blob: d572030eaa1fa3ad92c5c2352de3130836d0a992 [file] [log] [blame]
/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
*
* based in part on anv driver which is:
* Copyright © 2015 Intel Corporation
*
* SPDX-License-Identifier: MIT
*/
#include <fcntl.h>
#ifdef MAJOR_IN_SYSMACROS
#include <sys/sysmacros.h>
#endif
#include "vk_log.h"
#include "vk_shader_module.h"
#include "util/disk_cache.h"
#include "util/hex.h"
#include "util/u_debug.h"
#include "radv_android.h"
#include "radv_debug.h"
#include "radv_entrypoints.h"
#include "radv_instance.h"
#include "radv_physical_device.h"
#include "radv_pipeline_rt.h"
#include "radv_video.h"
#include "radv_wsi.h"
#ifdef _WIN32
typedef void *drmDevicePtr;
#include <io.h>
#else
#include <amdgpu.h>
#include "drm-uapi/amdgpu_drm.h"
#include "util/os_drm.h"
#include "winsys/amdgpu/radv_amdgpu_winsys_public.h"
#endif
#include "winsys/null/radv_null_winsys_public.h"
#include "git_sha1.h"
#if AMD_LLVM_AVAILABLE
#include "ac_llvm_util.h"
#endif
#ifdef _WIN32
#define RADV_SUPPORT_CALIBRATED_TIMESTAMPS 0
#else
#define RADV_SUPPORT_CALIBRATED_TIMESTAMPS 1
#endif
static bool
radv_perf_query_supported(const struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
/* SQTT / SPM interfere with the register states for perf counters, and
* the code has only been tested on GFX10.3 */
return pdev->info.gfx_level == GFX10_3 && !(instance->vk.trace_mode & RADV_TRACE_MODE_RGP);
}
static bool
radv_taskmesh_enabled(const struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
if (instance->debug_flags & RADV_DEBUG_NO_MESH_SHADER)
return false;
return pdev->use_ngg && !pdev->use_llvm && pdev->info.gfx_level >= GFX10_3 &&
!(instance->debug_flags & RADV_DEBUG_NO_COMPUTE_QUEUE) && pdev->info.has_gang_submit;
}
static bool
radv_transfer_queue_enabled(const struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
/* Check if the GPU has SDMA support and transfer queues are allowed. */
if (pdev->info.sdma_ip_version == SDMA_UNKNOWN || !pdev->info.ip[AMD_IP_SDMA].num_queues ||
!(instance->perftest_flags & RADV_PERFTEST_TRANSFER_QUEUE))
return false;
return pdev->info.gfx_level >= GFX9;
}
static bool
radv_vrs_attachment_enabled(const struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
return pdev->info.gfx_level >= GFX11 || !(instance->debug_flags & RADV_DEBUG_NO_HIZ);
}
static bool
radv_calibrated_timestamps_enabled(const struct radv_physical_device *pdev)
{
return RADV_SUPPORT_CALIBRATED_TIMESTAMPS && !(pdev->info.family == CHIP_RAVEN || pdev->info.family == CHIP_RAVEN2);
}
static bool
radv_filter_minmax_enabled(const struct radv_physical_device *pdev)
{
/* Tahiti and Verde only: reduction mode is unsupported due to a bug
* (it might work sometimes, but that's not enough)
*/
return !(pdev->info.family == CHIP_TAHITI || pdev->info.family == CHIP_VERDE);
}
bool
radv_enable_rt(const struct radv_physical_device *pdev)
{
if (pdev->info.gfx_level < GFX10_3 && !radv_emulate_rt(pdev))
return false;
if (pdev->use_llvm)
return false;
return true;
}
bool
radv_emulate_rt(const struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
return instance->perftest_flags & RADV_PERFTEST_EMULATE_RT;
}
static VkConformanceVersion
radv_get_conformance_version(const struct radv_physical_device *pdev)
{
VkConformanceVersion conformance_version = {0}; /* Non-conformant by default */
if (pdev->info.gfx_level >= GFX8 && pdev->info.gfx_level <= GFX11_5) {
switch (pdev->info.family) {
/* GFX8 */
case CHIP_TONGA:
case CHIP_FIJI:
case CHIP_POLARIS10:
/* GFX9 */
case CHIP_VEGA10:
case CHIP_RENOIR:
/* GFX10 */
case CHIP_NAVI14:
/* GFX10.3 */
case CHIP_NAVI21:
case CHIP_NAVI22:
case CHIP_VANGOGH:
/* GFX11 */
case CHIP_NAVI31:
/* GFX11.5 */
case CHIP_GFX1150:
conformance_version = (VkConformanceVersion){
.major = 1,
.minor = 4,
.subminor = 0,
.patch = 0,
};
break;
default:
break;
}
} else {
/* GFX6-7 */
switch (pdev->info.family) {
case CHIP_TAHITI:
case CHIP_PITCAIRN:
case CHIP_VERDE:
case CHIP_OLAND:
case CHIP_BONAIRE:
case CHIP_HAWAII:
conformance_version = (VkConformanceVersion){
.major = 1,
.minor = 3,
.subminor = 9,
.patch = 2,
};
break;
default:
break;
}
}
return conformance_version;
}
static void
parse_hex(char *out, const char *in, unsigned length)
{
for (unsigned i = 0; i < length; ++i)
out[i] = 0;
for (unsigned i = 0; i < 2 * length; ++i) {
unsigned v = in[i] <= '9' ? in[i] - '0' : (in[i] >= 'a' ? (in[i] - 'a' + 10) : (in[i] - 'A' + 10));
out[i / 2] |= v << (4 * (1 - i % 2));
}
}
static void
radv_physical_device_init_cache_key(struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
struct radv_physical_device_cache_key *key = &pdev->cache_key;
key->family = pdev->info.family;
key->ptr_size = sizeof(void *);
key->conformant_trunc_coord = pdev->info.conformant_trunc_coord;
key->clear_lds = instance->drirc.clear_lds;
key->cs_wave32 = pdev->cs_wave_size == 32;
key->disable_aniso_single_level = instance->drirc.disable_aniso_single_level && pdev->info.gfx_level < GFX8;
key->disable_shrink_image_store = instance->drirc.disable_shrink_image_store;
key->disable_sinking_load_input_fs = instance->drirc.disable_sinking_load_input_fs;
key->emulate_rt = !!(instance->perftest_flags & RADV_PERFTEST_EMULATE_RT);
key->ge_wave32 = pdev->ge_wave_size == 32;
key->invariant_geom = !!(instance->debug_flags & RADV_DEBUG_INVARIANT_GEOM);
key->no_fmask = !!(instance->debug_flags & RADV_DEBUG_NO_FMASK);
key->no_ngg_gs = !!(instance->debug_flags & RADV_DEBUG_NO_NGG_GS);
key->no_rt = !!(instance->debug_flags & RADV_DEBUG_NO_RT);
key->ps_wave32 = pdev->ps_wave_size == 32;
key->rt_wave64 = pdev->rt_wave_size == 64;
key->split_fma = !!(instance->debug_flags & RADV_DEBUG_SPLIT_FMA);
key->ssbo_non_uniform = instance->drirc.ssbo_non_uniform;
key->tex_non_uniform = instance->drirc.tex_non_uniform;
key->lower_terminate_to_discard = instance->drirc.lower_terminate_to_discard;
key->use_llvm = pdev->use_llvm;
key->use_ngg = pdev->use_ngg;
key->use_ngg_culling = pdev->use_ngg_culling;
}
static int
radv_device_get_cache_uuid(struct radv_physical_device *pdev, void *uuid)
{
struct mesa_sha1 ctx;
unsigned char sha1[20];
memset(uuid, 0, VK_UUID_SIZE);
_mesa_sha1_init(&ctx);
#ifdef RADV_BUILD_ID_OVERRIDE
{
unsigned size = strlen(RADV_BUILD_ID_OVERRIDE) / 2;
char *data = alloca(size);
parse_hex(data, RADV_BUILD_ID_OVERRIDE, size);
_mesa_sha1_update(&ctx, data, size);
}
#else
if (!disk_cache_get_function_identifier(radv_device_get_cache_uuid, &ctx))
return -1;
#endif
#if AMD_LLVM_AVAILABLE
if (pdev->use_llvm && !disk_cache_get_function_identifier(LLVMInitializeAMDGPUTargetInfo, &ctx))
return -1;
#endif
_mesa_sha1_update(&ctx, &pdev->cache_key, sizeof(pdev->cache_key));
_mesa_sha1_final(&ctx, sha1);
memcpy(uuid, sha1, VK_UUID_SIZE);
return 0;
}
static void
radv_get_driver_uuid(void *uuid)
{
ac_compute_driver_uuid(uuid, VK_UUID_SIZE);
}
static void
radv_get_device_uuid(const struct radeon_info *gpu_info, void *uuid)
{
ac_compute_device_uuid(gpu_info, uuid, VK_UUID_SIZE);
}
static void
radv_physical_device_init_queue_table(struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
int idx = 0;
pdev->vk_queue_to_radv[idx] = RADV_QUEUE_GENERAL;
idx++;
for (unsigned i = 1; i < RADV_MAX_QUEUE_FAMILIES; i++)
pdev->vk_queue_to_radv[i] = RADV_MAX_QUEUE_FAMILIES + 1;
if (pdev->info.ip[AMD_IP_COMPUTE].num_queues > 0 && !(instance->debug_flags & RADV_DEBUG_NO_COMPUTE_QUEUE)) {
pdev->vk_queue_to_radv[idx] = RADV_QUEUE_COMPUTE;
idx++;
}
if (pdev->video_decode_enabled) {
if (pdev->info.ip[pdev->vid_decode_ip].num_queues > 0) {
pdev->vk_queue_to_radv[idx] = RADV_QUEUE_VIDEO_DEC;
idx++;
}
}
if (radv_transfer_queue_enabled(pdev)) {
pdev->vk_queue_to_radv[idx] = RADV_QUEUE_TRANSFER;
idx++;
}
if (pdev->video_encode_enabled) {
if (pdev->info.ip[AMD_IP_VCN_ENC].num_queues > 0) {
pdev->vk_queue_to_radv[idx] = RADV_QUEUE_VIDEO_ENC;
idx++;
}
}
if (radv_sparse_queue_enabled(pdev)) {
pdev->vk_queue_to_radv[idx] = RADV_QUEUE_SPARSE;
idx++;
}
pdev->num_queues = idx;
}
enum radv_heap {
RADV_HEAP_VRAM = 1 << 0,
RADV_HEAP_GTT = 1 << 1,
RADV_HEAP_VRAM_VIS = 1 << 2,
RADV_HEAP_MAX = 1 << 3,
};
static uint64_t
radv_get_adjusted_vram_size(struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
int ov = instance->drirc.override_vram_size;
if (ov >= 0)
return MIN2((uint64_t)pdev->info.vram_size_kb * 1024, (uint64_t)ov << 20);
return (uint64_t)pdev->info.vram_size_kb * 1024;
}
static uint64_t
radv_get_visible_vram_size(struct radv_physical_device *pdev)
{
return MIN2(radv_get_adjusted_vram_size(pdev), (uint64_t)pdev->info.vram_vis_size_kb * 1024);
}
static uint64_t
radv_get_vram_size(struct radv_physical_device *pdev)
{
uint64_t total_size = radv_get_adjusted_vram_size(pdev);
return total_size - MIN2(total_size, (uint64_t)pdev->info.vram_vis_size_kb * 1024);
}
static void
radv_physical_device_init_mem_types(struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
uint64_t visible_vram_size = radv_get_visible_vram_size(pdev);
uint64_t vram_size = radv_get_vram_size(pdev);
uint64_t gtt_size = (uint64_t)pdev->info.gart_size_kb * 1024;
int vram_index = -1, visible_vram_index = -1, gart_index = -1;
pdev->memory_properties.memoryHeapCount = 0;
pdev->heaps = 0;
if (!pdev->info.has_dedicated_vram) {
const uint64_t total_size = gtt_size + visible_vram_size;
if (instance->drirc.enable_unified_heap_on_apu) {
/* Some applications seem better when the driver exposes only one heap of VRAM on APUs. */
visible_vram_size = total_size;
gtt_size = 0;
} else {
/* On APUs, the carveout is usually too small for games that request a minimum VRAM size
* greater than it. To workaround this, we compute the total available memory size (GTT +
* visible VRAM size) and report 2/3 as VRAM and 1/3 as GTT.
