color.Blend[0].SrcA, |
| attr->Color.Blend[0].DstA); |
| /* This special case is because glBlendEquationSeparateEXT |
| * cannot take GL_LOGIC_OP as a parameter. |
| */ |
| if (attr->Color.Blend[0].EquationRGB == |
| attr->Color.Blend[0].EquationA) { |
| TEST_AND_CALL1(Color.Blend[0].EquationRGB, BlendEquation); |
| } |
| else { |
| TEST_AND_CALL2(Color.Blend[0].EquationRGB, |
| Color.Blend[0].EquationA, BlendEquationSeparate); |
| } |
| } |
| _mesa_BlendColor(attr->Color.BlendColorUnclamped[0], |
| attr->Color.BlendColorUnclamped[1], |
| attr->Color.BlendColorUnclamped[2], |
| attr->Color.BlendColorUnclamped[3]); |
| TEST_AND_CALL1(Color.LogicOp, LogicOp); |
| TEST_AND_UPDATE(ctx->Color.ColorLogicOpEnabled, |
| attr->Color.ColorLogicOpEnabled, GL_COLOR_LOGIC_OP); |
| TEST_AND_UPDATE(ctx->Color.IndexLogicOpEnabled, |
| attr->Color.IndexLogicOpEnabled, GL_INDEX_LOGIC_OP); |
| TEST_AND_UPDATE(ctx->Color.DitherFlag, attr->Color.DitherFlag, |
| GL_DITHER); |
| if (ctx->Extensions.ARB_color_buffer_float) { |
| TEST_AND_CALL1_SEL(Color.ClampFragmentColor, ClampColor, |
| GL_CLAMP_FRAGMENT_COLOR); |
| } |
| if (ctx->Extensions.ARB_color_buffer_float || ctx->Version >= 30) { |
| TEST_AND_CALL1_SEL(Color.ClampReadColor, ClampColor, |
| GL_CLAMP_READ_COLOR); |
| } |
| /* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */ |
| if (ctx->Extensions.EXT_framebuffer_sRGB) { |
| TEST_AND_UPDATE(ctx->Color.sRGBEnabled, attr->Color.sRGBEnabled, |
| GL_FRAMEBUFFER_SRGB); |
| } |
| } |
| |
| if (mask & GL_CURRENT_BIT) { |
| memcpy(&ctx->Current, &attr->Current, |
| sizeof(struct gl_current_attrib)); |
| ctx->NewState |= _NEW_CURRENT_ATTRIB; |
| } |
| |
| if (mask & GL_DEPTH_BUFFER_BIT) { |
| TEST_AND_CALL1(Depth.Func, DepthFunc); |
| TEST_AND_CALL1(Depth.Clear, ClearDepth); |
| TEST_AND_UPDATE(ctx->Depth.Test, attr->Depth.Test, GL_DEPTH_TEST); |
| TEST_AND_CALL1(Depth.Mask, DepthMask); |
| if (ctx->Extensions.EXT_depth_bounds_test) { |
| TEST_AND_UPDATE(ctx->Depth.BoundsTest, attr->Depth.BoundsTest, |
| GL_DEPTH_BOUNDS_TEST_EXT); |
| TEST_AND_CALL2(Depth.BoundsMin, Depth.BoundsMax, DepthBoundsEXT); |
| } |
| } |
| |
| if (mask & GL_ENABLE_BIT) |
| pop_enable_group(ctx, &attr->Enable); |
| |
| if (mask & GL_EVAL_BIT) { |
| memcpy(&ctx->Eval, &attr->Eval, sizeof(struct gl_eval_attrib)); |
| vbo_exec_update_eval_maps(ctx); |
| } |
| |
| if (mask & GL_FOG_BIT) { |
| TEST_AND_UPDATE(ctx->Fog.Enabled, attr->Fog.Enabled, GL_FOG); |
| _mesa_Fogfv(GL_FOG_COLOR, attr->Fog.Color); |
| TEST_AND_CALL1_SEL(Fog.Density, Fogf, GL_FOG_DENSITY); |
| TEST_AND_CALL1_SEL(Fog.Start, Fogf, GL_FOG_START); |
| TEST_AND_CALL1_SEL(Fog.End, Fogf, GL_FOG_END); |
| TEST_AND_CALL1_SEL(Fog.Index, Fogf, GL_FOG_INDEX); |
| TEST_AND_CALL1_SEL(Fog.Mode, Fogi, GL_FOG_MODE); |
| } |
| |
| if (mask & GL_HINT_BIT) { |
| TEST_AND_CALL1_SEL(Hint.PerspectiveCorrection, Hint, GL_PERSPECTIVE_CORRECTION_HINT); |
| TEST_AND_CALL1_SEL(Hint.PointSmooth, Hint, GL_POINT_SMOOTH_HINT); |
| TEST_AND_CALL1_SEL(Hint.LineSmooth, Hint, GL_LINE_SMOOTH_HINT); |
| TEST_AND_CALL1_SEL(Hint.PolygonSmooth, Hint, GL_POLYGON_SMOOTH_HINT); |
