blob: 9e77284c3f9a5e98247e5b8b54e65fd25c1df57e [file]
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdbool.h>
#include "util/glheader.h"
#include "draw_validate.h"
#include "arrayobj.h"
#include "bufferobj.h"
#include "context.h"
#include "mtypes.h"
#include "pipelineobj.h"
#include "enums.h"
#include "state.h"
#include "transformfeedback.h"
#include "uniforms.h"
#include "program/prog_print.h"
/**
* Compute the bitmask of allowed primitive types (ValidPrimMask) depending
* on shaders and current states. This is used by draw validation.
*
* If some combinations of shaders and states are invalid, ValidPrimMask is
* set to 0, which will always set GL_INVALID_OPERATION in draw calls
* except for invalid enums, which will set GL_INVALID_ENUM, minimizing
* the number of gl_context variables that have to be read by draw calls.
*/
void
_mesa_update_valid_to_render_state(struct gl_context *ctx)
{
struct gl_pipeline_object *shader = ctx->_Shader;
unsigned mask = ctx->SupportedPrimMask;
bool drawpix_valid = true;
if (_mesa_is_no_error_enabled(ctx)) {
ctx->ValidPrimMask = mask;
ctx->ValidPrimMaskIndexed = mask;
ctx->DrawPixValid = drawpix_valid;
return;
}
/* Start with an empty mask and set this to the trimmed mask at the end. */
ctx->ValidPrimMask = 0;
ctx->ValidPrimMaskIndexed = 0;
ctx->DrawPixValid = false;
/* The default error is GL_INVALID_OPERATION if mode is a valid enum.
* It can be overriden by following code if we should return a different
* error.
*/
ctx->DrawGLError = GL_INVALID_OPERATION;
if (!ctx->DrawBuffer ||
ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
ctx->DrawGLError = GL_INVALID_FRAMEBUFFER_OPERATION;
return;
}
/* A pipeline object is bound */
if (shader->Name && !shader->Validated &&
!_mesa_validate_program_pipeline(ctx, shader))
return;
/* If a program is active and SSO not in use, check if validation of
* samplers succeeded for the active program. */
if (shader->ActiveProgram && shader != ctx->Pipeline.Current &&
!_mesa_sampler_uniforms_are_valid(shader->ActiveProgram, NULL, 0))
return;
/* The ARB_blend_func_extended spec's ERRORS section says:
*
* "The error INVALID_OPERATION is generated by Begin or any procedure
* that implicitly calls Begin if any draw buffer has a blend function
* requiring the second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR,
* SRC1_ALPHA or ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that
* has more than the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active
* color attachements."
*/
unsigned max_dual_source_buffers = ctx->Const.MaxDualSourceDrawBuffers;
unsigned num_color_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
if (num_color_buffers > max_dual_source_buffers &&
ctx->Color._BlendUsesDualSrc &
BITFIELD_RANGE(max_dual_source_buffers,
num_color_buffers - max_dual_source_buffers))
return;
if (ctx->Color.BlendEnabled &&
ctx->Color._AdvancedBlendMode != BLEND_NONE) {
/* The KHR_blend_equation_advanced spec says:
*
* "If any non-NONE draw buffer uses a blend equation found in table
* X.1 or X.2, the error INVALID_OPERATION is generated by Begin or
* any operation that implicitly calls Begin (such as DrawElements)
* if:
*
* * the draw buffer for color output zero selects multiple color
* buffers (e.g., FRONT_AND_BACK in the default framebuffer); or
*
* * the draw buffer for any other color output is not NONE."
*/
if (ctx->DrawBuffer->ColorDrawBuffer[0] == GL_FRONT_AND_BACK)
return;
for (unsigned i = 1; i < num_color_buffers; i++) {
if (ctx->DrawBuffer->ColorDrawBuffer[i] != GL_NONE)
return;
}
/* The KHR_blend_equation_advanced spec says:
*
* "Advanced blending equations require the use of a fragment shader
* with a matching "blend_support" layout qualifier. If the current
* blend equation is found in table X.1 or X.2, and the active
* fragment shader does not include the layout qualifier matching
* the blend equation or "blend_support_all_equations", the error
* INVALID_OPERATION is generated [...]"