*/
visible_vram_size = align64((total_size * 2) / 3, pdev->info.gart_page_size);
gtt_size = total_size - visible_vram_size;
}
vram_size = 0;
}
/* Only get a VRAM heap if it is significant, not if it is a 16 MiB
* remainder above visible VRAM. */
if (vram_size > 0 && vram_size * 9 >= visible_vram_size) {
vram_index = pdev->memory_properties.memoryHeapCount++;
pdev->heaps |= RADV_HEAP_VRAM;
pdev->memory_properties.memoryHeaps[vram_index] = (VkMemoryHeap){
.size = vram_size,
.flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
};
}
if (gtt_size > 0) {
gart_index = pdev->memory_properties.memoryHeapCount++;
pdev->heaps |= RADV_HEAP_GTT;
pdev->memory_properties.memoryHeaps[gart_index] = (VkMemoryHeap){
.size = gtt_size,
.flags = 0,
};
}
if (visible_vram_size) {
visible_vram_index = pdev->memory_properties.memoryHeapCount++;
pdev->heaps |= RADV_HEAP_VRAM_VIS;
pdev->memory_properties.memoryHeaps[visible_vram_index] = (VkMemoryHeap){
.size = visible_vram_size,
.flags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT,
};
}
unsigned type_count = 0;
if (vram_index >= 0 || visible_vram_index >= 0) {
pdev->memory_domains[type_count] = RADEON_DOMAIN_VRAM;
pdev->memory_flags[type_count] = RADEON_FLAG_NO_CPU_ACCESS;
pdev->memory_properties.memoryTypes[type_count++] = (VkMemoryType){
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.heapIndex = vram_index >= 0 ? vram_index : visible_vram_index,
};
pdev->memory_domains[type_count] = RADEON_DOMAIN_VRAM;
pdev->memory_flags[type_count] = RADEON_FLAG_NO_CPU_ACCESS | RADEON_FLAG_32BIT;
pdev->memory_properties.memoryTypes[type_count++] = (VkMemoryType){
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.heapIndex = vram_index >= 0 ? vram_index : visible_vram_index,
};
}
if (gart_index >= 0) {
pdev->memory_domains[type_count] = RADEON_DOMAIN_GTT;
pdev->memory_flags[type_count] = RADEON_FLAG_GTT_WC | RADEON_FLAG_CPU_ACCESS;
pdev->memory_properties.memoryTypes[type_count++] = (VkMemoryType){
.propertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
.heapIndex = gart_index,
};
}
if (visible_vram_index >= 0) {
pdev->memory_domains[type_count] = RADEON_DOMAIN_VRAM;
pdev->memory_flags[type_count] = RADEON_FLAG_CPU_ACCESS;
pdev->memory_properties.memoryTypes[type_count++] = (VkMemoryType){
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
.heapIndex = visible_vram_index,
};
pdev->memory_domains[type_count] = RADEON_DOMAIN_VRAM;
pdev->memory_flags[type_count] = RADEON_FLAG_CPU_ACCESS | RADEON_FLAG_32BIT;
pdev->memory_properties.memoryTypes[type_count++] = (VkMemoryType){
.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
.heapIndex = visible_vram_index,
};
}
if (gart_index >= 0) {
pdev->memory_domains[type_count] = RADEON_DOMAIN_GTT;
pdev->memory_flags[type_count] = RADEON_FLAG_CPU_ACCESS;
pdev->memory_properties.memoryTypes[type_count++] = (VkMemoryType){
.propertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
.heapIndex = gart_index,
};
pdev->memory_domains[type_count] = RADEON_DOMAIN_GTT;
pdev->memory_flags[type_count] = RADEON_FLAG_CPU_ACCESS | RADEON_FLAG_32BIT;
pdev->memory_properties.memoryTypes[type_count++] = (VkMemoryType){
.propertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
.heapIndex = gart_index,
};
}
pdev->memory_properties.memoryTypeCount = type_count;
if (pdev->info.has_l2_uncached) {
for (int i = 0; i < pdev->memory_properties.memoryTypeCount; i++) {
VkMemoryType mem_type = pdev->memory_properties.memoryTypes[i];
if (((mem_type.propertyFlags & (VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)) ||
mem_type.propertyFlags == VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) &&
!(pdev->memory_flags[i] & RADEON_FLAG_32BIT)) {
VkMemoryPropertyFlags property_flags = mem_type.propertyFlags | VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD |
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD;
pdev->memory_domains[type_count] = pdev->memory_domains[i];
pdev->memory_flags[type_count] = pdev->memory_flags[i] | RADEON_FLAG_VA_UNCACHED;
pdev->memory_properties.memoryTypes[type_count++] = (VkMemoryType){
.propertyFlags = property_flags,
.heapIndex = mem_type.heapIndex,
};
}
}
pdev->memory_properties.memoryTypeCount = type_count;
}
for (unsigned i = 0; i < type_count; ++i) {
if (pdev->memory_flags[i] & RADEON_FLAG_32BIT)
pdev->memory_types_32bit |= BITFIELD_BIT(i);
}
}
uint32_t
radv_find_memory_index(const struct radv_physical_device *pdev, VkMemoryPropertyFlags flags)
{
const VkPhysicalDeviceMemoryProperties *mem_properties = &pdev->memory_properties;
for (uint32_t i = 0; i < mem_properties->memoryTypeCount; ++i) {
if (mem_properties->memoryTypes[i].propertyFlags == flags) {
return i;
}
}
unreachable("invalid memory properties");
}
static void
radv_get_binning_settings(const struct radv_physical_device *pdev, struct radv_binning_settings *settings)
{
if ((pdev->info.has_dedicated_vram && pdev->info.max_render_backends > 4) || pdev->info.gfx_level >= GFX10) {
/* Using higher settings on GFX10+ can cause random GPU hangs. */
settings->context_states_per_bin = 1;
settings->persistent_states_per_bin = 1;
} else {
settings->context_states_per_bin = pdev->info.has_gfx9_scissor_bug ? 1 : 3;
settings->persistent_states_per_bin = 1;
}
settings->fpovs_per_batch = 63;
}
static void
radv_physical_device_get_supported_extensions(const struct radv_physical_device *pdev,
struct vk_device_extension_table *out_ext)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
const struct vk_device_extension_table ext = {
.KHR_8bit_storage = true,
.KHR_16bit_storage = true,
.KHR_acceleration_structure = radv_enable_rt(pdev),
.KHR_calibrated_timestamps = radv_calibrated_timestamps_enabled(pdev),
.KHR_compute_shader_derivatives = true,
.KHR_cooperative_matrix = pdev->info.gfx_level >= GFX11 && !pdev->use_llvm,
.KHR_bind_memory2 = true,
.KHR_buffer_device_address = true,
.KHR_copy_commands2 = true,
.KHR_create_renderpass2 = true,
.KHR_dedicated_allocation = true,
.KHR_deferred_host_operations = true,
.KHR_depth_clamp_zero_one = true,
.KHR_depth_stencil_resolve = true,
.KHR_descriptor_update_template = true,
.KHR_device_group = true,
.KHR_draw_indirect_count = true,
.KHR_driver_properties = true,
.KHR_dynamic_rendering = true,
.KHR_dynamic_rendering_local_read = true,
.KHR_external_fence = true,
.KHR_external_fence_fd = true,
.KHR_external_memory = true,
.KHR_external_memory_fd = true,
.KHR_external_semaphore = true,
.KHR_external_semaphore_fd = true,
.KHR_format_feature_flags2 = true,
.KHR_fragment_shader_barycentric = pdev->info.gfx_level >= GFX10_3,
.KHR_fragment_shading_rate = pdev->info.gfx_level >= GFX10_3,
.KHR_get_memory_requirements2 = true,
.KHR_global_priority = true,
.KHR_image_format_list = true,
.KHR_imageless_framebuffer = true,
#ifdef RADV_USE_WSI_PLATFORM
.KHR_incremental_present = true,
#endif
.KHR_index_type_uint8 = pdev->info.gfx_level >= GFX8,
.KHR_line_rasterization = true,
.KHR_load_store_op_none = true,
.KHR_maintenance1 = true,
.KHR_maintenance2 = true,
.KHR_maintenance3 = true,
.KHR_maintenance4 = true,
.KHR_maintenance5 = true,
.KHR_maintenance6 = true,
.KHR_maintenance7 = true,
.KHR_map_memory2 = true,
.KHR_multiview = true,
.KHR_performance_query = radv_perf_query_supported(pdev),
.KHR_pipeline_binary = true,
.KHR_pipeline_executable_properties = true,
.KHR_pipeline_library = !pdev->use_llvm,
/* Hide these behind dri configs for now since we cannot implement it reliably on
* all surfaces yet. There is no surface capability query for present wait/id,
* but the feature is useful enough to hide behind an opt-in mechanism for now.
* If the instance only enables surface extensions that unconditionally support present wait,
* we can also expose the extension that way. */
.KHR_present_id =
instance->drirc.enable_khr_present_wait || wsi_common_vk_instance_supports_present_wait(&instance->vk),
.KHR_present_wait =
instance->drirc.enable_khr_present_wait || wsi_common_vk_instance_supports_present_wait(&instance->vk),
.KHR_push_descriptor = true,
.KHR_ray_query = radv_enable_rt(pdev),
.KHR_ray_tracing_maintenance1 = radv_enable_rt(pdev),
.KHR_ray_tracing_pipeline = radv_enable_rt(pdev),
.KHR_ray_tracing_position_fetch = radv_enable_rt(pdev),
.KHR_relaxed_block_layout = true,
.KHR_sampler_mirror_clamp_to_edge = true,
.KHR_sampler_ycbcr_conversion = true,
.KHR_separate_depth_stencil_layouts = true,
.KHR_shader_atomic_int64 = true,
.KHR_shader_clock = true,
.KHR_shader_draw_parameters = true,
.KHR_shader_expect_assume = true,
.KHR_shader_float16_int8 = true,
.KHR_shader_float_controls = true,
.KHR_shader_float_controls2 = true,
.KHR_shader_integer_dot_product = true,
.KHR_shader_maximal_reconvergence = true,
.KHR_shader_non_semantic_info = true,
.KHR_shader_quad_control = true,
.KHR_shader_relaxed_extended_instruction = true,
.KHR_shader_subgroup_extended_types = true,
.KHR_shader_subgroup_rotate = true,
.KHR_shader_subgroup_uniform_control_flow = true,
.KHR_shader_terminate_invocation = true,
.KHR_spirv_1_4 = true,
.KHR_storage_buffer_storage_class = true,
#ifdef RADV_USE_WSI_PLATFORM
.KHR_swapchain = true,
.KHR_swapchain_mutable_format = true,
#endif
.KHR_synchronization2 = true,
.KHR_timeline_semaphore = true,
.KHR_uniform_buffer_standard_layout = true,
.KHR_variable_pointers = true,
.KHR_vertex_attribute_divisor = true,
.KHR_video_maintenance1 = pdev->video_decode_enabled || pdev->video_encode_enabled,
.KHR_video_queue = pdev->video_decode_enabled || pdev->video_encode_enabled,
.KHR_video_decode_av1 = (pdev->info.vcn_ip_version >= VCN_3_0_0 && pdev->info.vcn_ip_version != VCN_3_0_33 &&
VIDEO_CODEC_AV1DEC && pdev->video_decode_enabled),
.KHR_video_decode_queue = pdev->video_decode_enabled,
.KHR_video_decode_h264 = VIDEO_CODEC_H264DEC && pdev->video_decode_enabled,
.KHR_video_decode_h265 = VIDEO_CODEC_H265DEC && pdev->video_decode_enabled,
.KHR_video_encode_h264 = VIDEO_CODEC_H264ENC && pdev->video_encode_enabled,
.KHR_video_encode_h265 = VIDEO_CODEC_H265ENC && pdev->video_encode_enabled,
.KHR_video_encode_queue = pdev->video_encode_enabled,
.KHR_vulkan_memory_model = true,
.KHR_workgroup_memory_explicit_layout = true,
.KHR_zero_initialize_workgroup_memory = true,
.EXT_4444_formats = true,
.EXT_attachment_feedback_loop_dynamic_state = true,
.EXT_attachment_feedback_loop_layout = true,
.EXT_border_color_swizzle = pdev->info.gfx_level >= GFX10,
.EXT_buffer_device_address = true,
.EXT_calibrated_timestamps = radv_calibrated_timestamps_enabled(pdev),
.EXT_color_write_enable = true,
.EXT_conditional_rendering = true,
.EXT_conservative_rasterization = pdev->info.gfx_level >= GFX9,
.EXT_custom_border_color = true,
.EXT_debug_marker = instance->vk.trace_mode & RADV_TRACE_MODE_RGP,
.EXT_depth_bias_control = true,
.EXT_depth_clamp_zero_one = true,
.EXT_depth_clamp_control = true,
.EXT_depth_clip_control = true,
.EXT_depth_clip_enable = true,
.EXT_depth_range_unrestricted = true,
.EXT_descriptor_buffer = true,
.EXT_descriptor_indexing = true,
.EXT_device_address_binding_report = true,
.EXT_device_fault = pdev->info.has_gpuvm_fault_query,
.EXT_device_generated_commands = pdev->info.gfx_level >= GFX8,
.EXT_discard_rectangles = true,
#ifdef VK_USE_PLATFORM_DISPLAY_KHR
.EXT_display_control = true,
#endif
.EXT_dynamic_rendering_unused_attachments = true,
.EXT_extended_dynamic_state = true,
.EXT_extended_dynamic_state2 = true,
.EXT_extended_dynamic_state3 = true,
.EXT_external_memory_acquire_unmodified = true,
.EXT_external_memory_dma_buf = true,
.EXT_external_memory_host = pdev->info.has_userptr,
.EXT_fragment_shader_interlock = radv_has_pops(pdev),
.EXT_global_priority = true,
.EXT_global_priority_query = true,
.EXT_graphics_pipeline_library = !pdev->use_llvm && !(instance->debug_flags & RADV_DEBUG_NO_GPL),
.EXT_host_query_reset = true,
.EXT_image_2d_view_of_3d = true,
.EXT_image_compression_control = true,
.EXT_image_drm_format_modifier = pdev->info.gfx_level >= GFX9,
.EXT_image_robustness = true,
.EXT_image_sliced_view_of_3d = pdev->info.gfx_level >= GFX10,
.EXT_image_view_min_lod = true,
.EXT_index_type_uint8 = pdev->info.gfx_level >= GFX8,
.EXT_inline_uniform_block = true,
.EXT_legacy_vertex_attributes = !pdev->use_llvm,
.EXT_line_rasterization = true,
.EXT_load_store_op_none = true,
.EXT_map_memory_placed = true,
.EXT_memory_budget = true,
.EXT_memory_priority = true,
.EXT_mesh_shader = radv_taskmesh_enabled(pdev),
.EXT_multi_draw = true,
.EXT_mutable_descriptor_type = true, /* Trivial promotion from VALVE. */
.EXT_nested_command_buffer = true,
.EXT_non_seamless_cube_map = true,
.EXT_pci_bus_info = true,
#ifndef _WIN32
.EXT_physical_device_drm = true,
#endif
.EXT_pipeline_creation_cache_control = true,
.EXT_pipeline_creation_feedback = true,
.EXT_pipeline_library_group_handles = radv_enable_rt(pdev),
.EXT_pipeline_robustness = !pdev->use_llvm,
.EXT_post_depth_coverage = pdev->info.gfx_level >= GFX10,
.EXT_primitive_topology_list_restart = true,
.EXT_primitives_generated_query = true,
.EXT_private_data = true,
.EXT_provoking_vertex = true,
.EXT_queue_family_foreign = true,
.EXT_robustness2 = true,
.EXT_sample_locations = pdev->info.gfx_level < GFX10,
.EXT_sampler_filter_minmax = radv_filter_minmax_enabled(pdev),
.EXT_scalar_block_layout = pdev->info.gfx_level >= GFX7,
.EXT_separate_stencil_usage = true,
.EXT_shader_atomic_float = true,
.EXT_shader_atomic_float2 = true,
.EXT_shader_demote_to_helper_invocation = true,
.EXT_shader_image_atomic_int64 = true,
.EXT_shader_module_identifier = true,
.EXT_shader_object = !pdev->use_llvm && !(instance->debug_flags & RADV_DEBUG_NO_ESO),
.EXT_shader_replicated_composites = true,
.EXT_shader_stencil_export = true,
.EXT_shader_subgroup_ballot = true,
.EXT_shader_subgroup_vote = true,
.EXT_shader_viewport_index_layer = true,
.EXT_subgroup_size_control = true,
#ifdef RADV_USE_WSI_PLATFORM
.EXT_swapchain_maintenance1 = true,
#endif
.EXT_texel_buffer_alignment = true,
.EXT_tooling_info = true,
.EXT_transform_feedback = true,
.EXT_vertex_attribute_divisor = true,
.EXT_vertex_input_dynamic_state = !pdev->use_llvm,
.EXT_ycbcr_image_arrays = true,
.AMD_buffer_marker = true,
.AMD_device_coherent_memory = true,