| TEST_AND_CALL1_SEL(Hint.Fog, Hint, GL_FOG_HINT); |
| TEST_AND_CALL1_SEL(Hint.TextureCompression, Hint, GL_TEXTURE_COMPRESSION_HINT_ARB); |
| } |
| |
| if (mask & GL_LIGHTING_BIT) { |
| GLuint i; |
| /* lighting enable */ |
| TEST_AND_UPDATE(ctx->Light.Enabled, attr->Light.Enabled, GL_LIGHTING); |
| /* per-light state */ |
| if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) |
| _math_matrix_analyse(ctx->ModelviewMatrixStack.Top); |
| |
| /* Fast path for other drivers. */ |
| ctx->NewState |= _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM; |
| |
| memcpy(ctx->Light.LightSource, attr->Light.LightSource, |
| sizeof(attr->Light.LightSource)); |
| memcpy(&ctx->Light.Model, &attr->Light.Model, |
| sizeof(attr->Light.Model)); |
| |
| for (i = 0; i < ctx->Const.MaxLights; i++) { |
| TEST_AND_UPDATE(ctx->Light.Light[i].Enabled, |
| attr->Light.Light[i].Enabled, |
| GL_LIGHT0 + i); |
| memcpy(&ctx->Light.Light[i], &attr->Light.Light[i], |
| sizeof(struct gl_light)); |
| } |
| /* shade model */ |
| TEST_AND_CALL1(Light.ShadeModel, ShadeModel); |
| /* color material */ |
| TEST_AND_CALL2(Light.ColorMaterialFace, Light.ColorMaterialMode, |
| ColorMaterial); |
| TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, |
| attr->Light.ColorMaterialEnabled, GL_COLOR_MATERIAL); |
| /* Shininess material is used by the fixed-func vertex program. */ |
| ctx->NewState |= _NEW_MATERIAL | _NEW_FF_VERT_PROGRAM; |
| memcpy(&ctx->Light.Material, &attr->Light.Material, |
| sizeof(struct gl_material)); |
| if (ctx->Extensions.ARB_color_buffer_float) { |
| TEST_AND_CALL1_SEL(Light.ClampVertexColor, ClampColor, GL_CLAMP_VERTEX_COLOR_ARB); |
| } |
| } |
| |
| if (mask & GL_LINE_BIT) { |
| TEST_AND_UPDATE(ctx->Line.SmoothFlag, attr->Line.SmoothFlag, GL_LINE_SMOOTH); |
| TEST_AND_UPDATE(ctx->Line.StippleFlag, attr->Line.StippleFlag, GL_LINE_STIPPLE); |
| TEST_AND_CALL2(Line.StippleFactor, Line.StipplePattern, LineStipple); |
| TEST_AND_CALL1(Line.Width, LineWidth); |
| } |
| |
| if (mask & GL_LIST_BIT) |
| memcpy(&ctx->List, &attr->List, sizeof(struct gl_list_attrib)); |
| |
| if (mask & GL_PIXEL_MODE_BIT) { |
| memcpy(&ctx->Pixel, &attr->Pixel, sizeof(struct gl_pixel_attrib)); |
| /* XXX what other pixel state needs to be set by function calls? */ |
| _mesa_ReadBuffer(ctx->Pixel.ReadBuffer); |
| ctx->NewState |= _NEW_PIXEL; |
| } |
| |
| if (mask & GL_POINT_BIT) { |
| TEST_AND_CALL1(Point.Size, PointSize); |
| TEST_AND_UPDATE(ctx->Point.SmoothFlag, attr->Point.SmoothFlag, GL_POINT_SMOOTH); |
| _mesa_PointParameterfv(GL_DISTANCE_ATTENUATION_EXT, attr->Point.Params); |
| TEST_AND_CALL1_SEL(Point.MinSize, PointParameterf, GL_POINT_SIZE_MIN_EXT); |
| TEST_AND_CALL1_SEL(Point.MaxSize, PointParameterf, GL_POINT_SIZE_MAX_EXT); |
| TEST_AND_CALL1_SEL(Point.Threshold, PointParameterf, GL_POINT_FADE_THRESHOLD_SIZE_EXT); |
| |
| if (ctx->Point.CoordReplace != attr->Point.CoordReplace) { |
| ctx->NewState |= _NEW_POINT | _NEW_FF_VERT_PROGRAM; |
| ctx->Point.CoordReplace = attr->Point.CoordReplace; |
| } |
| TEST_AND_UPDATE(ctx->Point.PointSprite, attr->Point.PointSprite, |
| GL_POINT_SPRITE); |
| |