*/
const struct gl_program *prog =
ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
const GLbitfield blend_support = !prog ? 0 : prog->info.fs.advanced_blend_modes;
if ((blend_support & BITFIELD_BIT(ctx->Color._AdvancedBlendMode)) == 0)
return;
}
if (_mesa_is_desktop_gl_compat(ctx)) {
if (!shader->CurrentProgram[MESA_SHADER_FRAGMENT]) {
if (ctx->FragmentProgram.Enabled &&
!_mesa_arb_fragment_program_enabled(ctx))
return;
/* If drawing to integer-valued color buffers, there must be an
* active fragment shader (GL_EXT_texture_integer).
*/
if (ctx->DrawBuffer->_IntegerBuffers)
return;
}
}
/* DrawPixels/CopyPixels/Bitmap is valid after this point. */
ctx->DrawPixValid = true;
/* Section 11.2 (Tessellation) of the ES 3.2 spec says:
*
* "An INVALID_OPERATION error is generated by any command that
* transfers vertices to the GL if the current program state has
* one but not both of a tessellation control shader and tessellation
* evaluation shader."
*
* The OpenGL spec argues that this is allowed because a tess ctrl shader
* without a tess eval shader can be used with transform feedback.
* However, glBeginTransformFeedback doesn't allow GL_PATCHES and
* therefore doesn't allow tessellation.
*
* Further investigation showed that this is indeed a spec bug and
* a tess ctrl shader without a tess eval shader shouldn't have been
* allowed, because there is no API in GL 4.0 that can make use this
* to produce something useful.
*
* Also, all vendors except one don't support a tess ctrl shader without
* a tess eval shader anyway.
*/
if (shader->CurrentProgram[MESA_SHADER_TESS_CTRL] &&
!shader->CurrentProgram[MESA_SHADER_TESS_EVAL])
return;
switch (ctx->API) {
case API_OPENGLES2:
/* Section 11.2 (Tessellation) of the ES 3.2 spec says:
*
* "An INVALID_OPERATION error is generated by any command that
* transfers vertices to the GL if the current program state has
* one but not both of a tessellation control shader and tessellation
* evaluation shader."
*/
if (_mesa_is_gles3(ctx) &&
shader->CurrentProgram[MESA_SHADER_TESS_EVAL] &&
!shader->CurrentProgram[MESA_SHADER_TESS_CTRL])
return;
/* From GL_EXT_color_buffer_float:
*
* "Blending applies only if the color buffer has a fixed-point or
* or floating-point format. If the color buffer has an integer
* format, proceed to the next operation. Furthermore, an
* INVALID_OPERATION error is generated by DrawArrays and the other
* drawing commands defined in section 2.8.3 (10.5 in ES 3.1) if
* blending is enabled (see below) and any draw buffer has 32-bit
* floating-point format components."
*
* However GL_EXT_float_blend removes this text.
*/
if (!ctx->Extensions.EXT_float_blend &&
(ctx->DrawBuffer->_FP32Buffers & ctx->Color.BlendEnabled))
return;
break;
case API_OPENGL_CORE:
/* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5
* Core Profile spec says:
*
* "An INVALID_OPERATION error is generated if no vertex array
* object is bound (see section 10.3.1)."
*/
if (ctx->Array.VAO == ctx->Array.DefaultVAO)
return;
break;
case API_OPENGLES:
break;
case API_OPENGL_COMPAT:
/* Check invalid ARB vertex programs. */
if (!shader->CurrentProgram[MESA_SHADER_VERTEX] &&
ctx->VertexProgram.Enabled &&
!_mesa_arb_vertex_program_enabled(ctx))
return;
break;
default:
unreachable("Invalid API value in _mesa_update_valid_to_render_state");
}
/* From the GL_NV_fill_rectangle spec:
*
* "An INVALID_OPERATION error is generated by Begin or any Draw command if
* only one of the front and back polygon mode is FILL_RECTANGLE_NV."