.AMD_draw_indirect_count = true,
.AMD_gcn_shader = true,
.AMD_gpu_shader_half_float = pdev->info.has_packed_math_16bit,
.AMD_gpu_shader_int16 = pdev->info.has_packed_math_16bit,
.AMD_memory_overallocation_behavior = true,
.AMD_mixed_attachment_samples = true,
.AMD_rasterization_order = pdev->info.has_out_of_order_rast,
.AMD_shader_ballot = true,
.AMD_shader_core_properties = true,
.AMD_shader_core_properties2 = true,
.AMD_shader_early_and_late_fragment_tests = true,
.AMD_shader_explicit_vertex_parameter = true,
.AMD_shader_fragment_mask = pdev->use_fmask,
.AMD_shader_image_load_store_lod = true,
.AMD_shader_trinary_minmax = true,
.AMD_texture_gather_bias_lod = pdev->info.gfx_level < GFX11,
#if DETECT_OS_ANDROID
.ANDROID_external_memory_android_hardware_buffer = RADV_SUPPORT_ANDROID_HARDWARE_BUFFER,
.ANDROID_native_buffer = true,
#endif
.GOOGLE_decorate_string = true,
.GOOGLE_hlsl_functionality1 = true,
.GOOGLE_user_type = true,
.INTEL_shader_integer_functions2 = true,
.MESA_image_alignment_control = pdev->info.gfx_level >= GFX9,
.NV_compute_shader_derivatives = true,
.VALVE_mutable_descriptor_type = true,
};
*out_ext = ext;
}
static void
radv_physical_device_get_features(const struct radv_physical_device *pdev, struct vk_features *features)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
bool taskmesh_en = radv_taskmesh_enabled(pdev);
bool has_perf_query = radv_perf_query_supported(pdev);
bool has_shader_image_float_minmax = pdev->info.gfx_level != GFX8 && pdev->info.gfx_level != GFX9 &&
pdev->info.gfx_level != GFX11 && pdev->info.gfx_level != GFX11_5;
bool has_fragment_shader_interlock = radv_has_pops(pdev);
*features = (struct vk_features){
/* Vulkan 1.0 */
.robustBufferAccess = true,
.fullDrawIndexUint32 = true,
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = true,
.tessellationShader = true,
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,
.multiDrawIndirect = true,
.drawIndirectFirstInstance = true,
.depthClamp = true,
.depthBiasClamp = true,
.fillModeNonSolid = true,
.depthBounds = true,
.wideLines = true,
.largePoints = true,
.alphaToOne = true,
.multiViewport = true,
.samplerAnisotropy = true,
.textureCompressionETC2 = pdev->info.has_etc_support || pdev->emulate_etc2,
.textureCompressionASTC_LDR = pdev->emulate_astc,
.textureCompressionBC = true,
.occlusionQueryPrecise = true,
.pipelineStatisticsQuery = true,
.vertexPipelineStoresAndAtomics = true,
.fragmentStoresAndAtomics = true,
.shaderTessellationAndGeometryPointSize = true,
.shaderImageGatherExtended = true,
.shaderStorageImageExtendedFormats = true,
.shaderStorageImageMultisample = true,
.shaderUniformBufferArrayDynamicIndexing = true,
.shaderSampledImageArrayDynamicIndexing = true,
.shaderStorageBufferArrayDynamicIndexing = true,
.shaderStorageImageArrayDynamicIndexing = true,
.shaderStorageImageReadWithoutFormat = true,
.shaderStorageImageWriteWithoutFormat = true,
.shaderClipDistance = true,
.shaderCullDistance = true,
.shaderFloat64 = true,
.shaderInt64 = true,
.shaderInt16 = true,
.sparseBinding = true,
.sparseResidencyBuffer = pdev->info.family >= CHIP_POLARIS10,
.sparseResidencyImage2D = pdev->info.family >= CHIP_POLARIS10,
.sparseResidencyImage3D = pdev->info.family >= CHIP_POLARIS10,
.sparseResidencyAliased = pdev->info.family >= CHIP_POLARIS10,
.variableMultisampleRate = true,
.shaderResourceMinLod = true,
.shaderResourceResidency = true,
.inheritedQueries = true,
/* Vulkan 1.1 */
.storageBuffer16BitAccess = true,
.uniformAndStorageBuffer16BitAccess = true,
.storagePushConstant16 = true,
.storageInputOutput16 = pdev->info.has_packed_math_16bit,
.multiview = true,
.multiviewGeometryShader = true,
.multiviewTessellationShader = true,
.variablePointersStorageBuffer = true,
.variablePointers = true,
.protectedMemory = false,
.samplerYcbcrConversion = true,
.shaderDrawParameters = true,
/* Vulkan 1.2 */
.samplerMirrorClampToEdge = true,
.drawIndirectCount = true,
.storageBuffer8BitAccess = true,
.uniformAndStorageBuffer8BitAccess = true,
.storagePushConstant8 = true,
.shaderBufferInt64Atomics = true,
.shaderSharedInt64Atomics = true,
.shaderFloat16 = pdev->info.has_packed_math_16bit,
.shaderInt8 = true,
.descriptorIndexing = true,
.shaderInputAttachmentArrayDynamicIndexing = true,
.shaderUniformTexelBufferArrayDynamicIndexing = true,
.shaderStorageTexelBufferArrayDynamicIndexing = true,
.shaderUniformBufferArrayNonUniformIndexing = true,
.shaderSampledImageArrayNonUniformIndexing = true,
.shaderStorageBufferArrayNonUniformIndexing = true,
.shaderStorageImageArrayNonUniformIndexing = true,
.shaderInputAttachmentArrayNonUniformIndexing = true,
.shaderUniformTexelBufferArrayNonUniformIndexing = true,
.shaderStorageTexelBufferArrayNonUniformIndexing = true,
.descriptorBindingUniformBufferUpdateAfterBind = true,
.descriptorBindingSampledImageUpdateAfterBind = true,
.descriptorBindingStorageImageUpdateAfterBind = true,
.descriptorBindingStorageBufferUpdateAfterBind = true,
.descriptorBindingUniformTexelBufferUpdateAfterBind = true,
.descriptorBindingStorageTexelBufferUpdateAfterBind = true,
.descriptorBindingUpdateUnusedWhilePending = true,
.descriptorBindingPartiallyBound = true,
.descriptorBindingVariableDescriptorCount = true,
.runtimeDescriptorArray = true,
.samplerFilterMinmax = true,
.scalarBlockLayout = pdev->info.gfx_level >= GFX7,
.imagelessFramebuffer = true,
.uniformBufferStandardLayout = true,
.shaderSubgroupExtendedTypes = true,
.separateDepthStencilLayouts = true,
.hostQueryReset = true,
.timelineSemaphore = true,
.bufferDeviceAddress = true,
.bufferDeviceAddressCaptureReplay = true,
.bufferDeviceAddressMultiDevice = false,
.vulkanMemoryModel = true,
.vulkanMemoryModelDeviceScope = true,
.vulkanMemoryModelAvailabilityVisibilityChains = false,
.shaderOutputViewportIndex = true,
.shaderOutputLayer = true,
.subgroupBroadcastDynamicId = true,
/* Vulkan 1.3 */
.robustImageAccess = true,
.inlineUniformBlock = true,
.descriptorBindingInlineUniformBlockUpdateAfterBind = true,
.pipelineCreationCacheControl = true,
.privateData = true,
.shaderDemoteToHelperInvocation = true,
.shaderTerminateInvocation = true,
.subgroupSizeControl = true,
.computeFullSubgroups = true,
.synchronization2 = true,
.textureCompressionASTC_HDR = false,
.shaderZeroInitializeWorkgroupMemory = true,
.dynamicRendering = true,
.shaderIntegerDotProduct = true,
.maintenance4 = true,
/* Vulkan 1.4 */
.globalPriorityQuery = true,
.shaderSubgroupRotate = true,
.shaderSubgroupRotateClustered = true,
.shaderFloatControls2 = true,
.shaderExpectAssume = true,
.rectangularLines = true,
.bresenhamLines = true,
.smoothLines = true,
.stippledRectangularLines = false,
.stippledBresenhamLines = true,
.stippledSmoothLines = false,
.vertexAttributeInstanceRateDivisor = true,
.vertexAttributeInstanceRateZeroDivisor = true,
.indexTypeUint8 = pdev->info.gfx_level >= GFX8,
.dynamicRenderingLocalRead = true,
.maintenance5 = true,
.maintenance6 = true,
.pipelineProtectedAccess = false,
.pipelineRobustness = true,
.hostImageCopy = false,
.pushDescriptor = true,
/* VK_EXT_conditional_rendering */
.conditionalRendering = true,
.inheritedConditionalRendering = false,
/* VK_KHR_vertex_attribute_divisor */
.vertexAttributeInstanceRateDivisor = true,
.vertexAttributeInstanceRateZeroDivisor = true,
/* VK_EXT_transform_feedback */
.transformFeedback = true,
.geometryStreams = true,
/* VK_EXT_memory_priority */
.memoryPriority = true,
/* VK_EXT_depth_clip_enable */
.depthClipEnable = true,
/* VK_KHR_compute_shader_derivatives */
.computeDerivativeGroupQuads = false,
.computeDerivativeGroupLinear = true,
/* VK_EXT_ycbcr_image_arrays */
.ycbcrImageArrays = true,
/* VK_KHR_index_type_uint8 */
.indexTypeUint8 = pdev->info.gfx_level >= GFX8,
/* VK_KHR_pipeline_executable_properties */
.pipelineExecutableInfo = true,
/* VK_KHR_shader_clock */
.shaderSubgroupClock = true,
.shaderDeviceClock = pdev->info.gfx_level >= GFX8,
/* VK_EXT_texel_buffer_alignment */
.texelBufferAlignment = true,
/* VK_AMD_device_coherent_memory */
.deviceCoherentMemory = pdev->info.has_l2_uncached,
/* VK_KHR_line_rasterization */
.rectangularLines = true,
.bresenhamLines = true,
.smoothLines = true,
.stippledRectangularLines = false,
.stippledBresenhamLines = true,
.stippledSmoothLines = false,
/* VK_EXT_robustness2 */
.robustBufferAccess2 = true,
.robustImageAccess2 = true,
.nullDescriptor = true,
/* VK_EXT_custom_border_color */
.customBorderColors = true,
.customBorderColorWithoutFormat = true,
/* VK_EXT_extended_dynamic_state */
.extendedDynamicState = true,
/* VK_EXT_shader_atomic_float */
.shaderBufferFloat32Atomics = true,
.shaderBufferFloat32AtomicAdd = pdev->info.gfx_level >= GFX11,
.shaderBufferFloat64Atomics = true,
.shaderBufferFloat64AtomicAdd = false,
.shaderSharedFloat32Atomics = true,
.shaderSharedFloat32AtomicAdd = pdev->info.gfx_level >= GFX8,
.shaderSharedFloat64Atomics = true,
.shaderSharedFloat64AtomicAdd = false,
.shaderImageFloat32Atomics = true,
.shaderImageFloat32AtomicAdd = false,
.sparseImageFloat32Atomics = true,
.sparseImageFloat32AtomicAdd = false,
/* VK_EXT_4444_formats */
.formatA4R4G4B4 = true,
.formatA4B4G4R4 = true,
/* VK_EXT_shader_image_atomic_int64 */
.shaderImageInt64Atomics = true,
.sparseImageInt64Atomics = true,
/* VK_EXT_mutable_descriptor_type */
.mutableDescriptorType = true,
/* VK_KHR_fragment_shading_rate */
.pipelineFragmentShadingRate = true,
.primitiveFragmentShadingRate = true,
.attachmentFragmentShadingRate = radv_vrs_attachment_enabled(pdev),
/* VK_KHR_workgroup_memory_explicit_layout */
.workgroupMemoryExplicitLayout = true,
.workgroupMemoryExplicitLayoutScalarBlockLayout = true,
.workgroupMemoryExplicitLayout8BitAccess = true,
.workgroupMemoryExplicitLayout16BitAccess = true,
/* VK_EXT_provoking_vertex */
.provokingVertexLast = true,
.transformFeedbackPreservesProvokingVertex = true,
/* VK_EXT_extended_dynamic_state2 */
.extendedDynamicState2 = true,
.extendedDynamicState2LogicOp = true,
.extendedDynamicState2PatchControlPoints = true,
/* VK_EXT_global_priority_query */
.globalPriorityQuery = true,
/* VK_KHR_acceleration_structure */
.accelerationStructure = true,
.accelerationStructureCaptureReplay = true,
.accelerationStructureIndirectBuild = false,
.accelerationStructureHostCommands = false,
.descriptorBindingAccelerationStructureUpdateAfterBind = true,
/* VK_EXT_buffer_device_address */
.bufferDeviceAddressCaptureReplayEXT = false,
/* VK_KHR_shader_subgroup_uniform_control_flow */
.shaderSubgroupUniformControlFlow = true,
/* VK_EXT_map_memory_placed */
.memoryMapPlaced = true,
.memoryMapRangePlaced = false,
.memoryUnmapReserve = true,
/* VK_EXT_multi_draw */
.multiDraw = true,
/* VK_EXT_color_write_enable */
.colorWriteEnable = true,
/* VK_EXT_shader_atomic_float2 */
.shaderBufferFloat16Atomics = false,
.shaderBufferFloat16AtomicAdd = false,
.shaderBufferFloat16AtomicMinMax = false,
.shaderBufferFloat32AtomicMinMax = radv_has_shader_buffer_float_minmax(pdev, 32),
.shaderBufferFloat64AtomicMinMax = radv_has_shader_buffer_float_minmax(pdev, 64),
.shaderSharedFloat16Atomics = false,
.shaderSharedFloat16AtomicAdd = false,
.shaderSharedFloat16AtomicMinMax = false,
.shaderSharedFloat32AtomicMinMax = true,
.shaderSharedFloat64AtomicMinMax = true,
.shaderImageFloat32AtomicMinMax = has_shader_image_float_minmax,
.sparseImageFloat32AtomicMinMax = has_shader_image_float_minmax,
/* VK_KHR_present_id */
.presentId = pdev->vk.supported_extensions.KHR_present_id,
/* VK_KHR_present_wait */
.presentWait = pdev->vk.supported_extensions.KHR_present_wait,
/* VK_EXT_primitive_topology_list_restart */
.primitiveTopologyListRestart = true,
.primitiveTopologyPatchListRestart = false,
/* VK_KHR_ray_query */
.rayQuery = true,
/* VK_EXT_pipeline_library_group_handles */
.pipelineLibraryGroupHandles = true,
/* VK_KHR_ray_tracing_pipeline */
.rayTracingPipeline = true,
.rayTracingPipelineShaderGroupHandleCaptureReplay = true,
.rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false,
.rayTracingPipelineTraceRaysIndirect = true,
.rayTraversalPrimitiveCulling = true,
/* VK_KHR_ray_tracing_maintenance1 */
.rayTracingMaintenance1 = true,
.rayTracingPipelineTraceRaysIndirect2 = radv_enable_rt(pdev),
/* VK_KHR_ray_tracing_position_fetch */
.rayTracingPositionFetch = true,
/* VK_EXT_vertex_input_dynamic_state */
.vertexInputDynamicState = true,
/* VK_EXT_image_view_min_lod */
.minLod = true,
/* VK_EXT_mesh_shader */
.meshShader = taskmesh_en,
.taskShader = taskmesh_en,
.multiviewMeshShader = taskmesh_en,
.primitiveFragmentShadingRateMeshShader = taskmesh_en,
.meshShaderQueries = false,
/* VK_EXT_depth_clip_control */
.depthClipControl = true,
/* VK_EXT_image_2d_view_of_3d */
.image2DViewOf3D = true,
.sampler2DViewOf3D = false,
/* VK_INTEL_shader_integer_functions2 */
.shaderIntegerFunctions2 = true,
/* VK_EXT_primitives_generated_query */
.primitivesGeneratedQuery = true,
.primitivesGeneratedQueryWithRasterizerDiscard = true,
.primitivesGeneratedQueryWithNonZeroStreams = true,
/* VK_EXT_non_seamless_cube_map */
.nonSeamlessCubeMap = true,
/* VK_EXT_border_color_swizzle */
.borderColorSwizzle = true,
.borderColorSwizzleFromImage = true,
/* VK_EXT_shader_module_identifier */
.shaderModuleIdentifier = true,
/* VK_KHR_performance_query */
.performanceCounterQueryPools = has_perf_query,
.performanceCounterMultipleQueryPools = has_perf_query,
/* VK_EXT_attachment_feedback_loop_layout */
.attachmentFeedbackLoopLayout = true,
/* VK_EXT_graphics_pipeline_library */
.graphicsPipelineLibrary = true,
/* VK_EXT_extended_dynamic_state3 */
.extendedDynamicState3TessellationDomainOrigin = true,
.extendedDynamicState3PolygonMode = true,
.extendedDynamicState3SampleMask = true,
.extendedDynamicState3AlphaToCoverageEnable = !pdev->use_llvm,
.extendedDynamicState3LogicOpEnable = true,
.extendedDynamicState3LineStippleEnable = true,
.extendedDynamicState3ColorBlendEnable = !pdev->use_llvm,
.extendedDynamicState3DepthClipEnable = true,
.extendedDynamicState3ConservativeRasterizationMode = pdev->info.gfx_level >= GFX9,
.extendedDynamicState3DepthClipNegativeOneToOne = true,
.extendedDynamicState3ProvokingVertexMode = true,