| if ((_mesa_is_desktop_gl_compat(ctx) && ctx->Version >= 20) |
| || _mesa_is_desktop_gl_core(ctx)) |
| TEST_AND_CALL1_SEL(Point.SpriteOrigin, PointParameterf, GL_POINT_SPRITE_COORD_ORIGIN); |
| } |
| |
| if (mask & GL_POLYGON_BIT) { |
| TEST_AND_CALL1(Polygon.CullFaceMode, CullFace); |
| TEST_AND_CALL1(Polygon.FrontFace, FrontFace); |
| TEST_AND_CALL1_SEL(Polygon.FrontMode, PolygonMode, GL_FRONT); |
| TEST_AND_CALL1_SEL(Polygon.BackMode, PolygonMode, GL_BACK); |
| _mesa_polygon_offset_clamp(ctx, |
| attr->Polygon.OffsetFactor, |
| attr->Polygon.OffsetUnits, |
| attr->Polygon.OffsetClamp); |
| TEST_AND_UPDATE(ctx->Polygon.SmoothFlag, attr->Polygon.SmoothFlag, GL_POLYGON_SMOOTH); |
| TEST_AND_UPDATE(ctx->Polygon.StippleFlag, attr->Polygon.StippleFlag, GL_POLYGON_STIPPLE); |
| TEST_AND_UPDATE(ctx->Polygon.CullFlag, attr->Polygon.CullFlag, GL_CULL_FACE); |
| TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, attr->Polygon.OffsetPoint, |
| GL_POLYGON_OFFSET_POINT); |
| TEST_AND_UPDATE(ctx->Polygon.OffsetLine, attr->Polygon.OffsetLine, |
| GL_POLYGON_OFFSET_LINE); |
| TEST_AND_UPDATE(ctx->Polygon.OffsetFill, attr->Polygon.OffsetFill, |
| GL_POLYGON_OFFSET_FILL); |
| } |
| |
| if (mask & GL_POLYGON_STIPPLE_BIT) { |
| memcpy(ctx->PolygonStipple, attr->PolygonStipple, 32*sizeof(GLuint)); |
| |
| ctx->NewDriverState |= ST_NEW_POLY_STIPPLE; |
| } |
| |
| if (mask & GL_SCISSOR_BIT) { |
| unsigned i; |
| |
| for (i = 0; i < ctx->Const.MaxViewports; i++) { |
| _mesa_set_scissor(ctx, i, |
| attr->Scissor.ScissorArray[i].X, |
| attr->Scissor.ScissorArray[i].Y, |
| attr->Scissor.ScissorArray[i].Width, |
| attr->Scissor.ScissorArray[i].Height); |
| TEST_AND_UPDATE_INDEX(ctx->Scissor.EnableFlags, |
| attr->Scissor.EnableFlags, i, GL_SCISSOR_TEST); |
| } |
| if (ctx->Extensions.EXT_window_rectangles) { |
| STATIC_ASSERT(sizeof(struct gl_scissor_rect) == |
| 4 * sizeof(GLint)); |
| _mesa_WindowRectanglesEXT( |
| attr->Scissor.WindowRectMode, attr->Scissor.NumWindowRects, |
| (const GLint *)attr->Scissor.WindowRects); |
| } |
| } |
| |
| if (mask & GL_STENCIL_BUFFER_BIT) { |
| TEST_AND_UPDATE(ctx->Stencil.Enabled, attr->Stencil.Enabled, |
| GL_STENCIL_TEST); |
| TEST_AND_CALL1(Stencil.Clear, ClearStencil); |
| if (ctx->Extensions.EXT_stencil_two_side) { |
| TEST_AND_UPDATE(ctx->Stencil.TestTwoSide, attr->Stencil.TestTwoSide, |
| GL_STENCIL_TEST_TWO_SIDE_EXT); |
| _mesa_ActiveStencilFaceEXT(attr->Stencil.ActiveFace |
| ? GL_BACK : GL_FRONT); |
| } |
| /* front state */ |
| _mesa_StencilFuncSeparate(GL_FRONT, |
| attr->Stencil.Function[0], |
| attr->Stencil.Ref[0], |
| attr->Stencil.ValueMask[0]); |
| TEST_AND_CALL1_SEL(Stencil.WriteMask[0], StencilMaskSeparate, GL_FRONT); |
| _mesa_StencilOpSeparate(GL_FRONT, attr->Stencil.FailFunc[0], |
| attr->Stencil.ZFailFunc[0], |
| attr->Stencil.ZPassFunc[0]); |
| /* back state */ |
| _mesa_StencilFuncSeparate(GL_BACK, |
| attr->Stencil.Function[1], |
| attr->Stencil.Ref[1], |
| attr->Stencil.ValueMask[1]); |
| TEST_AND_CALL1_SEL(Stencil.WriteMask[1], StencilMaskSeparate, GL_BACK); |
| _mesa_StencilOpSeparate(GL_BACK, attr->Stencil.FailFunc[1], |
