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/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef GL_NIR_LINKER_H
#define GL_NIR_LINKER_H
#include <stdbool.h>
#include "nir.h"
#include "util/glheader.h"
#include "main/menums.h"
#ifdef __cplusplus
extern "C" {
#endif
struct gl_constants;
struct gl_context;
struct gl_extensions;
struct gl_linked_shader;
struct gl_shader;
struct gl_shader_program;
struct gl_shader;
struct gl_program;
struct gl_transform_feedback_info;
struct xfb_decl;
struct nir_xfb_info;
struct gl_nir_linker_options {
bool fill_parameters;
};
#define nir_foreach_gl_uniform_variable(var, shader) \
nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \
nir_var_mem_ubo | \
nir_var_mem_ssbo | \
nir_var_image)
void gl_nir_opts(nir_shader *nir);
void gl_nir_detect_recursion_linked(struct gl_shader_program *prog,
nir_shader *shader);
bool gl_nir_link_spirv(const struct gl_constants *consts,
const struct gl_extensions *exts,
struct gl_shader_program *prog,
const struct gl_nir_linker_options *options);
bool gl_nir_link_glsl(struct gl_context *ctx,
struct gl_shader_program *prog);
bool gl_nir_link_function_calls(struct gl_shader_program *prog,
struct gl_shader *main,
struct gl_linked_shader *linked_sh,
struct gl_shader **shader_list,
unsigned num_shaders);
bool gl_nir_link_uniforms(const struct gl_constants *consts,
struct gl_shader_program *prog,
bool fill_parameters);
bool gl_nir_link_varyings(const struct gl_constants *consts,
const struct gl_extensions *exts,
gl_api api, struct gl_shader_program *prog);
const char * gl_nir_mode_string(const nir_variable *var);
bool gl_nir_validate_intrastage_arrays(struct gl_shader_program *prog,
nir_variable *var,
nir_variable *existing,
nir_shader *existing_shader,
bool match_precision);
void gl_nir_linker_size_arrays(nir_shader *shader);
struct nir_xfb_info *
gl_to_nir_xfb_info(struct gl_transform_feedback_info *info, void *mem_ctx);
nir_variable * gl_nir_lower_xfb_varying(nir_shader *shader,
const char *old_var_name,
nir_variable *toplevel_var);
void gl_nir_opt_dead_builtin_varyings(const struct gl_constants *consts,
gl_api api,
struct gl_shader_program *prog,
struct gl_linked_shader *producer,
struct gl_linked_shader *consumer,
unsigned num_tfeedback_decls,
struct xfb_decl *tfeedback_decls);
void gl_nir_set_uniform_initializers(const struct gl_constants *consts,
struct gl_shader_program *prog);
bool nir_add_packed_var_to_resource_list(const struct gl_constants *consts,
struct gl_shader_program *shProg,
struct set *resource_set,
nir_variable *var,
unsigned stage, GLenum type);
void
init_program_resource_list(struct gl_shader_program *prog);
void nir_build_program_resource_list(const struct gl_constants *consts,
struct gl_shader_program *prog,
bool rebuild_resourse_list);
void gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
void gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
void gl_nir_link_assign_xfb_resources(const struct gl_constants *consts,
struct gl_shader_program *prog);
void gl_nir_validate_interstage_inout_blocks(struct gl_shader_program *prog,
const struct gl_linked_shader *producer,
const struct gl_linked_shader *consumer);
void gl_nir_validate_interstage_uniform_blocks(struct gl_shader_program *prog,
struct gl_linked_shader **stages);
bool gl_nir_link_uniform_blocks(const struct gl_constants *consts,
struct gl_shader_program *prog);
void gl_nir_validate_intrastage_interface_blocks(struct gl_shader_program *prog,
const struct gl_shader **shader_list,
unsigned num_shaders);
bool
gl_nir_can_add_pointsize_to_program(const struct gl_constants *consts,
struct gl_program *prog);
bool
gl_nir_add_point_size(struct nir_shader *nir);
bool lower_packed_varying_needs_lowering(nir_shader *shader, nir_variable *var,
bool xfb_enabled,
bool disable_xfb_packing,
bool disable_varying_packing);
void
gl_nir_lower_optimize_varyings(const struct gl_constants *consts,
struct gl_shader_program *prog, bool spirv);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* GL_NIR_LINKER_H */