.extendedDynamicState3DepthClampEnable = true,
.extendedDynamicState3ColorWriteMask = !pdev->use_llvm,
.extendedDynamicState3RasterizationSamples = true,
.extendedDynamicState3ColorBlendEquation = !pdev->use_llvm,
.extendedDynamicState3SampleLocationsEnable = pdev->info.gfx_level < GFX10,
.extendedDynamicState3LineRasterizationMode = true,
.extendedDynamicState3ExtraPrimitiveOverestimationSize = false,
.extendedDynamicState3AlphaToOneEnable = !pdev->use_llvm,
.extendedDynamicState3RasterizationStream = false,
.extendedDynamicState3ColorBlendAdvanced = false,
.extendedDynamicState3ViewportWScalingEnable = false,
.extendedDynamicState3ViewportSwizzle = false,
.extendedDynamicState3CoverageToColorEnable = false,
.extendedDynamicState3CoverageToColorLocation = false,
.extendedDynamicState3CoverageModulationMode = false,
.extendedDynamicState3CoverageModulationTableEnable = false,
.extendedDynamicState3CoverageModulationTable = false,
.extendedDynamicState3CoverageReductionMode = false,
.extendedDynamicState3RepresentativeFragmentTestEnable = false,
.extendedDynamicState3ShadingRateImageEnable = false,
/* VK_EXT_descriptor_buffer */
.descriptorBuffer = true,
.descriptorBufferCaptureReplay = true,
.descriptorBufferImageLayoutIgnored = true,
.descriptorBufferPushDescriptors = true,
/* VK_AMD_shader_early_and_late_fragment_tests */
.shaderEarlyAndLateFragmentTests = true,
/* VK_EXT_image_sliced_view_of_3d */
.imageSlicedViewOf3D = true,
#ifdef RADV_USE_WSI_PLATFORM
/* VK_EXT_swapchain_maintenance1 */
.swapchainMaintenance1 = true,
#endif
/* VK_EXT_attachment_feedback_loop_dynamic_state */
.attachmentFeedbackLoopDynamicState = true,
/* VK_EXT_dynamic_rendering_unused_attachments */
.dynamicRenderingUnusedAttachments = true,
/* VK_KHR_fragment_shader_barycentric */
.fragmentShaderBarycentric = true,
/* VK_EXT_depth_bias_control */
.depthBiasControl = true,
.leastRepresentableValueForceUnormRepresentation = true,
.floatRepresentation = true,
.depthBiasExact = true,
/* VK_EXT_fragment_shader_interlock */
.fragmentShaderSampleInterlock = has_fragment_shader_interlock,
.fragmentShaderPixelInterlock = has_fragment_shader_interlock,
.fragmentShaderShadingRateInterlock = false,
/* VK_EXT_pipeline_robustness */
.pipelineRobustness = true,
/* VK_KHR_maintenance5 */
.maintenance5 = true,
/* VK_KHR_cooperative_matrix */
.cooperativeMatrix = pdev->info.gfx_level >= GFX11 && !pdev->use_llvm,
.cooperativeMatrixRobustBufferAccess = pdev->info.gfx_level >= GFX11 && !pdev->use_llvm,
/* VK_EXT_image_compression_control */
.imageCompressionControl = true,
/* VK_EXT_device_fault */
.deviceFault = true,
.deviceFaultVendorBinary = instance->debug_flags & RADV_DEBUG_HANG,
/* VK_KHR_depth_clamp_zero_one */
.depthClampZeroOne = true,
/* VK_KHR_maintenance6 */
.maintenance6 = true,
/* VK_KHR_shader_subgroup_rotate */
.shaderSubgroupRotate = true,
.shaderSubgroupRotateClustered = true,
/* VK_EXT_shader_object */
.shaderObject = true,
/* VK_KHR_shader_expect_assume */
.shaderExpectAssume = true,
/* VK_KHR_shader_maximal_reconvergence */
.shaderMaximalReconvergence = true,
/* VK_KHR_shader_quad_control */
.shaderQuadControl = true,
/* VK_EXT_address_binding_report */
.reportAddressBinding = true,
/* VK_EXT_nested_command_buffer */
.nestedCommandBuffer = true,
.nestedCommandBufferRendering = true,
.nestedCommandBufferSimultaneousUse = true,
/* VK_KHR_dynamic_rendering_local_read */
.dynamicRenderingLocalRead = true,
/* VK_EXT_legacy_vertex_attributes */
.legacyVertexAttributes = true,
/* VK_MESA_image_alignment_control */
.imageAlignmentControl = true,
/* VK_EXT_shader_replicated_composites */
.shaderReplicatedComposites = true,
/* VK_KHR_maintenance7 */
.maintenance7 = true,
/* VK_KHR_video_maintenance1 */
.videoMaintenance1 = true,
/* VK_KHR_pipeline_binary */
.pipelineBinaries = true,
/* VK_KHR_shader_relaxed_extended_instruction */
.shaderRelaxedExtendedInstruction = true,
/* VK_KHR_shader_float_controls2 */
.shaderFloatControls2 = true,
/* VK_EXT_depth_clamp_control */
.depthClampControl = true,
/* VK_EXT_device_generated_commands */
.deviceGeneratedCommands = true,
.dynamicGeneratedPipelineLayout = true,
};
}
static size_t
radv_max_descriptor_set_size()
{
/* make sure that the entire descriptor set is addressable with a signed
* 32-bit int. So the sum of all limits scaled by descriptor size has to
* be at most 2 GiB. the combined image & samples object count as one of
* both. This limit is for the pipeline layout, not for the set layout, but
* there is no set limit, so we just set a pipeline limit. I don't think
* any app is going to hit this soon. */
return ((1ull << 31) - 16 * MAX_DYNAMIC_BUFFERS - MAX_INLINE_UNIFORM_BLOCK_SIZE * MAX_INLINE_UNIFORM_BLOCK_COUNT) /
(32 /* uniform buffer, 32 due to potential space wasted on alignment */ +
32 /* storage buffer, 32 due to potential space wasted on alignment */ +
32 /* sampler, largest when combined with image */ + 64 /* sampled image */ + 64 /* storage image */);
}
static uint32_t
radv_uniform_buffer_offset_alignment(const struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
uint32_t uniform_offset_alignment = instance->drirc.override_uniform_offset_alignment;
if (!util_is_power_of_two_or_zero(uniform_offset_alignment)) {
fprintf(stderr,
"ERROR: invalid radv_override_uniform_offset_alignment setting %d:"
"not a power of two\n",
uniform_offset_alignment);
uniform_offset_alignment = 0;
}
/* Take at least the hardware limit. */
return MAX2(uniform_offset_alignment, 4);
}
static const char *
radv_get_compiler_string(struct radv_physical_device *pdev)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
if (!pdev->use_llvm) {
/* Some games like SotTR apply shader workarounds if the LLVM
* version is too old or if the LLVM version string is
* missing. This gives 2-5% performance with SotTR and ACO.
*/
if (instance->drirc.report_llvm9_version_string) {
return " (LLVM 9.0.1)";
}
return "";
}
#if AMD_LLVM_AVAILABLE
return " (LLVM " MESA_LLVM_VERSION_STRING ")";
#else
unreachable("LLVM is not available");
#endif
}
static void
radv_get_physical_device_properties(struct radv_physical_device *pdev)
{
VkSampleCountFlags sample_counts = 0xf;
size_t max_descriptor_set_size = radv_max_descriptor_set_size();
VkPhysicalDeviceType device_type;
if (pdev->info.has_dedicated_vram) {
device_type = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU;
} else {
device_type = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
}
bool has_fp16 = pdev->info.has_packed_math_16bit;
VkShaderStageFlags taskmesh_stages =
radv_taskmesh_enabled(pdev) ? VK_SHADER_STAGE_MESH_BIT_EXT | VK_SHADER_STAGE_TASK_BIT_EXT : 0;
VkShaderStageFlags rt_stages = radv_enable_rt(pdev) ? RADV_RT_STAGE_BITS : 0;
bool accel_dot = pdev->info.has_accelerated_dot_product;
bool gfx11plus = pdev->info.gfx_level >= GFX11;
VkExtent2D vrs_texel_extent = radv_vrs_attachment_enabled(pdev) ? (VkExtent2D){8, 8} : (VkExtent2D){0, 0};
const int32_t max_viewport_size = pdev->info.gfx_level >= GFX12 ? 32768 : 16384;
uint64_t os_page_size = 4096;
os_get_page_size(&os_page_size);
pdev->vk.properties = (struct vk_properties){
#ifdef ANDROID_STRICT
.apiVersion = RADV_API_VERSION,
#else
.apiVersion = pdev->info.gfx_level >= GFX8 ? RADV_API_VERSION : RADV_API_VERSION_1_3,
#endif
.driverVersion = vk_get_driver_version(),
.vendorID = ATI_VENDOR_ID,
.deviceID = pdev->info.pci_id,
.deviceType = device_type,
.maxImageDimension1D = (1 << 14),
.maxImageDimension2D = (1 << 14),
.maxImageDimension3D = (1 << 11),
.maxImageDimensionCube = (1 << 14),
.maxImageArrayLayers = (1 << 11),
.maxTexelBufferElements = UINT32_MAX,
.maxUniformBufferRange = UINT32_MAX,
.maxStorageBufferRange = UINT32_MAX,
.maxPushConstantsSize = MAX_PUSH_CONSTANTS_SIZE,
.maxMemoryAllocationCount = UINT32_MAX,
.maxSamplerAllocationCount = 64 * 1024,
.bufferImageGranularity = 1,
.sparseAddressSpaceSize = RADV_MAX_MEMORY_ALLOCATION_SIZE, /* buffer max size */
.maxBoundDescriptorSets = MAX_SETS,
.maxPerStageDescriptorSamplers = max_descriptor_set_size,
.maxPerStageDescriptorUniformBuffers = max_descriptor_set_size,
.maxPerStageDescriptorStorageBuffers = max_descriptor_set_size,
.maxPerStageDescriptorSampledImages = max_descriptor_set_size,
.maxPerStageDescriptorStorageImages = max_descriptor_set_size,
.maxPerStageDescriptorInputAttachments = max_descriptor_set_size,
.maxPerStageResources = max_descriptor_set_size,
.maxDescriptorSetSamplers = max_descriptor_set_size,
.maxDescriptorSetUniformBuffers = max_descriptor_set_size,
.maxDescriptorSetUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
.maxDescriptorSetStorageBuffers = max_descriptor_set_size,
.maxDescriptorSetStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS,
.maxDescriptorSetSampledImages = max_descriptor_set_size,
.maxDescriptorSetStorageImages = max_descriptor_set_size,
.maxDescriptorSetInputAttachments = max_descriptor_set_size,
.maxVertexInputAttributes = MAX_VERTEX_ATTRIBS,
.maxVertexInputBindings = MAX_VBS,
.maxVertexInputAttributeOffset = UINT32_MAX,
.maxVertexInputBindingStride = 2048,
.maxVertexOutputComponents = 128,
.maxTessellationGenerationLevel = 64,
.maxTessellationPatchSize = 32,
.maxTessellationControlPerVertexInputComponents = 128,
.maxTessellationControlPerVertexOutputComponents = 128,
.maxTessellationControlPerPatchOutputComponents = 120,
.maxTessellationControlTotalOutputComponents = 4096,
.maxTessellationEvaluationInputComponents = 128,
.maxTessellationEvaluationOutputComponents = 128,
.maxGeometryShaderInvocations = 32,
.maxGeometryInputComponents = 64,
.maxGeometryOutputComponents = 128,
.maxGeometryOutputVertices = 256,
.maxGeometryTotalOutputComponents = 1024,
.maxFragmentInputComponents = 128,
.maxFragmentOutputAttachments = 8,
.maxFragmentDualSrcAttachments = 1,
.maxFragmentCombinedOutputResources = max_descriptor_set_size,
.maxComputeSharedMemorySize = pdev->max_shared_size,
.maxComputeWorkGroupCount = {4294967295, 65535, 65535},
.maxComputeWorkGroupInvocations = 1024,
.maxComputeWorkGroupSize = {1024, 1024, 1024},
.subPixelPrecisionBits = 8,
.subTexelPrecisionBits = 8,
.mipmapPrecisionBits = 8,
.maxDrawIndexedIndexValue = UINT32_MAX,
.maxDrawIndirectCount = UINT32_MAX,
.maxSamplerLodBias = 16,
.maxSamplerAnisotropy = 16,
.maxViewports = MAX_VIEWPORTS,
.maxViewportDimensions = {max_viewport_size, max_viewport_size},
.viewportBoundsRange = {-2 * max_viewport_size, 2 * max_viewport_size - 1},
.viewportSubPixelBits = 8,
.minMemoryMapAlignment = 4096, /* A page */
.minTexelBufferOffsetAlignment = 4,
.minUniformBufferOffsetAlignment = radv_uniform_buffer_offset_alignment(pdev),
.minStorageBufferOffsetAlignment = 4,
.minTexelOffset = -32,
.maxTexelOffset = 31,
.minTexelGatherOffset = -32,
.maxTexelGatherOffset = 31,
.minInterpolationOffset = -2,
.maxInterpolationOffset = 2,
.subPixelInterpolationOffsetBits = 8,
.maxFramebufferWidth = MAX_FRAMEBUFFER_WIDTH,
.maxFramebufferHeight = MAX_FRAMEBUFFER_HEIGHT,
.maxFramebufferLayers = (1 << 10),
.framebufferColorSampleCounts = sample_counts,
.framebufferDepthSampleCounts = sample_counts,
.framebufferStencilSampleCounts = sample_counts,
.framebufferNoAttachmentsSampleCounts = sample_counts,
.maxColorAttachments = MAX_RTS,
.sampledImageColorSampleCounts = sample_counts,
.sampledImageIntegerSampleCounts = sample_counts,
.sampledImageDepthSampleCounts = sample_counts,
.sampledImageStencilSampleCounts = sample_counts,
.storageImageSampleCounts = sample_counts,
.maxSampleMaskWords = 1,
.timestampComputeAndGraphics = true,
.timestampPeriod = 1000000.0 / pdev->info.clock_crystal_freq,
.maxClipDistances = 8,
.maxCullDistances = 8,
.maxCombinedClipAndCullDistances = 8,
.discreteQueuePriorities = 2,
.pointSizeRange = {0.0, 8191.875},
.lineWidthRange = {0.0, 8.0},
.pointSizeGranularity = (1.0 / 8.0),
.lineWidthGranularity = (1.0 / 8.0),
.strictLines = false, /* FINISHME */
.standardSampleLocations = true,
.optimalBufferCopyOffsetAlignment = 1,
.optimalBufferCopyRowPitchAlignment = 1,
.nonCoherentAtomSize = 64,
.sparseResidencyNonResidentStrict = pdev->info.family >= CHIP_POLARIS10,
.sparseResidencyStandard2DBlockShape = pdev->info.family >= CHIP_POLARIS10,
.sparseResidencyStandard3DBlockShape = pdev->info.gfx_level >= GFX9,
/* Vulkan 1.1 */
.driverID = VK_DRIVER_ID_MESA_RADV,
.deviceLUIDValid = false, /* The LUID is for Windows. */
.deviceNodeMask = 0,
.subgroupSize = RADV_SUBGROUP_SIZE,
.subgroupSupportedStages =
VK_SHADER_STAGE_ALL_GRAPHICS | VK_SHADER_STAGE_COMPUTE_BIT | taskmesh_stages | rt_stages,
.subgroupSupportedOperations = VK_SUBGROUP_FEATURE_BASIC_BIT | VK_SUBGROUP_FEATURE_VOTE_BIT |
VK_SUBGROUP_FEATURE_ARITHMETIC_BIT | VK_SUBGROUP_FEATURE_BALLOT_BIT |
VK_SUBGROUP_FEATURE_CLUSTERED_BIT | VK_SUBGROUP_FEATURE_QUAD_BIT |
VK_SUBGROUP_FEATURE_SHUFFLE_BIT | VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT |
VK_SUBGROUP_FEATURE_ROTATE_BIT | VK_SUBGROUP_FEATURE_ROTATE_CLUSTERED_BIT,
.subgroupQuadOperationsInAllStages = true,
.pointClippingBehavior = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES,
.maxMultiviewViewCount = MAX_VIEWS,
.maxMultiviewInstanceIndex = INT_MAX,
.protectedNoFault = false,
.maxPerSetDescriptors = RADV_MAX_PER_SET_DESCRIPTORS,
.maxMemoryAllocationSize = RADV_MAX_MEMORY_ALLOCATION_SIZE,
/* Vulkan 1.2 */
.conformanceVersion = radv_get_conformance_version(pdev),
/* On AMD hardware, denormals and rounding modes for fp16/fp64 are
* controlled by the same config register.
*/
.denormBehaviorIndependence =
has_fp16 ? VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY : VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.roundingModeIndependence =
has_fp16 ? VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY : VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
/* With LLVM, do not allow both preserving and flushing denorms because
* different shaders in the same pipeline can have different settings and
* this won't work for merged shaders. To make it work, this requires LLVM
* support for changing the register. The same logic applies for the
* rounding modes because they are configured with the same config
* register.