| attr->Stencil.ZFailFunc[1], |
| attr->Stencil.ZPassFunc[1]); |
| } |
| |
| if (mask & GL_TRANSFORM_BIT) { |
| GLuint i; |
| TEST_AND_CALL1(Transform.MatrixMode, MatrixMode); |
| if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) |
| _math_matrix_analyse(ctx->ProjectionMatrixStack.Top); |
| |
| ctx->NewState |= _NEW_TRANSFORM; |
| ctx->NewDriverState |= ST_NEW_CLIP_STATE; |
| |
| /* restore clip planes */ |
| for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { |
| const GLfloat *eyePlane = attr->Transform.EyeUserPlane[i]; |
| COPY_4V(ctx->Transform.EyeUserPlane[i], eyePlane); |
| TEST_AND_UPDATE_BIT(ctx->Transform.ClipPlanesEnabled, |
| attr->Transform.ClipPlanesEnabled, i, |
| GL_CLIP_PLANE0 + i); |
| } |
| |
| /* normalize/rescale */ |
| TEST_AND_UPDATE(ctx->Transform.Normalize, attr->Transform.Normalize, |
| GL_NORMALIZE); |
| TEST_AND_UPDATE(ctx->Transform.RescaleNormals, |
| attr->Transform.RescaleNormals, GL_RESCALE_NORMAL_EXT); |
| |
| if (!ctx->Extensions.AMD_depth_clamp_separate) { |
| TEST_AND_UPDATE(ctx->Transform.DepthClampNear && |
| ctx->Transform.DepthClampFar, |
| attr->Transform.DepthClampNear && |
| attr->Transform.DepthClampFar, GL_DEPTH_CLAMP); |
| } else { |
| TEST_AND_UPDATE(ctx->Transform.DepthClampNear, |
| attr->Transform.DepthClampNear, |
| GL_DEPTH_CLAMP_NEAR_AMD); |
| TEST_AND_UPDATE(ctx->Transform.DepthClampFar, |
| attr->Transform.DepthClampFar, |
| GL_DEPTH_CLAMP_FAR_AMD); |
| } |
| |
| if (ctx->Extensions.ARB_clip_control) { |
| TEST_AND_CALL2(Transform.ClipOrigin, Transform.ClipDepthMode, |
| ClipControl); |
| } |
| } |
| |
| if (mask & GL_TEXTURE_BIT) { |
| pop_texture_group(ctx, &attr->Texture); |
| ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE | |
| _NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM; |
| } |
| |
| if (mask & GL_VIEWPORT_BIT) { |
| unsigned i; |
| |
| for (i = 0; i < ctx->Const.MaxViewports; i++) { |
| const struct gl_viewport_attrib *vp = &attr->Viewport.ViewportArray[i]; |
| |
| if (memcmp(&ctx->ViewportArray[i].X, &vp->X, sizeof(float) * 6)) { |
| ctx->NewState |= _NEW_VIEWPORT; |
| ctx->NewDriverState |= ST_NEW_VIEWPORT; |
| |
| memcpy(&ctx->ViewportArray[i].X, &vp->X, sizeof(float) * 6); |
| |
| if (ctx->invalidate_on_gl_viewport) |
| st_manager_invalidate_drawables(ctx); |
| } |
| } |
| |
| if (ctx->Extensions.NV_conservative_raster) { |
| GLuint biasx = attr->Viewport.SubpixelPrecisionBias[0]; |
| GLuint biasy = attr->Viewport.SubpixelPrecisionBias[1]; |
| _mesa_SubpixelPrecisionBiasNV(biasx, biasy); |
| } |
| } |
| |
| if (mask & GL_MULTISAMPLE_BIT_ARB) { |
| TEST_AND_UPDATE(ctx->Multisample.Enabled, |
| attr->Multisample.Enabled, |
| GL_MULTISAMPLE); |
| |
| TEST_AND_UPDATE(ctx->Multisample.SampleCoverage, |
| attr->Multisample.SampleCoverage, |
| GL_SAMPLE_COVERAGE); |
| |
| TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToCoverage, |
| attr->Multisample.SampleAlphaToCoverage, |
| GL_SAMPLE_ALPHA_TO_COVERAGE); |
| |
| TEST_AND_UPDATE(ctx->Multisample.SampleAlphaToOne, |
| attr->Multisample.SampleAlphaToOne, |
| GL_SAMPLE_ALPHA_TO_ONE); |
| |
| TEST_AND_CALL2(Multisample.SampleCoverageValue, |
