| /* |
| * Copyright © 2010 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file ir_optimization.h |
| * |
| * Prototypes for optimization passes to be called by the compiler and drivers. |
| */ |
| |
| #ifndef GLSL_IR_OPTIMIZATION_H |
| #define GLSL_IR_OPTIMIZATION_H |
| |
| struct gl_shader; |
| struct gl_linked_shader; |
| struct gl_shader_program; |
| |
| bool do_common_optimization(exec_list *ir, bool linked, |
| const struct gl_shader_compiler_options *options, |
| bool native_integers); |
| |
| bool do_rebalance_tree(exec_list *instructions); |
| bool do_algebraic(exec_list *instructions, bool native_integers, |
| const struct gl_shader_compiler_options *options); |
| bool do_dead_code(exec_list *instructions); |
| bool do_dead_code_local(exec_list *instructions); |
| bool do_dead_code_unlinked(exec_list *instructions); |
| bool opt_flip_matrices(exec_list *instructions); |
| bool do_lower_jumps(exec_list *instructions, bool pull_out_jumps = true, bool lower_continue = false); |
| bool do_if_simplification(exec_list *instructions); |
| bool opt_flatten_nested_if_blocks(exec_list *instructions); |
| bool do_mat_op_to_vec(exec_list *instructions); |
| bool do_minmax_prune(exec_list *instructions); |
| bool do_tree_grafting(exec_list *instructions); |
| bool do_vec_index_to_cond_assign(exec_list *instructions); |
| bool lower_instructions(exec_list *instructions, |
| bool force_abs_sqrt, bool have_gpu_shader5); |
| bool lower_packing_builtins(exec_list *instructions, |
| bool has_shading_language_packing, |
| bool has_gpu_shader5, |
| bool has_half_float_packing); |
| bool lower_vector_derefs(gl_shader *shader); |
| void optimize_dead_builtin_variables(exec_list *instructions, |
| enum ir_variable_mode other); |
| |
| bool lower_builtins(exec_list *instructions); |
| bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state); |
| bool propagate_invariance(exec_list *instructions); |
| |
| namespace ir_builder { class ir_factory; }; |
| |
| void lower_precision(const struct gl_shader_compiler_options *options, |
| exec_list *instructions); |
| |
| #endif /* GLSL_IR_OPTIMIZATION_H */ |