| /* |
| * Copyright © 2017 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #ifndef GL_NIR_LINKER_H |
| #define GL_NIR_LINKER_H |
| |
| #include <stdbool.h> |
| |
| #include "nir.h" |
| #include "util/glheader.h" |
| #include "main/menums.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct gl_constants; |
| struct gl_context; |
| struct gl_extensions; |
| struct gl_linked_shader; |
| struct gl_shader; |
| struct gl_shader_program; |
| struct gl_shader; |
| struct gl_program; |
| struct gl_transform_feedback_info; |
| struct xfb_decl; |
| struct nir_xfb_info; |
| |
| struct gl_nir_linker_options { |
| bool fill_parameters; |
| }; |
| |
| #define nir_foreach_gl_uniform_variable(var, shader) \ |
| nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \ |
| nir_var_mem_ubo | \ |
| nir_var_mem_ssbo | \ |
| nir_var_image) |
| |
| void gl_nir_opts(nir_shader *nir); |
| |
| void gl_nir_detect_recursion_linked(struct gl_shader_program *prog, |
| nir_shader *shader); |
| |
| bool gl_nir_link_spirv(const struct gl_constants *consts, |
| const struct gl_extensions *exts, |
| struct gl_shader_program *prog, |
| const struct gl_nir_linker_options *options); |
| |
| bool gl_nir_link_glsl(struct gl_context *ctx, |
| struct gl_shader_program *prog); |
| |
| bool gl_nir_link_function_calls(struct gl_shader_program *prog, |
| struct gl_shader *main, |
| struct gl_linked_shader *linked_sh, |
| struct gl_shader **shader_list, |
| unsigned num_shaders); |
| |
| bool gl_nir_link_uniforms(const struct gl_constants *consts, |
| struct gl_shader_program *prog, |
| bool fill_parameters); |
| |
| bool gl_nir_link_varyings(const struct gl_constants *consts, |
| const struct gl_extensions *exts, |
| gl_api api, struct gl_shader_program *prog); |
| |
| const char * gl_nir_mode_string(const nir_variable *var); |
| |
| bool gl_nir_validate_intrastage_arrays(struct gl_shader_program *prog, |
| nir_variable *var, |
| nir_variable *existing, |
| nir_shader *existing_shader, |
| bool match_precision); |
| |
| void gl_nir_linker_size_arrays(nir_shader *shader); |
| |
| struct nir_xfb_info * |
| gl_to_nir_xfb_info(struct gl_transform_feedback_info *info, void *mem_ctx); |
| |
| nir_variable * gl_nir_lower_xfb_varying(nir_shader *shader, |
| const char *old_var_name, |
| nir_variable *toplevel_var); |
| |
| void gl_nir_opt_dead_builtin_varyings(const struct gl_constants *consts, |
| gl_api api, |
| struct gl_shader_program *prog, |
| struct gl_linked_shader *producer, |
| struct gl_linked_shader *consumer, |
| unsigned num_tfeedback_decls, |
| struct xfb_decl *tfeedback_decls); |
| |
| void gl_nir_set_uniform_initializers(const struct gl_constants *consts, |
| struct gl_shader_program *prog); |
| |
| bool nir_add_packed_var_to_resource_list(const struct gl_constants *consts, |
| struct gl_shader_program *shProg, |
| struct set *resource_set, |
| nir_variable *var, |
| unsigned stage, GLenum type); |
| |
| void |
| init_program_resource_list(struct gl_shader_program *prog); |
| |
| void nir_build_program_resource_list(const struct gl_constants *consts, |
| struct gl_shader_program *prog, |
| bool rebuild_resourse_list); |
| |
| void gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts, |
| struct gl_shader_program *prog); |
| |
| void gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts, |
| struct gl_shader_program *prog); |
| |
| void gl_nir_link_assign_xfb_resources(const struct gl_constants *consts, |
| struct gl_shader_program *prog); |
| |
| void gl_nir_validate_interstage_inout_blocks(struct gl_shader_program *prog, |
| const struct gl_linked_shader *producer, |
| const struct gl_linked_shader *consumer); |
| |
| void gl_nir_validate_interstage_uniform_blocks(struct gl_shader_program *prog, |
| struct gl_linked_shader **stages); |
| |
| bool gl_nir_link_uniform_blocks(const struct gl_constants *consts, |
| struct gl_shader_program *prog); |
| |
| void gl_nir_validate_intrastage_interface_blocks(struct gl_shader_program *prog, |
| const struct gl_shader **shader_list, |
| unsigned num_shaders); |
| |
| bool |
| gl_nir_can_add_pointsize_to_program(const struct gl_constants *consts, |
| struct gl_program *prog); |
| |
| bool |
| gl_nir_add_point_size(struct nir_shader *nir); |
| |
| bool lower_packed_varying_needs_lowering(nir_shader *shader, nir_variable *var, |
| bool xfb_enabled, |
| bool disable_xfb_packing, |
| bool disable_varying_packing); |
| |
| void |
| gl_nir_lower_optimize_varyings(const struct gl_constants *consts, |
| struct gl_shader_program *prog, bool spirv); |
| |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| #endif |
| |
| #endif /* GL_NIR_LINKER_H */ |