| Multisample.SampleCoverageInvert, SampleCoverage); |
| |
| TEST_AND_CALL1(Multisample.SampleAlphaToCoverageDitherControl, |
| AlphaToCoverageDitherControlNV); |
| } |
| |
| /* Restore the previous PopAttribStateMask as well as any modified state |
| * that was not restored in the current pop. |
| */ |
| ctx->PopAttribState = attr->OldPopAttribStateMask | |
| (ctx->PopAttribState & ~attr->Mask); |
| } |
| |
| |
| /** |
| * Copy gl_pixelstore_attrib from src to dst, updating buffer |
| * object refcounts. |
| */ |
| static void |
| copy_pixelstore(struct gl_context *ctx, |
| struct gl_pixelstore_attrib *dst, |
| const struct gl_pixelstore_attrib *src) |
| { |
| dst->Alignment = src->Alignment; |
| dst->RowLength = src->RowLength; |
| dst->SkipPixels = src->SkipPixels; |
| dst->SkipRows = src->SkipRows; |
| dst->ImageHeight = src->ImageHeight; |
| dst->SkipImages = src->SkipImages; |
| dst->SwapBytes = src->SwapBytes; |
| dst->LsbFirst = src->LsbFirst; |
| dst->Invert = src->Invert; |
| _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); |
| } |
| |
| |
| #define GL_CLIENT_PACK_BIT (1<<20) |
| #define GL_CLIENT_UNPACK_BIT (1<<21) |
| |
| static void |
| copy_vertex_attrib_array(struct gl_context *ctx, |
| struct gl_array_attributes *dst, |
| const struct gl_array_attributes *src) |
| { |
| dst->Ptr = src->Ptr; |
| dst->RelativeOffset = src->RelativeOffset; |
| dst->Format = src->Format; |
| dst->Stride = src->Stride; |
| dst->BufferBindingIndex = src->BufferBindingIndex; |
| dst->_EffBufferBindingIndex = src->_EffBufferBindingIndex; |
| dst->_EffRelativeOffset = src->_EffRelativeOffset; |
| } |
| |
| static void |
| copy_vertex_buffer_binding(struct gl_context *ctx, |
| struct gl_vertex_buffer_binding *dst, |
| const struct gl_vertex_buffer_binding *src) |
| { |
| dst->Offset = src->Offset; |
| dst->Stride = src->Stride; |
| dst->InstanceDivisor = src->InstanceDivisor; |
| dst->_BoundArrays = src->_BoundArrays; |
| dst->_EffBoundArrays = src->_EffBoundArrays; |
| dst->_EffOffset = src->_EffOffset; |
| |
| _mesa_reference_buffer_object(ctx, &dst->BufferObj, src->BufferObj); |
| } |
| |
| /** |
| * Copy gl_vertex_array_object from src to dest. |
| * 'dest' must be in an initialized state. |
| */ |
| static void |
| copy_array_object(struct gl_context *ctx, |
| struct gl_vertex_array_object *dest, |
| struct gl_vertex_array_object *src, |
| unsigned copy_attrib_mask) |
| { |
| /* skip Name */ |
| /* skip RefCount */ |
| |
| while (copy_attrib_mask) { |
| unsigned i = u_bit_scan(©_attrib_mask); |
| |
| copy_vertex_attrib_array(ctx, &dest->VertexAttrib[i], &src->VertexAttrib[i]); |
| copy_vertex_buffer_binding(ctx, &dest->BufferBinding[i], &src->BufferBinding[i]); |
| } |
| |
| /* Enabled must be the same than on push */ |
| dest->Enabled = src->Enabled; |
| dest->_EnabledWithMapMode = src->_EnabledWithMapMode; |
| /* The bitmask of bound VBOs needs to match the VertexBinding array */ |
| dest->VertexAttribBufferMask = src->VertexAttribBufferMask; |
| dest->NonZeroDivisorMask = src->NonZeroDivisorMask; |
| dest->NonIdentityBufferAttribMapping = src->NonIdentityBufferAttribMapping; |