*/
.shaderDenormFlushToZeroFloat32 = true,
.shaderDenormPreserveFloat32 = !pdev->use_llvm,
.shaderRoundingModeRTEFloat32 = true,
.shaderRoundingModeRTZFloat32 = !pdev->use_llvm,
.shaderSignedZeroInfNanPreserveFloat32 = true,
.shaderDenormFlushToZeroFloat16 = has_fp16 && !pdev->use_llvm,
.shaderDenormPreserveFloat16 = has_fp16,
.shaderRoundingModeRTEFloat16 = has_fp16,
.shaderRoundingModeRTZFloat16 = has_fp16 && !pdev->use_llvm,
.shaderSignedZeroInfNanPreserveFloat16 = has_fp16,
.shaderDenormFlushToZeroFloat64 = pdev->info.gfx_level >= GFX8 && !pdev->use_llvm,
.shaderDenormPreserveFloat64 = pdev->info.gfx_level >= GFX8,
.shaderRoundingModeRTEFloat64 = pdev->info.gfx_level >= GFX8,
.shaderRoundingModeRTZFloat64 = pdev->info.gfx_level >= GFX8 && !pdev->use_llvm,
.shaderSignedZeroInfNanPreserveFloat64 = pdev->info.gfx_level >= GFX8,
.maxUpdateAfterBindDescriptorsInAllPools = UINT32_MAX / 64,
.shaderUniformBufferArrayNonUniformIndexingNative = false,
.shaderSampledImageArrayNonUniformIndexingNative = false,
.shaderStorageBufferArrayNonUniformIndexingNative = false,
.shaderStorageImageArrayNonUniformIndexingNative = false,
.shaderInputAttachmentArrayNonUniformIndexingNative = false,
.robustBufferAccessUpdateAfterBind = true,
.quadDivergentImplicitLod = false,
.maxPerStageDescriptorUpdateAfterBindSamplers = max_descriptor_set_size,
.maxPerStageDescriptorUpdateAfterBindUniformBuffers = max_descriptor_set_size,
.maxPerStageDescriptorUpdateAfterBindStorageBuffers = max_descriptor_set_size,
.maxPerStageDescriptorUpdateAfterBindSampledImages = max_descriptor_set_size,
.maxPerStageDescriptorUpdateAfterBindStorageImages = max_descriptor_set_size,
.maxPerStageDescriptorUpdateAfterBindInputAttachments = max_descriptor_set_size,
.maxPerStageUpdateAfterBindResources = max_descriptor_set_size,
.maxDescriptorSetUpdateAfterBindSamplers = max_descriptor_set_size,
.maxDescriptorSetUpdateAfterBindUniformBuffers = max_descriptor_set_size,
.maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
.maxDescriptorSetUpdateAfterBindStorageBuffers = max_descriptor_set_size,
.maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS,
.maxDescriptorSetUpdateAfterBindSampledImages = max_descriptor_set_size,
.maxDescriptorSetUpdateAfterBindStorageImages = max_descriptor_set_size,
.maxDescriptorSetUpdateAfterBindInputAttachments = max_descriptor_set_size,
/* We support all of the depth resolve modes */
.supportedDepthResolveModes = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT | VK_RESOLVE_MODE_AVERAGE_BIT |
VK_RESOLVE_MODE_MIN_BIT | VK_RESOLVE_MODE_MAX_BIT,
/* Average doesn't make sense for stencil so we don't support that */
.supportedStencilResolveModes =
VK_RESOLVE_MODE_SAMPLE_ZERO_BIT | VK_RESOLVE_MODE_MIN_BIT | VK_RESOLVE_MODE_MAX_BIT,
.independentResolveNone = true,
.independentResolve = true,
/* GFX6-8 only support single channel min/max filter. */
.filterMinmaxImageComponentMapping = pdev->info.gfx_level >= GFX9,
.filterMinmaxSingleComponentFormats = true,
.maxTimelineSemaphoreValueDifference = UINT64_MAX,
.framebufferIntegerColorSampleCounts = VK_SAMPLE_COUNT_1_BIT,
/* Vulkan 1.3 */
.minSubgroupSize = pdev->info.gfx_level >= GFX10 ? 32 : 64,
.maxSubgroupSize = 64,
.maxComputeWorkgroupSubgroups = UINT32_MAX,
.requiredSubgroupSizeStages = pdev->info.gfx_level >= GFX10 ? VK_SHADER_STAGE_COMPUTE_BIT | taskmesh_stages : 0,
.maxInlineUniformBlockSize = MAX_INLINE_UNIFORM_BLOCK_SIZE,
.maxPerStageDescriptorInlineUniformBlocks = MAX_INLINE_UNIFORM_BLOCK_SIZE * MAX_SETS,
.maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks = MAX_INLINE_UNIFORM_BLOCK_SIZE * MAX_SETS,
.maxDescriptorSetInlineUniformBlocks = MAX_INLINE_UNIFORM_BLOCK_COUNT,
.maxDescriptorSetUpdateAfterBindInlineUniformBlocks = MAX_INLINE_UNIFORM_BLOCK_COUNT,
.maxInlineUniformTotalSize = UINT16_MAX,
.integerDotProduct8BitUnsignedAccelerated = accel_dot,
.integerDotProduct8BitSignedAccelerated = accel_dot,
.integerDotProduct8BitMixedSignednessAccelerated = accel_dot && gfx11plus,
.integerDotProduct4x8BitPackedUnsignedAccelerated = accel_dot,
.integerDotProduct4x8BitPackedSignedAccelerated = accel_dot,
.integerDotProduct4x8BitPackedMixedSignednessAccelerated = accel_dot && gfx11plus,
.integerDotProduct16BitUnsignedAccelerated = accel_dot && !gfx11plus,
.integerDotProduct16BitSignedAccelerated = accel_dot && !gfx11plus,
.integerDotProduct16BitMixedSignednessAccelerated = false,
.integerDotProduct32BitUnsignedAccelerated = false,
.integerDotProduct32BitSignedAccelerated = false,
.integerDotProduct32BitMixedSignednessAccelerated = false,
.integerDotProduct64BitUnsignedAccelerated = false,
.integerDotProduct64BitSignedAccelerated = false,
.integerDotProduct64BitMixedSignednessAccelerated = false,
.integerDotProductAccumulatingSaturating8BitUnsignedAccelerated = accel_dot,
.integerDotProductAccumulatingSaturating8BitSignedAccelerated = accel_dot,
.integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated = accel_dot && gfx11plus,
.integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated = accel_dot,
.integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated = accel_dot,
.integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated = accel_dot && gfx11plus,
.integerDotProductAccumulatingSaturating16BitUnsignedAccelerated = accel_dot && !gfx11plus,
.integerDotProductAccumulatingSaturating16BitSignedAccelerated = accel_dot && !gfx11plus,
.integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated = false,
.integerDotProductAccumulatingSaturating32BitUnsignedAccelerated = false,
.integerDotProductAccumulatingSaturating32BitSignedAccelerated = false,
.integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated = false,
.integerDotProductAccumulatingSaturating64BitUnsignedAccelerated = false,
.integerDotProductAccumulatingSaturating64BitSignedAccelerated = false,
.integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated = false,
.storageTexelBufferOffsetAlignmentBytes = 4,
.storageTexelBufferOffsetSingleTexelAlignment = true,
.uniformTexelBufferOffsetAlignmentBytes = 4,
.uniformTexelBufferOffsetSingleTexelAlignment = true,
.maxBufferSize = RADV_MAX_MEMORY_ALLOCATION_SIZE,
/* Vulkan 1.4 */
.lineSubPixelPrecisionBits = 4,
.maxVertexAttribDivisor = UINT32_MAX,
.supportsNonZeroFirstInstance = true,
.maxPushDescriptors = MAX_PUSH_DESCRIPTORS,
.dynamicRenderingLocalReadDepthStencilAttachments = true,
.dynamicRenderingLocalReadMultisampledAttachments = true,
.earlyFragmentMultisampleCoverageAfterSampleCounting = true,
.earlyFragmentSampleMaskTestBeforeSampleCounting = true,
.depthStencilSwizzleOneSupport = true,
.polygonModePointSize = true,
.nonStrictSinglePixelWideLinesUseParallelogram = true,
.nonStrictWideLinesUseParallelogram = true,
.blockTexelViewCompatibleMultipleLayers = true,
.maxCombinedImageSamplerDescriptorCount = 1,
.fragmentShadingRateClampCombinerInputs = true,
.defaultRobustnessStorageBuffers = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS,
.defaultRobustnessUniformBuffers = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS,
.defaultRobustnessVertexInputs = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED,
.defaultRobustnessImages = VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_ROBUST_IMAGE_ACCESS_2,
.copySrcLayoutCount = 0,
.pCopySrcLayouts = NULL,
.copyDstLayoutCount = 0,
.pCopyDstLayouts = NULL,
.identicalMemoryTypeRequirements = false,
/* VK_EXT_discard_rectangles */
.maxDiscardRectangles = MAX_DISCARD_RECTANGLES,
/* VK_EXT_external_memory_host */
.minImportedHostPointerAlignment = 4096,
/* VK_AMD_shader_core_properties */
/* Shader engines. */
.shaderEngineCount = pdev->info.max_se,
.shaderArraysPerEngineCount = pdev->info.max_sa_per_se,
.computeUnitsPerShaderArray = pdev->info.min_good_cu_per_sa,
.simdPerComputeUnit = pdev->info.num_simd_per_compute_unit,
.wavefrontsPerSimd = pdev->info.max_waves_per_simd,
.wavefrontSize = 64,
/* SGPR. */
.sgprsPerSimd = pdev->info.num_physical_sgprs_per_simd,
.minSgprAllocation = pdev->info.min_sgpr_alloc,
.maxSgprAllocation = pdev->info.max_sgpr_alloc,
.sgprAllocationGranularity = pdev->info.sgpr_alloc_granularity,
/* VGPR. */
.vgprsPerSimd = pdev->info.num_physical_wave64_vgprs_per_simd,
.minVgprAllocation = pdev->info.min_wave64_vgpr_alloc,
.maxVgprAllocation = pdev->info.max_vgpr_alloc,
.vgprAllocationGranularity = pdev->info.wave64_vgpr_alloc_granularity,
/* VK_AMD_shader_core_properties2 */
.shaderCoreFeatures = 0,
.activeComputeUnitCount = pdev->info.num_cu,
/* VK_EXT_conservative_rasterization */
.primitiveOverestimationSize = 0,
.maxExtraPrimitiveOverestimationSize = 0,
.extraPrimitiveOverestimationSizeGranularity = 0,
.primitiveUnderestimation = true,
.conservativePointAndLineRasterization = false,
.degenerateTrianglesRasterized = true,
.degenerateLinesRasterized = false,
.fullyCoveredFragmentShaderInputVariable = true,
.conservativeRasterizationPostDepthCoverage = false,
#ifndef _WIN32
/* VK_EXT_pci_bus_info */
.pciDomain = pdev->bus_info.domain,
.pciBus = pdev->bus_info.bus,
.pciDevice = pdev->bus_info.dev,
.pciFunction = pdev->bus_info.func,
#endif
/* VK_EXT_transform_feedback */
.maxTransformFeedbackStreams = MAX_SO_STREAMS,
.maxTransformFeedbackBuffers = MAX_SO_BUFFERS,
.maxTransformFeedbackBufferSize = UINT32_MAX,
.maxTransformFeedbackStreamDataSize = 512,
.maxTransformFeedbackBufferDataSize = 512,
.maxTransformFeedbackBufferDataStride = 512,
.transformFeedbackQueries = true,
.transformFeedbackStreamsLinesTriangles = true,
.transformFeedbackRasterizationStreamSelect = false,
.transformFeedbackDraw = true,
/* VK_EXT_sample_locations */
.sampleLocationSampleCounts = VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT,
.maxSampleLocationGridSize = (VkExtent2D){2, 2},
.sampleLocationCoordinateRange = {0.0f, 0.9375f},
.sampleLocationSubPixelBits = 4,
.variableSampleLocations = true,
/* VK_EXT_robustness2 */
.robustStorageBufferAccessSizeAlignment = 4,
.robustUniformBufferAccessSizeAlignment = 4,
/* VK_EXT_custom_border_color */
.maxCustomBorderColorSamplers = RADV_BORDER_COLOR_COUNT,
/* VK_KHR_fragment_shading_rate */
.minFragmentShadingRateAttachmentTexelSize = vrs_texel_extent,
.maxFragmentShadingRateAttachmentTexelSize = vrs_texel_extent,
.maxFragmentShadingRateAttachmentTexelSizeAspectRatio = 1,
.primitiveFragmentShadingRateWithMultipleViewports = true,
.layeredShadingRateAttachments = false, /* TODO */
.fragmentShadingRateNonTrivialCombinerOps = true,
.maxFragmentSize = (VkExtent2D){2, 2},
.maxFragmentSizeAspectRatio = 2,
.maxFragmentShadingRateCoverageSamples = pdev->info.gfx_level >= GFX12 ? 16 : 32,
.maxFragmentShadingRateRasterizationSamples =
pdev->info.gfx_level >= GFX12 ? VK_SAMPLE_COUNT_4_BIT : VK_SAMPLE_COUNT_8_BIT,
.fragmentShadingRateWithShaderDepthStencilWrites = !pdev->info.has_vrs_ds_export_bug,
.fragmentShadingRateWithSampleMask = true,
.fragmentShadingRateWithShaderSampleMask = false,
.fragmentShadingRateWithConservativeRasterization = true,
.fragmentShadingRateWithFragmentShaderInterlock = pdev->info.gfx_level >= GFX11 && radv_has_pops(pdev),
.fragmentShadingRateWithCustomSampleLocations = false,
.fragmentShadingRateStrictMultiplyCombiner = true,
/* VK_EXT_provoking_vertex */
.provokingVertexModePerPipeline = true,
.transformFeedbackPreservesTriangleFanProvokingVertex = true,
/* VK_KHR_acceleration_structure */
.maxGeometryCount = (1 << 24) - 1,
.maxInstanceCount = (1 << 24) - 1,
.maxPrimitiveCount = (1 << 29) - 1,
.maxPerStageDescriptorAccelerationStructures = max_descriptor_set_size,
.maxPerStageDescriptorUpdateAfterBindAccelerationStructures = max_descriptor_set_size,
.maxDescriptorSetAccelerationStructures = max_descriptor_set_size,
.maxDescriptorSetUpdateAfterBindAccelerationStructures = max_descriptor_set_size,
.minAccelerationStructureScratchOffsetAlignment = 128,
/* VK_EXT_multi_draw */
.maxMultiDrawCount = 2048,
/* VK_KHR_ray_tracing_pipeline */
.shaderGroupHandleSize = RADV_RT_HANDLE_SIZE,
.maxRayRecursionDepth = 31, /* Minimum allowed for DXR. */
.maxShaderGroupStride = 16384, /* dummy */
/* This isn't strictly necessary, but Doom Eternal breaks if the
* alignment is any lower. */
.shaderGroupBaseAlignment = RADV_RT_HANDLE_SIZE,
.shaderGroupHandleCaptureReplaySize = sizeof(struct radv_rt_capture_replay_handle),
.maxRayDispatchInvocationCount = 1024 * 1024 * 64,
.shaderGroupHandleAlignment = 16,
.maxRayHitAttributeSize = RADV_MAX_HIT_ATTRIB_SIZE,
/* VK_KHR_performance_query */
.allowCommandBufferQueryCopies = false,
/* VK_EXT_graphics_pipeline_library */
.graphicsPipelineLibraryFastLinking = true,
.graphicsPipelineLibraryIndependentInterpolationDecoration = true,
/* VK_EXT_mesh_shader */
.maxTaskWorkGroupTotalCount = 4194304, /* 2^22 min required */
.maxTaskWorkGroupCount = {65535, 65535, 65535},
.maxTaskWorkGroupInvocations = 1024,
