| /* |
| * Copyright 2020-2022 Matias N. Goldberg |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included in |
| * all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #define min3( a, b, c ) min( a, min( b, c ) ) |
| #define max3( a, b, c ) max( a, max( b, c ) ) |
| |
| #define float2 vec2 |
| #define float3 vec3 |
| #define float4 vec4 |
| |
| #define int2 ivec2 |
| #define int3 ivec3 |
| #define int4 ivec4 |
| |
| #define uint2 uvec2 |
| #define uint3 uvec3 |
| #define uint4 uvec4 |
| |
| #define float2x2 mat2 |
| #define float3x3 mat3 |
| #define float4x4 mat4 |
| #define ogre_float4x3 mat3x4 |
| |
| #define ushort uint |
| #define ushort3 uint3 |
| #define ushort4 uint4 |
| |
| //Short used for read operations. It's an int in GLSL & HLSL. An ushort in Metal |
| #define rshort int |
| #define rshort2 int2 |
| #define rint int |
| //Short used for write operations. It's an int in GLSL. An ushort in HLSL & Metal |
| #define wshort2 int2 |
| #define wshort3 int3 |
| |
| #define toFloat3x3( x ) mat3( x ) |
| #define buildFloat3x3( row0, row1, row2 ) mat3( row0, row1, row2 ) |
| |
| #define mul( x, y ) ((x) * (y)) |
| #define saturate(x) clamp( (x), 0.0, 1.0 ) |
| #define lerp mix |
| #define rsqrt inversesqrt |
| #define INLINE |
| #define NO_INTERPOLATION_PREFIX flat |
| #define NO_INTERPOLATION_SUFFIX |
| |
| #define PARAMS_ARG_DECL |
| #define PARAMS_ARG |
| |
| #define reversebits bitfieldReverse |
| |
| #define OGRE_Sample( tex, sampler, uv ) texture( tex, uv ) |
| #define OGRE_SampleLevel( tex, sampler, uv, lod ) textureLod( tex, uv, lod ) |
| #define OGRE_SampleArray2D( tex, sampler, uv, arrayIdx ) texture( tex, vec3( uv, arrayIdx ) ) |
| #define OGRE_SampleArray2DLevel( tex, sampler, uv, arrayIdx, lod ) textureLod( tex, vec3( uv, arrayIdx ), lod ) |
| #define OGRE_SampleArrayCubeLevel( tex, sampler, uv, arrayIdx, lod ) textureLod( tex, vec4( uv, arrayIdx ), lod ) |
| #define OGRE_SampleGrad( tex, sampler, uv, ddx, ddy ) textureGrad( tex, uv, ddx, ddy ) |
| #define OGRE_SampleArray2DGrad( tex, sampler, uv, arrayIdx, ddx, ddy ) textureGrad( tex, vec3( uv, arrayIdx ), ddx, ddy ) |
| #define OGRE_ddx( val ) dFdx( val ) |
| #define OGRE_ddy( val ) dFdy( val ) |
| #define OGRE_Load2D( tex, iuv, lod ) texelFetch( tex, iuv, lod ) |
| #define OGRE_LoadArray2D( tex, iuv, arrayIdx, lod ) texelFetch( tex, ivec3( iuv, arrayIdx ), lod ) |
| #define OGRE_Load2DMS( tex, iuv, subsample ) texelFetch( tex, iuv, subsample ) |
| |
| #define OGRE_Load3D( tex, iuv, lod ) texelFetch( tex, ivec3( iuv ), lod ) |
| |
| #define OGRE_GatherRed( tex, sampler, uv ) textureGather( tex, uv, 0 ) |
| #define OGRE_GatherGreen( tex, sampler, uv ) textureGather( tex, uv, 1 ) |
| #define OGRE_GatherBlue( tex, sampler, uv ) textureGather( tex, uv, 2 ) |
| |
| #define bufferFetch1( buffer, idx ) texelFetch( buffer, idx ).x |
| |
| #define OGRE_SAMPLER_ARG_DECL( samplerName ) |
| #define OGRE_SAMPLER_ARG( samplerName ) |
| |
| #define OGRE_Texture3D_float4 sampler3D |
| #define OGRE_OUT_REF( declType, variableName ) out declType variableName |
| #define OGRE_INOUT_REF( declType, variableName ) inout declType variableName |