| dest->_AttributeMapMode = src->_AttributeMapMode; |
| /* skip NumUpdates and IsDynamic because they can only increase, not decrease */ |
| } |
| |
| /** |
| * Copy gl_array_attrib from src to dest. |
| * 'dest' must be in an initialized state. |
| */ |
| static void |
| copy_array_attrib(struct gl_context *ctx, |
| struct gl_array_attrib *dest, |
| struct gl_array_attrib *src, |
| bool vbo_deleted, |
| unsigned copy_attrib_mask) |
| { |
| /* skip ArrayObj */ |
| /* skip DefaultArrayObj, Objects */ |
| dest->ActiveTexture = src->ActiveTexture; |
| dest->LockFirst = src->LockFirst; |
| dest->LockCount = src->LockCount; |
| dest->PrimitiveRestart = src->PrimitiveRestart; |
| dest->PrimitiveRestartFixedIndex = src->PrimitiveRestartFixedIndex; |
| dest->RestartIndex = src->RestartIndex; |
| memcpy(dest->_PrimitiveRestart, src->_PrimitiveRestart, |
| sizeof(src->_PrimitiveRestart)); |
| memcpy(dest->_RestartIndex, src->_RestartIndex, sizeof(src->_RestartIndex)); |
| /* skip NewState */ |
| /* skip RebindArrays */ |
| |
| if (!vbo_deleted) |
| copy_array_object(ctx, dest->VAO, src->VAO, copy_attrib_mask); |
| |
| /* skip ArrayBufferObj */ |
| /* skip IndexBufferObj */ |
| } |
| |
| /** |
| * Save the content of src to dest. |
| */ |
| static void |
| save_array_attrib(struct gl_context *ctx, |
| struct gl_array_attrib *dest, |
| struct gl_array_attrib *src) |
| { |
| /* Set the Name, needed for restore, but do never overwrite. |
| * Needs to match value in the object hash. */ |
| dest->VAO->Name = src->VAO->Name; |
| dest->VAO->NonDefaultStateMask = src->VAO->NonDefaultStateMask; |
| /* And copy all of the rest. */ |
| copy_array_attrib(ctx, dest, src, false, src->VAO->NonDefaultStateMask); |
| |
| /* Just reference them here */ |
| _mesa_reference_buffer_object(ctx, &dest->ArrayBufferObj, |
| src->ArrayBufferObj); |
| _mesa_reference_buffer_object(ctx, &dest->VAO->IndexBufferObj, |
| src->VAO->IndexBufferObj); |
| } |
| |
| /** |
| * Restore the content of src to dest. |
| */ |
| static void |
| restore_array_attrib(struct gl_context *ctx, |
| struct gl_array_attrib *dest, |
| struct gl_array_attrib *src) |
| { |
| bool is_vao_name_zero = src->VAO->Name == 0; |
| |
| /* The ARB_vertex_array_object spec says: |
| * |
| * "BindVertexArray fails and an INVALID_OPERATION error is generated |
| * if array is not a name returned from a previous call to |
| * GenVertexArrays, or if such a name has since been deleted with |
| * DeleteVertexArrays." |
| * |
| * Therefore popping a deleted VAO cannot magically recreate it. |
| */ |
| if (!is_vao_name_zero && !_mesa_IsVertexArray(src->VAO->Name)) |
| return; |
| |
| _mesa_BindVertexArray(src->VAO->Name); |
| |
| /* Restore or recreate the buffer objects by the names ... */ |
| if (is_vao_name_zero || !src->ArrayBufferObj || |
| _mesa_IsBuffer(src->ArrayBufferObj->Name)) { |
| /* ... and restore its content */ |
| dest->VAO->NonDefaultStateMask |= src->VAO->NonDefaultStateMask; |
| copy_array_attrib(ctx, dest, src, false, |
| dest->VAO->NonDefaultStateMask); |
| |
| _mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, |