.maxTaskWorkGroupSize = {1024, 1024, 1024},
.maxTaskPayloadSize = 16384, /* 16K min required */
.maxTaskSharedMemorySize = 65536,
.maxTaskPayloadAndSharedMemorySize = 65536,
.maxMeshWorkGroupTotalCount = 4194304, /* 2^22 min required */
.maxMeshWorkGroupCount = {65535, 65535, 65535},
.maxMeshWorkGroupInvocations = 256, /* Max NGG HW limit */
.maxMeshWorkGroupSize = {256, 256, 256},
.maxMeshOutputMemorySize = 32 * 1024, /* 32K min required */
.maxMeshSharedMemorySize = 28672, /* 28K min required */
.maxMeshPayloadAndSharedMemorySize = 16384 + 28672, /* 28K min required */
.maxMeshPayloadAndOutputMemorySize = 16384 + 32 * 1024, /* 47K min required */
.maxMeshOutputComponents = 128, /* 32x vec4 min required */
.maxMeshOutputVertices = 256,
.maxMeshOutputPrimitives = 256,
.maxMeshOutputLayers = 8,
.maxMeshMultiviewViewCount = MAX_VIEWS,
.meshOutputPerVertexGranularity = 1,
.meshOutputPerPrimitiveGranularity = 1,
.maxPreferredTaskWorkGroupInvocations = 64,
.maxPreferredMeshWorkGroupInvocations = 128,
.prefersLocalInvocationVertexOutput = true,
.prefersLocalInvocationPrimitiveOutput = true,
.prefersCompactVertexOutput = true,
.prefersCompactPrimitiveOutput = false,
/* VK_EXT_extended_dynamic_state3 */
.dynamicPrimitiveTopologyUnrestricted = false,
/* VK_EXT_descriptor_buffer */
.combinedImageSamplerDescriptorSingleArray = true,
.bufferlessPushDescriptors = true,
.allowSamplerImageViewPostSubmitCreation = false,
.descriptorBufferOffsetAlignment = 4,
.maxDescriptorBufferBindings = MAX_SETS,
.maxResourceDescriptorBufferBindings = MAX_SETS,
.maxSamplerDescriptorBufferBindings = MAX_SETS,
.maxEmbeddedImmutableSamplerBindings = MAX_SETS,
.maxEmbeddedImmutableSamplers = radv_max_descriptor_set_size(),
/* No data required for capture/replay but these values need to be non-zero. */
.bufferCaptureReplayDescriptorDataSize = 1,
.imageCaptureReplayDescriptorDataSize = 1,
.imageViewCaptureReplayDescriptorDataSize = 1,
.samplerCaptureReplayDescriptorDataSize = 1,
.accelerationStructureCaptureReplayDescriptorDataSize = 1,
.samplerDescriptorSize = 16,
.combinedImageSamplerDescriptorSize = 96,
.sampledImageDescriptorSize = 64,
.storageImageDescriptorSize = 32,
.uniformTexelBufferDescriptorSize = 16,
.robustUniformTexelBufferDescriptorSize = 16,
.storageTexelBufferDescriptorSize = 16,
.robustStorageTexelBufferDescriptorSize = 16,
.uniformBufferDescriptorSize = 16,
.robustUniformBufferDescriptorSize = 16,
.storageBufferDescriptorSize = 16,
.robustStorageBufferDescriptorSize = 16,
.inputAttachmentDescriptorSize = 64,
.accelerationStructureDescriptorSize = 16,
.maxSamplerDescriptorBufferRange = UINT32_MAX,
.maxResourceDescriptorBufferRange = UINT32_MAX,
.samplerDescriptorBufferAddressSpaceSize = RADV_MAX_MEMORY_ALLOCATION_SIZE,
.resourceDescriptorBufferAddressSpaceSize = RADV_MAX_MEMORY_ALLOCATION_SIZE,
.descriptorBufferAddressSpaceSize = RADV_MAX_MEMORY_ALLOCATION_SIZE,
/* VK_KHR_fragment_shader_barycentric */
.triStripVertexOrderIndependentOfProvokingVertex = false,
/* VK_EXT_pipeline_robustness */
.defaultRobustnessStorageBuffers = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS,
.defaultRobustnessUniformBuffers = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS,
.defaultRobustnessVertexInputs = VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED,
.defaultRobustnessImages = VK_PIPELINE_ROBUSTNESS_IMAGE_BEHAVIOR_ROBUST_IMAGE_ACCESS_2,
/* VK_KHR_cooperative_matrix */
.cooperativeMatrixSupportedStages = VK_SHADER_STAGE_COMPUTE_BIT,
/* VK_EXT_map_memory_placed */
.minPlacedMemoryMapAlignment = os_page_size,
/* VK_EXT_nested_command_buffer */
.maxCommandBufferNestingLevel = UINT32_MAX,
/* VK_EXT_legacy_vertex_attributes */
.nativeUnalignedPerformance = false,
/* VK_MESA_image_alignment_control */
.supportedImageAlignmentMask = (4 * 1024) | (64 * 1024) | (gfx11plus ? 256 * 1024 : 0),
/* VK_KHR_maintenance7 */
.robustFragmentShadingRateAttachmentAccess = true,
.separateDepthStencilAttachmentAccess = true,
.maxDescriptorSetTotalUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
.maxDescriptorSetTotalStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS,
.maxDescriptorSetTotalBuffersDynamic = MAX_DYNAMIC_BUFFERS,
.maxDescriptorSetUpdateAfterBindTotalUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS,
.maxDescriptorSetUpdateAfterBindTotalStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS,
.maxDescriptorSetUpdateAfterBindTotalBuffersDynamic = MAX_DYNAMIC_BUFFERS,
/* VK_KHR_pipeline_binary */
.pipelineBinaryInternalCache = true,
.pipelineBinaryInternalCacheControl = true,
.pipelineBinaryPrefersInternalCache = false,
.pipelineBinaryPrecompiledInternalCache = false,
.pipelineBinaryCompressedData = false,
/* VK_KHR_compute_shader_derivatives */
.meshAndTaskShaderDerivatives = radv_taskmesh_enabled(pdev),
/* VK_EXT_device_generated_commands */
.maxIndirectPipelineCount = 4096,
.maxIndirectShaderObjectCount = 4096,
.maxIndirectSequenceCount = 1048576,
.maxIndirectCommandsTokenCount = 128,
.maxIndirectCommandsTokenOffset = 2047,
.maxIndirectCommandsIndirectStride = 2048,
.supportedIndirectCommandsInputModes = VK_INDIRECT_COMMANDS_INPUT_MODE_VULKAN_INDEX_BUFFER_EXT |
VK_INDIRECT_COMMANDS_INPUT_MODE_DXGI_INDEX_BUFFER_EXT,
.supportedIndirectCommandsShaderStages =
VK_SHADER_STAGE_ALL_GRAPHICS | VK_SHADER_STAGE_COMPUTE_BIT | taskmesh_stages | rt_stages,
.supportedIndirectCommandsShaderStagesPipelineBinding = VK_SHADER_STAGE_COMPUTE_BIT,
.supportedIndirectCommandsShaderStagesShaderBinding = VK_SHADER_STAGE_COMPUTE_BIT,
.deviceGeneratedCommandsTransformFeedback = true,
.deviceGeneratedCommandsMultiDrawIndirectCount = true,
};
struct vk_properties *p = &pdev->vk.properties;
strcpy(p->deviceName, pdev->marketing_name);
memcpy(p->pipelineCacheUUID, pdev->cache_uuid, VK_UUID_SIZE);
memcpy(p->deviceUUID, pdev->device_uuid, VK_UUID_SIZE);
memcpy(p->driverUUID, pdev->driver_uuid, VK_UUID_SIZE);
memset(p->deviceLUID, 0, VK_LUID_SIZE);
snprintf(p->driverName, VK_MAX_DRIVER_NAME_SIZE, "radv");
snprintf(p->driverInfo, VK_MAX_DRIVER_INFO_SIZE, "Mesa " PACKAGE_VERSION MESA_GIT_SHA1 "%s",
radv_get_compiler_string(pdev));
memset(p->optimalTilingLayoutUUID, 0, sizeof(p->optimalTilingLayoutUUID));
/* VK_EXT_physical_device_drm */
#ifndef _WIN32
if (pdev->available_nodes & (1 << DRM_NODE_PRIMARY)) {
p->drmHasPrimary = true;
p->drmPrimaryMajor = (int64_t)major(pdev->primary_devid);
p->drmPrimaryMinor = (int64_t)minor(pdev->primary_devid);
} else {
p->drmHasPrimary = false;
}
if (pdev->available_nodes & (1 << DRM_NODE_RENDER)) {
p->drmHasRender = true;
p->drmRenderMajor = (int64_t)major(pdev->render_devid);
p->drmRenderMinor = (int64_t)minor(pdev->render_devid);
} else {
p->drmHasRender = false;
}
#endif
/* VK_EXT_shader_module_identifier */
STATIC_ASSERT(sizeof(vk_shaderModuleIdentifierAlgorithmUUID) == sizeof(p->shaderModuleIdentifierAlgorithmUUID));
memcpy(p->shaderModuleIdentifierAlgorithmUUID, vk_shaderModuleIdentifierAlgorithmUUID,
sizeof(p->shaderModuleIdentifierAlgorithmUUID));
/* VK_EXT_shader_object */
radv_device_get_cache_uuid(pdev, p->shaderBinaryUUID);
p->shaderBinaryVersion = 1;
}
static VkResult
radv_physical_device_try_create(struct radv_instance *instance, drmDevicePtr drm_device,
struct radv_physical_device **pdev_out)
{
VkResult result;
int fd = -1;
int master_fd = -1;
#ifdef _WIN32
assert(drm_device == NULL);
#else
bool is_virtio = false;
if (drm_device) {
const char *path = drm_device->nodes[DRM_NODE_RENDER];
drmVersionPtr version;
fd = open(path, O_RDWR | O_CLOEXEC);
if (fd < 0) {
return vk_errorf(instance, VK_ERROR_INCOMPATIBLE_DRIVER, "Could not open device %s: %m", path);
}
version = drmGetVersion(fd);
if (!version) {
close(fd);
return vk_errorf(instance, VK_ERROR_INCOMPATIBLE_DRIVER,
"Could not get the kernel driver version for device %s: %m", path);
}
if (!strcmp(version->name, "amdgpu")) {
/* nothing to do. */
} else
#ifdef HAVE_AMDGPU_VIRTIO
if (!strcmp(version->name, "virtio_gpu")) {
is_virtio = true;
} else
#endif
{
drmFreeVersion(version);
close(fd);
return vk_errorf(instance, VK_ERROR_INCOMPATIBLE_DRIVER,
"Device '%s' is not using the AMDGPU kernel driver: %m", path);
}
drmFreeVersion(version);
if (instance->debug_flags & RADV_DEBUG_STARTUP)
fprintf(stderr, "radv: info: Found compatible device '%s'.\n", path);
}
#endif
struct radv_physical_device *pdev =
vk_zalloc2(&instance->vk.alloc, NULL, sizeof(*pdev), 8, VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE);
if (!pdev) {
result = vk_error(instance, VK_ERROR_OUT_OF_HOST_MEMORY);
goto fail_fd;
}
struct vk_physical_device_dispatch_table dispatch_table;
vk_physical_device_dispatch_table_from_entrypoints(&dispatch_table, &radv_physical_device_entrypoints, true);
vk_physical_device_dispatch_table_from_entrypoints(&dispatch_table, &wsi_physical_device_entrypoints, false);
result = vk_physical_device_init(&pdev->vk, &instance->vk, NULL, NULL, NULL, &dispatch_table);
if (result != VK_SUCCESS) {
goto fail_alloc;
}
#ifdef _WIN32
pdev->ws = radv_null_winsys_create();
#else
if (drm_device) {
bool reserve_vmid = instance->vk.trace_mode & RADV_TRACE_MODE_RGP;
pdev->ws =
radv_amdgpu_winsys_create(fd, instance->debug_flags, instance->perftest_flags, reserve_vmid, is_virtio);
} else {
pdev->ws = radv_null_winsys_create();
}
#endif
if (!pdev->ws) {
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED, "failed to initialize winsys");
goto fail_base;
}
pdev->vk.supported_sync_types = pdev->ws->get_sync_types(pdev->ws);
#ifndef _WIN32
if (drm_device && instance->vk.enabled_extensions.KHR_display) {
master_fd = open(drm_device->nodes[DRM_NODE_PRIMARY], O_RDWR | O_CLOEXEC);
if (master_fd >= 0) {
uint32_t accel_working = 0;
struct drm_amdgpu_info request = {.return_pointer = (uintptr_t)&accel_working,
.return_size = sizeof(accel_working),
.query = AMDGPU_INFO_ACCEL_WORKING};
if (drm_ioctl_write(master_fd, DRM_AMDGPU_INFO, &request, sizeof(struct drm_amdgpu_info)) < 0 ||
!accel_working) {
close(master_fd);
master_fd = -1;
}
}
}
#endif
pdev->master_fd = master_fd;
pdev->local_fd = fd;
pdev->ws->query_info(pdev->ws, &pdev->info);
pdev->info.family_overridden = drm_device == NULL;
if (drm_device) {
pdev->addrlib = ac_addrlib_create(&pdev->info, &pdev->info.max_alignment);
if (!pdev->addrlib) {
result = VK_ERROR_INITIALIZATION_FAILED;
goto fail_wsi;
}
}
pdev->use_llvm = instance->debug_flags & RADV_DEBUG_LLVM;
#if !AMD_LLVM_AVAILABLE
if (pdev->use_llvm) {
fprintf(stderr, "ERROR: LLVM compiler backend selected for radv, but LLVM support was not "
"enabled at build time.\n");
abort();
}
#endif
#if DETECT_OS_ANDROID
pdev->emulate_etc2 = !pdev->info.has_etc_support;
pdev->emulate_astc = true;
#else
pdev->emulate_etc2 = !pdev->info.has_etc_support && instance->drirc.vk_require_etc2;
pdev->emulate_astc = instance->drirc.vk_require_astc;
#endif
snprintf(pdev->name, sizeof(pdev->name), "AMD RADV %s%s", pdev->info.name, radv_get_compiler_string(pdev));
const char *marketing_name = pdev->ws->get_chip_name(pdev->ws);
snprintf(pdev->marketing_name, sizeof(pdev->name), "%s (RADV %s%s)", marketing_name ? marketing_name : "AMD Unknown",
pdev->info.name, radv_get_compiler_string(pdev));
if (pdev->info.gfx_level >= GFX12)
vk_warn_non_conformant_implementation("radv");
radv_get_driver_uuid(&pdev->driver_uuid);
radv_get_device_uuid(&pdev->info, &pdev->device_uuid);
pdev->dcc_msaa_allowed = (instance->perftest_flags & RADV_PERFTEST_DCC_MSAA);
pdev->use_fmask = pdev->info.gfx_level < GFX11 && !(instance->debug_flags & RADV_DEBUG_NO_FMASK);
pdev->use_ngg = (pdev->info.gfx_level >= GFX10 && pdev->info.family != CHIP_NAVI14 &&
!(instance->debug_flags & RADV_DEBUG_NO_NGG)) ||
pdev->info.gfx_level >= GFX11;
/* TODO: Investigate if NGG culling helps on GFX11. */
pdev->use_ngg_culling = pdev->use_ngg && pdev->info.max_render_backends > 1 &&
(pdev->info.gfx_level == GFX10_3 || pdev->info.gfx_level == GFX10 ||
(instance->perftest_flags & RADV_PERFTEST_NGGC)) &&
!(instance->debug_flags & RADV_DEBUG_NO_NGGC);
pdev->use_ngg_streamout = pdev->info.gfx_level >= GFX11;
pdev->emulate_ngg_gs_query_pipeline_stat = pdev->use_ngg && pdev->info.gfx_level < GFX11;
pdev->mesh_fast_launch_2 = pdev->info.gfx_level >= GFX11;
pdev->emulate_mesh_shader_queries = pdev->info.gfx_level == GFX10_3;
/* Determine the number of threads per wave for all stages. */
pdev->cs_wave_size = 64;
pdev->ps_wave_size = 64;
pdev->ge_wave_size = 64;
pdev->rt_wave_size = 64;
if (pdev->info.gfx_level >= GFX10) {
if (instance->perftest_flags & RADV_PERFTEST_CS_WAVE_32)
pdev->cs_wave_size = 32;
/* For pixel shaders, wave64 is recommended. */
if (instance->perftest_flags & RADV_PERFTEST_PS_WAVE_32)
pdev->ps_wave_size = 32;
if (instance->perftest_flags & RADV_PERFTEST_GE_WAVE_32)
pdev->ge_wave_size = 32;
/* Default to 32 on RDNA1-2 as that gives better perf due to less issues with divergence.