*/
if ((ctx->Polygon.FrontMode == GL_FILL_RECTANGLE_NV) !=
(ctx->Polygon.BackMode == GL_FILL_RECTANGLE_NV))
return;
/* From GL_INTEL_conservative_rasterization spec:
*
* The conservative rasterization option applies only to polygons with
* PolygonMode state set to FILL. Draw requests for polygons with different
* PolygonMode setting or for other primitive types (points/lines) generate
* INVALID_OPERATION error.
*/
if (ctx->IntelConservativeRasterization) {
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL) {
return;
} else {
mask &= (1 << GL_TRIANGLES) |
(1 << GL_TRIANGLE_STRIP) |
(1 << GL_TRIANGLE_FAN) |
(1 << GL_QUADS) |
(1 << GL_QUAD_STRIP) |
(1 << GL_POLYGON) |
(1 << GL_TRIANGLES_ADJACENCY) |
(1 << GL_TRIANGLE_STRIP_ADJACENCY);
}
}
/* From the GL_EXT_transform_feedback spec:
*
* "The error INVALID_OPERATION is generated if Begin, or any command
* that performs an explicit Begin, is called when:
*
* * a geometry shader is not active and <mode> does not match the
* allowed begin modes for the current transform feedback state as
* given by table X.1.
*
* * a geometry shader is active and the output primitive type of the
* geometry shader does not match the allowed begin modes for the
* current transform feedback state as given by table X.1.
*
*/
if (_mesa_is_xfb_active_and_unpaused(ctx)) {
if(shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
switch (shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
info.gs.output_primitive) {
case GL_POINTS:
if (ctx->TransformFeedback.Mode != GL_POINTS)
mask = 0;
break;
case GL_LINE_STRIP:
if (ctx->TransformFeedback.Mode != GL_LINES)
mask = 0;
break;
case GL_TRIANGLE_STRIP:
if (ctx->TransformFeedback.Mode != GL_TRIANGLES)
mask = 0;
break;
default:
mask = 0;
}
}
else if (shader->CurrentProgram[MESA_SHADER_TESS_EVAL]) {
struct gl_program *tes =
shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
if (tes->info.tess.point_mode) {
if (ctx->TransformFeedback.Mode != GL_POINTS)
mask = 0;
} else if (tes->info.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES) {
if (ctx->TransformFeedback.Mode != GL_LINES)
mask = 0;
} else {
if (ctx->TransformFeedback.Mode != GL_TRIANGLES)
mask = 0;
}
}
else {
switch (ctx->TransformFeedback.Mode) {
case GL_POINTS:
mask &= 1 << GL_POINTS;
break;
case GL_LINES:
mask &= (1 << GL_LINES) |
(1 << GL_LINE_LOOP) |
(1 << GL_LINE_STRIP);
break;
case GL_TRIANGLES:
/* TODO: This doesn't look right, but it matches the original code. */
mask &= ~((1 << GL_POINTS) |
(1 << GL_LINES) |
(1 << GL_LINE_LOOP) |
(1 << GL_LINE_STRIP));
break;
}
}
if (!mask)
return;
}
/* From the OpenGL 4.5 specification, section 11.3.1:
*
* The error INVALID_OPERATION is generated if Begin, or any command that
* implicitly calls Begin, is called when a geometry shader is active and:
*
* * the input primitive type of the current geometry shader is
* POINTS and <mode> is not POINTS,
*
* * the input primitive type of the current geometry shader is
* LINES and <mode> is not LINES, LINE_STRIP, or LINE_LOOP,
*
* * the input primitive type of the current geometry shader is
* TRIANGLES and <mode> is not TRIANGLES, TRIANGLE_STRIP or
* TRIANGLE_FAN,
*
* * the input primitive type of the current geometry shader is
* LINES_ADJACENCY_ARB and <mode> is not LINES_ADJACENCY_ARB or
* LINE_STRIP_ADJACENCY_ARB, or
*
* * the input primitive type of the current geometry shader is
* TRIANGLES_ADJACENCY_ARB and <mode> is not
* TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB.
*
* The GL spec doesn't mention any interaction with tessellation, which
* is clearly a spec bug. The same rule should apply, but instead of
* the draw primitive mode, the tessellation evaluation shader primitive
* mode should be used for the checking.