| src->ArrayBufferObj ? |
| src->ArrayBufferObj->Name : 0); |
| } else { |
| copy_array_attrib(ctx, dest, src, true, 0); |
| } |
| |
| if (is_vao_name_zero || !src->VAO->IndexBufferObj || |
| _mesa_IsBuffer(src->VAO->IndexBufferObj->Name)) { |
| _mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, |
| src->VAO->IndexBufferObj ? |
| src->VAO->IndexBufferObj->Name : 0); |
| } |
| |
| _mesa_update_edgeflag_state_vao(ctx); |
| _mesa_set_varying_vp_inputs(ctx, ctx->VertexProgram._VPModeInputFilter & |
| ctx->Array.VAO->_EnabledWithMapMode); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_PushClientAttrib(GLbitfield mask) |
| { |
| struct gl_client_attrib_node *head; |
| |
| GET_CURRENT_CONTEXT(ctx); |
| |
| if (ctx->ClientAttribStackDepth >= MAX_CLIENT_ATTRIB_STACK_DEPTH) { |
| _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushClientAttrib"); |
| return; |
| } |
| |
| head = &ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; |
| head->Mask = mask; |
| |
| if (mask & GL_CLIENT_PIXEL_STORE_BIT) { |
| copy_pixelstore(ctx, &head->Pack, &ctx->Pack); |
| copy_pixelstore(ctx, &head->Unpack, &ctx->Unpack); |
| } |
| |
| if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { |
| _mesa_initialize_vao(ctx, &head->VAO, 0); |
| /* Use the VAO declared within the node instead of allocating it. */ |
| head->Array.VAO = &head->VAO; |
| save_array_attrib(ctx, &head->Array, &ctx->Array); |
| } |
| |
| ctx->ClientAttribStackDepth++; |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_PopClientAttrib(void) |
| { |
| struct gl_client_attrib_node *head; |
| |
| GET_CURRENT_CONTEXT(ctx); |
| |
| if (ctx->ClientAttribStackDepth == 0) { |
| _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopClientAttrib"); |
| return; |
| } |
| |
| ctx->ClientAttribStackDepth--; |
| head = &ctx->ClientAttribStack[ctx->ClientAttribStackDepth]; |
| |
| if (head->Mask & GL_CLIENT_PIXEL_STORE_BIT) { |
| copy_pixelstore(ctx, &ctx->Pack, &head->Pack); |
| _mesa_reference_buffer_object(ctx, &head->Pack.BufferObj, NULL); |
| |
| copy_pixelstore(ctx, &ctx->Unpack, &head->Unpack); |
| _mesa_reference_buffer_object(ctx, &head->Unpack.BufferObj, NULL); |
| } |
| |
| if (head->Mask & GL_CLIENT_VERTEX_ARRAY_BIT) { |
| restore_array_attrib(ctx, &ctx->Array, &head->Array); |
| |
| /* _mesa_unbind_array_object_vbos can't use NonDefaultStateMask because |
| * it's used by internal VAOs which don't always update the mask, so do |
| * it manually here. |
| */ |
| GLbitfield mask = head->VAO.NonDefaultStateMask; |
| while (mask) { |
| unsigned i = u_bit_scan(&mask); |
| _mesa_reference_buffer_object(ctx, &head->VAO.BufferBinding[i].BufferObj, NULL); |
| } |
| |
| _mesa_reference_buffer_object(ctx, &head->VAO.IndexBufferObj, NULL); |
| _mesa_reference_buffer_object(ctx, &head->Array.ArrayBufferObj, NULL); |
| } |
| } |
| |
| void GLAPIENTRY |
| _mesa_ClientAttribDefaultEXT( GLbitfield mask ) |
| { |
| if (mask & GL_CLIENT_PIXEL_STORE_BIT) { |
| _mesa_PixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); |
| _mesa_PixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); |
| _mesa_PixelStorei(GL_UNPACK_IMAGE_HEIGHT, 0); |