* However, on RDNA3+ default to wave64 as implicit dual issuing is likely better than
* wave32 VOPD for VALU dependent code.
* (as well as the SALU count becoming more problematic with wave32)
*/
if (instance->perftest_flags & RADV_PERFTEST_RT_WAVE_32 || pdev->info.gfx_level < GFX11)
pdev->rt_wave_size = 32;
if (instance->perftest_flags & RADV_PERFTEST_RT_WAVE_64 || instance->drirc.force_rt_wave64)
pdev->rt_wave_size = 64;
}
radv_probe_video_decode(pdev);
radv_probe_video_encode(pdev);
pdev->max_shared_size = pdev->info.gfx_level >= GFX7 ? 65536 : 32768;
radv_physical_device_init_mem_types(pdev);
radv_physical_device_get_supported_extensions(pdev, &pdev->vk.supported_extensions);
radv_physical_device_get_features(pdev, &pdev->vk.supported_features);
radv_get_nir_options(pdev);
#ifndef _WIN32
if (drm_device) {
struct stat primary_stat = {0}, render_stat = {0};
pdev->available_nodes = drm_device->available_nodes;
pdev->bus_info = *drm_device->businfo.pci;
if ((drm_device->available_nodes & (1 << DRM_NODE_PRIMARY)) &&
stat(drm_device->nodes[DRM_NODE_PRIMARY], &primary_stat) != 0) {
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED, "failed to stat DRM primary node %s",
drm_device->nodes[DRM_NODE_PRIMARY]);
goto fail_perfcounters;
}
pdev->primary_devid = primary_stat.st_rdev;
if ((drm_device->available_nodes & (1 << DRM_NODE_RENDER)) &&
stat(drm_device->nodes[DRM_NODE_RENDER], &render_stat) != 0) {
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED, "failed to stat DRM render node %s",
drm_device->nodes[DRM_NODE_RENDER]);
goto fail_perfcounters;
}
pdev->render_devid = render_stat.st_rdev;
}
#endif
radv_physical_device_init_cache_key(pdev);
if (radv_device_get_cache_uuid(pdev, pdev->cache_uuid)) {
result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED, "cannot generate UUID");
goto fail_wsi;
}
/* The gpu id is already embedded in the uuid so we just pass "radv"
* when creating the cache.
*/
char buf[VK_UUID_SIZE * 2 + 1];
mesa_bytes_to_hex(buf, pdev->cache_uuid, VK_UUID_SIZE);
pdev->vk.disk_cache = disk_cache_create(pdev->name, buf, 0);
radv_get_physical_device_properties(pdev);
if ((instance->debug_flags & RADV_DEBUG_INFO))
ac_print_gpu_info(&pdev->info, stdout);
radv_init_physical_device_decoder(pdev);
radv_init_physical_device_encoder(pdev);
radv_physical_device_init_queue_table(pdev);
/* We don't check the error code, but later check if it is initialized. */
ac_init_perfcounters(&pdev->info, false, false, &pdev->ac_perfcounters);
/* The WSI is structured as a layer on top of the driver, so this has
* to be the last part of initialization (at least until we get other
* semi-layers).
*/
result = radv_init_wsi(pdev);
if (result != VK_SUCCESS) {
vk_error(instance, result);
goto fail_perfcounters;
}
pdev->gs_table_depth = ac_get_gs_table_depth(pdev->info.gfx_level, pdev->info.family);
ac_get_hs_info(&pdev->info, &pdev->hs);
ac_get_task_info(&pdev->info, &pdev->task_info);
radv_get_binning_settings(pdev, &pdev->binning_settings);
if (pdev->info.has_distributed_tess) {
if (pdev->info.family == CHIP_FIJI || pdev->info.family >= CHIP_POLARIS10)
pdev->tess_distribution_mode = V_028B6C_TRAPEZOIDS;
else
pdev->tess_distribution_mode = V_028B6C_DONUTS;
} else {
pdev->tess_distribution_mode = V_028B6C_NO_DIST;
}
*pdev_out = pdev;
return VK_SUCCESS;
fail_perfcounters:
ac_destroy_perfcounters(&pdev->ac_perfcounters);
disk_cache_destroy(pdev->vk.disk_cache);
fail_wsi:
if (pdev->addrlib)
ac_addrlib_destroy(pdev->addrlib);
pdev->ws->destroy(pdev->ws);
fail_base:
vk_physical_device_finish(&pdev->vk);
fail_alloc:
vk_free(&instance->vk.alloc, pdev);
fail_fd:
if (fd != -1)
close(fd);
if (master_fd != -1)
close(master_fd);
return result;
}
VkResult
create_null_physical_device(struct vk_instance *vk_instance)
{
struct radv_instance *instance = container_of(vk_instance, struct radv_instance, vk);
struct radv_physical_device *pdev;
VkResult result = radv_physical_device_try_create(instance, NULL, &pdev);
if (result != VK_SUCCESS)
return result;
list_addtail(&pdev->vk.link, &instance->vk.physical_devices.list);
return VK_SUCCESS;
}
VkResult
create_drm_physical_device(struct vk_instance *vk_instance, struct _drmDevice *device, struct vk_physical_device **out)
{
#ifndef _WIN32
bool supported_device = false;
if (!(device->available_nodes & (1 << DRM_NODE_RENDER)) || device->bustype != DRM_BUS_PCI)
return VK_ERROR_INCOMPATIBLE_DRIVER;
#ifdef HAVE_AMDGPU_VIRTIO
supported_device |= device->deviceinfo.pci->vendor_id == VIRTGPU_PCI_VENDOR_ID;
#endif
supported_device |= device->deviceinfo.pci->vendor_id == ATI_VENDOR_ID;
if (!supported_device)
return VK_ERROR_INCOMPATIBLE_DRIVER;
return radv_physical_device_try_create((struct radv_instance *)vk_instance, device,
(struct radv_physical_device **)out);
#else
return VK_SUCCESS;
#endif
}
void
radv_physical_device_destroy(struct vk_physical_device *vk_device)
{
struct radv_physical_device *pdev = container_of(vk_device, struct radv_physical_device, vk);
const struct radv_instance *instance = radv_physical_device_instance(pdev);
radv_finish_wsi(pdev);
ac_destroy_perfcounters(&pdev->ac_perfcounters);
if (pdev->addrlib)
ac_addrlib_destroy(pdev->addrlib);
pdev->ws->destroy(pdev->ws);
disk_cache_destroy(pdev->vk.disk_cache);
if (pdev->local_fd != -1)
close(pdev->local_fd);
if (pdev->master_fd != -1)
close(pdev->master_fd);
vk_physical_device_finish(&pdev->vk);
vk_free(&instance->vk.alloc, pdev);
}
static void
radv_get_physical_device_queue_family_properties(struct radv_physical_device *pdev, uint32_t *pCount,
VkQueueFamilyProperties **pQueueFamilyProperties)
{
const struct radv_instance *instance = radv_physical_device_instance(pdev);
int num_queue_families = 1;
int idx;
if (pdev->info.ip[AMD_IP_COMPUTE].num_queues > 0 && !(instance->debug_flags & RADV_DEBUG_NO_COMPUTE_QUEUE))
num_queue_families++;
if (pdev->video_decode_enabled) {
if (pdev->info.ip[pdev->vid_decode_ip].num_queues > 0)
num_queue_families++;
}
if (radv_transfer_queue_enabled(pdev)) {
num_queue_families++;
}
if (pdev->video_encode_enabled) {
if (pdev->info.ip[AMD_IP_VCN_ENC].num_queues > 0)
num_queue_families++;
}
if (radv_sparse_queue_enabled(pdev)) {
num_queue_families++;
}
if (pQueueFamilyProperties == NULL) {
*pCount = num_queue_families;
return;
}
if (!*pCount)
return;
idx = 0;
if (*pCount >= 1) {
VkQueueFlags gfx_flags = VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT;
if (!radv_sparse_queue_enabled(pdev))
gfx_flags |= VK_QUEUE_SPARSE_BINDING_BIT;
*pQueueFamilyProperties[idx] = (VkQueueFamilyProperties){
.queueFlags = gfx_flags,
.queueCount = 1,
.timestampValidBits = 64,
.minImageTransferGranularity = (VkExtent3D){1, 1, 1},
};
idx++;
}
if (pdev->info.ip[AMD_IP_COMPUTE].num_queues > 0 && !(instance->debug_flags & RADV_DEBUG_NO_COMPUTE_QUEUE)) {
VkQueueFlags compute_flags = VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT;
if (!radv_sparse_queue_enabled(pdev))
compute_flags |= VK_QUEUE_SPARSE_BINDING_BIT;
if (*pCount > idx) {
*pQueueFamilyProperties[idx] = (VkQueueFamilyProperties){
.queueFlags = compute_flags,
.queueCount = pdev->info.ip[AMD_IP_COMPUTE].num_queues,
.timestampValidBits = 64,
.minImageTransferGranularity = (VkExtent3D){1, 1, 1},
};
idx++;
}
}
if (pdev->video_decode_enabled) {
if (pdev->info.ip[pdev->vid_decode_ip].num_queues > 0) {
if (*pCount > idx) {
*pQueueFamilyProperties[idx] = (VkQueueFamilyProperties){
.queueFlags = VK_QUEUE_VIDEO_DECODE_BIT_KHR,
.queueCount = pdev->info.ip[pdev->vid_decode_ip].num_queues,
.timestampValidBits = 0,
.minImageTransferGranularity = (VkExtent3D){1, 1, 1},
};
idx++;
}
}
}
if (radv_transfer_queue_enabled(pdev)) {
if (*pCount > idx) {
*pQueueFamilyProperties[idx] = (VkQueueFamilyProperties){
.queueFlags = VK_QUEUE_TRANSFER_BIT,
.queueCount = pdev->info.ip[AMD_IP_SDMA].num_queues,
.timestampValidBits = 64,
.minImageTransferGranularity = (VkExtent3D){16, 16, 8},
};
idx++;
}
}
if (pdev->video_encode_enabled) {
if (pdev->info.ip[AMD_IP_VCN_ENC].num_queues > 0) {
if (*pCount > idx) {
*pQueueFamilyProperties[idx] = (VkQueueFamilyProperties){
.queueFlags = VK_QUEUE_VIDEO_ENCODE_BIT_KHR,
.queueCount = pdev->info.ip[AMD_IP_VCN_ENC].num_queues,
.timestampValidBits = 0,
.minImageTransferGranularity = (VkExtent3D){1, 1, 1},
};
idx++;
}
}
}
if (radv_sparse_queue_enabled(pdev)) {
if (*pCount > idx) {
*pQueueFamilyProperties[idx] = (VkQueueFamilyProperties){
.queueFlags = VK_QUEUE_SPARSE_BINDING_BIT,
.queueCount = 1,
.timestampValidBits = 64,
.minImageTransferGranularity = (VkExtent3D){1, 1, 1},
};
idx++;
}
}
*pCount = idx;
}
static const VkQueueGlobalPriority radv_global_queue_priorities[] = {
VK_QUEUE_GLOBAL_PRIORITY_LOW,
VK_QUEUE_GLOBAL_PRIORITY_MEDIUM,
VK_QUEUE_GLOBAL_PRIORITY_HIGH,
VK_QUEUE_GLOBAL_PRIORITY_REALTIME,
};
VKAPI_ATTR void VKAPI_CALL
radv_GetPhysicalDeviceQueueFamilyProperties2(VkPhysicalDevice physicalDevice, uint32_t *pCount,
VkQueueFamilyProperties2 *pQueueFamilyProperties)
{
VK_FROM_HANDLE(radv_physical_device, pdev, physicalDevice);
if (!pQueueFamilyProperties) {
radv_get_physical_device_queue_family_properties(pdev, pCount, NULL);
return;
}
VkQueueFamilyProperties *properties[] = {
&pQueueFamilyProperties[0].queueFamilyProperties, &pQueueFamilyProperties[1].queueFamilyProperties,
&pQueueFamilyProperties[2].queueFamilyProperties, &pQueueFamilyProperties[3].queueFamilyProperties,
&pQueueFamilyProperties[4].queueFamilyProperties, &pQueueFamilyProperties[5].queueFamilyProperties,
};
radv_get_physical_device_queue_family_properties(pdev, pCount, properties);
assert(*pCount <= 6);
for (uint32_t i = 0; i < *pCount; i++) {
vk_foreach_struct (ext, pQueueFamilyProperties[i].pNext) {
switch (ext->sType) {
case VK_STRUCTURE_TYPE_QUEUE_FAMILY_GLOBAL_PRIORITY_PROPERTIES: {
VkQueueFamilyGlobalPriorityProperties *prop = (VkQueueFamilyGlobalPriorityProperties *)ext;
STATIC_ASSERT(ARRAY_SIZE(radv_global_queue_priorities) <= VK_MAX_GLOBAL_PRIORITY_SIZE);
prop->priorityCount = ARRAY_SIZE(radv_global_queue_priorities);
memcpy(&prop->priorities, radv_global_queue_priorities, sizeof(radv_global_queue_priorities));
break;
}
case VK_STRUCTURE_TYPE_QUEUE_FAMILY_QUERY_RESULT_STATUS_PROPERTIES_KHR: {
VkQueueFamilyQueryResultStatusPropertiesKHR *prop = (VkQueueFamilyQueryResultStatusPropertiesKHR *)ext;
prop->queryResultStatusSupport = VK_FALSE;
break;
}
case VK_STRUCTURE_TYPE_QUEUE_FAMILY_VIDEO_PROPERTIES_KHR: {
VkQueueFamilyVideoPropertiesKHR *prop = (VkQueueFamilyVideoPropertiesKHR *)ext;
prop->videoCodecOperations = 0;
if (pQueueFamilyProperties[i].queueFamilyProperties.queueFlags & VK_QUEUE_VIDEO_DECODE_BIT_KHR) {
if (VIDEO_CODEC_H264DEC)
prop->videoCodecOperations |= VK_VIDEO_CODEC_OPERATION_DECODE_H264_BIT_KHR;
if (VIDEO_CODEC_H265DEC)
prop->videoCodecOperations |= VK_VIDEO_CODEC_OPERATION_DECODE_H265_BIT_KHR;
if (VIDEO_CODEC_AV1DEC && pdev->info.vcn_ip_version >= VCN_3_0_0 &&
pdev->info.vcn_ip_version != VCN_3_0_33)
prop->videoCodecOperations |= VK_VIDEO_CODEC_OPERATION_DECODE_AV1_BIT_KHR;
}
if (pQueueFamilyProperties[i].queueFamilyProperties.queueFlags & VK_QUEUE_VIDEO_ENCODE_BIT_KHR) {
if (VIDEO_CODEC_H264ENC)
prop->videoCodecOperations |= VK_VIDEO_CODEC_OPERATION_ENCODE_H264_BIT_KHR;
if (VIDEO_CODEC_H265ENC)
prop->videoCodecOperations |= VK_VIDEO_CODEC_OPERATION_ENCODE_H265_BIT_KHR;
}
break;
}
default:
break;
}
}
}
}
static void
radv_get_memory_budget_properties(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryBudgetPropertiesEXT *memoryBudget)
{
VK_FROM_HANDLE(radv_physical_device, pdev, physicalDevice);
const struct radv_instance *instance = radv_physical_device_instance(pdev);
VkPhysicalDeviceMemoryProperties *memory_properties = &pdev->memory_properties;
/* For all memory heaps, the computation of budget is as follow:
* heap_budget = heap_size - global_heap_usage + app_heap_usage
*
* The Vulkan spec 1.1.97 says that the budget should include any
* currently allocated device memory.
