blob: 6b813a07c99ace66cdb4133add9b598c9ff74585 [file]
/**
* \file texobj.h
* Texture object management.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef TEXTOBJ_H
#define TEXTOBJ_H
#include "util/glheader.h"
#include "samplerobj.h"
#include "teximage.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* \name Internal functions
*/
/*@{*/
extern struct gl_texture_object *
_mesa_lookup_texture(struct gl_context *ctx, GLuint id);
extern struct gl_texture_object *
_mesa_lookup_texture_err(struct gl_context *ctx, GLuint id, const char* func);
extern struct gl_texture_object *
_mesa_lookup_texture_locked(struct gl_context *ctx, GLuint id);
extern struct gl_texture_object *
_mesa_get_current_tex_object(struct gl_context *ctx, GLenum target);
extern struct gl_texture_object *
_mesa_get_texobj_by_target_and_texunit(struct gl_context *ctx, GLenum target,
GLuint texunit,
bool allowProxyTargets,
const char* caller);
extern struct gl_texture_object *
_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
extern int
_mesa_tex_target_to_index(const struct gl_context *ctx, GLenum target);
extern void
_mesa_delete_texture_object( struct gl_context *ctx,
struct gl_texture_object *obj );
extern void
_mesa_clear_texture_object(struct gl_context *ctx,
struct gl_texture_object *obj,
struct gl_texture_image *retainTexImage);
extern void
_mesa_reference_texobj_(struct gl_texture_object **ptr,
struct gl_texture_object *tex);
static inline void
_mesa_reference_texobj(struct gl_texture_object **ptr,
struct gl_texture_object *tex)
{
if (*ptr != tex)
_mesa_reference_texobj_(ptr, tex);
}
/**
* Lock a texture for updating. See also _mesa_lock_context_textures().
*/
static inline void
_mesa_lock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
if (!ctx->TexturesLocked)
simple_mtx_lock(&ctx->Shared->TexMutex);
ctx->Shared->TextureStateStamp++;
(void) texObj;
}
static inline void
_mesa_unlock_texture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
(void) texObj;
if (!ctx->TexturesLocked)
simple_mtx_unlock(&ctx->Shared->TexMutex);
}
/** Is the texture "complete" with respect to the given sampler state? */
static inline GLboolean
_mesa_is_texture_complete(const struct gl_texture_object *texObj,
const struct gl_sampler_object *sampler,
bool linear_as_nearest_for_int_tex)
{
struct gl_texture_image *img = _mesa_base_tex_image(texObj);
bool isMultisample = img && img->NumSamples >= 2;
/*
* According to ARB_stencil_texturing, NEAREST_MIPMAP_NEAREST would
* be forbidden, however it is allowed per GL 4.5 rules, allow it
* even without GL 4.5 since it was a spec mistake.
*/
/* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
*
* "The texture is not multisample; either the magnification filter is not
* NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
* MIPMAP_NEAREST; and any of
* – The internal format of the texture is integer.
* – The internal format is STENCIL_INDEX.
* – The internal format is DEPTH_STENCIL, and the value of DEPTH_-
* STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX.""
*/
/* GL_EXT_texture_filter_minmax further modifies this to explain it does
* not apply to MIN/MAX reduction, only WEIGHTED_AVERAGE (i.e. default)
*/
if (!isMultisample &&
(texObj->_IsIntegerFormat ||
(texObj->StencilSampling &&
img->_BaseFormat == GL_DEPTH_STENCIL)) &&
sampler->Attrib.ReductionMode == GL_WEIGHTED_AVERAGE_EXT &&
(sampler->Attrib.MagFilter != GL_NEAREST ||
(sampler->Attrib.MinFilter != GL_NEAREST &&
sampler->Attrib.MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
/* If the format is integer, only nearest filtering is allowed,
* but some applications (eg: Grid Autosport) uses the default
* filtering values.
*/
if (texObj->_IsIntegerFormat &&
linear_as_nearest_for_int_tex) {
/* Skip return */
} else {
return GL_FALSE;
}
}
/* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
*
* "The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
* the texture is not multisample, and the texture is not mipmap complete.""
*/
if (!isMultisample &&_mesa_is_mipmap_filter(sampler))
return texObj->_MipmapComplete;
else
return texObj->_BaseComplete;
}
extern void
_mesa_test_texobj_completeness( const struct gl_context *ctx,
struct gl_texture_object *obj );
extern GLboolean
_mesa_cube_level_complete(const struct gl_texture_object *texObj,
const GLint level);
extern GLboolean
_mesa_cube_complete(const struct gl_texture_object *texObj);
extern void
_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj);
extern struct gl_texture_object *
_mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex, bool is_depth);
extern GLuint
_mesa_total_texture_memory(struct gl_context *ctx);
extern GLenum
_mesa_texture_base_format(const struct gl_texture_object *texObj);
extern void
_mesa_unlock_context_textures( struct gl_context *ctx );
extern void
_mesa_lock_context_textures( struct gl_context *ctx );
extern struct gl_texture_object *
_mesa_lookup_or_create_texture(struct gl_context *ctx, GLenum target,
GLuint texName, bool no_error, bool is_ext_dsa,
const char *name);
void
_mesa_update_texture_object_swizzle(struct gl_context *ctx,
struct gl_texture_object *texObj);
/*@}*/
#ifdef __cplusplus
}
#endif
#endif