| _mesa_PixelStorei(GL_UNPACK_SKIP_IMAGES, 0); |
| _mesa_PixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| _mesa_PixelStorei(GL_UNPACK_SKIP_ROWS, 0); |
| _mesa_PixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| _mesa_PixelStorei(GL_UNPACK_ALIGNMENT, 4); |
| _mesa_PixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE); |
| _mesa_PixelStorei(GL_PACK_LSB_FIRST, GL_FALSE); |
| _mesa_PixelStorei(GL_PACK_IMAGE_HEIGHT, 0); |
| _mesa_PixelStorei(GL_PACK_SKIP_IMAGES, 0); |
| _mesa_PixelStorei(GL_PACK_ROW_LENGTH, 0); |
| _mesa_PixelStorei(GL_PACK_SKIP_ROWS, 0); |
| _mesa_PixelStorei(GL_PACK_SKIP_PIXELS, 0); |
| _mesa_PixelStorei(GL_PACK_ALIGNMENT, 4); |
| |
| _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); |
| _mesa_BindBuffer(GL_PIXEL_PACK_BUFFER, 0); |
| } |
| if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) { |
| GET_CURRENT_CONTEXT(ctx); |
| int i; |
| |
| _mesa_BindBuffer(GL_ARRAY_BUFFER, 0); |
| _mesa_BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| |
| _mesa_DisableClientState(GL_EDGE_FLAG_ARRAY); |
| _mesa_EdgeFlagPointer(0, 0); |
| |
| _mesa_DisableClientState(GL_INDEX_ARRAY); |
| _mesa_IndexPointer(GL_FLOAT, 0, 0); |
| |
| _mesa_DisableClientState(GL_SECONDARY_COLOR_ARRAY); |
| _mesa_SecondaryColorPointer(4, GL_FLOAT, 0, 0); |
| |
| _mesa_DisableClientState(GL_FOG_COORD_ARRAY); |
| _mesa_FogCoordPointer(GL_FLOAT, 0, 0); |
| |
| for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { |
| _mesa_ClientActiveTexture(GL_TEXTURE0 + i); |
| _mesa_DisableClientState(GL_TEXTURE_COORD_ARRAY); |
| _mesa_TexCoordPointer(4, GL_FLOAT, 0, 0); |
| } |
| |
| _mesa_DisableClientState(GL_COLOR_ARRAY); |
| _mesa_ColorPointer(4, GL_FLOAT, 0, 0); |
| |
| _mesa_DisableClientState(GL_NORMAL_ARRAY); |
| _mesa_NormalPointer(GL_FLOAT, 0, 0); |
| |
| _mesa_DisableClientState(GL_VERTEX_ARRAY); |
| _mesa_VertexPointer(4, GL_FLOAT, 0, 0); |
| |
| for (i = 0; i < ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs; i++) { |
| _mesa_DisableVertexAttribArray(i); |
| _mesa_VertexAttribPointer(i, 4, GL_FLOAT, GL_FALSE, 0, 0); |
| } |
| |
| _mesa_ClientActiveTexture(GL_TEXTURE0); |
| |
| _mesa_PrimitiveRestartIndex_no_error(0); |
| if (ctx->Version >= 31) |
| _mesa_Disable(GL_PRIMITIVE_RESTART); |
| else if (_mesa_has_NV_primitive_restart(ctx)) |
| _mesa_DisableClientState(GL_PRIMITIVE_RESTART_NV); |
| |
| if (_mesa_has_ARB_ES3_compatibility(ctx)) |
| _mesa_Disable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| } |
| } |
| |
| void GLAPIENTRY |
| _mesa_PushClientAttribDefaultEXT( GLbitfield mask ) |
| { |
| _mesa_PushClientAttrib(mask); |
| _mesa_ClientAttribDefaultEXT(mask); |
| } |
| |
| |
| /** |
| * Free any attribute state data that might be attached to the context. |
| */ |
| void |
| _mesa_free_attrib_data(struct gl_context *ctx) |
| { |
| for (unsigned i = 0; i < ARRAY_SIZE(ctx->AttribStack); i++) |
| FREE(ctx->AttribStack[i]); |
| } |
| |
| |
| void |
| _mesa_init_attrib(struct gl_context *ctx) |
| { |
| /* Renderer and client attribute stacks */ |
| ctx->AttribStackDepth = 0; |
| ctx->ClientAttribStackDepth = 0; |
| } |