*
* Note that the application heap usages are not really accurate (eg.
* in presence of shared buffers).
*/
if (!pdev->info.has_dedicated_vram) {
if (instance->drirc.enable_unified_heap_on_apu) {
/* When the heaps are unified, only the visible VRAM heap is exposed on APUs. */
assert(pdev->heaps == RADV_HEAP_VRAM_VIS);
assert(pdev->memory_properties.memoryHeaps[0].flags == VK_MEMORY_HEAP_DEVICE_LOCAL_BIT);
const uint8_t vram_vis_heap_idx = 0;
/* Get the total heap size which is the visible VRAM heap size. */
uint64_t total_heap_size = pdev->memory_properties.memoryHeaps[vram_vis_heap_idx].size;
/* Get the different memory usages. */
uint64_t vram_vis_internal_usage = pdev->ws->query_value(pdev->ws, RADEON_ALLOCATED_VRAM_VIS) +
pdev->ws->query_value(pdev->ws, RADEON_ALLOCATED_VRAM);
uint64_t gtt_internal_usage = pdev->ws->query_value(pdev->ws, RADEON_ALLOCATED_GTT);
uint64_t total_internal_usage = vram_vis_internal_usage + gtt_internal_usage;
uint64_t total_system_usage =
pdev->ws->query_value(pdev->ws, RADEON_VRAM_VIS_USAGE) + pdev->ws->query_value(pdev->ws, RADEON_GTT_USAGE);
uint64_t total_usage = MAX2(total_internal_usage, total_system_usage);
/* Compute the total free space that can be allocated for this process across all heaps. */
uint64_t total_free_space = total_heap_size - MIN2(total_heap_size, total_usage);
memoryBudget->heapBudget[vram_vis_heap_idx] = total_free_space + total_internal_usage;
memoryBudget->heapUsage[vram_vis_heap_idx] = total_internal_usage;
} else {
/* On APUs, the driver exposes fake heaps to the application because usually the carveout
* is too small for games but the budgets need to be redistributed accordingly.
*/
assert(pdev->heaps == (RADV_HEAP_GTT | RADV_HEAP_VRAM_VIS));
assert(pdev->memory_properties.memoryHeaps[0].flags == 0); /* GTT */
assert(pdev->memory_properties.memoryHeaps[1].flags == VK_MEMORY_HEAP_DEVICE_LOCAL_BIT);
const uint8_t gtt_heap_idx = 0, vram_vis_heap_idx = 1;
/* Get the visible VRAM/GTT heap sizes and internal usages. */
uint64_t gtt_heap_size = pdev->memory_properties.memoryHeaps[gtt_heap_idx].size;
uint64_t vram_vis_heap_size = pdev->memory_properties.memoryHeaps[vram_vis_heap_idx].size;
uint64_t vram_vis_internal_usage = pdev->ws->query_value(pdev->ws, RADEON_ALLOCATED_VRAM_VIS) +
pdev->ws->query_value(pdev->ws, RADEON_ALLOCATED_VRAM);
uint64_t gtt_internal_usage = pdev->ws->query_value(pdev->ws, RADEON_ALLOCATED_GTT);
/* Compute the total heap size, internal and system usage. */
uint64_t total_heap_size = vram_vis_heap_size + gtt_heap_size;
uint64_t total_internal_usage = vram_vis_internal_usage + gtt_internal_usage;
uint64_t total_system_usage =
pdev->ws->query_value(pdev->ws, RADEON_VRAM_VIS_USAGE) + pdev->ws->query_value(pdev->ws, RADEON_GTT_USAGE);
uint64_t total_usage = MAX2(total_internal_usage, total_system_usage);
/* Compute the total free space that can be allocated for this process across all heaps. */
uint64_t total_free_space = total_heap_size - MIN2(total_heap_size, total_usage);
/* Compute the remaining visible VRAM size for this process. */
uint64_t vram_vis_free_space = vram_vis_heap_size - MIN2(vram_vis_heap_size, vram_vis_internal_usage);
/* Distribute the total free space (2/3rd as VRAM and 1/3rd as GTT) to match the heap
* sizes, and align down to the page size to be conservative.
*/
vram_vis_free_space =
ROUND_DOWN_TO(MIN2((total_free_space * 2) / 3, vram_vis_free_space), pdev->info.gart_page_size);
uint64_t gtt_free_space = total_free_space - vram_vis_free_space;
memoryBudget->heapBudget[vram_vis_heap_idx] = vram_vis_free_space + vram_vis_internal_usage;
memoryBudget->heapUsage[vram_vis_heap_idx] = vram_vis_internal_usage;
memoryBudget->heapBudget[gtt_heap_idx] = gtt_free_space + gtt_internal_usage;
memoryBudget->heapUsage[gtt_heap_idx] = gtt_internal_usage;
}
} else {
unsigned mask = pdev->heaps;
unsigned heap = 0;
while (mask) {
uint64_t internal_usage = 0, system_usage = 0;
unsigned type = 1u << u_bit_scan(&mask);
switch (type) {
case RADV_HEAP_VRAM:
internal_usage = pdev->ws->query_value(pdev->ws, RADEON_ALLOCATED_VRAM);
system_usage = pdev->ws->query_value(pdev->ws, RADEON_VRAM_USAGE);
break;
case RADV_HEAP_VRAM_VIS:
internal_usage = pdev->ws->query_value(pdev->ws, RADEON_ALLOCATED_VRAM_VIS);
if (!(pdev->heaps & RADV_HEAP_VRAM))
internal_usage += pdev->ws->query_value(pdev->ws, RADEON_ALLOCATED_VRAM);
system_usage = pdev->ws->query_value(pdev->ws, RADEON_VRAM_VIS_USAGE);
break;
case RADV_HEAP_GTT:
internal_usage = pdev->ws->query_value(pdev->ws, RADEON_ALLOCATED_GTT);
system_usage = pdev->ws->query_value(pdev->ws, RADEON_GTT_USAGE);
break;
}
uint64_t total_usage = MAX2(internal_usage, system_usage);
uint64_t free_space = pdev->memory_properties.memoryHeaps[heap].size -
MIN2(pdev->memory_properties.memoryHeaps[heap].size, total_usage);
memoryBudget->heapBudget[heap] = free_space + internal_usage;
memoryBudget->heapUsage[heap] = internal_usage;
++heap;
}
assert(heap == memory_properties->memoryHeapCount);
}
/* The heapBudget value must be less than or equal to VkMemoryHeap::size for each heap. */
for (uint32_t i = 0; i < memory_properties->memoryHeapCount; i++) {
memoryBudget->heapBudget[i] = MIN2(memory_properties->memoryHeaps[i].size, memoryBudget->heapBudget[i]);
}
/* The heapBudget and heapUsage values must be zero for array elements
* greater than or equal to
* VkPhysicalDeviceMemoryProperties::memoryHeapCount.
*/
for (uint32_t i = memory_properties->memoryHeapCount; i < VK_MAX_MEMORY_HEAPS; i++) {
memoryBudget->heapBudget[i] = 0;
memoryBudget->heapUsage[i] = 0;
}
}
VKAPI_ATTR void VKAPI_CALL
radv_GetPhysicalDeviceMemoryProperties2(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceMemoryProperties2 *pMemoryProperties)
{
VK_FROM_HANDLE(radv_physical_device, pdev, physicalDevice);
pMemoryProperties->memoryProperties = pdev->memory_properties;
VkPhysicalDeviceMemoryBudgetPropertiesEXT *memory_budget =
vk_find_struct(pMemoryProperties->pNext, PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT);
if (memory_budget)
radv_get_memory_budget_properties(physicalDevice, memory_budget);
}
VKAPI_ATTR void VKAPI_CALL
radv_GetPhysicalDeviceMultisamplePropertiesEXT(VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples,
VkMultisamplePropertiesEXT *pMultisampleProperties)
{
VkSampleCountFlagBits supported_samples = VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT | VK_SAMPLE_COUNT_8_BIT;
if (samples & supported_samples) {
pMultisampleProperties->maxSampleLocationGridSize = (VkExtent2D){2, 2};
} else {
pMultisampleProperties->maxSampleLocationGridSize = (VkExtent2D){0, 0};
}
}
VKAPI_ATTR VkResult VKAPI_CALL
radv_GetPhysicalDeviceFragmentShadingRatesKHR(VkPhysicalDevice physicalDevice, uint32_t *pFragmentShadingRateCount,
VkPhysicalDeviceFragmentShadingRateKHR *pFragmentShadingRates)
{
VK_FROM_HANDLE(radv_physical_device, pdev, physicalDevice);
VK_OUTARRAY_MAKE_TYPED(VkPhysicalDeviceFragmentShadingRateKHR, out, pFragmentShadingRates,
pFragmentShadingRateCount);
#define append_rate(w, h, s) \
{ \
VkPhysicalDeviceFragmentShadingRateKHR rate = { \
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR, \
.sampleCounts = s, \
.fragmentSize = {.width = w, .height = h}, \
}; \
vk_outarray_append_typed(VkPhysicalDeviceFragmentShadingRateKHR, &out, r) *r = rate; \
}
for (uint32_t x = 2; x >= 1; x--) {
for (uint32_t y = 2; y >= 1; y--) {
VkSampleCountFlagBits samples;
if (x == 1 && y == 1) {
samples = ~0;
} else {
samples = VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_2_BIT | VK_SAMPLE_COUNT_4_BIT;
/* VRS coarse shading with 8x MSAA isn't supported on GFX12 and the
* hw automatically clamps to 1x1.
*/
if (pdev->info.gfx_level < GFX12)
samples |= VK_SAMPLE_COUNT_8_BIT;
}
append_rate(x, y, samples);
}
}
#undef append_rate
return vk_outarray_status(&out);
}
/* VK_EXT_tooling_info */
VKAPI_ATTR VkResult VKAPI_CALL
radv_GetPhysicalDeviceToolProperties(VkPhysicalDevice physicalDevice, uint32_t *pToolCount,
VkPhysicalDeviceToolProperties *pToolProperties)
{
VK_FROM_HANDLE(radv_physical_device, pdev, physicalDevice);
const struct radv_instance *instance = radv_physical_device_instance(pdev);
VK_OUTARRAY_MAKE_TYPED(VkPhysicalDeviceToolProperties, out, pToolProperties, pToolCount);
bool rgp_enabled, rmv_enabled, rra_enabled;
uint32_t tool_count = 0;
/* RGP */
rgp_enabled = instance->vk.trace_mode & RADV_TRACE_MODE_RGP;
if (rgp_enabled)
tool_count++;
/* RMV */
rmv_enabled = instance->vk.trace_mode & VK_TRACE_MODE_RMV;
if (rmv_enabled)
tool_count++;
/* RRA */
rra_enabled = instance->vk.trace_mode & RADV_TRACE_MODE_RRA;
if (rra_enabled)
tool_count++;
if (!pToolProperties) {
*pToolCount = tool_count;
return VK_SUCCESS;
}
if (rgp_enabled) {
VkPhysicalDeviceToolProperties tool = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES,
.name = "Radeon GPU Profiler",
.version = "1.15",
.description = "A ground-breaking low-level optimization tool that provides detailed "
"information on Radeon GPUs.",
.purposes = VK_TOOL_PURPOSE_PROFILING_BIT | VK_TOOL_PURPOSE_TRACING_BIT |
/* VK_EXT_debug_marker is only exposed if SQTT is enabled. */
VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT | VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT,
};
vk_outarray_append_typed(VkPhysicalDeviceToolProperties, &out, t) *t = tool;
}
if (rmv_enabled) {
VkPhysicalDeviceToolProperties tool = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES,
.name = "Radeon Memory Visualizer",
.version = "1.6",
.description = "A tool to allow you to gain a deep understanding of how your application "
"uses memory for graphics resources.",
.purposes = VK_TOOL_PURPOSE_PROFILING_BIT | VK_TOOL_PURPOSE_TRACING_BIT,
};
vk_outarray_append_typed(VkPhysicalDeviceToolProperties, &out, t) *t = tool;
}
if (rra_enabled) {
VkPhysicalDeviceToolProperties tool = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES,
.name = "Radeon Raytracing Analyzer",
.version = "1.2",
.description = "A tool to investigate the performance of your ray tracing applications and "
"highlight potential bottlenecks.",
.purposes = VK_TOOL_PURPOSE_PROFILING_BIT | VK_TOOL_PURPOSE_TRACING_BIT,
};
vk_outarray_append_typed(VkPhysicalDeviceToolProperties, &out, t) *t = tool;
}
return vk_outarray_status(&out);
}
VKAPI_ATTR VkResult VKAPI_CALL
radv_GetPhysicalDeviceCooperativeMatrixPropertiesKHR(VkPhysicalDevice physicalDevice, uint32_t *pPropertyCount,
VkCooperativeMatrixPropertiesKHR *pProperties)
{
VK_OUTARRAY_MAKE_TYPED(VkCooperativeMatrixPropertiesKHR, out, pProperties, pPropertyCount);
vk_outarray_append_typed(VkCooperativeMatrixPropertiesKHR, &out, p)
{
*p = (struct VkCooperativeMatrixPropertiesKHR){.sType = VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_KHR,
.MSize = 16,
.NSize = 16,
.KSize = 16,
.AType = VK_COMPONENT_TYPE_FLOAT16_KHR,
.BType = VK_COMPONENT_TYPE_FLOAT16_KHR,
.CType = VK_COMPONENT_TYPE_FLOAT16_KHR,
.ResultType = VK_COMPONENT_TYPE_FLOAT16_KHR,
.saturatingAccumulation = false,
.scope = VK_SCOPE_SUBGROUP_KHR};
}
vk_outarray_append_typed(VkCooperativeMatrixPropertiesKHR, &out, p)
{
*p = (struct VkCooperativeMatrixPropertiesKHR){.sType = VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_KHR,
.MSize = 16,
.NSize = 16,
.KSize = 16,
.AType = VK_COMPONENT_TYPE_FLOAT16_KHR,
.BType = VK_COMPONENT_TYPE_FLOAT16_KHR,
.CType = VK_COMPONENT_TYPE_FLOAT32_KHR,
.ResultType = VK_COMPONENT_TYPE_FLOAT32_KHR,
.saturatingAccumulation = false,
.scope = VK_SCOPE_SUBGROUP_KHR};
}
for (unsigned asigned = 0; asigned < 2; asigned++) {
for (unsigned bsigned = 0; bsigned < 2; bsigned++) {
for (unsigned csigned = 0; csigned < 2; csigned++) {
for (unsigned saturate = 0; saturate < 2; saturate++) {
if (!csigned && saturate)
continue; /* The HW only supports signed acc. */
vk_outarray_append_typed(VkCooperativeMatrixPropertiesKHR, &out, p)
{
*p = (struct VkCooperativeMatrixPropertiesKHR){
.sType = VK_STRUCTURE_TYPE_COOPERATIVE_MATRIX_PROPERTIES_KHR,
.MSize = 16,
.NSize = 16,
.KSize = 16,
.AType = asigned ? VK_COMPONENT_TYPE_SINT8_KHR : VK_COMPONENT_TYPE_UINT8_KHR,
.BType = bsigned ? VK_COMPONENT_TYPE_SINT8_KHR : VK_COMPONENT_TYPE_UINT8_KHR,
.CType = csigned ? VK_COMPONENT_TYPE_SINT32_KHR : VK_COMPONENT_TYPE_UINT32_KHR,
.ResultType = csigned ? VK_COMPONENT_TYPE_SINT32_KHR : VK_COMPONENT_TYPE_UINT32_KHR,
.saturatingAccumulation = saturate,
.scope = VK_SCOPE_SUBGROUP_KHR};
}
}
}
}
}
return vk_outarray_status(&out);
}