*/
if (shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
const GLenum geom_mode =
shader->CurrentProgram[MESA_SHADER_GEOMETRY]->
info.gs.input_primitive;
struct gl_program *tes =
shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
if (tes) {
bool valid;
if (tes->info.tess.point_mode)
valid = geom_mode == GL_POINTS;
else if (tes->info.tess._primitive_mode == TESS_PRIMITIVE_ISOLINES)
valid = geom_mode == GL_LINES;
else
/* the GL_QUADS mode generates triangles too */
valid = geom_mode == GL_TRIANGLES;
/* TES and GS use incompatible primitive types. Discard all draws. */
if (!valid)
return;
} else {
switch (geom_mode) {
case GL_POINTS:
mask &= 1 << GL_POINTS;
break;
case GL_LINES:
mask &= (1 << GL_LINES) |
(1 << GL_LINE_LOOP) |
(1 << GL_LINE_STRIP);
break;
case GL_TRIANGLES:
mask &= (1 << GL_TRIANGLES) |
(1 << GL_TRIANGLE_STRIP) |
(1 << GL_TRIANGLE_FAN);
break;
case GL_LINES_ADJACENCY:
mask &= (1 << GL_LINES_ADJACENCY) |
(1 << GL_LINE_STRIP_ADJACENCY);
break;
case GL_TRIANGLES_ADJACENCY:
mask &= (1 << GL_TRIANGLES_ADJACENCY) |
(1 << GL_TRIANGLE_STRIP_ADJACENCY);
break;
}
}
}
/* From the OpenGL 4.0 (Core Profile) spec (section 2.12):
*
* "Tessellation operates only on patch primitives. If tessellation is
* active, any command that transfers vertices to the GL will
* generate an INVALID_OPERATION error if the primitive mode is not
* PATCHES.
* Patch primitives are not supported by pipeline stages below the
* tessellation evaluation shader. If there is no active program
* object or the active program object does not contain a tessellation
* evaluation shader, the error INVALID_OPERATION is generated by any
* command that transfers vertices to the GL if the primitive mode is
* PATCHES."
*
*/
if (shader->CurrentProgram[MESA_SHADER_TESS_EVAL] ||
shader->CurrentProgram[MESA_SHADER_TESS_CTRL]) {
mask &= 1 << GL_PATCHES;
}
else {
mask &= ~(1 << GL_PATCHES);
}
#if MESA_DEBUG
if (shader->Flags & GLSL_LOG) {
struct gl_program **prog = shader->CurrentProgram;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog[i] == NULL || prog[i]->_Used)
continue;
/* This is the first time this shader is being used.
* Append shader's constants/uniforms to log file.
*
* Only log data for the program target that matches the shader
* target. It's possible to have a program bound to the vertex
* shader target that also supplied a fragment shader. If that
* program isn't also bound to the fragment shader target we don't
* want to log its fragment data.
*/
_mesa_append_uniforms_to_file(prog[i]);
}
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog[i] != NULL)
prog[i]->_Used = GL_TRUE;
}
}
#endif
/* Non-indexed draws are valid after this point. */
ctx->ValidPrimMask = mask;
/* Section 2.14.2 (Transform Feedback Primitive Capture) of the OpenGL ES
* 3.1 spec says:
*
* The error INVALID_OPERATION is also generated by DrawElements,
* DrawElementsInstanced, and DrawRangeElements while transform feedback
* is active and not paused, regardless of mode.
*
* The OES_geometry_shader_spec says:
*
* Issues:
*
* ...
*
* (13) Does this extension change how transform feedback operates
* compared to unextended OpenGL ES 3.0 or 3.1?
*
* RESOLVED: Yes... Since we no longer require being able to predict how
* much geometry will be generated, we also lift the restriction that
* only DrawArray* commands are supported and also support the
* DrawElements* commands for transform feedback.
*
* This should also be reflected in the body of the spec, but that appears
* to have been overlooked. The body of the spec only explicitly allows
* the indirect versions.
*/
if (_mesa_is_gles3(ctx) &&
!_mesa_has_OES_geometry_shader(ctx) &&
_mesa_is_xfb_active_and_unpaused(ctx))
return;
ctx->ValidPrimMaskIndexed = mask;
}